Copyediting Defensive Arceus-Fairy [QC 2/2] [GP 0/1]

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
[SET]
name: Defensive
move 1: Judgment
move 2: Taunt / Toxic / Will-O-Wisp
move 3: Stealth Rock / Taunt / Defog / Refresh
move 4: Recover
item: Pixie Plate
ability: Multitype
nature: Bold / Calm
evs: 248 HP / 136 Def / 124 Spe or 248 HP / 136 Def / 108 SpD / 16 Spe
tera type: Water / Poison

[SET COMMENTS]
  • Arceus-Fairy can perform a wide variety of defensive roles thanks to its Fairy typing, solid stats, wide movepool, and a nice speed tier. It is able to come into multiple top threats of the metagame such as Mega Salamence, Yveltal, Zygarde, Arceus-Dark, and Marshadow and cripple them with various options or set Stealth Rock as they're forced out, enabling it to fit in balance and defensive team structures.
  • Taunt allows Arceus-Fairy to prevent setup, recovery, entry hazards, hazard control via Defog, and crippling status moves such as Glare and Toxic from Pokemon such as Primal Groudon, Zygarde, Ho-Oh, and Giratina-O. This move isn't recommended on specially defensive variants as it's relatively easy for foes, such as some variants of the Pokemon listed above, to outspeed Arceus-Fairy, and thus rendering most Taunt's purposes niche.
  • Toxic complements Judgment to cripple foes which can easily switch into it, including Ho-Oh, Arceus-Ground, and Primal Groudon, Will-O-Wisp alternatively allows Arceus-Fairy to cripple the Poison- and Steel-types it lures, such as Zacian-C, Necrozma-DM, and Eternatus while also creating an easier matchup against multiple physical attackers such as Terastallized Zygarde and Marshadow.
  • Stealth Rock forces progress for Arceus-Fairy's team, as it forces out relevant hazard removers such as Yveltal and Giratina-O. With Stealth Rock active on the other side of the field, Arceus-Fairy has high odds to OHKO Ultra Necrozma and Palkia-O with Judgment.
  • Given Arceus-Fairy can often stay in on common hazard setters such as Primal Groudon, if Arceus-Fairy has Toxic, and opposing support Arceus formes, it can act as a viable Defogger.
  • Refresh increases Arceus-Fairy's longevity and consistency at checking foes, reducing the potential risk of switching into Glare from Zygarde, and Toxic from Ho-Oh, Arceus-Dark, and Primal Groudon, and rendering special sets of Giratina-O unable to do much in return, as Hex does poor damage without a status condition.
  • The given EV spread with a Bold nature allows Arceus-Fairy to outspeed Primal Groudon to better facilitate setting Taunt and using Recover, with the rest being placed in Defense to render it as physically bulky as possible, letting it avoid a 2HKO from Choice Band Marshadow's Poltergeist.
  • Alternatively, a specially defensive spread of 248 HP / 136 Def / 108 SpD / 16 Spe with a Calm nature lets Arceus-Fairy avoid a 2HKO from Palkia-O's Hydro Pump and Primal Groudon's Overheat, a 2HKO from Choice Band Marshadow's Spectral Thief after Stealth Rock, and outspeed uninvested Primal Groudon. Additionally it also allows Arceus-Fairy to check Mega Mewtwo Y, and after Terastallizing to the Poison-type Eternatus. This spread, however, has the flaws of being easier to overwhelm by physical attackers, and vulnerability to Taunt from Pokemon such as other defensive Arceus formes and Terastallized Yveltal.
  • Tera Water lets Arceus-Fairy more comfortably wall foes such as Primal Groudon, Zacian-C and Necrozma-DM, in turn allowing Arceus-Fairy to cripple them with a status condition, while also resisting Palkia-O's Hydro Pump, granting it the momentum to greatly damage it even if it uses its physically defensive spread.
  • Tera Poison increases Arceus-Fairy's longevity by becoming immune to Toxic and losing its weaknesses to Steel- and Poison-type moves, letting it switch into Zacian-C, Eternatus without Meteor Beam, Giratina-O, Arceus-Dark, and opposing Arceus-Fairy.
  • Arceus-Fairy is a Pokemon that does not Terastallize often, as its innate typing already provides the option to act as a wall for a good portion of the metagame, and its allies often make better use of it.
  • Arceus-Fairy's Judgment is often easy to switch into early- to mid-game, so most of the time utility moves are used instead for consistency and to continue making progress by crippling the other team.
  • Depending on the moveset, Arceus-Fairy can't respond against foes that resist Judgment such as Primal Groudon, Ho-Oh, and Necrozma-DM, therefore it appreciates Pokemon that can answer them, which include Giratina-O, Primal Kyogre, and Marshadow.
  • Arceus-Fairy's bulk can be lacking on one side depending on its EV spread. Physically defensive variants can struggle against Palkia-O, Xerneas, Eternatus, and Arceus formes with Calm Mind, so it appreciates checks for them to complement its own defensive attributes like Ho-Oh, Necrozma-DM, and Primal Groudon. Meanwhile, specially defensive variants can have notable difficulties checking physical sweepers, which include Primal Groudon, Mega Salamence and Arceus, so Pokemon that can switch into them such as Giratina-O and Necrozma-DM are appreciated.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:

Gangsta Spongebob

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Good work, QC 1/2 when implemented

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[SET]
name: Defensive
move 1: Judgment
move 2: Taunt / Toxic / Will-O-Wisp
move 3: Stealth Rock / Taunt / Defog / Refresh
move 4: Recover
item: Pixie Plate
ability: Multitype
nature: Bold
evs: 248 HP / 136 Def / 124 Spe
tera type: Water / Poison

[SET COMMENTS]
  • Between a typing with uncommon weaknesses, solid stats, wide movepool, and a nice speed tier, Arceus-Fairy can perform a wide variety of utility defensive roles, It's best that defensive power be specified, utility could mean something else allowing it to come into multiple top threats of the metagame such as Mega Salamence, Yveltal, Zygarde, Arceus-Dark, (Add comma) and Marshadow, and act as a way to complement a defensive core in a team, This goes without saying enabling it to fit in balance teams, and more defensive team structures. Go more in depth about how its wide movepool helps here. You said utility but it walls those Pokemon moreso by virtue of its type and bulk.
  • Taunt allows Arceus-Fairy to prevent setup, recovery, entry hazards such as Stealth Rock, hazard control by Defog, and crippling status moves such as Glare and Toxic from Pokemon such as Zygarde, Ho-Oh, and Giratina-O. This move isn't recommended on specially defensive variants as it's relatively common to easy for foes to outspeed for the metagame, and thus rendering most of its purposes niche.
  • Toxic complements Judgment to cripple foes that can easily switch into it, which include Ho-Oh, Arceus-Ground, (Add comma) and Primal Groudon, Will-O-Wisp alternatively allows Arceus-Fairy to cripple the Poison- and Steel-types that Arceus-Fairy it lures, such as Zacian-C, Necrozma-DM, (Add comma) and Eternatus, (Remove comma) while also allowing it to have an easier match-up against multiple physical attackers such as Marshadow, Mega Salamence without Facade, and Zygarde.
  • Stealth Rock provides general support for Arceus-Fairy's team, as it forces out multiple relevant hazard removers such as Yveltal and Giratina-O, Stealth Rock also gives high odds to OHKO Ultra Necrozma and Palkia-O with Judgment. It's probably better to split these two sentences
  • Given Arceus-Fairy can often stay on common hazard setters such as Primal Groudon I'd use a different example than PDon as Arceus-Fairy doesn't do much damage back without Toxic, and entry hazard variants of PDon often use Toxic. Alternatively you can specify that it needs Toxic for this mu and support Arceus formes, it can act as a viable Defogger.
  • Refresh raises Arceus-Fairy's longevity and consistency at checking foes, not having to worry much about the potential risk of switching into Glare from Zygarde, (Add comma) and Toxic from Ho-Oh, Arceus-Dark, and or Primal Groudon, and renders special sets of Giratina-O as unable to do much back as Hex does poor damage without a status condition.
  • The given EV spread allows Arceus-Fairy to outspeed Primal Groudon to ease setting Taunt or and using Recover, It can do both at the same time with the rest being placed on Defense to render it as physically bulky as possible, letting it avoid a 2HKO from Choice Band Marshadow's Poltergeist.
  • Alternatively, a specially defensive spread of 248 HP / 136 Def / 108 SpD / 16 Spe with a Calm nature lets Arceus-Fairy avoid a 2HKO from Palkia-O's Hydro Pump and Primal Groudon's Overheat, a 2HKO from Choice Band Marshadow's Spectral Thief after Stealth Rock, and outspeed uninvested Primal Groudon. Additionally it also renders Arceus-Fairy into a soft check to Mega Mewtwo Y, and after Terastallizing to the Poison-type a Eternatus answer, the spread however has the flaws of being easier to overwhelm by physical attackers, and being more vulnerable to Taunt from Pokemon such as other defensive Arceus formes and Terastallized Yveltal. We can put a second spread onto the set, so we can just add this alongside it
  • Tera Water lets Arceus-Fairy become a sturdy wall against Primal Groudon, Zacian-C and Necrozma-DM, plus resist Palkia-O's Hydro Pump and greatly damage it in return with Judgment. All three physical attackers have a secondary STAB to hit Arceus-Fairy for neutral damage and can just boost to hit it. The ability to take less damage from their hits to status or phaze them should be highlighted. There's also no need to specify that Arceus-Fairy hits Palkia-O with Hydro Pump unless you specify it can now reliably win the one-on-one with its physically bulky spread.
  • Tera Poison increases Arceus-Fairy's longevity by becoming immune to Toxic and losing its weaknesses to the Steel- and Poison-types, letting it come into Zacian-C, Eternatus without Meteor Beam, Giratina-O, Arceus-Dark, (Add comma) and opposing Arceus-Fairy.
  • Arceus-Fairy is a Pokemon that does not Terastallize often, as its innate typing already provides the option to act as a wall for a good portion of the metagame, and its allies often make better use of it. By becoming resistant to the Steel- and Water-types.
  • Arceus-Fairy's Judgment is often easy to switch into early- to mid-game, so most of the time utility moves are used instead for consistency and to keep making progress by crippling the other team, however, Judgment is a good way to wear down the other team, can be used to finish off weakened foes late-game, and to apply pressure on foes weak to it. I'd delete the last part after "however", as it's pretty self-explanatory
  • Depending on the moveset, Arceus-Fairy can't do much back against foes that resist Judgment such as Primal Groudon, Ho-Oh, (Add comma) and Necrozma-DM, therefore it appreciates Pokemon that can answer them, which include Giratina-O, Marshadow, and Primal Kyogre.
  • Arceus-Fairy's bulk can be lacking on one side depending on its EV spread. pPhysically defensive variants can struggle against Palkia-O, Xerneas, Eternatus, (Add comma) and Arceus formes with Calm Mind, so it appreciates checks for them to complement its own defensive attributes like Ho-Oh, and Primal Groudon. Meanwhile, specially defensive variants can have notable difficulties checking physical sweepers, which include Primal Groudon, Mega Salamence and Arceus, so Pokemon that can come into them such as Giratina-O, and Necrozma-DM, are appreciated.
Remember that Smogon uses Oxford commas

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
add remove comment highlight
[SET]
name: Defensive
move 1: Judgment
move 2: Taunt / Toxic / Will-O-Wisp
move 3: Stealth Rock / Taunt / Defog / Refresh
move 4: Recover
item: Pixie Plate
ability: Multitype
nature: Bold or Calm
evs: 248 HP / 136 Def / 124 Spe or 248 HP / 136 Def / 108 SpD / 16 Spe
tera type: Water / Poison

[SET COMMENTS]
  • Between a typing with uncommon weaknesses, solid stats, wide movepool, and a nice speed tier, Arceus-Fairy can perform a wide variety of defensive roles, allowing it to come into multiple top threats of the metagame such as Mega Salamence, Yveltal, Zygarde, Arceus-Dark, and Marshadow, crippling them with multiple options to pick from or setting Stealth Rock as they're forced out, enabling it to fit in balance and defensive team structures.
  • Taunt allows Arceus-Fairy to prevent setup, recovery, entry hazards such as Stealth Rock, hazard control by Defog, and crippling status moves such as Glare and Toxic from Pokemon such as Zygarde, Ho-Oh, and Giratina-O (wheres the rocker). This move isn't recommended on specially defensive variants as it's relatively easy for foes (those above or are there any other notable ones? cuz uh some variants of the above may not outspeed) to outspeed, and thus rendering most of its purposes niche.
  • Toxic complements Judgment to cripple foes that can easily switch into it, which include Ho-Oh, Arceus-Ground, and Primal Groudon, Will-O-Wisp alternatively allows Arceus-Fairy to cripple the Poison- and Steel-types it lures, such as Zacian-C, Necrozma-DM, and Eternatus (idk if wisping etern is that useful compared to taunting) while also allowing it to have an easier match-up against multiple physical attackers such as Marshadow, Mega Salamence without Facade, and Zygarde. (idk about including this point cuz if ure hitting them youd rather use judge)
  • Stealth Rock provides general support (id word this as "forces progress" but up to u) for Arceus-Fairy's team, as it forces out multiple relevant hazard removers such as Yveltal and Giratina-O. This move also gives high odds to OHKO Ultra Necrozma and Palkia-O with Judgment.
  • Given Arceus-Fairy can often stay on common hazard setters such as Primal Groudon, if Arceus-Fairy has Toxic, and support Arceus formes, it can act as a viable Defogger.
  • Refresh raises Arceus-Fairy's longevity and consistency at checking foes, not having to worry much about the potential risk of switching into Glare from Zygarde, and Toxic from Ho-Oh, Arceus-Dark, and Primal Groudon, and renders special sets of Giratina-O as unable to do much back as Hex does poor damage without a status condition.
  • The given EV spread with a Bold nature allows Arceus-Fairy to outspeed Primal Groudon to ease setting Taunt and using Recover, with the rest being placed on Defense to render it as physically bulky as possible, letting it avoid a 2HKO from Choice Band Marshadow's Poltergeist.
  • Alternatively, a specially defensive spread of 248 HP / 136 Def / 108 SpD / 16 Spe with a Calm nature lets Arceus-Fairy avoid a 2HKO from Palkia-O's Hydro Pump and Primal Groudon's Overheat, a 2HKO from Choice Band Marshadow's Spectral Thief after Stealth Rock, and outspeed uninvested Primal Groudon. Additionally it also renders Arceus-Fairy into a soft check to Mega Mewtwo Y, and after Terastallizing to the Poison-type a Eternatus answer, the spread however has the flaws of being easier to overwhelm by physical attackers, and being more vulnerable to Taunt from Pokemon such as other defensive Arceus formes and Terastallized Yveltal.
  • Tera Water lets Arceus-Fairy more comfortably wall foes such as Primal Groudon, Zacian-C and Necrozma-DM, allowing Arceus-Fairy to cripple them with a status condition, while also resisting Palkia-O's Hydro Pump, granting it the momentum to greatly damage it even if it uses its physically defensive spread.
  • Tera Poison increases Arceus-Fairy's longevity by becoming immune to Toxic and losing its weaknesses to Steel- and Poison-type moves, letting it come into Zacian-C, Eternatus without Meteor Beam, Giratina-O, Arceus-Dark, and opposing Arceus-Fairy.
  • Arceus-Fairy is a Pokemon that does not Terastallize often, as its innate typing already provides the option to act as a wall for a good portion of the metagame, and its allies often make better use of it.
  • Arceus-Fairy's Judgment is often easy to switch into early- to mid-game, so most of the time utility moves are used instead for consistency and to keep making progress by crippling the other team.
  • Depending on the moveset, Arceus-Fairy can't do much back against foes that resist Judgment such as Primal Groudon, Ho-Oh, and Necrozma-DM, therefore it appreciates Pokemon that can answer them, which include Giratina-O, Marshadow, and Primal Kyogre Primal Kyogre, and Marshadow. (reordered to match the previous list)
  • Arceus-Fairy's bulk can be lacking on one side depending on its EV spread. Physically defensive variants can struggle against Palkia-O, Xerneas, Eternatus, and Arceus formes with Calm Mind, so it appreciates checks for them to complement its own defensive attributes like Ho-Oh, and Primal Groudon (id add a palk-o check here). Meanwhile, specially defensive variants can have notable difficulties checking physical sweepers, which include Primal Groudon, Mega Salamence and Arceus, so Pokemon that can come into them such as Giratina-O, and Necrozma-DM, are appreciated.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

QC 2/2, great content
 
amcheck, add whatever

add remove comment
[SET]
name: Defensive
move 1: Judgment
move 2: Taunt / Toxic / Will-O-Wisp
move 3: Stealth Rock / Taunt / Defog / Refresh
move 4: Recover
item: Pixie Plate
ability: Multitype
nature: Bold / Calm
evs: 248 HP / 136 Def / 124 Spe or 248 HP / 136 Def / 108 SpD / 16 Spe
tera type: Water / Poison

[SET COMMENTS]
  • Between a Arceus-Fairy can perform a wide variety of defensive roles thanks to its typing with uncommon weaknesses if anything just say Fairy typing, solid stats, wide movepool, and a nice speed tier,. (rc, period) Arceus-Fairy can perform a wide variety of defensive roles, allowing It is able to come into multiple top threats of the metagame such as Mega Salamence, Yveltal, Zygarde, Arceus-Dark, and Marshadow, (rc) and crippling cripple them with multiple various options to pick from or setting Stealth Rock as they're forced out, enabling it to fit in balance and defensive team structures.
  • Taunt allows Arceus-Fairy to prevent setup, recovery, entry hazards such as Stealth Rock not sure if necessary to specify, optional, hazard control by via Defog, and crippling status moves such as Glare and Toxic from Pokemon such as Primal Groudon, Zygarde, Ho-Oh, and Giratina-O. This move isn't recommended on specially defensive variants as it's relatively easy for foes, such as some variants of the ones Pokemon listed above, (ac) maybe specify with a "such as ..." to outspeed Arceus-Fairy, and thus rendering most of its purposes niche. do you mean for this one that by outspeeding taunt is niche? typically the verb render is used for useless or similar traits so clarification
  • Toxic complements Judgment to cripple foes that which can easily switch into it, which include including Ho-Oh, Arceus-Ground, and Primal Groudon, Will-O-Wisp alternatively allows Arceus-Fairy to cripple the Poison- and Steel-types it lures, such as Zacian-C, Necrozma-DM, and Eternatus while also allowing it to have creating an easier match-up against multiple physical attackers such as Terastallized Zygarde and Marshadow.
  • Stealth Rock forces progress for Arceus-Fairy's team, as it forces out multiple relevant hazard removers such as Yveltal and Giratina-O. idt removing "multiple" implies it forces out all hazard removers This move also gives high odds to OHKO Ultra Necrozma and Palkia-O with Judgment. reword this in the vein of "once rocks are up, arceus has a high chance to ko ... with judgement".
  • Given Arceus-Fairy can often stay in on common hazard setters such as Primal Groudon, if Arceus-Fairy has Toxic, and opposing support Arceus formes just clarify you are talking about opp arcs, it can act as a viable Defogger.
  • Refresh raises increases Arceus-Fairy's longevity and consistency at checking foes, not having to worry much about reducing the potential risk of switching into Glare from Zygarde, and Toxic from Ho-Oh, Arceus-Dark, and Primal Groudon, and renders rendering special sets of Giratina-O as unable to do much back in return, as Hex does poor damage without a status condition.
  • The given EV spread with a Bold nature allows Arceus-Fairy to outspeed Primal Groudon to ease better facilitate setting Taunt and using Recover, with the rest being placed on in Defense to render it as physically bulky as possible, letting it avoid a 2HKO from Choice Band Marshadow's Poltergeist.
  • Alternatively, a specially defensive spread of 248 HP / 136 Def / 108 SpD / 16 Spe with a Calm nature lets Arceus-Fairy avoid a 2HKO from Palkia-O's Hydro Pump and Primal Groudon's Overheat, a 2HKO from Choice Band Marshadow's Spectral Thief after Stealth Rock, and outspeed uninvested Primal Groudon. Additionally it also renders Arceus-Fairy into a soft check to allows Arceus-Fairy to check Mega Mewtwo Y, and after Terastallizing to the Poison-type a Eternatus. answer, the This spread, (ac) however, (ac) has the flaws of being easier to overwhelm by physical attackers, and being more vulnerable vulnerability to Taunt from Pokemon such as other defensive Arceus formes and Terastallized Yveltal.
  • Tera Water lets Arceus-Fairy more comfortably wall foes such as Primal Groudon, Zacian-C and Necrozma-DM, in turn allowing Arceus-Fairy to cripple them with a status condition, while also resisting Palkia-O's Hydro Pump, granting it the momentum to greatly damage it even if it uses its physically defensive spread.
  • Tera Poison increases Arceus-Fairy's longevity by becoming immune to Toxic and losing its weaknesses to Steel- and Poison-type moves, letting it come switch into Zacian-C, Eternatus without Meteor Beam, Giratina-O, Arceus-Dark, and opposing Arceus-Fairy.
  • Arceus-Fairy is a Pokemon that does not Terastallize often, as its innate typing already provides the option to act as a wall for a good portion of the metagame, and its allies often make better use of it.
  • Arceus-Fairy's Judgment is often easy to switch into early- to mid-game, so most of the time utility moves are used instead for consistency and to keep continue making progress by crippling the other team.
  • Depending on the moveset, Arceus-Fairy can't do much back respond against foes that resist Judgment such as Primal Groudon, Ho-Oh, and Necrozma-DM, therefore it appreciates Pokemon that can answer them, which include Giratina-O, Primal Kyogre, and Marshadow.
  • Arceus-Fairy's bulk can be lacking on one side depending on its EV spread. Physically defensive variants can struggle against Palkia-O, Xerneas, Eternatus, and Arceus formes with Calm Mind, so it appreciates checks for them to complement its own defensive attributes like Ho-Oh, Necrozma-DM, and Primal Groudon. Meanwhile, specially defensive variants can have notable difficulties checking physical sweepers, which include Primal Groudon, Mega Salamence and Arceus, so Pokemon that can come switch into them such as Giratina-O, (rc) and Necrozma-DM, (rc) are appreciated.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:

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