Before I get into the team I should mention that this Blaziken set not very optimal, but once you can get it to work it is insanely fun.
Here is the Pastebin for the team.
https://pastebin.com/GY7NvLDJ
Blaziken @ Black Belt
Ability: Speed Boost
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Swords Dance
- Reversal
- Upper Hand / Fire Punch
Blaziken here is the main reason as to why I decided to make this team. Mainly because I was inspired by a similar set I had seen on another Pokémon, and I figured why not try it out with Blaziken. This set is mainly about using Endure in order to get to low HP and to fire off some very strong Reversals while also getting Speed Boosts in order to out speed just about everything. Swords Dance can help further increase the power of Blaziken's Reversal and Upper Hand / Fire Punch. Reversal has an insane base power if you can get Blaziken low enough, in terms of the rough calculations, before Tera it can do around 40% - 50% on most Pokémon that would try to switch into it's attacks. However, after using Tera on Blaziken, it can almost two shot most defensive mons that would come in to counter it. Upper Hand is not a move many people use, however I felt as though it was very useful in dealing with Pokémon that would try to pick off Blaziken with a Sucker Punch or Extreme Speed because Upper Hand goes before all priority moves and flinches the Pokémon and in most cases no one would Tera their Pokémon just to pick off a 1 HP Blaziken when they have Priority. Fire Punch is another move that I had been trying out instead of Upper Hand and have found success with it, although the downside is that Blaziken now lacks a counter to priority. Of course this set has a lot of flaws, but some of the glaring ones are Ghost, Psychic, Flying, and Fairy Pokémon. Anything with a sash, or rocky helmet is also an issue for this set. That is why I have other members to help with these weaknesses.
Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Mighty Cleave
- Zen Headbutt
Iron Boulder is here as a way for me to deal with Flying types. Not to mention it is a complete beast and is able to set up, and be a very good late game sweeper. I gave it a defensive Tera to allow for it to not only be immune to Ground types, but this also allows for it to set up on most Ground type Pokémon. As for the set its a very basic set, running +Speed Booster Energy, Swords Dance, Earthquake, Mighty Cleave, and Zen Headbutt. This serves as my answer to dealing with Flying types.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head / Tera Blast
- Kowtow Cleave
The next Pokemon I am using for this team is Kingambit. Kingambit serves as a way to deal with ghost types and is also able to clean up late game as well. The set is standard with a mix of bulk and some speed investment. I have Swords Dance, Sucker Punch, and Kowtow Cleave for it's main moves. I have also tried running both Iron Head and Tera Blast Fairy, mainly because this team does not have a Fairy type and it is a great typing to have. Both of these moves have worked out well, but I usually got for Iron Head as I usually don't want to waste a Tera just on giving Kingambit a fourth move. Kingambit helps as a way to deal with Ghost types or Tera Ghost. Unlike the other types, Ghost is the only one that shuts down Blaziken hard so I really needed a way to deal with them.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Protect
- Knock Off
- Spikes
Gliscor is up next, and is my go to FAT Pokémon. This Gliscor runs a Defensive EV spread with a little bit of speed in order to hit some benchmarks. It also serves as my ground immunity. Earthquake is for STAB and is a very hard hitting move. Protect is here as a way to scout out the opponents move while also allow for Gliscor to get back some HP recovery. Knock Off is here because it is Knock Off and is one of the best moves in the game It can also be used to punish a Pokémon who comes in on an air ballon by popping it. Finally I have this guy as my spike setter. One of the issues with Blaziken is that if there is a Pokémon who has Rocky Helmet, or a Focus Sash then it stops Blaziken in it's tracks. Knock Off is helpful in dealing with defensive Pokémon who run Rocky Helmet, and spikes help to punish constant switching, while also being able to break Focus Sash's on the opponents team. The Water Tera is here for defense and can help it not only survive but also win against certain Pokémon.
Tentacruel @ Assault Vest
Ability: Liquid Ooze
Tera Type: Dark
EVs: 248 HP / 76 SpD / 184 Spe
Jolly Nature
- Rapid Spin
- Gunk Shot
- Flip Turn
- Knock Off
My next Pokémon is Tentacruel. Tentacruel serves a role as the spinner of the team and is the special wall. I went with the Assault Vest in order to help Tentacruel deal with special attacks more effectively, allowing me to spend some points into speed in order for this guy to be fast. Rapid Spin doesn't need any introductions, Knock Off also doesn't need any sort of introductions. Flip Turn allows for me to get some momentum and for me to be able to bring another Pokémon. Then there is Gunk Shot, a very strong move that can hit most Fairy types in the tier for super effective damage and maybe even force a switch. Liquid Ooze is here to prevent other Pokémon from sapping my HP and getting anything back from it. Tera Dark is here as a way to be immune to psychic attacks that some Fairy Types may go for. No team likes hazards, and due to the fact Blaziken is meant to be on low HP they can be devastating.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Will-O-Wisp
- U-turn
Lastly is Dragapult. I wanted my last Pokémon to be something that has a lot of speed and can be very threating so Dragapult was my answer. This is just a standard Choice Specs Dragapult with Draco Meteor, and Shadow Ball for STAB. I also went with Tera Ghost as if it came down to it, I would be spamming Shadow Ball over Draco Meteor. Wil-O-Wisp is here for some utility while also being able to be used as a bluff in order to catch people off guard who think this is the Hex/Wil-O-Wisp set. U-turn is here for further momentum in order to get more favorable match ups. Dragapult does not directly support Blaziken, but supports Blaziken by helping to K/O some Pokémon.
Here is the Pastebin for the team.
https://pastebin.com/GY7NvLDJ
Blaziken @ Black Belt
Ability: Speed Boost
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Swords Dance
- Reversal
- Upper Hand / Fire Punch
Blaziken here is the main reason as to why I decided to make this team. Mainly because I was inspired by a similar set I had seen on another Pokémon, and I figured why not try it out with Blaziken. This set is mainly about using Endure in order to get to low HP and to fire off some very strong Reversals while also getting Speed Boosts in order to out speed just about everything. Swords Dance can help further increase the power of Blaziken's Reversal and Upper Hand / Fire Punch. Reversal has an insane base power if you can get Blaziken low enough, in terms of the rough calculations, before Tera it can do around 40% - 50% on most Pokémon that would try to switch into it's attacks. However, after using Tera on Blaziken, it can almost two shot most defensive mons that would come in to counter it. Upper Hand is not a move many people use, however I felt as though it was very useful in dealing with Pokémon that would try to pick off Blaziken with a Sucker Punch or Extreme Speed because Upper Hand goes before all priority moves and flinches the Pokémon and in most cases no one would Tera their Pokémon just to pick off a 1 HP Blaziken when they have Priority. Fire Punch is another move that I had been trying out instead of Upper Hand and have found success with it, although the downside is that Blaziken now lacks a counter to priority. Of course this set has a lot of flaws, but some of the glaring ones are Ghost, Psychic, Flying, and Fairy Pokémon. Anything with a sash, or rocky helmet is also an issue for this set. That is why I have other members to help with these weaknesses.
Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Mighty Cleave
- Zen Headbutt
Iron Boulder is here as a way for me to deal with Flying types. Not to mention it is a complete beast and is able to set up, and be a very good late game sweeper. I gave it a defensive Tera to allow for it to not only be immune to Ground types, but this also allows for it to set up on most Ground type Pokémon. As for the set its a very basic set, running +Speed Booster Energy, Swords Dance, Earthquake, Mighty Cleave, and Zen Headbutt. This serves as my answer to dealing with Flying types.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head / Tera Blast
- Kowtow Cleave
The next Pokemon I am using for this team is Kingambit. Kingambit serves as a way to deal with ghost types and is also able to clean up late game as well. The set is standard with a mix of bulk and some speed investment. I have Swords Dance, Sucker Punch, and Kowtow Cleave for it's main moves. I have also tried running both Iron Head and Tera Blast Fairy, mainly because this team does not have a Fairy type and it is a great typing to have. Both of these moves have worked out well, but I usually got for Iron Head as I usually don't want to waste a Tera just on giving Kingambit a fourth move. Kingambit helps as a way to deal with Ghost types or Tera Ghost. Unlike the other types, Ghost is the only one that shuts down Blaziken hard so I really needed a way to deal with them.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Protect
- Knock Off
- Spikes
Gliscor is up next, and is my go to FAT Pokémon. This Gliscor runs a Defensive EV spread with a little bit of speed in order to hit some benchmarks. It also serves as my ground immunity. Earthquake is for STAB and is a very hard hitting move. Protect is here as a way to scout out the opponents move while also allow for Gliscor to get back some HP recovery. Knock Off is here because it is Knock Off and is one of the best moves in the game It can also be used to punish a Pokémon who comes in on an air ballon by popping it. Finally I have this guy as my spike setter. One of the issues with Blaziken is that if there is a Pokémon who has Rocky Helmet, or a Focus Sash then it stops Blaziken in it's tracks. Knock Off is helpful in dealing with defensive Pokémon who run Rocky Helmet, and spikes help to punish constant switching, while also being able to break Focus Sash's on the opponents team. The Water Tera is here for defense and can help it not only survive but also win against certain Pokémon.
Tentacruel @ Assault Vest
Ability: Liquid Ooze
Tera Type: Dark
EVs: 248 HP / 76 SpD / 184 Spe
Jolly Nature
- Rapid Spin
- Gunk Shot
- Flip Turn
- Knock Off
My next Pokémon is Tentacruel. Tentacruel serves a role as the spinner of the team and is the special wall. I went with the Assault Vest in order to help Tentacruel deal with special attacks more effectively, allowing me to spend some points into speed in order for this guy to be fast. Rapid Spin doesn't need any introductions, Knock Off also doesn't need any sort of introductions. Flip Turn allows for me to get some momentum and for me to be able to bring another Pokémon. Then there is Gunk Shot, a very strong move that can hit most Fairy types in the tier for super effective damage and maybe even force a switch. Liquid Ooze is here to prevent other Pokémon from sapping my HP and getting anything back from it. Tera Dark is here as a way to be immune to psychic attacks that some Fairy Types may go for. No team likes hazards, and due to the fact Blaziken is meant to be on low HP they can be devastating.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Will-O-Wisp
- U-turn
Lastly is Dragapult. I wanted my last Pokémon to be something that has a lot of speed and can be very threating so Dragapult was my answer. This is just a standard Choice Specs Dragapult with Draco Meteor, and Shadow Ball for STAB. I also went with Tera Ghost as if it came down to it, I would be spamming Shadow Ball over Draco Meteor. Wil-O-Wisp is here for some utility while also being able to be used as a bluff in order to catch people off guard who think this is the Hex/Wil-O-Wisp set. U-turn is here for further momentum in order to get more favorable match ups. Dragapult does not directly support Blaziken, but supports Blaziken by helping to K/O some Pokémon.