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  1. HeliosAflame

    Competitive League Circuit 26 - HeliosAflame vs. Mamoswindle

    Sending out Maggy the Groudon with covert cloak! Do not create sun. regenerate, yes. :sv/groudon::covert cloak: bulldoze + fire fang At the start of the step, if my opponent is to use a protective move, use stealth rock.
  2. HeliosAflame

    Signups Realgam Tower — Generation IX

    Challenging Cara Liss! Challenge Thread (if any): here Simulation: Eusine Toothless (Zekrom) Level 3 — EXP: 0 / 10 Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 ) Typing: Dragon/Electric Abilities: Teravolt Traits: Requires 1 Tech to send out, once per battle. HP: 95...
  3. HeliosAflame

    Signups The Guild Alliance — Generation IX

    Lvl 2 time Thread: Here Map (Level): Level 2 Backpack: :power belt: Power Belt :leftovers: x 2 Pokemon: Crafty (Scrafty) Level 2 — EXP: 0 / 10 Bashful nature ( No changes ) Typing: Dark/Fighting Abilities: Shed Skin, Moxie Hidden Ability: Intimidate Traits: Requires no Tech for their first...
  4. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    R6 Battlefield: Trick Room (1r) Team HeliosAFlame (0 Tech) Hariyama :Lax Incense:Lax Incense HP: 68/110 EN: 13/30 9/5/2/7/50 | 4/6 Types: Fighting Abilities: Thick Fat, Guts, Sheer Force +6 Atk [n8t] +1 Def [n8t] :pure incense:Pure Incense :focus sash:Focus Sash :weakness policy:Weakness...
  5. HeliosAflame

    Competitive League Circuit 26 - HeliosAflame vs. Mamoswindle

    sending out Slinky the Mienshao with razz berry! :sv/mienshao::razz berry: Knock Off + Swords Dance At the start of my turn, if my opponent is to use tail wind in combination targeting me, use bounce. At the start of my turn, if my opponent is to use thunder fang in combination, use dig. At...
  6. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    :sv/hariyama::lax incense: bullet punch x 3 At the start of the step, if my opponent is identified, use feint. At the start of the step, if my opponent is to use endure, use foresight. At the start of the step, if my opponent is to use protect, use sand attack if it is step 1 and chill otherwise.
  7. HeliosAflame

    Competitive League Circuit 26 - HeliosAflame vs. Mamoswindle

    :sv/delibird::lum berry: air slash + power-up punch At the start of the step, if my opponent is to use a protective move, use spikes. At the start of my turn, if my opponent is to use lick not in combination, use pluck. At the start of my turn, if my opponent is to use fury swipes not in...
  8. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    :sv/hariyama::lax incense: toxic ~ belly drum ~ bulk up
  9. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    Sending out Obelix the Hariyama with lax incense! :sv/hariyama::lax incense:
  10. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    R4 Battlefield: Trick Room (2r) Team HeliosAFlame (0 Tech) :Xatu:Xatu :Enigma Berry:Enigma Berry HP: 16/85 EN: 10/30 5/7/7/5/95 | 3/2 Type: Psychic/Flying Abilities: Synchronize, Early Bird, Magic Bounce Free tech used :pure incense:Pure Incense :focus sash:Focus Sash :lax incense:Lax Incense...
  11. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    There is probably a lesson to be learnt there about reading my moves. Nah, it is the game's fault, ghost op. :sv/xatu::enigma berry: chill ~ future sight ~ haze At the start of the step, if my opponent is to use a priority attack and my en is greater than 4 and my hp is 20 or less, use endure...
  12. HeliosAflame

    Resource Union Street - Casual Discussion Thread

    For general content: Enigma Berry - Very good generic defensive item if you want to survive while first ordering Luck and Odd incense - My favorite generic attack and defense incenses, they are very good if your stats are at the right place Tamato Berry - Sometimes you just need to be fast to...
  13. HeliosAflame

    Resource BBP Bug and Feedback Thread - Generation 9 Edition!

    Can you hit Goldengo with an other category combo? As far as I know, combos are not moves, and nothing says you can't use a combo if one of the component moves would be ineffective. Mostly bringing it up because I am not very confident on if combos are moves or not at all. If Combos are...
  14. HeliosAflame

    Facility Realgam Tower: HeliosAflame

    :sv/annihilape::luck incense: low kick x 3
  15. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    :sv/xatu::enigma berry: trick room ~ swagger + foul play ~ foul play
  16. HeliosAflame

    Competitive League Circuit 26 - HeliosAflame vs. Mamoswindle

    :sv/delibird::lum berry: body slam + chilling water
  17. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    R1 Team HeliosAFlame (0 Tech) :Xatu:Xatu :Enigma Berry:Enigma Berry HP: 85/85 EN: 30/30 5/7/7/5/95 | 3/2 Type: Psychic/Flying Abilities: Synchronize, Early Bird, Magic Bounce :pure incense:Pure Incense :enigma berry:Enigma Berry :focus sash:Focus Sash :lax incense:Lax Incense :weakness...
  18. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    :sv/xatu::enigma berry: reflect ~ trick room ~ future sight At the start of the step, if my opponent is to use iron head in combination, use protect if it is step 1, and use protect and push back otherwise. At the start of my turn, if my opponent has a decoy and is not evasive and does not have...
  19. HeliosAflame

    Ongoing Archetype Analyses (lv4 b3p2)

    switching to Apollo the Xatu with enigma berry! :sv/xatu::enigma berry:
  20. HeliosAflame

    Competitive League Circuit 26 - HeliosAflame vs. Mamoswindle

    Sending out Nick the Delibird holding Lum Berry! :sv/delibird::lum berry: fake out At the start of the step, if my opponent is to use a protective move, use spikes. At the start of the step, if my opponent is to use endure, use body slam + chilling water.
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