ok im having a bit too much fun not to post this, i dont have a big streak or anything yet but who says that should be the only time i post? not me
Blastoise @ Blastoisinite ** Blastoise
Ability: Torrent -> Mega Launcher
EVs: 4Def/252SpA/252Spe
Lv. 50 (Mega)stats: 154/102/141/205/135/130
Nature: Modest
~ Water Spout
~ Aura Sphere
~ Dark Pulse
~ Protect
I love spread moves a whole bunch. Anyone who read
~The Eruptran Project~ could guess how much I delight in the sheer joy of spread moves. The moves themselves are standard, no Dragon Pulse necessary because I rely on Dark Pulse to kill TR pokes and the rest of my team is considerably FUK DRAGON anyway.
Whimsicott @ Focus Sash ** Cotton Candy
Ability: Prankster
EVs: 4Def/252SpA/252Spe
Lv. 50 stats: 135/77/106/141/95/168
Nature: Modest
~ Tailwind
~ Dazzling Gleam
~ Endeavor
~ Fake Tears
Still deliciously broken! The Tailwind setter, with a flashy bit of punch to spread my love of spread moves. Fake Tears is as useful as ever, and it guarantees that every TR user will die no matter where they are on the field due to Blastoise's sniping abilities. When I decided on Whimsy, I wondered if it really needed to be "defensive" and quickly came to the conclusion that "fuck sturdy and sash pokes, go HAM on em Candy". Or something like that? Modest 141 SpA DZ does more than enough to the Dragons that resist Water Spout and Eruption and you can never go wrong with guaranteed damage on three foes (barring priority or other technicalities obviously).
I'm still auditing Focus Sash—it very rarely uses it, meaning it's usually either double targeted (which necessarily renders sash useless no matter a pokemon's defenses) or it's hit by one move that doesn't kill it. Then there's moves like Poison Jab, Sludge Bomb and Blizzard in the hail which further render sash useless when my other two are Protecting. Or EQ happy foes that see Heatran and go apeshit and leave Whimsy at like 70% or whatever. Sash does have its appllcations, of course, but they are more intermittent compared to Doubles especially given that Whimsicott has to be in the middle. I "want to" change this to Lum for idiot Confuse Ray and Thunderwave bullshit, but I haven't lost yet so...
Every battle I ask whether Sash was useful, meaning "is Whimsicott alive and at 1HP at the beginning of turn 2?" Obviously 1HP Endeavor is the bees knees and people still say that, but if I find that the answer to that all-important question is no like 95% of the time, I'm going to swap Sash for Lum. This may also make Endeavor less important, which would free up a slot for any number of fantastic moves Whimsy may make better use of, like Encore, Energy Ball, Worry Seed, Taunt and Safeguard. We'll see I guess.
Heatran @ Flame Plate ** ヒードラン
Ability: Flash Fire
EVs: 4Def/252SpA/252Spe
Lv. 50 stats: 167/110/126/199/126/116
Nature: Quiet
~ Protect
~ Eruption
~ Earth Power
~ Taunt
Oh Eruptran, will I ever make a serious non-Singles team without you? Probably not! Standard moves are standard, Taunt to shut down Trick Room pokes on my right (foe's left). I have used it like once in over 100 battles, but TR sucks and I don't want to lose to it so I have Taunt as a backup to Fake Tears + Blastoise Dark Pulse. Most of the times I've wanted to use Taunt, Heatran couldn't because of EQ or fighting move, so there's that to consider I guess. Heatran doesn't really want to use anything else though—WoW and Swagger have imperfect accuracy and I don't have a REAL use for Flash Cannon or even Incinerate, so if anything I'd use either DP or...DP lol.
199 SpA because I used HP something on it for The Eruptran Project and I don't have 31SpA/31Spe IV one (like anyone does). 232 speed is plenty in Tailwind, enough to get Scarfchomp(3) by one point for what it's worth.
Latios @ Life Orb ** unban me
Ability: Levitate
EVs: 4HP/252SpA/252Spe
Lv. 50 stats: 156/92/100/182/130/178
Nature: Timid
~ Dragon Pulse
~ Psyshock
~ Thunderbolt
~ Tailwind
Secondary TW setter, with near-perfect synergy with Heatran should I have to switch out on Turn 2 (not often at all). DP reaches across the field, Psyshock is a much better fit on this otherwise special-attack–heavy team, Thunderbolt for Gyarados and other waters that Spout/Eruption can't dent (and dragons of course die horribly to DP). Gluemon #1, but a lot of my non-singles teams since even DP have had Latios so yeah.
Sylveon @ Choice Specs ** Patience
Ability: Pixilate
EVs: 4HP/252SpA/252Spe
Lv. 50 stats: 171/76/85/178/150/112
Nature: Modest
~ Hyper Voice
~ these
~ dont
~ matter
I am so in love with you, Patience. I know this was posted about recently but I didn't steal it—the first time I used Sylveon was on a Doubles idea with lead Tailwind/Sludge Wave Tornadus and Hyper Voice/CM/Stored Power/Protect Sylveon@Weakness Policy. You can see that the idea was for Sylveon to be at +2SpA (or +3 if I could safely CM Turn 1) and for Stored Power to be a base 100 (or 140) move. This was hilarious when it worked but, well, "Sludge Wave", and I recall it not killing Slowking, scrapping the idea, and shelving Sylveon...until I wanted something to spitekill anything that fainted my beloved Cotton Candy after it got Tailwind up Turn 1.
Turns out that I love spread moves even more than I knew—the only thing that resists Water/Fairy/Fire is Tentacruel, and even then who cares, everything absolutely dies. Most battles go like this:
(Mega)Protect/Tailwind/Protect, Whimsy gets double targeted and dies, 5-6, out comes Sylveon in the middle
Water Spout/Hyper Voice/Eruption, everything dies, 5-3
Water Spout/Hyper Voice/Eruption, everything dies, 5-0
Water Spout goes first, then Eruption, then Hyper Voice at "224 speed" for what that's worth. I still shake my head at how powerful these spread moves are in practice, much more than I thought they'd be in theory.
The other moves do actually kind of matter—I actually have Dazzling Gleam for Soundproof stuff if I'm paranoid, and Protect, which I actually used when stuff got really hairy one battle. In case I'm paranoid of missing something like Tangrowth4 or Walrein4, Swift is 78 base power with Pixilate, and would be better than the redundant Disarming Voice, even without the 30% tie-breaking boost that Pixilate grants Swift over it. Heal Bell is probably better than Dazzling Gleam but "effort" and Sylveon is my second-slowest poke so it wouldn't heal anything in time anyway probably. Maybe Psyshock if I really want Tentacruel but Tentacruel is not something I'm worried about.
Scrafty @ Assault Vest ** im so hood
Ability: Moxie
EVs: 4HP/252Atk/252Spe
Lv. 50 stats: 141/156/135/52/135/110
Nature: Adamant
~ Fake Out
~ Drain Punch
~ Knock Off
~ Ice Punch
My lone physical attacker (Psyshock doesn't really count) and Gluemon #2. Fake Out is incredibly useful at buying time to get TW up in a pinch or protect one of my spread attackers, but sniping low-HP stuff for quick Moxie boost makes my day every time. I literally just threw a Scrafty on the team when I was going through my boxes of stuff I wanted to use and I haven't looked back (aside from changing the Intimidate, bulkier Scrafty I originally had in there). Usually too slow to get Moxie boosts outside of Fakeout, but I rarely even need to use Scrafty because lol at how gross Spout/HV/Eruption is.
So there we have it...I'm at like 108 now and loving every minute, actually saving some "tough" battles and mock playing even though I have yet to lose (I never really mock battled my own saved battles for any reason).
As a side note...I never really got into Triples because a few posters really early on said "triples battles takes forever" and...I disagree? Maybe it's just my team but every battle is like five turns max and the only real time spent is thinking about the best optimal move because I'm a triples noob (literally only found out "Shift" was a thing upon my first battle in the regular Triple Battle mode like last week) which doesn't really count as "slow". So that deterred me from ever really starting in Triples ("time remains the great equalizer", etc), but I'm also refreshed that this team is an absolute blast which probably matters more to me at this point. I tend to get serious "leaderboard-induced apathy" and not pursue fun modes that have been "broken" by the top players, myself included (there are so many Singles ideas I write down and then never try because "lol can this team even win 300/400/500 battles in a row". Like, "who gives a shit about your cute team if it's not either obviously super unique while great on paper or making a serious run at a respectable rank in a given mode?" I still feel that way in general and probably will as long as I play, but that feeling did not shadow me when I was theorymonning nor has or will it during gameplay. Sounds cheesy, especially from a cutthroat leaderboard hawk like me, but I'm very literally actually playing for fun, and I can't tell you have refreshing that is.