NEW: This is a Celebration CAP, meaning that we are going out of our way to break some rules. We'll be creating a set of three Pokemon this time around, a set of Fire, Water, and Grass-type starters! You can read exactly which rules we'll be breaking here and the logic behind Celebration CAPs here. Give these a read-through to get some context.
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CAP 25 Grass-type Full Movepool Submissions
CAP 25 Fire-type Full Movepool Submissions
CAP 25 Water-type Full Movepool Submissions
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This is the thread for making full movepools for our upcoming CAP, Smokomodo! At the conclusion of this thread, our Movepool Leader cbrevan will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for 25f.
We recently made significant changes to our policies regarding movepools, so do not assume that rules from past CAP projects apply. See this Policy Review thread for more information about the new rules.
We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard OU play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
Click here for a general guide to making Gen 6 Movepools. (outdated but still useful)
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as cbrevan posts his opening remarks.
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CAP 25 so far:
Topic Leader: reachzero
Topic Leadership Team:
EpicUmbreon29 - Typing
snake_rattler - Ability
jas61292 - Stats
cbrevan - Movepool
Typing: Fire/Ground
Threats and Counters: https://www.smogon.com/forums/posts/7870058
Abilities: Blaze/Technician
Stats: 88 HP / 116 Atk / 67 Def / 88 SpA / 78 SpD / 97 Spe
Caribolt
Typing: Grass/Electric
Threats and Counters: https://www.smogon.com/forums/posts/7875516
Abilities: Overgrow/Galvanize
Stats: 84 HP / 106 Atk / 82 Def / 77 SpA / 80 SpD / 106 Spe
Snaelstrom
Typing: Water/Bug
Threats and Counters: https://www.smogon.com/forums/posts/7872739
Abilities: Torrent/Poison Heal
Stats: 91 HP / 94 Atk / 110 Def / 80 SpA / 97 SpD / 63 Spe
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CAP 25 Grass-type Full Movepool Submissions
CAP 25 Fire-type Full Movepool Submissions
CAP 25 Water-type Full Movepool Submissions
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This is the thread for making full movepools for our upcoming CAP, Smokomodo! At the conclusion of this thread, our Movepool Leader cbrevan will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for 25f.
We recently made significant changes to our policies regarding movepools, so do not assume that rules from past CAP projects apply. See this Policy Review thread for more information about the new rules.
We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard OU play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
- The movepool can contain a maximum of 85 total moves. You may have less than or equal to 85 moves, but not more.
- There are no longer any limits to the number of Restricted Moves, as mentioned in articles on the CAP subsite and past CAP projects.
- All movepools must have all the Mandatory Moves listed below.
- No movepool may contain any of the Banned Moves listed below.
- Any move not listed as Banned is provisionally allowed.
- The Movepool Leader cbrevan and Topic Leader reachzero may add Banned moves during the course of this thread. If that happens, there will be ample notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.
Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.
Acid Spray, Bulldoze, Bullet Punch, Circle Throw, Defog, Earthquake, Fire Blast, Fire Spin, Flame Wheel, Flare Blitz, Force Palm, Gunk Shot, Incinerate, Mach Punch, Morning Sun, Overheat, Poison Fang, Sand Tomb, Solar beam, Stealth Rock, Storm Throw, Taunt, Will-o-Wisp, at least one of Celebrate/Hold Hands/Happy Hour
The "universal" TM/Tutor List for fully evolved Pokemon: Attract, Confide, Double Team, Facade, Frustration, Giga Impact, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Sleep Talk, Substitute, Snore, Swagger, Toxic
The "universal" fire starter moves: Work Up, Fire Pledge, Blast Burn
Acid Spray, Bulldoze, Bullet Punch, Circle Throw, Defog, Earthquake, Fire Blast, Fire Spin, Flame Wheel, Flare Blitz, Force Palm, Gunk Shot, Incinerate, Mach Punch, Morning Sun, Overheat, Poison Fang, Sand Tomb, Solar beam, Stealth Rock, Storm Throw, Taunt, Will-o-Wisp, at least one of Celebrate/Hold Hands/Happy Hour
The "universal" TM/Tutor List for fully evolved Pokemon: Attract, Confide, Double Team, Facade, Frustration, Giga Impact, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Sleep Talk, Substitute, Snore, Swagger, Toxic
The "universal" fire starter moves: Work Up, Fire Pledge, Blast Burn
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.
This list is subject to minor changes along the course of the thread.
The follow moves are all banned.
Accelerock, Agility, Bonemerang, Bullet Seed, Extreme Speed, Flame Charge, Gastro Acid, Ice Shard, Rock Polish, Shadow Sneak, Smack Down, Spikes, Sucker Punch, Toxic Spikes, Physical Bug-type moves, Physical Rock-type moves BP of 75 or greater (factoring Technician if applicable), Physical Grass-type coverage at or above 90 BP (factoring Technician if applicable), Fake Out, Physical Dark-type coverage at or above 80 BP, Physical Ghost-type coverage at or above 80 BP, Physical Dragon-type coverage above 80 BP, Swords Dance, Dragon Dance, Glare, Physical Electric-type coverage
Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.
This list is subject to minor changes along the course of the thread.
The follow moves are all banned.
Accelerock, Agility, Bonemerang, Bullet Seed, Extreme Speed, Flame Charge, Gastro Acid, Ice Shard, Rock Polish, Shadow Sneak, Smack Down, Spikes, Sucker Punch, Toxic Spikes, Physical Bug-type moves, Physical Rock-type moves BP of 75 or greater (factoring Technician if applicable), Physical Grass-type coverage at or above 90 BP (factoring Technician if applicable), Fake Out, Physical Dark-type coverage at or above 80 BP, Physical Ghost-type coverage at or above 80 BP, Physical Dragon-type coverage above 80 BP, Swords Dance, Dragon Dance, Glare, Physical Electric-type coverage
Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.
Click here for a general guide to making Gen 6 Movepools. (outdated but still useful)
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as cbrevan posts his opening remarks.
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CAP 25 so far:
Topic Leader: reachzero
Topic Leadership Team:
EpicUmbreon29 - Typing
snake_rattler - Ability
jas61292 - Stats
cbrevan - Movepool
SmokomodoName: Starter Trio CAPs
Description: This CAP is not one Pokemon, but three seperate Pokemon, based off of a Grass/Water/Fire starter trio.
Explanation: There is rarely such thing as a competitively viable starter Pokemon in the OU metagame, rare exceptions being Serperior, Greninja, and Blaziken for their insanely powerful abilities, and Infernape for his speed and movepool. Running three seperate CAP Processes with different Concepts can be loads of fun, and a nice way to celebrate CAP with our own starter trio! I'd love to see what the artists can come up with, and what pre-evos will be made alongside this trio, as well.
I've spoken to Birkal about this framework, and I've decided that this framework would definitely limit the Typing stage of each CAP, but not necessarily limit the Abilities stages, as Overgrow, Torrent, and Blaze aren't very competitively viable, and not necessarily limit the Stats stages, as starter trios tend not to share the same BSTs, giving us flexibility with where and how we want to place stats, especially with each "starter" most likely having a different concept from the others.
Possible Questions:
Is it possible to create a fully competitively viable Grass/Water/Fire trio?
What can be learned from a trio of Pokemon that will mostly likely check, if not counter, each other in a Rock Paper Scissors manner?
Exactly what does it take to create a fully competitively viable starter trio, something unprecedented in all of official, competitive Pokemon?
Of course, feedback is all but begged for as we work to flesh out this framework!
Starter Fact Sheet
Final Submission
- Name - Astounding Ability Actualization (Triple A)
- Description - These Pokemon each maximize the potential of their given, separate abilities by coordinating their movepools and that ability's competitive effect.
- Justification - This is an Actualization concept much like Cyclohm's original "Neglected Ability." In my research on what made Pokemon with "Starter Level" stats effective, the common denominator was they all had abilities they used to full effect with their other competitive aspects. This framework gives us a unique opportunity to A-B test some fairly powerful abilities we usually shy away from and bring out an effective competitive starter trio.
- Questions To Be Answered -
- Which Abilities are best suited to a full, comprehensive exploration of their specific mechanics?
- Why does Ability seem to be the common factor in taking "starter-esque" Pokemon into prominence (e.g. Protean and Battle Bond Greninja, Contrary Serperior, Speed Boost Blaziken to Ubers, etc.)
- What is the threshold where maximizing an ability goes toi far, such as Blaziken's combination of Swords Dance, strong attack and mid-grade speed, and high BP STABS with Speed Boost or Protean Greninja's huge speed and just-varied enough movepool in prior Generations?
- How will introducing three specialized Pokemon into the metagame at once impact it overall?
- Which type combinations along with the starter types are best suited to maximizing the potential of a specific ability, and why?
- Explanation - Competitive Pokemon has suffered from a massive power creep for a long time. In order for a Pokemon to be effective, not only does it have to be fairly good generally, it also can't be directly outclassed. Considering our Framework, our Pokemon are already competing against Heatran/Volcarona, Toxapex/Keldeo/Greninja, and Ferrothorn/Kartana for offensive or defensive roles. However, each of those Pokemon have their own flaws that give our FWG CAP Trio space to explore if we are focused on a key niche for each of them.
Let's take Grass for example, and Tough Claws. Tough Claws boosts one of the most incredibly CAP-relevant moves, Grass Knot, because it is a special contact attack. Only Mega Metagross ever even came close to utilizing this combination, and Mega-Meta was banned (for other reasons, of course). Grass could also use it's huge number of healing options with Triage, including priority Strength Sap that even outruns Bullet Punch. Nearly every Fire attack has a secondary effect chance perfect for Serene Grace or Sheer Force. Water has a few specific moves that would also love Serene Grace, but would also appreciate breaking through Gastrodon and Mollux with Mold Breaker. Suffice it to say, this concept gives us an ability to meet our Framework demands and think through a huge combination of synergistic types and abilities in a single project.
Typing: Fire/Ground
Threats and Counters: https://www.smogon.com/forums/posts/7870058
Abilities: Blaze/Technician
Stats: 88 HP / 116 Atk / 67 Def / 88 SpA / 78 SpD / 97 Spe
Caribolt
Typing: Grass/Electric
Threats and Counters: https://www.smogon.com/forums/posts/7875516
Abilities: Overgrow/Galvanize
Stats: 84 HP / 106 Atk / 82 Def / 77 SpA / 80 SpD / 106 Spe
Snaelstrom
Typing: Water/Bug
Threats and Counters: https://www.smogon.com/forums/posts/7872739
Abilities: Torrent/Poison Heal
Stats: 91 HP / 94 Atk / 110 Def / 80 SpA / 97 SpD / 63 Spe
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