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Wild Pokemon Mood Chart
We know you don't want to scroll to the middle of the Safari Zone post. Here's the chart you keep going back to:
Rounds Active or Benched
Wild Mood
Modifiers Applied to the Wild Pokemon
1st Round
Curious
Cannot attack. Unaffected by Taunt and by Protection.
2nd and 3rd Rounds
Irritated
None.
4th Round onward
Threatened
Gains the command Ball Reject.
Special mood from effects only
Enraged
The Explorer cannot Escape.
The Pokemon's minimum EP is zero, allowing them to Faint from damage.
The Pokemon's attacking moves can be attempted while Asleep.
The Pokemon can't take damage from their own actions, or from Conditions they create.
Lost Ball Clues
These Poke Balls, that captured frightful and rare Wayfinders, were left behind in the wild by trainers with insufficient Bravado.
If you have enough Bravado of your own when you challenge the Safari Zone, you'll start your challenge with the Wayfinder below. Retaining them all the way until the end, in order to recruit them, may prove to be a worthy challenge!
Level 1:
Agility
Air Cutter
Ancient Power
Confusion
Double Team
Dual Wingbeat
Gust
Helping Hand
Psybeam
Rain Dance
Recover
Scary Face
Snowscape
Steel Wing
Sunny Day
Swift
Tailwind
Trick
Level 3:
Freezing Glare (sig)
Zapdos-Galar Level 1
Typing: Fighting/Flying Abilities: Defiant
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Level 1:
Agility
Ancient Power
Coaching
Counter
Detect
Dual Wingbeat
Helping Hand
Peck
Quick Guard
Rain Dance
Rock Smash
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind
Taunt
Level 3:
Thunderous Kick (sig)
Moltres-Galar Level 1
Typing: Dark/Flying Abilities: Berserk
Field Assist: Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.
Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Level 1:
Agility
Ancient Power
Dual Wingbeat
Gust
Helping Hand
Pain Split
Rain Dance
Safeguard
Sandstorm
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swift
Tailwind
Taunt
Lumiose City Flower Park Within the dense, dizzying, dazzling, and bustling urban jungle of Lumiose City lies an area of quiet nature very few know about. This small park, as verdant and clean as if it had been plucked straight from an unspoiled forest, harbors thick beds of fragrant flowers that attract floral Pokemon looking for a pleasant respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
The Autumnal Avenue is known the quality of its tiny shops. Standouts include the Painted Poke Ball Emporium and its attached Berry Bar, featuring real juice! You'd do well to make a quick stop here at the start of any day out on the town.
2xQuick Ball
1xLuxury Ball
1xWeakness Policy
1xLum Berry
(+standard Supplier Offerings)
Pasteable Start Template
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[SIZE=7][B]Lumiose City Flower Park[/B][/SIZE]
[I]Within the dense, dizzying, dazzling, and bustling urban jungle of Lumiose City lies an area of quiet nature very few know about. This small park, as verdant and clean as if it had been plucked straight from an unspoiled forest, harbors thick beds of fragrant flowers that attract floral Pokemon looking for a pleasant respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...[/I]
[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.[/INDENT]
Trek 1: Lumiose City Street
Amidst the fumes of the taxis and the chatter of the passerby, you can feel yourself approaching the location you had been given. It should not take much time to explore, but even the street leading to your destination is teeming with wild Pokemon...
No arena effects.
Secret Power: Lower the defender's Accuracy by one (1) for their next three (3) turns.
Conservation Reward: 1xNest Ball (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Battle Assist: Dark Boost
The Pokemon can teach other Pokemon the pragmatism of Dark-types.
The explorer's active Pokemon have Bad Dreams and Rattled, in addition to their other abilities.
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Psychic Boost
The Pokemon can teach other Pokemon the esoterica of Psychic-types.
The explorer's active Pokemon have Synchronize and Forewarn, in addition to their other abilities.
Movepool Level 0:
Brick Break
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Poison Gas
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt
Level 1:
Amnesia
Barrier
Captivate
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Flatter
Haze
Helping Hand
Mega Punch
Night Shade
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.
Level 1:
Acid
Bubble
Bubble Beam
Confide
Double Team
Echoed Voice
Growl
Hail
Infestation
Mega Punch
Mist
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sludge Bomb
Stealth Rock
Supersonic
Swagger
Venom Drench
Water Pulse
Weather Ball
Centiskorch Level 1
Typing: Fire/Bug Abilities: Flash Fire, White Smoke Hidden Ability:Flame Body (Locked)
Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Level 1:
Bite
Brutal Swing
Defense Curl
Ember
Fire Spin
Flame Wheel
Slam
Smokescreen
Sunny Day
Wrap
Trek 2: Flowery Alley
As you pass through the park gates and enjoy the cool shade cast by the canopy above, you notice a path lined with flowers. It's very lovely... And also, very conspicuous. The path outlined by the flowers leads to wilder and treacherous expanses of foilage, so you must proceed quite carefully through this denser area. Try as you might, though, you can't help but disturb the rest of the Pokemon who make their homes nearby...
The initial Terrain is Grassy Terrain, with indefinite duration.
Secret Power: Inflict Sleep on the defender.
Conservation Reward: 1xFriend Ball (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon is adept at assisting with first aid, and can help mend injuries while on the move.
The explorer may use an additional Medicine between Treks.
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Movepool Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bullet Seed
Dark Pulse
Energy Ball
Facade
Fake Tears
Hone Claws
Nasty Plot
Night Slash
Petal Blizzard
Play Rough
Power Gem
Protect
Quick Attack
Rest
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Tail Whip
Thunder Punch
Level 1:
Agility
Bite
Charm
Disarming Voice
Double Team
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mud-Slap
Pollen Puff
Scratch
Seed Bomb
Spikes
Sucker Punch
Swift
Taunt
Toxic Spikes
Trick
Level 3:
Flower Trick (sig)
Trek 3: The Bed of Black Flowers
At the heart of the park, you come into a clearing bedded with black-and-red flowers you've never seen before. Despite the vivid colors on display, you can't help but feel somber as you take in the sight of them.
In the center of the clearing, the largest of the flowers begins to rise... And then floats upward entirely, with a Pokemon occupant hanging on to it! As you move to intercept, certain that this is the subject of the rumor that brought you here, you spot other Pokemon moving to intercept you...
Wild Pokemon can't take damage from their own attacks.
Secret Power: Inflict Identified on the defender.
Conservation Reward: 8TC (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Leftovers
Cleanse Tag
Toxic Orb
Toedscruel Level 1
Typing: Ground/Grass Abilities: Mycelium Might
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Movepool Level 0:
Brick Break
Calm Mind
Earthquake
Energy Ball
Facade
Feint Attack
Focus Blast
Hyper Voice
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic
Work Up
Zen Headbutt
Level 1:
Brutal Swing
Confide
Confusion
Double Team
Encore
Extrasensory
Mega Punch
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn
Dragon Temple Proving Grounds Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.
While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
12-item Backpack
1 Technique Control
Arenas are specified by each trek.
All other match rules are default.
Safari Supplier: The Order of the Scale
A lodging and staging area staffed by monks who are of sufficient rank to interact with outsiders. They commucate with each other silently, using gesture; but when dealing with mountain-bound aspirants, they reveal their fluency in a surprising variety of languages. Wherever you're from, it would seem there's at least one monk of the Scale you'll be able to hold a conversation with.
2xDragon Fang
2xHaban Berry
1xEnergy Root
1xRevival Herb
(+standard Supplier Offerings)
Pasteable Start Template
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[SIZE=7][B]Dragon Temple Proving Grounds[/B][/SIZE]
[I]Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.
While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.[/I]
[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
12-item Backpack
1 Technique Control
Arenas are specified by each trek.
All other match rules are default. [/INDENT]
Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.
The battlefield starts with 200 stakes.
When a Pokemon takes damage from an attack: Destroy that many stakes.
When the last stake is destroyed: The explorer loses the battle.
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender
Conservation Reward: 1xDragon Fang or 1RC (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Level 2:
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down
Baxcalibur Level 2
Typing: Dragon/Ice Abilities: Thermal Exchange Hidden Ability: Ice Body
Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.
Level 1:
Bite
Dragon Breath
Dragon Dance
False Swipe
Helping Hand
High Horsepower
Ice Fang
Rain Dance
Scary Face
Snowscape
Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Focus Energy
Glaive Rush
Icicle Spear
Scale Shot
Take Down
Trek 2: Ordeal of the Wing
The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.
The accuracy checks, effect checks, and critical checks of actions of the explorer's Pokemon are Unlucky. (Roll them twice. The check fails if either roll fails.)
The accuracy checks, effect checks, and critical checks of actions of the habitat's Pokemon are Lucky. (Roll them twice. The check fails only if both rolls fail.)
Camouflage: Flying | Nature Power: Twister | Secret Power: Inflict Confusion on the defender for their next turn.
Conservation Reward: 1xFast Ball (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Focus Sash
1xWeakness Policy
Sticky Barb
Drampa Level 2
Typing: Normal/Dragon Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine
Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.
Battle Assist: Normal Boost
The Pokemon can teach other Pokemon the versatility of Normal-types.
The explorer's active Pokemon have Technician and Cute Charm, in addition to their other abilities.
Level 1:
Agility
Bite
Confuse Ray
Curse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Helping Hand
Infestation
Night Shade
Steel Wing
Sucker Punch
Sunny Day
Swift
Level 2:
Assurance
Beat Up
Disable
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Hydro Pump
Solar Beam
Take Down
Thief
Thunder
Movepool Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt
Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down
Hydreigon Level 2
Typing: Dark/Dragon Abilities: Levitate
Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.
Movepool Level 0:
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Level 2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief
Trek 3: Ordeal of the Eye
The intellect and cleverness of the Dragon is the creed of the Order of the Eye. Their trial is no trial, should the aspirant be worthy. Indeed, if the aspirant possesses the might of a Dragon, then a simple battle should be no Ordeal at all.
At the summit of the mountain, the Temple Master battles the aspirant with their esrtwhile prize: The right to take home powerful and well-trained Dragon-type Pokemon from the mountain, for which they must prove themselves worthy.
The referee may issue orders to Wild Pokemon as if they are Threatened.
Camouflage: Dragon | Nature Power: Dragon Energy | Secret Power: The user calls and attempts Outrage.
Conservation Reward: 1xWide Lens or 3RC (Release a Wayfinder caught in this Trek to obtain this.)
Movepool Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool
Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down
Goodra-Hisui Level 2
Typing: Steel/Dragon Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Steel Boost
The Pokemon can teach other Pokemon the resilience of Steel-types.
The explorer's active Pokemon have Light Metal and Heavy Metal, in addition to their other abilities.
Movepool Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor
Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Level 2:
Aqua Tail
Close Combat
Double-Edge
Dragon Cheer
Focus Punch
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Scale Shot
Superpower
Take Down
Upper Hand
Eviolite Extraction Cave Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
12-item Backpack
2 Technique Control
Arenas are specified by each trek.
All other match rules are default.
Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.
Safari Supplier: Miner Issues Inc.
A small shop on the edge of town near the cave, reminiscent of the days where the mines were the beating heart of the region. It still sells everything one needs to have to venture into the mines, as there are still many enthusiasts willing to explore them for one reason or another.
2xEviolite
2xLevel Ball
2xHeal Ball
(+standard Supplier Offerings)
Pasteable Start Template
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[SIZE=7][B]Eviolite Extraction Cave[/B][/SIZE]
[I]Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.[/I]
[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
12-item Backpack
2 Technique Control
Arenas are specified by each trek.
All other match rules are default.
[B]Lifelines - 1[/B]
([I]Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.[/I])
[INDENT]:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.[/INDENT]
[INDENT]:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.[/INDENT][/INDENT]
Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...
No arena effects.
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play
Conservation Reward: 1xDusk Ball (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
Porygon-Z Level 3
Typing: Normal Abilities: Adaptability, Download Hidden Ability: Analytic
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.
Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Movepool Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt
Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt
Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief
Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up
Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt
Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder
Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn
Trek 2: Main Vein
This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.
No arena effects.
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.
Conservation Reward: 1xEviolite or 3RC (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Secret Power
Skull Bash
Take Down
Thief
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool
Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand
Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Movepool Level 0:
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge
Level 1:
Agility
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock
Level 2:
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Take Down
Thunder
Zap Cannon
Level 3:
Bide
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Teleport
Volt Switch
Dunsparce Level 3
Typing: Normal Abilities: Serene Grace, Run Away Hidden Ability: Rattled
Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)
Movepool Level 0:
Air Slash
Astonish
Calm Mind
Earth Power
Earthquake
Facade
Flamethrower
Glare
Hyper Voice
Ice Beam
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Zen Headbutt
Level 1:
Agility
Amnesia
Ancient Power
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Drill Run
Dual Wingbeat
Helping Hand
Ice Spinner
Incinerate
Mud-Slap
Pain Split
Poison Tail
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Pulse
Yawn
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dream Eater
Fire Blast
Flail
Fury Attack
Iron Tail
Nightmare
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon
Level 3:
Attract
Baton Pass
Bide
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Dig
Frustration
Gyro Ball
Headbutt
Hex
Hyper Drill
Lunge
Mud Shot
Pounce
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Skitter Smack
Trek 3: The Eviocore
The deepest part of the mine is host to a breathtaking display: A massive and spacious geode of raw Eviolite crystal. According to what the shop clerk told you, there were no mining operations in this part because the wild Pokemon are most aggressive here, to the point where it was considered a safety risk to set foot within.
The Defense and Special Defense ranks of Pokemon in play, that are not fully evolved, are each increased by two (2).
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count. (Counting the current round.)
Camouflage: Steel | Nature Power: Steel Roller | Secret Power: Inflict Corrosion on the defender until they leave play
Conservation Reward: 1xDusk Ball (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Foresight
Frustration
Headbutt
Hex
Icy Wind
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
Porygon2 Level 3
Typing: Normal Abilities: Trace, Download Hidden Ability: Analytic
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
Movepool Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt
Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief
Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Primeape Level 3
Typing: Fighting Abilities: Vital Spirit, Anger Point Hidden Ability: Defiant
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up
Level 1:
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt
Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder
Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn
Ground Zero Anomaly Expedition Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.
A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.
Habitat Info:
The first Treks will always be the Trek associated with player's first Pokemon's first type and the second Trek will always be the Trek associated with the player's second Pokemon's first type. The third and final trek is always Ground Zero Arrival.
2v2 Singles
Level 4
3 player Technique Control
12-item Backpack
Arenas are specified by each trek.
All other match rules are default.
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.
Lifeline Switch - Switch your Pokemon.
Lifeline Capture - Put a Premier Ball in the Capture Tracker of a wild Pokemon, if that Tracker is empty.
Safari Supplier: Mesagoza Academy
The leading institution in Area Zero research and the one who assigned you your current task. The Academy is giving you full access to its resources, from advanced Balls to all sorts of medicines. According to the faculty, you'll be needing everything you can carry.
2x Quick Ball
2x Level Ball
1x Hyper Potion
1x Elixir
1xFull Heal
Pasteable Start Template
Only PLAYER and the current referee should post in this thread.
[SIZE=7][B]Ground Zero Anomaly Expedition[/B][/SIZE]
[I]Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.
A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.[/I]
[B]Habitat Info:[/B]
[INDENT]The first Treks will always be the Trek associated with player's first Pokemon's first type and the second Trek will always be the Trek associated with the player's second Pokemon's first type. The third and final trek is always Ground Zero Arrival.
2v2 Singles
Level 4
3 player Technique Control
12-item Backpack
Arenas are specified by each trek.
All other match rules are default.[/INDENT]
[B]Lifelines - 2[/B]
([I]Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.[/I])
[INDENT]:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.[/INDENT]
[INDENT]:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.[/INDENT]
[INDENT]:poke doll:Lifeline Switch - Switch your Pokemon.[/INDENT]
[INDENT]:premier ball:Lifeline Capture - Put a :premier ball:Premier Ball in the Capture Tracker of a wild Pokemon, if that Tracker is empty.[/INDENT]
Ground Zero Anomaly Expedition Treks(Post 1 of 3)
Here, find the Treks for the Bug-, Dark-, Dragon-, Electric-, Fairy-, and Fighting-types.
Bug Trek: Hive Colony
Somehow, this area is absolutely infested with Bug-types and you have been sent to explore one of the biggest hives. Unfortunately, you're at the center of it, which means you will get flanked and attacked from all sides by enraged drones.
Arena Effects:
At the start of each round: Inflict the condition created by Taunt on each Pokemon in play, for their next turn (each).
Camouflage: Bug | Nature Power: Attack Order | Secret Power: The user calls and attempts Tail Glow
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Bug Gem
Silver Powder
Quick Claw
Vikavolt Level 4
Typing: Bug/Electric Abilities: Levitate
Field Assist: Take Flight
The Pokemon can help others flee from unwanted battles by carrying them with haste or by taking to the skies.
The explorer can Escape by discarding any single item. (As many times as desired.)
Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Take Down
Thief
Level 3:
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Stone Axe
Struggle Bug
Trailblaze
U-turn
Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Golisopod Level 4
Typing: Bug/Water Abilities: Emergency Exit
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Movepool Level 0:
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor
Level 1:
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard
Level 2:
Assurance
Blizzard
Close Combat
First Impression
Payback
Pin Missile
Venoshock
Level 3:
Attract
Dive
Frost Breath
Frustration
Fury Cutter
Icy Wind
Knock Off
Laser Focus
Leech Life
Mud Shot
Muddy Water
Psych Up
Razor Shell
Return
Rock Tomb
Rollout
Scald
Skitter Smack
Sludge Wave
Snarl
Struggle Bug
Throat Chop
An area of intensely increased gravity and diminished light. Within the dark lurk dangerous creatures, and they've adapted to here quite well. They'll strike you from places you don't expect, and you'll find it almost impossible to get away from their attacks.
Arena Effects:
The Weight Class of each Pokemon in play is doubled (x2), and the Evasion stage of each Pokemon in play is always -1.
Pokemon may hold any number of items their team does not own, in addition to their other held items.
Camouflage: Dark | Nature Power: Dark Pulse | Secret Power: The user calls and attempts Topsy-Turvy
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Dark Gem
Black Glasses
Mental Herb
Muk-Alola Level 4
Typing: Poison/Dark Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy
Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Movepool Level 0:
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench
Level 2:
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock
Level 3:
Attract
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment
Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick
Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
Level 4:
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
Dragon Trek: Draconic Throne
According to the scientists, this is an ancient place of worship where draconic Pokemon were revered as gods. The power of belief strengthened the dragons' abilities and their mastery over nature, with the descendants of those godly dragons still harenssing that power.
Arena Effects:
When a Pokemon is hit with an attack: Remove all Switching markers from the attacker. Then, place a Switching marker on the defender.
Camouflage: Dragon | Nature Power: Draco Meteor | Secret Power: The user calls and attempts Dragon Dance
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
The rocky landscape is completely engulfed in an enormous thundercloud. The storm within is extremely violent and bolts will drop at random, making walking through difficult and risky.
Arena Effects:
Pokemon in play have Plus and Minus in addition to their other abilities.
Camouflage: Electric | Nature Power: Zap Cannon | Secret Power: The user calls and attempts Thunder Wave
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Movepool Level 0:
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge
Level 1:
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock
Level 2:
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon
Level 3:
Bide
Body Slam
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Self-Destruct
Teleport
Volt Switch
Level 4:
Ally Switch
Body Press
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Magic Coat
Magnet Rise
Mimic
Natural Gift
Tera Blast
Rotom Level 4
Typing: Electric/Ghost Abilities: Levitate
Has the command Forme Shift.
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
Level 1:
Bubble
Bubble Beam
Captivate
Charge
Confide
Confuse Ray
Counter
Cut
Detect
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
Flash
Hail
Helping Hand
Magnetic Flux
Mirror Coat
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Blizzard
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rising Voltage
Secret Power
Thunder
Zap Cannon
Level 3:
Attract
Bulldoze
Chilling Water
Dive
Electro Ball
Electroweb
Flip Turn
Follow Me
Frustration
Fury Cutter
Heart Swap
Icy Wind
Low Sweep
Mind Reader
Muddy Water
Pounce
Return
Scald
Speed Swap
Torment
Volt Switch
Level 4:
Copycat
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Normal)
Hyper Beam
Imprison
Me First
Metronome
Natural Gift
Sheer Cold
Fairy Trek: Fairy Fountain
This mesmerizing pond has been settled by many fairies, and their magic permeates the air. The ambient glamour makes you lower your guard against the locals, which is a potent trick; the fairies love to play prank on visitors, though what they call 'pranks' can actually be pretty harmful...
Arena Effects:
At the end of each round: Each Pokemon in play becomes Infatuated with each other Pokemon in play.
Camouflage: Fairy | Nature Power: Moonblast | Secret Power: The user calls and attempts Moonlight
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis
Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer
Level 3:
Attract
Body Slam
Bulldoze
Draining Kiss
Flame Burst
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Lucky Chant
Moonblast
Psych Up
Return
Self-Destruct
Trailblaze
Worry Seed
Movepool Level 0:
Aqua Jet
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hyper Voice
Ice Beam
Light Screen
Liquidation
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Surf
Toxic
Uproar
Waterfall
Work Up
Level 1:
Amnesia
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Growl
Hail
Haze
Helping Hand
Ice Spinner
Life Dew
Misty Terrain
Pound
Rain Dance
Snowscape
Sparkling Aria (sig)
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool
Level 2:
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double Slap
Hydro Pump
Iron Tail
Misty Explosion
Triple Axel
Level 3:
Acrobatics
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Flip Turn
Frustration
Icy Wind
Moonblast
Psych Up
Psychic Noise
Return
Scald
Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hydro Cannon
Hyper Beam
Magic Coat
Perish Song
Stored Power
Tera Blast
Water Pledge
Wonder Room
Movepool Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2:
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel
Level 3:
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Healing Wish
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Fighting Trek: Windblasted Plateau
This part of Area Zero has turned into a harsh environment and is home of frighteningly powerful Fighting-types, who have chosen it as their new home and train ceaselessly. They're not afraid to defend it with a barrage of punches and kicks.
Arena Effects:
At the end of each Pokemon's turn, if that Pokemon attacked: Raise that Pokemon's Attack and Special Attack stages by one (1) each, for their next two (2) turns.
Camouflage: Fighting | Nature Power: High Jump Kick | Secret Power: The user calls and attempts Bulk Up
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Fighting Gem
Black Belt
Protective Pads
Revenankh Level 4
Typing: Ghost/Fighting Abilities: Shed Skin, Air Lock Hidden Ability: Triage
Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
Level 1:
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap
Level 2:
Arm Thrust
Bind
Close Combat
Dream Eater
Focus Punch
Hammer Arm
Payback
Poltergeist
Power Whip
Punishment
Revenge
Reversal
Secret Power
Submission
Superpower
Take Down
Level 3:
Attract
Bide
Body Slam
Bulldoze
Drain Punch
Frustration
Headbutt
Hex
Knock Off
Low Sweep
Phantom Force
Psych Up
Return
Rock Tomb
Smack Down
Telekinesis
Throat Chop
Torment
Wring Out
Level 4:
Body Press
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Mean Look
Memento
Metronome
Mimic
Natural Gift
Retaliate
Spite
Movepool Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Level 1:
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse
Level 2:
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand
Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze
Level 4:
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
Hariyama Level 4
Typing: Fighting Abilities: Thick Fat, Guts Hidden Ability: Sheer Force
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Movepool Level 0:
Brick Break
Bulk Up
Bullet Punch
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Toxic
Vacuum Wave
Whirlwind
Work Up
Zen Headbutt
Level 1:
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Fake Out
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Role Play
Sand Attack
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Vital Throw
Whirlpool
Wide Guard
Level 2:
Arm Thrust
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Feint
Focus Energy
Focus Punch
Headlong Rush
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap
Level 3:
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Drain Punch
Foresight
Frustration
Headbutt
Heavy Slam
Knock Off
Lash Out
Low Sweep
Mud Shot
Return
Rock Tomb
Smack Down
Throat Chop
Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Ground Zero Anomaly Expedition (Post 2 of 3)
In this post, find the Treks for the Fire-, Flying-, Ghost-, Grass-, Ground-, and Ice-types.
Fire Trek: Mother Earth's Caldera
You were sent within what feels like an active volcano. The heat is blistering and you should watch out for the occasional lava eruption from the magma pool around you!
Arena Effects:
At the end of each step: Pokemon in play that aren't Fire-type lose HP, equal to twice (x2) the current round count, in the current battle.
Camouflage: Fire | Nature Power: Overheat | Secret Power: The user calls and attempts Sunny Day
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Level 1:
Acid
Acid Armor
Charm
Confide
Confuse Ray
Double Team
Ember
Fire Spin
Flash
Heal Pulse
Helping Hand
Infestation
Iron Defense
Life Dew
Moonlight
Rain Dance
Rapid Spin
Recover
Shock Wave
Sludge Bomb
Stealth Rock
Sunny Day
Swagger
Swift
Toxic Spikes
Trick
Venom Drench
Water Gun
Withdraw
Level 2:
Acid Spray
Aqua Ring
Belch
Bind
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Hydro Pump
Inferno
Secret Power
Solar Beam
Thief
Thunder
Venoshock
Level 3:
Attract
Bide
Draining Kiss
Flame Charge
Frustration
Gastro Acid
Knock Off
Lava Plume
Leech Life
Return
Self-Destruct
Skitter Smack
Sludge Wave
Spotlight
Level 4:
Eruption
Explosion
Final Gambit
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Snatch
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Movepool Level 0:
Crunch
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Leer
Protect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Substitute
Tackle
Thunder Fang
Will-O-Wisp
Zen Headbutt
Level 1:
Bite
Curse
Disarming Voice
Ember
Encore
Fire Spin
Helping Hand
Incinerate
Lick
Mud-Slap
Night Shade
Scary Face
Seed Bomb
Slack Off
Sunny Day
Yawn
Level 2:
Alluring Voice
Belch
Fire Blast
Flare Blitz
Heat Wave
Poltergeist
Solar Beam
Take Down
Level 3:
Body Slam
Dig
Flame Charge
Heat Crash
Hex
Outrage
Scorching Sands
Snarl
Temper Flare
Torch Song (sig)
Level 4:
Blast Burn
Endure
Fire Pledge
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Overheat
Stomping Tantrum
Tera Blast
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Movepool Level 0:
Aerial Ace
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Vacuum Wave
Will-O-Wisp
Work Up
Level 1:
Agility
Captivate
Coaching
Confide
Counter
Curse
Cut
Detect
Double Kick
Double Team
Dual Chop
Echoed Voice
Ember
Feather Dance
Fire Spin
Growl
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Peck
Power-Up Punch
Rock Climb
Rock Smash
Role Play
Sand Attack
Scratch
Seismic Toss
Sunny Day
Swagger
Swift
Level 2:
Assurance
Close Combat
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
Temper Flare
U-turn
Level 4:
Blast Burn
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Mimic
Mirror Move
Natural Gift
Overheat
Tera Blast
Flying Trek: Stormwinds
Barren, mountainous landscape greets you, but the real attention-grabber are the howling winds that blow throughout. They almost act as gravity itself, pushing and pulling you to their whims. You can see several species of birds nesting up in the the peaks and navigating the currents with ease.
Arena Effects:
This arena's Wind Strength is equal to twice (x2) the current round count, in the current battle.
Pokemon, except Flying-types, whose Weight Class is equal to or less than the Wind Strength suffer the following:
They are Hovering.
They can't attempt contact actions.
At the end of each step: They take damage, equal to the Wind Strength minus their Weight Class.
Camouflage: Flying | Nature Power: Hurricane | Secret Power: The user calls and attempts Tailwind
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.
Movepool Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt
Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down
Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Fly
Frustration
Fury Cutter
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Rollout
Temper Flare
Thrash
Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Wish
Braviary Level 4
Typing: Normal/Flying Abilities: Keen Eye, Sheer Force Hidden Ability: Defiant
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Movepool Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Facade
Hone Claws
Iron Head
Leer
Protect
Rest
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Level 1:
Agility
Air Cutter
Confide
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Peck
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Assurance
Close Combat
Double-Edge
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down
Level 3:
Acrobatics
Attract
Body Slam
Crush Claw
Fly
Frustration
Laser Focus
Return
Rock Tomb
Sky Drop
Thrash
U-turn
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)
Movepool Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up
Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn
Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief
Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze
Level 4:
Body Press
Endure
Fling
Giga Impact
Healing Wish
Hidden Power (Normal)
Hyper Beam
Last Resort
Memento
Nature Power
Retaliate
Snatch
Ghost Trek: Pharaoh's Tomb
Ancient ruins seemingly left behind by a ruler of the past found themselves within Area Zero. As he had his servants buried alongside him, there are a lot of very devoted souls around, and they don't see you barging in with a favorable eye. They will do everything they can to torment you so you leave as fast as possible.
Arena Effects:
Pokemon in play have Mummy in addition to their other abilities.
Camouflage: Ghost | Nature Power: Phantom Force | Secret Power: The user calls and attempts Spite
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Ghost Gem
Spell Tag
Clear Amulet
Dragapult Level 4
Typing: Dragon/Ghost Abilities: Clear Body, Infiltrator Hidden Ability: Cursed Body
Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Level 1:
Agility
Bite
Confuse Ray
Curse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Helping Hand
Infestation
Night Shade
Steel Wing
Sucker Punch
Sunny Day
Swift
Level 2:
Assurance
Beat Up
Disable
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Hydro Pump
Solar Beam
Take Down
Thief
Thunder
Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Breaking Swipe
Brine
Dive
Dragon Darts
Fly
Hex
Lock-On
Outrage
Phantom Force
Pounce
Scald
U-turn
Level 4:
Ally Switch
Draco Meteor
Endure
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Last Resort
Tera Blast
Gholdengo Level 4
Typing: Steel/Ghost Abilities: Good as Gold
Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Grass Trek: Savage Jungle
This extremely dense jungle is home to a wide variety of plants, including lots of vines appreciating the ambient dampness. The Academy has warned you about the risks of getting entangled, but it'll be difficult not to...
Arena Effects:
Pokemon in play have the conditions created by Ingrain.
Camouflage: Grass | Nature Power: Leaf Storm | Secret Power: The user calls and attempts Sleep Powder
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Grass Gem
Miracle Seed
Big Root
Decidueye Level 4
Typing: Grass/Ghost Abilities: Overgrow Hidden Ability: Long Reach
Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Movepool Level 0:
Brick Break
Bullet Seed
Calm Mind
Dragon Hammer
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Hypnosis
Iron Head
Light Screen
Poison Powder
Protect
Psychic
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic
Uproar
Zen Headbutt
Level 1:
Absorb
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Double Team
Extrasensory
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Psybeam
Psychic Terrain
Psywave
Rage
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Trick
Level 2:
Barrage
Double-Edge
Dragon Cheer
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Iron Tail
Leech Seed
Low Kick
Mega Drain
Nightmare
Power Whip
Secret Power
Solar Beam
Superpower
Take Down
Terrain Pulse
Thief
Wood Hammer
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Lucky Chant
Outrage
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rollout
Self-Destruct
Telekinesis
Teleport
Trailblaze
Worry Seed
Level 4:
Bestow
Block
Celebrate
Draco Meteor
Egg Bomb
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Mimic
Natural Gift
Nature Power
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wish
Necturna Level 4
Typing: Grass/Ghost Abilities: Forewarn Hidden Ability: Telepathy
Permanently learns any single extra move via Sketch. See 5.10 "Unique Pokemon" in the Handbook.
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Level 1:
Absorb
Confide
Confuse Ray
Curse
Cut
Double Team
Flash
Grassy Terrain
Infestation
Magical Leaf
Night Shade
Ominous Wind
Pain Split
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Toxic Spikes
Trick
Vine Whip
Level 2:
Bind
Covet
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Nightmare
Payback
Power Whip
Secret Power
Solar Beam
Solar Blade
Stone Edge
Thief
Level 3:
Attract
Frustration
Giga Drain
Hex
Horn Leech
Knock Off
Leech Life
Phantom Force
Psych Up
Return
Skitter Smack
Super Fang
Telekinesis
Torment
Trailblaze
Worry Seed
Level 4:
Endure
Forest's Curse
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Shell Smash
Skill Swap
Snatch
Spite
Ground Trek: Endless Desert
It almost feels like the Asado Desert has been sucked in Area Zero. The sun is merciless and the wind gets several sand tornados whirling. Walking in this biome requires more effort due to the shifting sand under your feet.
Arena Effects:
Pokemon in play are Grounded, and Terrain can't be created.
Camouflage: Ground | Nature Power: Scorching Sands | Secret Power: The user calls and attempts Shore Up
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Ground Gem
Soft Sand
Snowball
Hippowdon Level 4
Typing: Ground Abilities: Sand Stream Hidden Ability: Sand Force
Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.
Movepool Level 0:
Crunch
Earth Power
Earthquake
Facade
Fire Fang
Hyper Voice
Iron Head
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Whirlwind
Level 1:
Amnesia
Bite
Captivate
Confide
Curse
Double Team
Helping Hand
High Horsepower
Ice Fang
Mud-Slap
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Slack Off
Stealth Rock
Sunny Day
Swagger
Water Pulse
Weather Ball
Yawn
Level 2:
Double-Edge
Iron Tail
Revenge
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Level 3:
Attract
Body Slam
Bulldoze
Dig
Frustration
Hard Press
Headbutt
Heavy Slam
Mud Shot
Muddy Water
Return
Rock Tomb
Scorching Sands
Level 4:
Body Press
Endure
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Natural Gift
Stomping Tantrum
Tera Blast
Movepool Level 0:
Autotomize
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Iron Head
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sharpen
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1:
Ancient Power
Brutal Swing
Captivate
Confide
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Drill Run
Harden
High Horsepower
Ice Fang
Iron Defense
Mud-Slap
Rage
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Tomb
Sandstorm
Scary Face
Slam
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Twister
Wide Guard
Level 2:
Aqua Tail
Bind
Double-Edge
Flail
Head Smash
Iron Tail
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Steel Beam
Stone Edge
Take Down
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Torment
Level 4:
Block
Body Press
Endure
Explosion
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mimic
Mud Sport
Natural Gift
Nature Power
Stomping Tantrum
Ice Trek: Freezing Point
It's a good thing you managed to obtain arctic clothes, because the air here is absolutely freezing. A dense mist of crystallized water particles makes navigation hazardous, not to mention the risks of numbness for your unprotected Pokemon.
Arena Effects:
The initial Weather is Snow, with an indefinite duration.
At the end of each round: Place two Frost markers on each non-Ice Pokemon in play.
Camouflage: Ice | Nature Power: Blizzard | Secret Power: The user calls and attempts Aurora Veil
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Ice Gem
Never-Melt Ice
Icy Rock
Darmanitan-Galar Level 4
Typing: Ice Abilities: Gorilla Tactics Hidden Ability: Zen Mode
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Movepool Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn
Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Bulldoze
Dig
Gyro Ball
Headbutt
Icicle Crash
Lash Out
Rock Tomb
Thrash
U-turn
Level 4:
Belly Drum
Body Press
Endure
Fling
Freeze-Dry
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Cloyster Level 4
Typing: Water/Ice Abilities: Shell Armor, Skill Link Hidden Ability: Overcoat
Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Ground Zero Anomaly Expedition (Post 3 of 3)
In this post, find the Treks for the Normal-, Poison-, Psychic-, Rock-, Steel-, and Water-types, as well as the Final Trek.
Normal Trek: Shifting Plain
This location looks and feels like a sensory deprivation chamber, where everything is white and featureless. You could swear there's movement just on the edge of your vision, too.
Arena Effects:
Pokemon in play are Silenced and Identified.
Camouflage: Normal | Nature Power: Skull Bash | Secret Power: The user calls and attempts Softboiled
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Toucannon Level 4
Typing: Normal/Flying Abilities: Keen Eye, Skill Link Hidden Ability: Sheer Force
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Level 1:
Air Cutter
Confide
Double Team
Dual Wingbeat
Echoed Voice
Encore
Feather Dance
Growl
Helping Hand
Peck
Rock Smash
Roost
Scary Face
Seed Bomb
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Level 2:
Beak Blast
Fury Attack
Gunk Shot
Heat Wave
Hurricane
Pluck
Rock Blast
Sky Attack
Take Down
Thief
Level 3:
Acrobatics
Attract
Boomburst
Flame Charge
Fly
Frustration
Knock Off
Psych Up
Return
Smack Down
Temper Flare
Throat Chop
U-turn
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Ice Punch
Night Slash
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
X-Scissor
Zen Headbutt
Level 1:
Amnesia
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Slack Off
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Water Pulse
Yawn
Level 2:
After You
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Punishment
Quash
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
Level 3:
Attract
Body Slam
Bulldoze
Chilling Water
Crush Claw
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Outrage
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Throat Chop
Trailblaze
Level 4:
Block
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Poison Trek: Deadly Swamp
You will have to go through this highly contaminated area due to naturally toxic chemicals. Fetid miasmas constantly float in the air so be carefult to cover any opening or wound before it gets infected.
Arena Effects:
Whenever a Pokemon takes damage: Put a Poison marker on each of their Poison conditions.
Camouflage: Poison | Nature Power: Sludge Wave | Secret Power: The user calls and attempts Venom Drench
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Level 1:
Absorb
Agility
Air Cutter
Bite
Captivate
Confide
Confuse Ray
Curse
Detect
Double Team
Dual Wingbeat
Gust
Haze
Ominous Wind
Quick Guard
Rage
Rain Dance
Roost
Sludge Bomb
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Twister
Venom Drench
Level 2:
Assurance
Double-Edge
Flail
Heat Wave
Hurricane
Mega Drain
Payback
Pluck
Razor Wind
Secret Power
Sky Attack
Take Down
Thief
Venoshock
Level 3:
Acrobatics
Attract
Bide
Fly
Frustration
Giga Drain
Headbutt
Hex
Leech Life
Pursuit
Return
Super Fang
Torment
U-turn
Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mean Look
Mimic
Natural Gift
Snatch
Psychic Trek: Warp Space
Traversing this biome is mind-twisting because space doesn't obey any conventional law. Dead ends that are not, staircases to nowhere, and strange distortions that loop you towards where you started. You'll have to train your mental fortitude to get through this...
Arena Effects:
If a Pokemon would create a Screen; instead, discard all Screens in play; then, that Screen is created with quadruple (x4) the duration.
Camouflage: Psychic | Nature Power: Future Sight | Secret Power: The user calls and attempts Gravity
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Movepool Level 0:
Astonish
Calm Mind
Crunch
Dazzling Gleam
Earthquake
Energy Ball
Facade
Hyper Voice
Iron Head
Light Screen
Nasty Plot
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up
Zen Headbutt
Level 1:
Agility
Amnesia
Captivate
Confide
Confuse Ray
Confusion
Curse
Double Hit
Double Kick
Double Team
Echoed Voice
Flash
Growl
Helping Hand
High Horsepower
Mirror Coat
Mud-Slap
Night Shade
Psybeam
Psychic Terrain
Rain Dance
Recycle
Rock Smash
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Trick
Twin Beam
Level 2:
Assurance
Beat Up
Double-Edge
Dream Eater
Expanding Force
Foul Play
Grass Knot
Iron Tail
Low Kick
Nightmare
Razor Wind
Secret Power
Take Down
Thief
Thunder
Zap Cannon
Level 3:
Attract
Baton Pass
Body Slam
Bulldoze
Charge Beam
Foresight
Frustration
Guard Swap
Headbutt
Odor Sleuth
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Stomp
Telekinesis
Trailblaze
Level 4:
Ally Switch
Endeavor
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Mean Look
Mimic
Natural Gift
Retaliate
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wish
Movepool Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Level 1:
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down
Level 3:
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn
Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Retaliate
Stored Power
Tera Blast
Level 4:
Ally Switch
Camouflage
Endure
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Magic Coat
Mimic
Natural Gift
Reflect Type
Skill Swap
Trick Room
Wonder Room
Rock Trek: Planet's Embrace
This very deep cave carved by nature into pure stone is not easy to navigate due to the lack of light, fine gravel, and absolute lack of particularly interesting things to serve as landmarks. Hope you packed enough sustenance for the travel, too.
Arena Effects:
All teams always have Stealth Rock on their fields.
Camouflage: Rock | Nature Power: Stone Edge | Secret Power: The user calls and attempts Rock Polish
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Rock Gem
Hard Stone
Float Stone
Aggron Level 4
Typing: Steel/Rock Abilities: Sturdy, Rock Head Hidden Ability: Heavy Metal
Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.
Movepool Level 0:
Aerial Ace
Autotomize
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1:
Ancient Power
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Harden
High Horsepower
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Head Smash
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Smelling Salts
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder
Level 3:
Attract
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heavy Slam
Icy Wind
Outrage
Return
Rock Tomb
Rollout
Smack Down
Stomp
Level 4:
Block
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Spite
Stomping Tantrum
Stratagem Level 4
Typing: Rock Abilities: Levitate, Technician Hidden Ability: Sniper
Field Assist: Take Flight
The Pokemon can help others flee from unwanted battles by carrying them with haste or by taking to the skies.
The explorer can Escape by discarding any single item. (As many times as desired.)
Movepool Level 0:
Accelerock
Aerial Ace
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Hone Claws
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Toxic
Vacuum Wave
Zen Headbutt
Level 1:
Ancient Power
Confide
Cut
Defense Curl
Double Team
Echoed Voice
False Swipe
Flash
Incinerate
Iron Defense
Magnetic Flux
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Weather Ball
Level 2:
Disable
Double-Edge
Fire Blast
Head Smash
Heat Wave
Meteor Beam
Rock Blast
Secret Power
Stone Edge
Level 3:
Acrobatics
Bulldoze
Electro Ball
Frustration
Giga Drain
Headbutt
Laser Focus
Lock-On
Mud Shot
Paleo Wave (sig)
Return
Rock Tomb
Rollout
Smack Down
Speed Swap
Volt Switch
Level 4:
Acupressure
Embargo
Endure
Explosion
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Natural Gift
Nature Power
Movepool Level 0:
Dazzling Gleam
Earth Power
Energy Ball
Facade
Flash Cannon
Light Screen
Power Gem
Protect
Reflect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Toxic
Level 1:
Acid Armor
Ancient Power
Confuse Ray
Harden
Iron Defense
Mortal Spin
Rain Dance
Rock Throw
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Spiky Shield
Stealth Rock
Sunny Day
Toxic Spikes
Level 2:
Acid Spray
Gunk Shot
Meteor Beam
Rock Blast
Solar Beam
Stone Edge
Venoshock
Level 3:
Mud Shot
Rock Tomb
Self-Destruct
Sludge Wave
Smack Down
As you walk through this heavily industrialized part of Area Zero (one of the biggest detected oddities), you'll notice that it seems to reject organic materials. On the contrary, anything inorganic is greatly enhanced and the Core will repair anything inorganic if damaged.
Arena Effects:
Pokemon that entered play this round have Magnet Pull in addition to their other Abilities.
Pokemon that entered play this round are Steel-type.
Camouflage: Steel | Nature Power: Steel Beam | Secret Power: The user calls and attempts Shift Gear
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Steel Gem
Metal Coat
Utility Umbrella
Naviathan Level 4
Typing: Water/Steel Abilities: Guts, Heatproof Hidden Ability: Light Metal
Field Assist: Medicine Runner
The Pokemon is adept at assisting with first aid, and can help mend injuries while on the move.
The explorer may use an additional Medicine between Treks.
Level 1:
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard
Level 2:
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash
Level 3:
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct
Level 4:
Body Press
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Retaliate
Splash
Stomping Tantrum
Water Sport
Goodra-Hisui Level 4
Typing: Steel/Dragon Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey
Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.
Movepool Level 0:
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Level 1:
Absorb
Acid Armor
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Ice Spinner
Infestation
Life Dew
Poison Tail
Rain Dance
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball
Level 2:
Acid Spray
Blizzard
Dragon Cheer
Feint
Fire Blast
Flail
Hydro Pump
Iron Tail
Secret Power
Shelter
Steel Beam
Take Down
Thunder
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Frustration
Gyro Ball
Heavy Slam
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Skitter Smack
Sludge Wave
Level 4:
Body Press
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Stomping Tantrum
Tera Blast
Metagross Level 4
Typing: Steel/Psychic Abilities: Clear Body Hidden Ability: Light Metal
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)
Movepool Level 0:
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt
Level 1:
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick
Level 2:
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down
Level 3:
Body Slam
Bulldoze
Frustration
Fury Cutter
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Laser Focus
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Telekinesis
Trailblaze
Level 4:
Ally Switch
Block
Body Press
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
Water Trek: Deep Abyss
You never knew the ocean connected to Area Zero, but armed with advanced scuba gear, you are now exploring its depths. The ambient pressure is almost crushing and you might feel slow and sluggish when traversing this biome.
Arena Effects:
During the first step of the round: Non-Water Pokemon are Sluggish.
Camouflage: Water | Nature Power: Hydro Cannon | Secret Power: The user calls and attempts Aqua Ring.
Conservation Reward: Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Movepool Level 0:
Avalanche
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up
Level 1:
Amnesia
Ancient Power
Barrier
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
Helping Hand
High Horsepower
Mega Punch
Mirror Coat
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Scary Face
Seismic Toss
Stealth Rock
Supersonic
Swagger
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wide Guard
Yawn
Level 2:
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Stone Edge
Superpower
Take Down
Level 3:
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Hard Press
Headbutt
Icy Wind
Knock Off
Mud Shot
Muddy Water (sig)
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Smack Down
Stomp
Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Stomping Tantrum
Tera Blast
Water Pledge
Kingdra Level 4
Typing: Water/Dragon Abilities: Swift Swim, Sniper Hidden Ability: Damp
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Movepool Level 0:
Aqua Cutter
Aqua Jet
Brick Break
Bulk Up
Circle Throw
Constrict
Cross Poison
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Mach Punch
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Toxic
Vacuum Wave
Waterfall
Work Up
Level 1:
Brutal Swing
Bubble
Captivate
Chip Away
Coaching
Confide
Cut
Double Team
Echoed Voice
False Swipe
Hail
Infestation
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Recover
Rock Smash
Safeguard
Scary Face
Seismic Toss
Sludge Bomb
Smokescreen
Spikes
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard
Wrap
Yawn
Level 2:
Arm Thrust
Belch
Bind
Blizzard
Close Combat
Covet
Cross Chop
Focus Punch
Foul Play
Gunk Shot
Hydro Pump
Low Kick
Punishment
Quash
Revenge
Rock Blast
Secret Power
Stone Edge
Submission
Superpower
Take Down
Thief
Venoshock
Level 3:
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dive
Drain Punch
Frustration
Headbutt
Icy Wind
Knock Off
Lash Out
Low Sweep
Muddy Water
Octazooka
Psych Up
Return
Rock Tomb
Scald
Skitter Smack
Sludge Wave
Smack Down
Snarl
Throat Chop
Torment
Level 4:
Body Press
Embargo
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Natural Gift
Retaliate
Snatch
Soak
Final Trek
Final Trek: Ground Zero Arrival
At the very heart of Area Zero is an anomalous, unnatural space of unrealized potential. Readings indicate that this space, deep within Area Zero's subterrane, is or once was a massive machine of unknown purpose. All that remains now is the distortion: A field of nonspace betwixt the known and unknown. And from within that space between, unrealized shapes perceive you.
Arena Effects:
Before first sending out, the referee must select a Tera Type of their choice for each Boss Pokemon in this trek.
The referee's switching rule is On in this Trek. Before sending out, move both Boss Pokemon to the referee's Bench.
Boss Pokemon are always Enraged.
While in this arena, the explorer's Pokemon each may Terastallize. Their Tera Type, if they don't have one, is the first type of their species.
While Walking Wake is in play and Terastallized:
The weather is always Sun, and other effects can't discard, create, or modify Weather.
Hydro Steam's type is Walking Wake's Tera Type.
While Iron Leaves is in play and Terastallized:
The terrain is always Electric Terrain, and other effects can't discard, create, or modify Terrain.
Psyblade's type is Iron Leaves' Tera Type.
This battle continues until the challenger loses; or until both Bosses are captured, fainted, and/or gone.
Camouflage: Normal | Nature Power: Terrain Pulse | Secret Power: The user Faints.
Conservation Reward: Per released capture in this Trek: One of the Explorer's Pokemon, or their recruited Pokemon, may unlock Terastal. (Release a Wayfinder caught in this Trek to obtain this.)
Howling Pack Valley In recent years, remote Wolfbark Town has faced an endemic of tourists who flock to stay the night and hear the "Music of the Mountain": The howls, barks, and cries rolling into the mountain-locked town from the surrounding valley, for which the sleepy hamlet is named.
Rumors tell of a conductor of the chorus; a pack leader whose command dictates the note or pitch of every dog in the valley. Intrigued, you set out at night near the end of your visit, turning your steps in the direction of the canine cacophony.
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.
Safari Supplier: Wolfbark Lodge
This single inn was built when the town was first founded as a logging site, and is woefully unprepared for the influx of visitors now plaguing Wolfbark. The sleepy-eyed clerks do their best to accomodate everyone, stuffing guests five or more to a room, but the mass of trainers spills into the lobby and even outside despite their efforts. It seems like the mass of customers have already bought out all but the most expensive supplies...
2x Poke Toy
1xFull Restore
1xLuxury Ball
1xMax Revive
(+standard Supplier Offerings)
Pasteable Start Template
Only PLAYER and the current referee should post in this thread.
[SIZE=7][B]Howling Pack Valley[/B][/SIZE]
[I]In recent years, remote Wolfbark Town has faced an endemic of tourists who flock to stay the night and hear the "Music of the Mountain": The howls, barks, and cries rolling into the mountain-locked town from the surrounding valley, for which the sleepy hamlet is named.
Rumors tell of a conductor of the chorus; a pack leader whose command dictates the note or pitch of every dog in the valley. Intrigued, you set out at night near the end of your visit, turning your steps in the direction of the canine cacophony.[/I]
[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.[/INDENT]
The Dashing Fields
At the mouth of the valley, where it opens into the rolling lowland below, is an immense field of greenery. Through this grass, the hounds of the valley run wildly and freely, with their pace matched only by the wind at their backs.
Arena Effects:
The Speed stats of Wild Pokemon are doubled (x2).
When a Pokemon completes Howl: Each wild Pokemon in play heals 3 EP.
Camouflage: Grass | Nature Power: Razor Leaf | Secret Power: The user calls and attempts Howl.
Conservation Reward: 1xCharcoal or 1xHard Stone or 2RC (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Jaboca Berry
Rowap Berry
Boltund Level 1
Typing: Electric Abilities: Strong Jaw Hidden Ability:Competitive (Locked)
Requires no Tech for their first Technique each battle.
Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
Movepool Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp
Level 1:
Agility
Bite
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Dragon Breath
Dragon Rage
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Morning Sun
Mud-Slap
Rage
Rock Climb
Rock Smash
Safeguard
Scary Face
Sunny Day
Swagger
Swift
Arcanine-Hisui Level 1
Typing: Fire/Rock Abilities: Intimidate, Flash Fire Hidden Ability:Rock Head (Locked)
Field Assist: Take Flight
The Pokemon can help others flee from unwanted battles by carrying them with haste or by taking to the skies.
The explorer can Escape by discarding any single item. (As many times as desired.)
Battle Assist: Rock Boost
The Pokemon can teach other Pokemon the ruggedness of Rock-types.
The explorer's active Pokemon have Rock Head and Sturdy, in addition to their other abilities.
Movepool Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Power Gem
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Sleep Talk
Smart Strike
Substitute
Thunder Fang
Wild Charge
Will-O-Wisp
Level 1:
Agility
Bite
Double Kick
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Morning Sun
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day
The Canine Canyon
As the valley narrows and the nearest slopes rise into rocky cliffs, the wind picks up in earnest. Even the dense tree cover is insufficient to dampent the howling wind, as sharp and as echoing as the cry of any beast. As you press onward through the undergrowth and airborne debris, you become keenly aware of just how very watched you are right now...
Arena Effects:
The initial weather is Sandstorm, with indefinite duration.
Wild Pokemon have Sand Force, in addition to their other abilities.
When a Pokemon completes Howl or Odor Sleuth: Each wild Pokemon in play heals 5 EP.
Camouflage: Rock | Nature Power: Rock Climb | Secret Power: The user calls and attempts Howl.
Conservation Reward: 1xSuper Potion or 2RC (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Hard Stone
Metal Coat
Soft Sand
Stoutland Level 1
Typing: Normal Abilities: Intimidate, Sand Rush Hidden Ability:Scrappy (Locked)
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Battle Assist: Normal Boost
The Pokemon can teach other Pokemon the versatility of Normal-types.
The explorer's active Pokemon have Technician and Cute Charm, in addition to their other abilities.
Movepool Level 0:
Accelerock
Brick Break
Bulk Up
Crunch
Earth Power
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Quick Attack
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Toxic
Zen Headbutt
Level 1:
Agility
Bite
Charm
Confide
Double Team
Drill Run
Echoed Voice
Helping Hand
Howl
Iron Defense
Mud-Slap
Quick Guard
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Lycanroc-Midnight Level 1
Typing: Rock Abilities: Keen Eye, Vital Spirit Hidden Ability:No Guard (Locked)
Requires no Tech for their first Technique each battle.
Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Movepool Level 0:
Brick Break
Bulk Up
Crunch
Earth Power
Facade
Fire Fang
Fire Punch
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Thunder Punch
Toxic
Uproar
Zen Headbutt
Level 1:
Bite
Charm
Confide
Counter
Double Team
Dual Chop
Echoed Voice
Helping Hand
Howl
Iron Defense
Mega Punch
Mud-Slap
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
The Throne of the Mutt Lord
At the deepest end of the canyon, the divide ends in a stunning clearing, opening into a wide grassy field faced on three sides with sheer, rainbow-stratified cliffs. In the clearing, innumerable canine Pokemon lounge lazily, registering your presence with disinterest.
At the center of the clearing stands a stone, striped with the colors of the cliffs. Upon that stone lazes a Rockruff of regal bearing, imperceptibly special in some way, who turns up their nose from you.
The inhabitants of the clearing begin to make way; not for you, but for the Rockruff's muscle: A dog's guard dog, first champion of the lord of the valley, striding forward to meet your unspoken challenge.
Arena Effects:
The wild Pokemon with access to Mega Evolution are always Mega Evolved, even while inactive.
Wild Pokemon have Strong Jaw, in addition to their other abilities.
When a Pokemon completes Howl, Odor Sleuth, or a move tagged #Jaw: Each wild Pokemon in play heals 7 EP.
Camouflage: Ground | Nature Power: Rock Tomb | Secret Power: The user calls and attempts Howl.
Conservation Reward: 8TC (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
None.
Houndoom-Mega Level 1
Typing: Dark/Fire Abilities: Early Bird, Flash Fire, Unnerve Hidden Ability:Solar Power (Locked)
Requires no Tech for their first Technique each battle.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Level 1:
Bite
Captivate
Charm
Confide
Counter
Curse
Detect
Double Team
Ember
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Pain Split
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Manectric-Mega Level 1
Typing: Electric Abilities: Static, Lightningrod, Minus Hidden Ability:Intimidate (Locked)
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Movepool Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Level 1:
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse
Movepool Level 0:
Crunch
Earth Power
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Toxic
Zen Headbutt
Level 1:
Bite
Charm
Confide
Double Team
Echoed Voice
Helping Hand
Howl
Iron Defense
Mud-Slap
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Swagger
Taunt
Ancient Herald of World Peace As you visited quiet Geosenge Town, a sudden quake shocked the peaceful Kalos region in an instant, turning eyes and cameras across the region towards the town's namesake henge stones. A great, alien structure erupted from beneath the ground, gathering a dreadful energy. Nearby citizens evacuated, fearing the worst, and then... Nothing. Nothing happened. All fell back into uneasy silence.
As an elite and highly-accredited trainer, you've volunteered to enter the strange facility attached to the device. An official response team won't be on the scene for quite some time, but the townsfolk deserve to know if their lives are in danger...
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 4
14-item Backpack
3 Technique Control
Arenas are specified by each trek
All other match rules are default
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.
Lifeline Switch - Switch your Pokemon.
Lifeline Capture - Put a Premier Ball in the Capture Tracker of a wild Pokemon, if that Tracker is empty.
Safari Supplier: Geosenge Town Poke Mart
The nearby citizens have turned out their shop stalls, hoping you'll enter the strange structure and put their minds at ease.
With such a wide variety of powerful medicines and Poke Balls available... What could they be expecting you to find within?
2xHyper Potion
1xMax Revive
1xFull Restore
1xQuick Ball
1xLure Ball
(+standard Supplier Offerings)
Pasteable Start Template
Only PLAYER and the current referee should post in this thread.
[SIZE=7][B]Ancient Herald of World Peace[/B][/SIZE]
[I]As you visited quiet Geosenge Town, a sudden quake shocked the peaceful Kalos region in an instant, turning eyes and cameras across the region towards the town's namesake henge stones. A great, alien structure erupted from beneath the ground, gathering a dreadful energy. Nearby citizens evacuated, fearing the worst, and then... Nothing. Nothing happened. All fell back into uneasy silence.
As an elite and highly-accredited trainer, you've volunteered to enter the strange facility attached to the device. An official response team won't be on the scene for quite some time, but the townsfolk deserve to know if their lives are in danger...[/I]
[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
14-item Backpack
3 Technique Control
Arenas are specified by each trek
All other match rules are default[/INDENT]
[B]Lifelines - 2[/B]
([I]Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.[/I])
[INDENT]:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.[/INDENT]
[INDENT]:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.[/INDENT]
[INDENT]:poke doll:Lifeline Switch - Switch your Pokemon.[/INDENT]
[INDENT]:premier ball:Lifeline Capture - Put a :premier ball:Premier Ball in the Capture Tracker of a wild Pokemon, if that Tracker is empty.[/INDENT]
Trek 1: Approaching the Device
Telling the citizens of Geosenge to stay put, you gather your allies and begin to approach the bizarre device. It stretches from the center of town, upward and outward, casting a vast shadow over the town. Its flower-shaped appearance is awe-inspiring, and its dark, dead grey coloration is deeply unsettling.
The base of the structure has an aperture seemingly designed to admit human entrants. It hangs open lazily, and both within and without you can see strong wild Pokemon milling about, investigating the now-evacuated town around the structure. Were they living within the device? You'll have to navigate a path around or through these Pokemon to make your way inside.
No arena effects.
Camouflage: Fairy | Nature Power: Flower Shield | Secret Power: 10% chance to inflict Sleep on the defender.
Conservation Reward: 1xDeviant Event Voucher (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Float Stone
Iron Ball
Razor Fang
Weakness Policy
Scrafty Level 4
Typing: Dark/Fighting Abilities: Shed Skin, Moxie Hidden Ability: Intimidate
Requires no Tech for their first Technique each battle.
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Movepool Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Zen Headbutt
Level 1:
Amnesia
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Dragon Dance
Dual Chop
Encore
Fake Out
Helping Hand
Incinerate
Iron Defense
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Level 2:
Acid Spray
Assurance
Beat Up
Close Combat
Double-Edge
Focus Punch
Foul Play
Grass Knot
Head Smash
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Level 3:
Attract
Body Slam
Dig
Drain Punch
Frustration
Headbutt
Knock Off
Lash Out
Low Sweep
Outrage
Return
Rock Tomb
Smack Down
Snarl
Super Fang
Throat Chop
Torment
Trailblaze
Movepool Level 0:
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Earthquake
Facade
Focus Blast
Horn Attack
Leer
Night Slash
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Vacuum Wave
Work Up
Level 1:
Brutal Swing
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Cut
Detect
Double Team
False Swipe
Harden
Helping Hand
High Horsepower
Iron Defense
Rain Dance
Rock Smash
Seismic Toss
Spikes
Sunny Day
Swagger
Level 2:
Arm Thrust
Assurance
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Low Kick
Megahorn
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Venoshock
Level 3:
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Level 4:
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Tera Blast
Necturna Level 4
Typing: Grass/Ghost Abilities: Forewarn Hidden Ability: Telepathy
Permanently learns any single extra move via Sketch. See 5.10 "Unique Pokemon" in the Handbook.
Field Assist: Medicine Runner
The Pokemon is adept at assisting with first aid, and can help mend injuries while on the move.
The explorer may use an additional Medicine between Treks.
Battle Assist: Ghost Boost
The Pokemon can teach other Pokemon the ephemerality of Ghost-types.
The explorer's active Pokemon have Infiltrator and Cursed Body, in addition to their other abilities.
After you've dealt with the wild Pokemon aboveground, you can safely pass into the facility below the massive device. Within, you find myriad abandoned desks and strewn equipment. Computers left on mid-session, Poke Balls fallen to the ground, lab coats strewn about... And plainclothes, and shoes. What happened here?
As you proceed further inward, you find an unattended and violently distraught Pokemon... Seemingly trained, they're tearing into the nearby infrastructure, searching for something or someone. If you don't do something, and fast, you'll both be buried under the rubble! When you step forward to confront the Pokemon, it's just like locking eyes with a trainer.
The wild Gyarados is holding the Gyaradosite, and is Mega Evolved into Mega Gyarados against the explorer. (After escape or capture, they're just a regular Gyarados.)
The wild Gyarados is always Enraged.
Camouflage: Dark | Nature Power: Outrage | Secret Power: 20% chance to inflict Confusion
Conservation Reward: 1xAcademy Credit (Release a Wayfinder caught in this Trek to obtain this.)
Level 1:
Bite
Brutal Swing
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Helping Hand
Ice Fang
Incinerate
Rage
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sunny Day
Swagger
Taunt
Twister
Water Gun
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Flail
Hurricane
Hydro Pump
Iron Tail
Payback
Power Whip
Reversal
Scale Shot
Secret Power
Skull Bash
Stone Edge
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Bounce
Brine
Bulldoze
Chilling Water
Dive
Frustration
Headbutt
Icy Wind
Lash Out
Muddy Water
Outrage
Return
Scald
Temper Flare
Thrash
Torment
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Crunch
Dragon Claw
Earthquake
Energy Ball
Facade
Focus Blast
Hone Claws
Iron Head
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt
Level 1:
Bite
Coaching
Confide
Curse
Cut
Defense Curl
Double Team
Dual Chop
Flash
Grassy Terrain
Growl
Helping Hand
High Horsepower
Iron Defense
Magical Leaf
Metal Claw
Mud-Slap
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spiky Shield (sig)
Sunny Day
Swagger
Swift
Synthesis
Taunt
Vine Whip
Wide Guard
Level 2:
Close Combat
Double-Edge
Feint
Focus Punch
Grass Knot
Grassy Glide
Hammer Arm
Iron Tail
Leech Seed
Low Kick
Needle Arm
Payback
Pin Missile
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Wood Hammer
Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Giga Drain
Gyro Ball
Knock Off
Low Sweep
Mud Shot
Return
Rock Tomb
Rollout
Smack Down
Super Fang
Trailblaze
Worry Seed
Level 4:
Belly Drum
Block
Body Press
Endeavor
Endure
Fling
Frenzy Plant
Giga Impact
Grass Pledge
Hidden Power (Normal)
Hyper Beam
Leaf Storm
Nature Power
Retaliate
Stomping Tantrum
Tera Blast
Movepool Level 0:
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Hypnosis
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Agility
Charm
Confide
Confuse Ray
Cut
Double Team
Echoed Voice
Ember
Encore
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Night Shade
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Trick
Level 2:
Burning Jealousy
Covet
Dream Eater
Expanding Force
Fire Blast
Flare Blitz
Foul Play
Grass Knot
Heat Wave
Iron Tail
Low Kick
Secret Power
Solar Beam
Take Down
Thief
Movepool Level 0:
Aerial Ace
Brick Break
Dark Pulse
Facade
Feint Attack
Ice Beam
Ice Punch
Liquidation
Night Slash
Protect
Quick Attack
Rest
Rock Slide
Round
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall
Work Up
Level 1:
Brutal Swing
Bubble
Confide
Counter
Cut
Double Team
Echoed Voice
Extrasensory
False Swipe
Growl
Haze
Helping Hand
Lick
Mat Block (sig)
Mud-Slap
Pound
Power-Up Punch
Rain Dance
Rock Smash
Role Play
Smokescreen
Snowscape
Spikes
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Water Gun
Water Pulse
Weather Ball
Level 2:
Blizzard
Grass Knot
Gunk Shot
Hydro Pump
Low Kick
Secret Power
Take Down
Thief
Upper Hand
Water Shuriken (sig)
Level 3:
Acrobatics
Attract
Bounce
Chilling Water
Dig
Dive
Frustration
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Return
Rock Tomb
Scald
Sludge Wave
Smack Down
Trailblaze
U-turn
Level 4:
Bestow
Camouflage
Endure
Fling
Giga Impact
Happy Hour
Hidden Power (Normal)
Hydro Cannon
Hyper Beam
Mud Sport
Retaliate
Snatch
Spite
Tera Blast
Water Pledge
Water Sport
Trek 3: World Peace Engine
A secure storage facility, in the deepest reaches of the laboratory, awaits you at the lowest level accessible by the elevator. As you arrive, the readout on the elevator display simply says, "Weapon Development".
At the center of the room is a massive and inscrutable machine, connected to the ceiling with innumerable heavy pipelines and wires, that resembles both an egg and a tree. A terminal at the base on the machine simply reads, "Inverse Firing Sequence Complete." You have no time to ponder the meaning of this message, as the machine hums to life!
You step back and draw a ball from your belt as the immense egg-shaped base on the machine lurches and begins to slowly open. Releasing a billing fog with a pneumatic hiss, what emerges from within is—!
The referee's switching rule is On in this Trek. Before sending out, move both Boss Pokemon to the referee's Bench.
Boss Pokemon are always Enraged.
When one Boss Pokemon is captured: The other Boss Pokemon is removed from the battle.
This battle continues until the challenger loses; or until both Bosses are captured, fainted, and/or gone.
Camouflage: Steel | Nature Power: Thunder Wave | Secret Power: 50% chance to reset the defender's stat stages.
Conservation Reward: 1xMaster Ball (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Power Herb
Fairy Gem
Dark Gem
Flying Gem
Eject Button
Red Card
Xerneas Level 4
Typing: Fairy Abilities: Fairy Aura
Requires 1 Tech to send out, once per battle.
Crash Course Pokemon Academy This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for an organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 1
6-item Backpack
Arenas are specified by each trek
All other match rules are default
Trek 1: Safari Supplier: Student Store
Aside from making nutritious meals for hungry Trainers who spent half a day learning and practicing, the school cafeteria also hosts a parapharmacy wing (doubling as infirmary) and a few vending machines with basic resources one would need for their various field homework.
1xSuper Potion
2xEther
1xQuick Ball
(+standard Supplier Offerings)
Pasteable Start Template
Only PLAYER and the current referee should post in this thread.
[SIZE=7][B]Crash Course Pokemon Academy[/B][/SIZE]
[I]This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world![/I]
[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 1
6-item Backpack
Arenas are specified by each trek
All other match rules are default
[/INDENT]
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline: "At the start of the step, IF the wild Pokemon's HP is at or below 40% AND the wild Pokemon's HP is above 30% THEN throw an Ultra Ball". Now it's your turn to practice!
No arena effects.
Secret Power: Grant the user Defense Aid.
Conservation Reward: 1xEnigma Berry or 1RC (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
None.
Syclant Level 1
Typing: Ice/Bug Abilities: Compoundeyes, Mountaineer Hidden Ability:Ice Body (Locked)
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
Movepool Level 0:
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Level 1:
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn
Level 3:
Shadow Strike (sig)
Pyroak Level 1
Typing: Fire/Grass Abilities: Rock Head, Battle Armor Hidden Ability:Contrary (Locked)
Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
Movepool Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt
Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Movepool Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind
Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard
Trek 2: Mid-Term Demonstration
Midterms are approaching and their goal is to assess your capturing skills. The Pokemon brought forth on the day of, despite looking relatively docile still, might evade your throws more proactively than what you've been practicing on so far... The instructor reminds you to watch their EP and don't hesitate to accumulate status as needed.
No arena effects.
Secret Power: Grant the user Attack Aid.
Conservation Reward: 1xLeftovers or 1xLife Orb or 3RC (Release a Wayfinder caught in this Trek to obtain this.)
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.
Movepool Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor
Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt
Trek 3: Final Exam
The curriculum is drawing to a close. For your final exam, you have been tasked with going to the wild biomes surrounding the school and either battle or capture the Pokemon there. It has been presented as a test of endurance, and is a good way to put into practice all you've learned so far: EP, Ball types, Moods... It must all come together!
No arena effects.
Secret Power: Inflict Dread on the defender.
Conservation Reward: Battle Certificate (Release a Wayfinder caught in this Trek to obtain this.)
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Cross Poison
Defog
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Mach Punch
Poison Fang
Poison Jab
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Tail Whip
Toxic
Will-O-Wisp
Work Up
Level 1:
Confide
Double Team
Ember
Fire Spin
Flame Wheel
Force Palm
High Horsepower
Incinerate
Lick
Metal Claw
Morning Sun
Sand Tomb
Scratch
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Taunt
Venom Drench
Canvas of the Scar Artist Rumors of a particularly large and scary Pokemon leaving particularly large and scary marks everywhere they go, as if to both mark their territory and intimidate would-be intruders, have come to your ears. It wouldn't be that bad in a remote part of the world, but the beast is threatening the peace of a few defenseless villages around...
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
12-item Backpack
1 Technique Control
Arenas are specified by each trek.
All other match rules are default.
Safari Supplier: Bear'n'Wear
This small shop specializes in souvenirs and survival gear, but it also has a dedicated aisle for Trainer supplies. Recently, it has started to stock more aggressive items, due to the looming threat.
1xAdventure Rules
1xRocky Helmet
3xHeavy Ball
(+standard Supplier Offerings)
Pasteable Start Template
Only PLAYER and the current referee should post in this thread.
[SIZE=7][B]Canvas of the Scar Artist[/B][/SIZE]
[I]Rumors of a particularly large and scary Pokemon leaving particularly large and scary marks everywhere they go, as if to both mark their territory and intimidate would-be intruders, have come to your ears. It wouldn't be that bad in a remote part of the world, but the beast is threatening the peace of a few defenseless villages around...[/I]
[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
12-item Backpack
1 Technique Control
Arenas are specified by each trek.
All other match rules are default. [/INDENT]
Abandoned Studio
This cavern is most certainly the lair, or previous lair maybe, of the beast you're tracking. The walls are covered top to bottom with claw marks and holes of various sizes. GIven how many wild Pokemon you can find, though, it may have been abandoned for a good while...
Arena Effects:
None.
Secret Power: The defender drops each item they are holding.
Conservation Reward: 1xMental Herb or 2RC (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Flame Orb
Bright Powder
Mental Herb
Leftovers
Spinda Level 2
Typing: Normal Abilities: Own Tempo, Tangled Feet Hidden Ability: Contrary
Requires no Tech for their first Technique each battle.
Field Assist: Medicine Runner
The Pokemon is adept at assisting with first aid, and can help mend injuries while on the move.
The explorer may use an additional Medicine between Treks.
Movepool Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt
Level 1:
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse
Level 1:
Agility
Air Cutter
Aurora Beam
Brutal Swing
Captivate
Confide
Counter
Curse
Detect
Double Team
Drill Run
Dual Wingbeat
Fake Out
Feather Dance
Hail
Haze
Helping Hand
Ice Spinner
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rapid Spin
Recycle
Seed Bomb
Seismic Toss
Snowscape
Spikes
Steel Wing
Swagger
Swift
Tailwind
Water Pulse
Weather Ball
Level 2:
Assurance
Blizzard
Double-Edge
Focus Punch
Foul Play
Gunk Shot
Ice Ball
Icicle Spear
Mega Kick
Pluck
Present
Reversal
Secret Power
Sky Attack
Take Down
Thief
Triple Axel
Movepool Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse
Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Ursaring Level 2
Typing: Normal Abilities: Guts, Quick Feet Hidden Ability: Unnerve
Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.
Battle Assist: Bear Hug
The Pokemon's fluffy appearance and deathly strength ensures wild Pokemon have neither the will nor the ability to escape.
Wild Pokemon have Partial Trapping also named "Bear Hug"; and their Evasion stage is reduced by one (1).
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Superpower
Take Down
Thief
Zap Cannon
Scenery of Clawed Bamboo
Following the marks, you arrived at a densely populated bamboo forest. It's now easy to follow your mark, as there is a clear path through the bamboo, as if a whirlwind trudged through. The local wildlife seems agitated...
Arena Effects:
The explorer's Pokemon have Partial Trapping also named "Bear Hug"; and their Evasion stage is reduced by one (1).
Secret Power: Grant the user Switching.
Conservation Reward: 1xFriend Ball (Release a Wayfinder caught in this Trek to obtain this.)
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Dragon Claw
Earthquake
Facade
Focus Blast
Ice Punch
Iron Head
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt
Level 1:
Baby-Doll Eyes
Brutal Swing
Charm
Coaching
Confide
Defense Curl
Double Team
Dual Chop
Force Palm
High Horsepower
Mega Punch
Pain Split
Role Play
Swagger
Taunt
Wide Guard
Level 2:
Bind
Close Combat
Double-Edge
Flail
Focus Punch
Hammer Arm
Low Kick
Mega Kick
Payback
Revenge
Reversal
Superpower
Take Down
Snorlax Level 2
Typing: Normal Abilities: Immunity, Thick Fat Hidden Ability: Gluttony
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Battle Assist: Bear Hug
The Pokemon's fluffy appearance and deathly strength ensures wild Pokemon have neither the will nor the ability to escape.
Wild Pokemon have Partial Trapping also named "Bear Hug"; and their Evasion stage is reduced by one (1).
Movepool Level 0:
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt
Level 1:
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2:
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Supercell Slam
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon
Pangoro Level 2
Typing: Fighting/Dark Abilities: Iron Fist, Mold Breaker Hidden Ability: Scrappy
Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Bear Hug
The Pokemon's fluffy appearance and deathly strength ensures wild Pokemon have neither the will nor the ability to escape.
Wild Pokemon have Partial Trapping also named "Bear Hug"; and their Evasion stage is reduced by one (1).
Movepool Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Crunch
Dark Pulse
Dragon Claw
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Work Up
X-Scissor
Zen Headbutt
Level 1:
Coaching
Confide
Cut
Double Team
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Infestation
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Sludge Bomb
Sunny Day
Swagger
Taunt
Vital Throw
Level 2:
Arm Thrust
Beat Up
Close Combat
Comet Punch
Covet
Entrainment
Focus Energy
Focus Punch
Foul Play
Grass Knot
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Payback
Quash
Revenge
Reversal
Secret Power
Stone Edge
Superpower
Thief
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Frame of the Scar Artist
Arriving to one of the small villages littering the region, you are greeted with a frightening sight: Pokemon of all sorts are painting, cutting and carving the houses with all sorts of images and patterns.
The wild Pokemon are intent on their task at first; completely ignoring your arrival. The houses have deep cuts into their walls, there are people running around in panic, and you can hear a distant rumbling sound...
Arena Effects:
The mood of wild Pokemon in this Trek doesn't depend on their rounds spent in play.
At the start of round 1, 2 or 3: each wild Pokemon's mood becomes Curious if their EP is above 60%; otherwise, their mood becomes Enraged.
During rounds 4 or later: Wild Pokemon are Enraged.
Secret Power: The user calls and attempts Doodle.
Conservation Reward: 1xDream Ball (Release a Wayfinder caught in this Trek to obtain this.)
Level 1:
Agility
Confuse Ray
Curse
Detect
Extrasensory
Helping Hand
Night Shade
Pain Split
Rain Dance
Scary Face
Scratch
Sludge Bomb
Snowscape
Swift
Taunt
Trick
Level 2:
Bitter Malice
Burning Jealousy
Comeuppance
Focus Punch
Foul Play
Grass Knot
Low Kick
Poltergeist
Take Down
Thief