• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Copyediting NP Pecharunt [QC 2/2] [GP 0/1]

Dreadfury

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Moderator
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon / Shuca Berry
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker with Nasty Plot. With maximum Special Attack investment, Pecharunt can 2HKO the majority of the tier with Malignant Chain, notably including Zamazenta. Recover provides longevity and ensures that Pecharunt can blanket check most physical attackers throughout a game. Heavy-Duty Boots lets Pecharunt repeatedly switch in throughout a game without getting worn down by entry hazards. Air Balloon grants Pecharunt a temporary Ground immunity, making it a good spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal of temporarily sponging Ground-type attacks by letting Pecharunt survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Shuca Berry also lets Pecharunt bluff Heavy-Duty Boots if entry hazards are not up, letting it more easily bait in Ground-type attacks and retaliate. Both items have the added benefit of reducing Pecharunt's damage taken by Iron Valiant's Knock Off after they are consumed, allowing Pecharunt to check it more easily. Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, letting it wear down and eventually break past Ting-Lu while making it even better at spinblocking against Great Tusk and Iron Treads. Tera Ghost also drastically boosts Shadow Ball's damage output, allowing Pecharunt to OHKO both Iron Treads and Great Tusk after a Nasty Plot. Tera Fighting and Tera Ground, both alongside Tera Blast, are niche options. Tera Fighting lets Pecharunt lure in and break past Ting-Lu, Tera Ground provides super effective coverage against Raging Bolt, Clodsire, Toxapex, and Iron Moth, and both Tera types allow Pecharunt to flip its otherwise abysmal matchup against Kingambit. Lastly, Destiny Bond can be run to trade Pecharunt for a KO, which can be especially useful after Pecharunt has already served its purpose and eliminated an opposing Great Tusk or Iron Treads beforehand.

Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit appreciate Pecharunt softening up walls like Iron Defense Corviknight, while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Teammates that check and force out the aforementioned Dark-types, like Enamorus, Iron Valiant, and Zamazenta itself makes for strong teammates. Iron Valiant and Zamazenta are especially useful against Kingambit, which Pecharunt struggles immensely against. Physically bulky Stealth Rock setting Ground-types like Ting-Lu, Great Tusk, and Landorus-T are great teammates that appreciate Pecharunt's ability to keep their entry hazards up, and in return tend to handle opposing Ground-type attacks well. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats that Pecharunt struggles to break past, such as Garganacl, Gliscor, and Clodsire. Ogerpon-W and Kyurem greatly appreciate Pecharunt's ability to handle Zamazenta and Iron Valiant in return. Lastly, while it lacks Gholdengo's coveted Defog and Mortal Spin immunities, Pecharunt is a good alternative spinblocker for Sticky Web teams since it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/

Grammar checked by:
 
Last edited:
add remove highlight comment

Please let me know once it is implemented and I can give it another look

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Air Balloon / Heavy-Duty Boots / Shuca Berry Heavy-Duty Boots / Air Balloon / Shuca Berry Will send smth on cord
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to outright 2HKO max HP Zamazenta. Shadow Ball's consistent damage output makes it useful against Steel-types, outright flavor 2HKOing defensive Gholdengo, and gives Pecharunt a chance to outright OHKO offensive Great Tusk after a Nasty Plot boost. A bit too much for a STAB move, and you can elaborate on calcs in the Tera Ghost part Air Balloon grants Pecharunt a temporary Ground immunity, making it an extremely effective overselling a bit too much spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Think this parts need to focus a bit more on the positives, as it is not clear why it would be an option over Air Balloon. The lure aspect is big, but also the ability to remove Toxic Spikes Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to check them more easily. Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in against Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from entry hazards. Move earlier depending if the order of slashes changes Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Elaborate on the power aspect, such as securing the OHKO against Great Tusk and Iron Treads after a Nasty Plot.

- Explain Recover in general. More in particular, Recover + Tera Ghost allow you to slowly chip and effectively beat Ting-Lu which otherwise hard walls you.
- Small Tera Blast Fighting, Ground, and Destiny Bond mentions might be warranted but up to you.


Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit and Darkrai can sweep late-game after Pecharunt softens up physical walls like Dondozo and Iron Defense Corviknight, while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Idt its clear why this part might be important for Pecharunt and not other special attackers; in particular Pecharunt does not weaken Dondozo, perhaps a better decription is using it as an opportunity to set up. Think the overall idea is okay, particularly Hisuian Samurott, but it needs some retouches Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Other Pokemon that handle the Dark-types would be good here, notably Enamorus Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be quickly worn down by if it runs Heavy-Duty Boots; Dont understand this part Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta, Rillaboom, and many Iron Valiant sets in return. Iron Valiant is a very tricky mention, something like Dragonite would be a better fit here. Or just straight up Galarian Weezing Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal. Many of Pecharunt's preferred teammates, like Zamazenta, Kingambit, Hisuian Samurott, and Ogerpon-W, all fit easily on Sticky Web teams and accomplish much the same goals on these teams. Zamazenta is still not very common in webs, and Hisuian Samurott + Pecharunt webs are not very common, probably easier to just remove this part, you already dedicated enough to the webs part.

- A bit more emphasis on teammates that deal with Ting-Lu would be good.


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
 
add remove highlight comment

Please let me know once it is implemented and I can give it another look

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Air Balloon / Heavy-Duty Boots / Shuca Berry Heavy-Duty Boots / Air Balloon / Shuca Berry Will send smth on cord
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to outright 2HKO max HP Zamazenta. Shadow Ball's consistent damage output makes it useful against Steel-types, outright flavor 2HKOing defensive Gholdengo, and gives Pecharunt a chance to outright OHKO offensive Great Tusk after a Nasty Plot boost. A bit too much for a STAB move, and you can elaborate on calcs in the Tera Ghost part Air Balloon grants Pecharunt a temporary Ground immunity, making it an extremely effective overselling a bit too much spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Think this parts need to focus a bit more on the positives, as it is not clear why it would be an option over Air Balloon. The lure aspect is big, but also the ability to remove Toxic Spikes Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to check them more easily. Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in against Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from entry hazards. Move earlier depending if the order of slashes changes Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Elaborate on the power aspect, such as securing the OHKO against Great Tusk and Iron Treads after a Nasty Plot.

- Explain Recover in general. More in particular, Recover + Tera Ghost allow you to slowly chip and effectively beat Ting-Lu which otherwise hard walls you.
- Small Tera Blast Fighting, Ground, and Destiny Bond mentions might be warranted but up to you.


Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit and Darkrai can sweep late-game after Pecharunt softens up physical walls like Dondozo and Iron Defense Corviknight, while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Idt its clear why this part might be important for Pecharunt and not other special attackers; in particular Pecharunt does not weaken Dondozo, perhaps a better decription is using it as an opportunity to set up. Think the overall idea is okay, particularly Hisuian Samurott, but it needs some retouches Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Other Pokemon that handle the Dark-types would be good here, notably Enamorus Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be quickly worn down by if it runs Heavy-Duty Boots; Dont understand this part Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta, Rillaboom, and many Iron Valiant sets in return. Iron Valiant is a very tricky mention, something like Dragonite would be a better fit here. Or just straight up Galarian Weezing Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal. Many of Pecharunt's preferred teammates, like Zamazenta, Kingambit, Hisuian Samurott, and Ogerpon-W, all fit easily on Sticky Web teams and accomplish much the same goals on these teams. Zamazenta is still not very common in webs, and Hisuian Samurott + Pecharunt webs are not very common, probably easier to just remove this part, you already dedicated enough to the webs part.

- A bit more emphasis on teammates that deal with Ting-Lu would be good.


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
Implemented! Let me know if I missed anything when you read through this again. I wasn't entirely sure how to perfectly implement the first comments for Paragraph 2, so hopefully this is closer to what you were looking for.
 
add remove highlight comment

QC 1/2
after implemented, thank you tons!

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon / Shuca Berry
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to 2HKO max HP Zamazenta. Shadow Ball's consistent damage output lets Pecharunt hit Steel-types, notably 2HKOing Gholdengo. Still unsure if this warrants a mention, specially since you do not list types that resist Poison such as Poison itself. But fine if you want to keep it Recover ensures that Pecharunt can blanket check most physical attackers throughout a game, and after Terastallizing it lets Pecharunt outlast even a would-be hard counter in Ting-Lu. You could add other Ground-types here, particularly Iron Treads, if you are willing to relax the wording a bit Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in against the likes of Not this specifically but just make sure its clear that Boots are good for the same reason they always are, and that Zamazenta is a good reason to run them, rathen than the primary one Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from entry hazards. Air Balloon grants Pecharunt a temporary Ground immunity, making it a good spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Shuca Berry has the added benefit of allowing Pecharunt to remove Toxic Spikes while also bluffing Heavy-Duty Boots if entry hazards are not up, letting it bait the aforementioned Ground-type attacks and retaliate. Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to soft check them more easily. Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, letting it wear down and eventually break past Ting-Lu while making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Tera Ghost also drastically boosts Shadow Ball's damage output, allowing Pecharunt to OHKO both Iron Treads and Great Tusk after a Nasty Plot. Tera Fighting and Tera Ground, both alongside Tera Blast, are niche options; Tera Fighting lets Pecharunt lure in and eliminate Kingambit, which is otherwise an abysmal matchup, while Tera Ground maintains super effective coverage against Gholdengo while still hitting most Steel-types very hard. These two also target Garganacl, the former targets Ting-Lu and other Dark-types like Hisuian Samurott, while the latter hits Clodsire, Toxapex, Raging Bolt, and Iron Moth, the latter 2 of which may beat even a booster Pecharunt due to their high Special Attack and good bulk Lastly, Destiny Bond can be run to trade Pecharunt for a second KO, which can be especially useful after Pecharunt has already served its purpose and eliminated an opposing Great Tusk or Iron Treads.

You could mention bulky spreads, as they let you act as defensive Pecharunt usually would. You can see a couple of examples below. If you think this should fall on the Defensive Pecharunt analysis or even in a future OO, you can leave it out

https://replay.pokemonshowdown.com/smogtours-gen9ou-877798
https://replay.pokemonshowdown.com/smogtours-gen9ou-882352

Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit and Darkrai can sweep late-game after Pecharunt softens up physical walls like Iron Defense Corviknight while using Dondozo as setup fodder, Just relaxing the wording to say that Pecharunt handles physical walls sounds good, rather than saying that Kingambit and Darkrai will clean lategame. Up to you though while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Partners that can handle opposing Dark-types, like Enamorus and Iron Valiant, are similarly excellent teammates for Pecharunt. Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be worn down by over time. Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta and many Iron Valiant sets in return. Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
 
add remove highlight comment

QC 1/2
after implemented, thank you tons!

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon / Shuca Berry
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to 2HKO max HP Zamazenta. Shadow Ball's consistent damage output lets Pecharunt hit Steel-types, notably 2HKOing Gholdengo. Still unsure if this warrants a mention, specially since you do not list types that resist Poison such as Poison itself. But fine if you want to keep it Recover ensures that Pecharunt can blanket check most physical attackers throughout a game, and after Terastallizing it lets Pecharunt outlast even a would-be hard counter in Ting-Lu. You could add other Ground-types here, particularly Iron Treads, if you are willing to relax the wording a bit Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in against the likes of Not this specifically but just make sure its clear that Boots are good for the same reason they always are, and that Zamazenta is a good reason to run them, rathen than the primary one Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from entry hazards. Air Balloon grants Pecharunt a temporary Ground immunity, making it a good spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Shuca Berry has the added benefit of allowing Pecharunt to remove Toxic Spikes while also bluffing Heavy-Duty Boots if entry hazards are not up, letting it bait the aforementioned Ground-type attacks and retaliate. Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to soft check them more easily. Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, letting it wear down and eventually break past Ting-Lu while making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Tera Ghost also drastically boosts Shadow Ball's damage output, allowing Pecharunt to OHKO both Iron Treads and Great Tusk after a Nasty Plot. Tera Fighting and Tera Ground, both alongside Tera Blast, are niche options; Tera Fighting lets Pecharunt lure in and eliminate Kingambit, which is otherwise an abysmal matchup, while Tera Ground maintains super effective coverage against Gholdengo while still hitting most Steel-types very hard. These two also target Garganacl, the former targets Ting-Lu and other Dark-types like Hisuian Samurott, while the latter hits Clodsire, Toxapex, Raging Bolt, and Iron Moth, the latter 2 of which may beat even a booster Pecharunt due to their high Special Attack and good bulk Lastly, Destiny Bond can be run to trade Pecharunt for a second KO, which can be especially useful after Pecharunt has already served its purpose and eliminated an opposing Great Tusk or Iron Treads.

You could mention bulky spreads, as they let you act as defensive Pecharunt usually would. You can see a couple of examples below. If you think this should fall on the Defensive Pecharunt analysis or even in a future OO, you can leave it out

https://replay.pokemonshowdown.com/smogtours-gen9ou-877798
https://replay.pokemonshowdown.com/smogtours-gen9ou-882352

Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit and Darkrai can sweep late-game after Pecharunt softens up physical walls like Iron Defense Corviknight while using Dondozo as setup fodder, Just relaxing the wording to say that Pecharunt handles physical walls sounds good, rather than saying that Kingambit and Darkrai will clean lategame. Up to you though while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Partners that can handle opposing Dark-types, like Enamorus and Iron Valiant, are similarly excellent teammates for Pecharunt. Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be worn down by over time. Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta and many Iron Valiant sets in return. Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:

Implemented! I'm leaving out the bulkier EV spreads you mentioned since that would be prime OO content when this inevitably gets its OOO section, and I'd imagine the Tera Blast/Destiny Bond nods would probably get moved there too but I've elected to keep those for now.
 
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon / Shuca Berry
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to 2HKO max HP Zamazenta. (feels like this latter half if all you need that since its straighfroward why malignant chain is the main stab) Recover ensures that Pecharunt can blanket check most physical attackers (like?) throughout a game , and after Terastallizing it lets Pecharunt outlast Ground-types like Great Tusk, Ting-Lu and Iron Treads. Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in over the course of a game without getting worn down by entry hazards, letting it preserve precious Recover PP. This is especially useful against Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from hazards. (feel like you can make this argument about any physical attacker + hazards, especially those that can set up) Air Balloon grants Pecharunt a temporary Ground immunity, making it a good spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks (you can honestly reword it to weaken ground types instead of uneccesary fluff), it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Shuca Berry has the added benefit of allowing Pecharunt to remove Toxic Spikes while also bluffing Heavy-Duty Boots if entry hazards are not up, letting it bait the aforementioned Ground-type attacks and retaliate. Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to soft check them more easily. (would mention iron val first and remove weavile, cause while the statement is somewhat true, weav still smacking hard forcing recover waste, and meow can honestly just u turn) Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, letting it wear down and eventually break past Ting-Lu while making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Tera Ghost also drastically boosts Shadow Ball's damage output, allowing Pecharunt to OHKO both Iron Treads and Great Tusk after a Nasty Plot. Tera Fighting and Tera Ground, both alongside Tera Blast, are niche options; Tera Fighting lets Pecharunt lure in and eliminate Dark-types like Ting-Lu, Hisuian Samurott, and especially Kingambit. Tera Ground enables super effective coverage against Gholdengo, opposing Pecharunt, and Kingambit while hitting Raging Bolt, Clodsire, Toxapex, and Iron Moth super effectively. (feel like you can condense these two together, since fighting and ground mainly lets u hit gambit, but fighting hits lu better, sammy gets 2hko or ohko from +2 chain, and sball already hits dengo and pecha) Lastly, Destiny Bond can be run to trade Pecharunt for a second KO, which can be especially useful after Pecharunt has already served its purpose and eliminated an opposing Great Tusk or Iron Treads.

Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit appreciate Pecharunt softening up walls like Iron Defense Corviknight, while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Partners that can handle opposing Dark-types, like Enamorus and Iron Valiant, are similarly excellent teammates for Pecharunt.(I feel like you can merge this with the zama segment since these mons can check and force out dark types) Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves (maybe im not understanding it, but these part seems redundant), like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. (what's preventing spikes from being included) Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be worn down by over time. (this last part seems weird, feel like struggle to break past would make more sense) Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta and many Iron Valiant sets in (you could just say iron val and the point still hits) return. (no benefit for kyurem?) Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. (you get the point across with the following sentence) While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/

Grammar checked by:

lmk once implemented, feel free to reach out for any questions.
 
Add Remove Comments
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon / Shuca Berry
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker with Nasty Plot. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. A Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to 2HKO max HP Zamazenta with Malignant Chain. (I think you can compresss a lot of information within a sentence since a lot of this is repetitive. "after a boost with maximum investment lets it 2hko majority of the tier like Zamazenta with maligant chain.'") Recover ensures that Pecharunt can blanket check most physical attackers throughout a game and provide longevity., and after Terastallizing it lets Pecharunt outlast Ground-types like Great Tusk, Ting-Lu and Iron Treads. (ik this is true, but you can make this case for almost any recovery user + tera ) Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in over the course of a game without getting worn down by entry hazards, letting it preserve precious Recover PP to continue checking physical attackers like Zamazenta. (fluff) Air Balloon grants Pecharunt a temporary Ground immunity, making it a good spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T (you later mention gliscor is a check since the mu against these two is 50/50, Lando-t has taunt and outspeeds you really putting it in a bad spot) and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal of temporarily sponging Ground-type attacks by letting Pecharunt survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Shuca Berry has the added benefit of allowing Pecharunt to remove Toxic Spikes while also bluffing Heavy-Duty Boots if entry hazards are not up, letting it bait the aforementioned Ground-type attacks and retaliate. (this sentence im somewhat in different about it being included )Both items have the added benefit of reducing Pecharunt's damage taken by Iron Valiant's Knock Off after they are consumed, allowing Pecharunt to check it more easily. Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, letting it wear down and eventually break past Ting-Lu while making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. (straightforwards with the mention of removing psychic weakness) Tera Ghost also drastically boosts Shadow Ball's damage output, allowing Pecharunt to OHKO both Iron Treads and Great Tusk after a Nasty Plot. Tera Fighting and Tera Ground, both alongside Tera Blast, are niche options. Tera Fighting lets Pecharunt lure in and break past Ting-Lu, Tera Ground provides super effective coverage against Raging Bolt, Clodsire, Toxapex, and Iron Moth, and both Tera types allow Pecharunt to flip its otherwise abysmal matchup against Kingambit. Lastly, Destiny Bond can be run to trade Pecharunt for a second KO, which can be especially useful after Pecharunt has already served its purpose and eliminated an opposing Great Tusk or Iron Treads.

Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit appreciate Pecharunt softening up walls like Iron Defense Corviknight, while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Teammates that check and force out the aforementioned Dark-types, like Enamorus, Iron Valiant, and Zamazenta itself makes for strong teammates. Iron Valiant and Zamazenta are especially useful against Kingambit, which Pecharunt struggles immensely against. Physically bulky Stealth Rock setting Ground-types like Ting-Lu, Great Tusk, and Landorus-T are great teammates that appreciate Pecharunt's ability to keep their entry hazards up, and in return tend to handle opposing Ground-type attacks well. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats that Pecharunt struggles to break past, such as Garganacl, Gliscor, and Clodsire. Ogerpon-W and Kyurem greatly appreciate Pecharunt's ability to handle Zamazenta and Iron Valiant in return. Lastly, while it lacks Gholdengo's coveted Defog and Mortal Spin immunities, Pecharunt is a good alternative spinblocker for Sticky Web teams since it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/

this should be fine after implemented but, i wanna skim it one last time before being sent to gp.
 
Implemented! I actually reworded the Shuca bluffing other items section a little since it can still absorb TSpikes even with Boots on. Give it a third look and see what you think.

Already credited you even though I know this isn't 2/2 yet.
 
This looks a lot better overall from where it started. I would try to condense some stuff in the middle section with the hdb and shuca section just a tad bit, but besides everything else looks, great job QC 2/2
 
Back
Top