
[SET]
Swords Dance (Excadrill) @ Steelium Z / Normalium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide / Rapid Spin / Giga Impact
[SET COMMENTS]
Excadrill is a niche but potentially dangerous wallbreaker and sweeper thanks to its Sand Rush ability and high power. However, Excadrill's coverage issues and general frailty make it very high maintenance and hard to get the most out of in practice. Swords Dance allows Excadrill to more easily break through bulky targets like Ferrothorn, Zapdos, and Gliscor. Rock Slide is the preferred last move to hit Moltres, Volcarona, and Zapdos while also dissuading Mega Charizard Y from coming in to change the weather. Rapid Spin allows Excadrill to remove hazards for its team, although Excadrill is a below-average hazard control option thanks to its lack of longevity and mediocre matchup versus common hazard setters like Landorus-T, Ting-Lu, and Garchomp. Steelium Z is the preferred item, as Corkscrew Crash gives Excadrill the ability to smash through bulky Ground-types like Landorus-T, Gliscor, and Great Tusk while retaining a good option to hit Flying-types with Rock Slide. However, Giga Impact alongside Normalium Z allows Excadrill to break through bulky neutral targets such as Zapdos, Slowbro, and Ogerpon-W. A Jolly Nature allows Exadrill to outrun threats like Great Tusk, Gholdengo, and Terapagos unboosted.
Excadrill only fits on sand teams. It needs Sand Rush activated to truly present a threat, as Excadrill is otherwise far too easy for teams to pivot around and revenge kill thanks to its pedestrian Speed tier and prediction-reliant STAB moves. Mega Tyranitar is a standout partner, as it is the most consistent sand setter. It also supports Excadrill's sweeping efforts by setting Stealth Rock, threatening common Flying-types with its STAB moves, and using Knock Off against the opponent's defensive core. Hippowdon is an alternative Sand Stream user that brings superior bulk, longevity, and defensive typing to the table, which lets it stick around to set up sand in a longer game. However, its lack of an offensive presence makes it a more awkward fit. Pivots that can get Excadrill in are fantastic teammates, as it needs to come in safely on passive opponents if it's looking to set up effectively. These teammates can include Alomomola, Slowbro, and Tornadus-T. These three also help out Excadrill by checking Fighting-types, such as Zamazenta, Great Tusk, and Urshifu-R, that can take an unboosted hit and threaten it in return. Excadrill assists these Pokemon by defensively helping out versus Electric-types such as Raging Bolt and Tapu Koko, as Excadrill can switch into them a couple times. Various bulky Flying- and Water-types, such as Zapdos, Slowbro, and Alomomola, are generally Excadrill's biggest obstacle to sweeping many teams, so an Electric-type teammate of its own, such as Zapdos, Raging Bolt, or Tapu Koko, makes for an excellent partner. The aforementioned three are also capable of running pivot moves to get Excadrill in safely.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
Quality checked by:
https://www.smogon.com/forums/members/solaros-lunaris.471780/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
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