ORAS OU ☆☆☆A Fight To The Death! Mega Charizard X And Friends Elo1601, GXE76%☆☆☆

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Overview on Mega Charizard X
I can only imagine the disappointment that kids everywhere felt when they evolved their very first Charmeleon into a Charizard only to find out that it wasn't part Dragon. Forget Dragonite, Charizard was the real original Dragon, but it never had the opportunity to enjoy the typing. Now all that has changed thanks to the Charizardite X! With its newfound Fire / Dragon typing, awesome ability in Tough Claws, and buffed up Attack stat, Charizard X has made its mark as one of the most dangerous Mega Pokemon in the metagame. As time has passed since the dawn of XY, it has become more and more apparent why Game Freak had been holding out on the Fire + Dragon combination on non-legends for so long: Charizard X, the first Pokemon outside of Reshiram to enjoy such a typing, is insanely good. It can pull off a wide variety of sets ranging from offensive wallbreakers and sweepers to bulky defensive sets that serve as valuable additions to defensive teams. No matter what kind of team you're building, there's a chance that you might find room for Charizard X.

Results Gained Using The Team:
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Structure And Role Of Teammates:

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[Dual Screens And Hazard Support]
Azelf is an excellent lead that does its job very well. It boasts a high speed and attack stat, as well as a versatile move pool. With its access to Dual Screens, Magic Bounce, Taunt and Stealth Rock, Azelf easily supports its teammates and provides them with everything they need.

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[Offensive Core And Rapid Spin Support]
Charizard X and Starmie form a dangerous core that compliment each other offensively. With the combination of Boltbeam, Starmie beats all spin blockers upon switch-in, as well defeating all ground type Pokemon. It lures Mega Slowbro and punishes it via Thunderbolt. Its speed stat enable it to threaten and pressure every Pokemon with a base speed of 100-105. This includes the likes of the Lati-twins, Keldeo and Thundurus.

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[Sweeper]
Azumarill, Landorus and Lucario boast high attack stats and can sweep teams if given the opportunity. Their ability to set up makes them ideal candidates for Hyper Offence. Upon a single boost, Azumarill is capable of sweeping entire teams, Landorus-T handles flying types and pressures offensive teams. Lucario offers a powerful priority as well a means to KO Talonflame, Gengar and Mega Diancie.

Teammates Analysis:​
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Azelf @ Light Clay
Ability: Levitate
EVs: 28 HP / 228 Def / 252 Spe
Jolly Nature
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Light Screen
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Reflect
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Stealth Rock
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U-turn

228 Defense EVs are used to avoid the 2HKO from Mega Lopunny’s Fake Out followed by Return, preventing it from anti-leading Azelf and turning it into dead weight. The remaining EVs goes into maximising its speed and boosting its HP. Dual Screen support boosts the defences of Azelf's teammates, this is especially beneficial for Belly Drum Azumarill. Stealth Rocks supports the team by helping them grab additional KOs and softening the opponents walls upon entry. U-Turn is preferred over Explosion because it preserves Azelf thereby allowing it to be used again during the match.
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Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
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Dragon Dance
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Flare Blitz
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Dragon Claw
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Roost

The 72 EVs in HP provides Mega Charizard X with an easier time setting up, as well as improving its match up against Rotom W. Dragon Dance simultaneously boosts Mega Charizard X's Attack and Speed, which allows it to sweep weakened team or break down walls for its teammates. Flare Blitz boosts a lot of power allowing Mega Charizard X to 2HKO mixed Hippowdon after Stealth Rocks. Dragon Claw provides great coverage with Flare Blitz and is ideal when going up against water types. Roost increases longevity and somewhat remedies its Stealth Rock weakness.
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Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
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Belly Drum
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Aqua Jet
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Play Rough
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Knock Off

Belly Drum maximises Azumarill's Attack at the cost of its HP. Whilst this would normally pose a problem, it is quickly remedied with Dual Screen Support. Aqua Jet is Azumarill's STAB move. When boosted by Belly Drum, this priority attack hits incredibly hard and is often enough to sweep teams. Play Rough is our secondary STAB move and is used for beating down slower threats. Knock Off fits into the final slot perfectly. It hits and KOs everything that Play Rough and Aqua Jet cannot e.g. Ferrothorn.
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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
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Earthquake
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Stone Edge / Rock Slide
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Rock Polish
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Swords Dance

Earthquake has great power and accuracy, it hits everything that doesn't resist it hard. Stone Edge completes the infamous Edgequake combo and is useful for nailing flying types. Rock Slide boasts better accuracy and a useful chance to flinch. Paired with Landurus-T's speed, this can often aid in its sweep, the power lost is significant though. Rock Polish boosts its speed allowing it to threaten offensive teams and KO faster checks e.g. Mega Manectric. Swords Dance boosts its attack stat to insane levels which allows it to break through opposing walls.
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Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
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Rapid Spin
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Hydro Pump
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Thunderbolt
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Ice Beam

Rapid Spin removes opposing entry hazards whilst maintaining ours. This benefits Charizard as it won't loss 50% of its HP upon entry. Hydro Pump is Starmie's STAB move of choice, it hits switch-ins incredibly hard, for example Clefable. Thunderbolt punishes water types that attempt to switch in, such as Slowbro and Suicune. Ice Beam provides coverage with Hydro Pump and threats Dragon types.
.....

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Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
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Close Combat
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Swords Dance
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Extreme Speed
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Bullet Punch / Crunch / Iron Tail

Close Combat is a powerful STAB move for punishing all who fail to resist it. Swords Dance boosts Lucario's attack to threatening levels allowing to sweep. Whilst Extreme Speed KO's fast threats upon a boost and threatens Talonflame. The option between Bullet Punch and Crunch is a matter of preference. Bullet Punch hits Gengar, a threat who walls this set, whilst Crunch crews through bulky psychic types such as Mew and Slowbro. Iron Tail allows Lucario to beat potential checks and counters such as Clefable, Azumarill, Sylveon, Mega Heracross, Mew, and Mega Venusaur.
.....

Threats To The Team:

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Mandibuzz is incredibly annoying. It's stellar defences and irritating move sets bothers by teammates as they cannot 1HKO it. This allows it to use foul play, toxic and roost to either beat or stall out our dual screens. Landorus-T provides a way to beat and sweep against Mandibuzz, but Stone Edge is often unreliable and has cus me numerous matches.

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Ditto's presence threatens the team and stops its members from boosting. Without a boost, most of my teammates fail to break through walls and lose offensive momentum. The added frailty of the team makes things worse. Fortunately Ditto is quite unpopular, and so its not a glaring threat.

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Whilst not posing a threat to my teammates, Weavile is capable of stopping Azelf from setting up. If Weavile succeeds in beating Azelf, my teammates will find it difficult to set up and sweep. This is especially detrimental for both Azumarill and Lucario.

Conclusion:

Hyper offence is a difficult battle-style to master, and that's mainly because it demands a high level of precision to work properly. Compared to other play-styles that allow a Pokemon to retreat after a misplay, HO does not have that luxury and most mistakes [no matter how small] often spell disaster. On the plus side, HO is a very attractive play-style that suited for the more experienced players, and this is because it rewards long-term thinking over winning "prediction-games". Mastering HO is immensely rewarding and helps trainers develop good habits i.e. it forces you to think constantly about the endgame.
Import Team:
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Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Azelf @ Light Clay
Ability: Levitate
EVs: 28 HP / 228 Def / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Stealth Rock
- U-turn

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance

Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Bullet Punch
Replay Of The Team In Action:
http://replay.pokemonshowdown.com/ou-387807700
 
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May I ask why you need 28 Spa EVs on Azelf if the only damage dealing move is explosion?
28Spa is to have 50% chance to OHKO Diancie with HP Steel so unless you're going to swap out Skill Swap, change your EVs.
 
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Yea, as the other guy said, 28spa without a special move? seriously? seriously? Dude, honestly, I hate to break it to you, but 1500-1600 is a rather average elo, you should focus on fixing up one team rather than laying out continuously average teams that just mindlessly use smogon sets, you aren't improving this way.

Thunderbolt is also an option in this slot to hit common bulky Water-types that like to switch into Starmie, such as Manaphy, Slowbro, and Empoleon.

lmfao, copying from the smogon analysis. and option? really? dude you dont have anything slashed. what are these options you speak of? pls, at least read wut u copy.

wait. wait a second! let me google your analyses...wut. WUT. ALL COPIED FROM SMOGON?!? It's not just mindlessly copying sets, it's mindless copying the analyses too??!?

ok. I'm done. in b4 salt greater than ocean and ignoring my reply.


E: wait a minute, you copied, but made it worse?? " I don't like the idea of Talonflame holding a beak." kay thanks for the insight.

Thunder is also our Talonflame and Thunderus check.

._.

All been said, not a terrible team, but decisively average. I guess it's cool to see azelf being used, but other that, rather normal build.
 
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May I ask why you need 28 Spa EVs on Azelf if the only damage dealing move is explosion?
28Spa is to have 50% chance to OHKO Diancie with HP Steel so unless you're going to swap out Skill Swap, change your EVs.

Ah! You're right, thanks for spotting that. Guess I was too mesmerised by Azelfs performance that I forgot to notice its ev's weren't even right LOL.
In any case, since explosion hits hard enough (and the 23 ev's in atk do not grab any additional KOs), I think it's best if the evs go into HP to maximise its bulk.
 
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Ah! You're right, thanks for spotting that. Guess I was too mesmerised by Azelfs performance that I forgot to notice its ev's weren't even right LOL.
In any case, since explosion hits hard enough (and the 23 ev's in atk do not grab any additional KOs), I think it's best if the evs go into HP to maximise its bulk.

In my opinion, you should just run 4 Def / 252 Atk / 252 Spe. I know on Smogon Dex it says you can live a Fake Out + Return from Lopunny, but most of the time you just want to get of much damage off on the opposing mon with Explosion and most importantly, 28 Hp EVs doesn't help Azelf tank anything. Though it all comes down to preference, I'm just saying this is a alternate spread you can run for Azelf. Gl with the team. :)
 
In my opinion, you should just run 4 Def / 252 Atk / 252 Spe. I know on Smogon Dex it says you can live a Fake Out + Return from Lopunny, but most of the time you just want to get of much damage off on the opposing mon with Explosion and most importantly, 28 Hp EVs doesn't help Azelf tank anything. Though it all comes down to preference, I'm just saying this is a alternate spread you can run for Azelf. Gl with the team. :)
LOL understood and I completely agree i.e. setting up, taunting and dealing huge damage through explosion is ideal.
However on this occasion, the team really, really depends on SR on the field (because they're weak to Talonflame and Weavile etc).
In short, the team can't afford to risk fake out ruining everything LMAO. I've experienced this a lot in the past. So yeah, for reasons of the desperately needing SR, the defensive bulk should probably stay. Plus Explosion does s*** tons of damage anyway i.e. it KOs fragile and Latias after prior damage >:3

PS: I mainly use Explosion as a way of getting rid of Azelf once its completed its job. Thanks again for all your help, much appreciated :)
 
Hey Anime_Fan , this team looks quite good offensive synergy wise , but it has no answers to alot of OU threats like opposing McharizardX , Talonflame , Bisharp and Weavile. Looking at the team , Talonflame + MzardX adds double stealth rock Mons , also they are doing almost everything same for the team , so I think Scarf Heatran > Talonflame , Heatran helps you to deal with Non Eq zard X and Talonflame , while still adding a Serperior counter to your team. Heatran also offers you a revenge killer. Secondly , I think the idea of suicide lead isn't that great as it use to be before after the release of Msab , u have Skill Swap to deal with it but actually it just looks good on paper practically a Msab won't be easy to set up rocks against even with skill swap , having azelf as your rock setter , isn't good for your team , as azelf isn't reliable and u have written your team is very weak to Tflame and Weavile , both of them are weak to rocks. So , I think removing Azelf for something else will be better. So , I think LandoT > Azelf , as it helps you against Zard X and Mega Loppuny. Also you can try EVs: 76 HP / 252 Def / 180 Spe as it can out speed Bisharp and can take a sucker punch from Bisharp , while Bisharp will mostly go for knock off assuming that its standard defensive LandoT. You can also try standard defensive LandoT , as it is better against Mega Loppuny and Mega Zard X ; if you are going for Standard EVs then you can try a more bulky variant of ZardX to deal with Bisharp.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast / Overheat
- Flash Cannon
- Earthpower
- Stone Edge

Or
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 76 HP / 252 Def / 180 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge


Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

That's all , hope I helped....
 
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Hey Anime_Fan , this team looks quite good offensive synergy wise , but it has no answers to alot of OU threats like opposing McharizardX , Talonflame , Bisharp and Weavile. Looking at the team , Talonflame + MzardX adds double stealth rock Mons , also they are doing almost everything same for the team , so I think Scarf Heatran > Talonflame , Heatran helps you to deal with Non Eq zard X and Talonflame , while still adding a Serperior counter to your team. Heatran also offers you a revenge killer. Secondly , I think the idea of suicide lead isn't that great as it use to be before after the release of Msab , u have Skill Swap to deal with it but actually it just looks good on paper practically a Msab won't be easy to set up rocks against even with skill swap , having azelf as your rock setter , isn't good for your team , as azelf isn't reliable and u have written your team is very weak to Tflame and Weavile , both of them are weak to rocks. So , I think removing Azelf for something else will be better. So , I think LandoT > Azelf , as it helps you against Zard X and Mega Loppuny. Also you can try EVs: 76 HP / 252 Def / 180 Spe as it can out speed Bisharp and can take a sucker punch from Bisharp , while Bisharp will mostly go for knock off assuming that its standard defensive LandoT. You can also try standard defensive LandoT , as it is better against Mega Loppuny and Mega Zard X ; if you are going for Standard EVs then you can try a more bulky variant of ZardX to deal with Bisharp.

mhm, you have a point. Thanks for the advice man, I'll look into it :)
 
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Hey,

You asked me if I could rate your team, so I took a look, and whatever is in the op seems pretty solid, since it functions on basis of getting set-up and then overpowering the opponent. Considering this, I think your team likely does not utilize Roost on Zard much. Instead I would try Swords Dance > Roost and Outrage > Dragon Claw. While it isn't really fun to get locked into outrage when trying to sweep, it is a) likely zard will be one of your first mons to set-up, and thus b) unlikely to fully sweep the opponents team. Furthermore, outrage is extremely important because without it, you really struggle to break through physical walls like quagsire, who can ignore all of your boosts with unaware. The pressure of DD/SD with Outrage can help break the opponents team so you can sweep with your other mons (252 Atk Tough Claws Mega Charizard X Outrage vs. 252 HP / 252+ Def Quagsire: 204-241 (51.7 - 61.1%) -- 96.1% chance to 2HKO after Leftovers recovery). The purpose of swords dance is if you are playing a fat team and what to break it open as soon as possible - otherwise DD is generally the better set-up move. If you don't like SD you could try another coverage move like Earthquake, because I feel roost really wont see much use here and shouldn't anyway.

On Lando, I would change your spread to 252 Atk / 12 Def / 244 Spe. This allows you to outrun max speed heatran before any boosts. I would, however, consider going jolly so that you can outrun jolly excadrill in sand with a rock polish boost, which can greatly aid your sweep. To make up for the power loss, Earth Plate > Leftovers can boost your damage output a good amount.

Finally, I would use Explosion > U-Turn on Azelf. I understand that in some situations, you want to save azelf to get up screens later in the game. In other situations, however, you would rather boom to get in your sweeper quickly and safely with maximum screen turns, while also denting the opponent and blocking defog (which would remove rocks/screens). In the situation that you do want to save azelf, you can just simply switch out.

That's it, those changes should make the team a little better, although I'm personally not a believer that this playstyle is very consistent, but it can certainly work well. Good luck!
 
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