AAA Choice Item Ceruledge [Done]

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[SET]
name: Choiced Attacker
move 1: Bitter Blade
move 2: Shadow Sneak / Shadow Claw
move 3: Close Combat
move 4: Will-O-Wisp / Solar Blade
item: Choice Band / Choice Scarf
ability: Orichalcum Pulse / Desolate Land
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Ceruledge's sun-boosted Bitter Blade offers a combination of power and longevity scarcely seen in a wallbreaker. Choice Band Bitter Blade 2HKOes the majority of the metagame, while Choice Scarf Ceruledge outpaces Iron Bundle and Dragapult. Close Combat hits Garganacl and Well-Baked Body Steel-types, and Solar Blade hits Great Tusk. Will-O-Wisp cripples many of Ceruledge's switch-ins, such as Garganacl and Fur Coat Iron Hands. On Choice Band sets, a Jolly Nature is useful for outpacing opposing Ceruledge and Gholdengo. The additional power offered by Orichalcum Pulse guarantees the OHKO against Dragapult with Choice Scarf Shadow Claw, but Desolate Land can be used to offensively check Iron Bundle. Ceruledge's Stealth Rock weakness and lackluster bulk make Defog and pivot support from a teammate like Corviknight very valuable. Great Tusk's offensive presence and Knock Off support greatly complements Ceruledge's own offensive prowess and burn spreading capabilities; defensive cores can quickly crumble under the weight of entry hazards, burn chip, and repeated subjection to Bitter Blade and Headlong Rush. Fast special attackers like Iron Bundle and Dragapult help deal with faster threats and Garganacl.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Isaiah, 375662]]
 
Last edited:

Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
[SET]
name: Choiced Attacker Item
move 1: Bitter Blade
move 2: Shadow Sneak / Shadow Claw There's no point in Choice Scarf if this set doesn't actually run a move that OHKOes Dragapult
move 3: Close Combat / Will-O-Wisp
move 4: Will-O-Wisp / Solar Blade / Will-O-Wisp I honestly don't think Solar Blade is a good "main" move here; it's dead weight into any primsea mon, doesn't even have a chance to OHKO max HP Great Tusk unless it's banded, and is worse than wisp into pretty much every target you'd want to hit on their switch in
item: Choice Band / Choice Scarf
ability: Orichalcum Pulse / Desolate Land
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
In this section, make sure to include:
Ceruledge's sun-boosted Bitter Blade offers some of the highest power available as well as longevity scarcely seen in a wallbreaker. With a boost from an Adamant nature and Choice Band, Bitter Blade 2HKOes the majority of the metagame's threats. With Choice Scarf and a Jolly Nature, Ceruledge outpaces Iron Bundle, Flutter Mane, and Dragapult. Close Combat hits and Solar Blade hit Garganacl and, as well as Well-Baked Body Steel-types, and Solar Blade hits Great Tusk. and Great Tusk respectively. Will-O-Wisp cripples many of Ceruledge's switch-ins, such as Garganacl and Fur Coat Iron Hands. On Choice Band sets, an Adamant nature is useful for the extra power, notably 2HKOing Iron Hands after Stealth Rock, whereas a Jolly Nature is useful for outpacing opposing Ceruledge and Gholdengo. The additional power offered by Orichalcum Pulse is invaluable for guaranteeing the OHKO against Dragapult with Choice Scarf Shadow Claw, but Desolate Land can be used to offensively check Iron Bundle.reaching certain benchmarks. Alternatively, Desolate Land lets Ceruledge safely switch into Iron Bundle as well as avoid having its sun wear out. Ceruledge's Stealth Rock weakness and lackluster bulk make it difficult for it to find entry; it benefits greatly from Corviknight's Defog support and slow U-turn. Great Tusk's offensive presence and ability to remove Leftovers from the likes of Corviknight greatly complimentscomplements Ceruledge's own offensive prowess and burn spreading capabilities; defensive cores can quickly crumble under the weight of entry hazards, burn chip, and repeated subjection to Bitter Blade and Headlong Rush. Fast special attackers like Flutter Mane, Iron Bundle, and Dragapult help deal with faster threats and Garganacl.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Isaiah, 375662], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
qc stamp 1.gif
 

UT

No, I’m not coming to my senses
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Choiced Attacker
move 1: Bitter Blade
move 2: Shadow Sneak / Shadow Claw
move 3: Close Combat
move 4: Will-O-Wisp / Solar Blade
item: Choice Band / Choice Scarf
ability: Orichalcum Pulse / Desolate Land
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge's sun-boosted Bitter Blade offers some of the highest power available as well as longevity scarcely seen in a wallbreaker. With a boost from an Adamant nature and Choice Band, Bitter Blade 2HKOes the majority of the metagame's threats. With Choice Scarf and a Jolly Nature, Ceruledge metagame, while Choice Scarf Ceruledge outpaces Iron Bundle, Flutter Mane, and Dragapult. Close Combat hits Garganacl and Well-Baked Body Steel-types, and Solar Blade hits Great Tusk. Will-O-Wisp cripples many of Ceruledge's switch-ins, such as Garganacl and Fur Coat Iron Hands. On Choice Band sets, a Jolly Nature is useful for outpacing opposing Ceruledge and Gholdengo. The additional power offered by Orichalcum Pulse is invaluable for guaranteeing the OHKO against Dragapult with Choice Scarf Shadow Claw, but Desolate Land can be used to offensively check Iron Bundle. Ceruledge's Stealth Rock weakness and lackluster bulk make it difficult for it to find entry; it benefits greatly from Corviknight's Defog support and slow U-turn. Great Tusk's offensive presence and ability to remove Leftovers from the likes of Corviknight greatly complements Ceruledge's own offensive prowess and burn spreading capabilities; defensive cores can quickly crumble under the weight of entry hazards, burn chip, and repeated subjection to Bitter Blade and Headlong Rush. Fast special attackers like Flutter Mane, Iron Bundle, and Dragapult help deal with faster threats and Garganacl.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]

QC 2/2!

 
add remove conjecture
[SET]
name: Choiced Attacker
move 1: Bitter Blade
move 2: Shadow Sneak / Shadow Claw
move 3: Close Combat
move 4: Will-O-Wisp / Solar Blade
item: Choice Band / Choice Scarf
ability: Orichalcum Pulse / Desolate Land
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge's sun-boosted Bitter Blade offers some of the highest power available as well as longevity scarcely seen in a wallbreaker. With a boost from an Adamant nature and Choice Band, Bitter Blade 2HKOes the majority of the metagame's threats. With Choice Scarf and a Jolly Nature, Ceruledge metagame, while Choice Scarf Ceruledge outpaces Iron Bundle, Flutter Mane, and Dragapult. Close Combat hits Garganacl and Well-Baked Body Steel-types, and Solar Blade hits Great Tusk. Will-O-Wisp cripples many of Ceruledge's switch-ins, such as Garganacl and Fur Coat Iron Hands. On Choice Band sets, a Jolly Nature is useful for outpacing opposing Ceruledge and Gholdengo. The additional power offered by Orichalcum Pulse is invaluable for guaranteeing the OHKO against Dragapult with Choice Scarf Shadow Claw, but Desolate Land can be used to offensively check Iron Bundle. Ceruledge's Stealth Rock weakness and lackluster bulk make it difficult for it to find entry; it benefits greatly from Corviknight's Defog support and slow U-turn. Great Tusk's offensive presence and ability to remove Leftovers from the likes of Corviknight greatly complements Ceruledge's own offensive prowess and burn spreading capabilities; defensive cores can quickly crumble under the weight of entry hazards, burn chip, and repeated subjection to Bitter Blade and Headlong Rush. Fast special attackers like Flutter Mane, Iron Bundle, and Dragapult help deal with faster threats and Garganacl.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]

QC 2/2!

Implemented, ready for GP Team
 

Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
[SET]
name: Choiced Attacker
move 1: Bitter Blade
move 2: Shadow Sneak / Shadow Claw
move 3: Close Combat
move 4: Will-O-Wisp / Solar Blade
item: Choice Band / Choice Scarf
ability: Orichalcum Pulse / Desolate Land
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge's sun-boosted Bitter Blade offers a combination of power and longevity some of the highest power available as well as longevity scarcely seen in a wallbreaker. With a boost from Choice Band, Bitter Blade 2HKOes the majority of the metagame, while Choice Scarf (space) Ceruledge outpaces Iron Bundle, Flutter Mane, and Dragapult. Close Combat hits Garganacl and Well-Baked Body Steel-types, and Solar Blade hits Great Tusk. Will-O-Wisp cripples many of Ceruledge's switch-ins, such as Garganacl and Fur Coat Iron Hands. On Choice Band sets, a Jolly Nature is useful for outpacing opposing Ceruledge and Gholdengo. The additional power offered by Orichalcum Pulse guaranteesis invaluable for guaranteeing the OHKO against Dragapult with Choice Scarf Shadow Claw, but Desolate Land can be used to offensively check Iron Bundle. Ceruledge's Stealth Rock weakness and lackluster bulk make Defog and pivot support from a teammate like Corviknight very valuable.it difficult for it to find entry; it benefits greatly from Corviknight's Defog support and slow U-turn. Great Tusk's offensive presence and Knock Off supportability to remove Leftovers from the likes of Corviknight greatly complements Ceruledge's own offensive prowess and burn spreading capabilities; defensive cores can quickly crumble under the weight of entry hazards, burn chip, and repeated subjection to Bitter Blade and Headlong Rush. Fast special attackers like Flutter Mane, Iron Bundle, and Dragapult help deal with faster threats and Garganacl.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Isaiah, 375662]]

GP 1/1
GP Team Done
Isaiah2.gif
 
Last edited:
[SET]
name: Choiced Attacker
move 1: Bitter Blade
move 2: Shadow Sneak / Shadow Claw
move 3: Close Combat
move 4: Will-O-Wisp / Solar Blade
item: Choice Band / Choice Scarf
ability: Orichalcum Pulse / Desolate Land
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Ceruledge's sun-boosted Bitter Blade offers a combination of power and longevity some of the highest power available as well as longevity scarcely seen in a wallbreaker. With a boost from Choice Band, Bitter Blade 2HKOes the majority of the metagame, while Choice Scarf (space) Ceruledge outpaces Iron Bundle, Flutter Mane, and Dragapult. Close Combat hits Garganacl and Well-Baked Body Steel-types, and Solar Blade hits Great Tusk. Will-O-Wisp cripples many of Ceruledge's switch-ins, such as Garganacl and Fur Coat Iron Hands. On Choice Band sets, a Jolly Nature is useful for outpacing opposing Ceruledge and Gholdengo. The additional power offered by Orichalcum Pulse guaranteesis invaluable for guaranteeing the OHKO against Dragapult with Choice Scarf Shadow Claw, but Desolate Land can be used to offensively check Iron Bundle. Ceruledge's Stealth Rock weakness and lackluster bulk make Defog and pivot support from a teammate like Corviknight very valuable.it difficult for it to find entry; it benefits greatly from Corviknight's Defog support and slow U-turn. Great Tusk's offensive presence and Knock Off supportability to remove Leftovers from the likes of Corviknight greatly complements Ceruledge's own offensive prowess and burn spreading capabilities; defensive cores can quickly crumble under the weight of entry hazards, burn chip, and repeated subjection to Bitter Blade and Headlong Rush. Fast special attackers like Flutter Mane, Iron Bundle, and Dragapult help deal with faster threats and Garganacl.

[CREDITS]
- Written by: [[Tanny89k, 546606]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Isaiah, 375662]]

GP 1/1
GP Team Done
View attachment 478880
Implemented, ready for upload
 
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