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AG Choice Specs Miraidon [QC: 2/2] [GP: 0/1]

Swas

I pray my efforts aren’t in vain
is a Pre-Contributor
[SET]
Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Fire / Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature
- Electro Drift
- Draco Meteor
- Overheat
- U-turn / Volt Switch

[SET COMMENTS]
Choice Specs trades Miraidon's longevity for becoming an even more threatening wallbreaker. It allows Miraidon to OHKO defensive Arceus forms after a layer of Spikes with either Draco Meteor or Electro Drift, and 2HKO Clodsire with Draco Meteor. Overheat OHKOes Iron Treads, as well as threatens Tera Grass Blissey and Ho-Oh. Overheat also allows for a midground click to circumvent predicting a switch to a Ground- or a Fairy-type, dealing significant damage to Ting Lu, and being favored to OHKO defensive Arceus-Fairy in the omnipresent sun after a layer of Spikes. U-turn allows Miraidon to maintain momentum without having to risk getting a prediction wrong. Volt Switch on the other hand can be used as a stronger pivoting option once checks like Ting Lu have been KOd or significantly chipped or to keep up offensive pressure against Blissey. A Modest Nature increases Miradon’s damage output even further, allowing Draco Meteor to more reliably 2HKO Ting Lu after a layer of Spikes, while Timid allows Miraidon to outspeed offensive Arceus-Ground and Arceus-Fairy with a speed boosting nature and tie opposing Miraidon and Koraidon. Tera Fire can be used to break past Tera Grass walls even without Koraidon’s sun, notably securing an OHKO on Tera Grass Ho-Oh, and 2HKOing Tera Grass Blissey. It can also be used defensively in a pinch, allowing Miraidon to resist Fairy-type attacks like Zacian-C’s Play Rough and Arceus-Fairy’s Judgement. Alternatively, Tera Dragon boosts Miraidon’s Draco Meteor to incredible levels, 2HKOing specially defensive Ho-Oh and Ting-Lu and OHKOing Clodsire with minimal chip.

Choice Specs Miraidon is used primarily on bulky offence and balance playstyles, which appreciate its incredible wallbreaking power. Other special attackers such as Calyrex-S, Calm Mind Arceus-Fairy and Kyogre greatly appreciate Choice Specs Miraidon to help overwhelm and break walls like Ting-Lu, Blissey, Clodsire and specially defensive Ho-Oh. Without Heavy-Duty Boots, Miraidon gets chipped by hazards quickly, and therefore Hatterene makes a great teammate, preventing hazards from being set with Magic Bounce and pivoting it in safely with Baton Pass. Hatterene can also Nuzzle threatening pokemon, and set up Calm Mind to pass them to Miraidon with Baton Pass, making it easier to wallbreak. Since Miraidon is choice locked, it is very easily revenge killed and can be used as setup fodder after locking into a move. Therefore, it requires a defensive backbone for setup sweepers such as Zacian-C, Arceus-Ground, Koraidon. Similarly, Calyrex-S outspeeds and 2HKOes Miraidon, threatening to snowball out of control. Revenge killers such as Choice Scarf Koraidon and Calyrex-S are hence appreciated to take care of faster threats. Koraidon in particular forms a strong offensive core, with it luring in physical walls such as Arceus formes, Ho-Oh and Landorus-T for Miraidon to take advantage of. On the other hand, Koraidon scares out special walls such as Ting-Lu, Blissey, and Clodsire alongside setting up sun to power up Overheat. Walls such as Ho-Oh, Arceus-Fairy and Ting-Lu allow Miraidon to reliably fall back after claiming a KO. Ting-Lu provides Spikes support to chip opposing Pokemon into KO range along with checking Arceus-Ground and Calyrex-S. Landorus-T is also a good partner, being able to switch into Koraidon, Dragon Dance Arceus-Ground and Zacian-C, and slow pivot back into Miraidon with U-turn.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/borschtboy.707290/
https://www.smogon.com/forums/members/swas.487990
Quality checked by:
https://www.smogon.com/forums/members/swas.487990
https://www.smogon.com/forums/members/gigabytes7.660324/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
add remove comment
[SET]
Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Fire / Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature
- Electro Drift
- Draco Meteor
- Overheat
- U-turn / Volt Switch

[SET COMMENTS]
Choice Specs Miraidon trades its longevity for becoming an even more threatening wallbreaker. It Specs now allows Miraidon to OHKO defensive Arceus forms after a layer of Spikes spike with either Draco Meteor or Electro Drift, and 2HKO Clodsire with Draco Meteor. (specs at start of both sentences make it sound redundant) Overheat allows Miraidon to also threaten Tera Grass Blissey, Ting Lu and Ho-Oh, none of which can switch in while sun is active. (tinglu shouldnt be mentioned here over like iron treads, also mention ho-oh along with blissey to make it clear you're talking about tera grass) Overheat also allows for a midground click to circumvent predicting a switch to a ground or a fairy type, dealing significant damage to Ting Lu and OHKOing Zacian, (AC) and defensive Arceus-Fairy in the sun after a layer of Spikes spike. Volt Switch can be used as a strong pivoting option once Ting Lu has been KOd or significantly chipped, while U-turn allows for pivoting throughout the battle. (the uturn explanation is not really adding much) A Timid nature allows Miraidon to outspeed setup Arceus-Ground and Arceus-Fairy with a speed boosting nature and tie opposing Miraidon and Koraidon, while Modest increases Miradon’s damage output even further, allowing Draco Meteor to 2HKO Ting Lu after a layer of Spikes spike. (uturn/modest were mentioned first so they should be talked about first following the set order) Tera Fire can be used to achieve the aforementioned feats against Tera Grass walls pokemon even without the sun, notably securing an OHKO on Tera Grass Ho-Oh and Ting Lu. Tera Fire can also be used defensively in a pinch, allowing Miraidon to survive Zacian’s Play Rough and Arceus-Fairy’s Judgement. Alternatively, Tera Dragon boosts Miraidon’s Draco Meteor to incredible levels, 2HKOing specially defensive Ho-Oh and Ting Lu and OHKOing Clodsire with minimal chip.

Choice Specs Miraidon is used primarily on bulky offence and balance playstyles, which appreciate a wall breaker to get past bulkier teams. Other special attackers such as Calyrex-Shadow, Calm Mind Arceus-Fairy and Kyogre greatly appreciate Choice Specs Miraidon to help overwhelm and break walls like Ting-Lu, Blissey, Clodsire and specially defensive Ho-Oh. Kyogre in particular can force Tera Grass on Blissey and Ho-Oh, allowing Miraidon to KO them with Overheat. (mirai normally forces tera grass from hooh anyway, so this isn't a good example) Without Heavy Duty Boots, Miraidon gets chipped by hazards quickly, as it enjoys entering the field as much as possible, (this line is probably unneeded) and therefore greatly appreciates teammates such as Hatterene, which can prevent hazards from being set with Magic Bounce. (should just mention mention hatt bringing in mirai with baton pass here) Miraidon is also threatened by faster revenge killers and sweepers, especially so, being choice locked after taking a KO. Therefore, Miraidon pairs well with Pokemon that can switch into Choice Scarf Scarfed Koraidon, Zacian-C Zacian, and Calyrex-S Calyrex Shadow, namely defensive Arceus forms, Ho-Oh and Landorus-T for the former two and Arceus and Ting-Lu for the latter. (this could be restructured to sound neater) Hatterene and Landorus-T make particularly good partners for Miraidon as they also provide a slow pivot to allow Miraidon onto the field as much as possible with Baton Pass and U-Turn respectively. (feel like you should mention landot checking korai/zac then also bringing it in w uturn separately instead of mentioning the answers at once) Koraidon also pairs well with Miraidon to set the sun, powering up Miraidon’s Overheats and similarly pivoting it in with U-Turn.
(not much to say content wise, good job; but there's some grammar that needs reworking eg. Ting-Lu, U-turn, etc)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/borschtboy.707290/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Hi, here's ur qc as promised
add remove comment
[SET]
Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Fire / Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature Timid Nature / Modest Nature
- Electro Drift
- Draco Meteor
- Overheat
- U-turn / Volt Switch

[SET COMMENTS]
Choice Specs Miraidon trades its longevity for becoming an even more threatening wallbreaker. It allows Miraidon to OHKO defensive Arceus forms after a layer of Spikes with either Draco Meteor or Electro Drift, and 2HKO Clodsire with Draco Meteor. Overheat allows Miraidon to also threaten OHKO Iron Treads, as well as threatening Tera Grass Blissey and Ho-Oh, neither of which can switch in while sun is active. treads gets 2hko'd by draco so it's already being "threatened". mirai also doesn't set sun on it's own so it's kinda weird to have that there without some mention of korai + they weren't switching in in the first place. Overheat also allows for a midground click to circumvent predicting a switch to a ground or a fairy type Ground- or Fairy-type, dealing significant damage to Ting Lu and OHKOing Zacian-C, and defensive Arceus-Fairy in the sun after a layer of Spikes. U-turn allows Miraidon to pivot and scout throughout the battle maintain momentum without having to risk getting a prediction wrong, while Volt Switch can be used as a stronger pivoting option once checks like Ting Lu have been KOd or significantly chipped. specs mirai is one of those "click the funny delete button and win" kinda mons so ur not actually pivoting a lot. you could also mention chipping lu into draco range. A Modest nature increases Miradon’s damage output even further, allowing giving Draco Meteor favorable odds to 2HKO Ting Lu after a layer of Spikes, while a Timid one allows Miraidon to outspeed setup offensive Arceus-Ground and Arceus-Fairy with a speed boosting nature and tie opposing Miraidon and Koraidon. You forgot to take lefties into account and Timid still has a 40% chance to do the same thing. Tera Fire can be used to achieve the aforementioned feats against Tera Grass walls even without the sun, notably securing an OHKO on Tera Grass Ho-Oh and Ting Lu. this sentence is a little weird, it makes it sound like you can OHKO ting-lu outside of sun. also where is the sun coming from? Tera Fire can also be used defensively in a pinch, allowing Miraidon to resist Fairy-type attacks like Zacian-C’s Play Rough and Arceus-Fairy’s Judgement. Alternatively, Tera Dragon boosts Miraidon’s Draco Meteor to incredible levels, 2HKOing specially defensive Ho-Oh and Ting-Lu and OHKOing Clodsire with minimal chip.

Choice Specs Miraidon is used primarily on bulky offence and balance playstyles, which appreciate a wall breaker to get past bulkier teams it's incredible wall breaking power. every team other than stall needs some kind of wall breaker, it's not unique to bo and balance Other special attackers such as Calyrex-S, Calm Mind Arceus-Fairy and Kyogre greatly appreciate Choice Specs Miraidon to help overwhelm and break walls like Ting-Lu, Blissey, Clodsire and specially defensive Ho-Oh. Without Heavy Duty Boots, Miraidon gets chipped by hazards quickly, and therefore greatly appreciates teammates such as Hatterene makes a great teammate, which can prevent hazards from being set with Magic Bounce and pivot it in safely with Baton Pass. hatt is pretty unique in what it does, there's no other mon that does the same thing. mention hazard removal like treads and gira-o if you want though both are niche. can also mention nuzzle and cm making it easier to claim a KO Miraidon is also threatened by faster revenge killers and sweepers like who?, especially so, being choice locked after taking a KO. I would reword this sentence a bit since it's kinda clunky. "Since Miraidon is choice locked..." This makes a solid Calyrex-S switch in, like Arceus-Normal and Ting-Lu a must. Choice Specs Miraidon also pairs particularly well with Landorus-T to switch into Choice Scarf Koraidon and Zacian-C, and allows slow pivoting back to Miraidon with U-Turn. Koraidon is another good pair with Miraidon to set the sun, powering up Miraidon’s Overheats and similarly pivoting it in with U-Turn.
you need to go more into depth with ur examples. why do __ and __ make good partners? what do they do for mirai? what does mirai do in return?

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/borschtboy.707290/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
overall good attempt, would like to see it again before QC 2/2 though
 
add remove comment highlight
[SET]
Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Fire / Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature
- Electro Drift
- Draco Meteor
- Overheat
- U-turn / Volt Switch

[SET COMMENTS]
Choice Specs Miraidon trades its longevity for becoming an even more threatening wallbreaker. It allows Miraidon to OHKO defensive Arceus forms after a layer of Spikes with either Draco Meteor or Electro Drift, and 2HKO Clodsire with Draco Meteor. Overheat allows Miraidon to also OHKO Iron Treads, as well as threatening Tera Grass Blissey and Ho-Oh. Overheat also allows for a midground click to circumvent predicting a switch to a Ground- or a Fairy-type, dealing significant damage to Ting Lu, and OHKOing and being favored to OHKO 252 SpA Choice Specs Hadron Engine Tera Fire Miraidon Overheat vs. 248 HP / 8 SpD Arceus-Fairy: 370-436 (83.5 - 98.4%) -- 68.8% chance to OHKO after 1 layer of Spikes defensive Arceus-Fairy in the omnipresent sun after a layer of Spikes. U-turn allows Miraidon to maintain momentum without having to risk getting a prediction wrong, as well as chip Ting-Lu into range of being 2HKOd by Draco Meteor. Volt Switch on the other hand can be used as a stronger pivoting option once checks like Ting Lu have been KOd or significantly chipped or to keep up offensive pressure against Blissey. A Modest nature increases Miradon’s damage output even further, allowing Draco Meteor to more reliably 2HKO Ting Lu after a layer of Spikes, while Timid allows Miraidon to outspeed offensive Arceus-Ground and Arceus-Fairy with a speed boosting nature and tie opposing Miraidon and Koraidon. Tera Fire can be used to break past Tera Grass walls even without Koraidon’s sun, notably securing an OHKO on Tera Grass Ho-Oh, and 2HKOing Tera Grass Blissey. Tera Fire It 2 sentences starting with "Tera Fire" back to back just feels repetitive can also be used defensively in a pinch, allowing Miraidon to resist Fairy-type attacks like Zacian-C’s Play Rough and Arceus-Fairy’s Judgement. Alternatively, Tera Dragon boosts Miraidon’s Draco Meteor to incredible levels, 2HKOing specially defensive Ho-Oh and Ting-Lu and OHKOing Clodsire with minimal chip.

252 SpA Choice Specs Hadron Engine Tera Fire Miraidon Draco Meteor over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 407-483 (79.1 - 93.9%) -- 40.2% chance to 2HKO after 1 layer of Spikes and Leftovers recovery

252+ SpA Choice Specs Hadron Engine Tera Fire Miraidon Draco Meteor over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 448-529 (87.1 - 102.9%) -- 99.2% chance to 2HKO after 1 layer of Spikes and Leftovers recovery
imagine the poor people reading your analysis and hit that .8% :psycry: + ur implying Timid can't also 2HKO with spikes


Choice Specs Miraidon is used primarily on bulky offence and balance playstyles, which appreciate its incredible wall breaking power. Other special attackers such as Calyrex-S, Calm Mind Arceus-Fairy and Kyogre greatly appreciate Choice Specs Miraidon to help overwhelm and break walls like Ting-Lu, Blissey, Clodsire and specially defensive Ho-Oh. Without Heavy Duty Boots, Miraidon gets chipped by hazards quickly, and therefore Hatterene makes a great teammate, preventing hazards from being set with Magic Bounce and pivoting it in safely with Baton Pass. Hatterene can also Nuzzle threatening pokemon, and set up Calm Minds to pass them to Miraidon with Baton Pass, making it easier to claim a KO. Since Miraidon is choice locked, it is very threatened by faster revenge killers and sweepers easily revenge killed and can be used as setup fodder after taking a KO. This makes a solid Calyrex-S switch in, like Arceus-Normal and Ting-Lu a must to prevent Calyrex-S from getting out of hand. Caly isn't the only mon faster than Mirai and there's other stuff that can use it as fodder too (Zac, Groundy, Korai, etc) Ting-Lu also allows for spike support to chip opposing Pokemon into KO range, while Arceus-Normal can help sweep at the end of battles, after Miraidon has heavily chipped or KOed its checks. Choice Specs Miraidon also pairs particularly well with Landorus-T to switch into Choice Scarf Koraidon and Zacian-C, and allows slow pivoting back to Miraidon with U-Turn. pivoting into what? Koraidon is another good pair with Miraidon to set the sun, powering up Miraidon’s Overheats and similarly pivoting it in with U-Turn. into what? Koraidon also has great synergy you basically started the last sentence saying the exact same thing as it threatens a KO on Miraidons checks, namely Ting-Lu and Iron Treads, with Low Kick, and in turn Choice Specs Miraidon greatly threatens Landorus Ho-oh better example, Mirai can't switch into Lando because of U-turn / Earthquake and the defensive Arceus formes Koraidon struggles with.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/borschtboy.707290/
Quality checked by:
https://www.smogon.com/forums/members/swas.487990
https://www.smogon.com/forums/members/gigabytes7.660324/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
much better, good work :blobthumbsup:
 
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