I have two Super Doubles streaks to report. I'll report the older one first, it reached a streak of
168 wins before succumbing.
Team is as follows:
Incineroar @ Assault Vest
Nicknamed Femitimidate (Rare female starter)
Ability: Intimidate
Evs- 252 HP, 252 Atk, 4 Spe
Nature: Adamant
-Fake Out
-Flare Blitz
-Darkest Lariat
-Low Kick
Gardevoir @ Gardevoirite
Nicknamed Trappin' (not mine, traded)
Ability: Trace, becomes Pixelate
Ev's- Redid them several times, see summary
Nature: Modest
-Hyper Voice
-Psychic
-Shadow Ball
-Protect
Garchomp @ Groundium Z
No nickname (traded)
Ability: Rough Skin
Ev's- 156 HP, 100 atk, 252 spe
Nature: Jolly
-Dragon Claw
-Earthquake
-Poison Jab
-Protect
Celesteela @ Leftovers
No nickname (mine, didn't bother lol)
Ability: Beast Boost
Ev's- 252 Def, 252 SpDef, 4 hp
Nature: Sassy
-Heavy Slam
-Leech Seed
-Wide guard
-Protect
I ran this team several weeks ago and didn't expect to hit even 50 with it. I had underestimated the power of modest Mega Gard and what she can do with solid fake out +Intimidate support patching up her weakest relevant stat, defense. I originally gave Gard full special attack and speed investment, but came to realize this wasn't necessary- she hits very hard without significant investment, and her lacking speed tier means she needs the bulk more than, say, scarfed Tapu Lele. I'm not particularly confident with the spread I ended up giving her though. It was something like, 100 Hp, 104 Def, 140 Sp at, 52 sp def and 100 speed. A pretty wide-ranging spread, I know. I played this team several weeks ago and can't remember how I came up with this spread exactly. I do remember factoring in Quick Claw Incineroar's Flare Blitz though- at a minimum, I wanted her to be bulky enough to survive a non-crit version of this from full health.
I originally lost with this team after 69 wins in a particularly dreadful matchup against Kukui. He had scarfed Braviary leading with Lycanroc-Day form. These are fast and extremely threatening leads for my team, not only because of Lycanroc's flinching strategy but because the Braviary had Defiant. Facing a fast +1 Braviary locked into Brave Bird is very scary and it destroyed my team, even one-shotting Garchomp! Celesteela was also 2 or 3hkoed. I was helpless. After several mock battles, I decided to change Garchomp's spread from a simple 252 at and 252 spe one to the one you see above. I cut Chomp's attack significantly but gave it more bulk so as to survive Braviary3's +1 Brave Bird should I run into it again.
Leading with Intimidate right off the bat means that automatically, Defiant and Competitive mons are real threats. I had to tread carefully around Milotic as well, faking it out on turn 1 and denting it with hyper voice.
Here's the loss video: H6LG-WWWW-WWXW-M3AZ
I lost to a fire-heavy team that included Quick Claw Emboar, Charizard Y, Volcarona and Exeggutor.
I realized right away that I made several terrible misplays in this loss, and became very salty afterwards as a result. I had clicked earthquake on the last turn automatically, without factoring in that Exeggutor had just used Grassy Terrain, thus cutting EQ's damage in half against Volcarona (I was also trying to avoid a burn from Volcy.) But even earlier, I misplayed egregiously against the Emboar Quick Claw set, not nuking it right away with Psychic but going for Hyper Voice spread damage instead. Well, guess who got his QC proc? That same Emboar, and he made me pay.
I couldn't decide on backups for this team originally, but came to the conclusion that Garchomp and Celesteela complemented each other well and fit the team perfectly. Celesteela could wide guard spam to prevent blizzards and such protecting Chomp. And Chomp beats most fire types one on one very easily, plus not to mention steamrolls electrics. I kept leech seed on Cele because it made up for heavy slam's bad coverage, despite the accuracy issue. I really could've used flamethrower in some fights, but I simply couldn't fit it in over the other moves.
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Ok, the next team. I played this one much more recently so I remember more about it and how it was played. It reached a total of
296 wins before losing. Here it is-
Tapu Lele @ Choice Scarf
No nickname (traded)
Ability: Psychic Surge
Ev's- 252 spe, 252 sp. at, 4 hp
Nature: Timid
-Psychic
-Moonblast
-Shadow Ball
-Hidden Power Fire
Kartana @ Focus Sash
Nicknamed Slasha
Ability: Beast Boost
Ev's- 252 atk, 252 spe, 4 hp
Nature: Jolly
-Leaf Blade
-Sacred Sword
-Tailwind originally, but changed mid-streak to Smart Strike
-Protect
Salamence @ Salamencite
No nickname (traded)
Ability: Intimidate, then Aerilate
Ev's- 252 atk, 252 sp, 4 hp
Nature: Jolly
-Double-edge
-Earthquake
-Dragon Claw
-Protect
Heatran @ Shuca Berry
No nickname (traded, received as a gift from
Christian , thanks so much!)
Ability: Flash Fire
Ev's- started at 252 sp at and 252 spe but changed mid-way by cutting spe and investing 100 in hp
Nature: Modest
-Flamethrower
-Earth Power
-Rock tomb originally but changed to Toxic
-Protect
Boy did I love this team. It was a ton of fun. I was originally pessimistic about its chances because of its hyper offensive nature and thus its lack of forgiveness for mistakes. However, I was undeniably helped by how short the battles were. Most battles were over in a very short amount of time, largely thanks to beast boost and how much of a wrecking ball Kartana becomes. So I was able to pile up say, 50 wins, in a very short amount of time, relatively speaking.
That said, this team is in every way inferior to the famed Tapu Lele + Pheromosa combination, which I myself took to 392 wins with Level 51's QR team (so I have some experience). I will call this team
InferoLele and plan to upload a QR team for it. The fact is Kartana is just not as good in psychic terrain as Phero is. It's not as fast and it doesn't get that great fighting stab to demolish steels with.
Still, I had fun with this team, if not just for getting to use Heatran for the first time. I am proud to bring Heatran to greater heights on the leaderboards, it seems like people don't believe in its potential? This is strange. Maybe the vulnerability to Earthquake puts people off. Anyway, I stuck a Shuca berry on him to help manage this, and he was an amazing switch in for both Lele and Kartana, resisting poison and steel and getting flash fire boosts easily.
Some may question why I carry Dragon Claw on Salamence. Simply, I felt the coverage was good, hitting Thundurus and Zapdos for neutral damage and Ohko'ing most opposing dragon types. Jolly is a must on Mence, he needs to be as fast as possible to outrun stuff like the Lati Twins and Salazzle.
Again, about Heatran, i felt it was an excellent and fitting addition to this team because of how easily it dispatches the volcarona sets, who would otherwise be big threats. I wasn't going to run Flash Cannon, so I originally decided on Rock Tomb. However, with a modest nature, it is pitifully weak, even against threats like Volcy and Charizard Y that it's meant to counter. Therefore, I replaced it with Toxic to counter Volc especially.
Kartana originally had tailwind and it did come in handy sometimes. Still, most of the time I could use the extra coverage, and so I replaced it with Smart Strike and didn't look back.
Weaknesses for this team? Look no further than status, status, STATUS! Namely, thunder wave. I've always hated thunder wave spam and this team is particularly weak to it, having three fast mons and no immunities to electric. Trick Room is also a threat to a lesser degree, as it can be carefully played around with smart switches and use of protect.
Here's a video of the 145th win- I almost lost thanks to thunder wave spam and full paralysis hax. I now nuke Rotom-Mow right away when I see it.
It was maddening, just watch and see.
YY6G-WWWW-WWXW-M4GL
And here's the loss-
2QQG-WWWW-WWXW-M3B7
This was a totally preventable loss, I misplayed by doubling into Sceptile, expecting the mega. However, it was Sceptile3 instead, the white herb variant. I should have known better, I know he carries detect, and likes to spam it. Still I double targeted into a Detect and paid the price with Kartana being cut down to his sash by the other mon, Decidueye-4. It was the worst outcome possible, and Kartana was taken down the next turn by Sceptile3's focus blast. I bring in salamence, mega up and target the sceptile. I killed it, but Lele missed out on the KO on Decid just barely letting it revenge kill Lele back. Now it's just Mence and Heatran versus... out comes Primarina and Empoleon. I know I'm screwed at this point, and sure enough they go down to a hydro pump crit (doubt it mattered though) and on the next turn prima destroyed mence with moonblast. I really had hoped to hit 300 with this team, so it's a shame. Oh well. At least I breathed new life into the neglected Heatran.
By the way, I redid Heatran's ev's because I felt added bulk was more valuable to him than a little speed, especially given his middling speed tier. He still outspeeds Drapion4, though, which is helpful since it threatens Lele.
I'll make a QR team for this team shortly. (Will edit when I do.)
11/8 edit- Ok the team has been uploaded. See
https://3ds-sp.pokemon-gl.com/rentalteam/usum/BT-EF8D-4B5F
Known as LeleTran.