
Team building:
Mega Pidgeot and Bisharp form a excellent core that works fantastically well under spikes support. This core thrives in wearing down each others walls and counters. Assault Vest Bisharp has the niche of checking and trapping the likes of Gengar, as well as the Lati-Twins for its team-mates.
My offensive core in Mega Pidgeot and Bisharp was incredibly weak to Fighting and Ice Type moves, so I added three bulky Pokemon that function well as a defensive core. Clefable also acts as a pivot.
Since I was running Mega Pidgeot we needed a reliable form of Hazard Removal, and that's where Latios comes in. Latios additionally does a great job of taking on electric type attacks aimed at Mega Pidgeot. What's also interesting to note is that Ferrothorn, Garchomp and Latios are great answers to weather-based teams i.e. Ferrothorn handles rain teams, Garchomp handles sand teams, and latios handles sun teams.


Mega Pidgeot and Bisharp form a excellent core that works fantastically well under spikes support. This core thrives in wearing down each others walls and counters. Assault Vest Bisharp has the niche of checking and trapping the likes of Gengar, as well as the Lati-Twins for its team-mates.





My offensive core in Mega Pidgeot and Bisharp was incredibly weak to Fighting and Ice Type moves, so I added three bulky Pokemon that function well as a defensive core. Clefable also acts as a pivot.






Since I was running Mega Pidgeot we needed a reliable form of Hazard Removal, and that's where Latios comes in. Latios additionally does a great job of taking on electric type attacks aimed at Mega Pidgeot. What's also interesting to note is that Ferrothorn, Garchomp and Latios are great answers to weather-based teams i.e. Ferrothorn handles rain teams, Garchomp handles sand teams, and latios handles sun teams.
Overview Of Mega Pidgeot:
Look, up in the sky! It’s a bird! It’s a plane! It’s… no, wait. I was right the first time, it is a bird. But what a majestic bird it is! Thanks to getting a Mega Evolution, Pidgeot finally became able to soar through the skies without fear of getting its wings clipped by anything and everything. Getting a fantastic new speed tier is nice enough as it is, but Mega Pidgeot completely reinvents Pidgeot; no longer does it have to worry about competing with the myriad of physical flying types that have outclassed it for generations, as its Mega Evolution went ahead and pumped up its special attack to great levels, and gave it No Guard so that it can throw out perfectly accurate Hurricanes with reckless abandon. However, it’s not all good news for Mega Pidgeot. Although its Mega Evolution ramped up its special attack stat, it did nothing for its special movepool, making it woefully shallow and predictable. Many of the problems that the standard form have are still present in the Mega Evolution as well, such as as Stealth Rock weakness and below average bulk. It’s also got the never-ending competition for the single Mega Evolution slot on a team, so in formats where more Mega Evolutions are usable, it often finds itself edged out by more potent Mega Evolutions. Still though, for what it’s got, Mega Pidgeot certainly manages to carve a niche for itself. And considering how weak standard Pidgeot is, having a solid niche is a welcome improvement!
Look, up in the sky! It’s a bird! It’s a plane! It’s… no, wait. I was right the first time, it is a bird. But what a majestic bird it is! Thanks to getting a Mega Evolution, Pidgeot finally became able to soar through the skies without fear of getting its wings clipped by anything and everything. Getting a fantastic new speed tier is nice enough as it is, but Mega Pidgeot completely reinvents Pidgeot; no longer does it have to worry about competing with the myriad of physical flying types that have outclassed it for generations, as its Mega Evolution went ahead and pumped up its special attack to great levels, and gave it No Guard so that it can throw out perfectly accurate Hurricanes with reckless abandon. However, it’s not all good news for Mega Pidgeot. Although its Mega Evolution ramped up its special attack stat, it did nothing for its special movepool, making it woefully shallow and predictable. Many of the problems that the standard form have are still present in the Mega Evolution as well, such as as Stealth Rock weakness and below average bulk. It’s also got the never-ending competition for the single Mega Evolution slot on a team, so in formats where more Mega Evolutions are usable, it often finds itself edged out by more potent Mega Evolutions. Still though, for what it’s got, Mega Pidgeot certainly manages to carve a niche for itself. And considering how weak standard Pidgeot is, having a solid niche is a welcome improvement!
Team members:



Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk








Hurricane has a 30% chance to confuse foes, allowing Mega Pidgeot to beat foes such as Jirachi through luck after a few boosts. Roost allows Mega Pidgeot to consistently set up on the likes of Chansey, which can only hit Mega Pidgeot with Seismic Toss and status moves. Refresh allows Mega Pidgeot to heal off status ailments that can be potentially crippling for it so that it can set up on the likes of Quagsire. Work Up boosts Pidgeot's damage output, letting it beat common Pokemon on stall teams, such as Chansey and Skarmory lacking Whirlwind, while also KOing Quagsire and Amoonguss with ease.



Ability: Defiant
EVs: 252 Atk / 56 SpD / 200 Spe
Adamant Nature








Knock Off is Bisharp's main STAB move, as it hits incredibly hard and has utility in removing items from opposing Pokemon. Iron Head is Bisharp's secondary STAB move and is used to hit opposing Fairy- and Rock-types such as Clefable and Tyranitar super effectively. Sucker Punch is Bisharp's much-needed priority move, as it allows Bisharp to hit faster Pokemon before they can move. Pursuit is used in the last slot to trap Pokemon such as Latios, Latias, and Gengar. Assault Vest improves Bisharp's special bulk significantly. For example, it's no longer KO'd by Mega Diancie's Earth Power, which allows it to KO it with a surprise Iron Head.





Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature








I chose Spikes over Stealth Rocks because Garchomp already provides the Stealth Rocks. Spikes lets Ferrothorn heavily pressure defensively oriented teams, which it can't do when running Stealth Rock. Ferrothorn can to take on most common hazard removers, plus it's also one of the best defensive Spikes setters. Leech Seed gives Ferrothorn a way of recovering health and is a must on every Ferrothorn set, as it lacks reliable recovery. The damage Leech Seed does is also useful for chipping away at the opponent's health. Thunder Wave is used to cripple common switch-ins such as Charizard Y and Heatran etc. Power Whip is generally preferred in the last slot so that Ferrothorn can deal with Substitute Mega Gyarados and hit Azumarill, Keldeo, Excadrill, and Hippowdon hard; it can even be run over Gyro Ball if Protect or Thunder Wave is desirable.



Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature










Stealth Rock damages foes every time they switch in. Earthquake is Garchomp's main STAB move because it gets good neutral coverage and hits decently hard. Dragon Tail dispel foes away and racks up entry hazard damage. Rock Slide is used to KO Fire and Flying type Pokemon that try to take advantage of defensive Garchomp (especially SD Talonflame). Fire Blast roasts the Steel-types that take little from Earthquake, such as Skarmory, Mega Scizor, and Ferrothorn.



Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature








Draco Meteor is Latios's strongest move, dealing great damage to Pokemon that don't resist it such as Thundurus and Slowbro. Psyshock allows Latios to threaten special walls such as Chansey and Assault Vest users such as Raikou, Tornadus-T, and Conkeldurr by hitting their weaker Defense stat. Hidden Power Fire deals with some Steel-types such as Scizor and Ferrothorn, but it comes at the cost of lowering Latios's Speed IV by one point, leaving it outsped by base 110s such as Gengar and Latias. Defog provides invaluable support to teammates so that their health is not chipped away by entry hazards.



Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk








Calm Mind boosts Clefable’s Special Attack and Special Defense stat, making it both powerful and bulky. Moonblast is Clefable's obligatory STAB move and hits extremely hard after just a few Calm Mind boosts. Soft-Boiled gives Clefable much-needed longevity on the field, enabling it to check threats with much more ease. Thunder Wave is a great utility move in general that can cripple many of Clefable's checks, including Heatran, Talonflame, Mega Scizor, Mega Venusaur, and Mega Metagross.
Threat List (minor issues):


SD Talonflame and DD Charizard X are major threats to the team as non of my team members can afford to allow either of them to set up. Whilst Talonflame can be somewhat handled by Garchomp (especially if it runs Rock Slide), a +1 Charizard X spells disaster to the entire team. Thankfully Charizard X has very little room to set up freely, and both of those Pokemon are weak to Stealth Rocks.

Substitute Gengar is an additional threat to the team due its ability to quickly set up Substitutes. As long as it hides behind a substitute it can potentially sweep my entire team via Shadow Ball, Sludge Wave and Focus Blast. Thankfully Bisharp and Ferrothorn can remove its Substitute through Sucker Punch, Power Whip or Gyro Ball. Latios speed ties with Gengar and Mega Pidgeot can revenge kill it via Hurricane.

Specially Defensive Skarmory gets a special mention due to just how annoying it can be. With the move Whirlwind, Stealth Rocks, Iron Head and Roost, Skarmory really irritates my entire team. Garchomp's Fire Blast fails to 2HKO it, and when used by a skilled trainer who spams whirlwind at the right moment, it easily becomes a nightmare for my team. So whilst not a proper threat, it's certainly irritating to go up against.
Conclusion:
Stall breaker Mega Pidgeot is an incredibly fun Pokemon to use and its niche in Stall breaking is incredibly useful for breaking down bulky Pokemon. The team is over all very solid; it has a trapper, a hazard setter, a Stall breaker, hazard removal and even counters to all the weathers out there.
Optional Changes:


Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
Iron Head / Brave Bird
Spikes
Roost
Whirlwind
Skarmory and Landorus-T form a great defensive core. The change from Ferrothorn to Skarmory will leave the team valuable to rain teams, but at the same it provides the team with a means to better handle Ground types and deal with Mega Diancie.


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
Earthquake
U-turn
Stone Edge / Rock Slide
Stealth Rock
Landorus-T and Skarmory form a great defensive core. The change from Landorus-T into Garchomp leaves the team vulnerable to Bulky SD Mega Scizor, however this change allows gives the team a reliable means to check Excadrill and Bird Spam.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt / Hidden Power Fire
- Defog
Since you'll already be running Skarmoy and Landorus-T, Latios doesn't need an additional Ground move. Instead it's best to invest into reliable means for tackling bulky water type Pokemon, and that's where Thunder Bolt comes in.
Importable Team:






Pidgeot (M) @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Refresh
- Work Up
Bisharp (M) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 56 SpD / 200 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Ferrothorn (M) @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Refresh
- Work Up
Bisharp (M) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 56 SpD / 200 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Ferrothorn (M) @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
The Team In Action:
http://replay.pokemonshowdown.com/ou-372992131
http://replay.pokemonshowdown.com/ou-372987658
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