Signups The Raid Frontier — Generation IX

LouisCyphre

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The Raid Frontier

( Data Thread | Cheat Sheet and Vocations | Rewards )

Competitive battling sees trainers coaching their partners to the very pinnacle of their might, wielding such power as might scar the earth in the pursuit of greater self-mastery. However, there exists another type of battle, far-flung from the rules and regulations of civilized sport circuits. A battle where nurture contends with nature, where more than mere trophies hangs in the balance, and where true and unfettered power can be let loose!

The Raid Frontier tasks trainers to bring forth their partners both great and small, to form a greater whole and together topple mighty Boss Pokemon! Here, even the most niche ally can be a link in the chain of victory!


***​

For Entry
  • Players and referees must be T.Lv2 or higher.​
  • Challenging the Raid Frontier costs JC, depending on the Raid challenged.​
    • The JC cost of a raid can be found in the Data Thread.
Raid Summary
:ss/corviknight-gmax:
The Raid Frontier refers to a collective of utterly remote, far-flung locations where trainers can seek extremely powerful singular opponents known as Raid Bosses. These opponents will have hundreds of HP, multiple actions per turn, special resistances, and overwhelming additional effects. To break through these titanic foes, the challenger will need to have a tightly-synergized team with complementary strengths.

:sv/toxapex::sv/illumise::sv/vikavolt:
The challenger will field three Pokemon and assign each a Role: Protector, Supporter, and Aggressor. This specializes one each into defense, utility, or offense. If the challenger has defeated any Raids prior, they will have Vocations to enhance the performance of each of their Pokemon in their roles. Only by emphasizing their team's greatest strengths, and minimizing their weaknesses, will the challenger be able to prove victorious.

Default Format
bXp3 Triples vs. Raid Battle​
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Step Count: 1​
Battle Level: Raid-dependent​
Recovery / Chill: 2 / 2​
Substitutions: 1​
Switching: Off​
Tech: 2 in Pinnacle, 0 Otherwise​
Backpack Size: 3​
Some Raids overwrite parts of this Format.​

Contents
Patch History
  • 2023-Sep-20: Prepared for third-wave testing:
    • Reduced Step Count to 1, from 2.
    • Reduced most opponents' HP, to account for less steps.
    • Increased the multiple turns of most enemies, to threaten a bit more damage than second-wave tests.
    • Adjusted the test vocations for performance.
      • Pugilist changed to "Your attacks are Physical", from "Your attacks are x1.5 super-effective."
      • Revised several other vocations, but the above is the most notable.
      • Added three new testing vocations: :auspicious armor:Martyr, :protective pads:Rearguard, and :malicious armor:Blackguard
  • 2023-Aug-26: Heavily revised the raid "Vs. The Spectacular Spore-verlord".
    • Now features a set of three discrete phases, with adds paired with each raider.
  • 2023-Aug-24: Prepared for preliminary testing.
Raid Processing
Raid Battles work much like a typical Triples battle, except that the amount and power of the opposing team can vary greatly.

Raiding Vocations
The challenger must assign each of their three Pokemon, said to be "raiders", to a unique Raid Role that specializes their performance within the Raid. Every raid party must sign up with one Pokemon assigned to each Role.

Some Raids allow players to bring more than three Pokemon, and thus allow switching. The Role and Vocation of a switched-out Pokemon will be transferred to the Pokemon that is switched in to replace them.

The roles are as follows:
:ability shield:Protector:aggron::blissey::garganacl:
Raids target the Protector with their most powerful and punishing attacks. Although this isn't technically an effect (but just a result of how the targeting method works), it is still a vital part of a well-built raid party. The Protector should be able to weather attacks using a combination of their typing, bulk, defensive boosts, and/or recovery.​
:covert cloak:Supporter:ribombee::tinkaton::fidgit:
The raid party's Supporter has four (4) Substitutions, unlike the other roles, who have only one (1). This positions them as the party's primary line of defense against random chance, and it will be spending much of their time using utility actions to weaken or disrupt the Boss.​
:punching glove:Aggressor:swoobat::charizard::raichu:
The raid party's Aggressor deals triple (yes, x3!) final damage with hits to Bosses and to Minions. This gives the raid party the damage necessary to push through massive Bosses, some of whom can have upwards of a thousand HP, within their strict Enrage timers. The other two roles will spend much of their time protecting the Aggressor, allowing them to work uninterrupted to win the Raid!​
Additionally, challengers may assign a Vocation to each of their raiders, out of the Vocations they've earned from prior Raids. Each Vocation has a powerful special effect that helps raiders overcome increasingly stronger bosses. Vocations are sorted into roles, and each can only be assigned to a raider of the correct role.

Raid Opponent Behavior
Each round, the referee will determine the opponents' orders using their predetermined behavior patterns, rather than piloting them directly. Opponents have sets of actions called "Behavior Sets", from which random actions will be rolled.

Actions in these Behavior Sets are often modified with special Behavior Modifiers. You can find a list here.

When rolling orders for raid Pokemon, only roll from among actions they could attempt. If a Pokemon has a pool of five actions, but can't attempt two of them, roll from among the remaining three. If no actions in the pool can be attempted, roll nothing and order nothing. (This typically results in Struggle.) Once the raid Pokemon's orders are rolled, their ability to attempt the rolled orders may change mid-round, just like a regular Pokemon's orders.

Raid Phases
Some Raids have multiple sections, called "Raid Phases". (Not to be confused with 2.1 "Phases of a Battle") Raids will spell out their Phase Progression in their data, underneath the profiles for Raid opponents. Raid Phases typically progress from the first listed Phase to the last listed Phase, in order. Some Raids offer conditionally-branching Phases.

Phases change at the end of the round's Switching Phase, if each Raid opponent has 0 or less remaining HP. When moving to a new Phase, all Raid opponents are returned to the Bench, and then the Raid opponents specified in the Phase data are set to their maximum HP (for that Phase, if specified) and put into play.

The player's victory condition is to reach the end of the Raid's Phase Progression. (Or one of the ends, as the case may be.)

Of course, some Raids will overwrite all or part of this behavior, depending on their needs.

Raid Opponents will often have Phase-dependant data in their profiles, such as different stats or Behavior Sets for different Raid Phases. If a Raid opponent with missing data for the current Raid Phase ends up in play, something is terribly wrong.

Putting It All Together
At first glance, the extra parameters on each Raid, and the slew of additional arena effects, can make Raids seem more complex than they really are. Find an example Raid, with descriptive annotation, within.
Vs. The Exasperated Example, the Bored Bufonidae!
venusaur-gmax.png

Venusaur

Typing:
Grass/Poison
Abilities: Overgrow, Chlorophyll
Trait: Always Dynamaxed.

Some opponents may feature non-standard abilities or custom traits, so be sure to review their information.

Phase 1 HP: 420
Phase 2 HP: 690
Attack:
6
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 40
Weight: 40


Commonly, Raid opponents will have HP pools "Per Phase". Some opponents may have increased Size, or Weight, or more rarely have other increased parameters.

Phase 1
Random action, target PRChoose both action and targetRandom action and target,
if the Boss HP is not full
Giga Drain x2
Sludge Bomb x2
Skull Bash +20​
Skip this turn if any Raider is Asleep.
Venoshock
Weather Ball
Stomping Tantrum
Trailblaze =10​
:poison barb:Piercing Sleep Powder
Power Whip
Sludge Bomb
:x speed2:Double-Speed Sunny Day​

The bold header row (top) gives the ref instructions on how to order in the Ordering Phase. For example, this Venusaur's third action requires that its HP is not full when orders are given.
The non-bold body row (bottom) sometimes gives instructions to skip a turn under certain conditions. For example, this Venusaur's second action is skipped if any Raider is Asleep, when Venusaur would take their second turn.

Phase 2
Random action, target PRChoose both action and targetChoose both action and target
These actions are each :poison barb:Piercing.​
Solar Blade x3
Sludge Wave x2
Earthquake x2​
Leech Seed
Stun Spore
Toxic
Sunny Day​
Venoshock
Weather Ball
Stomping Tantrum
Sunny Day​

Phase 2 Substitution Behavior
At the start of your turns, IF the Weather is Sun THEN replace all instances of Sunny Day with Growth.​

The raid opponent will get their orders, at random, from their behavior table. They'll take a number of turns in each round (and thus in each step), equal to the number of columns in their behavior. This example Venusaur will take 3 turns in every step.
The raid opponent may have multiple ordersets, but they rarely use more than one at a time. This Venusaur will use the upper orderset in Phase 1 and the lower orderset in Phase 2. In Phase 2, they would also additionally order with their Substitution.
When issuing orders to raid opponents, the referee will choose actions and targets as described by the column header. Often, the column will instruct the referee to roll an action randomly, and then manually select a target for the rolled action. Many other selection methods are possible, of course.
When prompted to choose, the referee should always prioritize the choice they feel most harms the challenger's odds of success.
Often as a Raid referee, you'll find all of your choices are bad—this happens with the most prepared challengers. If the choice doesn't matter, just choose at random.
In all cases, if a Raid opponent's order can't find a target, it will use default targeting. (See 8.3c "Target Legality Check")
For this Venusaur, an order post in Phase 2 could look like this:
Solar Blade (Protector), Leech Seed (Aggressor), Weather Ball (Aggressor)
At the start of your turns, IF the Weather is Sun THEN replace all instances of Sunny Day with Growth.
The Venusaur would take one turn for each of their orders, all in the same step.
Initial Setup:
:venusaur:1x Venusaur

The initial setup of the Raid determines the starting lineup of the opponent's team. If a Pokemon is part of the raid but only appears mid-Raid or appears conditionally, they will be listed as appearing here "x0" times.

Raid Arena
Fuchsia Marsh
While looking like a jungle, the Fuchsia Marsh, located within the Safari Zone of Fuchsia City, is definitely not one. Low-laying vegetation and muddy pools of water are very common here, which makes for a somewhat hostile environment. Large flowers can be seen here and there, releasing a very odd aroma.

TMan writes us a nice blurb of arena flavor to help bring the Raid to life. Everyone be nice to TMan!

Jungle Heat
At the end of the round: Venusaur freely executes Max Weather Ball on each raider (in role order) if there is a Weather in play; or G-Max Vine Lash on each raider (in role order) if not.​
Sundown over Paradise
At the end of the fifth round, if the Boss is not Fainted: The challenger loses the Raid.​
The meat of most Raids takes place here, in the Raid's Arena effects. All Raids have some manner of effect that ends the challenge in a raider loss, said to be the Raid's "Enrage". Some Raids have "hard" (immediate) Enrages, such as the example above. Other Raids have softer, more gradual Enrages, but there's always an Enrage of some kind.

Rewards
Player Progress: Venusaur's missing HP / Venusaur's maximum HP
Progress: 7 EXP to each raider​
Victory: 3 more EXP to each raider​

Referee Progress: Number of rounds reffed / Total Rounds reffed
Progress: 4:tea:JC​
Completion: 2:tea:more JC​

Raids will typically offer rewards based on progress checkpoints through the fight. Because Raids vary so much (some Raid Bosses lack HP entirely), the breakpoints have to be defined on a per-Raid basis.
Raid Modifiers
Raid Battles are modified in a variety of ways compared to ordinary battles; and Raid opponents, especially Bosses, are modified compared to ordinary battlers.

Condition Limit
Raiders can only create the following conditions once per Raid Phase:​
  • Protection
  • Evasive
  • Helping Hand
(Effects that don't "create", "grant", or "inflict" a condition, such as Comatose and Cute Charm, never create that condition — the condition simply exists. See 3.3b "Ongoing Existence Effects".)​
Bosses (but not Minions) are unaffected by Sleep, Flinching, Sluggish, Torment, and Encore.​
Conditions that Raiders create on Bosses, except Major Status, have a duration of at most one round.​
The Condition filter limits you to one of each limited condition per phase, not per raid. In multi-phase raids, you'll get multiple chances to create those conditions.​
Action Limit
Raiders can only execute the following actions once per Raid Phase, and can't execute them if any Raider executed Helping Hand in the same round:​
  • Instruct
Stage Limit
The raiders' stat stages can only be raised half as high as normal.​
The stat stages of Bosses (not Minions) can only be lowered half as low as normal.​
(Round normally, if the result is somehow not an integer.)​
Typically, this limits raiders to at most +1 Accuracy/Evasion and +3 other stats; and the Bosses to at least -1 Accuracy/Evasion and -3 other stats.​
In addition, if an effect would change a Raid opponent's stage (for good or ill), for a duration measured in turns; instead, that duration is that many steps.​

HP Filter
Raider's effects, or an effect of a Boss action, that would refer to the maximum HP or current HP of a Boss, instead refer to either that number or 100; whichever is lower.​
Example: A raider Pokemon with 50 HP uses Pain Split on a 1200 HP Boss. The move "sees" 100 HP, so the raider Pokemon gains 25 HP and the Boss loses 25 HP.

Other Filters
Bosses' and Minions' actions in bold are executed freely. (See 8.3 "Legality Checks")​
Effects can't inflict Fainting on Bosses.​
Bosses and Minions don't have or require Energy.​
Bosses' and Minions' actions cost nothing.​
Bosses' actions automatically succeed their accuracy checks.​

Starting a Raid
Players can start a Raid Frontier challenge by signing up here, in the Raid Frontier thread.
  • Players post which Raid they wish to challenge and three Pokemon they intend to challenge that Raid with.
    • Their Pokemon will have the Protector, Supporter, and Aggressor roles, in the sequence that they were posted.
    • For each of their Pokemon, the player may assign them a role-appropriate Vocation from among the Vocations they've unlocked, if desired.
  • Referees take players' challenges from this thread. Players challenging the Raid Frontier for the first time (e.g. those with no Raid Thread of their own) are prioritized over repeat challengers.
Ending a Raid
A Raid challenge ends under the following conditions:
  • If any team wins the battle, the Raid ends.
  • The challenger may forfeit the Raid at any time, reduced rewards based on the degree of completion.
Challenge Form
When signing up for the Safari Zone, copy or approximate the following template in your signup post.
Code:
[B]Name:[/B] (name)
[B]Thread:[/B] (thread)
[B]Raid:[/B] (targeted raid)

[B]Backpack:[/B]
(3 items)

[B]Protector Pokemon[/B]
(chosen Protector vocation, if any)
(profile)
[B]Supporter Pokemon[/B]
(chosen Supporter vocation, if any)
(profile)
[B]Aggressor Pokemon[/B]
(chosen Aggressor vocation, if any)
(profile)
 
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Cheat Sheet
Player Limits
Each phase, raiders can only make Protection, Evasive, and Helping Hand once each.​
Raiders' conditions, except Major Status, on Bosses don't last passed the end of the round.​
Bosses (but not Minions) are unaffected by Sleep, Freeze, Flinching, Sluggish, by the move Encore, and by Frost markers.​
Action Limit
Each phase, raiders may execute Instruct only once; and not in the same round as Helping Hand. (It's still strong to do this in different rounds.)​
Stage Limit
The maximum stat stages of raiders, and the minimum stat stages of Bosses, are all halved.​
Stage changes on Raid opponents, that would last an amount of turns, instead last that many steps.​
HP Filter
Treat Boss HP (max and current) as being no more than 100 for the effects of moves. (Super Fang, Pain Split, Mind Blown, etc.)​
Other Filters
Boss actions can't (typically) miss.​
Bosses and Minions don't have Energy, and their actions cost nothing.​

Behavior Modifier List
Actions used by Raid Opponents may have Raid-Action Modifiers. These modifiers add more effect text to the specific action they modify, after that action's own text.
Piercing - ex. ":poison barb:Piercing Psystrike"
While the user is performing this move:​
The effects of abilities, items, types, and moves of opposing teams; as well as any conditions created by those teams; are all ignored.​
(Type effectiveness isn't an effect. Represented with :poison barb:.)​

Double-Speed - ex. ":x speed2:Double-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Doubled (x2).​
(Represented with :x speed2:.)​

Triple-Speed - ex. ":x speed3:Triple-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Tripled (x3).​
(Represented with :x speed3:.)​
Wide - ex. ":wide lens:Wide Psystrike"
This move's targeting scope is expanded, as if it was a Z-Move with the Z-Wide prefix.​
(Represented with :wide lens:.)​

Addition N - ex. "Psystrike +10"
This moves deals [N] more damage with hits.​

Multiplication N - ex. "Psystrike x2"
If this move would deal damage with hits, or if an effect of this move would heals HP; instead, it deals or heals [N] times (x[N]) that much.​
If this move would raise the stages of the user or their allies, or lower the stages of any opponents; instead, it changes those stages by [N] times (x[N]) as much.​

Fixed Damage N - ex. "Psystrike =10"
This move deals fixed damage; also, its BAP is always [N].​

Vocation List

:ability shield:Protectors are targeted with more attacks than any other role.
:auspicious armor:Bodyguard
The user has Covering. Their hidden Pokemon is the Aggressor. (If there is more than one Aggressor, the user covers no one with this effect.)​
:assault vest:Commando
The user can hold up to three (3) items.​
When another ally consumes or drops an item: Restore that item, then move it to the user.​
:safety goggles:Daredevil
The effectiveness of Boss attacks against the user is reduced by the chance they would have to miss (if they could miss), or by 40%. (Whichever is a lesser reduction.)​
Example: A boss's Hydro Pump has 80% Accuracy, so the effectiveness is multiplied by x0.8.
:gracidea:Duelist
The user has Defense Aid.​
If damage to the user would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the attacker takes that much damage.​
:rocky helmet:Engineer
The HP of Decoys created by the user is doubled (x2).​
:ability shield:Paladin
The user is Bonus-Proof.​
If damage to the user or their allies would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the user loses half x(0.5) that much HP.​
:covert cloak:Supporters get more substitutions, to respond to the enemy's actions and support their allies.
:room service:Butler
At the end of each round, unless ordered otherwise, and no more than twice per Raid: Restore each item that each raider has consumed.​

:galarica wreath:Cleric
When the user creates a Condition on an ally, removes a Condition from an ally, or raises an ally's stage(s) that was at or below zero: The user heals that ally for 8 HP.​

:protective pads:Rearguard
At the end of the round, unless ordered otherwise, if the Protector has less percent HP remaining than the user: The user and the Protector exchange roles and vocations, even if one or both are fainted.​
:utility umbrella:Reporter
This vocation also has the effect text of each Weather in play that was created by the holder.​
:wise glasses:Tutor
The Aggressor knows Physical and Special moves originally known by the user.​
The Protector knows Other-category moves originally known by the user.​

:covert cloak:Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:​
  • Attack or Special Attack: Raise the stage of the Aggressor.
  • Defense or Special Defense: Raise the stage of the Protector.
:punching glove:Aggressors deal greatly increased damage. The other roles typically work to protect them.
:malicious armor:Blackguard
If an ally's stat stages would be raised by the effect of an action; instead, the user's stat stages are raised.​
If a condition would be created by an ally's action, on an ally; instead, that condition is created on the user, instead.​
:loaded dice:Gambler
At the start of the raid, and at the end of each round: Note each of the following on this vocation.​
  • A Type, chosen at random from among all Types.
  • A Power Bonus, chosen at random from 1 to 8 with equal odds.
  • A core stat stage, chosen at random from among the four core stats.
The user is the last noted Type, their attacks are given the last noted Power Bonus, and their last noted stat stage is treated as though it were maximized.​
:twisted spoon:Psychic
The user's attacks are Special, and the user's Special Attack rank is at least 12.​

:punching glove:Pugilist
The user's attacks are Physical, and the user's Attack rank is at least 12.​
:pretty wing:Scribe
When a raid opponent uses a standard move: The user learns that move as a borrowed move for the rest of the battle.​
(Standard moves are any move in the Data Audit, as it exists in the Data Audit, except Z-Moves and Max Moves.)​
When the user attacks with a borrowed move, that they didn't originally know: Give that attack a Power Bonus of four (4).​
:lustrous orb:Sorcerer
When the user completes a super-effective attack: Note that attack's names on this vocation until the end of the Raid.​
When the user attacks: Give that attack a Power Bonus, equal to the two plus the number of names noted on this vocation (2 + names).​
The user can't attempt attacks with any of the names noted on this vocation.​
 
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Raid Rewards
For toppling these towering titans, raiders can look forward to all manner of useful and exciting rewards.

Player Rewards
Rewards for players are specified in the data for each Raid. They tend to, but don't have to, follow these general guidelines:
Players can earn EXP for their raiding team from Level 3 and lower Raids, even if they lose. The amount is greater for Hard Raids than for Normal Raids.​
Players can earn special Pokemon from certain raids!​
For Pinnacle Raids, players can expect elevated rewards, such as Advanced Techniques and powerful Pokemon.​
Players don't earn :rare candy:TC or :amulet coin:RC from Raids. They don't have any money!​

Referee Rewards
Refereeing a Raid can be a relatively relaxed experience, compared to battling, but it still involves many calculations and rolls.

Referees earn :amulet coin:RC and :tea:JC, as specified by the Raid.

Referees of single-player (e.g. non-Event) Raids, who used no battle hours while reffing, earn 10:rule book:Accolades, plus 2 more if the Raid is Level 4.
 
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reserved. you may now post

***

Ongoing tests will mirror the recent first-wave test of the Safari Zone. We'd love to hear feedback on complexity, ease of use, balance outliers, whether or not it's interesting for every Aggressor to be on a Choice item, and more. This facility is likely going to need lots of tuning!

For the Raid test, all (six currently-existing) Vocations are unlocked for all players.
 
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Name: FortColors
Thread: none
Raid: The Spectacular Spore-verlord

Backpack:
:choice band: choice band
:leftovers: leftovers
:pecha berry: pecha berry

Protector Pokemon
:gracidea:Duelist
HpRBLhO.png

Tree (Gogoat)
Level 1 EXP: 08 / 10
Quirky nature ( +None, -None )
Typing: Grass
Abilities: Sap Sipper Hidden Ability: Grass Pelt [LOCKED]

HP: 105
Atk: 7
Def: 5
SpA: 7
SpD: 6
Speed: 68
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Bullet Seed
Confide
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Leaf Blade
Mud-Slap
Play Rough
Protect
Rock Slide
Round
Strength
Surf
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1:
Bulk Up
Growth
Magical Leaf
Rain Dance
Razor Leaf
Roar
Rock Smash
Seed Bomb
Snore
Sunny Day
Swagger
Vine Whip
Work Up
Supporter Pokemon

:bw/snorlax:
Om Nom (Snorlax)
Level 1 EXP: 08 / 10

Bashful nature ( +None, -None )
Typing: Normal
Abilities: Immunity, Thick Fat Hidden Ability: Gluttony [LOCKED]

HP: 115
Atk: 8
Def: 5
SpA: 5
SpD: 8
Speed: 30
Size: 4
Weight: 9

Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn
Aggressor Pokemon
:punching glove:Pugilist
sv6yDq3.png

Yoda (Rampardos)
Level 1 EXP: 08 / 10

Hardy nature ( +None, -None )
Typing: Rock
Abilities: Mold Breaker Hidden Ability: Sheer Force [LOCKED]

HP: 95
Atk: 12
Def: 5
SpA: 5
SpD: 4
Speed: 58
Size: 3
Weight: 5

Movepool
Level 0:
Ancient Power
Attract
Avalanche
Brick Break
Confide
Crunch
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Chip Away
Curse
Cut
Dragon Tail
Incinerate
Power-Up Punch
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Shock Wave
Slam
Snore
Sunny Day
Swagger
Whirlwind
 
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Name: Snarguffle
Thread: N/A
Raid: The Spectacular Spore-verlord

Backpack:
:shell bell:Shell Bell
:razor claw:Razor Claw
:choice specs:Choice Specs

Protector Pokemon: :gracidea:Duelist
hydreigon.gif

Blitzwing (Hydreigon ♂ )
Level 1 EXP 0 / 10

Docile nature. (+N/A, -N/A)
Dark
Dragon


Ability - Levitate: The Pokemon naturally floats above the ground. The user has Hovering.

HP: 95
Attack: 8
Defense: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 98
Size: 4
Weight: 5

Moves - Lv0
Astonish
Attract
Confide
Crunch
Dark Pulse
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Protect
Rock Slide
Round
Signal Beam
Strength
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Lv1
Bite
Brutal Swing
Defog
Double Hit
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Ice Fang
Incinerate
Rain Dance
Roar
Rock Smash
Shock Wave
Slam
Snore
Steel Wing
Sunny Day
Swagger
Taunt
Work Up

Support Pokemon: :covert cloak:Thief
gallade.gif

Rally (Gallade ♂ )
Level 1 EXP 0 / 10

Serious nature. (+N/A, -N/A)
Psychic
Fighting


Ability 1 - Steadfast: The Pokémon's determination only intensifies in the face of hardship. At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: The Pokemon's sharpened blades make their slicing attacks more effective.When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified (LOCKED): The Pokemon has a passionate sense of right and wrong, and abhors any fighting styles it considers dishonorable. When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.

HP: 85
Attack: 9
Defense: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Moves - Lv0
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Lv1
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up

Aggressor Pokemon: :punching glove:Pugilist
699-png.290766

Carwyn (Aurorus ♂ )
Level 1 EXP 0 / 10

Docile nature. (+N/A, -N/A)
Rock
Ice


Ability - Refrigerate: The Pokemon is freezing, and can infuse their attacks with bitter cold. When the user performs a Normal-type move: The move becomes Ice-type, and if it does and it has a BAP, raise its power by two (2).
Hidden Ability - Snow Warning (LOCKED): The Pokemon crystallizes ambient humidity whenever they go, calling forth a hailstorm. The user gains the command "Summon Snow". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Snow as a triggered action.

HP: 105
Attack: 6
Defense: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 58
Size: 5
Weight: 6

Moves - Lv0
Ancient Power
Attract
Avalanche
Confide
Dark Pulse
Double Team
Earth Power
Earthquake
Facade
Flash
Flash Cannon
Growl
Hyper Voice
Ice Beam
Iron Head
Mirror Coat
Protect
Psychic
Rock Slide
Round
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Lv1
Aurora Beam
Calm Mind
Discharge
Dragon Tail
Echoed Voice
Hail
Mist
Powder Snow
Rain Dance
Roar
Rock Smash
Rock Throw
Safeguard
Sandstorm
Snore
Swagger
Water Pulse
Weather Ball
 
Last edited:
I can sign up for my own test, right? I just wanna see what happens.

All three of my teammates are level-synced (from 4, 2, and 2, respectively).

Name: Lou
Thread: (thread)
Raid: The Spectacular Spore-verlord

Backpack:
:chesto berry:Chesto Berry
:wise glasses:Wise Glasses
:life orb:Life Orb

Protector:
:sv/charizard:
Heliosphere (Charizard)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
The coronal layer of the sun's atmosphere, consisting of its highest layers of material as well as its layers of strongest magnetic influence. In a total solar eclipse, only this layer of the sun is visible.

Attitude and Motive:
A wild and free-soaring tyrant of the sky. The pulse of her untamed homeland has never left her.

Background:
Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fire/Flying
Abilities: Blaze Hidden Ability: Solar Power (Locked)

HP: 90
Attack: 5 (-)
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 115 (+)
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Ancient Power
Attract
Blaze Kick
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Growl
Howl
Leer
Mud-Slap
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic
Wing Attack

Level 1:
Air Cutter
Bite
Brutal Swing
Curse
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Hone Claws
Incinerate
Mega Punch
Metal Claw
Ominous Wind
Power-Up Punch
Quick Attack
Rage
Roar
Rock Smash
Sandstorm
Scratch
Seismic Toss
Smokescreen
Snore
Steel Wing
Sunny Day
Swagger
Swift
Twister
Weather Ball
Will-O-Wisp
Work Up
Supporter
:sv/delphox:
Feel the Magic (Delphox)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
do it

Attitude and Motive:


Background:
Quirky nature ( +None, -None )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician (Locked)

HP: 90
Attack: 5
Defen.: 5
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3


Movepool
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Tail Whip
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Cut
Echoed Voice
Ember
Incinerate
Magic Coat
Night Shade
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Trick
Will-O-Wisp
Work Up

Level 3:
Mystical Fire (sig)
Aggressor
:sv/houndoom:
Ambrosius (Houndoom)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
Named after a legendary knight's faithful hound, so large and hardy that it could serve as their steed in battle.

Attitude and Motive:


Background:
Hardy nature ( +None, -None )
Typing: Dark/Fire
Abilities: Early Bird, Flash Fire Hidden Ability: Unnerve (Locked)

HP: 90
Attack: 7
Defen.: 4
Sp.Atk: 8
Sp.Def: 6
Speed: 95
Size: 3
Weight: 3


Movepool
Level 0:
Attract
Comeuppance
Confide
Counter
Crunch
Dark Pulse
Double Team
Facade
Feint Attack
Fire Fang
Flamethrower
Howl
Hyper Voice
Leer
Mud-Slap
Protect
Psychic Fangs
Round
Shadow Ball
Strength
Thunder Fang
Toxic

Level 1:
Bite
Curse
Detect
Ember
Incinerate
Rage
Rain Dance
Roar
Rock Smash
Role Play
Sludge Bomb
Smog
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Will-O-Wisp
(No vocations, also to see what happens.)
 
Last edited:
Name: Pratik
Thread: None
Raid: The Shadow-Wielding Master and Students!

Backpack:

:shell bell: Shell Bell
:Expert belt: Expert Belt
:power anklet: Power Anklet

Protector Pokemon: :gracidea: Duelist
:sv/volkraken:
Zelda (Volkraken)
Level 3 EXP: 00 / 10

Modest nature ( +Sp. Atk, -Atk )
Typing: Water/Fire
Abilities: Analytic, Infiltrator Hidden Ability: Pressure [UNLOCKED]

HP: 95
Attack: 3 (-)
Defen.: 6
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 95
Size: 3
Weight: 3


Movepool
Level 0:
Attract
Confide
Constrict
Double Team
Facade
Flamethrower
Flash
Flash Cannon
Liquidation
Protect
Round
Surf
Toxic
Waterfall

Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-O-Wisp

Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Captivate
Clear Smog
Covet
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Hydro Pump
Infestation
Payback
Quash
Rest
Scary Face
Secret Power
Thief
Whirlpool

Level 3:
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Power Gem
Reflect
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
Supporter Pokemon:
:sv/heracross:
The eldest and most serious member of Pratik's team - Rudy . Rudy used to protect the team like a wall when it was in its early stages with Chomp and Tracy being in their kid stage . Rudy though rough from exterior has a very weak spot all his team members , specially Tracy the Blaziken and Chomp the Garchomp , since he has spent most of his journey with them . Rudy was also among the 3 mons who first joined Pratik's team . Being a fighting type pokemon , Rudy aspires to the strongest mon BBP has to offer . For now , he is one of the most trusted members of the team and sort of a father figure to both Garchomp and Blaziken .

How they met :
Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .

Behavior :
Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
Rudy (Heracross)
Level 3 EXP 07 / 10

Jolly Nature (+Speed, -Special Attack, Accuracy +10%)

Typing:
Bug
Fighting


Abilities:


Guts: The Pokémon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.

Swarm: The Pokémon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).

Moxie (HA): The Pokémon swells with confidence after defeating an opponent. When the user knocks out a Pokemon with a hit: Raises the user's Attack stage by one (1) for their next six (6) turns. [UNLOCKED]

Stats :
HP:
90
Attack: 9
Defense: 6
Sp.Atk: 2 (-)
Sp.Def: 7
Speed: 98 (+)
Size: 3
Weight: 4

Movepool

Level 0 :
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic

Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up

Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock

Level 3 :
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Aggressor Pokemon: :lustrous orb: Sorceror
:sv/blaziken:
Tracy (Blaziken)
Level 3 EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10% )
Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost [UNLOCKED]

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Attract
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up

Level 2:
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance

Level 3:
Acrobatics
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
U-turn

Queue:
Pratik2007
 
Name: Maxim
Thread: None
Raid: The Shadow-Wielding Master and Students!

:Vikavolt: :Toucannon: :Lycanroc-Dusk:

Backpack:
Choice Band
Choice Specs
Life Orb

Lycanroc-Dusk has been level synced to Level 2

Protector Pokemon
Duelist
vikavolt.png

Vikavolt [Thor] (M)
Level: 2 | EXP: 0/10
Advanced Techniques: None

Types: Bug/Electric
Abilities: Levitate
Nature: Serious (No Change)

Stats:

HP: 90
Atk: Rank 5
Def: Rank 7
SpA: Rank 10
SpD: Rank 6
Speed: 43
Size Class: 2
Weight Class: 3

Moves:
Vikavolt Lv0
Air Slash
Attract
Bug Bite
Bug Buzz
Confide
Crunch
Double Team
Energy Ball
Facade
Flash Cannon
Harden
Mud-Slap
Poison Jab
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic
X-Scissor

Vikavolt Lv1
Bite
Charge
Discharge
Dual Wingbeat
Rain Dance
Shock Wave
Snore
Spark
Swagger
Vise Grip

Vikavolt Lv2
Agility
Eerie Impulse
Iron Defense
Rest
Rising Voltage
Roost
Screech
Solar Beam
Sticky Web
String Shot
Thunder
Wild Charge
Zap Cannon
Supporter Pokemon
Thief
toucannon.png

Toucannon [Woody] (M)
Level: 2 | EXP: 0/10
Advanced Techniques: Nonr

Types: Normal/Flying
Abilities: Keen Eye/Skill Link/Sheer Force
Nature: Serious (No Change)

Stats:

HP: 90
Atk: Rank 9
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Speed: 60
Size Class: 2
Weight Class: 3

Moves:
Toucannon Lv0
Aerial Ace
Attract
Brave Bird
Brick Break
Bullet Seed
Confide
Double Team
Drill Peck
Flash Cannon
Growl
Hyper Voice
Protect
Round
Toxic

Toucannon Lv1
Defog
Echoed Voice
Peck
Rock Smash
Seed Bomb
Snore
Steel Wing
Sunny Day
Supersonic
Swagger
Work Up

Toucannon Lv2
Beak Blast
Feather Dance
Fury Attack
Gunk Shot
Heat Wave
Pluck
Rest
Rock Blast
Roost
Screech
Sky Attack
Swords Dance
Thief
Aggressor Pokemon
Sorcerer
lycanroc-dusk.png

Dusk Lycanroc [Sol] (M)
Level: 2 | EXP: Max
Advanced Techniques: None

Types: Rock
Abilities: Tough Claws
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats:

HP: 90
Atk: Rank 8
Def: Rank 5
SpA: Rank 3 (-)
SpD: Rank 5
Speed: 127 (+)
Size Class: 2
Weight Class: 2

Moves:
Lycanroc-Dusk Lv0
Attract
Brick Break
Confide
Counter
Crunch
Double Team
Earth Power
Facade
Fire Fang
Howl
Hyper Voice
Iron Head
Leer
Mud-Slap
Play Rough
Protect
Psychic Fangs
Rock Slide
Round
Sand Attack
Tackle
Thunder Fang
Toxic
Zen Headbutt

Lycanroc-Dusk Lv1
Accelerock
Bite
Bulk Up
Drill Run
Echoed Voice
Quick Attack
Quick Guard
Roar
Rock Climb
Rock Throw
Sandstorm
Snore
Sucker Punch
Swagger
Taunt
Work Up

Lycanroc-Dusk Lv2
Charm
Close Combat
Covet
Focus Energy
Iron Defense
Iron Tail
Rest
Reversal
Rock Blast
Rock Polish
Scary Face
Stealth Rock
Stone Edge
Swords Dance
Tail Slap
Take Down
 
Last edited:
Name: Eve
Thread: N/A
Raid: The Spectacular Spore-verlord!

Backpack:
:choice-specs: Choice Specs
:metal-coat: Metal Coat
:shell-bell: Shell Bell

Protector Pokemon: :goodra-hisui: Goodra-Hisui @ :gracidea: Duelist
goodra-hisui.png

Hide (Goodra-Hisui)
Level: 1 | EXP: 0 / 10

"I will run and hide
'Til memories fade away."


Types:
Steel
Dragon

Abilities: Sap Sipper / Shell Armor / Gooey (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 7
Def: 7
SpA: 8
SpD: 11
Spe: 60

Size Class: 3
Weight Class: 7

Moves:
Level 0:
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rock Slide
Round
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Bubble
Curse
Dragon Breath
Dragon Tail
Poison Tail
Rain Dance
Sandstorm
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Supporter Pokemon: :tinkaton: Tinkaton
tinkaton.png

Hilda (Tinkaton)
Level: 1 | EXP: 0 / 10

"You're making me work!"

Types:
Fairy
Steel

Abilities: Mold Breaker / Own Tempo / Pickpocket (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 6
Def: 6
SpA: 5
SpD: 8
Spe: 94

Size Class: 1
Weight Class: 5

Moves:
Level 0:
Astonish
Brick Break
Facade
Flash Cannon
Play Rough
Protect
Rock Slide
Thunder Wave

Level 1:
Baby-Doll Eyes
Brutal Swing
Fairy Wind
Fake Out
Flatter
Metal Claw
Rock Smash
Slam
Sweet Kiss
Aggressor Pokemon: :armarouge: Armarouge @ :lustrous-orb: Sorcerer
armarouge.png

Arval (Armarouge)
Level: 1 | EXP: 0 / 10

"Reclaim what is ours!"

Types:
Fire
Psychic

Abilities: Flash Fire / Weak Armor (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 6
Spe: 75

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Astonish
Aura Sphere
Dark Pulse
Dragon Pulse
Energy Ball
Facade
Flamethrower
Flash Cannon
Focus Blast
Leer
Protect
Psychic
Shadow Ball

Level 1:
Calm Mind
Confuse Ray
Ember
Incinerate
Night Shade
Psybeam
Sunny Day
Taunt
Trick
Wide Guard
Will-O-Wisp
Queue:
Maxim
TheEver
 
It's clear that we're going to need a few runs to test higher Raids. Preliminary testing is showing that the Amoonguss raid is easy enough to be boring, the Ninjas are closer to the mark, and no one has read enough of Silvally to bother signing up.

This doesn't impact anyone yet, but if you finish your Raid test run, feel welcome to sign back up for another during the testing period. (This lifts the one-per-player request.)


There's a second version of the Sporeverlord raid in the Data Thread, now. The first version is present for any ongoing challenges to refer back to.

Based on feedback received, we're basing this revision on a couple of assumptions:
  • It would be more interesting if there were more threats to adapt to mid-raid, rather than just running on a script from the first action to the last.
  • There's plenty of room between the current difficulty, and a theoretical amount difficulty that demands strict teambuilding.
If you come back for another test, give the revised Sporeverlord a try. We'll compare feedback between the first and second versions to determine what is liked and disliked.
 
Last edited:
Okay I threw this together pretty quickly, so we'll have to see how it goes.

Name: epicdrill
Thread: None
Raid: Vs. The Self-Perfecting Beast-Slaying Machine!

Backpack:

Assault Vest
Choice Band
Power Weight

Protector Pokemon
Duelist
:ss/Probopass:
Probopass [Moira] (F)
Level: 2 | Exp. 0/10

Types: Rock, Steel

Abilities:
Sturdy, Magnet Pull, Sand Force (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40
Size Class: 2
Weight Class: 7

Attacks:
Level 0
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Captivate
Double-Edge
Dynamic Punch
Iron Defense
Magnitude
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge
Thunder
Zap Cannon
Supporter Pokemon
:ss/Gallade:
Gallade [Sylvia] (F)
Level: 4 3 | Exp: --

Types: Psychic, Fighting

Abilities:
Steadfast, Sharpness, Justified (Unlocked)

Nature: Impish (+Def, -SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up

Level 2
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel

Level 3
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Aggressor Pokemon
Pugilist
:sv/conkeldurr:
Conkeldurr [Crusher] (F)

Level: 4 | Exp: --
Types: Fighting

Abilities:
Guts / Sheer Force / Iron Fist (unlocked)

Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45
Size Class: 3
Weight Class: 4

Attacks:
Level 0
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Level 1
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up

Level 2
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap

Level 3
Bide
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down

Level 4
Block
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Retaliate
Sleep Talk
Stomping Tantrum
Substitute

Queue:
epicdrill
 
Looks exciting. Let's do this!

Name: Doduodrio
Thread: Nothing to see here...
Raid: :shedinja: The Shadow-Wielding Master and Students!

Backpack:
:leftovers: Leftovers
:wise glasses: Wise Glasses
:choice band: Choice Band

Protector: :ability shield: Paladin
:SS/Slowbro:
Sheldon

Species: Slowbro, Gender: Male
Level: 2, EXP: ---
Nature: Sassy (+2 SpD, -1 Atk)
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Advanced Techniques: None
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.

Statistics:
HP:
95
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 8 (+)
Spe: 30

Size Class: 3
Weight Class: 4

Moves:

Level 0:

Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Flamethrower
Flash
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Strength
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Bubble Beam
Calm Mind
Confusion
Curse
Echoed Voice
Hail
Incinerate
Magic Coat
Mega Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Snore
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Withdraw
Yawn

Level 2:
After You
Amnesia
Aqua Tail
Belch
Blizzard
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Heal Pulse
Hydro Pump
Iron Defense
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Rest
Secret Power
Skull Bash
Slack Off
Submission
Take Down
Whirlpool
Zap Cannon

Supporter: No vocation
:BW/Gardevoir:
Valerie

Species:
Gardevoir, Gender: Female
Level: 2, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic / Fairy
Abilities: Synchronize / Trace / (Unlocked) Telepathy
Advanced Techniques: None
Profile:
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.

How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.

Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.

Statistics:
HP:
85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 3

Moves:

Level 0:

Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp

Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel

Aggressor: :punching glove: Pugilist
:BW/Conkeldurr:
Walter

Species:
Conkeldurr, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Fighting
Abilities: Guts / Sheer Force / (Unlocked) Iron Fist
Profile:
Walter is like everyone's favorite uncle! He's very kind and possesses many talents such as juggling, sleight of hand, and (by far the most important) telling groan-inducing puns!

How They Met:
Walter sells balloons at an amusement park but also enjoys battling, so he sometimes teams up with Doduodrio for battles!

Name Origins:
Conkeldurr usually holds a Flame Orb which reminded me of coal walkers. Walter sounds a lot like Walker.

Statistics:
HP:
100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45

Size Class: 3
Weight Class: 4
Hidden Power: None

Moves:

Level 0:

Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Level 1:
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up

Level 2:
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap

Queue:
Doduodrio
 
Will I manage to fit this into my schedule and not regret signing up! Let's see!
Name: TMan87
Thread: N/A
Raid: :shedinja: The Shadow-Wielding Master

Backpack:
:toxic orb: Toxic Orb
:choice band: Choice Band
:life orb: Life Orb

Protector Pokemon
:gracidea: Duelist
gliscor-128x128.png

Gliscor [Hikari Takanashi] (Female)
Level: 2 | EXP: 0
Advanced Techniques:
None

Types:
Ground
Flying

Abilities:
Hyper Cutter / Sand Veil / Poison Heal (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 7
Def: 9
SpA: 4
SpD: 6
Spe: 95
Size Class: 3
Weight Class: 3

Attacks:
Level 0:
Aerial Ace
Attract
Brick Break
Bug Bite
Confide
Counter
Cross Poison
Dark Pulse
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Fang
Harden
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Slash
Strength
Thunder Fang
Toxic
Wing Attack
X-Scissor

Level 1:
Brutal Swing
Curse
Cut
Defog
Detect
False Swipe
Hone Claws
Ice Fang
Metal Claw
Poison Tail
Quick Attack
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Sludge Bomb
Snore
Steel Wing
Sunny Day
Swagger
Swift
Taunt

Level 2:
Agility
Aqua Tail
Captivate
Double-Edge
Dream Eater
Feint
Iron Tail
Payback
Razor Wind
Rest
Rock Polish
Roost
Sand Tomb
Screech
Secret Power
Sky Attack
Stealth Rock
Stone Edge
Swords Dance
Thief
Venoshock
Supporter Pokemon
:covert cloak: Thief
:sv/nidoking:
Nidoking [Tadano Hitohito] (Male)
Level: 2 | EXP: 00
Advanced Techniques:
None

Types:
Poison
Ground

Abilities: Poison Point, Rivalry Hidden Ability: Sheer Force [UNLOCKED]
Nature: Serious ( +None, -None )

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 85
Size: 3
Weight: 4


Moves:
Level 0:
Attract
Avalanche
Brick Break
Confide
Counter
Defense Curl
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Leer
Lovely Kiss
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Smart Strike
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Bubble Beam
Chip Away
Confusion
Curse
Cut
Detect
Double Kick
Dragon Tail
Drill Run
Echoed Voice
Flatter
High Horsepower
Hone Claws
Incinerate
Mega Punch
Peck
Poison Tail
Power-Up Punch
Rage
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Seismic Toss
Shock Wave
Sludge Bomb
Snore
Sucker Punch
Sunny Day
Supersonic
Swagger
Sweet Kiss
Taunt
Venom Drench
Water Gun
Water Pulse

Level 2:
Amnesia
Aqua Tail
Beat Up
Blizzard
Captivate
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Fury Attack
Head Smash
Iron Tail
Mega Kick
Megahorn
Morning Sun
Quash
Rest
Rock Blast
Sand Tomb
Secret Power
Skull Bash
Stealth Rock
Stone Edge
Submission
Superpower
Take Down
Thief
Thunder
Toxic Spikes
Venoshock
Whirlpool
Aggressor Pokemon
:adamant orb: Sorcerer
fragilady-hisui.png

Lilligant-H [Katsuragi] (Female)
Level: 2 | EXP: 0
Advanced Techniques:
None

Types:
Grass
Fighting

Abilities:
Chlorophyll / Hustle / Leaf Guard (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 8
Def: 6
SpA: 4
SpD: 6
Spe: 105
Size Class: 3
Weight Class: 2

Attacks:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Bullet Seed
Confide
Double Team
Energy Ball
Facade
Flash
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Round
Stun Spore
Toxic

Level 1:
Absorb
Aromatherapy
Cut
Defog
Grass Whistle
Growth
Heal Bell
Magical Leaf
Rain Dance
Safeguard
Seed Bomb
Sleep Powder
Snore
Sunny Day
Swagger
Teeter Dance

Level 2:
After You
Axe Kick
Charm
Close Combat
Covet
Dream Eater
Entrainment
Grass Knot
Grassy Glide
Grassy Terrain
Hurricane
Ice Spinner
Ingrain
Leech Seed
Low Kick
Mega Drain
Mega Kick
Pollen Puff
Rest
Secret Power
Solar Beam
Solar Blade
Sweet Scent
Swords Dance
Synthesis
Take Down

Queue:
Doduodrio (Shedinja)
TMan87 (Shedinja)
 
Name: Maxim
Thread: (thread)
Raid: Vs. The Spectacular Spore-verlord! 2: Revenge of the Mushmen.

Backpack:
Choice Specs
Choice Band
Life Orb

Buzzwole and Sigilyph have been Synced to Level 1.

Protector Pokemon
No Vocation
goodra-hisui.png

Nemesia (Goodra-Hisui) [F]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Steel/Dragon
Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey

HP: 90
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7

Movepool
Level 0:
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rock Slide
Round
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Bubble
Curse
Dragon Breath
Dragon Tail
Poison Tail
Rain Dance
Sandstorm
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Supporter Pokemon
No Vocation
sigilyph.png

Sigilyph [Vigil] (M)
Level: 1 | EXP: 0/10
Advanced Techniques: None

Types: Psychic/Flying
Abilities: Wonder Skin/Magic Guard/Tinted Lens
Nature: Serious (No Change)

Stats:

HP: 85
Atk: Rank 4
Def: Rank 6
SpA: Rank 7
SpD: Rank 6
Speed: 97
Size Class: 3
Weight Class: 2

Moves:
Sigilyph Lv0
Aerial Ace
Air Slash
Ancient Power
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Hypnosis
Ice Beam
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Wave
Toxic
Zen Headbutt

Sigilyph Lv1
Air Cutter
Calm Mind
Confusion
Cosmic Power
Defog
Dual Wingbeat
Gust
Magic Coat
Psybeam
Psywave
Rain Dance
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Trick
Whirlwind
Aggressor Pokemon
No Vocation
buzzwole.png

Buzzwole [Hercules] (M)
Level: 1 | EXP: Max
Advanced Techniques: None

Types: Bug/Fighting
Abilities: Beast Boost
Nature: Careful (+1 SpD, -1 SpA)

Stats:

HP: 100
Atk: Rank 10
Def: Rank 10
SpA: Rank 3 (-)
SpD: Rank 6 (+)
Speed: 79
Size Class: 4
Weight Class: 7

Moves:
Buzzwole Lv0
Brick Break
Bug Bite
Confide
Counter
Double Team
Earthquake
Facade
Harden
Ice Punch
Iron Head
Poison Jab
Protect
Rock Slide
Round
Thunder Punch
Toxic

Buzzwole Lv1
Bulk Up
Coaching
Dual Chop
Dual Wingbeat
False Swipe
High Horsepower
Mega Punch
Power-Up Punch
Snore
Swagger
Taunt
Vital Throw
Work Up

Queue:
Doduodrio
Maxim
 
what if i literally just run it back to see what happens?

Name: FortColors
Thread: [Fort's Thread]
Raid: The Spectacular Spore-verlord

Backpack:
:choice band: choice band
:cheri berry: cheri berry
:pecha berry: pecha berry

Protector Pokemon
:gracidea:Duelist
HpRBLhO.png

Tree (Gogoat)
Level 1 EXP: 08 / 10
Quirky nature ( +None, -None )
Typing: Grass
Abilities: Sap Sipper Hidden Ability: Grass Pelt [LOCKED]

HP: 105
Atk: 7
Def: 5
SpA: 7
SpD: 6
Speed: 68
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Bullet Seed
Confide
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Leaf Blade
Mud-Slap
Play Rough
Protect
Rock Slide
Round
Strength
Surf
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1:
Bulk Up
Growth
Magical Leaf
Rain Dance
Razor Leaf
Roar
Rock Smash
Seed Bomb
Snore
Sunny Day
Swagger
Vine Whip
Work Up
Supporter Pokemon
:galarica wreath:Cleric
:bw/snorlax:
Om Nom (Snorlax)
Level 1 EXP: 08 / 10

Bashful nature ( +None, -None )
Typing: Normal
Abilities: Immunity, Thick Fat Hidden Ability: Gluttony [LOCKED]

HP: 115
Atk: 8
Def: 5
SpA: 5
SpD: 8
Speed: 30
Size: 4
Weight: 9

Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn
Aggressor Pokemon
:punching glove:Pugilist
sv6yDq3.png

Yoda (Rampardos)
Level 1 EXP: 08 / 10

Hardy nature ( +None, -None )
Typing: Rock
Abilities: Mold Breaker Hidden Ability: Sheer Force [LOCKED]

HP: 95
Atk: 12
Def: 5
SpA: 5
SpD: 4
Speed: 58
Size: 3
Weight: 5

Movepool
Level 0:
Ancient Power
Attract
Avalanche
Brick Break
Confide
Crunch
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Chip Away
Curse
Cut
Dragon Tail
Incinerate
Power-Up Punch
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Shock Wave
Slam
Snore
Sunny Day
Swagger
Whirlwind

Queue:
Fort (mushrooms)
 
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