Done (Choice Scarf Annihilape) monkey kong bananza [GP 1/1]

[SET]

Choice Scarf (Annihilape) @ Choice Scarf
Ability: Defiant
Level: 50
Tera Type: Dark / Grass
EVs: 220 HP / 36 Atk / 252 Spe
Jolly Nature
- Final Gambit
- Shadow Claw / Rage Fist
- Close Combat
- Coaching / U-turn


[SET COMMENTS]

Set Details
========
- Annihilape is primarily used in Regulation I to use Final Gambit to trade with an opposing Restricted Pokemon, including tanky metagame staples such as Zamazenta-C, Calyrex-I, and Terapagos, and threaten Calyrex-S and Lunala with an OHKO or heavy damage with its Ghost-type coverage attacks.
- Shadow Claw immediately pressures an OHKO onto Calyrex-S, whereas Rage Fist will be stronger after Annihilape is hit once; 100-Base Power Rage Fist can KO a Lunala that doesn't have Shadow Shield active. Close Combat is less committal than Final Gambit and can punish Incineroar's Intimidate by dealing huge damage to it after Defiant is activated. Coaching can bolster the offense of teammates such as Calyrex-I and Zamazenta-C while also making them harder to remove; thanks to its boosts, Zamazenta-C with Dauntless Shield active can OHKO Terapagos-S with Body Press the vast majority of the time, while offensive Calyrex-I can OHKO Calyrex-S with Glacial Lance. It also has the added benefit of letting Annihilape avoid Sucker Punch from Chien-Pao. U-turn can let Annihilape bait out Terastallization such as Tera Dark from Calyrex-S and retreat to safety, preserving its health for late in the game.
- Choice Scarf allows Annihilape to outspeed the majority of the metagame, including Calyrex-S and Miraidon, possibly OHKOing them before they move. It also enables Annihilape to quickly grant Coaching's Attack boost to teammates such as Zamazenta-C and the Urshifu formes before they move.
- 220 HP EVs are used to guarantee an OHKO on maximum HP Calyrex-I with a full-health Final Gambit. The extra EVs are placed into Attack to improve the chances to OHKO physically defensive Incineroar with +1 Close Combat and Lunala without Shadow Shield active with Shadow Claw. The Speed investment guarantees that Annihilape outspeeds Calyrex-S, Modest Choice Scarf Chi-Yu, and Adamant Choice Scarf Urshifu-R.
- Tera Dark is helpful against STAB attacks from both Calyrex-S and Lunala, letting Annihilape tank their Ghost-type attacks to boost Rage Fist and threaten to return with an OHKO, while also resisting Sucker Punch from Chien-Pao and granting an immunity to Thunder Wave from Prankster Grimmsnarl. Tera Grass grants an immunity to Spore and ignores Rage Powder, preventing Amoonguss from saving its teammate. It also resists common priority moves such as Grassy Glide from Rillaboom and Thunderclap from Raging Bolt, thus allowing Annihilape to bait attacks into it to boost Rage Fist or keep Final Gambit's damage output higher.

Teambuilding
=========
- Faster threats such as Choice Scarf Miraidon, Speed Booster Energy Flutter Mane, and Speed Booster Energy Roaring Moon can outspeed and OHKO Annihilape before it accomplishes anything or remove enough of its health such that Final Gambit is no longer threatening. The aforementioned priority attacks from Rillaboom and Raging Bolt are likely to cut down Final Gambit's power if Annihilape is not in a position to Terastallize.
- Follow Me and Rage Powder from the Ogerpon formes and Amoonguss generally will prevent Annihilape from targeting the Restricted Pokemon it would ideally want to trade with. Follow Me from Tera Ghost Smeargle can make Annihilape waste its turns after locking into Final Gambit or Close Combat, forcing it to switch out and lose momentum.
- Final Gambit does not OHKO Farigiraf or Amoonguss; thus, Annihilape cannot stop them from getting off a Trick Room or Spore on its own.
- Calyrex-I appreciates Annihilape's Coaching boosts and ability to pressure opposing Calyrex-I and Calyrex-S with an OHKO. In turn, Calyrex-I threatens Rillaboom, Raging Bolt, Roaring Moon, and Amoonguss. Additionally, Calyrex-I provides a Trick Room mode for the team, so Annihilape can round out a faster mode.
- Miraidon can remove Rillaboom's Grassy Terrain, preventing it from hitting Annihilape with priority-boosted Grassy Glide, while Annihilape can OHKO Rillaboom with Final Gambit to keep Electric Terrain on the field for the game. Annihilape can also OHKO opposing Miraidon, which prevents Miraidon from fainting to their Draco Meteor and allows it to continue using Electric-type attacks. Miraidon can OHKO Farigiraf and dissuade the opponent from bringing Amoonguss due to Electric Terrain hampering Spore.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/prossettivgc.528197/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/pengu.650323/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
IMG_6738.jpeg
I reckon I’m ready for a proper QC check perchance
 
Good work, mark as 1/2 after implementing!

rau_qc.gif

[SET]

Choice Scarf (Annihilape) @ Choice Scarf
Ability: Defiant
Level: 50
Tera Type: Grass / Dark Tera Dark had a good amount of usage in day 2 of NAIC and the live tour, more than Tera Grass when combined in fact so probably flip them in the set order
EVs: 220 HP / 36 Atk / 252 Spe
Jolly Nature
- Final Gambit
- Shadow Claw / Rage Fist
- Close Combat
- Coaching / U-turn


[SET COMMENTS]

Set Details
========
- Annihilape is primarily used in Reg I to use Final Gambit to trade with an opposing Restricted Pokemon. It threatens tanky metagame staples such as Zamazenta-C, Calyrex-I, and Terapagos-T with an OHKO with Final Gambit, and threatens Calyrex-S and Lunala with an OHKO or heavy damage with its Ghost-type coverage attacks. It can also directly support its teammates with Coaching.
- Shadow Claw immediately pressures an OHKO onto Calyrex-S, whereas Rage Fist will be stronger after Annihilape is hit once. It is worth noting any KOes Annihilape can achieve with a boosted Rage Fist that Shadow Claw doesn't Close Combat is less committal than Final Gambit, and can punish Incineroar’s Intimidate. It isn't clear how this is the case, you need to mention Defiant working in tandem with Close Combat Coaching can bolster the offense of teammates such as Calyrex-I and Zamazenta-C while also making them harder to remove, Note any KOes or attacks they can achieve/survive with the Coaching boost with the added benefit of avoiding Sucker Punch from Chien-Pao. U-turn can be used to bait out Terastallization such as Tera Dark from Calyrex-S and retreat to safety.
- Choice Scarf allows Annihilape to outspeed the majority of the metagame, Provide an example of what Annihilape can outspeed and why it is useful and also use Coaching for its teammates to grant the Attack boost before they move. Same for here
- Ho-Oh hits a maximum HP stat of 213, so 220 HP EVs are used to match that stat, guaranteeing an OHKO onto Ho-Oh with a full health Final Gambit. Ho-Oh isn't very common in the metagame now, use a different example The extra EVs are placed into Attack to improve damage rolls such as +1 Close Combat into physically defensive Incineroar, and Shadow Claw into Lunala without Shadow Shield. This sentence is a bit confusing, do you mean the EVs give Annihilape a better chance to OHKO them? If so just mention that they do that otherwise it is fine to say the remaining EVs were put into Attack. You should also briefly mention the 252 EVs in Speed letting it outspeed whatever with Choice Scarf
- Tera Grass grants an immunity to Spore and ignores Rage Powder, preventing Amoonguss from saving its teammate. It also resists common priority moves such as Grassy Glide from Rillaboom and Thunderclap from Raging Bolt, and thus can be used to bait attacks into Annihilape to boost Rage Fist, or keep Final Gambit’s damage output higher. Add Tera Dark

Teambuilding
=========
- Faster threats such as Choice Scarf Miraidon, Protosynthesis Speed Booster Energy Flutter Mane, and Protosynthesis Speed Booster Energy Roaring Moon can outspeed and OHKO Annihilape before it accomplishes anything, or remove enough of its health such that Final Gambit is no longer threatening. The aforementioned priority attacks from Rillaboom and Raging Bolt are likely to cut down Final Gambit’s power if Annihilape is not in a position to Terastallize.
- Follow Me in general will prevent Annihilape from trading with the Restricted Pokemon it would ideally want to trade with. I would make this more about redirection in general, yeah Annihilape can Terastallize to ignore Rage Powder but generally you would prefer to save Tera for a different pokemon Follow Me from Tera Ghost Smeargle can make Annihilape waste its turns after locking into Final Gambit or Close Combat, forcing it to switch out and lose momentum.
- Final Gambit does not OHKO Farigiraf or Amoonguss, thus Annihilape cannot stop them from getting off a Trick Room or Spore on its own.
- Calyrex-I appreciates Coaching boosts and OHKO pressure into opposing Calyrex-I and Calyrex-S. In turn, Calyrex-I threatens Rillaboom, Raging Bolt, Roaring Moon, and Amoonguss. Additionally, Calyrex-I provides a Trick Room mode for a team, so Annihilape can round out a faster mode.
- Miraidon can remove Rillaboom’s Grassy Terrain preventing it from hitting Annihilape with priority Grassy Glide, while Annihilape can OHKO Rillaboom with Final Gambit to keep Electric Terrain on the field for the game. Annihilape can also OHKO opposing Miraidon which prevents Miraidon from fainting to Draco Meteor, and allows it to continue using Electric-type attacks. Miraidon can OHKO Farigiraf and dissuade the opponent from bringing Amoonguss due to Electric Terrain hampering Spore.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/prossettivgc.528197/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Implemented QC 1/2

[SET]

Choice Scarf (Annihilape) @ Choice Scarf
Ability: Defiant
Level: 50
Tera Type: Dark / Grass
EVs: 220 HP / 36 Atk / 252 Spe
Jolly Nature
- Final Gambit
- Shadow Claw / Rage Fist
- Close Combat
- Coaching / U-turn


[SET COMMENTS]

Set Details
========
- Annihilape is primarily used in Reg I to use Final Gambit to trade with an opposing Restricted Pokemon. It threatens tanky metagame staples such as Zamazenta-C, Calyrex-I, and Terapagos with an OHKO with Final Gambit, and threatens Calyrex-S and Lunala with an OHKO or heavy damage with its Ghost-type coverage attacks. It can also directly support its teammates with Coaching.
- Shadow Claw immediately pressures an OHKO onto Calyrex-S, whereas Rage Fist will be stronger after Annihilape is hit once. Rage Fist with one boost can KO a Lunala that is not at full health. Close Combat is less committal than Final Gambit, and can punish Incineroar’s Intimidate by dealing huge damage to it after Defiant is activated. Coaching can bolster the offense of teammates such as Calyrex-I and Zamazenta-C while also making them harder to remove. Zamazenta-C at +2 Defense can OHKO a Terastallized Terapagos with Body Press the vast majority of the time. Offensive Calyrex-I can OHKO Calyrex-S at +1 with Glacial Lance, and can survive 2 Flare Blitz from Incineroar at +1 Defense. It also has the added benefit of avoiding Sucker Punch from Chien-Pao. U-turn can be used to bait out Terastallization such as Tera Dark from Calyrex-S and retreat to safety.
- Choice Scarf allows Annihilape to outspeed the majority of the metagame, including Calyrex-S, possibly dealing with it before it damages Annihilape's teammates. It can also quickly use Coaching for its teammates to grant the Attack boost before they move, such as Zamazenta-C and the Urshifu formes.
- Calyrex-I hits a maximum HP stat of 207, and 220 HP EVs are used to reach 217 HP, guaranteeing an OHKO onto Calyrex-I with a full health Final Gambit. The extra EVs are placed into Attack to improve the chance to OHKO with +1 Close Combat into physically defensive Incineroar, and Shadow Claw into Lunala without Shadow Shield. 252 EVs in Speed guarantee that Annihilape outspeeds Calyrex-S, Modest Choice Scarf Chi-Yu, and Zamazenta-C with Choice Scarf.
- Tera Dark is helpful into both STAB attacks from Calyrex-S and Lunala, and resisting their attacks can be used to boost Rage Fist and threaten to return with an OHKO. Tera Grass grants an immunity to Spore and ignores Rage Powder, preventing Amoonguss from saving its teammate. It also resists common priority moves such as Grassy Glide from Rillaboom and Thunderclap from Raging Bolt, and thus can be used to bait attacks into Annihilape to boost Rage Fist, or keep Final Gambit’s damage output higher.

Teambuilding
=========
- Faster threats such as Choice Scarf Miraidon, Speed Booster Energy Flutter Mane, and Speed Booster Energy Roaring Moon can outspeed and OHKO Annihilape before it accomplishes anything, or remove enough of its health such that Final Gambit is no longer threatening. The aforementioned priority attacks from Rillaboom and Raging Bolt are likely to cut down Final Gambit’s power if Annihilape is not in a position to Terastallize.
- Follow Me and Rage Powder in general will prevent Annihilape from trading with the Restricted Pokemon it would ideally want to trade with. Follow Me from Tera Ghost Smeargle can make Annihilape waste its turns after locking into Final Gambit or Close Combat, forcing it to switch out and lose momentum.
- Final Gambit does not OHKO Farigiraf or Amoonguss, thus Annihilape cannot stop them from getting off a Trick Room or Spore on its own.
- Calyrex-I appreciates Coaching boosts and OHKO pressure into opposing Calyrex-I and Calyrex-S. In turn, Calyrex-I threatens Rillaboom, Raging Bolt, Roaring Moon, and Amoonguss. Additionally, Calyrex-I provides a Trick Room mode for a team, so Annihilape can round out a faster mode.
- Miraidon can remove Rillaboom’s Grassy Terrain preventing it from hitting Annihilape with priority Grassy Glide, while Annihilape can OHKO Rillaboom with Final Gambit to keep Electric Terrain on the field for the game. Annihilape can also OHKO opposing Miraidon which prevents Miraidon from fainting to Draco Meteor, and allows it to continue using Electric-type attacks. Miraidon can OHKO Farigiraf and dissuade the opponent from bringing Amoonguss due to Electric Terrain hampering Spore.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/prossettivgc.528197/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
mark as 2/2 and send to GP when implemented, really nice work!
add remove comment highlight
[SET]

Choice Scarf (Annihilape) @ Choice Scarf
Ability: Defiant
Level: 50
Tera Type: Dark / Grass
EVs: 220 HP / 36 Atk / 252 Spe
Jolly Nature
- Final Gambit
- Shadow Claw / Rage Fist
- Close Combat
- Coaching / U-turn


[SET COMMENTS]

Set Details
========
- Annihilape is primarily used in Regulation I to use Final Gambit to trade with an opposing Restricted Pokemon. It threatens tanky metagame staples such as Zamazenta-C, Calyrex-I, and Terapagos with an OHKO with Final Gambit, and threatens Calyrex-S and Lunala with an OHKO or heavy damage with its Ghost-type coverage attacks (pretty sure you can merge these sentences). It can also directly support its teammates with Coaching. (you can probably remove this last bit)
- Shadow Claw immediately pressures an OHKO onto Calyrex-S, whereas Rage Fist will be stronger after Annihilape is hit once. Rage Fist with one boost can KO a Lunala that is not at full health doesn't have Shadow Shield active (I assume this is what you meant? If not ignore this). Close Combat is less committal than Final Gambit, and can punish Incineroar’s Intimidate by dealing huge damage to it after Defiant is activated. Coaching can bolster the offense of teammates such as Calyrex-I and Zamazenta-C while also making them harder to remove. Zamazenta-C at +2 Defense can OHKO a Terastallized Terapagos with Body Press the vast majority of the time. Offensive Calyrex-I can OHKO Calyrex-S at +1 with Glacial Lance, and can survive 2 Flare Blitz from Incineroar at +1 Defense. It also has the added benefit of avoiding Sucker Punch from Chien-Pao. U-turn can be used to bait out Terastallization such as Tera Dark from Calyrex-S and retreat to safety (I would also write that it preserves Annihilape for the late game. The calcs also feel rather excessive, please limit to one each; remove one of the CIR ones, probably the one about Blitz Incineroar).
- Choice Scarf allows Annihilape to outspeed the majority of the metagame, including Calyrex-S and Miraidon, possibly dealing with OHKOing them before they deal heavy damage to Annihilape's teammates move (cuts down a lot). It can also quickly use Coaching for its teammates to grant the Attack boost before they move, such as Zamazenta-C and the Urshifu formes.
- Calyrex-I hits a maximum HP stat of 207, and 220 HP EVs are used to reach 217 HP, guaranteeing an OHKO onto Calyrex-I with a full health Final Gambit. The extra EVs are placed into Attack to improve the chance to OHKO with +1 Close Combat into physically defensive Incineroar, and Shadow Claw into Lunala without Shadow Shield active. 252 EVs in Speed guarantee The Speed investment guarantees that Annihilape outspeeds Calyrex-S, Modest Choice Scarf Chi-Yu, and Zamazenta-C with Choice Scarf. (idt think zama is the best mention, mention scarf shifu instead)
- Tera Dark is helpful into both STAB attacks from Calyrex-S and Lunala, and resisting their attacks can be used to boost Rage Fist and threaten to return with an OHKO. (Also mention you now resist sucker punch) Tera Grass grants an immunity to Spore and ignores Rage Powder, preventing Amoonguss from saving its teammate. It also resists common priority moves such as Grassy Glide from Rillaboom and Thunderclap from Raging Bolt, and thus can be used to bait attacks into Annihilape to boost Rage Fist, or keep Final Gambit’s damage output higher.

Teambuilding
=========
- Faster threats such as Choice Scarf Miraidon, Speed Booster Energy Flutter Mane, and Speed Booster Energy Roaring Moon can outspeed and OHKO Annihilape before it accomplishes anything, or remove enough of its health such that Final Gambit is no longer threatening. The aforementioned priority attacks from Rillaboom and Raging Bolt are likely to cut down Final Gambit’s power if Annihilape is not in a position to Terastallize.
- Follow Me and Rage Powder (examples?) in general will prevent Annihilape from trading with the Restricted Pokemon it would ideally want to trade with. Follow Me from Tera Ghost Smeargle can make Annihilape waste its turns after locking into Final Gambit or Close Combat, forcing it to switch out and lose momentum.
- Final Gambit does not OHKO Farigiraf or Amoonguss, thus Annihilape cannot stop them from getting off a Trick Room or Spore on its own.
- Calyrex-I appreciates Coaching boosts and OHKO pressure into opposing Calyrex-I and Calyrex-S. In turn, Calyrex-I threatens Rillaboom, Raging Bolt, Roaring Moon, and Amoonguss. Additionally, Calyrex-I provides a Trick Room mode for a team, so Annihilape can round out a faster mode.
- Miraidon can remove Rillaboom’s Grassy Terrain preventing it from hitting Annihilape with priority Grassy Glide, while Annihilape can OHKO Rillaboom with Final Gambit to keep Electric Terrain on the field for the game. Annihilape can also OHKO opposing Miraidon which prevents Miraidon from fainting to opposing Draco Meteor, and allows it to continue using Electric-type attacks. Miraidon can OHKO Farigiraf and dissuade the opponent from bringing Amoonguss due to Electric Terrain hampering Spore.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/prossettivgc.528197/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
GP Team done

add remove highlighted comment

[SET]

Choice Scarf (Annihilape) @ Choice Scarf
Ability: Defiant
Level: 50
Tera Type: Dark / Grass
EVs: 220 HP / 36 Atk / 252 Spe
Jolly Nature
- Final Gambit
- Shadow Claw / Rage Fist
- Close Combat
- Coaching / U-turn


[SET COMMENTS]

Set Details
========
- Annihilape is primarily used in Regulation I to use Final Gambit to trade with an opposing Restricted Pokemon, (AC) including tanky metagame staples such as Zamazenta-C, Calyrex-I, and Terapagos, and threaten Calyrex-S and Lunala with an OHKO or heavy damage with its Ghost-type coverage attacks.
- Shadow Claw immediately pressures an OHKO onto Calyrex-S, whereas Rage Fist will be stronger after Annihilape is hit once; (RP, ASC) (Combined the two sentences together b/c the Rage Fist calc is directly associated with the previous sentence.) 100-Base Power Rage Fist with one boost (I'm assuming this is what you meant?) can KO a Lunala that doesn't have Shadow Shield active. Close Combat is less committal than Final Gambit (RC) and can punish Incineroar’s Incineroar's (curly → ASCII apostrophe) Intimidate by dealing huge damage to it after Defiant is activated. Coaching can bolster the offense of teammates such as Calyrex-I and Zamazenta-C while also making them harder to remove; (RP, ASC) (I'm assuming the KO calcs for Zama-C and Caly-I are meant to showcase the potency of Coaching, so I combined them together to add context.) thanks to its boosts, (AC) Zamazenta-C at +2 Defense with Dauntless Shield active can OHKO a Terastallized Terapagos (I suggest replacing the highlighted part with "Terapagos-S" for clarity, since Terapagos and Terapagos-S are distinct formes with different base HP values, and the latter is basically "Terastallized Terapagos".) with Body Press the vast majority of the time (RP) Offensive, (AC) while offensive Calyrex-I can OHKO Calyrex-S at +1 with Glacial Lance. It also has the added benefit of avoiding letting Annihilape avoid Sucker Punch from Chien-Pao. U-turn can be used to let Annihilape bait out Terastallization such as Tera Dark from Calyrex-S and retreat to safety, preserving Annihilape's its health for late in the late game.
- Choice Scarf allows Annihilape to outspeed the majority of the metagame, including Calyrex-S and Miraidon, possibly OHKOing them before they move. It can also quickly use Coaching for its teammates to enables Annihilape to quickly grant the Coaching's Attack boost before they move (RC) to teammates such as Zamazenta-C and the Urshifu formes before they move.
- Calyrex-I hits a maximum HP stat of 207, and 220 HP EVs are used to reach 217 HP, guaranteeing an OHKO onto guarantee an OHKO on maximum HP Calyrex-I with a full health full-health Final Gambit. (removed filler) The extra EVs are placed into Attack to improve the chance chances to OHKO physically defensive Incineroar with +1 Close Combat into physically defensive Incineroar (RC) and Shadow Claw into Lunala without Shadow Shield active with Shadow Claw. The Speed investment guarantees that Annihilape outspeeds Calyrex-S, Modest Choice Scarf Chi-Yu, and Adamant Choice Scarf Urshifu-R.
- Tera Dark is helpful into both against STAB attacks from both Calyrex-S and Lunala, and resisting letting Annihilape tank their Ghost-type attacks can be used to boost Rage Fist and threaten to return with an OHKO, while also resisting Sucker Punch from Chien-Pao and granting an immunity to Thunder Wave from Prankster Grimmsnarl. Tera Grass grants an immunity to Spore and ignores Rage Powder, preventing Amoonguss from saving its teammate. It also resists common priority moves such as Grassy Glide from Rillaboom and Thunderclap from Raging Bolt, and thus can be used allowing Annihilape to bait attacks into Annihilape it to boost Rage Fist (RC) or keep Final Gambit’s Gambit's damage output higher.

Teambuilding
=========
- Faster threats such as Choice Scarf Miraidon, Speed Booster Energy Flutter Mane, and Speed Booster Energy Roaring Moon can outspeed and OHKO Annihilape before it accomplishes anything (RC) or remove enough of its health such that Final Gambit is no longer threatening. The aforementioned priority attacks from Rillaboom and Raging Bolt are likely to cut down Final Gambit’s Gambit's power if Annihilape is not in a position to Terastallize.
- Follow Me and Rage Powder from the Ogerpon formes and Amoonguss in general generally will prevent Annihilape from trading with targeting the (avoids repetition of "trade") Restricted Pokemon it would ideally want to trade with. Follow Me from Tera Ghost Smeargle can make Annihilape waste its turns after locking into Final Gambit or Close Combat, forcing it to switch out and lose momentum.
- Final Gambit does not OHKO Farigiraf or Amoonguss; (RC, ASC) thus, (AC) Annihilape cannot stop them from getting off a Trick Room or Spore on its own.
- Calyrex-I appreciates Annihilape's Coaching boosts and OHKO ability to pressure into opposing Calyrex-I and Calyrex-S with an OHKO. In turn, Calyrex-I threatens Rillaboom, Raging Bolt, Roaring Moon, and Amoonguss. Additionally, Calyrex-I provides a Trick Room mode for a the team, so Annihilape can round out a faster mode.
- Miraidon can remove Rillaboom’s Rillaboom's Grassy Terrain, (AC) preventing it from hitting Annihilape with priority priority-boosted Grassy Glide, while Annihilape can OHKO Rillaboom with Final Gambit to keep Electric Terrain on the field for the game. Annihilape can also OHKO opposing Miraidon, (AC) which prevents Miraidon from fainting to opposing their Draco Meteor (RC) and allows it to continue using Electric-type attacks. Miraidon can OHKO Farigiraf and dissuade the opponent from bringing Amoonguss due to Electric Terrain hampering Spore.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/prossettivgc.528197/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/pengu.650323/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

GP Check 1/1

a-blue-banana2-gif.645977
 
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