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Copyediting Petty Thief Tinkaton (Fairy) [QC: 2/2] [GP: 0/1]

Namranan

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[SET]
Utility (Tinkaton) @ Air Balloon
Ability: Pickpocket
EVs: 252 HP / 24 SpD / 232 Spe
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave / Knock Off

[SET COMMENTS]
Tinkaton's access to strong utility moves allows it to facilitate its powerful teammates like Azumarill, Hatterene, and Iron Valiant. Gigaton Hammer is the offensive move of choice that's used to threaten Pokemon like opposing Flutter Mane and Enamorous. Stealth Rock allows Tinkaton to make use of the free turns its good defensive typing gives it and allows them to facilitate its teammates with passive damage. Encore punishes defensive threats like Gliscor and Toxapex, and locks them into unfavorable moves allowing Tinkaton to either set its hazards, or allow its teammates to come in safely. Thunder Wave takes advantage of switches that Tinkaton forces, preventing would be threats like Iron Moth, Ogerpon-W, and Ogerpon-H to not get to switch in for free against it. Knock Off can be used over Thunder Wave to remove vital items from other Pokemon that can switch into it such as Archaludon, Garchomp, and Skarmory. Pickpocket paired with Air Balloon allows Tinkaton to steal items from Pokemon that use contact moves, most notably U-turn users like Landorus, Meowscarada, and Choice Scarf Sneasler. Additionally, Air Balloon allows Tinkaton to circumvent its Ground weakness which allows it to switch into ground-type moves from Excadrill and Ting-Lu. 232 Speed EVs let Tinkaton outspeed Landorus-T.

Azumarill makes great use of Tinkaton's Encore as it allows them to setup for free against Pokemon like Gliscor or Ceruledge who are locked into unfavorable moves and allows it to threaten their entire team as a result. Additionally, Tinkaton's Stealth Rock allows Azumarill to comfortably KO Ogerpon-H and Ogerpon-C after Belly Drum. Flutter Mane appreciates Stealth Rocks wearing down checks like Toxapex and Alolan Muk over time, and really enjoys Tinkaton removing their Black Sludges with either Pickpocket or Knock Off. In return, it blocks Rapid Spin so that Tinkaton's Stealth Rocks stay on the field. Iron Valiant makes great use of Tinkaton's Thunder Wave which allows it to outspeed common checks like Flutter Mane, Sneasler, and Cinderace. To repay Tinkaton, Iron Valiant uses its boltbeam coverage to threaten common defoggers like Corviknight and Mandibuzz and provides the entire team with a way to break through Steel-types. Hatterene benefits immesnely from Tinkaton's Encore and Stealth Rock support, as it makes its job as a setup sweeper much easier. In return, Hatterene reflects opposing hazards and status moves that Tinkaton normally invites. Primarina is also a great partner with Tinkaton, as it resists the Fire-type moves that Tinkaton attracts while also serving as either a dangerous setup sweeper or bulky pivot that makes great use of Tinkaton's Encore support.

[STRATEGY COMMENTS]
Other Options
=============
Mold Breaker allows Tinkaton to ignore defensive abilities like Hatterene's Magic Bounce, Gastrodon's Sticky Hold and Gholdengo's Good as Gold. Leftovers can be used over Air Balloon so that Tinkaton has more longevity in the match, although Leftovers is preferred on sets that use Mold Breaker.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/namranan.353292/
Quality checked by:
https://www.smogon.com/forums/members/royalreloaded.246753/
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
x
 
Last edited:
[SET]
Tinkaton @ Air Balloon
Ability: Pickpocket
EVs: 252 HP / 24 SpD / 232 Spe
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave / Knock Off

[SET COMMENTS]
Tinkaton's access to strong utility moves allows it to facilitate its powerful teammates like Azumarill, Hatterene, and Iron Valiant. Stealth Rock allows Tinkaton to use its ability (maybe say typing or make it evident that it is because of the type, because right now it sounds like it uses pickpocket to swich in lol) to switch into Poison- and Ground-type moves and slowly chip away at these Pokemon with the switches that it forces. Gigaton Hammer is the offensive move of choice that's used to threaten Pokemon like opposing Flutter Mane and Enamorous. Encore punishes hazard setters like Gliscor and Clodsire, and locks them into unfavorable moves allowing Tinkaton to either set its hazards, or allow its teammates to come in safely. Thunder Wave takes advantage of switches that Tinkaton forces, allowing preventing would be threats like Iron Moth, Ogerpon-W, and Ogerpon-H to not get to switch in for free against it. Knock Off can be used over Thunder Wave to remove vital items from other Pokemon that can switch into it such as Volcarona, Galarian Slowking, and Tornadus-T. (would prefer some different examples here if possible since these are mainly special walls. Archaludon, Garchomp, Skarmory etc would be good choices) Pickpocket paired with Air Balloon allows Tinkaton to very easily steal items from Pokemon that use contact moves, most notably U-turn users like Landorus, Meowscarada, and Choice Scarf Sneasler. Additionally, Air Balloon allows Tinkaton to circumvent its Ground weakness which allows it to switch into ground-type moves from Excadrill and Ting-Lu. 232 EVs are put into Speed so that Tinkaton can outspeed Landorus-T. 232 Speed EVs let Tinkaton outspeed Landorus-T. (rather nitpicky but just want to stay consistent with wording on other analysis)

Azumarill makes great use of Tinkaton's Encore as it allows them to setup for free against Pokemon like Gliscor or Ceruledge who are locked into unfavorable moves and allows it to threaten their entire team as a result. Additionally, Tinkaton's Stealth Rock allows Azumarill to comfortably KO Ogerpon-H and Ogerpon-C after Belly Drum. Flutter Mane appreciates Stealth Rocks wearing down checks like Toxapex and Alolan Muk over time, and really enjoys Tinkaton removing their Black Sludges with either Pickpocket or Knock Off. In return, it blocks Rapid Spin so that Tinkaton's Stealth Rocks stay on the field. Iron Valiant makes great use of Tinkaton's Thunder Wave which allows it to outspeed common checks like Flutter Mane, Sneasler, and Cinderace. To repay Tinkaton, Iron Valiant uses its boltbeam coverage to threaten common defoggers like Corviknight and Mandibuzz and provides the entire team with a way to break through Steel-types. Hatterene benefits immesnely from Tinkaton's Encore and Stealth Rock support, as it makes its job as a setup sweeper much easier. In return, Hatterene reflects opposing hazards and status moves that Tinkaton normally invites. Primarina is also a great partner with Tinkaton, as it resists the Fire-type moves that Tinkaton attracts while also serving as either a dangerous setup sweeper or bulky pivot that makes great use of Tinkaton's Encore support.

[STRATEGY COMMENTS]
Other Options
=============
Mold Breaker allows Tinkaton to ignore defensive abilities like Hatterene's Magic Bounce, Gastrodon's Sticky Hold and Gholdengo's Good as Gold. Leftovers can be used over Air Balloon so that Tinkaton has more longevity in the match, although it is preferred on sets that use Mold Breaker. (change "it is" to make it a bit clearer that you're referring to leftovers when it comes to being better on Mold Breaker sets, this confused me a bit when reading for the first time. nitpicky again sorry lol)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/namranan.353292/
Quality checked by:
x
Grammar checked by:
x

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very nicely done! 1/2
 
[SET COMMENTS]
Tinkaton's access to strong utility moves allows it to facilitate its powerful teammates like Azumarill, Hatterene, and Iron Valiant. Stealth Rock allows Tinkaton to use its Steel typing to switch into Poison- and Ground-type moves and slowly chip away at these Pokemon with the switches that it forces. (I'm a bit confused here, is Stealth Rock enabling Tinkaton to switch into these threats or is its Steel-typing? eitherway they're not helping much into Ground-types as they take minimal chip from SR and Tinka is weak to them. I think just make this what Stealth Rock is doing for Fairy teams overall instead. Also I would probably put the Rocks sentence after the Gigaton Hammer once.) Gigaton Hammer is the offensive move of choice that's used to threaten Pokemon like opposing Flutter Mane and Enamorous. Encore punishes hazard setters defensive threats like Gliscor and Clodsire Toxapex, and locks them into unfavorable moves allowing Tinkaton to either set its hazards, or allow its teammates to come in safely. Thunder Wave takes advantage of switches that Tinkaton forces, preventing would be threats like Iron Moth, Ogerpon-W, and Ogerpon-H to not get to switch in for free against it. Knock Off can be used over Thunder Wave to remove vital items from other Pokemon that can switch into it such as Archaludon, Garchomp, and Skarmory. Pickpocket paired with Air Balloon allows Tinkaton to steal items from Pokemon that use contact moves, most notably U-turn users like Landorus, Meowscarada, and Choice Scarf Sneasler. Additionally, Air Balloon allows Tinkaton to circumvent its Ground weakness which allows it to switch into ground-type moves from Excadrill and Ting-Lu. 232 Speed EVs let Tinkaton outspeed Landorus-T.
2/2 after the implements.
 
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