Hello, this is my first RMT, I've thought before of sharing successful teams but this is the first time I've actually done such. This one is a team featuring underrated Raikou, which I must admit gets most of it's success out of people not knowing what to expect from it, it's great speed, decent coverage and stab and decent special attack make it a pretty good special sweeper. Overall, this team is a bulky offensive one that does pretty well against any kind of team archetype if played correctly, with hyper offensive ones giving it the most trouble.
Peaked 1934, 18th place on ladder as of July 2nd with the name yoBeto1
Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Substitute
- Thunderbolt
- Hidden Power [Ice]
- Calm Mind
Raikou is a nice special attacker but also an unexpected special sponge, it doesn't like to switch in but if it can come on a double switch, on an electric type or after a kill or healing wish, it can certainly do something, setting up a sub on the switch on an status move lets raikou win a turn, after which it can shoot off an attack with it's good coverage, set up cm to make its sub bulkier and preventing it from breaking, or it can simply stall off attacks or fish for misses, not many things can handle it with a sub up and cm boosts.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 88 HP / 248 Atk / 172 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Tyranitar was a natural choice for the ability of using pursuit, sponging special attacks and bringing some residual damage to the table, the choice band version is used because it is a pretty good wallbreaker, improving my chances against the usual stall builds, also the much stronger pursuit means i can get rid of pesky pokemon like tornadus-t and slowbro that bother other members of the team.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Bug]
Specs Keldeo is a real threat to most teams, it has a good enough speed, puts a lot of pressure on stall teams and switches onto heatran to threaten everything with an scald burn, the lati twins which cause it trouble can either be pressured by keldeo or double switched with tyranitar for a sure kill. Keldeo is usually a good lead since it easily beats garchomp, unless i think the opponent is leading with rotom wash. The last slot isn't usually used, Focus Blast can deal more damage to water resisting physical walls but the accuracy is shaky and not good to be locked into, icy wind beats latis one on one, but again, not great to be locked into, other hidden power types including flying allow keldeo to beat certain pokemon one on one it couldn't otherwise.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
While latias can punch some holes, beat venusaur and other grass, water types, generally take an special hit and hit back and defogging, I usually find the most useful move of this moveset to be healing wish, it gives any of my mons a second chance, allowing them to check more than one pokemon without getting too pressured and giving raikou more hp, which can be used to build more subs and getting more chances to set up, also absorbing a debilitating status with any other pokemon knowing I can heal it later.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 124 Atk / 60 Def / 76 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Superpower
Scizor is very important, if raikou doesn't end the game scizor generally does, the evs allow for a decent amount of power, letting it OHKO most offensive threats it hits neutrally at +2, it's difficult to deal with scizor since it can shrug off most weak attacks from defensive pokemon and just keep swords dancing and acts as a physical wall sometimes, some of its checks, like rotom and heatran turn into liabilities if i switch to the corresponding teammate, with rotom serving as one of the best set up fodders for raikou, nearly always giving it a free turn.
Landorus-Therian @ Soft Sand
Ability: Intimidate
Shiny: Yes
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Landorus is the SR setter, making it extremely important, soft sand can bluff the usual choice scarf set, this set gets enough speed to outspeed mega tyranitar, pokemon that have base 70 and those that invest just enough to outspeed them, intimidate usually allows to absorb even very strong physical attacks, the set has a lot of firepower, 2HKOing the standard clefable and mega sableye for example, which again, improves my match against stall.
The common mega medicham and lopunny cause this team trouble, especially late game, lopunny in particular outspeeds everything and can come in for revenge kills and weakening my checks to it until I can no longer stop it, scizor and smart switches are the best ways to deal with it.
Some replays of the team as it is.
http://replay.pokemonshowdown.com/ou-390950790
http://replay.pokemonshowdown.com/ou-391423190
http://replay.pokemonshowdown.com/ou-391428794
http://replay.pokemonshowdown.com/ou-392147956
Peaked 1934, 18th place on ladder as of July 2nd with the name yoBeto1

Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Substitute
- Thunderbolt
- Hidden Power [Ice]
- Calm Mind
Raikou is a nice special attacker but also an unexpected special sponge, it doesn't like to switch in but if it can come on a double switch, on an electric type or after a kill or healing wish, it can certainly do something, setting up a sub on the switch on an status move lets raikou win a turn, after which it can shoot off an attack with it's good coverage, set up cm to make its sub bulkier and preventing it from breaking, or it can simply stall off attacks or fish for misses, not many things can handle it with a sub up and cm boosts.

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 88 HP / 248 Atk / 172 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Tyranitar was a natural choice for the ability of using pursuit, sponging special attacks and bringing some residual damage to the table, the choice band version is used because it is a pretty good wallbreaker, improving my chances against the usual stall builds, also the much stronger pursuit means i can get rid of pesky pokemon like tornadus-t and slowbro that bother other members of the team.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Bug]
Specs Keldeo is a real threat to most teams, it has a good enough speed, puts a lot of pressure on stall teams and switches onto heatran to threaten everything with an scald burn, the lati twins which cause it trouble can either be pressured by keldeo or double switched with tyranitar for a sure kill. Keldeo is usually a good lead since it easily beats garchomp, unless i think the opponent is leading with rotom wash. The last slot isn't usually used, Focus Blast can deal more damage to water resisting physical walls but the accuracy is shaky and not good to be locked into, icy wind beats latis one on one, but again, not great to be locked into, other hidden power types including flying allow keldeo to beat certain pokemon one on one it couldn't otherwise.

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
While latias can punch some holes, beat venusaur and other grass, water types, generally take an special hit and hit back and defogging, I usually find the most useful move of this moveset to be healing wish, it gives any of my mons a second chance, allowing them to check more than one pokemon without getting too pressured and giving raikou more hp, which can be used to build more subs and getting more chances to set up, also absorbing a debilitating status with any other pokemon knowing I can heal it later.

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 124 Atk / 60 Def / 76 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Superpower
Scizor is very important, if raikou doesn't end the game scizor generally does, the evs allow for a decent amount of power, letting it OHKO most offensive threats it hits neutrally at +2, it's difficult to deal with scizor since it can shrug off most weak attacks from defensive pokemon and just keep swords dancing and acts as a physical wall sometimes, some of its checks, like rotom and heatran turn into liabilities if i switch to the corresponding teammate, with rotom serving as one of the best set up fodders for raikou, nearly always giving it a free turn.

Landorus-Therian @ Soft Sand
Ability: Intimidate
Shiny: Yes
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Landorus is the SR setter, making it extremely important, soft sand can bluff the usual choice scarf set, this set gets enough speed to outspeed mega tyranitar, pokemon that have base 70 and those that invest just enough to outspeed them, intimidate usually allows to absorb even very strong physical attacks, the set has a lot of firepower, 2HKOing the standard clefable and mega sableye for example, which again, improves my match against stall.
The common mega medicham and lopunny cause this team trouble, especially late game, lopunny in particular outspeeds everything and can come in for revenge kills and weakening my checks to it until I can no longer stop it, scizor and smart switches are the best ways to deal with it.
Some replays of the team as it is.
http://replay.pokemonshowdown.com/ou-390950790
http://replay.pokemonshowdown.com/ou-391423190
http://replay.pokemonshowdown.com/ou-391428794
http://replay.pokemonshowdown.com/ou-392147956
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