National Dex Ubers Physical Arceus Ground [QC 2/2] [GP 1/1]

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bumboclaat

Primal Groudon used Overheat
is a Pre-Contributor
name: Physical Setup Sweeper
move 1: Dragon Dance / Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Taunt / Healing Wish
item: Groundium Z / Earth Plate
ability: Multitype
nature: Adamant
evs: 56 HP / 252 Atk / 76 Def / 128 Spe
tera type: Ground / Rock
[SET COMMENTS]
  • Physical Arceus-Ground is an excellent wallbreaker and sweeper on hyper and bulky offense teams. It easily finds turns to boost due to scaring out common Pokemon such as Primal Groudon and Necrozma-DM. Additionally, physical Arceus-Ground benefits from the presence of the more common defensive and Calm Mind Arceus-Ground sets, as it is able to beat switch-ins expecting to check other Arceus-Ground sets such as Primal Kyogre and Palkia-O.
  • Dragon Dance is Arceus-Ground's primary boosting move. Alternatively, Swords Dance is a viable option, as Sticky Web support enables Arceus-Ground to outspeed the entire unboosted metagame with the exception of specially offensive Yveltal.
  • Arceus-Ground's last moveslot should be tailored to best support its team. On hyper offense teams, Taunt prevents Pokemon such as Giratina-O and Yveltal from removing entry hazards while also protecting Arceus-Ground from status moves. Recover enables Arceus-Ground to perform the defensive duties expected of it on bulky offense teams, such as switching into Primal Groudon multiple times while remaining healthy enough to sweep late-game. Healing Wish is also an option on hyper offense teams to give a teammate such as Zacian-C or Ultra Necrozma a second chance at sweeping.
  • As Ultra Necrozma is a staple on hyper offense teams, Arceus-Ground typically equips an Earth Plate. Bulky offense teams appreciate Arceus-Ground's ability to OHKO Dragon Dance Necrozma-DM and wallbreaker Primal Kyogre after Stealth Rock with Tectonic Rage. Arceus-Ground's ability to OHKO defensive Primal Groudon and utility Arceus formes with Tectonic Rage after a Swords Dance is appreciated by many Sticky Web teams.
  • The given EV spread maximizes Arceus-Ground's mixed bulk while allowing it to outspeed Primal Groudon and maximize damage output. This ensures that it outspeeds most of the defensive metagame and can revenge kill Pokemon such as Primal Groudon and Primal Kyogre. The defensive investment prevents Arceus-Ground from being OHKOed by Necrozma-DM's Searing Sunraze Smash, Life Orb Deoxys-A's Psycho Boost, and Choice Band Rayquaza's Dragon Ascent after a single layer of Spikes. Arceus-Ground also survives Tectonic Rage and +1 Tera Ground Earthquake from opposing Arceus-Ground. Additionally, the spread allows +2 Arceus-Ground to avoid the OHKO from Choice Scarf Yveltal's Foul Play after Stealth Rock and two layers of Spikes, enabling Arceus-Ground to remove an otherwise dangerous threat to many offensive teams.
  • Tera Ground enables Arceus-Ground to OHKO some targets without a boost, such as Dragon Dance Necrozma-DM after a single layer of Spikes and defensive Primal Groudon after Stealth Rock and a layer of Spikes. Tera Rock is an alternate option to OHKO switch-ins such as Mega Salamence switching in on a Dragon Dance after Stealth Rock with Stone Edge. At +1, Tera Rock Stone Edge OHKOes defensive Yveltal and 2HKOes Giratina-O after Stealth Rock. Tera Rock can also be used defensively to resist common priority move such as Arceus's and Rayquaza's Extreme Speed.
  • On hyper offense teams, Arceus-Ground is best used as a mid-game wallbreaker to remove Pokemon such as Primal Groudon, Ho-Oh, and Necrozma-DM. On bulky offense teams, it is best used early-game due to its positive matchups against both common hazard setters such as Primal Groudon and Defoggers such as Ho-Oh and Yveltal. Arceus-Ground should be kept reasonably healthy, as it is often able to sweep late-game after a boost. It also struggles against stall teams, as it is walled by Dondozo and phazed by Giratina-O, though Taunt is disruptive to many stall teams.
  • Shuckle is a great Sticky Web user to enable Swords Dance Arceus-Ground. Kyurem-B synergizes well with Arceus-Ground, as it is able to break through Dondozo and exploit Tera Grass Ho-Oh, which walls Arceus-Ground. Zacian-C also appreciates Arceus-Ground's efficacy in removing Primal Groudon and Ho-Oh while helping against Arceus-Dark. Specially offensive Yveltal is also a great partner that threatens most of the defensive metagame and dissuades Ditto from using Earthquake after copying Arceus-Ground.
  • On bulky offense teams, utility Swords Dance Primal Groudon provides Stealth Rock support and a switch-in to Primal Kyogre, which scares out an unboosted Arceus-Ground. Choice Band Marshadow is an excellent teammate that is able to revenge kill Pokemon such as Ultra Necrozma and Zacian-C, which threaten a chipped Arceus-Ground.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/clouds.356215/
 
Last edited:

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Good job, apply the stuff below and this can go as QC 1/2

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[SET]
name: Physical Setup Sweeper
move 1: Dragon Dance / Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Taunt / Healing Wish
item: Groundium Z / Earth Plate
ability: Multitype
nature: Adamant
evs: 56 HP / 252 Atk / 76 Def / 128 Spe
tera type: Ground / Rock
[SET COMMENTS]
  • Physical Arceus-Ground is an excellent wallbreaker and sweeper on hyper and bulky offence teams. Arceus-Ground easily finds turns to boost due to scaring out common pokemon Pokemon that's how the term is spelled in analyses, fix other instances of this if you can such as Primal Groudon and Necrozma-DM. Additionally, Physical Arceus-Ground benefits from the presence of the more common defensive and Calm Mind sets of what? as it is able to beat Pokemon switching in expecting to check those sets such as Primal Kyogre and Palkia-Origin.
  • Dragon Dance is Arceus-Ground's primary boosting move. Alternatively, Swords Dance is a viable option as Sticky Web support enables Arceus-Ground to outspeed the entire unboosted metagame. Mention that it doesn't outspeed specially offensive Yveltal as it's immune Arceus-Ground's last moveslot should be tailored to best support its team. On hyper offence teams Taunt prevents pokemon such as Giratina-O or Yveltal from removing entry hazards while also protecting Arceus-Ground from status moves. Recover enables Arceus-Ground to perform the defensive duties expected of it on bulky offence teams such as switching into Primal Groudon multiple times while remaining healthy enough to sweep late-game. Healing wish Wish is also an option on hyper offence teams to give a teamate a second chance at sweeping.
  • As Ultra Necrozma is a staple on hyper offence teams Arceus-Ground typically equips an Earth Plate. Bulky offence teams appreciate Arceus-Ground's ability to OHKO Dragon Dance Necrozma-DM, defensive Primal Groudon with Tectonic Rage, and wallbreaker Primal Kyogre after Stealth Rock with Tectonic Rage. Would suggest to mention some OHKOes reached with Tectonic Rage after a Dragon Dance or Swords Dance
  • An EV spread of 56 HP / 252 Atk / 76 Def / 124 Spe maximizes Arceus-Ground's mixed bulk while outspeeding fully invested base 90s Primal Groudon, and maximizing damage output. It'd be best to be a bit more specific on what this is meant to outspeed in terms of meta relevancy For example, Arceus-Ground avoids being OHKOed by Necrozma-DM's Searing Sunraze Smash, Life Orb Deoxys-A's Psycho Boost, and Choice Band Rayquaza's Dragon Ascent after a single layer of Spikes. Arceus-Ground also survives Tectonic Rage and +1 Tera Ground Earthquake from opposing Arceus-Ground. Additionally, Arceus-Ground is 2HKOed by Choice Scarf Yveltal's Foul Play after Stealth Rock and two layers of Spikes, enabling it remove an otherwise dangerous threat to many offensive teams.
  • Tera Ground enables Arceus-Ground to OHKO some targets without a boost such as Dragon Dance Necrozma-DM after a single layer of Spikes and defensive Primal Groudon after Stealth Rock and a layer of Spikes. Tera Rock is an alternate option to OHKO switch-ins such as Mega Salamence after Stealth Rock with Stone Edge. Does this include Intimidate? I'd recommend to specify Arceus-Ground's stat boosts on Atk for this one At +1 Arceus-Ground OHKOes defensive Yveltal and 2HKOes Giratina-O after Stealth Rock. Tera Rock can also be used defensively to resist common priority such as Arceus's and Rayquaza's Extreme Speed.
  • On hyper offence teams Arceus-Ground is best used as a mid-game wallbreaker to remove Pokemon such as Primal Groudon, Ho-Oh, and Necrozma-DM. On bulky offence teams Arceus-Ground is best used early-game due to its positive matchup against both common hazard setters such as Primal Groudon and defogers Defoggers coined term that's capitalized such as Ho-Oh and Yveltal. Arceus-Ground should be kept reasonably healthy as it is often able to sweep late-game after a boost. Arceus-Ground struggles against stall teams as it is walled by Dondozo and phased by Giratina-O though Taunt is disruptive to many stall teams.
  • Shuckle is a great Sticky Web user to enable Swords Dance Arceus-Ground. Kyurem-B synergizes well with Arceus-Ground as it is able to break through Dondozo and exploit Tera Grass Ho-Oh which walls Arceus-Ground. Zacian-C also appreciates efficacy in removing Primal Groudon and Ho-Oh. Specially Offensive specially offensive Yveltal is also a great partner which threatens most of the defensive metagame and disuades Ditto from using Earthquake after copying Arceus-Ground.
  • On bulky offence teams Utility Swords Dance Primal Groudon provides Stealth Rock support and a switch-in to Primal Kyogre that scares out an unboosted Arceus-Ground. Choice Band Marshadow is an excellent teammate which is able to revenge kill Pokemon such as Ultra Necrozma and Zacian-C which threaten a chipped Arceus-Ground.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Not much to say. QC 2/2 Once Implemented :)
Add Remove Comment
[SET]
name: Physical Setup Sweeper
move 1: Dragon Dance / Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Taunt / Healing Wish
item: Groundium Z / Earth Plate
ability: Multitype
nature: Adamant
evs: 56 HP / 252 Atk / 76 Def / 128 Spe
tera type: Ground / Rock
[SET COMMENTS]
  • Physical Arceus-Ground is an excellent wallbreaker and sweeper on hyper and bulky offence teams. Arceus-Ground easily finds turns to boost due to scaring out common Pokemon such as Primal Groudon and Necrozma-DM. Additionally, Physical Arceus-Ground benefits from the presence of the more common defensive and Calm Mind Arceus-Ground sets as it is able to beat switch-ins in expecting to check other Arceus-Ground sets such as Primal Kyogre and Palkia-Origin.
  • Dragon Dance is Arceus-Ground's primary boosting move. Alternatively, Swords Dance is a viable option as Sticky Web support enables Arceus-Ground to outspeed the entire unboosted metagame with the exception of specially offensive Yveltal. (Make this its own bullet)->Arceus-Ground's last moveslot should be tailored to best support its team. On hyper offence teams Taunt prevents pokemon Pokemon such as Giratina-O or Yveltal from removing entry hazards while also protecting Arceus-Ground from status moves. Recover enables Arceus-Ground to perform the defensive duties expected of it on bulky offence teams such as switching into Primal Groudon multiple times while remaining healthy enough to sweep late-game. Healing Wish is also an option on hyper offence teams to give a teamate (Like? Any generic HO / Bulky Offense Mon will work) a second chance at sweeping.
  • As Ultra Necrozma is a staple on hyper offence teams Arceus-Ground typically equips an Earth Plate. Bulky offence teams appreciate Arceus-Ground's ability to OHKO Dragon Dance Necrozma-DM and wallbreaker Primal Kyogre after Stealth Rock with Tectonic Rage. However, after a Swords Dance Arceus-Grounds ability to OHKO defensive Primal Groudon and utility Arceus formes with Tectonic Rage is appreciated by many Sticky Web teams.
  • An EV spread of 56 HP / 252 Atk / 76 Def / 124 Spe The given EV spread (You don’t need to mention the entire spread. It’s already on the move set) maximizes Arceus-Ground's mixed bulk while outspeeding Primal Groudon, and and maximizing damage output. This ensures that Arceus-Ground outspeeds most of the defensive metagame and can revenge kill Pokemon such as Primal Groudon and Primal Kyogre. For example (“For Example” is an awkward lead to defensive calcs when you were just mentioning offensive calcs. Leading with something such as “The defensive EV spread for” sounds more smooth), Arceus-Ground avoids being OHKOed by Necrozma-DM's Searing Sunraze Smash, Life Orb Deoxys-A's Psycho Boost, and Choice Band Rayquaza's Dragon Ascent after a single layer of Spikes. Arceus-Ground also survives Tectonic Rage and +1 Tera Ground Earthquake from opposing Arceus-Ground. Additionally, Arceus-Ground is 2HKOed by Choice Scarf Yveltal's Foul Play after Stealth Rock and two layers of Spikes, enabling it remove an otherwise dangerous threat to many offensive teams.
  • Tera Ground enables Arceus-Ground to OHKO some targets without a boost such as Dragon Dance Necrozma-DM after a single layer of Spikes and defensive Primal Groudon after Stealth Rock and a layer of Spikes. Tera Rock is an alternate option to OHKO switch-ins such as Mega Salamence switching in on a Dragon Dance after Stealth Rock with Stone Edge. At +1 Arceus-Ground OHKOes defensive Yveltal and 2HKOes Giratina-O after Stealth Rock. Tera Rock can also be used defensively to resist common priority such as Arceus's and Rayquaza's Extreme Speed.
  • On hyper offence teams Arceus-Ground is best used as a mid-game wallbreaker to remove Pokemon such as Primal Groudon, Ho-Oh, and Necrozma-DM. On bulky offence teams Arceus-Ground is best used early-game due to its positive matchup against both common hazard setters such as Primal Groudon and Defoggers such as Ho-Oh and Yveltal. Arceus-Ground should be kept reasonably healthy as it is often able to sweep late-game after a boost. Arceus-Ground struggles against stall teams as it is walled by Dondozo and phased by Giratina-O though Taunt is disruptive to many stall teams.
  • Shuckle is a great Sticky Web user to enable Swords Dance Arceus-Ground. Kyurem-B synergizes well with Arceus-Ground as it is able to break through Dondozo and exploit Tera Grass Ho-Oh which walls Arceus-Ground. Zacian-C also appreciates efficacy in removing Primal Groudon and Ho-Oh. (Mention how Zacian-C helps against Arceus-Dark in return.) Specially offensive Yveltal is also a great partner which threatens most of the defensive metagame and disuades Ditto from using Earthquake after copying Arceus-Ground.
  • On bulky offence teams Utility Swords Dance Primal Groudon provides Stealth Rock support and a switch-in to Primal Kyogre that scares out an unboosted Arceus-Ground. Choice Band Marshadow is an excellent teammate which is able to revenge kill Pokemon such as Ultra Necrozma and Zacian-C which threaten a chipped Arceus-Ground.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Because I'm not a member of the GP team, you'll have to wait for a member of the GP team to stamp this check before you mark it as 1/1.

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remove
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[SET]
name: Physical Setup Sweeper
move 1: Dragon Dance / Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Taunt / Healing Wish
item: Groundium Z / Earth Plate
ability: Multitype
nature: Adamant
evs: 56 HP / 252 Atk / 76 Def / 128 Spe
tera type: Ground / Rock
[SET COMMENTS]
  • Physical Arceus-Ground is an excellent wallbreaker and sweeper on hyper and bulky offence offense teams. Arceus-Ground It easily finds turns to boost due to scaring out common Pokemon such as Primal Groudon and Necrozma-DM. Additionally, Physical physical Arceus-Ground benefits from the presence of the more common defensive and Calm Mind Arceus-Ground sets, (AC) as it is able to beat switch-ins in expecting to check other Arceus-Ground sets such as Primal Kyogre and Palkia-Origin.
  • Dragon Dance is Arceus-Ground's primary boosting move. Alternatively, Swords Dance is a viable option, (AC) as Sticky Web support enables Arceus-Ground to outspeed the entire unboosted metagame with the exception of specially offensive Yveltal.
  • Arceus-Ground's last moveslot should be tailored to best support its team. On hyper offence offense teams, (AC) Taunt prevents Pokemon such as Giratina-O or and Yveltal from removing entry hazards while also protecting Arceus-Ground from status moves. Recover enables Arceus-Ground to perform the defensive duties expected of it on bulky offence offense teams, (AC) such as switching into Primal Groudon multiple times while remaining healthy enough to sweep late-game. Healing Wish is also an option on hyper offence offense teams to give a teamate teammate such as Zacian-C or Ultra Necrozma a second chance at sweeping.
  • As Ultra Necrozma is a staple on hyper offence offense teams, (AC) Arceus-Ground typically equips an Earth Plate. Bulky offence offense teams, (AC) however, (AC) this is a different thought entirely appreciate Arceus-Ground's ability to OHKO Dragon Dance, Necrozma-DM, and wallbreaker Primal Kyogre after Stealth Rock with Tectonic Rage. However, after a Swords Dance (moved later) Arceus-Grounds Arceus-Ground's ability to OHKO defensive Primal Groudon and utility Arceus formes with Tectonic Rage after a Swords Dance from earlier is appreciated by many Sticky Web teams.
  • The given EV spread maximizes Arceus-Ground's mixed bulk while outspeeding Primal Groudon and maximizing damage output. This ensures that Arceus-Ground it outspeeds most of the defensive metagame and can revenge kill Pokemon such as Primal Groudon and Primal Kyogre. The defensive investment prevents Arceus-Ground from being OHKOed by Necrozma-DM's Searing Sunraze Smash, Life Orb Deoxys-A's Psycho Boost, and Choice Band Rayquaza's Dragon Ascent after a single layer of Spikes. Arceus-Ground also survives Tectonic Rage and QC change - the investment doesn't matter for +0 TR, and +1 TR is a favorable roll to OHKO +1 Tera Ground Earthquake from opposing Arceus-Ground. Additionally, the spread causes +2 Arceus-Ground to avoid the OHKO from Arceus-Ground is 2HKOed by the existing clause almost doesn't fit; the wording implies that this is a bad thing, when in reality this is a specific notable benchmark by Choice Scarf Yveltal's Foul Play after Stealth Rock and two layers of Spikes, enabling Arceus-Ground it to remove an otherwise dangerous threat to many offensive teams.
  • Tera Ground enables Arceus-Ground to OHKO some targets without a boost, (AC) first part can stand alone grammatically such as Dragon Dance Necrozma-DM after a single layer of Spikes and defensive Primal Groudon after Stealth Rock and a layer of Spikes. Tera Rock is an alternate option to OHKO switch-ins such as Mega Salamence switching in on a Dragon Dance after Stealth Rock with Stone Edge. At +1, (AC) Arceus-Ground Tera Rock Stone Edge OHKOes defensive Yveltal and 2HKOes Giratina-O after Stealth Rock. Tera Rock can also be used defensively to resist common priority such as Arceus's and Rayquaza's Extreme Speed.
  • On hyper offence offense teams Arceus-Ground is best used as a mid-game wallbreaker to remove Pokemon such as Primal Groudon, Ho-Oh, and Necrozma-DM. On bulky offence offense teams, (AC) Arceus-Ground it is best used early-game due to its positive matchups against both common hazard setters such as Primal Groudon and Defoggers such as Ho-Oh and Yveltal. Arceus-Ground should be kept reasonably healthy, (AC) as it is often able to sweep late-game after a boost. Arceus-Ground struggles against stall teams, (AC) as it is walled by Dondozo and phased by Giratina-O, (AC) though Taunt is disruptive to many stall teams.
  • Shuckle is a great Sticky Web user to enable Swords Dance Arceus-Ground. Kyurem-B synergizes well with Arceus-Ground, (AC) as it is able to break through Dondozo and exploit Tera Grass Ho-Oh, (AC) which walls Arceus-Ground. Zacian-C also appreciates Arceus-Grounds's Arceus-Ground's efficacy in removing Primal Groudon and Ho-Oh while helping against Arceus-Dark. Specially offensive Yveltal is also a great partner which that threatens most of the defensive metagame and disuades dissuades Ditto from using Earthquake after copying Arceus-Ground.
  • On bulky offence offense teams, (AC) Utility utility Swords Dance Primal Groudon provides Stealth Rock support and a switch-in to Primal Kyogre, (AC) which that scares out an unboosted Arceus-Ground. Choice Band Marshadow is an excellent teammate which that is able to revenge kill Pokemon such as Ultra Necrozma and Zacian-C, (AC) which threaten a chipped Arceus-Ground.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
 
Last edited:

Clouds

False Pretenses
is a Forum Moderatoris a Community Contributoris a member of the Battle Simulator Staffis a Smogon Discord Contributor Alumnus
zrp check add remove comment
my changes add remove comment
[SET]
name: Physical Setup Sweeper
move 1: Dragon Dance / Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Taunt / Healing Wish
item: Groundium Z / Earth Plate
ability: Multitype
nature: Adamant
evs: 56 HP / 252 Atk / 76 Def / 128 Spe
tera type: Ground / Rock
[SET COMMENTS]
  • Physical Arceus-Ground is an excellent wallbreaker and sweeper on hyper and bulky offence offense teams. Arceus-Ground It easily finds turns to boost due to scaring out common Pokemon such as Primal Groudon and Necrozma-DM. Additionally, Physical physical Arceus-Ground benefits from the presence of the more common defensive and Calm Mind Arceus-Ground sets, (AC) as it is able to beat switch-ins in expecting to check other Arceus-Ground sets such as Primal Kyogre and Palkia-Origin.
  • Dragon Dance is Arceus-Ground's primary boosting move. Alternatively, Swords Dance is a viable option, (AC) as Sticky Web support enables Arceus-Ground to outspeed the entire unboosted metagame with the exception of specially offensive Yveltal.
  • Arceus-Ground's last moveslot should be tailored to best support its team. On hyper offence offense teams, (AC) Taunt prevents Pokemon such as Giratina-O or and Yveltal from removing entry hazards while also protecting Arceus-Ground from status moves. Recover enables Arceus-Ground to perform the defensive duties expected of it on bulky offence offense teams, (AC) such as switching into Primal Groudon multiple times while remaining healthy enough to sweep late-game. Healing Wish is also an option on hyper offence offense teams to give a teamate teammate such as Zacian-C or Ultra Necrozma a second chance at sweeping.
  • As Ultra Necrozma is a staple on hyper offence offense teams, (AC) Arceus-Ground typically equips an Earth Plate. Bulky offence offense teams, (AC) however, (AC) this is a different thought entirely appreciate Arceus-Ground's ability to OHKO Dragon Dance, (rc) Necrozma-DM, (rc) and wallbreaker Primal Kyogre after Stealth Rock with Tectonic Rage. However, after a Swords Dance (moved later) Arceus-Grounds Arceus-Ground's ability to OHKO defensive Primal Groudon and utility Arceus formes with Tectonic Rage after a Swords Dance from earlier is appreciated by many Sticky Web teams.
  • The given EV spread maximizes Arceus-Ground's mixed bulk while outspeeding allowing it to outspeed Primal Groudon and maximizing maximize damage output. This ensures that Arceus-Ground it outspeeds most of the defensive metagame and can revenge kill Pokemon such as Primal Groudon and Primal Kyogre. The defensive investment prevents Arceus-Ground from being OHKOed by Necrozma-DM's Searing Sunraze Smash, Life Orb Deoxys-A's Psycho Boost, and Choice Band Rayquaza's Dragon Ascent after a single layer of Spikes. Arceus-Ground also survives Tectonic Rage and +1 Tera Ground Earthquake from opposing Arceus-Ground. Additionally, the spread allows +2 Arceus-Ground to avoid the OHKO from Arceus-Ground is 2HKOed by the existing clause almost doesn't fit; the wording implies that this is a bad thing, when in reality this is a specific notable benchmark Choice Scarf Yveltal's Foul Play after Stealth Rock and two layers of Spikes, enabling Arceus-Ground it to remove an otherwise dangerous threat to many offensive teams.
  • Tera Ground enables Arceus-Ground to OHKO some targets without a boost, (AC) first part can stand alone grammatically such as Dragon Dance Necrozma-DM after a single layer of Spikes and defensive Primal Groudon after Stealth Rock and a layer of Spikes. Tera Rock is an alternate option to OHKO switch-ins such as Mega Salamence switching in on a Dragon Dance after Stealth Rock with Stone Edge. At +1, (AC) Arceus-Ground Tera Rock Stone Edge OHKOes defensive Yveltal and 2HKOes Giratina-O after Stealth Rock. Tera Rock can also be used defensively to resist common priority moves such as Arceus's and Rayquaza's Extreme Speed.
  • On hyper offence offense teams, (ac) Arceus-Ground is best used as a mid-game wallbreaker to remove Pokemon such as Primal Groudon, Ho-Oh, and Necrozma-DM. On bulky offence offense teams, (AC) Arceus-Ground it is best used early-game due to its positive matchups against both common hazard setters such as Primal Groudon and Defoggers such as Ho-Oh and Yveltal. Arceus-Ground should be kept reasonably healthy, (AC) as it is often able to sweep late-game after a boost. Arceus-Ground It also struggles against stall teams, (AC) as it is walled by Dondozo and phased phazed by Giratina-O, (AC) though Taunt is disruptive to many stall teams.
  • Shuckle is a great Sticky Web user to enable Swords Dance Arceus-Ground. Kyurem-B synergizes well with Arceus-Ground, (AC) as it is able to break through Dondozo and exploit Tera Grass Ho-Oh, (AC) which walls Arceus-Ground. Zacian-C also appreciates Arceus-Grounds's Arceus-Ground's efficacy in removing Primal Groudon and Ho-Oh while helping against Arceus-Dark. Specially offensive Yveltal is also a great partner which that threatens most of the defensive metagame and disuades dissuades Ditto from using Earthquake after copying Arceus-Ground.
  • On bulky offence offense teams, (AC) Utility utility Swords Dance Primal Groudon provides Stealth Rock support and a switch-in to Primal Kyogre, (AC) which that scares out an unboosted Arceus-Ground. Choice Band Marshadow is an excellent teammate which that is able to revenge kill Pokemon such as Ultra Necrozma and Zacian-C, (AC) which threaten a chipped Arceus-Ground.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/clouds.356215/
credit myself and Zrp200 please, and if you have any questions when implementing, feel free to ask. GP Team Done

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