• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Copyediting IronPress Zamazenta (QC 2/2) (GP 0/1)

mcribs

I'd like some of that sourdough you got
is a Pre-Contributor
Zamazenta @ Leftovers / Chesto Berry
Ability: Dauntless Shield
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire / Dark / Steel
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar / Rest / Substitute / Heavy Slam

Zamazenta presents itself as both a defensive backbone as well as a offensive sweeper with the combination of Iron Defense and Body Press, utilizing its massive bulk and speed to threaten physical attackers like Kingambit, Ogerpon-W, and Great Tusk. Crunch is required in order to deal damage to Ghost-types like Gholdengo, Dragapult, and Ceruledge, while also hitting Galarian Slowking. Its final moveslot can be customized to enhance Zamazenta sweeping capabilities. Roar provides immense utility through its phazing abilities as lets it phaze out other phazers like Ting-Lu, while it also phazes out other Iron Defense users like Corviknight and opposing Zamazenta. Roar also lets Zamazenta become a emergency check against potent sweepers like Ogerpon-W and Kingambit, with the added bonus of getting of Booster Energy on Iron Valiant and Bulk Up Great Tusk. It particularly works on hazard stacking teams, letting it wear down checks like Enamorus. Rest alongside Chesto Berry lets Zamazenta gain back its health instantly, while removing any status inflicted beforehand, letting Zamazenta play much more aggressively against opponents that rely on slowly wearing it down such as Gliscor's Toxic. Substitute is used to avoid status like Cinderace's Will-O-Wisp, with the added bonus of blocking Garganacl's Salt Cure and sponging Future Sight from Galarian Slowking, making Zamazenta even harder to deal damage to. Heavy Slam is used to deal damage to Fairy-types like Clefable, Hatterene, and Galarian Weezing, which would otherwise be extremely difficult for Zamazenta to get past. Other options like Stone Edge can be used to deal heavy damage to Moltes, Zapdos, and Tornadus-T. Leftovers are used to let Zamazenta have solid passive recovery, making it hard to wear down quickly. This EV spread allows Zamazenta to outspeed Adamant Dragonite after a Dragon Dance, while putting the rest into its HP and Defense. Alternatively, a spread of 4 Atk/252 Def/252 Speed with a Jolly nature can be used alongside Roar to at worst speed tie with opposing Zamazenta, letting it have a faster Roar in Zamazenta mirrors. 124 Atk EVs can also be used to 2HKO Offensive Gholdengo. Tera Fire is used to be immune to burns from Dragapult and Moltres, but also gain resistances to Clefable's and Iron Valiant's Moonblast, as well as Gholdengo's Make It Rain and Kyurem's Ice Beam. Tera Dark is used to power up Crunch to be able to 2HKO Galarian Slowking and 2HKO Offensive Gholdengo, while also gaining an immunity to Deoxys-S' Psycho Boost and Galarian Slowking's Future Sight. Tera Steel is used alongside Heavy Slam to OHKO Enamorus and flips its weaknesses like Fairy-, Flying-, and Psychic- into resistances. Tera Electric can be used to fully take advantage of Zapdos, becoming immune to Thunder Wave, while still resisting Gholdengo's Make It Rain and Tornadus-T's Bleakwind Storm.

Zamazenta works primarily on bulky Offense to hyper Offense, as these teams appreciate both its defensive utility as well as its sweeping capabilities. Physical attackers like Dragonite, Ogerpon-W, and Kingambit are used to overwhelm Pecharunt and Galarian Weezing in Ogerpon-W's and Dragonite's case, and Landorus-T in the case of Kingambit. These teammates also notably provide their own defensive utility, with Dragonite checking Iron Moth and Ceruledge, Ogerpon-W being able to switch into Alomomola and Dondozo, and especially Kingambit and its Ghost-type resist against Pecharunt and Gholdengo. Other Dark-types like Hisuian Samurott, and Darkrai help pressure Ghost- and Psychic-types for Zamazenta to sweep effectively. Zamazenta is greatly chipped by hazards, which can cut into its longevity even with Leftovers over longer games. Thus, Great Tusk and Iron Treads are greatly appreciated, who also notably can threaten Pecharunt and Gholdengo. Iron Treads can handle strong special attackers like Zapdos and Raging Bolt much better, but Great Tusk's physical bulk helps Zamazenta preserve Dauntless Shield for greater threats such as against Kingambit and Dragonite. Strong special attackers like Tornadus-T and Raging Bolt pair well to get rid of physical walls like Moltres, Clefable, and Dondozo, while Zamazenta threatens special tanks like Ting-Lu and Garganacl, with both overwhelming Galarian Slowking and Primarina. On hyper offense, leads such as Glimmora, Deoxys-S, and Hisuian Samurott are able to set hazards for Zamazenta to 2hko physical tanks or resists such as Defensive Great Tusk and Primarina after an Iron Defense with 1 layer of Spikes. On bulky offense, specially defensive tanks like Galarian Slowking and Ting-Lu are able to keep Zamazenta safe from strong special attackers like Deoxys-S and Iron Moth. Galarian Slowking can switch in and handle Fairy-types like Clefable while also threatening Poison-types like Pecharunt and Galarian Weezing; Zamazenta in return threatens out Dark-types like Kingambit and Hisuian Samurott. Ting-Lu can be a solid blanket check into Zapdos while setting its own hazards, wearing down Ghost-types with Ruination, and removing the need for phasing on Zamazenta with Whirlwind, while Zamazenta can threaten Kyurem, Weavile, and Ogerpon-W.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
add remove highlight comment

QC 1/2
after implemented, thank you

Zamazenta @ Leftovers / Chesto Berry
Ability: Dauntless Shield
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire / Dark / Steel
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar / Rest / Substitute / Heavy Slam

Zamazenta presents itself as both a defensive backbone as well as a offensive sweeper with the combination of Iron Defense and Body Press, utilizing its massive bulk and speed to threaten physical attackers Kingambit, Ogerpon-W, and Great Tusk. Crunch is required in order to deal damage to Ghost-types like Dragapult, Gholdengo, and Ceruledge, while also hitting Psychic-types like Deoxys-S and Galarian Slowking. I would reword this to just say Galarian Slowking, as +3 Body Press does almost the same to Deoxys-D as Crunch, while other Psychic-types in Hatterene and Iron Crown are not good examples Its final moveslot can be customized to enhance Zamazenta sweeping capabilities. Roar provides immense utility through its phazing abilities. It not only lets it phaze out other phazers like Ting-Lu and other Roar Zamazenta, but it also phazes out other Iron Defense users like Corviknight and the aformentioned Zamazenta. Roar also lets Zamazenta become a emergency check against potent sweepers like Ogerpon-W and Kingambit, with the added bonus of getting of Booster Energy on Swords Dance Just Iron Valiant period is okay. Even if its Calm Mind, next time it comes in it will be slower than you, and between boosts and hazards it might just lose. Also just getting rid of the boost can be good for teammates Iron Valiant and Bulk Up Great Tusk. It particularly works on hazard stacking teams, letting it wear down checks like Enamorus. Rest alongside Chesto Berry lets Zamazenta gain back its health instantly, while removing any status inflicted beforehand, letting Zamazenta play much more aggresively. If you want to expand on this you could add something about turning the tables on Pokemon that rely on chip damage or weak hits to wear it down, notably Toxic from Galarian Slowking, Scald Alomomola, and even slower physical attackers like Great Tusk Substitute is used to avoid status like Thunder Wave Galarian Slowking and Cinderace's Will-O-Wisp, with the added bonus of blocking Garganacl's Salt Cure, making Zamazenta even harder to deal damage to. Something about sponging Galarian Slowking's Future Sight could be good Heavy Slam is used to deal damage to Fairy-types like Clefable, Hatterene, and Galarian Weezing, which would otherwise be extremely difficult for Zamazenta to get past. Other options like Stone Edge can be used to deal heavy damage to Moltes, Zapdos, and Tornadus-T. Leftovers are used to let Zamazenta have solid passive recovery, making it hard to wear down quickly. This EV spread allows Zamazenta to outspeed adamant Dragonite after a Dragon Dance, while putting the rest into its HP and Defense. Alternatively, a spread of 4 Atk/252 Def/252 Speed with a jolly nature can be used alongside Roar to at worst speed tie with opposing Zamazenta, letting it have a faster Roar in Zamazenta mirrors. 124 Atk EVs can also be used to 2HKO Offensive Gholdengo. Tera Fire is used to be immune to burns from Dragapult and Moltres, but also gain resistances to Fairy-types like Clefable and Iron Valiant, Remember the resistance is to Moonblast, not to Fairy-types as well as Gholdengo's Make It Rain and Kyurem's Ice Beam. Tera Dark is used to power up Crunch to be able to 2HKO Galarian Slowking and 2HKO Offensive Gholdengo, while also gaining an immunity to Deoxys-S' Psycho Boost and Galarian Slowking's Future Sight. Tera Steel is used alongside Heavy Slam to OHKO Enamorus and flipping its weaknesses like Fairy-, Flying-, and Psychic- into resistances. It additionally now becomes immune to Pecharunt's Malignant Chain, which would otherwise wall Zamazenta heavily. You are still likely to lose, maybe remove this part. If you want to add a bit more you could explain how alongside Substitute, it greatly improves your matchup against Galarian Slowking and Galarian Weezing, as you are immune to Sludge Bomb and resist Strange Steam and Future Sight Tera Electric can be used to fully take advantage of Zapdos, becoming immune to Thunder Wave, while still resisting Gholdengo's Make It Rain and Tornadus-T's Bleakwind Storm. Tera Ghost gives you a immunity to opposing Zamazenta, but it provides little defensive value outside of it. A bit too niche but up to you if you want to keep it

Zamazenta works primarily on Bulky Offense to Hyper Offense, as these teams appreciate both its defensive utility as well as its sweeping capabilities. Physical attackers like Dragonite, Ogerpon-W, and Kingambit are able to overwhelm shared checks like Unaware Clefable, Pecharunt, and Dondozo. Think the way this previous sentence is structured is a bit weird, as it is not clear what is checking what. In particular since Dragonite can only really overwhelm one of these in Pecharunt, while you mention Ogerpon-W checking Dondozo right below. These teammates also notably provide their own defensive utility, with Dragonite easing the threat of Ogerpon-W, Not quite a fan of this example. Anything else? Otherwise you could just focus on Ogerpon-W and Kingambit Ogerpon-W being able to switch into Alomomola and Dondozo, and especially Kingambit with Sucker Punch and Ghost-type resist against Pecharunt and Gholdengo. Despite Zamazenta's Crunch, Bulky Ghost and Psychic-types like Pecharunt and Galarian Slowking forces heavily walls Zamazenta and threaten it back with Malignant Chain or Future Sight. Thus, Other Just taking advantage of the text right before Dark-types like the aformentioned Kingambit, Hisuian Samurott, and Darkrai Hisuian Samurott and Darkrai help pressure these Ghost- and Psychic-types for Zamazenta to sweep effectively. Zamazenta is greatly chipped by hazards, which can cut into its longevity even with Leftovers over longer games. Thus, Great Tusk and Iron Treads are greatly appreciated, who also notably can threaten Pecharunt and Gholdengo. Iron Treads can notably handle strong special attackers like Zapdos and Raging Bolt much better, but Great Tusk's bulk helps Zamazenta preserve Dauntless Shield for greater threats such as against Kingambit and Dragonite. Strong special attackers like Tornadus-T and Raging Bolt pair well to get rid of physical walls like Moltres and Galarian Weezing, while Zamazenta threatens special tanks like Ting-Lu and Garganacl, and overwhelms Galarian Slowking and Primarina. On Hyper Offense, leads such as Glimmora, Deoxys-S, and Hisuian Samurott are able to set hazards for Zamazenta to overwhelm physical tanks or resists such as Defensive Great Tusk and Primarina after an Iron Defense. On bulky offense, pivots Just bit of an odd thing to note since while they are pivots, they wont be constantly bringing Zamazenta into the field. I would just remove "pivot" such as Galarian Slowking and bulky tanks like Ting-Lu are able to keep Zamazenta safe from strong special attackers like Deoxys-S and Iron Moth. Galarian Slowking can use Future Sight to overwhelm Pecharunt, Galarian Weezing, and Clefable, with Zamazenta threatening Dark-types like Kingambit. Expand on this to mention how Galarian Slowking can check Enamorus, Hatterene, and Iron Valiant(?) Ting-Lu can be a solid blanket check into Zapdos while setting its own hazards and wearing down Ghost-types with Ruination, while Zamazenta can threaten Kyurem and Weavile.
 
Zamazenta @ Leftovers / Chesto Berry
Ability: Dauntless Shield
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire / Dark / Steel
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar / Rest / Substitute / Heavy Slam

Zamazenta presents itself as both a defensive backbone as well as a offensive sweeper with the combination of Iron Defense and Body Press, utilizing its massive bulk and speed to threaten physical attackers Kingambit, Ogerpon-W, and Great Tusk. Crunch is required in order to deal damage to Ghost-types like Dragapult, Gholdengo (i would mention dengo first cause at least dengo can recover any chip given), and Ceruledge, while also hitting Galarian Slowking. Its final moveslot can be customized to enhance Zamazenta sweeping capabilities. Roar provides immense utility through its phazing abilities.(you can honestly merge this point with the next to condense the structure and still get the point across) It not only lets it phaze out other phazers like Ting-Lu and other Roar Zamazenta, but it also phazes out other Iron Defense users like Corviknight and the aformentioned Zamazenta. Roar also lets Zamazenta become a emergency check against potent sweepers like Ogerpon-W and Kingambit, with the added bonus of getting of Booster Energy on Iron Valiant and Bulk Up Great Tusk. It particularly works on hazard stacking teams, letting it wear down checks like Enamorus. Rest alongside Chesto Berry lets Zamazenta gain back its health instantly, while removing any status inflicted beforehand, letting Zamazenta play much more aggresively against opponents that rely on slowly wearing it down such as Alomomola's Scald, Galarian Slowking's Toxic, and Great Tusk's Headlong Rush ( i do prefer the original version of the lastment that kept it condense, but if you like still mentioning i will at least keep it brief). Substitute is used to avoid status like Thunder Wave Galarian Slowking and Cinderace's Will-O-Wisp, with the added bonus of blocking Garganacl's Salt Cure and sponging Future Sight from Galarian Slowking, making Zamazenta even harder to deal damage to. Heavy Slam is used to deal damage to Fairy-types like Clefable, Hatterene, and Galarian Weezing, which would otherwise be extremely difficult for Zamazenta to get past. Other options like Stone Edge can be used to deal heavy damage to Moltes, Zapdos, and Tornadus-T. Leftovers are used to let Zamazenta have solid passive recovery, making it hard to wear down quickly. This EV spread allows Zamazenta to outspeed adamant Dragonite after a Dragon Dance, while putting the rest into its HP and Defense. Alternatively, a spread of 4 Atk/252 Def/252 Speed with a jolly nature can be used alongside Roar to at worst speed tie with opposing Zamazenta, letting it have a faster Roar in Zamazenta mirrors. 124 Atk EVs can also be used to 2HKO Offensive Gholdengo. Tera Fire is used to be immune to burns from Dragapult and Moltres, but also gain resistances to Clefable's and Iron Valiant's Moonblast, as well as Gholdengo's Make It Rain and Kyurem's Ice Beam. Tera Dark is used to power up Crunch to be able to 2HKO Galarian Slowking and 2HKO Offensive Gholdengo, while also gaining an immunity to Deoxys-S' Psycho Boost and Galarian Slowking's Future Sight. Tera Steel is used alongside Heavy Slam to OHKO Enamorus and flips its weaknesses like Fairy-, Flying-, and Psychic- into resistances. Tera Electric can be used to fully take advantage of Zapdos, becoming immune to Thunder Wave, while still resisting Gholdengo's Make It Rain and Tornadus-T's Bleakwind Storm.

Zamazenta works primarily on Bulky Offense to Hyper Offense, as these teams appreciate both its defensive utility as well as its sweeping capabilities. Physical attackers like Dragonite, Ogerpon-W, and Kingambit are used to overwhelm Pecharunt and Galarian Weezing in Ogerpon-W's and Dragonite's case, and Landorus-T in the case of Kingambit. These teammates also notably provide their own defensive utility, with Dragonite checking Iron Moth and Ceruledge, Ogerpon-W being able to switch into Alomomola and Dondozo, and especially Kingambit with Sucker Punch (the point gets across even without this mentioned) and its Ghost-type resist against Pecharunt and Gholdengo. Other Dark-types like Hisuian Samurott, and Darkrai help pressure Ghost- and Psychic-types for Zamazenta to sweep effectively. Zamazenta is greatly chipped by hazards, which can cut into its longevity even with Leftovers over longer games. Thus, Great Tusk and Iron Treads are greatly appreciated, who also notably can threaten Pecharunt and Gholdengo. Iron Treads can notably handle strong special attackers like Zapdos and Raging Bolt much better, but Great Tusk's bulk helps Zamazenta preserve Dauntless Shield for greater threats such as against Kingambit and Dragonite. Strong special attackers like Tornadus-T and Raging Bolt pair well to get rid of physical walls like Moltres, Clefable, and Dondozo, while Zamazenta threatens special tanks like Ting-Lu and Garganacl, with both overwhelming Galarian Slowking and Primarina. On Hyper Offense, leads such as Glimmora, Deoxys-S, and Hisuian Samurott are able to set hazards for Zamazenta to overwhelm physical tanks or resists such as Defensive Great Tusk and Primarina after an Iron Defense. On bulky offense, specially defensive tanks like Galarian Slowking and Ting-Lu are able to keep Zamazenta safe from strong special attackers like Deoxys-S and Iron Moth. Galarian Slowking can switch into and threaten with Sludge Bomb against Fairy-types like Enamorus, Hatterene and Clefable, while dealing heavy damage with Future Sight against Poison-types like Galarian Weezing and Pecharunt; Zamazenta in return threatens out Dark-types like Kingambit and Hisuian Samurott. (this needs a bit of rewording, and can simplify it like gking can come in and handle fairy-types. fout poison types even tho they will be force to switch most of the time) Ting-Lu can be a solid blanket check into Zapdos while setting its own hazards, wearing down Ghost-types with Ruination, and removing the need for phasing on Zamazenta with Whirlwind, while Zamazenta can threaten Kyurem, Weavile, and Ogerpon-W.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

lmk when implemented or reach out if any questions, my biggest critique is a lot of points are good but also tend to drag on a lot due to just overloading info when some examples is enough to get across, despite the mentions still being good.
 
Back
Top