So most of us know about
ReptoAbysmal's
great accomplishments using semi-random teams, as well as his many random runs he documented on Discord over the last couple of years. About a year ago, seeing how fun it could be, I started doing similar randomized runs, with the difference that my roster doesn't revolve about Trick Room only. The ideal roster I had then planned only was finished assembling recently. I've had a ton of fun random runs in the past year (which I might one day document partially here, if laziness doesn't get the best of me...). With so many Pokémon in my boxes, all specifically trained for Tree doubles, I decided to share them to hopefully help people get into the Battle Tree and maybe even using that kind of randomized format, like the good old Factory!
Thus, I created a giveaway where all these Pokémon can be obtained:
the Battle Tree Factory! I hope it can useful to some people in here, whatever their purpose is (I think some really good teams could assembled out of those!).
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As a separate note, streak update!
I reached 3000 yesterday with ZapFini (battle 3000 replay:
HF8G-WWW-WWXB-LES7)! I attempted to document the last 50 battles with live commentary on Youtube, though the first 3 aren't there because of recording testing I was doing. The 2981-2990 stretch is also missing since it got recorded without audio, which would have made for a painful watch. Here's the final stretch - the rest can be found on the channel:
The slow pace of the team probably doesn't make these too exciting to watch, but I'm still really happy to have done these either way. I think it depicts pretty accurately how the team is routinely played, its strengths and weaknesses, my usual calc/informant usage, and more importantly some points I made in my writeup that were difficult to convey just by writing (how incredibly useful U-turn is, Zapdos' crazy bulk, how skipping Fake Out is often a fine call, etc.).
The team hasn't changed much since last time; one change that was now done long ago (basically from the moment I posted the report, it was even included already in the QR team posted at the time) is a bit of additional speed on Zapdos, now with 68 speed EVs. This outspeeds Pelipper4 by 1 point. That change felt worth since Zapdos is my switch-in for the Incineroar slot when facing Pelipper4 as a lead, to tank the Hydro Vortex. Outspeeding gives Zapdos a chance to either KO Pelipper or Roost on the following turn, while being slower allowed Pelipper to finish it off. The downside is the loss of a couple guaranteed OHKOs, namely Landorus with HP Ice and Samurott34 with Thunderbolt, both of which are still extremely favorable rolls. After almost 1000 battles with this new spread, I would say it was worth, but it's still a minor change overall.
Otherwise, I really don't have much to add to my report, I feel the same about basically everything that was written there. I've had a few really close calls, and kept saving as many replays as I used to, so I have a large amount of new replays to go through. I might end up doing a very short compilation of the 4-5 most interesting ones, though their value lies mostly in entertainment and aren't anymore informative about the team than the hundreds of replays I already posted alongside my report.
For now, I might keep playing ZapFini a bit on the side, but I'm likely to play more Tree in Ultra Sun with random teams or to complete some of
ANTS' awesome challenges (this should be in the OP!). With SwSh a few weeks away, I doubt the progress will be as fast, but I really hope to keep tending to the streak until I lose (and given the close encounters I've had along the way, it's definitely bound to eventually happen!).