• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Copyediting Trapinch [QC 2/2] [GP 0/1]

[SET]
Trapper (Trapinch) @ Eviolite
Ability: Arena Trap
Level: 5
Tera Type: Bug
EVs: 196 Atk / 156 Def / 76 SpD / 36 Spe
Impish Nature
- Earthquake
- Stone Edge
- First Impression
- Feint

[SET COMMENTS]
Trapinch's respectable bulk, insane Attack stat, and access to Arena Trap make it a powerful trapper. Earthquake OHKOs many targets, including Elekid, Alolan Diglett, Tinkatink, Glimmet, Stunky, and Hisuian Growlithe. Stone Edge completes its EdgeQuake coverage, letting Trapinch hit Flying-types like Vullaby and Wingull. First Impression can finish off chipped foes and revenge kill Gothita. Feint is another form of priority, and can bypass Protect. Trapinch is very slow, so it is better to invest in bulk. This EV spread prevents 2HKOs from Stunky's Knock Off and Elekid's Psychic while also avoiding OHKOs from Terastallized Hisuian Growlithe's Flare Blitz and Terastallized Alolan Diglett's Earthquake. Tera Bug is used to further boost First Impression's damage, OHKOing Toedscool and Grookey. In a pinch, it can be use to resist Earthquakes from Alolan Diglett.

Flying-types like Vullaby and Wingull appreciate Trapinch's ability to trap Steel- and Electric-types. Vullaby can U-Turn on Glimmet and Tinkatink, bringing Trapinch in safely to trap and remove them with Earthquake. Wingull struggles with Elekid and Stunky, both of which Trapinch can eliminate, while these partners in return handle Grass-types like Foongus, Toedscool, and Grookey that threaten Trapinch. VoltTurn support from teammates like Mienfoo, Elekid, and Chinchou makes switching in and trapping easier for Trapinch.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/xonks.649184/
Quality checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
https://www.smogon.com/forums/members/Éric.440139/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
add remove comment

[SET]
Trapinch @ Eviolite
Ability: Arena Trap
Level: 5
Tera Type: Bug
EVs: 196 Atk / 156 Def / 76 SpD / 36 Spe
Impish Nature
- Earthquake
- Stone Edge
- First Impression
- Feint

[SET COMMENTS]
Trapinch's respectable bulk and insane Attack stat make it a powerful trapper. i would just mention "access to Arena Trap" along w bulk and Attack and also use different Earthquake OHKOs many targets, including Elekid, Alolan Diglett, Tinkatink, Glimmet, Stunky, and Hisuian Growlithe. Stone Edge completes its EdgeQuake coverage, letting Trapinch hit Flying-types like Vullaby and Wingull. First Impression can finish off chipped foes and revenge kill Gothita. Feint is another form of priority, and can bypass Protect [what even runs protect].no need to give an example for protect, shellder does run it sometimes but its w/e, another form of priority is good enough. also yeah no need to mention giga drain. general rule of thumb is on full analysis we write about other options but this is a short analysis so we only mention whats in the set. [do i mention giga?] Trapinch is very slow, so it is better to invest in bulk. This EV spread prevents 2HKOs from Stunky's Knock Off and Elekid's Psychic and while also avoiding OHKOs from Hisuian Growlithe's Flare Blitz and Alolan Diglett’s Diglett's Earthquake. Tera Bug is used to further boost First Impression's damage, OHKOing Toedscool and Grookey. [do i mention defensive teras like fire/water? or grass for giga?] nope, same as what i said above

Flying-types like Vullaby and Wingull appreciate Trapinch's ability to trap Steel- and Electric-types. For example (RC) Vullaby can U-turn on Glimmet and Tinkatink switch-ins, bringing Trapinch in Trapinch safely to OHKO trap and remove them with Earthquake. Wingull struggles with Elekid and Stunky, but both of which Trapinch can switch in and trap them. In eliminate, while these partners in return (RC) they can beat handle Grass-types like Foongus, Toedscool, and Grookey that threaten Trapinch. VoltTurn support from teammates like Mienfoo, Elekid, and Chinchou makes switching in and trapping easier for Trapinch.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/xonks.649184/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

qc1
 
qc 2/2

Trapinch's respectable bulk, insane Attack stat, and access to Arena Trap make it a powerful trapper. Earthquake OHKOs many targets, including Elekid, Alolan Diglett, Tinkatink, Glimmet, Stunky, and Hisuian Growlithe. Stone Edge completes its EdgeQuake coverage, letting Trapinch hit Flying-types like Vullaby and Wingull. First Impression can finish off chipped foes and revenge kill Gothita. Feint is another form of priority, and can bypass Protect. Trapinch is very slow, so it is better to invest in bulk. This EV spread prevents 2HKOs from Stunky's Knock Off and Elekid's Psychic while also avoiding OHKOs from Tera Hisuian Growlithe's Flare Blitz and Tera Alolan Diglett's Earthquake. Tera Bug is used to further boost First Impression's damage, OHKOing Toedscool and Grookey probably mention how it also can resist earthquakes in a pinch.

Flying-types like Vullaby and Wingull appreciate Trapinch's ability to trap Steel- and Electric-types. Vullaby can U-Turn on Glimmet and Tinkatink, bringing Trapinch in safely to trap and remove them with Earthquake. Wingull struggles with Elekid and Stunky, both of which Trapinch can eliminate, while these partners in return handle Grass-types like Foongus, Toedscool, and Grookey that threaten Trapinch. VoltTurn support from teammates like Mienfoo, Elekid, and Chinchou makes switching in and trapping easier for Trapinch.
 
Back
Top