SV OU 660+ Club: Zamazenta and Hoopa-Unbound Balance ~ 1900's

I love Zamazenta, I got reqs to vote on Zamazenta with Zamazenta, almost all of my teams for SV OU right now include Zamazenta. That's why it made me glad, and sad at the same time that Zamazenta remained in OU. Wait sad, why you might ask? Well because for many of the players that got reqs for the Zamazenta suspect have been smearing its good name. Calling it mid to down right awful. I just couldn't handle the "hate" anymore so I decided to make the "ultimate" Zamazenta team. When looking for partners to help pave the way for a glorious Zamazenta sweep I came across a match made in heaven. That Pokemon is none other than Hoopa-Unbound yet another Pokemon with a sky high BST discarded from the Ubers Pantheon into OU. Thus, Zamazenta and Hoopa-U joined forces forming the 660+ Club.

To summarize: I wanted to use the two Pokemon with Box Legendary stats, that are in OU, on the same team.

Teambuilding Process:

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When trying to build around Zamazenta you notice that many of the walls in OU seem to naturally well wall Zamazenta. Dondozo, Toxapex, Amoonguss to name a few. So when building I wanted a wallbreaker. This is where HoopaU comes in.

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Next, I needed a way to deal with U-Turn'ers that HoopaU is deathly allergic to. Mainly Dragapult, both my legendries are weak to Dragapult, so the first recruit was SpD Garganacl who can take on the two most common Dragapult sets.

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I then noticed how weak to hazards my current team was, and I wasn't about to put Heavy-Duty Boots on them. So naturally I needed a spinner, and Great Tusk just so happens to be the best spinner in the tier.

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Then I thought "how am I actually getting HoopaU in to wallbreak?" So I was looking for a pivot, and Zapdos fit the build. Not only providing a pivot for the team, but also a Ground Immunity and another strong Special Attacker.

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Now I just needed a way to deal with Fairies that my team is currently very weak to. Slowking-G was a natural fit, but that seemed boring and too passive. So I went to UU and found a Fairy Killer in Scizor providing the team a secondary cleaner and a offensive pivot.

The Club Members:

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Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 248 HP / 108 Def / 152 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Heavy Slam

Zamazenta is the star of the show. Being the teams planned wincon I went with a setup sweeper set. Mostly standard: max HP investment to be tanky on both sides, 152 Speed EVs with a Jolly nature allows Zamazenta to outspeed base 125 Speed Pokemon, and finally I just put the rest into Defense to keep Zamazenta beefy on the physical side while increasing Body Press damage output. Heavy Slam as the fourth move is because I felt Zamazenta needed it with how weak to Fairies my team can be, and while you usually see Heavy Slam with Attack investment I wanted Zamazenta to be Physically Tanky for my HoopaU. So I went with Tera Steel allowing Zamazenta to secure the KOs on both Enamorus and Iron Valiant after Tera.

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Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Fairy
EVs: 120 Atk / 252 SpA / 136 Spe
Mild Nature
- Knock Off
- Drain Punch
- Psychic
- Thunderbolt

When looking for a wallbreaker I noticed just how well HoopaU matched up against the many walls that could stop my Zamazenta from doing anything. Not only were many of them Poison type, but they weren't particularly bulky on the special side. This is why I decided that HoopaU would be Zamazenta's partner in crime. Max SpA EV's with a Mild nature to tear through the many walls of OU with its powerful Psychic and Thunderbolt. Since HoopaU was meant to be a wallbreaker I couldn't just let it be purely special. So I went with a Mild Nature, and gave it Knock Off and Drain Punch. Knock Off for strong Dark stab plus utility. Drain Punch to hit Blissey and Dark types hard. 136 Speed EVs brings HoopaU to 230 Speed which allows it to speed creep Defensive Great Tusk and decimate it with Psychic. The rest of its EVs are put into Attack so that it can hit hard on the physical side, and well because max Speed HoopaU seemed silly to be given its poor Speed Tier. Tera Fairy allows HoopaU to resist Sucker Punch from Kingambit along with U-Turns, and has the added benefit of being immune to the Dragon Type most importantly immune from Dragapult's Dragon Darts. The Assault Vest pairs well with its 130 SpD, and allows it to further compliment Zamazenta by soaking up special hits that Zamazenta doesn't necessarily wanna take. This includes Gholdengo who would otherwise threaten to ruin Zamazenta's fun.

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Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Salt Cure
- Recover
- Earthquake
- Curse

As I said, Dragapult was a big concern when building around Zamazenta and HoopaU. Dragapult's Hex set hard checked both Pokemon, and choice Specs always threatened the duo with powerful special attacks alongside a dreaded U-Turn. It wasn't just Dragapult as both Zapdos and Moltres came to mind as potential U-Turn'ers that hard checked Zamazenta. So I thought "hey Garganacl checks all three of them!" Thus, Garganacl was added to the team. I went with SpD Curse Garganacl because I needed it to check the two most common variants of Dragapult as much as possible in addition to being a fantastic Gholdengo check once Tera'd. Garganacl also has the added benefit of being a great check to mons like Toxapex, Dondozo, Skeledirge and threating them with a good Salt Curing. Helping Zamazenta, and relieving some pressure from HoopaU to break through. Max SpD and HP to make Garganacl as efficient at doing what I want it to do. Tera Water so it can check Gholdengo in case HoopaU can't get the job done, and being a good typing to help deal with both Rain and Sun.

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Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Water
EVs: 248 HP / 184 Def / 76 Spe
Impish Nature
- Earthquake
- Ice Spinner
- Rapid Spin
- Stealth Rock

I needed a spinner plain, and simple. My first three mons are weak to hazards, and Great Tusk is goodish at getting rid of hazards. Defensive Great Tusk to help Zamazenta check the various physical attackers in the tier. Ice Spinner over Knock Off because I wanted to be able to chip down or KO Enamorus and Zapdos. 76 Speed EVs to hit 229 speed which allows it to out speed Enamorus at +1 with Rapid Spin, and threaten it with Ice Spinner. Tera Water to get rid of its Water and Ice weakness to better deal with Samurott-H, Baxcalibur, and Weather. Rocky Helmet so I can lead with Zapdos, Volt Switch on HRott, and finished it off with Rocky Helmet preventing hazards from coming up.

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Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 248 HP / 108 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Roost
- Volt Switch

A pivot that's a Ground Immunity is a great addition to any team. I wanted a pivot so that I could get HoopaU in more safely, and Zapdos fit the bill. Nothing to special to say. Timid with 152 Speed hits 301 Speed which speed creeps all non-boosted forms of Great Tusk which is Zapdos's primary switch in. Have HP for bulk, and the rest into SpA to ensure I always get sash HRott in range of Rocky Helmet chip off a Volt Switch. Tera Steel because honestly I couldn't think of a better Tera Type, and at least this allows Zapdos to surprise Enamorus.

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Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Thief

Finally, the Fairy Killer. Choice Banded Scizor over Life Orb because I want to be able to keep Scizor around as long as possible and increased damage output. Switching in on resisted or weak attacks, and threating to punch a hole with it's BP while secretly always pressing U-Turn. An offensive pivot that checks Fairy types, and provides much needed Speed control with priority Bullet Punch. 136 Speed EVs hits 200 speed which allows Scizor to out speed Max speed Adamant Kingambit. Max Attack Adamant is a given, and the rest put into HP for overall Bulk. Not much to say it's Scizor, and Scizor has been doing pretty much the same thing since Gen 4.


This is my first RMT, and I am excited to share with you all my team. Hoped you enjoyed!
 

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Hey there congrats on getting reqs, this is a very good team and I'll probably try it out on the ladder because I love the build.

Small suggestions:

I would try to fit in as much defense as I can to Zamazenta so it can abuse Body Press from the start and get the better boosts when it comes to Iron Defense. So I would go with this varied EV spread:

:Zamazenta:
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 104 HP / 252 Def / 152 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Heavy Slam

Lastly for Scizor I would potentially recommend going for Trailblaze > Thief since I feel like some bulky waters might try to switch in like Azu or Dozo. Not a strong recommendation but just an idea, thanks for posting and great team.
 
Hey there congrats on getting reqs, this is a very good team and I'll probably try it out on the ladder because I love the build.

Small suggestions:

I would try to fit in as much defense as I can to Zamazenta so it can abuse Body Press from the start and get the better boosts when it comes to Iron Defense. So I would go with this varied EV spread:

:Zamazenta:
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 104 HP / 252 Def / 152 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Heavy Slam

Lastly for Scizor I would potentially recommend going for Trailblaze > Thief since I feel like some bulky waters might try to switch in like Azu or Dozo. Not a strong recommendation but just an idea, thanks for posting and great team.
Thank you for the suggestions. For Zamazenta you're probably correct on that change. After doing some calcs Zamazenta does become tankier on the physical side my a bit, and hits slightly harder which is the point of Zamazenta on the team. Though some hits are a bit sketchy on the special side, but that's what teammates are for. Overall I think you're correct for this change.

Trailblaze definitely has its merits for sure. It almost KOs Azu from full, and does a fair bit more to Dondozo than CC while not lowering your stats. My chief concern is that without Thief you're hard walled by Gholdengo. I personally wouldn't want to get into a situation where HoopaU and Garg can't switch on Ghold, and Scizor is supposed to be my path to victory. At least Thief creates an out for me with 50/50's while Trailblaze losses me the game in that scenario, and unlike Gholdengo Scizor isn't completely helpless against Azu/Don without Trailblaze. Idk, it is definitely cool tech that should be considered, but for me personally I'd stick with Thief.
 
Thank you for the suggestions. For Zamazenta you're probably correct on that change. After doing some calcs Zamazenta does become tankier on the physical side my a bit, and hits slightly harder which is the point of Zamazenta on the team. Though some hits are a bit sketchy on the special side, but that's what teammates are for. Overall I think you're correct for this change.

Trailblaze definitely has its merits for sure. It almost KOs Azu from full, and does a fair bit more to Dondozo than CC while not lowering your stats. My chief concern is that without Thief you're hard walled by Gholdengo. I personally wouldn't want to get into a situation where HoopaU and Garg can't switch on Ghold, and Scizor is supposed to be my path to victory. At least Thief creates an out for me with 50/50's while Trailblaze losses me the game in that scenario, and unlike Gholdengo Scizor isn't completely helpless against Azu/Don without Trailblaze. Idk, it is definitely cool tech that should be considered, but for me personally I'd stick with Thief.

After playing with the team a bit, I totally agree Gholdengo is very annoying for this team depending on the variant but if Nacl doesn't tera you're pretty much only switch out is AV Hoopa-Unbound. So Thief > Trailblaze is the better choice.
 
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