Copyediting Z-Happy Hour Hisuian Zoroark (Normal) [QC 2/2] [GP 0/1]

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Normal)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Happy Hour
- Shadow Ball
- Focus Blast
- Flamethrower / Hyper Voice

[SET COMMENTS]
Hisuian Zoroark compresses defensive utility relevant to its team by being immune to Fighting, allowing it to easily bluff as any of its allies with Illusion, find setup opportunities and sweep. Focus Blast is unresisted alongside Shadow Ball, allowing it to defeat checks such as Mega Tyranitar, Heatran, and Hydreigon. Flamethrower hits foes it wouldn't OHKO otherwise, even after a boost such as Ferrothorn, Corviknight after minimal chip, and opposing Hisuian Zoroark. Flamethrower alongside Focus Blast considerably eases for its team the matchup against Steel-type teams, but Hyper Voice is an alternative as well to deal the most damage against neutral matchups, OHKOing Tapu Koko and Tornadus-T at +1 after Stealth Rock. Hyper Voice can also be used to trigger Breakneck Blitz over Z-Happy Hour to lure and overwhelm foes such as Keldeo, Hisuian Lilligant, and Landorus in a pinch. As Hisuian Zoroark lures in Dark-types to check it, Mega Lopunny is a solid partner to keep momentum against such foes, especially as Hisuian Zoroark can bluff as that Pokemon further than others by sharing the trait of a undisturbable item slot by Trick or Switcheroo. Mega Lopunny also pressures special walls that Hisuian Zoroark can struggle with, such as Mega Sableye, Blissey, and Alolan Muk. Hazard control by Staraptor is also valuable to ensure its bluffing capabilities and raise its longevity, and it can also provide a slow pivot to let Hisuian Zoroark come in safely. Chansey and Blissey can set Stealth Rock to let Hisuian Zoroark more easily threaten with a sweep and can support it as well by providing safe pivoting for it with Teleport. In particular, Chansey is easier for Hisuian Zoroark to bluff as out of sharing a vulnerability to entry hazards.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/rodenttamer.655366/
 
Last edited:
-> Move order should be hh, sball, focus blast, thrower / hyper voice as a slash
-> Focus Blast doesn't really ease the matchup against Normal teams because it's walled by the blobs. Heatran is probably a better target mention than Garg too
-> On the other hand, mention Focus Blast + Flamethrower helps Normal teams deal with Steel teams more easily
-> Add a Hyper Voice mention in the paragraph, highlighting its ability to dish the most damage to neutral targets
-> Mega Lopunny is also able to defeat special walls like Mega Sableye and Blissey for Hisuian Zoroark
-> Add Chansey / Blissey as partners that can ease Hisuian Zoroark's sweep by laying down SR to chip targets + let it come in w/ Teleport

qc 1/2 :staravia:
 

Neko

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[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Normal)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Happy Hour
- Shadow Ball
- Focus Blast
- Flamethrower / Hyper Voice

[SET COMMENTS]
Hisuian Zoroark compresses defensive utility relevant to its team by being immune to Fighting, allowing it to easily bluff as any of its allies with Illusion, find setup opportunities and sweep. Focus Blast is unresisted alongside Shadow Ball, allowing it to defeat checks such as Mega Tyranitar, Heatran, and Hydreigon, Flamethrower hits foes it wouldn't OHKO otherwise even after a boost such as Ferrothorn, Corviknight after minimal chip, and opposing Hisuian Zoroark. Flamethrower alongside Focus Blast considerably eases for its team the matchup against Steel-type teams, but Hyper Voice is an alternative as well to deal the most damage against neutral matchups, at +1 OHKOing Tapu Koko and Tornadus-T after Stealth Rock., Tornadus-T after Stealth Rock, and 2HKOing Mega Venusaur (add that it can be used as is, because its still boosted by normalium, to lure and remove Keldeo, Hisuian Lilligant, and Landorus in a pinch). As Hisuian Zoroark lures in Dark-types to check it, Mega Lopunny is a solid partner to keep momentum against such foes, especially as Hisuian Zoroark can bluff as that Pokemon further than others by sharing the trait of a undisturbable item slot by Trick or Switcheroo, and Mega Lopunny pressures special walls that Hisuian Zoroark can struggle with such as Mega Sableye, Blissey, and Alolan Muk. Hazard control by Staraptor is also valuable to ensure its bluffing capabilities and raise its longevity, and it can also provide a slow pivot to let Hisuian Zoroark come in safely. Chansey and Blissey can set Stealth Rock to let Hisuian Zoroark more easily threaten with a sweep, and can support it as well by providing safe save pivoting for it with Teleport (chansey in particular also is vulnerable to rocks, making it the perfect bluff for H.Zor).

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
QC2 URL
Grammar checked by:
GP1 URL
QC 2/2, thankie bobsican :blobnom:
 
AM GP here. add remove comment

[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Normal)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Happy Hour
- Shadow Ball
- Focus Blast
- Flamethrower / Hyper Voice

[SET COMMENTS]
Hisuian Zoroark compresses defensive utility relevant to its team by being immune to Fighting, allowing it to easily bluff as any of its allies with Illusion, find setup opportunities and sweep. Focus Blast is unresisted alongside Shadow Ball, allowing it to defeat checks such as Mega Tyranitar, Heatran, and Hydreigon. (RC) (AP) Flamethrower hits foes it wouldn't OHKO otherwise, (AC) even after a boost such as Ferrothorn, Corviknight after minimal chip, and opposing Hisuian Zoroark. Flamethrower alongside Focus Blast considerably eases for its team the matchup against Steel-type teams, but Hyper Voice is an alternative as well to deal the most damage against neutral matchups, at +1 OHKOing Tapu Koko and Tornadus-T after Stealth Rock OHKOing Tapu Koko and Tornadus-T at +1 after Stealth Rock. Hyper Voice can also be used to trigger Breakneck Blitz over Z-Happy Hour to lure and overwhelm foes such as Keldeo, Hisuian Lilligant, and Landorus in a pinch. As Hisuian Zoroark lures in Dark-types to check it, Mega Lopunny is a solid partner to keep momentum against such foes, especially as Hisuian Zoroark can bluff as that Pokemon further than others by sharing the trait of a undisturbable item slot by Trick or Switcheroo. (AP) (RC) and Mega Lopunny also pressures special walls that Hisuian Zoroark can struggle with, (AC) such as Mega Sableye, Blissey, and Alolan Muk. (Made rhe sentence after Switcheroo it’s own, so that the two topics don’t become one big run-on sentence) Hazard control by Staraptor is also valuable to ensure its bluffing capabilities and raise its longevity, and it can also provide a slow pivot to let Hisuian Zoroark come in safely. Chansey and Blissey can set Stealth Rock to let Hisuian Zoroark more easily threaten with a sweep (RC) and can support it as well by providing safe pivoting for it with Teleport. (RC) (AP) in In particular, (AC) Chansey is easier for Hisuian Zoroark to bluff as out of sharing a vulnerability to entry hazards.
 

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