Copyediting TR Hoopa-Unbanned (Dark) (QC: 2/2) (GP:0/1)

Neko

When you live for love, how precious life can be
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:sv/hoopa-unbound:
[SET]
Hoopa-Unbound @ Expert Belt / Heavy-Duty Boots / Leftovers
name: Trick Room (Dark)
Ability: Magician
EVs: 184 HP / 68 Def / 160 SpA / 96 Spe OR 96 HP / 252 Def / 160 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Thunderbolt
- Psychic
- Focus Blast

[SET COMMENTS]
Hoopa-U takes advantage of its ability to run multiple sets to force out threats like Keldeo, non-Choice Scarf Iron Valiant, and Hippowdon to setup Trick Room and start decimating faster-paced types like Fighting, Dragon, and Ground. Thunderbolt 2HKOs Articuno and Corviknight which readily soaks up its other attacks, while Psychic trashes Fighting teams and lets Hoopa-U OHKO Toxapex. Focus Blast lets Hoopa-U immediately OHKO Ursaluna-B and Archaludon, which greatly threaten Dark teams. The given EV spread lets Hoopa-U outspeed Choice Specs Magnezone and slower threats like Ursaluna-B and Kingambit without the need for Trick Room as to avoid potentially using Trick Room in the benefit of these slower threats as Dark-type teams can outspeed and handle them without the need for Hoopa-U to do so. Alternatively, one can forgo with the speed and pour the remaining EVs to Defense, giving it a shot of surviving Mixed Iron Valiant's Close Combat. The defensive EV investment makes Hoopa-U bulky enough to withstand Choice Scarf Enamorus' Moonblast and Choice Specs Keldeo's Secret Sword. With 160 SpA EVs, a Modest nature, and Expert Belt, Hoopa-U is able to 2HKO even the bulkiest special walls in Articuno, Clodsire, and Iron Hands with the appropriate move and is strong enough to even remove Blissey with minimal chip damage with Focus Blast. If this sheer wallbreaking power is not needed, items that improve its longevity such as Heavy-Duty Boots, which is important due to Dark team's ability to remove entry hazards is scarce, or Leftovers are preferred.

While not dependent on Trick Room, Kingambit loves Hoopa-U's ability to set it up and threaten Fairy- and Dark-types like Iron Valiant and Chien-Pao that normally check it instead. Aside from this, Kingambit forms a wallbreaking core with Hoopa-U, taking advantage of Hoopa-U's ability to remove Skarmory, Ursaluna-B, and Keldeo to wreak havoc on Flying, Ground, and Water teams late-game. Choice Scarf Meowscarada dispatches threats that OHKO Hoopa-U like Choice Specs Flutter Mane and Roaring Moon, and loves Hoopa-U removing bulky walls that prevent Meowscarada from making progress like Skarmory, Archaludon, and Toxapex. Chien-Pao acts as a cleaner after Hoopa-U has greatly weakened the opposing Corviknight and Ursaluna-B, tearing through Flying, Ground, and some Water teams after a Swords Dance if it has the appropriate coverage. Defensive walls like Ting-Lu and Sableye are also appreciated, with Ting-Lu supporting Hoopa-U's wallbreaking by setting entry hazards and Sableye checking strong Fighting-types like Zamazenta and Sneasler which OHKO Hoopa-U. Mandibuzz provides Defog to keep Hoopa-U healthy, checks setup sweepers like Scizor and Dragonite, and can pivot it in if the opportunity arises with U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Dark (Trick Room)
--------
Nasty Plot provides Hoopa-U with absurd breaking power which lets it outright OHKO the aforementioned special walls, but this wastes a precious turn under Trick Room. Dark Pulse can be considered as the combination of it and Psychic will hit most of the metagame for neutral damage at the very least, but Focus Blast and Thunderbolt's ability to score OHKOs or 2HKOs against prominent threats and walls is more impactful.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/sasha.510532/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
-
 
Last edited:
[SET COMMENTS]
Hoopa-U takes advantage of its ability to run multiple sets to force out threats like Keldeo, non-Choice Scarf Iron Valiant, and Hippowdon to setup Trick Room and start decimating faster-paced types like Fighting, Dragon, and Ground. Thunderbolt 2HKOs Articuno and Corviknight which readily soaks up its other attacks, while Psychic trashes Fighting teams and lets Hoopa-U OHKO Toxapex. Focus Blast lets Hoopa-U immediately OHKO Ursaluna-B and Archaludon, which greatly threaten Dark teams. The given EV spread lets Hoopa-U outspeed Choice Specs Magnezone and slower threats like Ursaluna-B and Kingambit without the need for Trick Room as to avoid potentially using Trick Room in the benefit of these slower threats as Dark-type teams can outspeed and handle them without the need for Hoopa-U to do so. These threats were listed as such as it may not be always wise to use Trick Room while these threats are still extremely healthy, especially since Dark teams are generally fast otherwise. (it just kind read weird to me the way the sentences were positioned, if you dont agree with how i reworded it thats fine, though i would personally still suggest trying to fit it in one breath rather than two separate sentences if possible.) Alternatively, one can forgo with the speed and pour the remaining EVs to Defense, giving it a shot of surviving Mixed Iron Valiant's Close Combat. The defensive EV investment makes Hoopa-U bulky enough to withstand Choice Scarf Enamorus' Moonblast and Choice Specs Keldeo's Secret Sword. With 160 SpA EVs, a Modest nature, and Expert Belt, Hoopa-U is able to 2HKO even the bulkiest special walls in Articuno, Clodsire, and Iron Hands with the appropriate move and is strong enough to even remove Blissey with minimal chip damage with Focus Blast. If this sheer wallbreaking power is not needed, items that improve its longevity such as staying power like Heavy-Duty Boots, which is important due to Dark team's ability to remove entry hazards is scarce, or Leftovers are preferred.

While not dependent on Trick Room, Kingambit loves Hoopa-U's ability to set it up and threaten Fairy- and Dark-types like Iron Valiant and Chien-Pao that normally check it instead. Aside from this, Kingambit forms a wallbreaking core with Hoopa-U, taking advantage of Hoopa-U's ability to remove Skarmory, Ursaluna-B, and Keldeo to wreak havoc on Flying, Ground, and Water teams late-game. Choice Scarf Meowscarada dispatches threats that OHKO Hoopa-U like Choice Specs Flutter Mane and Roaring Moon, and loves Hoopa-U removing bulky walls that prevent Meowscarada from making progress would give examples that stop meowscarada in particular if possible. Chien-Pao acts as a cleaner after Hoopa-U has greatly weakened the opposing Corviknight and Ursaluna-B, tearing through Flying, Ground, and some Water teams after a Swords Dance if it has the appropriate coverage. Defensive walls like Ting-Lu and Sableye are also appreciated, with Ting-Lu supporting Hoopa-U's wallbreaking exploits by setting entry hazards and Sableye checking strong Fighting-types like Zamazenta and Sneasler which OHKO Hoopa-U. Mandibuzz provides Defog to keep Hoopa-U healthy and can pivot it in if the oppurtunity arises with U-turn. pivots it in against Clodsire and Skarmory with U-Turn that Hooopa-U takes advantage of. clod and skarm both have eq/bpress to hit hoopa for a large chunk of damage (though clod clicking eq on mandibuzz is not going to happen prob), as well as clodsire being able to toxic it (which clod is actually likely to use against mandi) which hoopa doesnt really want imo even if its breaking potential isnt particularly limited by it, but putting your main breaker on a timer with a type that has scarce removal while also potentially not running boots is just a lot, and i think pivoting a breaker in is fine to generalize in an analysis because mentioning specific walls can get too nitpicky like this and might lead a reader to think that these options are always safe for hoopa to pivot into which theyre not really

[STRATEGY COMMENTS]
Other Options
=============
Dark (Trick Room)
--------
Nasty Plot provides Hoopa-U with absurd breaking power which lets it outright OHKO the aforementioned special walls, but this wastes a precious turn under Trick Room. Dark Pulse can be considered as the combination of it and Psychic will hit most of the metagame for neutral damage at the very least, but Focus Blast and Thunderbolt's ability to score OHKOs or 2HKOs against prominent threats and walls is more impactful.

1/2 :3

this is implemented, thanks meow
 
Last edited by a moderator:

boomp

Never Give Up
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Moderator
- I would add in Archaludon as an option where hoopa takes out walls for meowscarada.
- Mention Mandibuzz checking setup sweepers like Scizor via Foul Play.
QC 2/2 Great writing Cat! >:3
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
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- I would add in Archaludon as an option where hoopa takes out walls for meowscarada.
- Mention Mandibuzz checking setup sweepers like Scizor via Foul Play.
QC 2/2 Great writing Cat! >:3
Implemented, thankie Boomp :blobnom:
GP Team meowdy
 

sapphiree

formerly silver grace
AMGP - take what ya like
add remove comment


[SET]
Hoopa-Unbound @ Expert Belt / Heavy-Duty Boots / Leftovers
name: Trick Room (Dark)
Ability: Magician
EVs: 184 HP / 68 Def / 160 SpA / 96 Spe OR 96 HP / 252 Def / 160 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Thunderbolt
- Psychic
- Focus Blast

[SET COMMENTS]
Hoopa-U takes advantage of its ability to run multiple sets in order to force out threats like Keldeo, non-Choice Scarf Iron Valiant, and Hippowdon to setup set up Trick Room and start decimating faster-paced types like Fighting, Dragon, and Ground. Thunderbolt 2HKOs 2HKOes Articuno and Corviknight, (AC) which readily soaks up its other attacks, while Psychic trashes Fighting teams and lets Hoopa-U OHKO Toxapex. Focus Blast lets Hoopa-U immediately OHKO Ursaluna-B and Archaludon, which greatly threaten Dark Dark-type teams. The given EV spread lets Hoopa-U outspeed Choice Specs Magnezone and slower threats, (AC) like Ursaluna-B and Kingambit, (AC) (added commas here since the examples could work like parenthesis: hoopa-u outspeeds specs zone and slower threats (like x and y)) without the need for Trick Room so as to avoid potentially using the potential use of Trick Room in the benefit of without benefitting these slower threats, (AC) as Dark-type teams can outspeed and handle them without the need for Hoopa-U to do so. Alternatively, one can forgo with the speed Speed and pour the remaining EVs to Defense, giving it a shot of at surviving Mixed mixed Iron Valiant's Close Combat. The defensive EV investment makes Hoopa-U bulky enough to withstand Choice Scarf Enamorus' Enamorus's Moonblast and Choice Specs Keldeo's Secret Sword. With 160 SpA Special Attack EVs, a Modest nature, and Expert Belt, Hoopa-U is able to 2HKO even the bulkiest special walls in like Articuno, Clodsire, and Iron Hands with the appropriate move and is strong enough to even remove Blissey with after minimal chip damage with Focus Blast. If this sheer wallbreaking power is not needed, items that improve its longevity such as Heavy-Duty Boots, which is important due to the scarcity of Dark team's Dark-type teams' ability to remove entry hazards is scarce, or Leftovers are preferred.

While not dependent on Trick Room, Kingambit loves Hoopa-U's ability to set it Trick Room up, despite not being dependent on it, in order to and (the initial sentence structure implied Hoopa-U had an ability to set Kingambit up, and not Trick Room since the subject was Kingambit, so I reordered the structure a little) threaten Fairy- and Dark-types foes like Iron Valiant and Chien-Pao that can normally check it instead. Aside from this, Kingambit forms a wallbreaking core with Hoopa-U, taking advantage of Hoopa-U's ability to remove Skarmory, Ursaluna-B, and Keldeo to wreak havoc on Flying, Ground, and Water teams Flying-, Ground-, and Water-type teams late-game. Choice Scarf Meowscarada dispatches threats that OHKO Hoopa-U, (AC) like Choice Specs Flutter Mane and Roaring Moon, (added a comma before examples here since this sentence has multiple clauses) and loves Hoopa-U removing Hoopa-U's ability to remove bulky walls that prevent Meowscarada from making progress like Skarmory, Archaludon, and Toxapex. Chien-Pao acts as a cleaner after Hoopa-U has greatly weakened the opposing Corviknight and Ursaluna-B, tearing through Flying, Ground, and some Water teams Flying-, Ground-, and some Water-type teams after a Swords Dance, (AC) if it has the appropriate coverage. Defensive walls like Ting-Lu and Sableye are also appreciated, with Ting-Lu supporting Hoopa-U's wallbreaking by setting entry hazards and Sableye checking strong Fighting-types like Zamazenta and Sneasler, (AC) which can OHKO Hoopa-U. Mandibuzz provides can provide Defog support to keep Hoopa-U healthy, checks check setup sweepers like Scizor and Dragonite, and can pivot it Hoopa-U in, (AC) if the opportunity arises, (AC) with U-turn. (the initial sentence structure was "Mandibuzz provides, checks, and can pivot" which felt a bit awkward; i changed it to "Mandibuzz can provide, check, and pivot" for uniformity)

[STRATEGY COMMENTS]
Other Options
=============
Dark (Trick Room)
--------
Nasty Plot provides Hoopa-U with absurd breaking power, (AC) which lets it outright OHKO the aforementioned special walls, but this wastes a precious turn under Trick Room. Dark Pulse can be considered, (AC) as the combination of it and Psychic its combination with Psychic will hit most of the metagame for neutral damage at the very least, but Focus Blast and Thunderbolt's ability to score OHKOs or 2HKOs against prominent threats and walls is more impactful.
 

autumn

only i will remain
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C&C Leader
1/1 GP Team done credit both of us
[SET]
Hoopa-Unbound @ Expert Belt / Heavy-Duty Boots / Leftovers
name: Trick Room (Dark)
Ability: Magician
EVs: 184 HP / 68 Def / 160 SpA / 96 Spe OR 96 HP / 252 Def / 160 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Thunderbolt
- Psychic
- Focus Blast

[SET COMMENTS]
Hoopa-U takes advantage of its ability to run multiple sets in order to force out threats like Keldeo, non-Choice Scarf Iron Valiant, and Hippowdon to setup set up Trick Room and start decimating faster-paced types like Fighting, Dragon, and Ground. Thunderbolt 2HKOs 2HKOes Articuno and Corviknight, (AC) which readily soaks up its other attacks, while Psychic trashes Fighting teams and lets Hoopa-U OHKO Toxapex. Focus Blast lets Hoopa-U immediately OHKO Ursaluna-B and Archaludon, which greatly threaten Dark teams. The given EV spread lets Hoopa-U outspeed Choice Specs Magnezone and slower threats, (AC) like Ursaluna-B and Kingambit, (AC) without the need for Trick Room so as to avoid potentially using Trick Room in the benefit of these slower threats Hoopa-U does not have to set up Trick Room and potentially benefit slower foes, (AC) as Dark-type teams can outspeed and handle them without the need for Hoopa-U to do so. (lmk if this isn't what you mean - this sentence was really difficult to follow) Alternatively, one can forgo with the speed Speed and pour the remaining EVs to into Defense, giving it a shot of at surviving Mixed mixed Iron Valiant's Close Combat. The defensive EV investment makes Hoopa-U bulky enough to withstand Choice Scarf Enamorus' Enamorus's Moonblast and Choice Specs Keldeo's Secret Sword. With 160 SpA Special Attack EVs, a Modest nature, and Expert Belt, Hoopa-U is able to 2HKO even the bulkiest special walls in Articuno, Clodsire, and Iron Hands with the appropriate move and is strong enough to even remove Blissey with after minimal chip damage with Focus Blast. If this sheer wallbreaking power is not needed, items that improve its longevity such as Heavy-Duty Boots, which is important due to Dark team's ability to remove entry hazards because Dark teams' access to entry hazard removal is scarce, or Leftovers are preferred.

While not dependent on Trick Room, Kingambit loves Hoopa-U's ability to set it Trick Room up, despite not being dependent on it, in order to and (the initial sentence structure implied Hoopa-U had an ability to set Kingambit up, and not Trick Room since the subject was Kingambit, so I reordered the structure a little) threaten Fairy- and Dark-types like Iron Valiant and Chien-Pao that normally check it instead. Aside from this, Kingambit forms a wallbreaking core with Hoopa-U, taking advantage of Hoopa-U's ability to remove Skarmory, Ursaluna-B, and Keldeo to wreak havoc on Flying, Ground, and Water teams late-game. Choice Scarf Meowscarada dispatches threats that OHKO Hoopa-U, (AC) like Choice Specs Flutter Mane and Roaring Moon, (added a comma before examples here since this sentence has multiple clauses) and loves Hoopa-U removing Hoopa-U's ability to remove bulky walls that prevent Meowscarada from making progress like Skarmory, Archaludon, and Toxapex. Chien-Pao acts as a cleaner after Hoopa-U has greatly weakened the opposing Corviknight and Ursaluna-B, tearing through Flying, Ground, and some Water teams after a Swords Dance, (AC) if it has the appropriate coverage. Defensive walls like Ting-Lu and Sableye are also appreciated, with Ting-Lu supporting Hoopa-U's wallbreaking by setting entry hazards and Sableye checking strong Fighting-types like Zamazenta and Sneasler, (AC) which can OHKO Hoopa-U. Mandibuzz provides Defog support to keep Hoopa-U healthy, checks setup sweepers like Scizor and Dragonite, and can pivot it pivots Hoopa-U in, (AC) if the opportunity arises, (AC) with U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Dark (Trick Room)
--------
Nasty Plot provides Hoopa-U with absurd breaking power, (AC) which lets it outright OHKO the aforementioned special walls, but this wastes a precious turn under Trick Room. Dark Pulse can be considered, (AC) as the combination of it and Psychic its combination with Psychic will hit most of the metagame for neutral damage at the very least, but Focus Blast and Thunderbolt's ability to score OHKOs or 2HKOs against prominent threats and walls is more impactful.
 

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