Copyediting Bulky Nasty Plot Gholdengo (Steel) [QC: 2/2][GP: 0/1]

[SET]
Gholdengo @ Ghostium Z
Name: Bulky Nasty Plot (Steel)
Ability: Good as Gold
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Shadow Ball / Hex
- Make It Rain / Thunder Wave

[SET COMMENTS]
Boasting a Fighting immunity, ability to deny status moves, reliable recovery, and ability to spike the cortisol levels of any opponent, Gholdengo is a versatile and powerful Pokemon that serves as the backbone of nearly all Steel teams. With Ghostium Z and heavy investment into physical bulk, Gholdengo becomes a sturdy setup sweeper and defensive piece that has both incredible longevity and strong immediate offensive presence. Nasty Plot and Recover allow Gholdengo to find setup opportunities multiple times throughout a match, as it can setup safely in front of the many Pokemon -- like Swords Dance Iron Valiant, Mega Scizor, or Sneasler -- that cannot 2HKO it. Make It Rain is an incredibly powerful STAB move that heavily dents most Ghost-resistant or immune Pokemon, such as Roaring Moon and Porygon2. Hex and Thunder Wave can be run over Shadow Ball and Make It Rain, which allows Gholdengo to spread paralysis to both the aforementioned Pokemon it checks while also crippling switch-ins like Volcarona at the cost of not being able to damage Normal-type Pokemon. When powered up by Ghostium Z, both Hex and Shadow Ball deal massive damage, nearly always OHKOing offensive Great Tusk unboosted and being similarly favored to OHKO Hisuian Samurott and most Toxapex sets after a Nasty Plot boost. Gholdengo's EVs maximize its bulk, notably allowing it to survive Mega Lopunny's Close Combat from full HP while outpacing Jolly Ursaluna and Azumarill. Spikes Skarmory and Stealth Rock Heatran are fantastic teammates for Gholdengo, as they form a hazard-stacking immunity core that covers Gholdengo defensively while wearing down checks to Gholdengo that must switch in multiple times such as Hisuian Goodra, Ting-Lu, and Clodsire. Additionally, Skarmory handles Ground-type foes and the few fighting types Gholdengo cannot, such as Mega Lopunny and Great Tusk, while Heatran absorbs Fire-type moves from Volcarona and Victini. In return, Gholdengo ensures hazards stay on the field and helps Skarmory and Heatran not get overwhelmed by Fighting-types and other dangerous foes such as Superpower Ogerpon-C. Another good choice to help Gholdengo defensively is Hisuian Goodra, which shrugs off strong moves from special attackers like Choice Specs Greninja and Hydreigon. Hisuian Goodra can also use Knock Off to remove Heavy-Duty Boots from opponents, and its Dragon Tail racks up chip damage from the hazards Gholdengo stops opponents from removing. Iron Treads is another noteworthy teammate for Gholdengo, as it removes hazards, threatens to OHKO foes like Landorus and Heatran that outspeed and OHKO Gholdengo, and also can use Knock Off to further the efficacy of hazard-stacking cores.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/wafflecopter2000.196007/
Set(s) by:
https://www.smogon.com/forums/members/wafflecopter2000.196007/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
GP1 URL
 
Last edited:
add remove comment
[SET COMMENTS]
Boasting a Fighting immunity, ability to deny status moves, reliable recovery, and ability to spike the cortisol levels of any opponent, Gholdengo is a versatile and powerful Pokemon that serves as the backbone of nearly all Steel teams. With Ghostium Z and heavy investment into physical bulk, Gholdengo becomes a sturdy setup sweeper and defensive piece that has both incredible longevity and strong immediate offensive presence. Nasty Plot and Recover allow Gholdengo to find setup opportunities multiple times throughout a match, as it can setup safely in front of the many Pokemon -- like Swords Dance Iron Valiant, Mega Scizor, or Sneasler -- that cannot 2HKO it. Shadow Ball is Gholdengo's most reliable STAB move, and Make It Rain is an incredibly powerful secondary STAB move that heavily dents most Ghost-resistant or immune Pokemon, such as Roaring Moon and Porygon2. Hex and Thunder Wave can be run over Shadow Ball and Make It Rain, which allows Gholdengo to spread paralysis to the many fast attackers it checks at the cost of not being able to damage Normal-type Pokemon. When powered up by Ghostium Z, both Hex and Shadow Ball deal massive damage, nearly always OHKOing offensive Great Tusk unboosted and being similarly favored to OHKO Hisuian Samurott and most Toxapex sets after a Nasty Plot boost. Gholdengo's EVs maximize its bulk while investing enough into speed to outpace outpacing Pokemon with 60 base speed lacking a Speed-Boosting Nature, (not many of these in NDM) Jolly Ursaluna, Mega Venusaur, Azumarill, and other Pokemon at the 220-speed 220 Speed benchmark. Skarmory is a fantastic teammate for Gholdengo; Skarmory is immune to Ground-type attacks and handles the few Fighting-types Gholdengo cannot, such as Mega Lopunny and Great Tusk. In return, Gholdengo helps Skarmory not get overwhelmed by Fighting-type foes and prevents most Rapid Spin and Defog users from removing Skarmory's Spikes. Gholdengo also appreciates support from Flash Fire (all of them should be Flash Fire given it's Steel) Heatran, which absorbs Fire-type attacks aimed at Gholdengo while setting Stealth Rock that Gholdengo greatly appreciates, and prevents from being removed. Gholdengo appreciates a dedicated special wall to help sponge strong moves from attackers like Choice Specs Greninja, so Hisuian Goodra and Empoleon help cover for it defensively. Hisuian Goodra and Empoleon helps Gholdengo defensively by shrugging off strong moves from attackers like Choice Specs Greninja and Hydreigon. It can both also use Knock Off to remove Heavy-Duty Boots from opponents, and they also can use moves like Dragon Tail or Roar to rack up chip damage from the hazards Gholdengo stops opponents from removing.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/wafflecopter2000.196007/
Set(s) by:
https://www.smogon.com/forums/members/wafflecopter2000.196007/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
QC2 URL
Grammar checked by:
GP1 URL
Awesome job once again, QC 1/2 :staravia:
 
-> mention some fast mons we are slowing down thanks to t wave.
-> Remove the "outpacing Jolly Ursaluna, Mega Venusaur, Azumarill, and other Pokemon at the 220 Speed benchmark." as we hit 222 which is far more than enough to outspeed them and goes against C&C analysis (it will look like we are out creeping the other speed creepers). Instead mention it outspeeding Max speed Adamant Ttar (since that only hits 221 and even if its like unviable because you know, it can be mega ttar. it helps with speed tiers wise for the readers).
-> why does gholdengo appreciate the Stealth Rock support? hell hazard support in general (from skarmory + heatran) then you can move the gholdengo preventing hazard removal sentence afterwards. Overall if you want, you can like clump them together and be like they form an immunity core with gholdengo while also providing a hazard stacking core, wearing down checks like... Furthermore, skarmory deals with, while heatran... Latter part is up to you tho, i just care more so of why gholdengo appreciate the hazard support
-> Add iron treads as a teammate. Hazard removal + removing Lando-i for gholdengo is huge.

QC 2/2 :arcanine:
 
RE: Remove the "outpacing Jolly Ursaluna, Mega Venusaur, Azumarill, and other Pokemon at the 220 Speed benchmark." as we hit 222 which is far more than enough to outspeed them and goes against C&C analysis (it will look like we are out creeping the other speed creepers). Instead mention it outspeeding Max speed Adamant Ttar (since that only hits 221 and even if its like unviable because you know, it can be mega ttar. it helps with speed tiers wise for the readers).


make spread:
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature

-> you hit 219 so you can keep the outpacing jolly ursaluna and azumarill. Remove Mega Venu and the other pokemon bit in the sentence.
Should just be: Gholdengo's EVs maximize its bulk while outpacing Jolly Ursaluna and Azumarill.
 
RE: Remove the "outpacing Jolly Ursaluna, Mega Venusaur, Azumarill, and other Pokemon at the 220 Speed benchmark." as we hit 222 which is far more than enough to outspeed them and goes against C&C analysis (it will look like we are out creeping the other speed creepers). Instead mention it outspeeding Max speed Adamant Ttar (since that only hits 221 and even if its like unviable because you know, it can be mega ttar. it helps with speed tiers wise for the readers).


make spread:
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature

-> you hit 219 so you can keep the outpacing jolly ursaluna and azumarill. Remove Mega Venu and the other pokemon bit in the sentence.
Should just be: Gholdengo's EVs maximize its bulk while outpacing Jolly Ursaluna and Azumarill.
question re: speed creeping, is it speed creeping speed creepers to go 220 speed to outspeed most common pecharunt sets? or is the fact pecharunt runs that speed to speed creep base 50 jolly kind of within that prohibition on speed creeping?

EDIT: and modest specs magnezone; even if thats rare its a nightmare for steel
 
Last edited:
-> yes as pecharunt is running 219 to speed creep jolly 50s so going 220 is basically speed creeping the creepers who also is going 219 to do that exact job which gets into a loop of ppl can just add an additional point into speed into their builder and so on and so on.
-> yes zone is rare but if you were to utilize 220 instead you would mention it outspeeding modest zone instead. But since its rare af and tbh you can bully past it with gholdengo anyways its not relevant imo.
 
RE: Remove the "outpacing Jolly Ursaluna, Mega Venusaur, Azumarill, and other Pokemon at the 220 Speed benchmark." as we hit 222 which is far more than enough to outspeed them and goes against C&C analysis (it will look like we are out creeping the other speed creepers). Instead mention it outspeeding Max speed Adamant Ttar (since that only hits 221 and even if its like unviable because you know, it can be mega ttar. it helps with speed tiers wise for the readers).


make spread:
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature

-> you hit 219 so you can keep the outpacing jolly ursaluna and azumarill. Remove Mega Venu and the other pokemon bit in the sentence.
Should just be: Gholdengo's EVs maximize its bulk while outpacing Jolly Ursaluna and Azumarill.
ok i did a little revamp to be in line with the feedback, what do you think now?
 
[SET]
Gholdengo @ Ghostium Z
Name: Bulky Nasty Plot (Steel)
Ability: Good as Gold
Tera Type: Steel
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Shadow Ball / Hex
- Make It Rain / Thunder Wave

[SET COMMENTS]
Boasting a Fighting immunity, ability to deny status moves, reliable recovery, and ability to spike the cortisol levels of any opponent, Gholdengo is a versatile and powerful Pokemon that serves as the backbone of nearly all Steel teams. With Ghostium Z and heavy investment into physical bulk, Gholdengo becomes a sturdy setup sweeper and defensive piece that has both incredible longevity and strong immediate offensive presence. Nasty Plot and Recover allow Gholdengo to find setup opportunities multiple times throughout a match, as it can setup safely in front of the many Pokemon -- like Swords Dance Iron Valiant, Mega Scizor, or Sneasler -- that cannot 2HKO it. Make It Rain is an incredibly powerful STAB move that heavily dents most Ghost-resistant or immune Pokemon, such as Roaring Moon and Porygon2. Hex and Thunder Wave can be run over Shadow Ball and Make It Rain, which allows Gholdengo to spread paralysis to both the aforementioned Pokemon it checks while also crippling switch-ins like Volcarona at the cost of not being able to damage Normal-type Pokemon. When powered up by Ghostium Z, both Hex and Shadow Ball deal massive damage, nearly always OHKOing offensive Great Tusk unboosted and being similarly favored to OHKO Hisuian Samurott and most Toxapex sets after a Nasty Plot boost. Gholdengo's EVs maximize its bulk (notably allowing it to survive Mega Lopunny's Close Combat from full HP) while outpacing Jolly Ursaluna and Azumarill. Spikes Skarmory and Stealth Rock Heatran are fantastic teammates for Gholdengo, as they form a hazard-stacking immunity core that covers Gholdengo defensively while wearing down checks to Gholdengo that must switch in multiple times such as Hisuian Goodra, Ting-Lu, and Clodsire. Additionally, Skarmory handles Ground-type foes and the few fighting types Gholdengo cannot, such as Mega Lopunny and Great Tusk, while Heatran absorbs Fire-type moves from Volcarona and Victini. In return, Gholdengo ensures hazards stay on the field and helps Skarmory and Heatran not get overwhelmed by Fighting-types and other dangerous foes such as Superpower Ogerpon-Cornerstone. Another good choice to help Gholdengo defensively is Hisuian Goodra, which shrugs off strong moves from special attackers like Choice Specs Greninja and Hydreigon. Hisuian Goodra can also use Knock Off to remove Heavy-Duty Boots from opponents, and its Dragon Tail racks up chip damage from the hazards Gholdengo stops opponents from removing. Iron Treads is another noteworthy teammate for Gholdengo, as it removes hazards, threatens to OHKO foes like Landorus and Heatran that outspeed and OHKO Gholdengo, and also can use Knock Off to further the efficacy of hazard-stacking cores.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/wafflecopter2000.196007/
Set(s) by:
https://www.smogon.com/forums/members/wafflecopter2000.196007/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
QC2 URL
Grammar checked by:
GP1 URL
qc 2/2 :Arcanine:
 
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