Zing Zap! – MaruMence Team Report (148 Streak)
Greetings! This is PkmnTrainerRod (again). Posting another team report of my new personal record of 148 streak in Battle Tree Super Doubles with MaruMence.
- Teambuilding Process (STORY) -
After losing my Charizard Y team that reached 140 streak (#54 in Leaderboards) I decided to take a break from playing the tree. And after a one week break, I come back and make a new team again. I instantly look for a Mega Pokémon that is strong, versatile and the one that fits on my playstyle. While having a conversation with battle tree players in discord, I asked them which mega is good to use in battle tree. They said:
Mega Metagross, Mega Salamence, and
Mega Kangaskhan. Without a doubt, I chose Mega Salamence as a mega of choice because Salamence is top tier Mega in the tree and it is also one of my favorite pokémon of all time.
- Mega Salamence (First Choice) -
Mega Salamence
Salamencite
Ability: Intimidate > Aerialite
Nature: Hasty/Naive
EVs: 60 Atk / 196 SpA / 252 Spe
Double Edge / Hyper Voice / Protect / Flamethrower
- Details -
After I successfully got to the leaderboards with Charizard Y, I wanted to beat my personal record with a different mega and I pick Salamence for the first time. What I like about Salamence is that it provides Intimidate to weaken strong physical attackers in the tree. Additionally, Mence had a very decent bulk, great offensive stats and wide movepool. In picking what set I’m using, I think that DD Mence can possibly work in doubles format. But I realized that setting up in Doubles is very difficult to pull off. So I ended up using a standard MixMence set which consists of Double Edge, Hyper Voice, Protect and Flamethrower. First, Double Edge is a very strong physical move that can delete opposing threats. And with Aerialite boost, it can easily tear through teams. Second, Hyper Voice is very essential on Mence because it’s very strong with Aerialite boost, spammable, and also deals tons of damage against neutral matchups. Protect? Nothing to explain there. And lastly, Flamethrower is a coverage move for annoying Ice types. I think that’s pretty much it about Salamence, because in VGC as well as in Battle Tree, it’s so good! (Btw, set was inspired from TyranitarPhantom’s 180 Streak Mega Mence Team)
-Finding A Partner for Salamence -
Before building a “complete” team, first, I read some several teams in the leaderboards in order to have a reference or inspiration (Especially those who used MegaMence in their runs. Most notable players were ANTS, lolnub, and TyranitarPhantom). After several minutes of looking for the perfect partner for MegaMence, I found out that Tapu Fini was the best choice to pair with Mega Salamence.
- Tapu Fini (First Choice)
Tapu Fini
wiki Berry
Ability: Misty Surge
Nature: Modest
EVs: 252 HP / 28 Def / 68 SpA / 4 SpD / 156 Spe
Moonblast / Scald / Protect / Ice Beam?
- Details -
I decided to pick EisenBerry Fini set with Ice Beam on last slot. Looking back at the Tapu Fini sets in the tree, I saw Eisen’s set was the best one in the Leaderboards. Thus, I stick with this set for my run. Tapu Fini is undeniably one of the best pokémon in the tree because of her excellent bulk, best type combination, offensive power, and last but not the list, strong hax prevention with her ability: Misty Surge. For those who don’t know, Misty Surge activates Misty Terrain, and Misty Terrain avoids all status condition to occur. Additionaly, Misty Terrain boosts Fini’s Fairy Type move, making her STAB Moonblast deadlier. Another benefit of having a Misty Terrain is that all Dragon type attacks will be cutted by 50%, and it will be greatly appreciated by its teammates. And for movesets, Moonblast is self-explanatory STAB. For Fini’s water type STAB, I prefer Scald over muddy water because as I said on my Charizard Y team report, I don’t want to use any inaccurate moves. Moreover, Scald also has a chance to burn opposing pokémon which is handy in some situations. Protect for safety. And Ice Beam was just a filler move on the last slot to deal with opposing Dragons and flyers (If Moonblast can’t OHKO). Overall, Tapu Fini is a very fantastic pokémon to use because of how strong it is.
- Sample Teams -
I’ve built some sample teams and played them only in NORMAL Doubles. These are the first teams I used:
Team #1: Raichu / Mega Salamence / Tapu Fini / Lando T (Tyranitar Phantom’s 180 Streak Team)
- I used TyranitarPhantom’s MegaMence Team first. Using it was fun, but I ended up dropping this team because I want my team to be more original.
Team #2: Togedemaru / Mega Salamence / Tapu Fini / Lando T (Changed Raichu into Togedemaru with almost same moveset)
- It works same as the first team. Though it had some issues, Maru is 4x weak to ground and in some cases, pairing it with Lando T will limit my options. And also, the team is pretty weak to Ice Types. Lastly, it lacks damage output.
I’m starting to get frustrated on how to build a team around MegaMence. So I took a break to refresh my thoughts and think what kind of team composition I’ll be using. After a one day break, I finally made a decision to pick up ANTS “Dual Core Processing” team (But with a different lead and 4th Pokemon)
Team #3: Tapu Fini / Incineroar / Mega Salamence / Aegislash
- The team looks pretty solid after getting inspiration from ANTS Dual Processing team. Aegislash was a strong steel type because I can pivot it out on Incineroar slot just in case it was threatened by a fighting type move. Additionally, Aegislash is solid pick against trick room matchups. And lastly, Aegislash provides Wide Guard support. The team looks cool and decent. But before I use it, there’s one big issue I pointed out in this team. I don’t have a good safe swap against electric types. Yes, my issue on electric types was still there (Veteran Kikujiro flashbacks). And even though Aegislash had very good defenses; I can’t afford to receive damage just to make Tapu Fini safe from electric type attacks. Furthermore, most electric type pokémon in the tree are very fast and annoying. So I dumped out the team even though I wanted to pilot it (Fk electric types!)
Since Tapu Fini, Incineroar and Mega Salamence synergize well. The only thing I needed is a steel type to glue out the team together. My first choice was Kartana because it resists Electric Types, super high attack stats, covers Mega Salamence well, and has access to tailwind for speed control. But the problem is that Tailwind Kartana can only be obtainable in US/UM and I don’t have one lol (I played in S/M only. I had a friend who had US/UM, but he doesn’t have a TW Kart) Because of that, I look for another steel type, but not just a filler steel type pokémon. I consider these 3 things on picking a good one:
1. Can resist electric types when I need to swap out/protect Tapu Fini
2. Can cover Mega Mence weaknesses (Fairy, Rock and Ice)
3. Pretty decent offense and can disrupt enemies
Because of these considerations, I finally found the one that can perfectly fit do to this role. And it is…
Togedemaru.
- MaruMence (Team Details) -
Tapu Fini (カプ・レヒレ)@Wiki Berry (Set inspired from Eisen)
Traded by a Japanese Friend
Ability: Misty Surge
Nature: Modest
EVs: 252 HP / 28 Def / 68 SpA / 4 SpD / 156 Spe
Moonblast / Scald / Protect / Calm Mind
Incineroar @Figy Berry (Set inspired from Eisen)
Ability: Intimidate
Nature: Adamant
EVs: 236 HP / 36 Atk / 4 Def / 148 SpD / 84 Spe
Flare Blitz / Knock Off / Fake Out / U – Turn
Togedemaru
Focus sash
Ability: Lightning Rod
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Iron Head / Zing Zap / Spiky Shield / Fake Out
Salamence – Mega
Salamencite
Ability: Intimidate > Aerialite
Nature: Hasty
EVs: 4 Atk / 252 SpA / 252 Spe
Double Edge / Hyper Voice / Protect / Flamethrower
- Summary of MaruMence -
I was surprised on the outcome of my team. All I can say is its freaking decent! During the teambuilding process, I watched Eisen’s ZapFini streak highlights in order to have solid knowledge on how to use Incin + Fini lead properly. Anyway, this is the summary of my team.
Incineroar and Tapu Fini is a very strong lead (I was inspired from Eisen’s ZapFini team, that’s why I decided to lead these two.) Incineroar’s ability Intimidate helps my team to tank more strong physical hits. With the combination of Fake Out, Tapu Fini can setup calm mind (I only use setup moves if needed) and sweep the game with +1 Moonblast in Misty Terrain and Scald. In addition, Incineroar has access to Knock Off to remove annoying items such as brightpowder, berries, choice items, etc. and U – Turn to safely pivot out when threatened by Ground / Fighting type move. Furthermore, Incineroar cover Fini’s grass type weakness well because of its powerful STAB Flare Blitz. On the other hand, Tapu Fini provides a lot of tools to cover not only Incineroar, but also the whole team because of her overall power. (Please refer to the Tapu Fini Details.)
But it doesn’t stop there. With Salamence in the back, it also provides intimidate support to cripple physical attackers in the tree (-2 doesn’t deal to much anymore, except on critical hits lol) and if my opponents pokémon are weakened by both of my leads, Mega Salamence can sweep from the back. In some cases, if Incineroar was pressured by a Ground or Fighting type move, I can take this opportunity to bring in Salamence and retaliate with its Aerialite boosted Hyper Voice or Double Edge. By the way, the reason why I didn’t put Salamence in the lead because of this issue: Mega Mence only minces for about 70-90% of opponents HP and it couldn’t OHKO most of the time. That’s why I decided to put Mega Mence in backline as an endgame sweeper. Moreover, I don’t want double intimidate leads because of the existence of Defiant / Competitive pokémons such as Thundurus, Bisharp, and Milotic. I also changed its EVs to 4/252/252 to maximize Hyper Voice damage since Mega Mence still does a lot with Double Edge even in 4 Atk EVs.
Last but not the list is none other than Togedemaru. Wait, Togedemaru? Why? Because it is so cute! I’m just kidding HAHAHA. On my first 50 streak, I’m still uncertain on how Togedemaru will work. Despite of filling its role to protect Mega Salamence and Tapu Fini, I was worried of Maru’s low defenses foreshadowing that the team will easily collapse because of its frailty. But as the streak goes by, I started to put my trust on using Togedemaru. I realized how perfectly Togedemaru fits on the team, it also synergizes well with Fini and Mence. Hence, Togedemaru is undeniably the MVP and also the most important piece of the team for 3 reasons:
1. It solves all of my electric type issues. Togedemaru makes Fini safe from any electric type attacks. Because of its Lightning Rod ability, it can make electric types useless and also make their moves limited, making it very easy to predict and win matches with ease. Additionally, I can also pivot Togedemaru just in case Fini was threatened by poison types (most notably: Crobat and Drapion) and perfectly bait poison type moves since Maru is immune to Poison.
2. Togedemaru perfectly synergizes well with the team especially on Mega Salamence. In offensive side, Togedemaru’s attack stat shouldn’t be underestimated because it hits pretty hard. STAB Iron Head to remove fairies in the field. Additionally, it also helped me to dent opposing Ice and Rock types (which Mega Salamence hates) STAB Zing Zap is a strong physical electric move that has a small chance to flinch opponents (Same as Iron Head) I know it doesn’t OHKO bulky water types in the tree but it provides necessary damage to gain momentum + putting it in kill range where its allies can easily pick them off. Along with his offensive coverage, it also has access to Fake Out. A very disruptive tool to completely shut down some huge threats on early turns. Giving my team a total of 2 Fake Outs. One from Incineroar in the lead and one from Togedemaru in the back. Two Fake Out is better than one :DD
3. Togedemaru is also reliable in supporting its allies. First and foremost, Lightning Rod ability completely shuts down electric types. Thus, limiting their options and moves (Side note: Catching an Electrium Z from the opponent is so satisfying) Other than that, Togedemaru hard counters these notorious stallers in the tree. Most notably Zapdos2, Cresselia2, and Blissey4. With additional FO in the back, it allows my teammates to gain another free turn and gain more momentum to easily finish the game. And also with Focus Sash, it won’t be broken by sand because of its steel typing (though I need to be cautious on hail and status conditions like burn) But when Maru’s health drop into 1HP, it can act as a “pseudo” FEAR – like strat and bait strong moves while its partner will gain a free turn and use the opportunity to snag a KO. This pikaclone shouldn’t be overlooked. This cute little monster can function well both offense and defense, a perfect role to unleash its true potential.
- Threats (In General) -
Ground Types – Despite having a strong synergy, ground types are one of the biggest weaknesses on my team. They deal tons of damage against Incineroar and Togedemaru. And sometimes, Tapu Fini can’t afford to take damage. Moreover, some Ground Types had Stone Edge or Rock Slide, which limits my option to safe swap into Mence or even Poison types, which threatens my Tapu Fini and restricts my options to catch it with Togedemaru. Most notable pokémon that has access to strong ground types are: Nidoking3, Nidoqueen3, Mega Garchomp/4, Mega Swampert/3, Tyranitar34, Drapion34, Mamoswine4, Aerodactyl4, Landorus234, Gastrodon34 and Terrakion34.
Electric Types – If Togedemaru is fainted, electric types are difficult to handle. They deal tons of damage, fast and annoying. But if Togedemaru is active on the field, they are pretty easy to deal with. Most notable Pokemon are: Mega Manectric/3, Electrode34, Electivire34, Rotom Wash and Heat34, Raikou1234, Mega Ampharos/4, Thundurus34, Zapdos1234, Jolteon34, and Magnezone34.
Stallers – These are the most annoying ones to deal with. Especially if you have no solid answers to them. And if you messed up your gameplan or you didn’t remove them immediately, you basically got rekt by them. But as long as Togedemaru or Incineroar is alive, they’re not much of an issue. Most notable Pokemon are: Zapdos2, Blissey34, Regigigas1234, Cresselia2, Registeel13 and Ferrothorn4.
Other Threats - Trick Room Pokemons (Most notable are Slowking4 and Slowbro4) Sallazle34, Milotic3, Virizion and Cobalion 1234, Goodra34, Mega Gengar/4, Mega Beedrill34, Mega Charizard X and Y, Rampardos34, Archeops34, Gyarados34, Braviary34, Passimian34, Regirock2, Alakazam34, Darmanitan34 and Mega Aggron3.
- Best Battles -
Match 138 vs. Veteran Kikujiro. I finally got my revenge on this trainer. I will never forget how super close it is. I’ll also post some MaruMence highlights soon
Video Link:
- How I lost -
Match 149 vs. Worker Omar. I played exceptionally well by perfectly catching overheats and electric type attacks from Mega Manectric. But unfortunately, I was so unlucky in the endgame thinking I will win by just simply pressing Hyper Voice on both of my opponents last two pokemon. I didn't know it was Soundproof Electrode! After that, I realized I’m in very big trouble since I protected Tapu Fini plus Electrode can outspeed both Fini and Mence. Because of that single freaking ability, it puts my team into its demise. I still tried my best to find a way to win by gambling a double protect on fini, or if it fails, hoping that the thunder from electrode will miss. But I’m so unlucky, the double protect failed and the 70% accuracy thunder connects on fini. And that was the game. It was a disastrous and unlucky way to lose. I was very devastated after the game, but I need to accept it because the fault was still on my end.
I should've won that by killing the Electrode sooner and sweep with fini + mence in the endgame. Or I should’ve preserve Togedemaru. That Incin to Maru switch in was so terrible and stupid. RS from Machamp and EQ from Mamoswine caught it off guard. Another option was Hyper Voicing to pick up Mamoswine and try to gamble the thunder will miss and finish it off with Flamethrower on that last turn. I just wanted to say that fuck 3 consecutive flinch from Machamp’s Rock Slide lol
Video Link:
- Conclusion -
I think I should rerun this team once again because I had a blast and it had potential on reaching higher streak. Togedemaru was a blessing in disguise. At first, I doubted to use it at the early stages of my run because Kartana was the best option and it will definitely be. But as the streak goes larger, it became the most important piece to complete my team. I also changed my playstyle from being aggressive to more flexible type of play (This team composition was purposely built for flexible playstyle) Actually, I’m not just playing MaruMence just to make it into the leaderboards. But instead, I also learned and discover new things on how to improve my gameplay to the next level. Thanks Togedemaru for giving me another achievement. My goal is to be the first Filipino player to reach 1000 streak, and hopefully in the future, I’m lucky enough to make it through. Wish me luck and thank you for reading my report!