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Copyediting Overview and OO - Dragonite [QC 2/2] [GP 0/1]

[OVERVIEW]

Dragonite stands out as one of the most dominant Pokemon in SV OU, able to wield myriad moves, EV spreads, items, and Tera type options to threaten any team with the right set. Dragon Dance stands out as the main move enabling the variety of ways Dragonite can sweep, coupling with any mix of strong physical attacks and crafty utility moves it pleases. Extreme Speed is Dragonite's main attack, blitzing past even the fastest threats in the tier and often powered up via Tera Normal. Earthquake is also ubiquitous on Dragonite, chunking neutral targets for solid damage and hitting Gholdengo, Galarian Slowking, Pecharunt, and Cinderace hard. Tera Blast is also often used on Dragonite, with the high-powered STAB Tera Blast Flying and great coverage of Tera Blast Fairy as the most popular sets; however, other ideas such as Tera Blast Ghost are also used on occasion. Dragonite also has excellent coverage options for more specific threats, such as Ice Spinner to hit Gliscor, Landorus-T, and opposing Dragonite, and Fire Punch to Corviknight and Air Balloon variants of Gholdengo and Kingambit. Dragonite can also sometimes lean on its suite of powerful STAB Dragon-type moves, opting for Outrage on Choice Band sets and Scale Shot on Loaded Dice sets. Lest this stunning array of possibilities disappoint, Dragonite can also leverage utility moves such as Roost to set up on weaker-hitting or passive opponents and Encore to quickly gain the upper hand in many situations. Dragonite can also take advantage of its robust natural bulk and solid defensive typing to employ a utility-focused phazing set with Dragon Tail to limit the opponent's setup threats. Dragonite can additionally flex a wide variety of Tera types, seeing usage of Tera Normal, Ground, Flying, Fairy, Fire, and Ghost. With all this variability, checking Dragonite can be a headache, but physically bulky Pokemon such as Great Tusk, Zamazenta, and Corviknight can often break Dragonite's Multiscale and force it to reveal its set, if not beat it in a one-on-one outright. Dondozo also stands out as a particularly good answer, ignoring any boosts from Dragon Dance that Dragonite may have accrued. Even after a Dragon Dance, Dragonite is still outsped by threats such as Deoxys-Speed, Iron Valiant, Choice Scarf Enamorus, and Booster Speed Great Tusk, with Zamazenta and Dragapult being added to the list if Dragonite is not running a plus Speed nature. While Dragonite's typing can be advantageous in some situations, it also presents a serious 4x weakness to Ice-type moves such as Darkrai's Ice Beam, Kyurem's Freeze Dry, and Great Tusk's Ice Spinner, meaning that Dragonite often will need to use Tera to avoid being revenge killed and continue its sweep. Additionally, Dragonite has to constantly watch out for foes that can surprise it with a timely Tera Ghost, as in addition to becoming immune to Dragonite's Extreme Speed, it allows for spinblocking and becoming immune to Zamazenta's Body Press as well. With the wide variety of plausible sets, Dragonite fits on every team composition save for hard stall, but tends to fit best on bulky offense archetypes that appreciate its dual threat of sweeping potential and checking lots of dangerous threats via Multiscale and Extreme Speed.

Other Options

Despite the wide variety of mainstream options, Dragonite's toolkit still manages to leave room for additional creativity. Hurricane can be a flex option on many Dragon Dance sweeper sets to surprise Zamazenta and Great Tusk. Most significantly, with 120 EVs in Special Attack, Hurricane will 3HKO physically defensive Dondozo, even after Leftovers recovery, if you manage the miracle of hitting it 3 times in a row. Alternatively, Sharp Beak and Tera Flying can be used on Dragon Dance + Tera Blast sets to surprise and 2HKO Dondozo with Hurricane, even with just a neutral nature and no investment. Rock Slide can be used as a more accurate alternative to Stone Edge in conjunction with either Earthquake or Tera Blast Fairy to surprise Moltres before it can phaze Dragonite out with Roar, as well as hitting Tornadus-T and Zapdos hard. Dragon Claw can be used as a strong STAB option without expending Tera, while also blasting away Kyurem, Dragapult, and Raging Bolt. Iron Head can be used in conjunction with Tera Steel to gain resistances to incoming Ice, Dragon, and Fairy-type attacks while OHKOing Hatterene, Iron Valiant, and Clefable, as well as potentially flinching its way out of otherwise impossible situations. Many teams try to limit Dragonite via Will-O-Wisp or Flame Body, so Facade can be used to surprise these teams after they think they're safe once Dragonite is burned. On bulky phazing sets, Roar can sometimes be opted for over Dragon Tail as a way to send away Fairy-types and Pokemon behind a Substitute without the chance to miss. Defensive sets can also opt for Thunder Wave to long-term cripple dangerous threats or for Ice Beam to hit Gliscor, Landorus-T, and opposing Dragonite hard. When paired with teammates that provide excellent entry hazard removal, Dragonite can opt for Life Orb on more offensively-oriented teams to blow its normal checks away, or use Sharp Beak, Fairy Feather, or Spell Tag on appropriate Tera Blast sets to secure key thresholds such as OHKOing max HP Great Tusk sets with Tera Flying or Tera Fairy or OHKOing Iron Valiant with Tera Ghost. More defensively-oriented teams can instead employ Rocky Helmet on phazing Dragonite sets to punish foes that rely on making contact to deal damage. Both styles can also opt for Red Card, using Dragonite's ludicrous bulk with Multiscale to guarantee forcing a dangerous threat out.
 
Last edited:
Ready for QC!

Slightly unsure of the intended format and content for Overview + Other Options, happy to rework sections as needed.
Much of the Other Options content is a 'I saw it once in a tour or in high ladder' kind of thing, happy to remove any if they don't quite seem real enough. Hurricane and Rock Slide are text mentions in the existing analyses, happy to remove them from Other Options as well if that is preferred.
 
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[OVERVIEW]

Dragonite stands out as one of the most dominant Pokemon in SV OU, able to wield a myriad of moves, spreads, items, and Terastallizations to threaten any team with the right set. Dragon Dance stands out as the main move enabling the variety of ways Dragonite can sweep, coupling with any mix of strong physical attacks and crafty utility moves it pleases. Extreme Speed is Dragonite's main attack, blitzing past even the fastest threats in the tier, and often being powered up via Tera Normal. Earthquake is also ubiquitous on Dragonite, chunking neutral targets for solid damage and hitting Gholdengo, Galarian Slowking, Pecharunt, and Cinderace hard. Tera Blast is also often used on Dragonite, with the high-powered STAB Tera Blast Flying and great coverage of Tera Blast Fairy as the most popular sets, but other ideas such as Tera Blast Ghost also being used on occasion explored wouldn't say explored since its already been explored quite a bit. Dragonite also has excellent coverage options for more specific threats, such as Ice Spinner to hit Gliscor, Landorus-Therian, and opposing Dragonite, and Fire Punch to hit Balloon Gholdengo, Balloon Kingambit, and Corviknight. Dragonite can also sometimes lean on its suite of powerful STAB Dragon-type moves, opting for Outrage on Choice Band Sets and Scale Shot on Loaded Dice sets. Least this stunning array of possibility disappoint, Dragonite can also leverage utility moves such as Roost to set up on weaker-hitting or passive opponents and Encore to quickly gain the upper hand in many situations. Dragonite can also take advantage of its robust natural bulk and solid defensive typing to employ a utility-focused phasing set with Dragon Tail to limit the opponent's setup threats. Dragonite can additionally flex a wide variety of Terastallization types, seeing usage of Tera Normal, Ground, Flying, Fairy, Fire, and Ghost. With all this variability, checking Dragonite can be a headache, but physically bulky Pokemon such as Great Tusk, Zamazenta, and Corviknight can often break Dragonite's Multiscale and force it to reveal its set, if not 1v1 it outright. Dondozo also stands out as a particularly good answer, ignoring any boosts from Dragon Dance that Dragonite may have accrued. Even after a Dragon Dance, Dragonite can still be outsped by threats such as Deoxys-Speed, Iron Valiant, Choice Scarf Enamorus, and Booster Speed Great Tusk, with Zamazenta and Dragapult being added to the list if Dragonite is not a plus speed nature. With the wide variety of plausible sets, Dragonite fits on every team composition save for hard stall, but tends to fit best on bulky offence archetypes that appreciate its dual threat of sweeping potential and checking lots of dangerous threats via Multiscale and Extreme Speed.
I would add that Dragonites typing can be a hinderance to it as it can be targeted by the litany of ice moves in the tier, making it a bit of a Tera hog at times. But just something about that 4x ice weakness mainly.

Other Options

Despite the wide variety of mainstream options, Dragonite's toolkit still manages to leave room for additional creativity. Hurricane can be a flex option on many Dragon Dance sweeper sets to surprise Zamazenta and Great Tusk. Most significantly, with 120 Spa investment, Hurricane will 3HKO physically defensive Dondozo, even after Leftovers, if you manage the miracle of hitting it 3 times in a row. In addition to Stone Edge, Rock Slide can be used as a more accurate alternative in conjunction with either Earthquake or Tera Blast Fairy to surprise Moltres before it can Roar Dragonite away, as well as hitting Tornadus-Therian and Zapdos hard without risking contact. Dragon Claw can be used as a strong STAB option without expending Tera, while also blasting away Kyurem, Dragapult, and Raging Bolt. Honestly wouldn't include Dragon Claw, its low BP and while it hits a few good targets, they are hit by other options such as Ice Spinner and EQ Iron Head can be used in conjunction with Tera Steel to gain resistances to incoming Ice, Dragon, and Fairy-type attacks while OHKOing Hatterene, Iron Valiant, and Kyurem, Personally would remove Kyurem and add Clefable here as something you hit, but up to you if you want to keep Kyurem mention as well as potentially cheesing otherwise impossible situations via flinch. Many teams try to limit Dragonite via Will-o-Wisp or Flame Body, so Facade can be used to surprise these teams after they think they're safe once Dragonite is burned. On bulky phasing sets, Roar can sometimes be opted for over Dragon Tail as a way to send away Fairy-types or Pokemon behind a Substitute without the chance to miss. These sets can also opt for Thunder Wave to long-term cripple dangerous threats. When paired with excellent hazard removal, Dragonite can opt for Life Orb on more offensively-oriented teams to blow its normal checks away, while more defensively-oriented teams can employ Rocky Helmet to punish contact on phasing Dragonite. Both styles could also opt for Red Card, using Dragonite's ludicrous bulk with Multiscale to guarantee forcing a dangerous threat out. Instead of Roost, Rest + Chesto Berry can be used to reactivate Multiscale as well as remove any otherwise crippling status Dragonite finds itself afflicted with. Resto Chesto seems a bit too niche ngl, most Dnite sets can continue to setup even while statused.
I would maybe mention Ice Beam and Draco Meteor. Ice beam to hit stuff such as Tusk and phys defense Gliscor hard, while Draco Meteor can slam physical walls hard in a mixed set (could also mention eject pack with it since it was used on that bellibolt team a while back). Though if these are too niche to mention then thats also fine.

Good work, most of this is nitpicking ngl, bulk of the content is good QC 1/2.
 
No QC but Hurricane, Rock Slide and Stone Edge are already listed in DD Dragonite's analysis.
 
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[OVERVIEW]

Dragonite stands out as one of the most dominant Pokemon in SV OU, able to wield myriad moves, EV spreads, items, and Terastallizations I don't mind this mention in general, but you already go into extreme detail about the Tera types this demon runs later in the Overview (see highlighted later) so I think removing this for redundancy is fine. Could also do and Tera type options to threaten any team with the right set. Dragon Dance stands out as the main move enabling the variety of ways Dragonite can sweep, coupling with any mix of strong physical attacks and crafty utility moves it pleases. Extreme Speed is Dragonite's main attack, blitzing past even the fastest threats in the tier, and often being powered up via Tera Normal. Earthquake is also ubiquitous on Dragonite, chunking neutral targets for solid damage and hitting Gholdengo, Galarian Slowking, Pecharunt, and Cinderace hard. Tera Blast is also often used on Dragonite, with the high-powered STAB Tera Blast Flying and great coverage of Tera Blast Fairy as the most popular sets, but other ideas such as Tera Blast Ghost also being used on occasion. Dragonite also has excellent coverage options for more specific threats, such as Ice Spinner to hit Gliscor, Landorus-Therian, and opposing Dragonite, and Fire Punch to hit Balloon Gholdengo, Balloon Kingambit, and Corviknight. Dragonite can also sometimes lean on its suite of powerful STAB Dragon-type moves, opting for Outrage on Choice Band Sets and Scale Shot on Loaded Dice sets. Least this stunning array of possibility disappoint, Dragonite can also leverage utility moves such as Roost to set up on weaker-hitting or passive opponents and Encore to quickly gain the upper hand in many situations. Dragonite can also take advantage of its robust natural bulk and solid defensive typing to employ a utility-focused phasing set with Dragon Tail to limit the opponent's setup threats. Dragonite can additionally flex a wide variety of Terastallization types, seeing usage of Tera Normal, Ground, Flying, Fairy, Fire, and Ghost. With all this variability, checking Dragonite can be a headache, but physically bulky Pokemon such as Great Tusk, Zamazenta, and Corviknight can often break Dragonite's Multiscale and force it to reveal its set, if not 1v1 it outright. Dondozo also stands out as a particularly good answer, ignoring any boosts from Dragon Dance that Dragonite may have accrued. Even after a Dragon Dance, Dragonite can still be outsped by threats such as Deoxys-Speed, Iron Valiant, Choice Scarf Enamorus, and Booster Speed Great Tusk, with Zamazenta and Dragapult being added to the list if Dragonite is not a plus speed nature. While Dragonite's typing can be advantageous in some situations, it also presents a serious 4x weakness to Ice-type moves such as Darkrai's Ice Beam, Kyurem's Freeze Dry, and Great Tusk's Ice Spinner, meaning that often Dragonite will need to use Tera to avoid being revenge killed and continue its sweep. With the wide variety of plausible sets, Dragonite fits on every team composition save for hard stall, but tends to fit best on bulky offence archetypes that appreciate its dual threat of sweeping potential and checking lots of dangerous threats via Multiscale and Extreme Speed. You could also mention that the prevalence of Tera Ghost is an issue for DNite; there's a very high chance that a team can just turn something into an ESpeed immunity, since on top of spinblocking there are enough mons threatened either by DNite's own ESpeed or by Zamazenta that it's almost an expectation to bump into a Tera Ghost mon at this point. I'll leave it up to you, though; this is already a VERY dense Overview since DNite's an absolute shit-show to write about.

Other Options

Despite the wide variety of mainstream options, Dragonite's toolkit still manages to leave room for additional creativity. Hurricane can be a flex option on many Dragon Dance sweeper sets to surprise Zamazenta and Great Tusk. Most significantly, with 120 Spa investment, Hurricane will 3HKO physically defensive Dondozo, even after Leftovers, if you manage the miracle of hitting it 3 times in a row I know Sharp Beak+Tera Flying has been used here and there over the last couple months or so; this could get a nod here since this set actually flat-out 2HKOes Dozo with a neutral nature and no SpA investment whatsoever. It has the added bonus of nuking Tusk without needing Tera Flying and Zama after Tera Flying even through any potential Defense boosts. Could be worth mentioning in this section since hitting 2 Hurricanes is much more realistic than hitting 3. In addition to Stone Edge, Rock Slide can be used as a more accurate alternative to Stone Edge in conjunction with either Earthquake or Tera Blast Fairy to surprise Moltres before it can Roar Dragonite away, as well as hitting Tornadus-Therian and Zapdos hard without risking contact none of the moves you mentioned in this sentence make contact; it's a legit reason to run Edge/Slide in general, make no mistake, but I don't think this makes sense to mention in this particular sentence given that none of Edge, EQ, and Tera Blast make contact. Dragon Claw can be used as a strong STAB option without expending Tera, while also blasting away Kyurem, Dragapult, and Raging Bolt. Iron Head can be used in conjunction with Tera Steel to gain resistances to incoming Ice, Dragon, and Fairy-type attacks while OHKOing Hatterene, Iron Valiant, and Clefable, as well as potentially cheesing otherwise impossible situations via flinch. Many teams try to limit Dragonite via Will-o-Wisp or Flame Body, so Facade can be used to surprise these teams after they think they're safe once Dragonite is burned. On bulky phasing sets, Roar can sometimes be opted for over Dragon Tail as a way to send away Fairy-types or Pokemon behind a Substitute without the chance to miss. Defensive sets can also opt for Thunder Wave to long-term cripple dangerous threats or for Ice Beam to hit Gliscor Lando-T could get a nod here too and opposing Dragonite hard. When paired with excellent hazard removal, Dragonite can opt for Life Orb You don't need to add this part for now since the DD+Tera Blast set covers it quite extensively last I checked, but generic boosting items can also be nice on DNite to boost some moves' power without forcing recoil and compromising DNite's bulk early. I.E. Sharp Beak on Tera Flying sets, Fairy Feather on Tera Blast Fairy, etc. Could be worth keeping this in mind if we cut down the original analyses and lump all of those options into this, but we'll kick that can down the road for now. on more offensively-oriented teams to blow its normal checks away, while more defensively-oriented teams can employ Rocky Helmet to punish contact on phasing Dragonite. Both styles could also opt for Red Card, using Dragonite's ludicrous bulk with Multiscale to guarantee forcing a dangerous threat out.

Nice work, but this isn't QC2 yet. Ping me either here or on Discord once you've made the changes above so I can give this a second look before stamping. I don't anticipate needing to change much more afterwards.
 
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[OVERVIEW]

Dragonite stands out as one of the most dominant Pokemon in SV OU, able to wield myriad moves, EV spreads, items, and Tera type options to threaten any team with the right set. Dragon Dance stands out as the main move enabling the variety of ways Dragonite can sweep, coupling with any mix of strong physical attacks and crafty utility moves it pleases. Extreme Speed is Dragonite's main attack, blitzing past even the fastest threats in the tier, and often being powered up via Tera Normal. Earthquake is also ubiquitous on Dragonite, chunking neutral targets for solid damage and hitting Gholdengo, Galarian Slowking, Pecharunt, and Cinderace hard. Tera Blast is also often used on Dragonite, with the high-powered STAB Tera Blast Flying and great coverage of Tera Blast Fairy as the most popular sets, but other ideas such as Tera Blast Ghost also being used on occasion. Dragonite also has excellent coverage options for more specific threats, such as Ice Spinner to hit Gliscor, Landorus-Therian, and opposing Dragonite, and Fire Punch to hit Balloon Gholdengo, Balloon Kingambit, and Corviknight. Dragonite can also sometimes lean on its suite of powerful STAB Dragon-type moves, opting for Outrage on Choice Band Sets and Scale Shot on Loaded Dice sets. Least this stunning array of possibility disappoint, Dragonite can also leverage utility moves such as Roost to set up on weaker-hitting or passive opponents and Encore to quickly gain the upper hand in many situations. Dragonite can also take advantage of its robust natural bulk and solid defensive typing to employ a utility-focused phasing set with Dragon Tail to limit the opponent's setup threats. Dragonite can additionally flex a wide variety of Terastallization types, seeing usage of Tera Normal, Ground, Flying, Fairy, Fire, and Ghost. With all this variability, checking Dragonite can be a headache, but physically bulky Pokemon such as Great Tusk, Zamazenta, and Corviknight can often break Dragonite's Multiscale and force it to reveal its set, if not 1v1 it outright. Dondozo also stands out as a particularly good answer, ignoring any boosts from Dragon Dance that Dragonite may have accrued. Even after a Dragon Dance, Dragonite can still be outsped by threats such as Deoxys-Speed, Iron Valiant, Choice Scarf Enamorus, and Booster Speed Great Tusk, with Zamazenta and Dragapult being added to the list if Dragonite is not a plus speed nature. While Dragonite's typing can be advantageous in some situations, it also presents a serious 4x weakness to Ice-type moves such as Darkrai's Ice Beam, Kyurem's Freeze Dry, and Great Tusk's Ice Spinner, meaning that often Dragonite will need to use Tera to avoid being revenge killed and continue its sweep. Additionally, Dragonite has to constantly watch out for foes surprising it with a timely Tera Ghost, as in addition to becoming immune to Dragonite's Extreme Speed, it allows for spinblocking and becoming immune to Zamazenta's Body Press as well. With the wide variety of plausible sets, Dragonite fits on every team composition save for hard stall, but tends to fit best on bulky offence archetypes that appreciate its dual threat of sweeping potential and checking lots of dangerous threats via Multiscale and Extreme Speed.

Other Options

Despite the wide variety of mainstream options, Dragonite's toolkit still manages to leave room for additional creativity. Hurricane can be a flex option on many Dragon Dance sweeper sets to surprise Zamazenta and Great Tusk. Most significantly, with 120 Spa investment, Hurricane will 3HKO physically defensive Dondozo, even after Leftovers, if you manage the miracle of hitting it 3 times in a row. Alternatively, Sharp Beak and Tera Flying can be used on Dragon Dance+Tera Blast sets important to clarify this one since this is more of a DD+lure option set than some weird mixed or fully-special set; explained in Disc in a lot more detail, so you get what I mean here to 2HKO Dondozo with Hurricane, even with just a neutral nature and no investment. Rock Slide can be used as a more accurate alternative to Stone Edge in conjunction with either Earthquake or Tera Blast Fairy to surprise Moltres before it can Roar Dragonite away, as well as hitting Tornadus-Therian and Zapdos hard. Dragon Claw can be used as a strong STAB option without expending Tera, while also blasting away Kyurem, Dragapult, and Raging Bolt. Iron Head can be used in conjunction with Tera Steel to gain resistances to incoming Ice, Dragon, and Fairy-type attacks while OHKOing Hatterene, Iron Valiant, and Clefable, as well as potentially cheesing flinching its way out of otherwise impossible situations via flinch. Many teams try to limit Dragonite via Will-o-Wisp or Flame Body, so Facade can be used to surprise these teams after they think they're safe once Dragonite is burned. On bulky phasing sets, Roar can sometimes be opted for over Dragon Tail as a way to send away Fairy-types or Pokemon behind a Substitute without the chance to miss. Defensive sets can also opt for Thunder Wave to long-term cripple dangerous threats or for Ice Beam to hit Gliscor, Landorus-Therian, and opposing Dragonite hard. When paired with excellent hazard removal, Dragonite can opt for Life Orb on more offensively-oriented teams to blow its normal checks away, or use Sharp Beak, [AC] or Fairy Feather, [AC] or Spell Tag on appropriate Tera Blast sets to secure key thresholds such as OHKOing max HP Great Tusk sets with Tera Flying or Tera Fairy and include a relevant Spell Tag DNite calc here; 2HKOing Tusk is something, but probably not another Tusk mention since you covered the OHKO with the other ones already. More defensively-oriented teams can instead employ Rocky Helmet to punish contact on phasing Dragonite. Both styles could also opt for Red Card, using Dragonite's ludicrous bulk with Multiscale to guarantee forcing a dangerous threat out.

Excellent work and good prior implementation! This'll be QC 2/2 once implemented, and from there @ the GP team once this is GP-ready as usual.
 
AM GP Check

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[OVERVIEW]

Dragonite stands out as one of the most dominant Pokemon in SV OU, able to wield myriad moves, EV spreads, items, and Tera type options to threaten any team with the right set. Dragon Dance stands out as the main move enabling the variety of ways Dragonite can sweep, coupling with any mix of strong physical attacks and crafty utility moves it pleases. Extreme Speed is Dragonite's main attack, blitzing past even the fastest threats in the tier (RC) and often being (repetitive) powered up via Tera Normal. Earthquake is also ubiquitous on Dragonite, chunking neutral targets for solid damage and hitting Gholdengo, Galarian Slowking, Pecharunt, and Cinderace hard. Tera Blast is also often used on Dragonite, with the high-powered STAB Tera Blast Flying and great coverage of Tera Blast Fairy as the most popular sets; (RC, ASC) but however, (added for clarity) other ideas such as Tera Blast Ghost are also being used on occasion. Dragonite also has excellent coverage options for more specific threats, such as Ice Spinner to hit Gliscor, Landorus-Therian, and opposing Dragonite, and Fire Punch to hit Balloon Gholdengo, Balloon Kingambit, and Corviknight and Air Balloon variants of Gholdengo and Kingambit. Dragonite can also sometimes lean on its suite of powerful STAB Dragon-type moves, opting for Outrage on Choice Band sets and Scale Shot on Loaded Dice sets. Least Lest this stunning array of possibility possibilities disappoint, Dragonite can also leverage utility moves such as Roost to set up on weaker-hitting or passive opponents and Encore to quickly gain the upper hand in many situations. Dragonite can also take advantage of its robust natural bulk and solid defensive typing to employ a utility-focused phasing phazing set with Dragon Tail to limit the opponent's setup threats. Dragonite can additionally flex a wide variety of Terastallization types, seeing usage of Tera Normal, Ground, Flying, Fairy, Fire, and Ghost. With all this variability, checking Dragonite can be a headache, but physically bulky Pokemon such as Great Tusk, Zamazenta, and Corviknight can often break Dragonite's Multiscale and force it to reveal its set, if not 1v1 beat it in a one-on-one outright. Dondozo also stands out as a particularly good answer, ignoring any boosts from Dragon Dance that Dragonite may have accrued. Even after a Dragon Dance, Dragonite can is still be outsped by threats such as Deoxys-Speed, Iron Valiant, Choice Scarf Enamorus, and Booster Speed Great Tusk, with Zamazenta and Dragapult being added to the list if Dragonite is not running a plus Speed nature. While Dragonite's typing can be advantageous in some situations, it also presents a serious 4x weakness to Ice-type moves such as Darkrai's Ice Beam, Kyurem's Freeze Dry, and Great Tusk's Ice Spinner, meaning that often Dragonite will often need to use Tera to avoid being revenge killed and continue its sweep. Additionally, Dragonite has to constantly watch out for foes surprising that can surprise it with a timely Tera Ghost, as in addition to becoming immune to Dragonite's Extreme Speed, it allows for spinblocking and becoming immune to Zamazenta's Body Press as well. With the wide variety of plausible sets, Dragonite fits on every team composition save for hard stall, but tends to fit best on bulky offence offense archetypes that appreciate its dual threat of sweeping potential and checking lots of dangerous threats via Multiscale and Extreme Speed.

Other Options
=============

Despite the wide variety of mainstream options, Dragonite's toolkit still manages to leave room for additional creativity. Hurricane can be a flex option on many Dragon Dance sweeper sets to surprise Zamazenta and Great Tusk. Most significantly, with 120 Spa investment EVs in Special Attack, Hurricane will 3HKO physically defensive Dondozo, even after Leftovers recovery, if you manage the miracle of hitting it 3 times in a row. Alternatively, Sharp Beak and Tera Flying can be used on Dragon Drance Dance + Tera Blast sets to surprise and 2HKO Dondozo with Hurricane, even with just a neutral nature and no investment. Rock Slide can be used as a more accurate alternative to Stone Edge in conjunction with either Earthquake or Tera Blast Fairy to surprise Moltres before it can Roar phaze Dragonite away out with Roar, as well as hitting Tornadus-Therian and Zapdos hard. Dragon Claw can be used as a strong STAB option without expending Tera, while also blasting away Kyurem, Dragapult, and Raging Bolt. Iron Head can be used in conjunction with Tera Steel to gain resistances to incoming Ice, Dragon, and Fairy-type attacks while OHKOing Hatterene, Iron Valiant, and Clefable, as well as potentially flinching its way out of otherwise impossible situations. Many teams try to limit Dragonite via Will-O-Wisp or Flame Body, so Facade can be used to surprise these teams after they think they're safe once Dragonite is burned. On bulky phasing phazing sets, Roar can sometimes be opted for over Dragon Tail as a way to send away Fairy-types or and Pokemon behind a Substitute without the chance to miss. Defensive sets can also opt for Thunder Wave to long-term cripple dangerous threats or for Ice Beam to hit Gliscor, Landorus-Therian, and opposing Dragonite hard. When paired with teammates that provide excellent entry hazard removal, Dragonite can opt for Life Orb on more offensively-oriented teams to blow its normal checks away, or use Sharp Beak, Fairy Feather, or Spell Tag on appropriate Tera Blast sets to secure key thresholds such as OHKOing max HP Great Tusk sets with Tera Flying or Tera Fairy or OHKOing Iron Valiant with Tera Ghost. More defensively-oriented teams can instead employ Rocky Helmet on phazing Dragonite sets to punish foes that rely on making (added for clarity) contact on phasing Dragonite to deal damage. Both styles could can also opt for Red Card, using Dragonite's ludicrous bulk with Multiscale to guarantee forcing a dangerous threat out.
 
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