Would it be wise to compile the new tutor move’s mechanics here?
Yes please, sim implementation is based on research from this thread.Would it be wise to compile the new tutor move’s mechanics here?
Ok but it is actually always a Special move (aka always using the Special Attack stat)? Or does it become a Physical move (using the Attack stat)?Side Shell Arm has different animations and effects based on if it's attacking the Defense or Special Defense stat.
This both gives you information on the opponent's defenses and changes whether it is a contact move or not.
- If it's attacking the Defense stat, Slowbro walks up and hits the opponent. This also counts as a contact effect, and triggers things like Rough Skin (tested on wild Sharpedo).
- If it's attacking the Special Defense stat, it stands back and shoots the "gun", and notably does NOT count as a contact move (tested on a different wild Sharpedo).
How does Scale Shot interact with Sheer Force?Yes please, sim implementation is based on research from this thread.
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Contact moves from Unseen Fist ignore protection entirely, as if it wasn't even there. Aerial Ace against Baneful Bunker goes right through it, Urshifu doesn't get poisoned, and the protection effect sticks around for the rest of the turn.
Scale Shot hits 2-5 times, and the +Speed -Defense effect only occurs after all hits have happened, not after each hit.
SadisticMystic asked if Poltergeist worked when the target is weak to Ghost and holds a Kasib Berry, and it does indeed (but only once!).
The ability is just Quick Claw.this is really minor, but how do the fast slowpoke work mechanically? is it a speed stat change pre battle?
That's not it. Quick Draw actually shows then it activates.The ability is just Quick Claw.
There's only 2 slowpokes internally so I'm guessing they actually just put special parameters for that battle specifically. Something like "opponent always goes first"That's not it. Quick Draw actually shows then it activates.
I suspect the "fast slowpoke" are actually kinda like Eternatus, unique pokemon that you are not able to obtain and not identical to the regular slowpokes.
Edit: small thinking: those Slowpokes only have status moves... I wonder if they just gave them Prankster as ability.
What happens if there's no terrain, Grassy Glide user would normally act last, but Prankster ally (or enemy, assume a 2v2) Wihmsicott sets Grassy Terrain? Will Grassy Glide user act instantly after?Cracticus asked how Grassy Glide priority works if the terrain changes mid-turn. It changes dynamically like other parts of turn order this gen; if Grassy Terrain is active when the user's place in turn order comes around, it's +1, and if it's not it's 0.
Examples:
- Grassy Surge Grookey starts the battle, clicks Grassy Glide while Psychic Surge Indeedee switches in next to it. It's 0 priority this turn.
- Grassy Surge Grookey starts the battle, clicks Grassy Glide while its faster Prankster ally clicks Misty Terrain. Again, 0 priority.
Is Shell Side Arm like Photon Geyser in that it both works off your SpA/Atk and hits the opponent's SpD/Def variably?Side Shell Arm has different animations and effects based on if it's attacking the Defense or Special Defense stat.
This both gives you information on the opponent's defenses and changes whether it is a contact move or not.
- If it's attacking the Defense stat, Slowbro walks up and hits the opponent. This also counts as a contact effect, and triggers things like Rough Skin (tested on wild Sharpedo).
- If it's attacking the Special Defense stat, it stands back and shoots the "gun", and notably does NOT count as a contact move (tested on a different wild Sharpedo).
It doesn't, it's like Leaf Storm in that way.How does Scale Shot interact with Sheer Force?
Yes, exactly.What happens if there's no terrain, Grassy Glide user would normally act last, but Prankster ally (or enemy, assume a 2v2) Wihmsicott sets Grassy Terrain? Will Grassy Glide user act instantly after?
Not sure if it’s been said already, but Shell Side Arm is adaptive. I faced off against a wild Throh. My G-Slowbro went for SSA and it was initially the physical variant. Then, Throw went for Bulk Up, increasing Defense. The next SSA became the special attacking variant, going after the SpDef and ignoring the defense boost from Bulk Up.
It’s listed as Special in its description. I’m unsure atm which stat it pulls from. I’m gonna keep looking into it unless someone gets it first.This is very interesting. Question is does it alternate between your physical and special attacking stats or just work like Psyshock/Psychic depending on the opponent.
Is it listed as a special or physical attack, in-game?
was this the physical or special animation?Shell Side Arm OHKOd with the Special Attacking test
Wait so you're saying that the game calculates 4 possibilities:Did a quick test with Shell Side Arm against a couple of Chansey. My Slowbro was level 55 and the Chansey are level 60. My first test involved my Slowbro using a Modest nature via mint and 252 SpA EVs, 0 Attack EVs (SpA was 170 something and Attack was in the 110s).
Shell Side Arm OHKOd with the Special Attacking test.
I then used a bunch of Hondew berries to remove the SpA EVs, used an Adamant mint and pumped 252 Attack EVs. Stat numbers were around the same but in reverse.
Chansey was OHKOd again.
I can’t say for certain because I don’t have access to mod tools for this game, but I think SSA pulls from the higher attacking stat from the user while pulling from the lower defending stat from the opponent.
It was the physical animation. I just assumed the reason it plays that specific animation is due to the attack going for the physical defense stat.was this the physical or special animation?
it might be that it compares physical atk slowbro / phys def opponent, against spa slowbrow / spd opponent
What non-negotiable tasks does Kubfu have to carry out before evolving, so that we might be able to figure out the minimum legal level Urshifu can exist at?