OU SD Garchomp

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:SV/Garchomp:
Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Ghost
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang / Dragon Tail

[SET COMMENTS]
Garchomp's ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be a solid sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame and giving Garchomp a chance to OHKO foes like Roaring Moon, Iron Moth, and Kyurem even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a Speed boost from Scale Shot, Garchomp can outspeed many of the tier's fast staples like Zamazenta, Dragapult, Darkrai, Weavile, and Meowscarada, as well as Landorus-T and Gholdengo that use Choice Scarf. Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Alternatively, Dragon Tail may be used to force out foes stacking Defense boosts like Zamazenta, Corviknight, and Garganacl. Terastallizing into a Fire-type can flip Garchomp's matchup against Fairy- and Ice-types like Iron Valiant, Enamorus, and Kyurem, as well as blocking Will-O-Wisp from the likes of Dragapult, Cinderace, and Darkrai. It also boosts the damage of Fire Fang, with +2 Tera Fire Fire Fang being a guaranteed 2HKO against Leftovers Corviknight and having a chance to OHKO physically defensive Gholdengo. Tera Ghost can be utilized instead to grant Garchomp better matchups into attackers using Fighting-type moves like Zamazenta and Corviknight.

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles and enable its sweep. Some of the metagame's fastest threats, such as Booster Energy Iron Valiant and Choice Scarf users like Enamorus and Darkrai, outspeed boosted Garchomp and OHKO it. Garchomp immensely appreciates entry hazard support from teammates like Great Tusk and Glimmora that can help it more reliably handle bulky foes, with Stealth Rock and one layer of Spikes allowing it to 2HKO +1 Defense Zamazenta with either STAB move and OHKO physically defensive variants of Primarina and Hatterene with Earthquake after using Swords Dance. Great Tusk has the additional benefit of matching up well against Gliscor and Dragonite, while Glimmora can threaten Clefable, Zapdos, and Moltres. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters in Iron Valiant and Enamorus and ensuring that entry hazards from other teammates remain up. In return, Garchomp has favorable matchups into Gholdengo's checks like Kingambit and Blissey. Teams can also benefit from pairing Iron Valiant and Garchomp, with Garchomp handling common Iron Valiant checks like Gholdengo, Clodsire, and Iron Moth while Iron Valiant can eliminate strong Dragon-types that threaten Garchomp like Kyurem, Dragapult, and Roaring Moon. Kingambit can similarly check these Dragon-types while also matching up well against Hatterene, Alomomola, and Clefable, and Garchomp's offensive pressure can facilitate Kingambit's late-game sweep. Ogerpon-W is another useful companion, helping muscle through obstacles like Clefable and Moltres and checking Dondozo.

[SET CREDITS]
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Quality checked by:
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Last edited:
Is there any chance you can get this into QC by this weekend? If you have any questions/need help, feel free to reach out in #analysis-discussion in the OU discord.
 
Hey, can this be QC ready by tomorrow? Great work so far, looking forward to seeing this written!
 
Good start, but would like a recheck before stamping as QC 1/2. If you have any questions, reach out in the OU discord in #analysis-discussion, or dm me here or in Discord, username FayaWizard.
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:SV/Garchomp:

[SET]
Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Steel / Ghost
Jolly Nature
- Earthquake
- Scale Shot
- Swords Dance
- Fire Fang / Stone Edge Dragon Tail

[SET COMMENTS]
Garchomp’s ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be an incredible late-game solid not really late game, just a sweeper, and not incredible, just good sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame for unresisted damage and allowing Garchomp a chance to OHKO foes like Ninetales, Iron Moth, and Roaring Moon Roaring Moon, Iron Moth, and Kyurem, reordered to be more metagame relevant even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a speed boost from Scale Shot Garchomp can outspeed many of the tier’s fast staples like Zamazenta-H, Booster Energy Iron Crown, Choice Specs Dragapult, and Choice Scarf Landorus-Therian. crown kinda gets destroyed anywyas + don't mention the items unless they introduce new breakpoints Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Insert sentence about Dragon Tail here Alternatively, Stone Edge guarantees an OHKO against Enamorus and has a chance to OHKO physically defensive Moltres. Tera Steel allows Garchomp to resist Fairy-, Ice-, and Dragon-type attacks that would otherwise hit it super effectively, while Tera Fire also grants resistance to Fairy- and Ice-type attacks in addition to increasing the damage of Fire Fang Write about the specific matchups Tera Fire/Ghost makes better/damage thresholds, not just general information. Tera Ghost can be utilized to grant Garchomp a turn to freely set up against Normal- and Fighting-type attacks like Zamazenta's Body Press and Gliscor's Facade. apply the same here

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles to enable its sweep — some of the metagame’s fastest threats, such as Booster Energy Iron Valiant as well as Choice Scarf users like Enamorus and Darkrai, outspeed Garchomp even after a speed boost from scale shot and can KO it outspeed boosted Garchomp and OHKO it just cleaner wording. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters like? and ensuring that entry hazards remain up how is this relevant to garchomp?. In return, Garchomp has favorable matchups into Gholdengo's checks counters like Kingambit and Blissey. Blissey, Kingambit, and Heatran None of these are true counters + don't see heatran often anymore. Garchomp immensely appreciates hazard support from teammates like Glimmora and Great Tusk that can help it more reliably handle bulky opponents, allowing it to 2HKO +1 Zamazenta and OHKO physically defensive variants of Primarina and Hatterene after using Swords Dance Anything else they can do for chomp? ie chomp and tusk overwhelming shared checks, tusk matching up well into gliscor, while glimmora can threaten birds (though i would move tusk above glimmora since tusk sees more usage). Screens support from teammates like Alolan Ninetales and Deoxys-Speed, as well as Landorus-Therian’s Intimidate, can dampen incoming attacks and allow Garchomp to more safely set up. While lando is a decent teammate the first two do not have any usage with chomp in spl and do not see significant usage on ladder either, if you want to talk about lando make it a seperate point
Talk about other partners ie gambit valiant. Go a little more in depth on your examples as well, instead of just noting the one thing each mon does. I would focus on the individual mons more than the roles that certain mons fill, aka do more like the ghold section where you talk about what they do for each other, instead of the hazard support section where you just kinda mentoined two without going that in-depth.

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Last edited:
Updated check because you were not following the Dex set. In the future, make sure you are, saves time for both you and QC
 
Good start, but would like a recheck before stamping as QC 1/2. If you have any questions, reach out in the OU discord in #analysis-discussion, or dm me here or in Discord, username FayaWizard.
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:SV/Garchomp:

[SET]
Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Steel / Ghost
Jolly Nature
- Earthquake
- Scale Shot
- Swords Dance
- Fire Fang / Stone Edge Dragon Tail

[SET COMMENTS]
Garchomp’s ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be an incredible late-game solid not really late game, just a sweeper, and not incredible, just good sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame for unresisted damage and allowing Garchomp a chance to OHKO foes like Ninetales, Iron Moth, and Roaring Moon Roaring Moon, Iron Moth, and Kyurem, reordered to be more metagame relevant even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a speed boost from Scale Shot Garchomp can outspeed many of the tier’s fast staples like Zamazenta-H, Booster Energy Iron Crown, Choice Specs Dragapult, and Choice Scarf Landorus-Therian. crown kinda gets destroyed anywyas + don't mention the items unless they introduce new breakpoints Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Insert sentence about Dragon Tail here Alternatively, Stone Edge guarantees an OHKO against Enamorus and has a chance to OHKO physically defensive Moltres. Tera Steel allows Garchomp to resist Fairy-, Ice-, and Dragon-type attacks that would otherwise hit it super effectively, while Tera Fire also grants resistance to Fairy- and Ice-type attacks in addition to increasing the damage of Fire Fang Write about the specific matchups Tera Fire/Ghost makes better/damage thresholds, not just general information. Tera Ghost can be utilized to grant Garchomp a turn to freely set up against Normal- and Fighting-type attacks like Zamazenta's Body Press and Gliscor's Facade. apply the same here

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles to enable its sweep — some of the metagame’s fastest threats, such as Booster Energy Iron Valiant as well as Choice Scarf users like Enamorus and Darkrai, outspeed Garchomp even after a speed boost from scale shot and can KO it outspeed boosted Garchomp and OHKO it just cleaner wording. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters like? and ensuring that entry hazards remain up how is this relevant to garchomp?. In return, Garchomp has favorable matchups into Gholdengo's checks counters like Kingambit and Blissey. Blissey, Kingambit, and Heatran None of these are true counters + don't see heatran often anymore. Garchomp immensely appreciates hazard support from teammates like Glimmora and Great Tusk that can help it more reliably handle bulky opponents, allowing it to 2HKO +1 Zamazenta and OHKO physically defensive variants of Primarina and Hatterene after using Swords Dance Anything else they can do for chomp? ie chomp and tusk overwhelming shared checks, tusk matching up well into gliscor, while glimmora can threaten birds (though i would move tusk above glimmora since tusk sees more usage). Screens support from teammates like Alolan Ninetales and Deoxys-Speed, as well as Landorus-Therian’s Intimidate, can dampen incoming attacks and allow Garchomp to more safely set up. While lando is a decent teammate the first two do not have any usage with chomp in spl and do not see significant usage on ladder either, if you want to talk about lando make it a seperate point
Talk about other partners ie gambit valiant. Go a little more in depth on your examples as well, instead of just noting the one thing each mon does. I would focus on the individual mons more than the roles that certain mons fill, aka do more like the ghold section where you talk about what they do for each other, instead of the hazard support section where you just kinda mentoined two without going that in-depth.

Written by:
https://www.smogon.com/forums/members/heap.705612/
Quality checked by:

Grammar checked by:
Implemented, sorry for the delay! any additional changes needed I will add immediately
 
Same color coding as before, this is QC 1/2
FayaWizard_Small.gif

:SV/Garchomp:
Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Ghost
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang / Dragon Tail

Garchomp’s ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be a solid sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame and allowing Garchomp a chance to OHKO foes like Roaring Moon, Iron Moth, and Kyurem even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a speed boost from Scale Shot Garchomp can outspeed many of the tier’s fast staples like Zamazenta, Dragapult, and Choice Scarf Landorus-Therian. Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Alternatively, Dragon Tail may be used to force out undesirable opponents like a Zamazenta or Corviknight stacking Iron Defense. Terastallizing into a Fire-type can flip Garchomp's matchup against Fairy- and Ice-type opponents, letting it survive a Moonblast from Iron Valiant or Enamorus as well an Ice Beam from Kyurem and OHKO them back if it has used Swords Dance like Iron Valiant, Enamorus, and Kyurem, as well as blocking Will-o-Wisp from the likes of Dragapult and Tera Fairy Skeledirge. Tera Ghost can be utilized instead to grant Garchomp a better matchups into threats like Zamazenta and Corviknight. turn to freely set up against attacks like Zamazenta's Body Press and Gliscor's Facade or deny attempts to Rapid Spin from Great Tusk and Iron Treads. why would chomp really care about blocking spin

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles and enable its sweep — some of the metagame’s fastest threats, such as Iron Valiant or Iron Moth with Booster Energy as well as Choice Scarf users like Enamorus and Darkrai, outspeed boosted Garchomp and OHKO it. Garchomp immensely appreciates hazard support from teammates like Great Tusk and Glimmora that can help it more reliably handle bulky opponents, allowing it to 2HKO +1 Zamazenta and OHKO physically defensive variants of Primarina and Hatterene after using Swords Dance. Great Tusk has the additional benefit of matching up well against Gliscor and Dragonite, while Glimmora can threaten Clefable, Zapdos, and Moltres. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters in Iron Valiant and Enamorus and ensuring that entry hazards remain up. In return, Garchomp has favorable matchups into Gholdengo's checks like Kingambit and Blissey. Teams can also benefit from pairing Iron Valiant and Garchomp, with Garchomp handling common Iron Valiant checks like Gholdengo, Clodsire, and Iron Moth while Iron Valiant can eliminate fast Dragon-types that threaten Garchomp. Talk about Kingambit


Written by:
https://www.smogon.com/forums/members/heap.705612/
Quality checked by:
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
 
Same color coding as before, this is QC 1/2
View attachment 722579
:SV/Garchomp:
Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Ghost
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang / Dragon Tail

Garchomp’s ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be a solid sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame and allowing Garchomp a chance to OHKO foes like Roaring Moon, Iron Moth, and Kyurem even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a speed boost from Scale Shot Garchomp can outspeed many of the tier’s fast staples like Zamazenta, Dragapult, and Choice Scarf Landorus-Therian. Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Alternatively, Dragon Tail may be used to force out undesirable opponents like a Zamazenta or Corviknight stacking Iron Defense. Terastallizing into a Fire-type can flip Garchomp's matchup against Fairy- and Ice-type opponents, letting it survive a Moonblast from Iron Valiant or Enamorus as well an Ice Beam from Kyurem and OHKO them back if it has used Swords Dance like Iron Valiant, Enamorus, and Kyurem, as well as blocking Will-o-Wisp from the likes of Dragapult and Tera Fairy Skeledirge. Tera Ghost can be utilized instead to grant Garchomp a better matchups into threats like Zamazenta and Corviknight. turn to freely set up against attacks like Zamazenta's Body Press and Gliscor's Facade or deny attempts to Rapid Spin from Great Tusk and Iron Treads. why would chomp really care about blocking spin

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles and enable its sweep — some of the metagame’s fastest threats, such as Iron Valiant or Iron Moth with Booster Energy as well as Choice Scarf users like Enamorus and Darkrai, outspeed boosted Garchomp and OHKO it. Garchomp immensely appreciates hazard support from teammates like Great Tusk and Glimmora that can help it more reliably handle bulky opponents, allowing it to 2HKO +1 Zamazenta and OHKO physically defensive variants of Primarina and Hatterene after using Swords Dance. Great Tusk has the additional benefit of matching up well against Gliscor and Dragonite, while Glimmora can threaten Clefable, Zapdos, and Moltres. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters in Iron Valiant and Enamorus and ensuring that entry hazards remain up. In return, Garchomp has favorable matchups into Gholdengo's checks like Kingambit and Blissey. Teams can also benefit from pairing Iron Valiant and Garchomp, with Garchomp handling common Iron Valiant checks like Gholdengo, Clodsire, and Iron Moth while Iron Valiant can eliminate fast Dragon-types that threaten Garchomp. Talk about Kingambit


Written by:
https://www.smogon.com/forums/members/heap.705612/
Quality checked by:
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
implemented
 
2/2 once implemented!
add remove comment highlight
:SV/Garchomp:
Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Ghost
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang / Dragon Tail

Garchomp’s ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be a solid sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame and allowing Garchomp a chance to OHKO foes like Roaring Moon, Iron Moth, and Kyurem even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a speed boost from Scale Shot Garchomp can outspeed many of the tier’s fast staples like Zamazenta, Dragapult, and Choice Scarf Landorus-Therian. can also mention scarf ghold here. you also outspeed darkrai/weavile/meow who all come in and want to ice move you Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Alternatively, Dragon Tail may be used to force out undesirable opponents opponents setting up clarification on what undesirable means here like Zamazenta or Corviknight stacking Iron Defense. garg too Terastallizing into a Fire-type can flip Garchomp's matchup against Fairy- and Ice-type opponents like Iron Valiant, Enamorus, and Kyurem, as well as blocking Will-o-Wisp from the likes of Dragapult, Cinderace, and Darkrai. and Tera Fairy Skeledirge. sadly dirge is barely viable these days. also, +2 tera fire fang guarantees a 2HKO vs lefties corv and gives you a chance to ohko bold ghold at +2 Tera Ghost can be utilized instead to grant Garchomp better matchups into attackers using Fighting-type moves threats i know this phrasing is clunky but the information about the type of attacker is important - qc can clean it up like Zamazenta and Corviknight.

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles and enable its sweep — some of the metagame’s fastest threats, such as Booster Energy Iron Valiant as well as Choice Scarf users like Enamorus and Darkrai, outspeed boosted Garchomp and OHKO it. Garchomp immensely appreciates hazard support from teammates like Great Tusk and Glimmora that can help it more reliably handle bulky opponents, allowing it to 2HKO +1 Zamazenta and OHKO physically defensive variants of Primarina and Hatterene after using Swords Dance. what hazards are these calcs for? one spike/rocks? specify this Great Tusk has the additional benefit of matching up well against Gliscor and Dragonite, while Glimmora can threaten Clefable, Zapdos, and Moltres. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters in Iron Valiant and Enamorus and ensuring that entry hazards from other teammates remain up. In return, Garchomp has favorable matchups into Gholdengo's checks like Kingambit and Blissey. Teams can also benefit from pairing Iron Valiant and Garchomp, with Garchomp handling common Iron Valiant checks like Gholdengo, Clodsire, and Iron Moth while Iron Valiant can eliminate strong Dragon-types that threaten Garchomp like Kyurem, Dragapult, and Roaring Moon. Kingambit can similarly check these Dragon-types while also matching up well against Hatterene, Alomomola, and Clefable, and Garchomp's offensive pressure can help facilitate Kingambit's late-game sweep. wellspring is a good HO teammate in general to brute-force past utility walls like clef and molt. a check for unaware walls like dondozo is also appreciated: ghold kind of does this, dragapult too.


Written by:
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Quality checked by:
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Grammar checked by:
 
2/2 once implemented!
add remove comment highlight
:SV/Garchomp:
Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Ghost
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang / Dragon Tail

Garchomp’s ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be a solid sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame and allowing Garchomp a chance to OHKO foes like Roaring Moon, Iron Moth, and Kyurem even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a speed boost from Scale Shot Garchomp can outspeed many of the tier’s fast staples like Zamazenta, Dragapult, and Choice Scarf Landorus-Therian. can also mention scarf ghold here. you also outspeed darkrai/weavile/meow who all come in and want to ice move you Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Alternatively, Dragon Tail may be used to force out undesirable opponents opponents setting up clarification on what undesirable means here like Zamazenta or Corviknight stacking Iron Defense. garg too Terastallizing into a Fire-type can flip Garchomp's matchup against Fairy- and Ice-type opponents like Iron Valiant, Enamorus, and Kyurem, as well as blocking Will-o-Wisp from the likes of Dragapult, Cinderace, and Darkrai. and Tera Fairy Skeledirge. sadly dirge is barely viable these days. also, +2 tera fire fang guarantees a 2HKO vs lefties corv and gives you a chance to ohko bold ghold at +2 Tera Ghost can be utilized instead to grant Garchomp better matchups into attackers using Fighting-type moves threats i know this phrasing is clunky but the information about the type of attacker is important - qc can clean it up like Zamazenta and Corviknight.

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles and enable its sweep — some of the metagame’s fastest threats, such as Booster Energy Iron Valiant as well as Choice Scarf users like Enamorus and Darkrai, outspeed boosted Garchomp and OHKO it. Garchomp immensely appreciates hazard support from teammates like Great Tusk and Glimmora that can help it more reliably handle bulky opponents, allowing it to 2HKO +1 Zamazenta and OHKO physically defensive variants of Primarina and Hatterene after using Swords Dance. what hazards are these calcs for? one spike/rocks? specify this Great Tusk has the additional benefit of matching up well against Gliscor and Dragonite, while Glimmora can threaten Clefable, Zapdos, and Moltres. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters in Iron Valiant and Enamorus and ensuring that entry hazards from other teammates remain up. In return, Garchomp has favorable matchups into Gholdengo's checks like Kingambit and Blissey. Teams can also benefit from pairing Iron Valiant and Garchomp, with Garchomp handling common Iron Valiant checks like Gholdengo, Clodsire, and Iron Moth while Iron Valiant can eliminate strong Dragon-types that threaten Garchomp like Kyurem, Dragapult, and Roaring Moon. Kingambit can similarly check these Dragon-types while also matching up well against Hatterene, Alomomola, and Clefable, and Garchomp's offensive pressure can help facilitate Kingambit's late-game sweep. wellspring is a good HO teammate in general to brute-force past utility walls like clef and molt. a check for unaware walls like dondozo is also appreciated: ghold kind of does this, dragapult too.


Written by:
https://www.smogon.com/forums/members/heap.705612/
Quality checked by:
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Grammar checked by:
Implemented
 
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[SET]
Swords Dance (
Garchomp) @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Ghost
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang / Dragon Tail

Garchomp’s[SET COMMENTS]
Garchomp's
(Fix apostrophe)
ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be a solid sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame and allowing giving Garchomp a chance to OHKO foes like Roaring Moon, Iron Moth, and Kyurem even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a Speed boost from Scale Shot, (AC) Garchomp can outspeed many of the tier’s tier's (Fix apostrophe) fast staples like Zamazenta, Dragapult, Darkrai, Weavile, and Meowscarada, as well as Landorus-Therian or Landorus-T and Gholdengo using that use Choice Scarf. Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Alternatively, Dragon Tail may be used to force out opponents foes stacking Defense boosts like Zamazenta, Corviknight, or and Garganacl. Terastallizing into a Fire-type can flip Garchomp's matchup against Fairy- and Ice-type opponents Ice-types like Iron Valiant, Enamorus, and Kyurem, as well as blocking Will-O-Wisp from the likes of Dragapult, Cinderace, and Darkrai. It also boosts the damage of Fire Fang, with +2 Tera Fire Fire Fang being a guaranteed a 2HKO against Leftovers Corviknight and having a chance to OHKO physically defensive Gholdengo. Tera Ghost can be utilized instead to grant Garchomp better matchups into attackers using Fighting-type moves like Zamazenta and Corviknight.

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles and enable its sweep. (AP) Some — some of the metagame’s metagame's (Fix apostrophe) fastest threats, such as Booster Energy Iron Valiant and Choice Scarf users like Enamorus and Darkrai, outspeed boosted Garchomp and OHKO it. Garchomp immensely appreciates entry hazard support from teammates like Great Tusk and Glimmora that can help it more reliably handle bulky opponents foes, with Stealth rocks Rock and one layer of Spikes allowing it to 2HKO +1 Defense Zamazenta and OHKO physically defensive variants of Primarina and Hatterene after using Swords Dance (Are all of these with Earthquake?). Great Tusk has the additional benefit of matching up well against Gliscor and Dragonite, while Glimmora can threaten Clefable, Zapdos, and Moltres. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters in Iron Valiant and Enamorus and ensuring that entry hazards from other teammates remain up. In return, Garchomp has favorable matchups into Gholdengo's checks like Kingambit and Blissey. Teams can also benefit from pairing Iron Valiant and Garchomp, with Garchomp handling common Iron Valiant checks like Gholdengo, Clodsire, and Iron Moth while Iron Valiant can eliminate strong Dragon-types that threaten Garchomp like Kyurem, Dragapult, and Roaring Moon. Kingambit can similarly check these Dragon-types while also matching up well against Hatterene, Alomomola, and Clefable, and Garchomp's offensive pressure can facilitate Kingambit's late-game sweep. Ogerpon-Wellspring Ogerpon-W is another useful companion, helping muscle through obstacles like Clefable and Moltres and checking Dondozo.

[SET CREDITS]
Written by:
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Quality checked by:
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

Implement this first, and then I will look over it again and give it GP 1/1
 
Last edited:
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[SET]
Swords Dance (
Garchomp) @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Ghost
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang / Dragon Tail

Garchomp’s[SET COMMENTS]
Garchomp's
(Fix apostrophe)
ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be a solid sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame and allowing giving Garchomp a chance to OHKO foes like Roaring Moon, Iron Moth, and Kyurem even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a Speed boost from Scale Shot, (AC) Garchomp can outspeed many of the tier’s tier's (Fix apostrophe) fast staples like Zamazenta, Dragapult, Darkrai, Weavile, and Meowscarada, as well as Landorus-Therian or Landorus-T and Gholdengo using that use Choice Scarf. Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Alternatively, Dragon Tail may be used to force out opponents foes stacking Defense boosts like Zamazenta, Corviknight, or and Garganacl. Terastallizing into a Fire-type can flip Garchomp's matchup against Fairy- and Ice-type opponents Ice-types like Iron Valiant, Enamorus, and Kyurem, as well as blocking Will-O-Wisp from the likes of Dragapult, Cinderace, and Darkrai. It also boosts the damage of Fire Fang, with +2 Tera Fire Fire Fang being a guaranteed a 2HKO against Leftovers Corviknight and having a chance to OHKO physically defensive Gholdengo. Tera Ghost can be utilized instead to grant Garchomp better matchups into attackers using Fighting-type moves like Zamazenta and Corviknight.

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles and enable its sweep. (AP) Some — some of the metagame’s metagame's (Fix apostrophe) fastest threats, such as Booster Energy Iron Valiant and Choice Scarf users like Enamorus and Darkrai, outspeed boosted Garchomp and OHKO it. Garchomp immensely appreciates entry hazard support from teammates like Great Tusk and Glimmora that can help it more reliably handle bulky opponents foes, with Stealth rocks Rock and one layer of Spikes allowing it to 2HKO +1 Defense Zamazenta and OHKO physically defensive variants of Primarina and Hatterene after using Swords Dance (Are all of these with Earthquake?). Great Tusk has the additional benefit of matching up well against Gliscor and Dragonite, while Glimmora can threaten Clefable, Zapdos, and Moltres. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters in Iron Valiant and Enamorus and ensuring that entry hazards from other teammates remain up. In return, Garchomp has favorable matchups into Gholdengo's checks like Kingambit and Blissey. Teams can also benefit from pairing Iron Valiant and Garchomp, with Garchomp handling common Iron Valiant checks like Gholdengo, Clodsire, and Iron Moth while Iron Valiant can eliminate strong Dragon-types that threaten Garchomp like Kyurem, Dragapult, and Roaring Moon. Kingambit can similarly check these Dragon-types while also matching up well against Hatterene, Alomomola, and Clefable, and Garchomp's offensive pressure can facilitate Kingambit's late-game sweep. Ogerpon-Wellspring Ogerpon-W is another useful companion, helping muscle through obstacles like Clefable and Moltres and checking Dondozo.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heap.705612/
Quality checked by:
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

Implement this first, and then I will look over it again and give it GP 1/1
Implemented, the hazard calcs are for eq vs prim/hatt and for both scale shot and eq vs zamazenta
 
:pmd/garchomp:

add remove comment

[SET]

Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire / Ghost
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang / Dragon Tail

[SET COMMENTS]
Garchomp's ability to boost its offensive stats using Swords Dance and Scale Shot enable it to be a solid sweeper. Its STAB combination is excellent, with Earthquake and Scale Shot hitting a majority of the metagame and giving Garchomp a chance to OHKO foes like Roaring Moon, Iron Moth, and Kyurem even before boosting. Swords Dance massively amplifies Garchomp's offensive pressure, and after a Speed boost from Scale Shot, Garchomp can outspeed many of the tier's fast staples like Zamazenta, Dragapult, Darkrai, Weavile, and Meowscarada, as well as Landorus-T and Gholdengo that use Choice Scarf. Fire Fang allows Garchomp to threaten Corviknight and Skarmory after a Swords Dance, in addition to hitting Air Balloon Gholdengo and Scizor super effectively. Alternatively, Dragon Tail may be used to force out foes stacking Defense boosts like Zamazenta, Corviknight, and Garganacl. Terastallizing into a Fire-type can flip Garchomp's matchup against Fairy- and Ice-types like Iron Valiant, Enamorus, and Kyurem, as well as blocking Will-O-Wisp from the likes of Dragapult, Cinderace, and Darkrai. It also boosts the damage of Fire Fang, with +2 Tera Fire Fire Fang being a guaranteed 2HKO against Leftovers Corviknight and having a chance to OHKO physically defensive Gholdengo. Tera Ghost can be utilized instead to grant Garchomp better matchups into attackers using Fighting-type moves like Zamazenta and Corviknight.

Swords Dance Garchomp thrives on offensive teams that can eliminate potential obstacles and enable its sweep. Some of the metagame's fastest threats, such as Booster Energy Iron Valiant and Choice Scarf users like Enamorus and Darkrai, outspeed boosted Garchomp and OHKO it. Garchomp immensely appreciates entry hazard support from teammates like Great Tusk and Glimmora that can help it more reliably handle bulky foes, with Stealth Rock and one layer of Spikes allowing it to 2HKO +1 Defense Zamazenta with either STAB move and OHKO physically defensive variants of Primarina and Hatterene with Earthquake after using Swords Dance. Great Tusk has the additional benefit of matching up well against Gliscor and Dragonite, while Glimmora can threaten Clefable, Zapdos, and Moltres. Gholdengo is a fantastic teammate for Garchomp, checking some of Garchomp's hardest counters in Iron Valiant and Enamorus and ensuring that entry hazards from other teammates remain up. In return, Garchomp has favorable matchups into Gholdengo's checks like Kingambit and Blissey. Teams can also benefit from pairing Iron Valiant and Garchomp, with Garchomp handling common Iron Valiant checks like Gholdengo, Clodsire, and Iron Moth while Iron Valiant can eliminate strong Dragon-types that threaten Garchomp like Kyurem, Dragapult, and Roaring Moon. Kingambit can similarly check these Dragon-types while also matching up well against Hatterene, Alomomola, and Clefable, and Garchomp's offensive pressure can facilitate Kingambit's late-game sweep. Ogerpon-W is another useful companion, helping muscle through obstacles like Clefable and Moltres and checking Dondozo.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heap.705612/
Quality checked by:
https://www.smogon.com/forums/members/fayawizard.616497/
https://www.smogon.com/forums/members/ninth.612443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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