ZU Shuckle [DONE]

5Dots

Chairs
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:bw/Shuckle:
Mine Turtle
[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Final Gambit
move 4: Encore
item: Mental Herb / Red Card
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With unique access to both Sticky Web and Stealth Rock and greater bulk over its competition, Shuckle is a decent dedicated lead in hyper offense builds. After ideally getting up both Sticky Web and Stealth Rock, Shuckle can use Final Gambit to prevent Defog and Rapid Spin at the cost of sacrificing itself. Encore deters setup sweepers like Klinklang, Gurdurr, and Silvally formes from boosting in front of it, as well as punishing Defog and Rapid Spin attempts from Pokemon like Articuno, Coalossal, and Morpeko. Sturdy ensures Shuckle will survive at least one hit to set up a hazard. Mental Herb ensures Shuckle can set up at least one entry hazard in front of Taunt users like Froslass and Alolan Persian, while Red Card can disrupt attackers like Sawk, Rhydon, and Poliwrath seeking to limit it to one hazard, as well as setup attackers, thanks to Sturdy.

Shuckle best fits on hyper offense builds, where teammates can best capitalize on Sticky Web's Speed drop. Setup sweepers like Silvally formes, Qwilfish, and Klinklang fit well with it, working together to overwhelm the opposition. Ghost-types like Rotom and Froslass can prevent Rapid Spin while maintaining pressure in their own right; the former can set up with Nasty Plot, while the latter can set Spikes while stopping Defog users with Taunt. Powerful wallbreakers like Sawk and Jynx enjoy Sticky Web and can immediately pressure the opposing team without need for setup. Offensive threats that can threaten Levitate and Defog users, like the aforementioned Rotom, Silvally-Dark, Klinklang, and Lycanroc-N, work well to maintain entry hazard pressure.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off and Toxic give Shuckle additional utility and can disrupt hazard removers, though these moves are harder to fit given the utility of Encore and Final Gambit.

Checks and Counters
===================

**Entry Hazard Counterplay**: Defog and Rapid Spin users like Articuno, Cramorant, Coalossal, and Morpeko can switch into Shuckle without too much trouble and remove its entry hazards, though none of them appreciate Encore. Hattrem's Magic Bounce prevents Shuckle from doing anything until it is removed from the battle. Furthermore, while Shuckle is nearly guaranteed to set up one hazard, Taunt and Encore from Pokemon like Skuntank, Froslass, Sableye, and Uxie prevent it from laying down a second one.

**Strong Attackers**: A lot of offensive Pokemon can 2HKO Shuckle and limit it to one entry hazard: examples include Klinklang, Rhydon, and Choice Specs Poliwrath. However, Red Card can disrupt them and can send a less powerful foe out, giving Shuckle room to get up both entry hazards.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[Tuthur, 369076], [Corthius, 484079]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Tuthur

Haha CEO
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:bw/Shuckle:
Mine Turtle
[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Final Gambit
move 4: Encore
item: Mental Herb / Red Card
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With rare access to both Sticky Web and Stealth Rock and greater bulk over its competition, Shuckle makes for a decent dedicated lead in hyper offense builds. After ideally getting up both Sticky Web and Stealth Rock, Shuckle can use Final Gambit to prevent Defog and Rapid Spin at the cost of sacrificing itself. Encore deters setup sweepers like Klinklang, Gurdurr, and Silvally formes from boosting in front of it it also punishes defog / rapid spin attempts, creating a setup opportunity for a partner. While Sturdy is situational, it allows Shuckle to survive a critical hit from Lycanroc-N’s Stone Edge. no need to be so precise, just say it ensure shuckle will live at least one hit and be able to setup hazards. Mental Herb guarantees Shuckle can set up at least one entry hazard in front of Taunt users like Froslass and Alolan Persian, while Red Card can disrupt attackers like Sawk, Rhydon, and Poliwrath seeking to limit it to one hazard and force out attackers that would have setup (thanks to sturdy).

Shuckle best fits on hyper offense builds where teammates can capitalize on Sticky Web’s speed drop. Setup sweepers like Silvally formes, Qwilfish, and Klinklang fit well, working together to overwhelm the opposition. Ghost-type like Rotom and Froslass can prevent Rapid Spin while maintaining pressure in their own right; the former can set up with Nasty Plot, while the latter can set additional hazards up while stopping Defog users with Taunt. Powerful wallbreakers like Sawk and Jynx can immediately pressure the opposing team without need for setup. can you mention some attackers that threaten defog users as well as pokemon that do well versus levitate users and pokemon that appreciate the overall speed tier being lower.
[STRATEGY COMMENTS]
Other Options
=============

Knock Off and Toxic give Shuckle additional utility and can disrupt hazard removers, though these moves are harder to fit compared to the utility of Encore and Final Gambit.

Checks and Counters
===================

**Hazard Deterrents**: Defog and Rapid Spin users like Articuno, Cramorant, Coalossal, and Morpeko can switch into Shuckle without too much trouble and remove its entry hazards, though the former three do not appreciate Knock Off removing their items. knock off isn't on the main set, just talk about how annoying it is to get locked on defog with encore Hattrem’s Magic Bounce prevents Shuckle from doing anything until it is removed from the battle.

**Taunt and Encore**: While Shuckle is nearly guaranteed to set up one hazard, Taunt and Encore prevent it from laying down a second one. Skuntank, Froslass, Sableye, and Uxie are some examples that can limit Shuckle’s role as a lead.

**Strong Attackers**: A lot of offensive Pokemon can 2HKO Shuckle and limit it to one entry hazard; examples include Klinklang, Rhydon, and Poliwrath. However, Red Card disrupt them and can send a less powerful foe out, giving Shuckle room to get up both entry hazards.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
QC Stamp.gif
 

Corthius

diehard hockey fan
is a Site Content Manageris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnus
:bw/Shuckle:
Mine Turtle
[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Final Gambit
move 4: Encore
item: Mental Herb / Red Card
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With unique access to both Sticky Web and Stealth Rock and greater bulk over its competition, Shuckle is a decent dedicated lead in hyper offense builds. After ideally getting up both Sticky Web and Stealth Rock, Shuckle can use Final Gambit to prevent Defog and Rapid Spin at the cost of sacrificing itself. Encore deters setup sweepers like Klinklang, Gurdurr, and Silvally formes from boosting in front of it, while also punishing Defog and Rapid attempts from Pokemon like Articuno, Coalossal, and Morpeko. Sturdy enables Shuckle to live at least one hit and be guaranteed to set up at least one hazard. Mental Herb ensures Shuckle can set up at least one entry hazard in front of Taunt users like Froslass and Alolan Persian, while Red Card can disrupt attackers like Sawk, Rhydon, and Poliwrath seeking to limit it to one hazard and force out attackers that would have set up, thanks to Sturdy.

Shuckle best fits on hyper offense builds where teammates can capitalize on Sticky Web’s speed drop. Setup sweepers like Silvally formes, Qwilfish, and Klinklang fit well, working together to overwhelm the opposition. Ghost-type like Rotom and Froslass can prevent Rapid Spin while maintaining pressure in their own right; the former can set up with Nasty Plot, while the latter can set additional hazards up while stopping Defog users with Taunt. Powerful wallbreakers like Sawk and Jynx can immediately pressure the opposing team without need for setup. Therefore, offensive threats that can threaten Levitate and Defog users, like Rotom, Silvally-Dark, Klinklang, and Lycanroc-N work well to maintain pressure. Sticky Web abusers like Jynx, Flapple, and Crustle appreciate foes having their speed lowered by Sticky Web. The last sentence feels weird, technically the 'powerful wallbreaker' are already pokemon that appreciate the speed drop. You could make it more obvious by saying CB Sawk/CS Jynx but idt its neccesary.
[STRATEGY COMMENTS]
Other Options
=============

Knock Off and Toxic give Shuckle additional utility and can disrupt hazard removers, though these moves are harder to fit compared to the utility of Encore and Final Gambit.

Checks and Counters
===================

**Hazard Deterrents**: Defog and Rapid Spin users like Articuno, Cramorant, Coalossal, and Morpeko can switch into Shuckle without too much trouble and remove its entry hazards, though none of them appreciate Encore. Hattrem’s Magic Bounce prevents Shuckle from doing anything until it is removed from the battle.

**Taunt and Encore**: While Shuckle is nearly guaranteed to set up one hazard, Taunt and Encore prevent it from laying down a second one. Skuntank, Froslass, Sableye, and Uxie are some examples that can limit Shuckle’s role as a lead.

**Strong Attackers**: A lot of offensive Pokemon can 2HKO Shuckle and limit it to one entry hazard; examples include Klinklang, Rhydon, and Choice Specs Poliwrath. However, Red Card can disrupt them and can send a less powerful foe out, giving Shuckle room to get up both entry hazards.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[Tuthur, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good work
 

Adeleine

after committing a dangerous crime
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(AC): Add Comma

[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Final Gambit
move 4: Encore
item: Mental Herb / Red Card
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With unique access to both Sticky Web and Stealth Rock and greater bulk over its competition, Shuckle is a decent dedicated lead in hyper offense builds. After ideally getting up both Sticky Web and Stealth Rock, Shuckle can use Final Gambit to prevent Defog and Rapid Spin at the cost of sacrificing itself. Encore deters setup sweepers like Klinklang, Gurdurr, and Silvally formes from boosting in front of it, while also as well as punishing Defog and Rapid Spin attempts from Pokemon like Articuno, Coalossal, and Morpeko. Sturdy enables Shuckle to live at least one hit and be guaranteed guarantees Shuckle will survive at least one hit to set up at least one hazard. Mental Herb ensures Shuckle can set up at least one entry hazard in front of Taunt users like Froslass and Alolan Persian, while Red Card can disrupt attackers like Sawk, Rhydon, and Poliwrath seeking to limit it to one hazard and force out attackers that would have set up, hazard, as well as setup attackers, thanks to Sturdy.

Shuckle best fits on hyper offense builds, (AC) where teammates can best capitalize on Sticky Web's Speed drop. Setup sweepers like Silvally formes, Qwilfish, and Klinklang fit well with it, working together to overwhelm the opposition. Ghost-type Ghost-types like Rotom and Froslass can prevent Rapid Spin while maintaining pressure in their own right; the former can set up with Nasty Plot, while the latter can set additional hazards up Spikes while stopping Defog users with Taunt. Powerful wallbreakers like Sawk and Jynx love Sticky Web and (I imagine?) can immediately pressure the opposing team without need for setup. Therefore, Offensive threats that can threaten Levitate and Defog users, like the aforementioned Rotom, Silvally-Dark, Klinklang, and Lycanroc-N, (AC) work well to maintain entry hazard pressure. (added line break under)

[STRATEGY COMMENTS]
Other Options
=============

Knock Off and Toxic give Shuckle additional utility and can disrupt hazard removers, though these moves are harder to fit compared to given the utility of Encore and Final Gambit.

Checks and Counters
===================

**Hazard Deterrents**: **Entry Hazard Counterplay**: Defog and Rapid Spin users like Articuno, Cramorant, Coalossal, and Morpeko can switch into Shuckle without too much trouble and remove its entry hazards, though none of them appreciate Encore. Hattrem's Magic Bounce prevents Shuckle from doing anything until it is removed from the battle. Further, while Shuckle is nearly guaranteed to set up one hazard, Taunt and Encore from Pokemon like Skuntank, Froslass, Sableye, and Uxie prevent it from laying down a second one.

**Taunt and Encore**: While Shuckle is nearly guaranteed to set up one hazard, Taunt and Encore prevent it from laying down a second one. Skuntank, Froslass, Sableye, and Uxie are some examples that can limit Shuckle’s role as a lead.

**Strong Attackers**: A lot of offensive Pokemon can 2HKO Shuckle and limit it to one entry hazard: (semicolon -> colon) examples include Klinklang, Rhydon, and Choice Specs Poliwrath. However, Red Card can disrupt them and can send a less powerful foe out, giving Shuckle room to get up both entry hazards.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[Tuthur, 369076], [Corthius, 484079]]
- Grammar checked by: [[Finland, 517429]]

pls remember to use ' straight apostrophes and not curvy ’ ones; there were only two applicable ones here, though, so i just fixed them myself
finland-GP.gif
1/1
 

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