GG Tapu Fini (QC 2/2) (GP 1/1)

Status
Not open for further replies.
[SET]
name: Calm Mind (HP, Special Attack)
move 1: Calm Mind
move 2: Draining Kiss
move 3: Taunt
move 4: Scald
item: Leftovers
ability: Misty Surge
nature: Bold
ivs: 0 Atk
evs: 248 HP / 216 Def / 44 Spe

[SET COMMENTS]
Calm Mind Tapu Fini is a dangerous wincon capable of setting up on passive Pokemon such as Giratina and Skarmory. It also has great bulk, especially if it receives HP, and a fantastic defensive typing, allowing it to check common attackers like Urshifu-R and Weavile. Calm Mind gradually boosts Tapu Fini's Special Defense, allowing it to shrug off weak special hits from the likes of Slowking and Clefable. Draining Kiss is preferred over Moonblast since it increases Tapu Fini's longevity and helps keep it out of range of being revenge killed by faster threats like Tapu Koko and Rayquaza. Taunt stops status effects, opposing setup, and phazing attempts aimed at Tapu Fini. Scald discourages Pokemon not protected by Misty Terrain from switching in and risking a burn, such as Rillaboom and Tornadus-T. 44 Speed EVs allow Tapu Fini to outrun common base 90 Speed Pokemon such as Ho-Oh, the aforementioned Giratina, and their Speed receivers.

Tapu Fini fits best on bulkier builds that want a solid late-game wincon. Gods with a high HP stat like Yveltal and Ho-Oh make for great partners. They can also handle Grass-types that Tapu Fini struggles against such as Ferrothorn and Amoonguss. In return, Tapu Fini walls Weavile. Alternatively, a Special Attack donation from Kyurem-W or Dialga lessens the number of boosts needed to overwhelm the opposing team, which comes in handy against Clear Smog Gastrodon. Landorus-T also has great synergy with Tapu Fini, as it checks various Electric-type Pokemon such as Zeraora and Dracozolt. Entry hazards, especially Toxic Spikes, hinder Tapu Fini's ability to switch in, so entry hazard removal like Excadrill's Rapid Spin and Corviknight's Defog are necessary. Poison-type Pokemon such as Nidoking and Galarian Slowking beat Tapu Fini one-on-one if it doesn't have enough boosts, which sturdy special walls like Ho-Oh and Assault Vest Reuniclus can take on. If Gastrodon is a concern, offensive Tornadus-T invites it in and removes its Leftovers, allowing Tapu Fini to beat it. Magnezone traps and eliminates Ferrothorn, which is a common Tapu Fini answer, as well as Corviknight to prevent it from pivoting out against Tapu Fini.

[SET]
name: Choice Scarf (Special Attack)
move 1: Moonblast
move 2: Scald / Hydro Pump
move 3: Trick
move 4: Taunt / Whirlpool / Defog
item: Choice Scarf
ability: Misty Surge
nature: Timid
ivs: 0 Atk
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
With a Choice Scarf, Tapu Fini outspeeds Pheromosa and its Speed receivers, making it a nice revenge killer when combined with a better Special Attack stat. Moonblast is its preferred Fairy STAB attack that deals great damage to many dangerous Ubers such as Yveltal and Kyurem-W, as well as frail receivers like Zeraora and Alolan Persian. Scald is more reliable and can threaten a burn on unprotected switch-ins such as Rillaboom and Corviknight, however Hydro Pump is still a usable alternative to increase its damage output. Trick cripples common defensive walls that can easily take Tapu Fini's attacks such as Gastrodon and Tangrowth. Taunt works well in tandem with Trick to deny recovery moves like Gastrodon's Recover and also prevent Slowbro and Slowking from using Teleport and gaining momentum. Whirlpool can surprise defensive Pokemon and potentially let Tapu Fini KO them should they lock themselves into an unfavorable move like entry hazards or Defog. Defog is another option if the team needs an entry hazard control option, which also helps Scald by removing Misty Terrain. While Misty Surge negates Tapu Fini's ability to spread burn, it also allows Tapu Fini to be played more aggressively by switching in directly against a predicted status inducing move or Rest.

Choice Scarf Tapu Fini finds its place on bulky offense builds that enjoy its role compression. Gods with a high Special Attack stat like Yveltal and Dialga are great partners to maximize Tapu Fini's revenge kill capabilities. Yveltal and Dialga also have great defensive synergy with Tapu Fini, as the former can take on dangerous Grass-types like Rillaboom and Kartana while the latter can check Electric-types such as Zapdos. In turn, Tapu Fini can check Weavile and Pheromosa for them. Tangrowth handles a myriad of Grass- and Electric-type Pokemon Tapu Fini struggles with, and it also appreciates Misty Terrain to avoid status effects. Magnezone can capitalize on defensive Steel-types that have already been given a Choice Scarf, and also traps Ferrothorn, which is one of Tapu Fini's best counters. Bulky Pokemon with a setup option also like Misty Terrain to set up safely, which makes Kartana and Buzzwole great partners. If Tapu Fini doesn't run Defog, a teammate with an entry hazard removal option like Excadrill or Rotom-H is necessary.

[STRATEGY COMMENTS]
Other Options
=============

A defensive set with support moves like Defog, Knock Off, and Taunt, while viable, is outclassed by Pokemon with recovery such as Corviknight and Ho-Oh. A trapping set without Choice Scarf featuring Whirlpool and Nature's Madness can whittle down passive Pokemon, however a lot of these carry pivot moves, in particular U-Turn, and Tapu Fini's weak offensive presence means even offensive threats like Tapu Koko can switch in and force it out. Iron Defense and Stored Power are alternate options on the boosting set, however that would make Tapu Fini vulnerable to more Pokemon like Heatran.

Checks and Counters
===================

**Offensive Electric-type Pokemon**: Electric-types like Zeraora and Tapu Koko threaten to deal massive damage to Tapu Fini provided that it hasn't boosted enough. However, they struggle to switch in directly if Tapu Fini is a Special Attack receiver.

**Grass-type Pokemon**: Defensive Grass-type Pokemon such as Amoonguss and Ferrothorn have no trouble beating Tapu Fini one-on-one. To a lesser extent, Assault Vest Tangrowth can beat Tapu Fini if it switches in directly on the turn it first uses Calm Mind. Regardless, they still need to watch out for Trick, which can cripple them. Offensive Grass-types like Rillaboom and Kartana also force it out, however they can't switch in repeatedly, especially Rillaboom, as it is vulnerable to a Scald burn.

**Poison-type Pokemon**: Galarian Slowbro and Galarian Slowking take little damage from Tapu Fini's attacks and can hit hard back in return. They also sometimes carry Black Sludge, which punishes Tapu Fini's Trick. Nidoking and Nidoqueen can't reliably beat the Choice Scarf set, however they can deal enough damage to the setup variants for other teammates to revenge kill.

**Fast Trick and Taunt**: Calm Mind variants need multiple boosts to truly function so Taunt or Trick from a faster Pokemon can stop Tapu Fini's sweep. Examples include Slowking in the Speed slot and Mewtwo.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [Ducky, 525446]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

UT

Come one come all, it's happening again
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Calm Mind (HP, SpA Special Attack) we spell these out btw
move 1: Calm Mind
move 2: Draining Kiss
move 3: Taunt
move 4: Scald
item: Leftovers
ability: Misty Surge
nature: Bold
ivs: 0 Atk
evs: 248 HP / 216 Def / 44 Spe

[SET COMMENTS]
Calm Mind Tapu Fini is a dangerous wincon capable of setting up on passive Pokemon such as Giratina and Skarmory, especially with a better HP stat under its belt. It also has great bulk, especially with an HP donation, and a fanstastic defensive typing, allowing it to check common attackers like Urshifu-R and Volcanion. Calm Mind gradually boosts Tapu Fini's Special Attack, allowing it to shrug off weak special hits from the likes of Slowking and Clefable. Draining Kiss is preferred over Moonblast since it increases Tapu Fini's longevity and prevents it from getting low enough to get helps keep it out of range of being revenge killed by faster threats like Tapu Koko and Rayquaza. Taunt stops status effects, opposing boosts, (comma) and phazing attempts aimed at Tapu Fini. Scald discourages Pokemon not protected by Misty Terrain from switching in and risking a burn, such as Rillaboom and Tornadus-T. 44 Speed EVs allows Tapu Fini to outrun common base 90 Speed Pokemon such as the Ho-Oh, the aforementioned Giratina, (comma) and their Speed receivers, while 216 Def EVS lets it gets extra stats when combined with a Bold nature either mention something specific, like helps check Urshifu, or just end the sentence at "receivers".

Tapu Fini fits best on bulkier builds that want a solid late-game (hyphen) wincon. Gods with a high HP stat like Yveltal or and Ho-Oh make for great partners. They can also handle Grass-types that Tapu Fini struggles against such as Ferrothorn and Amoonguss. In return, Tapu Fini walls Weavile which threaten them. Alternatively, a Special Attack donation from Kyurem-W or Dialga lessens the number of boosts needed for it to deal great damage to overwhelm the opposing team, which comes in handy against Clear Smog Gastrodon. Landorus-T also has great synergy with Tapu Fini, as it checks various Electric-type Pokemon such as Zeraora and Dracozolt. Entry hazards, especially Toxic Spikes, hinder Tapu Fini's ability to switch in, so hazard removal like Excadrill's Rapid Spin or Corviknight's Defog are necessary. Poison-type Pokemon such as Nidoking and Galarian Slowking beat Tapu Fini one-on-one if it doesn't have enough boosts, which sturdy special walls like Ho-Oh and Assault Vest Reuniclus can take on. If Gastrodon is a concern, special Tornadus-T invites it in and removes its Leftovers, allowing Tapu Fini to beat it. Magnezone traps and eliminates Ferrothorn, which is a common Tapu Fini answer, as well as Corviknight to prevent it from pivoting out against Tapu Fini.

[SET]
name: Choice Scarf (SpA Special Attack)
move 1: Moonblast
move 2: Scald / Hydro Pump
move 3: Trick
move 4: Taunt / Whirlpool / Defog
item: Choice Scarf
ability: Misty Surge
nature: Timid
ivs: 0 Atk
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
With a Choice Scarf, Tapu Fini becomes fast enough to outspeed outspeeds Pheromosa and its Speed receivers, making it a nice revenge killer when combined with a better Special Attack stat. Moonblast is its preferred Fairy STAB attack that deals great damage to many dangerous Ubers such as Yveltal and Kyurem-W, as well as frail receivers like Zeraora and Persian-A. Scald is more reliable and can threaten a burn on unprotected switchins such as Rillaboom and Corviknight, however Hydro Pump is still a usable alternative to increase its damage output. Trick cripples common defensive walls that can easily take Tapu Fini's attacks such as Gastrodon and Tangrowth. Taunt works well in tandem with Trick to deny recovery moves like Gastrodon's Recover and also prevent Slowbro and Slowking from using Teleport and gain momentum. Whirlpool can surprise the defensive Pokemon and potentially let Tapu Fini KO them should they lock themselves into an unfavorable move like entry hazards or Defog. Defog is another option if the team needs a hazard control option, which also helps Scald by removing Misty Terrain. While Misty Surge negates Tapu Fini's ability to spread burn, it also allows Tapu Fini to be played more aggressively by switching in directly against a predicted status inducing move or Rest.

Choice Scarf Tapu Fini finds its place on bulky offense builds that enjoy its role compression. Gods with a high Special Attack stat like Yveltal and Dialga are great partners to maximize Tapu Fini's revenge kill capabilities. Yveltal and Dialga also have great defensive synergy with Tapu Fini, as the former can take on dangerous Grass-types like Rillaboom and Kartana while the latter can check Electric-types such as Magnezone does Dialga really check Zone? it gets trapped and risks losing to body press. In turn, Tapu Fini can check Weavile and Pheromosa for them. Tangrowth handles a myriad of Grass- and Electric-type Pokemon Tapu Fini struggles with, and it also appreciates Misty Terrain to avoid status effects. Magnezone can capitalize on defensive Steel-types that got tricked, and also traps Ferrothorn, which is one of Tapu Fini's best counters. Bulky Pokemon with a setup option also likes Misty Terrain to set up safely, which makes Kartana and Buzzwole great partners. If Tapu Fini doesn't run Defog, a teammate with a hazard removal option like Excadrill and Rotom-H is necessary.

[STRATEGY COMMENTS]
Other Options
=============

A defensive set with support moves like Defog, Knock Off and Taunt, while viable, is outclassed by more reliable Pokemon with recovery such as Corviknight and Ho-Oh. A trapping set without Choice Scarf featuring Whirlpool and Nature's Madness can whittle down passive Pokemon, however a lot of these carry pivot moves, in particular U-Turn, and Tapu Fini's weak offensive presence means even offensive threats like Tapu Koko can switch in and force it out. Iron Defense and Stored Power are alternate options on boosting set, however that would make Tapu Fini vulnerable to more Pokemon like Heatran.

Checks and Counters
===================

**Offensive Electric-type Pokemon**: Electric-types like Zeraora and Tapu Koko threaten to deal massive damage to Tapu Fini provided that it hasn't boosted enough. However, they struggle to switch in directly if Tapu Fini is a Special Attack receiver.

**Grass-type Pokemon**: Defensive Grass-type Pokemon such as Amoonguss and Ferrothorn have no trouble beating Tapu Fini one-on-one. To a lesser extent, Assault Vest Tangrowth can beat Tapu Fini if it switches in directly on the turn it first uses Calm Mind. Regardless, they still need to watch out for Trick, which can cripple them. Offensive Grass-types like Rillaboom and Kartana also forces it out, however they can't switch in repeatedly, especially Rillaboom is vulnerable to a Scald burn.

**Poison-type Pokemon**: Galarian Slowbro and Galarian Slowking take little damage from Tapu Fini's attacks and can hit hard back in return. They also sometimes carry Black Sludge, which punishes Tapu Fini's Trick. Nidoking and Nidoqueen can't reliably beat the Choice Scarf set, however they can deal enough damage to the setup variants for other teammates to revenge kill.

**Fast Trick and Taunt**: Calm Mind variants need multiple boosts to truly function so Taunt or Trick from a faster Pokemon can stop Tapu Fini's sweep. Examples include Slowking in the Speed slot and Mewtwo.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2! Nice job.

 
Thank you, implemented. About Magnezone, well it kinda depends on Dialga set, but it doesn't always check Zone if it runs like Earth Power / Draco / Toxic / Rock against Magnet Rise so I changed it to Zapdos.
 

Ducky

Aw Phooey
is a Contributor to Smogon
add remove comment
[SET]
name: Calm Mind (HP, Special Attack)
move 1: Calm Mind
move 2: Draining Kiss
move 3: Taunt
move 4: Scald
item: Leftovers
ability: Misty Surge
nature: Bold
ivs: 0 Atk
evs: 248 HP / 216 Def / 44 Spe

[SET COMMENTS]
Calm Mind Tapu Fini is a dangerous wincon capable of setting up on passive Pokemon such as Giratina and Skarmory, especially with a better HP stat under its belt. It also has great bulk, especially with an HP donation, and a fanstastic defensive typing, allowing it to check common attackers like Urshifu-R and Volcanion Volcanion has sludge wave, which 2HKOes even 150 Hp fini, so I would either add something about it being able to wall its STAB moves or choose another example. Calm Mind gradually boosts Tapu Fini's Special Attack Defense I assume you meant Spdef because you talked about living special hits, allowing it to shrug off weak special hits from the likes of Slowking and Clefable. Draining Kiss is preferred over Moonblast since it increases Tapu Fini's longevity and helps keep it out of range of being revenge killed by faster threats like Tapu Koko and Rayquaza. Taunt stops status effects, opposing boosts Set-up I doesnt actually do anything to stat boosts, and phazing attempts aimed at Tapu Fini. Scald discourages Pokemon not protected by Misty Terrain from switching in and risking a burn, such as Rillaboom and Tornadus-T. 44 Speed EVs allows Tapu Fini to outrun common base 90 Speed Pokemon such as Ho-Oh, the aforementioned Giratina, and their Speed receivers.

Tapu Fini fits best on bulkier builds that want a solid late-game wincon. Gods with a high HP stat like Yveltal and Ho-Oh make for great partners. They can also handle Grass-types that Tapu Fini struggles against such as Ferrothorn and Amoonguss. In return, Tapu Fini walls Weavile which threaten them. Alternatively, a Special Attack donation from Kyurem-W or Dialga lessens the number of boosts needed to overwhelm the opposing team, which comes in handy against Clear Smog Gastrodon. Landorus-T also has great synergy with Tapu Fini, as it checks various Electric-type Pokemon such as Zeraora and Dracozolt. Entry hazards, especially Toxic Spikes, hinder Tapu Fini's ability to switch in, so hazard removal like Excadrill's Rapid Spin or Corviknight's Defog are necessary. Poison-type Pokemon such as Nidoking and Galarian Slowking beat Tapu Fini one-on-one if it doesn't have enough boosts, which sturdy special walls like Ho-Oh and Assault Vest Reuniclus can take on. If Gastrodon is a concern, Special Tornadus-T invites it in and removes its Leftovers, allowing Tapu Fini to beat it. Magnezone traps and eliminates Ferrothorn, which is a common Tapu Fini answer, as well as Corviknight to prevent it from pivoting out against Tapu Fini. Magnezone doesnt do anything if corviknight is just going to pivot vs Fini, so I would reword this sentence

[SET]
name: Choice Scarf (Special Attack)
move 1: Moonblast
move 2: Scald / Hydro Pump
move 3: Trick
move 4: Taunt / Whirlpool / Defog
item: Choice Scarf
ability: Misty Surge
nature: Timid
ivs: 0 Atk
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
With a Choice Scarf, Tapu Fini outspeeds Pheromosa and its Speed receivers, making it a nice revenge killer when combined with a better Special Attack stat. Moonblast is its preferred Fairy STAB attack that deals great damage to many dangerous Ubers such as Yveltal and Kyurem-W, as well as frail receivers like Zeraora and Persian-A. Scald is more reliable and can threaten a burn on unprotected switchins such as Rillaboom and Corviknight, however Hydro Pump is still a usable alternative to increase its damage output. Trick cripples common defensive walls that can easily take Tapu Fini's attacks such as Gastrodon and Tangrowth. Taunt works well in tandem with Trick to deny recovery moves like Gastrodon's Recover and also prevent Slowbro and Slowking from using Teleport and gaining momentum. Whirlpool can surprise the defensive Pokemon and potentially let Tapu Fini KO them should they lock themselves into an unfavorable move like entry hazards or Defog. Defog is another option if the team needs a hazard control option, which also helps Scald by removing Misty Terrain. While Misty Surge negates Tapu Fini's ability to spread burn, it also allows Tapu Fini to be played more aggressively by switching in directly against a predicted status inducing move or Rest.

Choice Scarf Tapu Fini finds its place on bulky offense builds that enjoy its role compression. Gods with a high Special Attack stat like Yveltal and Dialga are great partners to maximize Tapu Fini's revenge kill capabilities. Yveltal and Dialga also have great defensive synergy with Tapu Fini, as the former can take on dangerous Grass-types like Rillaboom and Kartana while the latter can check Electric-types such as Zapdos. In turn, Tapu Fini can check Weavile and Pheromosa for them. Tangrowth handles a myriad of Grass- and Electric-type Pokemon Tapu Fini struggles with, and it also appreciates Misty Terrain to avoid status effects. Magnezone can capitalize on defensive Steel-types that got tricked, and also traps Ferrothorn, which is one of Tapu Fini's best counters. Bulky Pokemon with a setup option also likes like Misty Terrain to set up safely, which makes Kartana and Buzzwole great partners. If Tapu Fini doesn't run Defog, a teammate with a hazard removal option like Excadrill and Rotom-H is necessary.

[STRATEGY COMMENTS]
Other Options
=============

A defensive set with support moves like Defog, Knock Off and Taunt, while viable, is outclassed by more reliable Pokemon with recovery such as Corviknight and Ho-Oh. A trapping set without Choice Scarf featuring Whirlpool and Nature's Madness can whittle down passive Pokemon, however a lot of these carry pivot moves, in particular U-Turn, and Tapu Fini's weak offensive presence means even offensive threats like Tapu Koko can switch in and force it out. Iron Defense and Stored Power are alternate options on boosting set, however that would make Tapu Fini vulnerable to more Pokemon like Heatran.

Checks and Counters
===================

**Offensive Electric-type Pokemon**: Electric-types like Zeraora and Tapu Koko threaten to deal massive damage to Tapu Fini provided that it hasn't boosted enough. However, they struggle to switch in directly if Tapu Fini is a Special Attack receiver.

**Grass-type Pokemon**: Defensive Grass-type Pokemon such as Amoonguss and Ferrothorn have no trouble beating Tapu Fini one-on-one. To a lesser extent, Assault Vest Tangrowth can beat Tapu Fini if it switches in directly on the turn it first uses Calm Mind. Regardless, they still need to watch out for Trick, which can cripple them. Offensive Grass-types like Rillaboom and Kartana also forces it out, however they can't switch in repeatedly, especially Rillaboom is vulnerable to a Scald burn.

**Poison-type Pokemon**: Galarian Slowbro and Galarian Slowking take little damage from Tapu Fini's attacks and can hit hard back in return. They also sometimes carry Black Sludge, which punishes Tapu Fini's Trick. Nidoking and Nidoqueen can't reliably beat the Choice Scarf set, however they can deal enough damage to the setup variants for other teammates to revenge kill.

**Fast Trick and Taunt**: Calm Mind variants need multiple boosts to truly function so Taunt or Trick from a faster Pokemon can stop Tapu Fini's sweep. Examples include Slowking in the Speed slot and Mewtwo.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[username1, userid1]]
Great Work!! QC 2/2
DuckeryDoodle_Small.gif
 

UT

Come one come all, it's happening again
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Calm Mind (HP, Special Attack)
move 1: Calm Mind
move 2: Draining Kiss
move 3: Taunt
move 4: Scald
item: Leftovers
ability: Misty Surge
nature: Bold
ivs: 0 Atk
evs: 248 HP / 216 Def / 44 Spe

[SET COMMENTS]
Calm Mind Tapu Fini is a dangerous wincon capable of setting up on passive Pokemon such as Giratina and Skarmory, especially with a better HP stat under its belt. It also has great bulk, especially with an HP donation if it receives HP, and a fanstastic fantastic defensive typing, allowing it to check common attackers like Urshifu-R and Weavile. Calm Mind gradually boosts Tapu Fini's Special Defense, allowing it to shrug off weak special hits from the likes of Slowking and Clefable. Draining Kiss is preferred over Moonblast since it increases Tapu Fini's longevity and helps keep it out of range of being revenge killed by faster threats like Tapu Koko and Rayquaza. Taunt stops status effects, opposing setup, and phazing attempts aimed at Tapu Fini. Scald discourages Pokemon not protected by Misty Terrain from switching in and risking a burn, such as Rillaboom and Tornadus-T. 44 Speed EVs allows Tapu Fini to outrun common base 90 Speed Pokemon such as Ho-Oh, the aforementioned Giratina, and their Speed receivers.

Tapu Fini fits best on bulkier builds that want a solid late-game wincon. Gods with a high HP stat like Yveltal and Ho-Oh make for great partners. They can also handle Grass-types that Tapu Fini struggles against such as Ferrothorn and Amoonguss. In return, Tapu Fini walls Weavile which threaten them. Alternatively, a Special Attack donation from Kyurem-W or Dialga lessens the number of boosts needed to overwhelm the opposing team, which comes in handy against Clear Smog Gastrodon. Landorus-T also has great synergy with Tapu Fini, as it checks various Electric-type Pokemon such as Zeraora and Dracozolt. Entry hazards, especially Toxic Spikes, hinder Tapu Fini's ability to switch in, so entry hazard removal like Excadrill's Rapid Spin or and Corviknight's Defog are necessary. Poison-type Pokemon such as Nidoking and Galarian Slowking beat Tapu Fini one-on-one if it doesn't have enough boosts, which sturdy special walls like Ho-Oh and Assault Vest Reuniclus can take on. If Gastrodon is a concern, Special offensive Tornadus-T invites it in and removes its Leftovers, allowing Tapu Fini to beat it. Magnezone traps and eliminates Ferrothorn, which is a common Tapu Fini answer, as well as Corviknight to prevent it from pivoting out against Tapu Fini.

[SET]
name: Choice Scarf (Special Attack)
move 1: Moonblast
move 2: Scald / Hydro Pump
move 3: Trick
move 4: Taunt / Whirlpool / Defog
item: Choice Scarf
ability: Misty Surge
nature: Timid
ivs: 0 Atk
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
With a Choice Scarf, Tapu Fini outspeeds Pheromosa and its Speed receivers, making it a nice revenge killer when combined with a better Special Attack stat. Moonblast is its preferred Fairy STAB attack that deals great damage to many dangerous Ubers such as Yveltal and Kyurem-W, as well as frail receivers like Zeraora and Persian-A Alolan Persian. Scald is more reliable and can threaten a burn on unprotected switch-ins such as Rillaboom and Corviknight, however Hydro Pump is still a usable alternative to increase its damage output. Trick cripples common defensive walls that can easily take Tapu Fini's attacks such as Gastrodon and Tangrowth. Taunt works well in tandem with Trick to deny recovery moves like Gastrodon's Recover and also prevent Slowbro and Slowking from using Teleport and gaining momentum. Whirlpool can surprise the defensive Pokemon and potentially let Tapu Fini KO them should they lock themselves into an unfavorable move like entry hazards or Defog. Defog is another option if the team needs an entry hazard control option, which also helps Scald by removing Misty Terrain. While Misty Surge negates Tapu Fini's ability to spread burn, it also allows Tapu Fini to be played more aggressively by switching in directly against a predicted status inducing move or Rest.

Choice Scarf Tapu Fini finds its place on bulky offense builds that enjoy its role compression. Gods with a high Special Attack stat like Yveltal and Dialga are great partners to maximize Tapu Fini's revenge kill capabilities. Yveltal and Dialga also have great defensive synergy with Tapu Fini, as the former can take on dangerous Grass-types like Rillaboom and Kartana while the latter can check Electric-types such as Zapdos. In turn, Tapu Fini can check Weavile and Pheromosa for them. Tangrowth handles a myriad of Grass- and Electric-type Pokemon Tapu Fini struggles with, and it also appreciates Misty Terrain to avoid status effects. Magnezone can capitalize on defensive Steel-types that got tricked, that have already been given a Choice Scarf and also traps Ferrothorn, which is one of Tapu Fini's best counters. Bulky Pokemon with a setup option also like Misty Terrain to set up safely, which makes Kartana and Buzzwole great partners. If Tapu Fini doesn't run Defog, a teammate with an entry hazard removal option like Excadrill and or Rotom-H is necessary.

[STRATEGY COMMENTS]
Other Options
=============

A defensive set with support moves like Defog, Knock Off, (comma) and Taunt, while viable, is outclassed by more reliable Pokemon with recovery such as Corviknight and Ho-Oh. A trapping set without Choice Scarf featuring Whirlpool and Nature's Madness can whittle down passive Pokemon, however a lot of these carry pivot moves, in particular U-Turn, and Tapu Fini's weak offensive presence means even offensive threats like Tapu Koko can switch in and force it out. Iron Defense and Stored Power are alternate options on the boosting set, however that would make Tapu Fini vulnerable to more Pokemon like Heatran.

Checks and Counters
===================

**Offensive Electric-type Pokemon**: Electric-types like Zeraora and Tapu Koko threaten to deal massive damage to Tapu Fini provided that it hasn't boosted enough. However, they struggle to switch in directly if Tapu Fini is a Special Attack receiver.

**Grass-type Pokemon**: Defensive Grass-type Pokemon such as Amoonguss and Ferrothorn have no trouble beating Tapu Fini one-on-one. To a lesser extent, Assault Vest Tangrowth can beat Tapu Fini if it switches in directly on the turn it first uses Calm Mind. Regardless, they still need to watch out for Trick, which can cripple them. Offensive Grass-types like Rillaboom and Kartana also forces it out, however they can't switch in repeatedly, especially Rillaboom, as it is vulnerable to a Scald burn.

**Poison-type Pokemon**: Galarian Slowbro and Galarian Slowking take little damage from Tapu Fini's attacks and can hit hard back in return. They also sometimes carry Black Sludge, which punishes Tapu Fini's Trick. Nidoking and Nidoqueen can't reliably beat the Choice Scarf set, however they can deal enough damage to the setup variants for other teammates to revenge kill.

**Fast Trick and Taunt**: Calm Mind variants need multiple boosts to truly function so Taunt or Trick from a faster Pokemon can stop Tapu Fini's sweep. Examples include Slowking in the Speed slot and Mewtwo.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [Ducky, 525446]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
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