[SET]
Rapid Spin (Hitmontop) @ Protective Pads
Ability: Technician
Tera Type: Steel
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rapid Spin
- Close Combat
- Triple Axel
- Bullet Punch / Mach Punch
[SET COMMENTS]
Hitmontop is a solid offensive entry hazard remover for its uncommon access to Rapid Spin, solid matchups against spinblockers such as Spiritomb and Trevenant, and high threat level from Close Combat and Technician-boosted Triple Axel. Triple Axel threatens checks to Hitmonotp like Whimsicott and Trevenant, and it also pressures Ice-weak physically defensive Pokemon like Dipplin and Sandslash. Mach Punch is important offensive utility to make up for Hitmontop's middling Speed, finishing off weakened sweepers, and threaten faster Fighting-weak Pokemon like Sneasel, Lycanroc, and Beartic. Bullet Punch, despite not benefitting from STAB, is preferred over Mach Punch for its stronger matchups against Whimsicott, Tera Fairy Jolteon, and Hisuian Sneasel. However, Mach Punch is still a fine option and distinguishes itself by improving Hitmontop's potential to pick off Beartic, Sneasel, and Basculin. All of Triple Axel, Bullet Punch, and Mach Punch benefit from Hitmontop's Technician powering them up, giving Hitmontop enough power to generally OHKO weakened Minior with Bullet Punch and assuredly KO offensive Venusaur with Triple Axel. As Hitmontop's moves make contact and it often runs into Rocky Helmet users like Mesprit and Weezing, Hitmontop should run Protective Pads to worry less about taking massive residual damage by using Triple Axel. Running 176 Speed EVs lets Hitmontop outspeed neutral-natured variants of Abomasnow, Clawitzer, and Farigiraf, and +1 Hitmontop will outspeed Charizard and Shaymin. With Tera Steel, Hitmontop can better shrug off Psychic-, Fairy-, and Flying-type attacks from special attackers like Mesprit, Whimsicott, and Oricorio-P, and it also boosts Bullet Punch.
As an offensive spinner, Hitmontop's entry hazard removal is appreciated by more offensive teams that want to keep hazards off for threats such as non-boots Jolteon, Clawitzer, Sneasel, Whimsicott, and Basculin. Similarly, Hitmontop is a good fit as the hazard remover for Sticky Web teams anchored by Vikavolt, which can check Mesprit and Weezing. As Hitmontop can be quite threatening against walls like Regirock and Snorlax if it's given a free switch against them, it pairs nicely with pivots like Vikavolt, Jolteon, Mesprit, and Rotom-C that tend to draw them in. Whimsicott can put Hitmontop on the back foot by outspeeding it and threatening it with STAB Moonblast, so Hitmontop should be paired with teammates like Muk, Snorlax, and Oricorio-F that can switch into Whimsicott until it's safely in range of being KOed by Bullet Punch. Mesprit is another threat that can bother Hitmontop, making Steel-types that answer it, such as Perrserker and Magneton, good partners to Hitmontop. Weezing is a major pain for Hitmontop, making switch-ins to it, such as Mesprit, important partners for Hitmontop.
[STRATEGY COMMENTS]
Other Options
=============
Fake Out benefits from Technician, although Hitmontop struggles to fit it over its other priority moves without becoming less consistent as a revenge killer. Alternative items like Assault Vest and Heavy-Duty Boots can be valid options with solid item removal support to get rid of Rocky Helmets from users like Mesprit and Weezing.
Checks and Counters
===================
**Weezing**: Although Weezing doesn't stop Hitmontop from removing entry hazards, it can comfortably wall its attacks, threaten debilitating burns with Will-O-Wisp, and keep itself healthy with Pain Split. If Hitmontop loses or lacks Protective Pads and uses Triple Axel, then Weezing can inflict a ton of damage with Rocky Helmet.
**Residual Damage**: Hitmontop is worn down quickly by Spikes and Toxic Spikes due to not holding Heavy-Duty Boots, and it almost never runs any recovery. If Hitmontop loses its Protective Pads, it's liable to being worn down by Rocky Helmet users like Mesprit, which carries Knock Off.
**Whimsicott and Tera Fairy Users**: Although Hitmontop has Bullet Punch to threaten many Fairy-types, particularly the frail Whimsicott, it's often not strong enough to OHKO them. Whimsicott outspeeds Hitmontop, resists Mach Punch, and can threaten an OHKO with Moonblast if it's holding a Choice Specs. Similarly, Tera Fairy users like Snorlax and Jolteon can use the offensive and defensive benefits of the Fairy typing to improve their matchups against Hitmontop.
**Flying-types**: If Hitmontop can't outspeed Flying-types and take them out with Triple Axel, then it can be left in a vulnerable position due to only having a potentially resisted priority move. Charizard can neuter Hitmontop with a burn from Will-O-Wisp if it doesn't just take it out with STAB Hurricane, and Oricorio-F can be similarly threatening. Drifblim can spinblock against Hitmontop and threaten to burn it, but it takes a substantial amount of damage from Triple Axel.
**Sableye**: Hitmontop struggles to use Rapid Spin or even Close Combat if Sableye can switch in and lock it into these moves with Encore, and Sableye can also threaten to burn Hitmontop.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/missangelic.452572/
Quality checked by:
https://www.smogon.com/forums/members/yo-cho.610452/
https://www.smogon.com/forums/members/kriegueur.634210/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
Rapid Spin (Hitmontop) @ Protective Pads
Ability: Technician
Tera Type: Steel
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rapid Spin
- Close Combat
- Triple Axel
- Bullet Punch / Mach Punch
[SET COMMENTS]
Hitmontop is a solid offensive entry hazard remover for its uncommon access to Rapid Spin, solid matchups against spinblockers such as Spiritomb and Trevenant, and high threat level from Close Combat and Technician-boosted Triple Axel. Triple Axel threatens checks to Hitmonotp like Whimsicott and Trevenant, and it also pressures Ice-weak physically defensive Pokemon like Dipplin and Sandslash. Mach Punch is important offensive utility to make up for Hitmontop's middling Speed, finishing off weakened sweepers, and threaten faster Fighting-weak Pokemon like Sneasel, Lycanroc, and Beartic. Bullet Punch, despite not benefitting from STAB, is preferred over Mach Punch for its stronger matchups against Whimsicott, Tera Fairy Jolteon, and Hisuian Sneasel. However, Mach Punch is still a fine option and distinguishes itself by improving Hitmontop's potential to pick off Beartic, Sneasel, and Basculin. All of Triple Axel, Bullet Punch, and Mach Punch benefit from Hitmontop's Technician powering them up, giving Hitmontop enough power to generally OHKO weakened Minior with Bullet Punch and assuredly KO offensive Venusaur with Triple Axel. As Hitmontop's moves make contact and it often runs into Rocky Helmet users like Mesprit and Weezing, Hitmontop should run Protective Pads to worry less about taking massive residual damage by using Triple Axel. Running 176 Speed EVs lets Hitmontop outspeed neutral-natured variants of Abomasnow, Clawitzer, and Farigiraf, and +1 Hitmontop will outspeed Charizard and Shaymin. With Tera Steel, Hitmontop can better shrug off Psychic-, Fairy-, and Flying-type attacks from special attackers like Mesprit, Whimsicott, and Oricorio-P, and it also boosts Bullet Punch.
As an offensive spinner, Hitmontop's entry hazard removal is appreciated by more offensive teams that want to keep hazards off for threats such as non-boots Jolteon, Clawitzer, Sneasel, Whimsicott, and Basculin. Similarly, Hitmontop is a good fit as the hazard remover for Sticky Web teams anchored by Vikavolt, which can check Mesprit and Weezing. As Hitmontop can be quite threatening against walls like Regirock and Snorlax if it's given a free switch against them, it pairs nicely with pivots like Vikavolt, Jolteon, Mesprit, and Rotom-C that tend to draw them in. Whimsicott can put Hitmontop on the back foot by outspeeding it and threatening it with STAB Moonblast, so Hitmontop should be paired with teammates like Muk, Snorlax, and Oricorio-F that can switch into Whimsicott until it's safely in range of being KOed by Bullet Punch. Mesprit is another threat that can bother Hitmontop, making Steel-types that answer it, such as Perrserker and Magneton, good partners to Hitmontop. Weezing is a major pain for Hitmontop, making switch-ins to it, such as Mesprit, important partners for Hitmontop.
[STRATEGY COMMENTS]
Other Options
=============
Fake Out benefits from Technician, although Hitmontop struggles to fit it over its other priority moves without becoming less consistent as a revenge killer. Alternative items like Assault Vest and Heavy-Duty Boots can be valid options with solid item removal support to get rid of Rocky Helmets from users like Mesprit and Weezing.
Checks and Counters
===================
**Weezing**: Although Weezing doesn't stop Hitmontop from removing entry hazards, it can comfortably wall its attacks, threaten debilitating burns with Will-O-Wisp, and keep itself healthy with Pain Split. If Hitmontop loses or lacks Protective Pads and uses Triple Axel, then Weezing can inflict a ton of damage with Rocky Helmet.
**Residual Damage**: Hitmontop is worn down quickly by Spikes and Toxic Spikes due to not holding Heavy-Duty Boots, and it almost never runs any recovery. If Hitmontop loses its Protective Pads, it's liable to being worn down by Rocky Helmet users like Mesprit, which carries Knock Off.
**Whimsicott and Tera Fairy Users**: Although Hitmontop has Bullet Punch to threaten many Fairy-types, particularly the frail Whimsicott, it's often not strong enough to OHKO them. Whimsicott outspeeds Hitmontop, resists Mach Punch, and can threaten an OHKO with Moonblast if it's holding a Choice Specs. Similarly, Tera Fairy users like Snorlax and Jolteon can use the offensive and defensive benefits of the Fairy typing to improve their matchups against Hitmontop.
**Flying-types**: If Hitmontop can't outspeed Flying-types and take them out with Triple Axel, then it can be left in a vulnerable position due to only having a potentially resisted priority move. Charizard can neuter Hitmontop with a burn from Will-O-Wisp if it doesn't just take it out with STAB Hurricane, and Oricorio-F can be similarly threatening. Drifblim can spinblock against Hitmontop and threaten to burn it, but it takes a substantial amount of damage from Triple Axel.
**Sableye**: Hitmontop struggles to use Rapid Spin or even Close Combat if Sableye can switch in and lock it into these moves with Encore, and Sableye can also threaten to burn Hitmontop.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/missangelic.452572/
Quality checked by:
https://www.smogon.com/forums/members/yo-cho.610452/
https://www.smogon.com/forums/members/kriegueur.634210/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
Last edited:








