Monotype Galarian Zapdos (Fighting)

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
[SET]
Zapdos-Galar @ Choice Band
Ability: Defiant
name: Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off / Drill Peck
- U-turn

[SET COMMENTS]
Galarian Zapdos makes for a great asset to Fighting teams by virtue of its part Flying typing, easing the Fighting, Ground, and Grass matchups. Brave Bird breaks through troublesome physical walls that Fighting teams struggle with such as Amoonguss, Sinistcha, and Zamazenta, while Close Combat targets Corviknight and Skarmory. Knock Off grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown and removes items such as Black Sludge from Toxapex and Tentacruel. Alternatively, Drill Peck is a weaker but safer option against targets like Urshifu-R and Rillaboom, as it doesn't come with recoil damage. However, using it comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while OHKOing Hoopa-U.

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them can deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake, and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off and bringing them in with U-turn. Great Tusk makes for another great teammate, setting up Stealth Rock to support Galarian Zapdos's wallbreaking potential, serving as an asset against Fire teams thanks to Protosynthesis helping it under sun, and taking on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine thanks to its bulk; it also provides hazard removal with Rapid Spin and an Electric immunity. Great Tusk also appreciates Galarian Zapdos handling Grass-types like Hydrapple and Amoonguss for it. Iron Hands, with its great special bulk, takes on Greninja and Flutter Mane while also forming a VoltTurn core with Galarian Zapdos, and Galarian Zapdos returns the favor by handling Great Tusk for it. Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos such as Choice Specs Iron Moth and Choice Scarf Landorus. Breloom immobilizes a threatening foe with Spore and deals with bulky Water-types such as Primarina and physically defensive Rotom-W. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late-game cleaners such as Hisuian Lilligant and Choice Band Zamazenta.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/
 
Last edited:

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
[SET]
Zapdos-Galar @ Choice Band
Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off / Drill Peck
- U-turn

[SET COMMENTS]
Galarian Zapdos makes for a great asset to Fighting teams by virtue of its part-Flying type, easing the mirror Fighting, Ground, and Grass matchups. Brave Bird breaks through the likes of Amoonguss, Sinistcha, and Zamazenta. Knock Off both grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown; as well as removing items such as Black Sludge from Toxapex and Tentacruel. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against frailer targets like Urshifu-R and Rillaboom. However, this comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while still being able to deal great damage against Hoopa-U.(You just flat out OHKO it.)

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them are able to deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake Roaring Moon,(Common set is Scarf and it often runs Iron head.) and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set up Stealth Rock to aid Galarian Zapdos, as well as being able to serve as an asset against Fire teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine. (Also mention how it removes Stealth Rock with Rapid Spin and provides Gapdos with Electric Immunity.) Great Tusk also appreciates Galarian Zapdos handling Grass-types like Hydrapple and Amoonguss for it. Iron Hands threatens threats to Galarian Zapdos's wallbreaking such as Zapdos and Dragonite, and Galarian Zapdos returns the favor by handling Great Tusk for it.(Honestly, mention how iron hands is just a great special wall being able to take on Greninja and Flutter Mane while also providing pivoting with Volt Switch.) Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos such as Choice Specs Iron Moth and Choice Scarf Landorus. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late game cleaners such as Hisuian Lilligant and Choice Band Zamazenta.
- Add Breloom, Spore + Dealing with pesky Water types for Galarian Zapdos.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
QC 1/2 after implements, great writing!
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
[SET]
Zapdos-Galar @ Choice Band
Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off / Drill Peck
- U-turn

[SET COMMENTS]
Galarian Zapdos makes for a great asset to Fighting teams by virtue of its part-Flying type, easing the mirror Fighting, Ground, and Grass matchups. Brave Bird breaks through the likes of Amoonguss, Sinistcha, and Zamazenta. Knock Off both grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown; as well as removing items such as Black Sludge from Toxapex and Tentacruel. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against frailer targets like Urshifu-R and Rillaboom. However, this comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while still being able to deal great damage against Hoopa-U.(You just flat out OHKO it.)

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them are able to deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake Roaring Moon,(Common set is Scarf and it often runs Iron head.) and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set up Stealth Rock to aid Galarian Zapdos, as well as being able to serve as an asset against Fire teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine. (Also mention how it removes Stealth Rock with Rapid Spin and provides Gapdos with Electric Immunity.) Great Tusk also appreciates Galarian Zapdos handling Grass-types like Hydrapple and Amoonguss for it. Iron Hands threatens threats to Galarian Zapdos's wallbreaking such as Zapdos and Dragonite, and Galarian Zapdos returns the favor by handling Great Tusk for it.(Honestly, mention how iron hands is just a great special wall being able to take on Greninja and Flutter Mane while also providing pivoting with Volt Switch.) Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos such as Choice Specs Iron Moth and Choice Scarf Landorus. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late game cleaners such as Hisuian Lilligant and Choice Band Zamazenta.
- Add Breloom, Spore + Dealing with pesky Water types for Galarian Zapdos.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
QC 1/2 after implements, great writing!
Implemented!
 

sasha

one eyed owl
is a Social Media Contributoris a Community Contributoris a Contributor to Smogon
[SET COMMENTS]
Galarian Zapdos makes for a great asset to Fighting teams by virtue of its part-Flying type, easing the mirror Fighting, Ground, and Grass matchups. Brave Bird breaks through troublesome Physical walls Fighting struggles with such as the likes of Amoonguss, Sinistcha, and Zamazenta. Knock Off both grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown; as well as removing items such as Black Sludge from Toxapex and Tentacruel. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against frailer targets like Urshifu-R and Rillaboom. However, this comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while OHKOing Hoopa-U. u might (?) want to mention cc cuz its the only thing you can hit corv skarm with though i get its like really self explanatory, maybe just ask one of the mods if they care whether or not its mentioned, i personally dont think it matters but ye figured id mention it anyway

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them are able to deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake, and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set up Stealth Rock to aid Galarian Zapdos's wallbreaking potential, as well as being able to serve as an asset against Fire teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine; and it also provides hazard removal with Rapid Spin and an Electric immunity. Great Tusk also appreciates Galarian Zapdos handling Grass-types like Hydrapple and Amoonguss for it. Iron Hands, with its great special bulk, takes on Greninja and Flutter Mane while forming a VoltTurn core with Galarian Zapdos, and Galarian Zapdos returns the favor by handling Great Tusk for it. Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos such as Choice Specs Iron Moth and Choice Scarf Landorus. Breloom immobilizes a threatening foe with Spore and deals with bulky Water-types such as Primarina and physically defensive Rotom-W. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late game cleaners such as Hisuian Lilligant and Choice Band Zamazenta.
2/2 :3
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
[SET COMMENTS]
Galarian Zapdos makes for a great asset to Fighting teams by virtue of its part-Flying type, easing the mirror Fighting, Ground, and Grass matchups. Brave Bird breaks through troublesome Physical walls Fighting struggles with such as the likes of Amoonguss, Sinistcha, and Zamazenta. Knock Off both grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown; as well as removing items such as Black Sludge from Toxapex and Tentacruel. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against frailer targets like Urshifu-R and Rillaboom. However, this comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while OHKOing Hoopa-U. u might (?) want to mention cc cuz its the only thing you can hit corv skarm with though i get its like really self explanatory, maybe just ask one of the mods if they care whether or not its mentioned, i personally dont think it matters but ye figured id mention it anyway

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them are able to deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake, and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set up Stealth Rock to aid Galarian Zapdos's wallbreaking potential, as well as being able to serve as an asset against Fire teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine; and it also provides hazard removal with Rapid Spin and an Electric immunity. Great Tusk also appreciates Galarian Zapdos handling Grass-types like Hydrapple and Amoonguss for it. Iron Hands, with its great special bulk, takes on Greninja and Flutter Mane while forming a VoltTurn core with Galarian Zapdos, and Galarian Zapdos returns the favor by handling Great Tusk for it. Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos such as Choice Specs Iron Moth and Choice Scarf Landorus. Breloom immobilizes a threatening foe with Spore and deals with bulky Water-types such as Primarina and physically defensive Rotom-W. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late game cleaners such as Hisuian Lilligant and Choice Band Zamazenta.
2/2 :3
Implemented, GP Team ready
 
reserving to AMGP this. soooooo.. add remove comment
[SET]
Zapdos-Galar @ Choice Band
Ability: Defiant
name Name: Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off / Drill Peck
- U-turn

Galarian Zapdos makes for a great asset to Fighting- (AC) teams by virtue of its part-Flying type, easing the mirror Fighting- (AH), Ground- (AH), and Grass- (AH) matchups. Brave Bird breaks through troublesome Physical physical walls that Fighting struggles with, (AC) such as Amoonguss, Sinistcha, and Zamazenta; while Close Combat targets Corviknight and Skarmory. Knock Off both grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown; as well as removing items such as Black Sludge from Toxapex and Tentacruel respectively. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against frailer weaker targets like Urshifu-R and Rillaboom. However, this also comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while OHKOing Hoopa-U.

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them are able to can deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake, and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off, (AC) and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set up Stealth Rock to aid support Galarian Zapdos's wallbreaking potential, as well as being able to serve as an asset against Fire- (AH)teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine; and it also provides hazard removal with Rapid Spin and an Electric- (AH)immunity. Great Tusk also appreciates Galarian Zapdos handling being able to handle bulky Grass-types like Hydrapple and Amoonguss for it. Iron Hands, with its great special bulk, takes on Greninja and Flutter Mane while also forming a VoltTurn core with Galarian Zapdos, and Galarian Zapdos returns the favor by handling Great Tusk for it. Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos, (AC) such as Choice Specs Iron Moth and Choice Scarf Landorus. Breloom immobilizes a threatening foe with Spore, and deals with bulky Water-types such as Primarina and physically defensive Rotom-W. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late game cleaners such as Hisuian Lilligant and Choice Band Zamazenta. (Everything else looks great! Good job.)
 
Last edited:

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
reserving to AMGP this. soooooo.. add remove comment
[SET]
Zapdos-Galar @ Choice Band
Ability: Defiant
name Name: Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off / Drill Peck
- U-turn

Galarian Zapdos makes for a great asset to Fighting- (AC) teams by virtue of its part-Flying type, easing the mirror Fighting- (AH), Ground- (AH), and Grass- (AH) matchups. Brave Bird breaks through troublesome Physical physical walls that Fighting struggles with, (AC) such as Amoonguss, Sinistcha, and Zamazenta; while Close Combat targets Corviknight and Skarmory. Knock Off both grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown; as well as removing items such as Black Sludge from Toxapex and Tentacruel respectively. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against frailer weaker targets like Urshifu-R and Rillaboom. However, this also comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while OHKOing Hoopa-U.

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them are able to can deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake, and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off, (AC) and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set up Stealth Rock to aid support Galarian Zapdos's wallbreaking potential, as well as being able to serve as an asset against Fire- (AH)teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine; and it also provides hazard removal with Rapid Spin and an Electric- (AH)immunity. Great Tusk also appreciates Galarian Zapdos handling being able to handle bulky Grass-types like Hydrapple and Amoonguss for it. Iron Hands, with its great special bulk, takes on Greninja and Flutter Mane while also forming a VoltTurn core with Galarian Zapdos, and Galarian Zapdos returns the favor by handling Great Tusk for it. Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos, (AC) such as Choice Specs Iron Moth and Choice Scarf Landorus. Breloom immobilizes a threatening foe with Spore, and deals with bulky Water-types such as Primarina and physically defensive Rotom-W. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late game cleaners such as Hisuian Lilligant and Choice Band Zamazenta. (Everything else looks great! Good job.)
Implemented some. Ty!
 

Vertigo

wouldn't you like to know
is a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
1/1 GP Team done
add remove comment
[SET]
Zapdos-Galar @ Choice Band
Ability: Defiant
name: Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off / Drill Peck
- U-turn

[SET COMMENTS]
Galarian Zapdos makes for a great asset to Fighting teams by virtue of its part Flying type typing, easing the mirror Fighting, Ground, and Grass matchups. Brave Bird breaks through troublesome physical walls that Fighting teams struggle with such as Amoonguss, Sinistcha, and Zamazenta, (rsc, ac) while Close Combat targets Corviknight and Skarmory. Knock Off grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown (rsc) as well as removing and removes items such as Black Sludge from Toxapex and Tentacruel. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against weaker targets like Urshifu-R and Rillaboom is a weaker but safer option against targets like Urshifu-R and Rillaboom, as it doesn't come with recoil damage. However, this using it comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while OHKOing Hoopa-U.

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them can deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake, and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set setting up Stealth Rock to support Galarian Zapdos's wallbreaking potential, as well as being able to serve serving as an asset against Fire teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take taking on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine thanks to its bulk; and it also provides hazard removal with Rapid Spin and an Electric immunity. Great Tusk also appreciates Galarian Zapdos handling Grass-types like Hydrapple and Amoonguss for it. Iron Hands, with its great special bulk, takes on Greninja and Flutter Mane while also forming a VoltTurn core with Galarian Zapdos, and Galarian Zapdos returns the favor by handling Great Tusk for it. Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos such as Choice Specs Iron Moth and Choice Scarf Landorus. Breloom immobilizes a threatening foe with Spore and deals with bulky Water-types such as Primarina and physically defensive Rotom-W. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late-game (ah) cleaners such as Hisuian Lilligant and Choice Band Zamazenta.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/

RodentTamer a few notes for you
- In Monotype analyses, we can use the name of a type to talk about teams centered around said type, so adding hyphens was not necessary
- Try not to add/remove changes that fall under QC unless you have both sufficient metagame knowledge and the approval from QC if you aren't on the team
as well as removing items such as Black Sludge from Toxapex and Tentacruel respectively
"respectively" doesn't refer back to anything nor does it clarify any ambiguity, so it shouldn't be there

I would suggest having the Spelling and Grammar Standards open while GPing and referring back to it whenever you make a change you aren't 100% positive about, most of the above is covered in there
 
Last edited:
1/1 GP Team done
add remove comment
[SET]
Zapdos-Galar @ Choice Band
Ability: Defiant
name: Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off / Drill Peck
- U-turn

[SET COMMENTS]
Galarian Zapdos makes for a great asset to Fighting teams by virtue of its part Flying type typing, easing the mirror Fighting, Ground, and Grass matchups. Brave Bird breaks through troublesome physical walls that Fighting teams struggle with such as Amoonguss, Sinistcha, and Zamazenta, (rsc, ac) while Close Combat targets Corviknight and Skarmory. Knock Off grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown (rsc) as well as removing and removes items such as Black Sludge from Toxapex and Tentacruel. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against weaker targets like Urshifu-R and Rillaboom is a weaker but safer option against targets like Urshifu-R and Rillaboom, as it doesn't come with recoil damage. However, this using it comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while OHKOing Hoopa-U.

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them can deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake, and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set setting up Stealth Rock to support Galarian Zapdos's wallbreaking potential, as well as being able to serve serving as an asset against Fire teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take taking on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine thanks to its bulk; and it also provides hazard removal with Rapid Spin and an Electric immunity. Great Tusk also appreciates Galarian Zapdos handling Grass-types like Hydrapple and Amoonguss for it. Iron Hands, with its great special bulk, takes on Greninja and Flutter Mane while also forming a VoltTurn core with Galarian Zapdos, and Galarian Zapdos returns the favor by handling Great Tusk for it. Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos such as Choice Specs Iron Moth and Choice Scarf Landorus. Breloom immobilizes a threatening foe with Spore and deals with bulky Water-types such as Primarina and physically defensive Rotom-W. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late game cleaners such as Hisuian Lilligant and Choice Band Zamazenta.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/

RodentTamer a few notes for you
- In Monotype analyses, we can use the name of a type to talk about teams centered around said type, so adding hyphens was not necessary
- Try not to add/remove changes that fall under QC unless you have both sufficient metagame knowledge and the approval from QC if you aren't on the team

"respectively" doesn't refer back to anything nor does it clarify any ambiguity, so it shouldn't be there

I would suggest having the Spelling and Grammar Standards open while GPing and referring back to it whenever you make a change you aren't 100% positive about, most of the above is covered in there
1/1 GP Team done
add remove comment
[SET]
Zapdos-Galar @ Choice Band
Ability: Defiant
name: Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off / Drill Peck
- U-turn

[SET COMMENTS]
Galarian Zapdos makes for a great asset to Fighting teams by virtue of its part Flying type typing, easing the mirror Fighting, Ground, and Grass matchups. Brave Bird breaks through troublesome physical walls that Fighting teams struggle with such as Amoonguss, Sinistcha, and Zamazenta, (rsc, ac) while Close Combat targets Corviknight and Skarmory. Knock Off grants coverage against Ghost- and Psychic-types like Gholdengo and Iron Crown (rsc) as well as removing and removes items such as Black Sludge from Toxapex and Tentacruel. Alternatively, Drill Peck, although having weaker power than Brave Bird, doesn't come with the downside of taking recoil damage, making it a safer option against weaker targets like Urshifu-R and Rillaboom is a weaker but safer option against targets like Urshifu-R and Rillaboom, as it doesn't come with recoil damage. However, this using it comes with the downside of not having coverage against targets that its teammates can struggle with. U-turn allows Galarian Zapdos to act as a pivot to bring a teammate in safely while OHKOing Hoopa-U.

Choice Scarf users such as Iron Valiant and Sneasler pair well with Galarian Zapdos, as the two of them can deal with Dragon- and Fairy-types that threaten it. Iron Valiant handles the likes of Dragapult, Walking Wake, and Latias, while Sneasler deals with opposing Iron Valiant and Enamorus. In return, they appreciate Galarian Zapdos OHKOing Gholdengo with Knock Off and bringing them in with U-turn. Great Tusk makes for another great teammate, being able to set setting up Stealth Rock to support Galarian Zapdos's wallbreaking potential, as well as being able to serve serving as an asset against Fire teams thanks to Protosynthesis helping it under sun, and its bulk allows it to take taking on the likes of Gouging Fire, Ceruledge, and Hisuian Arcanine thanks to its bulk; and it also provides hazard removal with Rapid Spin and an Electric immunity. Great Tusk also appreciates Galarian Zapdos handling Grass-types like Hydrapple and Amoonguss for it. Iron Hands, with its great special bulk, takes on Greninja and Flutter Mane while also forming a VoltTurn core with Galarian Zapdos, and Galarian Zapdos returns the favor by handling Great Tusk for it. Choice Scarf Keldeo threatens faster Fire- and Ground-types that can threaten Galarian Zapdos such as Choice Specs Iron Moth and Choice Scarf Landorus. Breloom immobilizes a threatening foe with Spore and deals with bulky Water-types such as Primarina and physically defensive Rotom-W. Lastly, Galarian Zapdos's wallbreaking opens up sweeping opportunities from late game cleaners such as Hisuian Lilligant and Choice Band Zamazenta.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/

RodentTamer a few notes for you
- In Monotype analyses, we can use the name of a type to talk about teams centered around said type, so adding hyphens was not necessary
- Try not to add/remove changes that fall under QC unless you have both sufficient metagame knowledge and the approval from QC if you aren't on the team

"respectively" doesn't refer back to anything nor does it clarify any ambiguity, so it shouldn't be there

I would suggest having the Spelling and Grammar Standards open while GPing and referring back to it whenever you make a change you aren't 100% positive about, most of the above is covered in there
I see, very well. I’ll take note of that when I go over others.
 

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