Rev up those Psychic types!
I’m guessing it’ll use Poison Jab + Curse or Bulk Up. Discuss!
My expectation: Main moveset = liquidation/waterfall, earthquake, poison jab, and stone edge.
Curse/Bulk up are both possible, but gamefreak tends to reserve boosting more for pokemon that are weaker (eg Meganium), and Swampert is not weak. I expect Swampert to maybe get one scripted Curse/Bulk up boost. I also expect AOE sludge wave as a scripted attack.
Running calcs, I can’t figure out a way to get a reliable turn 1 OHKO. Krookodile anger point does not have enough juice. The next best shot for cheese is turn 2 OHKO by Deoxys-Attack. The composition is:
Deoxys-Attack (0/0-/252/252+/0/0) with specs using stored power on turn 2. 2 Phys def alcremie using decorate on Deoxys-A. Then 2 fake tears/acid sprays (I recommend intimidate phys def Mabosstiff).
+4 252+ SpA Choice Specs Deoxys-Attack Stored Power (180 BP) vs. -4 0 HP / 0 SpD Tera Poison Swampert: 12146-14292 (101.7 - 119.7% of 35x hp boss) -- guaranteed OHKO
The next best psychic nuke is Calyrex-Shadow rider, who just misses the reliable OHKO (68% chance to OHKO under the same conditions), so he need to use his bulk to tank an extra hit to Attack cheer himself.
Outside of coordinated team strats, I really don’t know. Levitate bronzong is probably a good support here.
Could give it Screech, which is significantly more annoying to reset, I guess? And Knock Off proper still hurts a little.Is there actually anything they can do that stops Feather Dance Espathra from stomping this easily?
A very early shield + debuff reset more or less.Is there actually anything they can do that stops Feather Dance Espathra from stomping this easily?
I don't think that Swampert would pick resisted Poison over a neutral Earthquake or particularly needs Ice Punch to hit ground types effectively.This is only if the supereffective weakening berry strategy will still work.
Shuca Berry
Water Absorb
Tera Ground
252 Atk / 252 Def / 252 HP
Adamant Nature
Earthquake
Chlling Water
Protect
Curse
And since Swampert is a physical attacker,those Intimidaters will come in clutch. This will only work if Swampert doesn't go for Earthquake before the 2nd Chilling Water though.
0+ Atk Tera Poison Swampert Earthquake vs. 6 HP / 252 Def Clodsire: 276-326 (68.6 - 81%) -- guaranteed 2HKO
And if you want to go even further
0 Atk Tera Poison Swampert Earthquake vs. 6 HP / 252+ Def Clodsire: 230-272 (57.2 - 67.6%) -- guaranteed 2HKO
Now there is a chance he may have Ice Punch for ground types, but not only is it weaker than Earthquake, it's not STAB as well
0+ Atk Tera Poison Swampert Ice Punch vs. 6 HP / 252 Def Clodsire: 138-164 (34.3 - 40.7%) -- guaranteed 3HKO
The Raid AI seems to basically treat type resist berries as a resistance. Ground/Poison double resists Poison and Water Absorb makes it immune to Water, so unless it has any other attack that is unresisted, it'll still go for Earthquake against that setup.This is only if the supereffective weakening berry strategy will still work.
Shuca Berry
Water Absorb
Tera Ground
252 Atk / 252 Def / 252 HP
Adamant Nature
Earthquake
Chlling Water
Protect
Curse
And since Swampert is a physical attacker,those Intimidaters will come in clutch. This will only work if Swampert doesn't go for Earthquake before the 2nd Chilling Water though.
0+ Atk Tera Poison Swampert Earthquake vs. 6 HP / 252 Def Clodsire: 276-326 (68.6 - 81%) -- guaranteed 2HKO
And if you want to go even further
0 Atk Tera Poison Swampert Earthquake vs. 6 HP / 252+ Def Clodsire: 230-272 (57.2 - 67.6%) -- guaranteed 2HKO
Now there is a chance he may have Ice Punch for ground types, but not only is it weaker than Earthquake, it's not STAB as well
0+ Atk Tera Poison Swampert Ice Punch vs. 6 HP / 252 Def Clodsire: 138-164 (34.3 - 40.7%) -- guaranteed 3HKO
The raid AI infamously chokes against "absorbed status moves".I mean, while the boss may treat the berry as a resistance, I'm not so sure the same can be said for abilities. Primarina had countless moments where she could've went for Psychic pre Tera, but she only ever did it once and it was after an Amnesia boost. Instead she did almost nothing but spam Sing, with the occasional Sparkling Aria, which did nothing but heal my Clodsire.
Also the AI in general has a problem with recognizing type immunities on moves that change type, not just the raids.The raid AI infamously chokes against "absorbed status moves".
Dachsbun abusing raid AI spamming will-o-wisp was a similar case.
Very likely "water sing" being absorbed was messing with the raid AI as well
A handful of 6-star raids have Knock Off. I don't think it gets the boost since raid bosses can't remove items other than with Incinerate at least.
From what I remember from the Mighty Pikachu raid that actually goes both ways.I can confirm that Raid Bosses don't get the boost (and don't remove raiders' items) with Knock Off. I drew 12 damage from a 4-star Crawdaunt in the following situation, where the minimum possible damage with the boost would be 14:
-1 Lvl 45 0- Atk Tera Dragon Crawdaunt Knock Off (97.5 BP) vs. +2 252 HP / 6 Def Metagross: 14-18 (3.8 - 4.9%)
From what I remember from the Mighty Pikachu raid that actually goes both ways.
From what I remember from the Mighty Pikachu raid that actually goes both ways.
I think the issue was moves rounding down to 0 damage not counting towards tera charge, which mainly only came up with Pikachu due to moves only dealing 1% damage before tera. That might be also why weaker Knock Offs might have not worked for some people reportedly.I haven't done it myself, but IIRC people used Knock Off on the Mighty Pikachu, and it worked normally. Either way, it's not likely to matter much until we get another event raid boss holding an item.
I'll probably be bringing out the Reflect Bronzong build I used previously here, just slap Psychic on there for some chip damage while I block other damage from being done.
Levitate + Steel means I only really care about Water moves, but Sunny Day solves that problem pretty easily.