Tournament SPL XVI Discussion Thread

Week 6 is up with some highlight matches:
Nat (3-2) vs leng loi (4-1) - leng has been doing great and helping carry the classiest to the second best OU record and #1 team in the tour right now. Nat has been the best OU player for a scooters team that is faltering in OU but holding on in the GC at third place.
hellom (2-3) vs S1nn0hC0nfirm3d (4-1) - hellom's sophmore season hasn't lived up to the heights of his first one, but 2-3 isnt terrible. Here's his chance to get back to .500 vs a player who has the best record in the pool and only cost 3k

DugZa (4-1) vs crying (3-2) - big crying fan but the Duggening has been fun to watch as well. This should be a good one

Yovan (3-2) vs Fogbound Lake (3-2) - two players just over .500 playing for teams locked at .500 but very far away in the GC. Who is going back to even and who is going up 4-2?

Usage trends:
I'm not super surprised to see stall showing up as its the natural conclusion of us heading in bulkier and bulkier directions, however it didn't win a lot. I think in this meta stall is just not very good. Sure it can catch out the odd offense without a breaker but there are so many breakers available and good. Pecharunt up to 5th and Gliscor up to 60% win rate. Raging Bolt continues to suck
 
Here's a quick news recap for W5 of SPL and some personal highlights for W6.

  • :dondozo:
    Everybody apparently decided to start stall maxxing this week. Seven players brought stall or semi-stall if we count the nasty-ass Pais/Fusien game that ended in a draw and therefore never happened. Only one person, tko, was able to win with the archetype. Just A Little Something I'm Noticing.
  • :deoxys-speed:
    Is Deoxys-Speed back? It received a fair few uses as an extremely fast offensive facilitator on HO and BO alike.
  • :glimmora:
    Glimmora has popped up a little bit more with three HO appearances and two wins: of the ones that weren't sacked we saw Red Card from two. Pecharunt and Glowking being everywhere really doesn't help its case.
  • :ogerpon:
    Two Ogerpon-Teals showed up to this SPL and won: one of them was crying and the other one was Storm Zone.

In other news across SPL:

  • :gardevoir-mega:
    The Classiest still sit alone atop the table with nine points, and are all but certain to make playoffs save for an unbelievable crashout. They do have a strong schedule left (Scooters/Ruiners/Raiders/Wolfpack) but it's hard to see them completely collapsing from this position.
  • :snorlax:
    On the flipside, the BIGs are not looking good, sitting at two points with only 8 more possible. Tyrants super-manager reyscarface is saying he wants to take the BIGs and rehabilitate them should he win this SPL: if he can't save them it might be time for a rebrand. Cursed franchise?
  • Let's check in on the SV records across the board. The Tigers are very strong with a 13-7 record, all four starters having three or more wins. The Classiest are close behind at 12-8, boasting two 4-1 records but a more uneven fourth slot. Unfortunately, the BIGs and Cryos sit at only 8-12 in SV despite substantial investment on their parts.
  • Really insane SWSH game this week between SpookyZ and damien the genius. Now, here's a screenshot at turn 33. As you can see, SpookyZ is up 4 to 1. Who wins this, and how many turns does it take for the game to end?
1739754275876.png

  • On the other hand, would you like to see the nastiest game of the week? Please enjoy crucify vs Dridri457. I've never been a true DPP hater but this was egregious. Then he posted a Falling In Reverse song in the winpost to add insult to injury. Nasty work all around.
  • :buzzwole:
    This is not SPL-related but DaddyBuzzwole has been banned from Smogon.
  • :marowak-alola: Team Raiders have picked up Endill at midseason. 1LDK tells me this is an ADV and SWSH main who last appeared in SPL 5 years ago, but is now a much different player. I'm unsure if they'll be starting, but good luck!
  • Two undefeated players remain. baddummy is still farming ADV for the resurgent Tigers, and Garay oak is similarly taking souls in ORAS for the Scooters, both at 5-0 records.
  • In the biggest upset of the week, tko (12.63%) outstalled hellom (87.37%) in SV.
  • For the predictions contest, tahatahat stomped this week with a 42-17 (71.19%) record. Lime and Roller K are locked in a tie for first in the overall contest, with Roller K's 62.71% from this week helping propel him.
  • ninth beat The Ape with 52.54%, while 1LDK fell a little short at 45.76%. 1LDK currently leads ninth by just one game in the overall standings.


Indie Scooters (0) vs (0) Congregation of the Classiest
SV OU: Nat vs leng loi - pretty curious about what Nat will bring to this one. I've thought of her as tending towards unique BO structures but she's been bringing straight-up offense more as of recent and seems to be working out with them. With leng it has mostly been offense and she's been one of the more creative players team-wise. I generally like how Nat handles endgames so this is gonna be a test of leng's killer instinct; I can't bold against a 4-game winstreak, especially when you're winning with Tornadus-T in 2025, but very much looking forward to this.


Dragonspiral Tyrants (0) vs (0) Ever Grande BIGS
SV OU: Fusien vs emforbes - these two are at an interesting crossroads, both being at 2-3. Fusien is a newer face and started very strong but is on a three-game losing streak, including a loss to a man who didn't know what a Pecharunt was; emforbes had a rougher go of SCL but is historically a sheet farmer and just got a dominant win last week. One of them is going to end up 2-4 and both are gonna try their damndest to avoid that.


Circus Maximus Tigers (0) vs (0) Cryonicles
SV OU: JJ09LIE vs zS - these two are players that kind of go under the radar until the season ends and they're 6-3. Both are highly competent pilots that generally favor offense builds, so this one is going to come down to single-turn minutiae. I think JJ has occasionally self-sabotaged this year by loading old teams (bro that Scream Tail sun was damn near 3 years old) but both being willing to use Glimmora in current climate is something I respect.


Stark Sharks (0) vs (0) Wi-Fi Wolfpack
SV OU: Niko vs Ewin - well this was supposed to be a highlight, I had a whole thing written up, but I forgot to post it and by the time I got on here these mans played mad early lol

Team Raiders (0) vs (0) Alpha Ruiners
SV OU: Yovan vs Fogbound Lake - Yovan is absolutely not letting Fog set a backup time lol. Both of these players had what I can describe as the games of all time last week, but Yovan won his and Fogbound Lake wasted his own time so he gets the edge. I think it might be possible that the Lake could run dry after a strong start, but his sheet is usually very solid outside of last SPL so there's no urgent cause for concern yet. If he drops this one it may be worrying for the Ruiners, who are similarly on a two set loss streak.
 
SPL XVI Week 6: Please Less Stall This Time
presented by ninth and 1LDK
We're getting closer to the endgame and a proper understanding of who the favorites are for this SPL. We saw the last undefeated full-time SV player's streak snap, but four players entered Week 6 on four-game winstreaks. That said, last week was kind of hard to watch at times. Seven stall brings is beyond OD. Do you know how bad it has to get for me to be excited to see Tornadus-Therian on my screen? I'm hoping this week is easier on the eyes...



:alakazam-mega:
Indie Scooters (6)
vs (9) Congregation of the Classiest
:gardevoir-mega:

:gliscor: :clefable: :serperior: :corviknight: :ting-lu: :toxapex: Nat (3-2) vs (4-1) leng loi :roaring-moon: :samurott-hisui: :great-tusk: :gholdengo: :heatran: :enamorus:

ninth: In a heartwarming throwback to ORAS, we have a Serperior and a Heatran facing off. Almost surprised there's no Chansey. leng loi is using the Heatran to accompany a popular Dark-heavy HO structure in Roaring Moon + Samurott + a Ghost (Gholdengo) + removal (Tusk). Enamorus is her choice of speed control here and adds special Fairy-type damage; at a glance, the Heatran looks like an anti-fat trapper on this squad. Nat's team is a chunky fat structure using the double bird structure of Gliscor + Corviknight, this time alongside Toxapex. Between those three and Clefable Nat is essentially immune to passive damage/status, which helps to facilitate the hazard game from Ting-Lu and an eventual cleanup from Serperior. leng starts by repeatedly attacking Corv with her Samurott, knocking it and setting a spike while living a Body Press (no lie I forgot Razor Shell drops lower BP damage lol). When Nat U-Turns into Gliscor, leng replies with her +Attack Tusk, which CCs the incoming Corviknight for 57% and 2HKOs it. This brings in Nat's Serperior, which forces in Heatran and allows for an immediate Sub + Glare + full para. Heatran breaks through on the Leaf Storm, but it's not Magma Storm - it's Eject Pack Overheat. The sub breaks and in comes Scarf Enamorus. Nat pops Tera Steel as leng hits Mystical Fire, which amusingly raises the SpA, and Tera Blast Steel comes out of the Serp to instagib the Enamorus.
Now, this Serp has revealed being 100% walled by Heatran, but this Heatran is also paralyzed and therefore outsped and killed by Ting-Lu. Nat switches her Toxapex in on leng's Tusk hitting CC, then keeps it in without any fear as leng switches to Ghold and then Samurott, which takes an Infestation and dies. Ghold comes back out and sets up Nasty Plot (losing its balloon), and when it turns Tera Fairy it's suddenly taking nothing from Ting-Lu any more. However, with no MIR revealed on Ghold, Nat reveals the secret: her Clefable is Unaware Cosmic Power. leng Shadow Balls repeatedly for drops, and Nat works through 7/8 Moonlights. leng recovers a couple of times herself on the Moonblasts, but on Turn 43 Nat immediately uses the last Moonlight exactly as leng goes back to Shadow Balling, saving its life and getting 2 Moonblast drops, enabling her Toxapex to come back in. leng's Tusk now has to come in and click Headlong Rush twice to kill it, dropping its defenses low enough that a crit Facade from Gliscor can finish it off (after Head Smash goes sideways). The Scor goes boost for boost with leng's Ghold, and outspeeds + crits Facade again to threaten the 2HKO. leng's Moon has to come in and Knock to finish it off (it takes 62, this is definitely a fat Moon lol), and Clefable survives EQ to Moonblast it down. The Ghold is finished off by Serp's Tera Blast, and Nat takes the win. Things did get critical near the end but overall very entertaining.

:kyurem: :iron-valiant: :zamazenta: :gholdengo: :landorus-therian: :roaring-moon: TheFranklin (1-3) vs (3-2) LpZ :araquanid: :iron-valiant: :great-tusk: :pecharunt: :kingambit: :moltres-galar:

ninth: This core four of Kyurem/Valiant/Moon/Lando that TheFranklin's using has been making the rounds as an HO cornerstone and I honestly don't mind it. Lando naturally serves as great defensive glue for all four, who generally can't switch into Ground or heavy physical force. Kyurem I believe is 4-attack on this setup, going for upfront damage. The last two are entirely reasonable choices of Zamazenta, the best mon in the format, and Gholdengo, who will be more of an attacker here than a spinblocker. LpZ is using the Classiest webs that popped up I believe in W3, where the twist is a weirdly bulky Moltres-Galar. LpZ starts well by leading Balloon Gambit into Moon, instantly demanding a switch to Lando and burning its Booster: the Lando gets sacked to Araquanid for the purpose of getting up rocks and Taunting it to deny webs, as Franklin has no removal. Kyurem temporarily scares out the Araquanid, but Webs nonetheless go up as LpZ switches three times in a row (including burning +SpA booster on Valiant) to spook Franklin into switching the Kyurem out as he goes Araquanid.
This setup of webs has, however, enabled Franklin's Moon to come in and set up, and Tera Fairy ensures that the Vacuum Wave from Valiant tickles. After Valiant falls, LpZ sends Pecharunt out and baits the Knock with Tera Fighting - it works, but Malignant Chain doesn't poison, so it just dies the next turn anyways. Kingambit is LpZ's next attempt, with his timer rapidly decaying, but Franklin immediately Roosts on the Sucker, and yeah the game is over.

:roaring-moon: :ting-lu: :dragonite: :zamazenta: :gholdengo: :ogerpon-wellspring: Srn (0-1) vs (1-1) Kate :pecharunt: :great-tusk: :ogerpon-wellspring: :garganacl: :moltres: :kingambit:

ninth: Srn has LuGholdNite and Zamazenta, yes, but he's also going all the fuck in on physical offense with the addition of Roaring Moon and Ogerpon-Wellspring. The Ghold feels kind of load-bearing here, especially facing a team as physically robust as Kate's. Pecharunt's 160 Defense and Moltres' blanket contact punishment are strong deterrents, not to mention Garganacl, who is protected from taking EQs by the flaming bird. Kate's team is also quite physically aggressive with Wellspring and Gambit as her primary attackers, as well as Tusk for doing Tusk things. Srn immediately leads with Moon and sets up on Pecharunt, only for Kate to Parting Shot into Tusk: it lives a non-Tera Acrobatics with relative ease and flattens the Moon with CC. Srn's Wellspring is ostensibly strong here, with Kate's whole team outsped and her own Wellspring as the only resist, but practically he cannot safely keep it in against Pecharunt. Nor can he keep his Gholdengo in safely against Kate's Moltres, which outspeeds it and hits Fire Blast to oneshot it from full. I forgot Moltres has 125 SpA but I really wasn't expecting it to die instantly lol.
Wellspring is the response here, but Kate's Pecharunt chips it heavily with Foul Play before it dies, and Kingambit gets to scare it out. Srn switches to Ting-Lu to try and force a switch as he doubles to Dragonite, but Kate instead stays in and SDs, Kowtowing through Multiscale for 60% as it takes less than that from EQ. Kate now flips over to Wellspring on the EQ, and Encore locks it into Extreme Speed, which means yep, big Gambit is coming right back out, and it takes Wellspring's life. Srn's Zama comes out next, and Kate naturally brings out Moltres. Now, Tera Fire Zamazenta is normally good to help Iron Defense/Body Press brute-force past Moltres, but it is perhaps less useful when Hurricane does over half and two-shots it. I'm crunching the numbers right now and this Molt might be 252 SpA Modest. Like, how can you do 29% to Ting-Lu with a neutral special move? This game is over, by the way, this is now a 5v2 in Kate's favor and her Garganacl is full health.

:gliscor: :blissey: :clodsire: :corviknight: :dondozo: :amoonguss: hellom (2-3) vs (4-1) S1nn0hC0nfirm3d :goodra-hisui: :cinderace: :darkrai: :alomomola: :slowking-galar: :great-tusk:

ninth: hellom has stall. Sinnoh kind of has a VoltTurn balance core going on between Cinderace, Alomomola, and Glowking, and it does kind of resemble a generic purple balance core with Tusk and Darkrai as primary damage threats, but the real strange mon here is Goodra-Hisui. I assume this is some kind of slow mixed attacker, probably AV. In any case a Steel-type is nice to have into stall, and Sinnoh recognizes this by leading it and immediately trying to Ice Beam the Gliscor. It protects, but what a jumpscare that almost was, lol. Blissey walls, but Glowking reciprocally walls it and can fire off a Future Sight as hellom switches to Amoonguss. Now the mushroom obviously has to fear FS and goes back to Blissey, but Sinnoh just Chillys back into Goodra and reveals it has Dragon Tail, which now means hellom cannot consistently control the target of Future Sight. This time it pulls Amoonguss and it drops to 10%. hellom uses Clodsire to get up a Spike as Sinnoh Future Sights again, and again, but this time the Clod lands a Toxic on Sinnoh's Alomomola. When hellom tries to set up his SD Gliscor against Glowking, Sinnoh just switches into Goodra with full confidence that it's not EQ (it's not).
The singular spike is racking up damage slowly on Sinnoh's team, so eventually he lets his Tusk get poisoned in exchange for Spinning them off. In the 50th instance of Blissey sitting in front of Glowking, this time Sinnoh Tricks to steal the Blissey's Boots; he would have gifted it Sludge had it not been knocked previously. The Blissey sets rocks but Cinderace is able to come in and switch them around. Did you know Avalanche makes contact? Why the hell does it make contact??? Anyways, Alo passes a Wish to Goodra and it's back to full. hellom's problem is that only Blissey and Clod can stand in front of Goodra confidently, and they keep getting Dragon Tailed out. Eventually the chip racks up enough that Sinnoh decides it's time for game, and since Blissey is probably not 4th move CM, Tera Ghost Darkrai comes out to start Nasty Plotting. Clodsire is hellom's response, and it looks like it lives 2 Ice Beams, but Sinnoh instead goes for an evil Dark Pulse and flinches it to prevent Toxic. Blissey ends up revealing Calm Mind last anyways, but it's too late, Sludge Bomb has poisoned it but it can't leave and lose its boosts, and on a long enough timeline the Flinches come to whittle it down. Also the Darkrai is Red Card too. It's Over.



:tyrantrum:
Dragonspiral Tyrants (6)
vs (2) Ever Grande BIGS
:snorlax:

:dragapult: :slowking-galar: :skarmory: :great-tusk: :darkrai: :garganacl: myjava (4-1) vs (2-3) bhkg :darkrai: :scizor: :great-tusk: :primarina: :dragapult: :zapdos:

ninth: This myjava Skarm/Garg/Glowking balance has been around since like DLC1 and has done the same thing forever: you put up mad hazards, wall everything between Skarm and Glowking, crank out passive damage, and finish the game with Darkrai and Pult. bhkg's team is significantly more novel, consisting of four special attackers. Between Primarina, Zapdos, Darkrai, and Dragapult, they cover all four axes of [setup vs upfront damage] and [fast/frail vs mid-speed/bulky]. His physical attacker accompanying Tusk (necessary because a lot of those guys are Not bootsed up) is Scizor, who pressures what the other four can't. It punches everything pretty hard on java's team, allowing him to knock the Skarm immediately. The two trade rocks for spikes, bhkg spins them off, then goes hard Darkrai as java sets them back up. The enemy Darkrai comes out to wall, but bhkg Nasty Plots on the switch - then pulls out Tera Fairy Tera Blast and obliterates java's Darkrai. Now, I'm looking for a resist on java's team and I'm coming up blank. The best myjava can do is bring out Glowking and Tera Grass it, which turns out working better for bhkg as he goes hard Scizor. That's a free U-Turn into Dragapult, which Dracos the incoming Garganacl and immediately just Eject Packs himself out into Scizor again. bhkg now trades Salt Cure chip for a Knock on the Garg, crippling its endgame ability.
bhkg sends out Primarina and myjava replies with Grass Slowking, which ostensibly should still wall it. The response is to Flip Turn into Zapdos, which immediately smashes Hurricane, confuses, and makes the % Glowking hit itself nearly to death. With java's special wall crippled, and four special attackers on bhkg's team, he just has to protect the squad from taking excessive spike damage. +2 Dark Pulse fries Garg in two, then finishes the Glowking, and now Primarina can attack until it dies, taking Skarm with it. java's Dragapult tries its best but just ends up dying to Scizor's Bullet Punch, and bhkg takes the win after a brief period of trying to preserve the 6-0.


:kingambit: :iron-moth: :tinkaton: :dragonite: :darkrai: :great-tusk: Mada (2-3) vs (2-3) lax :kingambit: :iron-moth: :great-tusk: :dragapult: :ogerpon-wellspring: :ting-lu:

ninth: lax said he was bringing Bellibolt on blunder's tier list video (among like 12 other mons) so I'm very happy that he actually did bring it. It's a niche but honestly pretty good mon: Electromorphosis makes its Volt Switch spamming hit unexpectedly hard in combination with decent bulk and weirdly functional utility via Soak + Toxic. In combination with Alomomola it can VoltTurn everywhere, and Tinkaton patches up all the utility needs. The main offensive presence here is obviously Dragonite + Darkrai with Tusk supplementing, but I wouldn't be surprised if those first three put up more DPS in a longer game. Mada has an interesting-looking team that operates in a couple of modes: Tusk and Ting-Lu are lumbering hazard controllers that double as physical strikers, Moth and Dragapult (which looks Specs on this) provide fast and immediate special damage, and Gambit and Wellspring serve as setup threats for later. lax starts the game by immediately critting Ice Beam on Lu for 65%, which I can only calc as a Specs max roll, and Mada ends up sacrificing it after a Ruination. With one Ground-type down, lax uses Bellibolt to bait in Mada's other Ground-type, switching to Tinkaton to lock it into Headlong and burn its Booster. Tinkaton paralyzes the incoming Kingambit, then Bellibolt comes back in on the full para and Soaks the Gambit on another full para. Dragapult has to take the Toxic, and U-Turns out leading to Tusk getting Soaked. Mada has to bring Pult back in and Electromorphosis Discharge does a third; Shadow Ball doesn't out-damage Recover, and Pult almost bleeds to death before Mada rescues it with Tusk, who eventually kills the Bolt but not before taking a Toxic on T15.
With the Tusk walled by Tinkaton and enabling free rocks, Mada opts to sack his Dragapult for as much Shadow Ball damage as it can manage, putting Darkrai in range of Moth before the Moth gets scared away by AV Alomomola. Mada sees this as an opportunity for his Wellspring to set up, but lax sees this as the time to reveal Tera Poison Tera Blast Alomomola, which forces Tera out of the Wellspring. Horn Leech rescues it temporarily, but now lax can Flip Turn into Darkrai and get a free kill, which ends up being on Tusk. Moth is outsped and dies as well, and suddenly it's all on Mada's Kingambit to save the game. One Iron Head crits Tinkaton, but Tusk survives it long enough to whittle it down, and lax's Dragonite can clean up the game. I've never seen an Alo click Tera Blast before dawg.
You can watch lax's POV here!

:ting-lu: :weezing-galar: :alomomola: :tornadus-therian: :gholdengo: :zamazenta: Fusien (2-3) vs (2-3) emforbes (1-3) Danny :pawmot: :pelipper: :basculegion: :raging-bolt: :gholdengo: :ting-lu:

ninth: These guys played after the deadline - the sub from emforbes to Danny was made at midnight EST. We got work in the morning, damn it. At least Danny has (checks notes) Pawmot + Basculegion + Ting-Lu rain, that's interesting. Pawmot is probably a revive bot, which will be helpful considering the team has no removal. Fusien has Alomomola + Tornadus-T bulky offense, with Weezing-Galar on burn duty and Ting-Lu on Ting-Lu duty. I'll note that the Lu/Ghold/Zama core is back here, but the Torn seems to somewhat mirror the role Dragonite plays here as a robust Ground-immune. Anyways, Fusien leads with Weezing and immediately Wisps the Lu. Pain Split in combo with Lu's base 5000 HP means it never dies and eventually outduels the Lu. Danny sends out Gholdengo and then doubles into Pelipper to set rain, but Fusien's switch is to Tornadus-T, who chunks the Pelipper as it retreats to Basculegion. Right, six turns of rain left. Wave Crash thuds against Alomomola, which in combo with its Rocky Helmet means Legion takes damn near as much as Alo, then Fusien flips on the Bolt switch and brings out Tornadus. Fusien stays in and Knocks as Danny hits Weather Ball, presumably expecting the Lu switch-in...and rain ends. It's not Damp Rock. Now Lu actually fully walls the Bolt, and it's free to set up rocks as Danny goes back into Pelipper.
The Pelipper starts by attacking, using Knock Off and taking chip from Alo, then - now dead to Rocks - he pops Custap Hurricane, which does 50% to the Alo. Two pivot moves and that mon is dead. Fusien sacks Weezing to Basculegion for the last turn of rain, and the skies are now clear. Danny's brief threat with Pawmot is stuffed by Zamazenta, which Crunches his Scarf Gholdengo to death. Fusien's personnel advantage is now hard to overcome: Lu hard walls Bolt, and his Scarf Gholdengo can Shadow Ball down the remaining mons to death.

:tinkaton: :zapdos: :garganacl: :great-tusk: :keldeo: :dragapult: vk (3-2) vs (1-1) tko :corviknight: :weezing-galar: :alomomola: :ditto: :gliscor: :weavile:

ninth: Weezing-Galar + Ditto semi-stall is not what I'm looking to see here but it's at least a unique approach. Ditto serves as a general check to setup and stall mons, as it gets essentially infinite PP/Regen usage. Weezing-Galar helps a fair bit against Gliscor + Garganacl combos thanks to disabling the first's healing and being able to burn the second - say, what's that third mon on vk's team? He's got a bootleg birds+Garg core with Zapdos and Balloon Tinkaton as the kinda-birds: Zap also serves purpose as a VoltTurn core member with Keldeo and Dragapult. There's a fair bit of special damage here between those three so the Tusk is going to be holding up a fair bit of the physical wallbreaking. Nothing really happens that isn't undone in the first few turns.
This is a long game, it's not over 100 turns but the central conflict is that vk cannot ever let his Garg get burnt by Weezing. His Hex Dragapult is an eminent threat with tko having a burnt Alo and a Gliscor, but he has to not let it die to Weavile or Ditto. Over the next few turns tko slowly racks up chip on vk's main wincons of Keld/Tusk/Garg, including Knocking the Garg. vk does catch the Corviknight incoming with two CCs and blow it up, then later Headlong Rushes a Gliscor as it switches to Weavile and blows it up as well. Now we've shifted a bit: vk is up 5-4, and has two mons in Keldeo and Garg that can theoretically win, but both them and Tusk are critically low and die to a light breeze. On turn 54 tko switches his Weezing into a Salt Cure and it drops to 33%, and it Sludge Bombs vk's incoming Zapdos to 8%. tko sacks his Ditto to Tusk in order to kill it with Alomomola, and now Gliscor has an angle to get +2, survive two Hexes, and OHKO Pult with Knock Off. Now Keldeo actually does negative damage to Alo with Surf, so it can't win that way. vk has to pray for Curse Water Garg to work magic, but it just gets burnt by Weezing and walled by tko's Gliscor, which crits it on the third try and ends the game. This recap was a little sloppy on my part, I kind of lost track between T18 and T54, but I think it was just vk getting out-chipped and the Garg angle not paying off into a mon that neutralizes it.



:raikou:
Circus Maximus Tigers (5)
vs (3) Cryonicles
:suicune:

:ninetales-alola: :iron-treads: :roaring-moon: :iron-moth: :ogerpon-wellspring: :dragonite: Storm Zone (3-2) vs (1-3) Pais :gliscor: :pecharunt: :tinkaton: :lokix: :zamazenta: :raging-bolt:

ninth: One of these team structures is cheap (derogatory) and the other is cheap (complimentary) and I'm not telling you which is which. Storm Zone has Veil HO with three Booster mons and Wellspring + Dragonite, he just wants to set up and win fast. Treads is here for guaranteed fast spins. Pais is using the combo of Pecharunt and Lokix to constantly pivot around and spread debuffs between Pech and Tinkaton. Gliscor serves as an EQ absorber and momentum halter, useful to keep his offensive core of Zamazenta + Raging Bolt safe. Now, Pais has one (1) Water resist that also folds to Play Rough, which means Storm can lead Wellspring and then Taunt the incoming Pecharunt, then U-Turn to +SpA Moth. Fiery Dance does 29% to the incoming Raging Bolt (jesus), then Dazzling Gleam takes the rest of its healthbar. Being +SpA does mean Stone Edge Zamazenta threatens it out, though, and Storm has to throw his Treads to the wolves (wolf singular?), though getting rocks up first before dying. Storm tries to set up on it with Dragonite, but Pais simply Roars it out into Wellspring and 2HKOs it with CC.
Three CCs means Dragonite now threatens Zama immediately and it can't Roar, so Pais has to go to Tinkaton on the incoming Ice Spinner. With Zama low and forced out, Storm can send Iron Moth back in and start Fiery Dancing, 2HKOing the Gliscor - wait, he misclicked Sludge Wave and Gliscor just fried it with EQ. Luckily for him, his Dragonite is carrying a reasonably fast Encore. He sets up as Pais goes to Pecharunt, and Tera Dark Foul Play 2HKOs the Nite, though it's Encored into FP as a result. This lets Ninetales set up Veil as a result; over the course of the Veil, it finishes off the Gliscor, then kind of stalemates the Pecharunt and dies to Tinkaton. No Veil left, can Roaring Moon 1v4?
Let's find out. Tinkaton has no status and has no choice but to let it set up and Knock. Weak-ass Boots Lokix does 41% with First Impression on the Tera Fairy and dies to Tera Blast Fairy. Pech drops to TB Fairy as well. Zama is 24% and outsped. It's over.

:corviknight: :cinderace: :kyurem: :deoxys-speed: :gliscor: :garganacl: DugZa (4-1) vs (3-2) crying :dragapult: :corviknight: :ting-lu: :ogerpon-wellspring: :kyurem: :slowking-galar:

ninth: Okay I see that we're Blimax-maxxing today with two Corviknight/Kyurem teams, one with a Cinderace. DugZa's is part of that double bird + Garg structure I keep yapping about, but paired with a much more offensive other half between Deoxys, Cinderace, and Kyurem. Could potentially be double removal on Ace/Corv to protect the Kyurem. crying has paired Kyurem with Glowking for guaranteed Blizzards, and it also forms a special/physical core with Corviknight and Ting-Lu. Corv is mandatory to protect the Kyurem from hazards, but it also protects Wellspring as well, and potentially the Dragapult if it's a weird set (it's crying, it's a weird set). Turn 1, crying's Glowking Tricks the Cinderace a Black Sludge, stealing its Boots. Now it's free to Chilly into Kyurem as DugZa goes Garg, and Specs Blizzard does over half as DugZa crits Salt Cure for about 40% in a turn. Blizzard comes out again and does over half to Cinderace, and the rabbit is at death's door between losing Boots and the Black Sludge. However, crying stays in and takes a Pyro Ball to guarantee the kill on Ace, resulting in the Kyurem dying to Salt Cure within the first 5 turns and crying losing her main breaker.
The two trade rocks, but DugZa is able to get his Gliscor in on a Ting-Lu EQ and start Swords Dancing up. crying brings in Helmet Corviknight to try and stop this and/or get chip for Wellspring, but Brave Bird is tickling as Gliscor gets +6. He's rewarded for his greed as the first Ice Fang freezes the Corv, meaning the Scor can secure the kill and escape with essentially full health. Now it just Tera Fairys and lives a Cudgel, nearly killing back with EQ. The dead-to-rocks Wellspring can only stay in and SD/Cudgel to the best of its ability before dying to Kyurem. crying's last trick is Band Dragapult, but it gets knocked by Deoxys and Tera Dragon Darts leaves Deo on literally 1 HP. The Deo does die to Ruination later as a result (which is always funny when it happens and it's not thanks to Sash) but the Superpower chip ensures that there's no way out of the Gliscor angle, and the loss of Band means Pult can't even OHKO a half-health Garg. At the end, it's just birds left for DugZa.

:dragapult: :corviknight: :ogerpon-wellspring: :great-tusk: :garganacl: :slowking-galar: 3d (3-2) vs (0-0) TPP :iron-valiant: :ogerpon-cornerstone: :landorus-therian: :gholdengo: :great-tusk: :samurott-hisui:

1LDK: Lando sets rocks, on tusk coming in, then samu-h tries to surf tusk but oger-w come ins and bonks it with horn leech, then oger-c and corv go at it for a while. Ghold comes in and sballs oger and uses tera water to win the 1v1. But Tusk brawl and 3d's tusk wins but dies to scarf lando... scarf lando with rocks... uh, welcome back SM OU. Corv actually does some damage with bbird vs oger-c and both double into pult and dengo, the former dropping a dump on lando. Piss weak I-val does 70% to pult with sball and gets burned with wisp, and glowking takes out the booster and oger-c dies to sludge bomb. Garganacl uses tera water and 3d perfectly reads TPP's attack patterns like a dark souls boss with a +6 dengo, with Corv as the only loss. With that out, Valiant has no chance.

:roaring-moon: :iron-valiant: :landorus-therian: :ting-lu: :scizor: :kyurem: JJ09LIE (3-2) vs (3-2) zS :goodra-hisui: :cinderace: :great-tusk: :darkrai: :alomomola: :slowking-galar:

1LDK: zS team gives me pinkacross vibes ngl, i like the double removal allowing for items. Mola and ace take control of the match against JJ, ting lu cannot punish the momentum with rocky helmet because both are super effective vs him. Scizor gets frozen thanks gamefreak. Ting lu gets packed by the hoodra then lando-t eats hoodra. Tusk be acting like a ingame pokemon with how much he using headlong rush bro, lando dances over him. Boots scale shot earth power kyurem is not it bro, even sucker punch darkrai is more real than that. Roaring Moon gets to +2 with tera flying, but rocky helmet + momentum spam + sacking glowking saves the day. Cinderace uses tera fire to bomb valiant



:garchomp:
Stark Sharks (5)
vs (4) Wi-Fi Wolfpack
:lycanroc:

:dragonite: :weezing-galar: :heatran: :ogerpon-wellspring: :slither-wing: :landorus-therian: Attribute (4-1) vs (3-2) clean :great-tusk: :deoxys-speed: :roaring-moon: :iron-boulder: :gholdengo: :ceruledge:

1LDK: Ima be real I wasn't really paying attention to this match since I saw ict in chat saying that Slither Wing is uglier than Iron Boulder tf that shit is not gonna work for me brother. Anyway, Atri has to dance around deo-s. Ceruledge goes to the sweep, but weezer galar puts him on timer with toxic. Oger gets sacked and lando revenger kills with Stone Edge. Lando and slither wing shuts roaring moon down and gets fatality'd by heatran. Gholdengo gives a Scarf to heatran and avoids magma storm, tusk doesn't need to avoid he just tanks. Gholdengo comes back into later into EP and the damage is not enough so ghold actually wins. Lando kills tusk and gives Iron Boulder a place to sd and shit on weezer with life zen facebook tips. Tera ground lets it put slither wing into the ground. Espeed normal dnite blitz Iron boulder, tanks a MiR and kills dengo with eq

ninth: valid, Slither Wing is beautiful, Iron Boulder looks like the after effects of overdosing on anabolic steroids.

:weavile: :dragonite: :gliscor: :clefable: :corviknight: :ting-lu: Lily (4-1) vs (2-3) Stareal :kyurem: :cinderace: :zapdos: :tinkaton: :great-tusk: :roaring-moon:


1LDK: Evill ass clef team is back for another round of evil ass mischievousness, tinka trades being parad for rocks, and ting lu also gets rocks too, Tusk with CC puts corv trought a lot of preassure. Both tusk and ace try to tag team corv, but gliscor and dnite make it complicated. Gliscor removes tusk's boots, which lets ting lu kill tusk early on. With rocks in the field, tinkaton loses its leftovers vs weavile and kyurem, zapdos and ace all of them lose their lives vs a +2 tera normal gliscor. Tinkaton tries to bait a facade with tera ghost encore, but gliscor knock offs her lights out. Roaring moon suffers the same fate as its mates

:zapdos: :ting-lu: :gholdengo: :araquanid: :gliscor: :zamazenta: Ahy Wddicted (1-0) vs (0-0) One Last Kiss :samurott-hisui: :clefable: :gliscor: :dragonite: :gholdengo: :zamazenta:

1LDK: Araquanid on a balance team gives me mayor "what is a polar bear doing in Texas" with samu-h putting hazard preasure, only getting haxed by zapdos when its job's been done, boots zama aggros into gliscor with ice fang but gets punished by rocky helmet clef. Gholdengo trades scarf for boots on araquanid that.... puts webs..... yeah I don't see the vision, with now free will, gholdengo does critical damage vs ting lu, but both avoid further conflict with gliscors. Both Gliscors get to +4 and whyad wins the bet, OHKOing OLK's gliscor with tera normal, zama uses resto-chesto strats to fully neutralize the gliscor. Then whyad's gholdengo clicks trick trying to lock something, but OLK weaves that with his own dengo. With ting lu dead, samu-h gets sacked which gives dnite a free turn to dd, zapdos tries to chip it with hurricane but dnite avoids it, clicks tera ground and dds again, at +2 it mows down zapdos and araquanid with rock slide, then mows the rest with eq

:zamazenta: :dragonite: :weezing-galar: :heatran: :landorus-therian: :ogerpon-wellspring: Niko (1-4) vs (3-2) Ewin :gliscor: :volcanion: :ninetales-alola: :hatterene: :zamazenta: :roaring-moon:

1LDK: People be using hellom hail the same way people use Paracetamol for anything. Hatt cripples ogerpon-w, then Niko reads everything perfectly letting to a malinjured ninetales, a super low volcanion and a tera electric +6 zamazenta looking down a 5'4 thick hatterene who wanted nuzzles, this is where you remember hatt is quad resistant, so this only tickles her, to which zama just heavy slams her shut. This is where the GOAT tera bug volcanion comes in to save the day by taking the hit and burning down zama, rendering him incapable of sweeping, still, it needed gliscor and volcanion to kill it. Lando kills volcanion and invites ninetales alolan to come in, but weezer galar defogs all attempts to screen up, zama then crashes out his whole bar against lando with rocky helmet + LO damage. Heatran and Weezer galar tag team both ninetales alola and roaring moon



:marowak-alola:
Team Raiders (4)
vs (6) Alpha Ruiners
:entei:

:kyurem: :hoopa-unbound: :cinderace: :clefable: :corviknight: :gliscor: Yovan (3-2) vs (3-2) Fogbound Lake :dragonite: :kingambit: :deoxys-speed: :great-tusk: :ceruledge: :hatterene:

1LDK: Hatterene and gliscor duke it out, dnite sets up and smacks kyurem, but kyurem counter slaps with ice spear. Hoopa-U tanks deo-s and does 66% to tusk don't even have to look at calc gun to the back of my head this is av. Ceruledge sds and ohkos clef with poltergeist. Tera fairy lets it health back after kyurem using freeze dry. Despite being burned and having defense drops, bitter blade's healing factor is so big it takes cinderace, gliscor and tera dragon corv to take it out. Tusk eats the rest of Yovan's team with deo-s picking the last kill vs ace

ninth: I want to state for the record that the Ruiners tagged at :20, this screenshot shared by goldmason on the Smogon stream says :40, and then the game did not start until :48. Fogbound apparently got infracted for repeatedly doing this lol.
fogbound.jpeg


:great-tusk: :tornadus-therian: :garganacl: :kingambit: :gholdengo: :hydrapple: Thiago Nunes (0-0) vs (1-4) Laroxyl :dondozo: :corviknight: :gliscor: :clodsire: :blissey: :toxapex:

1LDK: At first glance you would think tnunes has the whole anti stall squad with 2 knock off users, garg, black glasses gambit, and dengo. Turns out, he had none of the stall breaking sets, so he lost

:iron-valiant: :darkrai: :enamorus: :roaring-moon: :gholdengo: :ting-lu: Eternal Spirit (4-1) vs (2-3) pdt :primarina: :kingambit: :blaziken: :dragapult: :iron-boulder: :landorus-therian:

1LDK: Enam subs on blaziken and primarina is forced to the brink of death to kill enam with custap and dies to darkrai the turn after. Trades happen, with blaziking and pult killing ting lu and valiant killing pult. Blaziken uses tera fire overheat to crit one shot val. Lando and Kingambit put the preasure on roaring moon, not letting it heal, but kingambit dies by tera ground eq. Boulder rushes trough moon, darkrai and gets lucky crits vs dengo

:ogerpon-wellspring: :roaring-moon: :zamazenta: :weavile: :landorus-therian: :dragonite: Hiko (2-3) vs (4-1) oldspicemike :lokix: :great-tusk: :ogerpon-wellspring: :corviknight: :slowking-galar: :dragapult:

1LDK: aight campers, weavile deals a massive amount to pult with LO ice shard and pult almost kills with U-turn, remember this turn, it's gonna be important later. Weavile nails a three-piece combo onto oger-w, OHKOing her. Hiko's oger-w uses tera water to force trought corv, but corv lives and uses tera grass to heal back to safety. Which lets pult pick up oger, making the tera useless. Lando reveals EP making Glowking come in for free and slice lando in half with ice beam. Roaring Moon slaps tusk but gets forced out by lokix. Glowking takes a risky gambit but survives and wins a 1v1 vs crunch zama with some help from lokix (zama had a clear amulet btw, early dlc2 looking aaahhh set) Roaring Moon kills glowking and pult revenge kills with draco. Weavile comes back and hiko does a double into dnite predicting corv, at +1 it shits on pult and at +2 it kills corv. Lokix survives but weavile ends the game the same way he started it, ice shard.



I had more written down here but my stupid ass closed the tab. Anyways, the BIGs, Tigers, and Sharks won their sets, with the Classiest/Scooters and Raiders/Ruiners series ending at 6-6 ties.
  • :gardevoir-mega:
    The Classiest remain alone at the top, tying this week to reach 10 points and no series losses yet. There are realistically very few worlds where they miss playoffs.
  • :suicune:
    However, at the bottom, the Cryonicles are at 3 points with 6 possible remaining. It is not mathematically impossible for them to make playoffs, but it is practically impossible.
  • :snorlax:
    The BIGs picked up a second week win in a dominant victory over the Tyrants, doubling their points to (checks notes) 4. Could this be the start of a comeback for the cursed franchise? Is their victory correlated with lax not uploading a cast this week?
  • :alakazam-mega:
    The Scooters' Garay oak is the last remaining undefeated player in SPL XVI, currently 6-0 in ORAS after a thriller match against pj.
  • :marowak-alola:
    Raiders mid-season pickup Endill started this week and immediately got a win, defeating Pak in ADV in what turned out to be crucial to achieving the series tie.
  • :tyrantrum:
    This week saw the official SPL debut of Youtube sensation temp6t, playing for the Tyrants. He defeated Charmflash in SM OU late on Sunday night. Now that I think about it, between blunder, BKC, Luthier (retired), and temp, the Tyrants might have the most Youtubers on their team. Really just missing freezai and aim for the ultimate content core.
In terms of Stuff I'm Noticing (all of these observations were recorded before the Fusien vs. emforbes game, because they are both West Coast and playing close to deadline, I have work in the morning):
  • :gliscor:
    Eleven Gliscor brings this week for just over 25% - this is clearly a mon you have to respect.
  • :garganacl:
    Six Garganacl is the highest it's been in some time, so we are clearly around the peak of its oscillating usage.
  • :blissey:
    Hard stall is 1-1 this week and the win was against a team with a grand total of zero Knock Offs. I'm glad people toned it down from whatever the hell was going on last week.
  • :glimmora:
    Absolutely no Glimmora this week, a contrast to the handful of brings previously.
    :rillaboom:
    Rillaboom is still MIA.
  • :darkrai:
    Darkrai is potentially back with six brings including a Tera Blast Fairy set.
  • :iron-boulder:
    Wait, what the fuck? Two Boulders brought this week and one won. Sure???
Uhh I gotta head out in a bit. I'll append predictions/highlight MUs later. Peace.
 
As an outside observer who rarely follows touneys....
1. Many of these games seemed to centralize heavily around SD :Gliscor:, with many players either bring multiple checks, several surprise tech (Tera Blast Ice Zapdos), or their own SD Scor. I think the game between aesf & mada was interesting in particular since mada basically was able to start dealing lethal danage at the start of the match. I saw a fair amount of Wins / losses for the scor players, but it is an interesting observation.

2. :Corviknight: is rocking a nearly 70% Winrate. After getting shafted on and ridiculed by 1LDK for so long, it is finally establishing itself as the top bird, saving the tier from the likes of Tusk, Gambit, Gliscor, and more. With such a dominant performance, perhaps it's time we took a closer look at it....
 
SPL XVI 1LDK + Ninth reports week 7

Hey, wellcome to week 7, sorry for being so late, IRL issues came up, but we are back on track with some juicy picks and news, come in and join us with a like and suscribe

----------------------------------------------------------------------------------------------------------------------------------------------------------------

:Gardevoir-Mega: Congregation of the Classiest (7) vs (5) Alpha Ruiners :Entei:

:Landorus-Therian: :Roaring Moon: :Gholdengo: :Keldeo: :Ting-Lu: :Pecharunt: Kate vs oldspicemike :Ribombee: :Gholdengo: :Ceruledge: :Great Tusk: :Manaphy: :Roaring Moon:

1LDK: Manaphy Webs vs no removal no boots Ting Lu HO, sure. Once bee sets webs and tricks its specs vs gholdengo, Moon spams knock off no matter how many intimidates lando gets on him, killing lando and knocking pecha's boots in the process. Ting Lu losses most of his health vs +2 dazzling gleam dengo and red cards into ceruledge who doesn't wanna sweep, tusk takes command and rams over pecharunt. Black and White relic scarf keldeo makes an appearance and OHKO's tusk with surf, this of course gives manaphy settup chances. Ting lu gets wiped out of the planet, then both manaphy and roaring moon use tera fairy to take on each other, but manaphy wins thanks to webs. Keldeo does outspeed, but cannot deal the finishing blow. Gholdengo takes a hit thanks to sash and kos manaphy, but at that point, even ribombee can just push dengo into the abyss.

:Primarina: :Great Tusk: :Dragonite: :Scizor: :Pecharunt: :Roaring Moon: leng loi vs Fogbound Lake :Dragonite: :Weezing-Galar: :Darkrai: :Great Tusk: :Alomomola: :Garganacl:

1LDK: I actually left this one for last because look at this bruh

View attachment 719242

People really be tired of Fogbound to be Late's bullshit lmao, anyway as for the match goes this was even funnier because the match lasted less than the scheduling. Fog traded its tera poison for damage on AV prima, both mola and prima pivot into tusk and scizor, both trade knock and damage. Leng's tusk gets rocks, then spams headlong untill mola kills it but its at low health. This is where Lengbron James pulls out roaring mid, i remember in the match thinking "what is this set, tera fairy bulky? that would do some damage" nah its tera ground baby and fog didnt wanna bet for the scald burn, so a +1 tera ground eq bonks weezer, and nite is cb so he cant take shit either and its over.

:Ninetales-Alola: :Roaring Moon: :Deoxys-Speed: :Iron Moth: :Hatterene: :Gliscor: S1nn0hC0nfirm3d vs pdt :Cinderace: :Great Tusk: :Slowking-Galar: :Dragonite: :Dragapult: :Kingambit:

1LDK: Everyone tought this match was gonna last less than 20 turns, and it lasted 21 turns. deo-s knocks glowking's boots, and then goes gliscor to activate poison heal, dnite forces gliscor out into ninetales-a hoping to pivot an ice spinner, but instead meets a freaky tera flying tera blast, realizing that its band, ninetales can stay and get veil but ace yoinks it, but ninetales encores ace so that he can give it back or be forced out, with both players having aurora veil in their fields, deo-s knock's dragapult's boots and gets kod by hex. Gliscor uses tera normal + double dance to run the fades on dnite, both trade damage, but pdt decides to sack tusk to eq in order to save nite. Gliscor also takes a sucker punch and kills kingambit. While dnite gets the revenge kill on atales, hatterene nuzzles glowking, letting gliscor coming in while glowking suffers from paralisis, one agility, and ace gets smoothered by eq and dnite gets cut in half with facade, winning the game.

:Slowking-Galar: :Garganacl: :Corviknight: :Dragapult: :Ogerpon-Wellspring: :Great Tusk: LpZ vs Laroxyl :Zamazenta: :Pecharunt: :Lokix: :Raging Bolt: :Gliscor: :Tinkaton:

1LDK: Ima be real while I was watching this game on the tape, my cat and my dog decided to run the fades on my room like this was a fighting anime and got distracted, btw this match was just Corviknight sweeping Laro's team

----------------------------------------------------------------------------------------------------------------------------------------------------------------

:Lycanroc: Wi-Fi Wolfpack (7) vs (5) Team Raiders :Marowak-Alola:

:Ting-Lu: :Glimmora: :Zamazenta: :Ogerpon-Wellspring: :Dragonite: :Hatterene: Ewin vs Eternal Spirit :Gholdengo: :Dragonite: :Great Tusk: :Enamorus: :Ogerpon-Cornerstone: :Hatterene:

1LDK: Both ogers start the match, but wellspring decides it's better for glimm to take it, red card into tusk makes it take tspikes, hatt tanks the headlong and wants to kiss tusk but ghold quagmires the hatt. Ting Lu comes on a nasty plot, 2 MiRs and 1 shuca berry for ting lu and it's out. Gamma uses dnite to scout for the ogerpon set, which looks to be taunt + 3 moves, zama takes an eq and uses howl, tusk sacks itself to spin the t spikes and forcing zama to use cc on it. Enam comes and hatterene gets thrown to scout for scarf or specs, turns out its scarf, so glim comes to revenge kill but enam uses tera fairy to kill it, which forces dnite to use tera fire, hatt takes a fire punch and nuzzles it. Paralisis + Scale shot misses cost dnite everything and Ewin loses to enam

:Primarina: :Gliscor: :Pecharunt: :Garganacl: :Zamazenta: :Kingambit: Stareal vs Hiko :Clefable: :Gliscor: :Skarmory: :Weavile: :Ting-Lu: :Slowking-Galar:

1LDK: This is a must win game for both teams, whoever loses this one is out of SPL, and with those stakes, let's see what happened. Hiko's gliscor uses tera normal turn 1 to take a surf from prima and knock her item off. Skarmory walls gliscor but has to run away from prima and garg, yet glowking deals with both, so now everyone has to be careful, this switching / hit-and-run tactics continue until Weavile hits pecha with a knock off, but he survives and counters with a malignant chain that badly poisons it. Weavile does manage to deal half to zama with a triple axel and a 1/3 of a crit, switching around with rocks up makes skarmory get in range of a +3 tera normal facade, killing him instantly. Gliscor then deals 77% of ting lu with another facade, gets subbed out, and while ting lu does get a layer of spikes, he dies to pecha. With both walls down, Hiko's game falls apart pretty much with glowking throwing a twave on gambit but gambit powers on and suckers out weavile. Gliscor ALMOST haxes kingambit with para, but loses anyway. CM Clef tries to make one last run in, but good positioning from both Primarina with encore and zama with heavy slam ensures Stareal's victory. The wolfpack is barely alive, and the raiders have officially lost all chance to qualify

:Weavile: :Dragonite: :Gliscor: :Clefable: :Corviknight: :Ting-Lu: clean vs Yovan :Meowscarada: :Iron Crown: :Iron Hands: :Ting-Lu: :Dragonite: :Primarina:

1LDK: this was the match before hiko vs stareal, both teams really needed to win, so of course clean puts out the evil ass clef team. Corv walls Meow, +2 hands chips clef, ting lu dodges a fat focus blast, Corv and Prima brawl out a bit with prima winning, but it's effectively dead because of hazards. Both Ting Lus get max hazards, Yovan whirlwinds into weavile who barely missed the KO on ting lu and takes over half with eq, but ice shard secures the kill. Crown takes hazards and kills gliscor, ting lu takes hazards and forces crown out, hands takes hazards, dies, Meow takes hazards, kills ting lu. Yovan uses tera ghost meow to OHKO nite. Weavile kos meow. dragonite comes in clef, crown comes takes hazards kills weavile you know the drill. Clef comes back in and uses tera poison + twave, to hax dnite, winning the game

:Corviknight: :Darkrai: :Gholdengo: :Ting-Lu: :Great Tusk: :Dragapult: One Last Kiss vs Suzuya :Weavile: :Ogerpon-Wellspring: :Roaring Moon: :Zamazenta: :Iron Treads: :Iron Moth:

1LDK: In what might be the worst game of this SPL, we see treads sacking himself for some damage, we see band pult take a hit from oger-w and pivot out from moth into ting lu, weavile hits axel but gets 2/3 and gets a red card, Moon comes in after another whirlwind and also gets whirlwind, ting lu decides to not kill moth, but instead he gets rocks + 1 layer of spikes, we then see pult showing off band by killing moth. Weavile comes in and grabs a sd on the tusk switch in and KOs it with LO ice shard. Now, if you look at the state of the game, tera fire or tera dark zama can easily win from here if he is careful with how he handles the obvious scarf darkrai on the back. But with +2 weavile, he can easily grab a turn by sacking itself while KOing corv right? WRONG, Suzuya uses tera ice and his whole game goes down, because now darkrai tricks zama for free. dragapult takes out moon, zama comes again... and uses bp when OLK's last 2 mons were ghosts, now this is obviously a missclick but man. And btw OLK still had tera so tera fairy gholdengo with dazz just pim pam pums the game

----------------------------------------------------------------------------------------------------------------------------------------------------------------

:Suicune: Cryonicles (3) vs (9) Stark Sharks :Garchomp:

:Gholdengo: :Ribombee: :Glimmora: :Zamazenta: :Suicune: :Roaring Moon: zS vs Niko :Zamazenta: :Garganacl: :Gliscor: :Corviknight: :Clefable: :Kingambit:

1LDK: This is the rare Niko bringing fat balance into sv, when he was mostly known for janky HOs, which is just what the doctor ordered for zS's team who funnily enough, it would've done well vs these teams. Clef gets rocks vs bee and gliscor gets spikes up at the cost of its life. Zama comes in to finish the bee and glimmora uses this as entry point for red carding into clef, Corv easily washes down the HO rock. What I think its shuca berry gholdengo comes in to put some good damage into corv and zama but its forced out thanks to hazard stacking and bee gets sacked. Niko pivots around zS's LO zama with clef and corv, both die but the self damage from LO is massive, which lets Kingambit kill with sucker punch thanks to the -1. Kingambit trades itself for suicune who tries to bait sucker punches with CM but fails. With roaring moon killing kingambit, both it and garg use tera, ground and fairy respectively. Id garg makes quick work of garg, and gholdengo who ends up being custap berry, cannot do any damage to it.

:Raging Bolt: :Slowking-Galar: :Iron Valiant: :Ogerpon-Wellspring: :Avalugg-Hisui: :Gliscor: crying vs Ahy Wddicted :Dragapult: :Ting-Lu: :Cinderace: :Gliscor: :Corviknight: :Weezing-Galar:

1LDK: Crying has brought the bottom of the barrel of shit mons, peak crying gameplay with avalugg hisui who actually makes ting lu trip with mountain gale flinch, Corv comes in and avalugg sets veil on that. Corv shits on both lugg and gliscor, so raging bolt has to put in work, both ting lu and weezing galar have to team up vs it, and while ting lu dies, both manage to stall out veil, which lets ace kill. Both Gliscor and corv set up to +6, while gliscor uses tera ghost + scale shot and dual wingbeat to chip it, corv was click id + bp to stall it. Then suddenly ahy realizes gliscor is at -6 defense, and lets weezer come in thanks to a slow U-turn, gliscor then suddenly loses 100000000000000000% of its health, crying forfets.

:Kyurem: :Skeledirge: :Iron Treads: :Samurott-Hisui: :Zamazenta: :Moltres-Galar: Vivalospride vs Lily :Dragonite: :Ogerpon: :Ting-Lu: :Gholdengo: :Moltres: :Clefable:

ninth: Originally slated to be TPP, the Cryos decided to substitute in UU tier leader vivalospride to battle UU tier leader Lily. True to his job, vivalos has 2 UUs in Skeledirge and Moltres-Galar. His whole team is kind of a weird hyper offense that just has Samurott-Hisui, Treads, and a bunch of setup spammers between the aforementioned two and Zamazenta. Guessing the Kyurem is some kind of wallbreaker set because otherwise it might have trouble with teams like Lily's, a fat LuGholdNite balance featuring Clefable on utility duty. Ogerpon-Teal works well on fatter structures as a Boots mon with the combination of fast Encore and U-Turn for infinite momentum, complete with Knock Off. It can cycle back and forth with contact punishing demon Moltres forever to make physical attacks permanently unsafe. vivalos starts with Skeledirge, who immediately starts clicking Torch Song, but it gets Knocked, does a cool 22% to Moltres-Kanto, and gets Roared out. Roar calls in vivalos' own Moltres-Galar, who misses a Hurricane and does about as much before Lily brings in Ting-Lu, sets up a spike, and runs it out of town. This Whirlwind pulls out Kyurem, who Icicle Spears for Big Damage (it doesn't kill) before getting kicked into Treads, who can finally Rapid Spin away the spike. vivalos tries his hand at Skeledirge again, but Ting-Lu comes back out, dodges some Wisps, and believe it or not there's a spike on the floor again. Moltres-Galar finally gets the kill on the Lu, and Lily deploys her Dragonite to start setting up: this necessitates the appearance of vivalos' Zamazenta, which reveals a set that is walled by Clefable.
Gonna be honest here this whole team from vivalos is walled by Moltres and none of them have boots. Lily stays in for 6 turns just Roaring and Wisping, racking up chip until Roar eventually pulls Samurott while it's in kill range. Now Lily has to go Ogerpon and Encore on the Razor Shell drop, and the Ogerpon is the first death as Dirge torches it. Lily takes the revenge kill with Dragonite, then uses Tera Normal to stop vivalos' incoming Kyurem and force the Treads sack. His initial threat of Zamazenta doesn't work out as Lily just Roosts on the attempted double, restoring Multiscale and enabling a bit more chip on Zama. Now, there's two Dark-types, a Dragon-type, and a Fighting-type left, and Lily has a Clefable. Even when vivalos hits Tera Ghost on the Moltres-Galar, flinches the Ghold, and forces a half-health Clef to come in, Hurricane isn't a guaranteed kill from 52%; he has to pray for a Fiery Wrath flinch that doesn't come, and the Clef ends the interaction with two kills and half health. Kyurem finally kills it, but at this point the Dragonite can revenge kill it and Moltres walls the Zama to hell and back.

:Clefable: :Pecharunt: :Ogerpon-Wellspring: :Tornadus-Therian: :Great Tusk: :Kingambit: Pais vs Attribute :Gliscor: :Corviknight: :Dragapult: :iron Treads: :Deoxys-Speed: :Roaring Moon:

ninth: Do you like birds? We have some birds in this game. Attribute has the increasingly common Gliscor/Corviknight bird core, but this time it's on what looks like hard HO with Roaring Moon, Dragapult, and Deoxys, alongside common HO spinner Treads. I was a little confused at first but both birds are capable of setup sets. On Pais' side we have Clefable x Torn-T, yeah nice Masters team. Those two are actually interesting choices for special attackers (and the latter as speed control-ish) complementing the Wellspring/Tusk/Gambit physical overload core, and the presence of Pecharunt allows them easier entry via Parting Shot. I figured the Torn was probably AV because this structure normally has AV Glowking, and I was right [lebron knowing kobe would get 81 voice], as it gets Knocked turn 1 by Deoxys. Bleakwind Storm is really more like Weakwind Storm as it doesn't even do half to Deoxys, who is Rocky Helmet Recover Thunder Wave (nice clef larp), meaning it takes hardly anything from Knock and paralyzes the Torn for good measure. A series of nice doubles from Attribute allows his Gliscor to get activated against Torn-T and set up SD, scout out Wellspring's Encore, confirming he doesn't have it, then Tera Normal Facade - Pais rescues it by going hard Pecharunt on the Facade, then hitting Tera Dark Foul Play on EQ to threaten the Gliscor, though it doesn't 2HKO Gliscor's bulky ass and both just leave the scene. Please note that the Ghost-type is now a Dark-type, this will be on the exam.
Another round of Gliscor vs. Wellspring ensues, but this time Gliscor isn't +2 and Pais' Wellspring can set a Spike and Synthesis on the Protects. Clef and Deoxys exchange chip and both get knocked eventually before Attribute uses Treads to remove the Spike, though Pais threatens it with Tusk and just sets Rocks. After a brief moment of Pais getting his Gambit in position before realizing it's Fallen: 0 and tickles Corv, we get another round of Deoxys vs. Clefable and I think both mons end the interaction with more health than previously. The Deoxys gets a little more chip on Torn until Pais eventually U-Turns into Gambit, and Attribute opts to Knock its Leftovers and let the Deoxys die. Pais' Flamethrower Clefable takes the kill on Treads, but not before it sets rocks. Without LO in hand, though, Moonblast narrowly misses a kill on Attribute's Gliscor, and it scares it out. What's still scary for Attribute is Headlong Rush from Tusk, and Attribute throws away Pult to that extent. Now, Mr. Bute is down 3-6, but a lot of Pais' team is heavily chipped, and wouldn't you know it - Pais Tera'd his only Fighting immunity 44 turns ago. Corviknight comes in and reveals Iron Defense Body Press (yes, this set also has Brave Bird - it's no U-Turn), takes nothing from the non-Heat Wave Torn, and the game legit just ends. Flamethrower Clef doesn't get close enough to a kill, and no crit comes from Ivy Cudgel.

----------------------------------------------------------------------------------------------------------------------------------------------------------------


:Snorlax: Ever Grande BIGS (6) vs (6) Circus Maximus Tigers :Raikou:

:Milotic: :Gliscor: :Skarmory: :Pecharunt: :Clefable: :Darkrai: lax vs DugZa :Ogerpon-Wellspring: :Enamorus: :Darkrai: :Iron Moth: :Scizor: :Great Tusk:

ninth: Milotic Clefable Gliscor balance is back on the menu...I saw that first slot on lax's team and immediately got flashbacks to that xavgb squad from SCL III. The point of Milotic on these structures is as a reasonably fast bulky Water with access to Haze and Scald that can also be a backup status sponge thanks to Marvel Scale boosting its defense. 95/125 special defenses make it a good counterpart to mons that typically skew physically defensive like Skarmory and Pecharunt, not to mention it's the only Water resist on the whole team. Darkrai is the designated attacker here. On the other side we have DugZa with just straight HO. Moth + Enamorus on HO feels like a bit of a throwback but it's cool, them and Wellspring are all in that slightly bulkier 350-ish speed range. Notably DugZa's choice of priority here is Scizor. lax and DugZa lead with Clef and Darkrai respectively. Darkrai Tricks and somehow both parties end up worse, as it acquires a Sticky Barb (and paralysis) and Clef acquires a Scarf. lax switches in Pecharunt to Parting Shot for a bit of momentum and brings the Scarf Clef right back in, trading rocks with DugZa's Tusk. The -1 Tusk proceeds to get outdueled by Pech and die, as Headlong Rush is doing a cool 39% and no crit occurs. lax's Pech even manages to survive a shot from Moth and Parting Shoot itself back out into Milotic.
DugZa intends to absorb a Water move with Wellspring, but lax reveals Dragon Tail and drags Moth back in for a kill. DugZa's Wellspring does still have the ability to force things, making lax sack Pecharunt and take heavy damage on Darkrai to take it out. It looks like an opportunity for his Scizor, but lax's Skarmory completely walls it even at +2. Whirlwind pulls his Darkrai, and lax sacks his own Darkrai to bring in his Tera Normal Gliscor. A paralysis helps it get an SD and survive Darkrai with full health, and now the only thing DugZa can do is Tera Fairy his Enamorus and pray it can oneshot. It doesn't, and somehow Scizor's Bullet Punch can't finish the kill either. lax finishes the battle 4-0 as part of his attempt to Lock In and save the BIGs.

:Ninetales: :Venusaur: :Walking Wake: :Roaring Moon: :Great Tusk: :Corviknight: bhkg vs 3d :Zamazenta: :Ninetales-Alola: :Darkrai: :Kingambit: :Kyurem: :Hatterene:

ninth: I guess we're weather warring now. bhkg has Ninetales Venusaur sun HO, 3d has Veil + setup HO. I'll note that bhkg's team has more of a defensive backbone with Corv and Tusk, while 3d is just going for full-on violence - his Fire resist is Kyurem. The key here is going to be keeping weather up, as the second bhkg sets sun up, 3d hard switches to snow. Two doubles lead to two U-Turns for bhkg's Corviknight, giving his Walking Wake space to come in and Flamethrower 3d's 0 fallen Kingambit to death. This is it for bhkg's Corv, though, as 3d's LO Zamazenta comes in and necessitates its death, costing the Zama about half of its health due to Helmet. The Zama obtains half-health chip on Venusaur before dying, but this just means that the Venusaur - not under sun - is setup fodder for 3d's DD Kyurem. A DD and Scale Shot later and it's scary hours for bhkg, who has to exhaust Tera Fire on his Tusk to kill the Kyurem.
bhkg sets up Sun for a grand total of two (2) turns before 3d's own Ninetales comes back in: it gets Knocked by Moon before 3d's Red Card Darkrai ejects it, but the interaction also reveals that the Moon is not Choiced. The Wake, however, is, and forces the Darkrai sacrifice and necessitates Tera Water Hatterene from 3d. It starts clicking CM and now bhkg has to figure out a way to break it: his response is to send out Ninetales, Healing Wish his Fire-type +Attack Tusk, and mash Headlong Rush twice. Draining Kiss just barely heals enough back for it to survive two HLRs, though, and the Hatterene gets the kill and brings itself back to half health. Wake comes in to try and Draco - and this is where things get real interesting. 3d hard switches to Ninetales to absorb the Draco, and sets up Veil as bhkg's Moon comes in. However, bhkg intentionally avoids clicking the 4x effective Iron Head, instead spamming not-very-effective moves to kill it as slowly as possible and run out the truncated Veil. This times it so that Veil wears off exactly as bhkg's Moon comes in to click Draco against Hatterene for the win. (The Draco crit anywayas, but we'll call it RNG manipulation.)

:Dragonite: :Ting-Lu: :Pecharunt: :Weavile: :Iron Crown: :Keldeo-Resolute: emforbes vs Storm Zone :Venusaur: :Great Tusk: :Comfey: :Kingambit: :Torkoal: :Walking Wake:

ninth: Is Storm Zone trying to make Comfey a thing again? It's on sun HO so Synthesis heals 66%. Also interested in the increased Venusaur Gaming this week, and Storm's still bringing good ol' Overgod (Kingambit) instead of Roaring Moon even on sun. emforbes I'm pretty sure just has the Ting-Lu Pecharunt Keldeo spikestack sample team but he replaced the Tinkaton with Iron Crown, which has no utility besides Volt Switch but does about ten times more damage. Volt Switch is the click T1 as Storm leads Torkoal, and emforbes brings in Red Card Lu as Storm attacks, pulling Venusaur - who needs to boost - and allowing him to set rocks against the incoming Wake. He is forced to Tera Water against the Wake, which allows him to set a spike. As the Wake reveals it's not Choiced, emforbes then opts for the anti-BKC maneuver and sets a second layer before Ruinating for half and dying. Weavile comes in for the revenge kill...but Triple Axel only hits twice and it gets fried by Hydro Steam. That's not good news for emforbes, and neither is the Wake turning Tera Ghost on Keldeo's Vacuum Wave, Dracoing it for a third kill before sun fades.
Storm Zone now has a secondary mission: get all this stuff off the floor. emforbes can theoretically run him out of Headlong Rushes if he gets every switch right with Pecharunt and Dragonite, and he burns two of Storm's HLRs before Mr. Zone goes hard Balloon Gambit on Pech, using this as a chance to break Dragonite's Mutiscale. Somehow this exact line repeats itself, but now that Gambit has broken Dragonite's Multiscale, +1 Kowtow just kills Dragonite straight up. Two Dark-weaks left means that emforbes realistically has no path out of this. I was hoping for the Comfey to hit the field once but a win is a win. His aura made the Triple Axel hit twice, let's say that.

:Deoxys-Speed: :Gholdengo: :Ting-Lu: :Zamazenta: :Okidogi: :Dragonite: tko vs JJ09LIE :Iron Moth: :Landorus-Therian: :Roaring Moon: :Dragapult: :Iron Crown: :Primarina:

ninth: JJ09LIE has Prime Pult but he replaced the Kingambit with Roaring Moon and the Samurott with Moth. Go read the RMT. (The swap is actually interesting as Gambit has been falling out of favor in general and people are running bulky-ass Moons.) tko has an Okidogi so you know lax built this, I bet this thing is AV too. Constant threat of Knock Off and Toxic whenever it attacks kind of makes it the polar opposite of Zapdos in a way? It's a good offensive presence and method of making progress on slightly fatter structures like the LuGholdNiteZama going on here, although this is a reasonably offensive take here with Deoxys as the utility/speed piece. Okidogi ends up being the switch-in to Primarina (took 36% from Surf I KNEW it was AV), which means JJ has to bring in his Landorus, which just EQs and gibs the dog. Featured shitter is dead on Turn 3, blunder would be proud. tko sponges a U-Turn with Red Card Ting-Lu, which brings out JJ's +Speed Moon a bit early. Acro does 20%, dawg these fat Moons are out of control. The Lu gets to set Ruinate, set rocks, and Whirlwind until it dies because JJ has no Boots (although his Lando does get up rocks itself).
tko deploys Gholdengo against JJ's Crown, and Makes it Rain on the switch as JJ throws out his Moon. There is, however, another issue for tko: JJ09LIE's Iron Moth outspeeds tko's entire team and got a Fiery Dance boost on the Ghold. Tera Fairy Dazzling Gleam destroys Zama, and tko hits Tera Ground on Dragonite to set up and try to claw it back. Unfortunately for him, the Moth is Fire Blast too, which is definitely greedy as hell but it guarantees the kill on Dragonite and the game. Gotta say I fully respect this JJ09LIE take of just taking Prime Pult and changing every set.

----------------------------------------------------------------------------------------------------------------------------------------------------------------

:Alakazam-Mega: Indie Scooters (5) vs (7) Dragonspiral Tyrants :Tyrantrum:

:Weavile: :Landorus-Therian: :Ogerpon-Wellspring: :Roaring Moon: :Zamazenta: :Dragonite: robjr vs myjava :Gliscor: :Pecharunt: :Ting-Lu: :Rotom-Wash: :Tinkaton: :Deoxys-Speed:

ninth: This new Tinkaton sprite is incredible. It blocks the mon to the left with the big-ass hammer and it hides itself behind the mon to the right. No notes. myjava has Ting-Lu hazard/Ruination/Whirlwind spam balance, with the Lu accompanied by spinblocker Pecharunt and two Ground-immunes in Gliscor and Rotom-Wash. Rotom's popped up a bit recently as a sensibly bulky, sensibly fast Wisp and Volt Switch user that's immune to Spikes and also completely ruins Great Tusk's day. Tinkaton compresses utility and Deoxys handles speed duties, as usual, but the real funny thing going on here is robjr's team, which appears to comprise six fucking physical attackers between base 80 and 138 speed. There's a Weavile in the first slot, this is the most obvious Beat Up setup I've ever seen. He went to the builder and sorted by Attack stat. Anyways what you want to watch here is myjava's two main status inflicters in Rotom and Pecharunt, which are both physdef either naturally or by build. rob gets rocks up early but java replies with his own. Rotom forces basically all of rob's team to switch, including Landorus, and java ends up hitting Weavile with a burn, meaning rob just lets it die to Tinkaton as a result. Wellspring, who lowkey kills most of java's mons with setup, gets the revenge kill, but has to run from Pecharunt and necessitates the death of Landorus by Malignant Chain.
An opportunity arises as robjr deploys Roaring Moon, forcing myjava to hard switch to Lu as it DDs up. If this is Taunt and/or Tera Blast Fairy, it might just win here. Unfortunately for rob it is none of those sets, clicks Acro for a whopping 42%, and gets Whirlwinded out. rob tries to bring it back in to get set up again, but java just flips between Pecharunt and Lu, the latter of which still walls and Whirlwinds it. Out comes Wellspring, and rob goes for a desperation Swords Dance that doesn't pay off in the slightest as Malignant Chain nearly kills, then poison finishes the job. The Tera Fairy Pecharunt claims another kill on Moon, and it's looking pretty over, but rob has one more attempt: Tera Steel Heavy Slam Iron Defense Zamazenta. It forces the Pecharunt to hard switch into Gliscor, who has to start SDing up to try and go band for band. java narrowly escapes the predicament as Gliscor is fat enough to live 2 Presses after Protects, leaving the Zama in Rocky Helmet range, and rob's Dragonite in range of Deoxys' Ice Beam. I thought this was joever early on, because loading Beat Up into Pecharunt x Rotom is crazy, but that Zama made it pretty close. Cool game.

:Kyurem: :Great Tusk: :Slowking-Galar: :Corviknight: :Kingambit: :Dragapult: TheFranklin vs vk :Ting-Lu: :Glimmora: :Roaring Moon: :Dragapult: :Ogerpon-Wellspring: :Iron Valiant:

ninth: We're Glimmora Gaming, folks, vk has brought the weird rock flower thing. It's found itself onto a Ting-Lu HO structure, where it is the sole spinner for four demonic sweepers in Moon/Valiant/Dragapult/Wellspring. Lu on HO may seem oxymoronic at first but this mon is basically a guaranteed 100+% worth of healthbar damage over a game, which is often all you need to overcome a soft check and keep a sweep going, and Whirlwind also helps to disrupt an enemy HO setup. TheFranklin has Corviknight/Glowking/Kyurem BO, you know what this does, you Chilly into Kyurem and click Ice moves ad infinitum, Corv and Tusk are both designated removal to protect the president. Kingambit's here! Never thought I would be excited to see this bastard but he's been quiet lately. The game opens with vk's LO Dragapult whiffing a Draco but nonetheless doing a ridiculous amount of work, as it Darts the Glowking, Shadow Balls it as it cycles back in to bring it to critical health, then vk hard Fire Blasts the incoming Kingambit for 77%. That's easily his money's worth out of the Pult. vk brings out his Wellspring on Franklin's Tusk, forcing him to go hard Kyurem; vk attempts a Play Rough, but it also goes to the left and the Pon gets freeze-dried to death.
Still not a ton Franklin can do about that LO Pult, which revenges the Kyurem and gets out unscathed. Franklin gains a bit of tempo as he gets Tusk in on Lu, allowing him to set Rocks and kill the Lu, but his lack of CC and vk's Rocky Helmet means the Tusk leaves the encounter at 26% and -2/-2 defenses. Dragapult cooks again, frying the Tusk, and Franklin finally ends its reign of terror with Kingambit's Sucker. He's expended plenty of resources to get here, though, and vk's Red Card Glimmora can now free-fire to kill Gambit and chip the Glowking. I haven't mentioned this yet but Franklin's Dragapult is Band Phantom Force, which means it has to run from Roaring Moon, which means Roaring Moon gets a turn of setup. One crit Knock on the Corviknight and the game is done for.

:Magnezone: :Slowking-Galar: :Keldeo: :Great Tusk: :Zapdos: :Dragapult: Nat vs Fusien :Weavile: :Clefable: :Gliscor: :Toxapex: :Ting-Lu: :Skarmory:

ninth: This team from Fusien is fat as hell. Respect the Yasiin Bey nicknames though. The core here is double birds (Gliscor and Skarmory) paired with Ground-weak terrorist Toxapex, who has always been an extremely bulky and obnoxious mon since it dropped. Lu and Clefable do hazard stuff, Weavile is the token attacker, this is just one of those passive fat squads that outlives the opponent. Nat has a Magnezone which serves to trap and kill fat Steels like Skarmory and Corv. There's a Glowking and a Dragapult here too, this is just a SWSH team with Great Tusk. Two thirds of ZapKingLu are in attendance (the Lu is absent) to click Future Sight and switch around for eternity, assisted by more offensive pivot-move-clickers in Keldeo and Dragapult. Also Nat's really been pushing the alt rule this season but I respect it lol. Fusien's Ting-Lu runs into Nat's CC Great Tusk, and it watches Nat get up rocks, gets up no hazards of its own, and has to run from the 2HKO with CC. He has to bring out Skarmory, but Nat Headlong Rushes (this ironically works fine for her as Skarm is probably Helmet and would have killed Tusk) and then just shuffles in her Magnezone, which survives Body Press to trap and oneshot the bird. Magnezone: Mission Accomplished.
Fusien's second most active mon on this team is somehow Infestation Toxapex, but every mon on Nat's team except for Tusk has a pivot move lol. Also, Fusien's Dark/Ice Weavile is scared of Nat's Ghost/Dragon Dragapult because it's faster and oneshots with Band U-Turn (is that Band? It does a goddamn lot with U-Turn) so that's not an outstanding vector for progress on his part either. There's no contact punishment left alive either so Nat can hit U-Turn forever. Gonna be honest the rest of this game is Fusien's one-offense team bleeding out. His one method of offensive pressure (Weavile) can't oneshot Colbur Glowking even with a crit Knock and has to run whenever Keldeo or Dragapult show up. Future Sight falls out of the sky to fry the Pex. Magnezone Body Presses the Ting-Lu to kill it, and in the face of SD Gliscor, Nat accelerates her victory by using Tera Blast Ice Zapdos. This game is super over. Tera Steel Clef isn't enough and it drops to Zone too. Weavile at least revenge kills to avoid the 6-0 (and reveals the Zone was AV), but it's a completely dominant victory from Nat who seemed very ready to punish Fusien's fat. Magnezone MVP for sure.

:Darkrai: :Pecharunt: :Gliscor: :Tinkaton: :Moltres: :Walking Wake: aesf vs Mada :Dondozo: :Corviknight: :Gliscor: :Clodsire: :Blissey: :Toxapex:

ninth: Mada has stall and aesf has Pecharunt Moltres Tinkaton status spam balance. My eyes hurt looking at this team preview. aesf says he should've eaten lunch before the game and he might be right; at least he has a raw Walking Wake to make it interesting somewhat. We got two Gliscor staring at each other, but Mada's is SD Knock and forces Tera Dark out of Pecharunt very early. When aesf Parting Shoots into Darkrai, Mada hits Tera Normal Facade on the predicted Ice Beam, though Pecharunt just comes out again. Gliscor sets up more and just two-shots the Pech, and somehow Tera Dark Foul Play does under half to +3 Gliscor. Tough scenes. aesf's Darkrai is pretty strong but can't 2HKO or flinch with Dark Pulse, meaning it also drops to Facade.
aesf deploys This A Walking Wake to finally scare out the Scor, but in comes Mada's Blissey, who gets Knocked out of its boots. This gives aesf's Gliscor a chance to set spikes, but only Moltres actively threatens Mada's Corv and it can Defog them away instantly. Moltres gets Knocked by Gliscor, then Mada deploys Infestation Toxapex to trap and very, very slowly whittle away at Tinkaton, dropping it to half health. It briefly does the same to Moltres before it gets Roared out, then nabs the Wake with yet another Infestation. This time it isn't Encored and can Toxic the Wake, leaving it dead to rights, and aesf forfeits. At least he can go eat lunch I guess.​

----------------------------------------------------------------------------------------------------------------------------------------------------------------

and thats week 7, once again sorry for the delay, this project is mad exausting ngl. as far as news go:

:corviknight: ninth wants me to talk about how good corv is doing, because its walling all the gliscors and pechas, I actually toned down the hate after I got some feedback. Still, this is more for charity than anything and I still dont find the apeall of the bird, and never will probably.

:tinkaton: this sprite fucking sucks lmaoooo I fucking hate gamefreak bum ass company

:gardevoir mega: the classiest are 100% in, congrats

:snorlax: :marowak-alola: while not out on a mathematical standpoint, having only 1.2% chances to make it means both raiders and bigs are eliminated from the tour, -Tsunami- is already writing the eulogys even. also the :suicune: cryos are also out as fuck idk if we mentioned that

This leaves sharks, tigers, ruiners, scooters, wolfpack and tyrants as the remainder fighters

And for the final predicts ninth and 1LDK posted the same record this week at 30-27. Overall, both are trailing The Ape by a few games: ninth leads 202-207 to 1LDK's 200-209.

Now if you excuse me, theres a couple of plants I need to water because I forgot to do it yesterday and they gonna die from global warming
 
As we head into the final week of the regular season, it's time to reveal my shortlist for the seasons top awards: pokemon edition. These awards showcase what mons really excelled throughout almost 200 games, in a stabilized but still very variable meta.

Rookie of the Year - Runners Up
:Goodra-Hisui: With only 2 uses, Hoodra didn't make a huge impact, but both were wins and it did hold its own in these games. Dragon steel is a pretty solid type combo and in this heavy bulk meta, dragon tail + poison immunity is pretty valuable.
:Keldeo: While not a true rookie (2 uses last year) Keldeo made it's mark this year in a very popular team and beyond, flexing its classic and new tools as well as a prime type combo on its way to 60% win rate.
:Araquanid: The Better Webs Settertm has an average 50% win rate at the time of writing but it made its mark with 10 uses and solid in game impact.
Winner: :Pecharunt: Unbelievable rookie campaign from the goat, he literally went lebron james becoming a top 10 player as a rookie. This is legendary stuff and a well deserved accolade, and particularly unique to see it in a weak rookie class.


Defensive Player of the Year - Runners Up
:Pecharunt: The rookie of the year also held one of the top defensive roles this year, flexing into many balance teams as a sturdier replacement for Gholdengo. All that was said above relies on the efficiency of this role, and the combination of that defence with the pivoting and status offerings gave unique and powerful benefits.
:Zamazenta: For a pokemon with an ability that boosts its defence to not win DPOY means it isn't really trying to, and this is true of zama. While used more often as an offensive pivot, it earns a runner up here as its defensive benefits for those offensive teams, something that really cannot be replicated by others.
:Corviknight: Despite the constant negative press covfefe... Corviknight is BACK! The metal bird retained an insane 69% win rate this season and edged up to 13th in usage, putting up a legendary defensive season that in any other year would probably win the DPOY. This is truly something that could be the best defensive mon on a championship team, a mon that offers insane value and adaptation.
Winner: :Ting-Lu: Top 3 in usage, and he controls the metagame. Love him or hate him he is inevitable and the heights to which this defensive beast has climbed puts him as the DPOY for this season. Hazards and phasing have defined the season, with once proud threats like Raging Bolt and Sun taking a big step back as a result.


Most Improved - Runners Up

:Latios: Latios is a pokemon that did not seem alive last season, posting only 1 appearance. This season is different, as levitate proved extra valuable in a spiky battlefield. 13 uses and a positive win rate are a clear step up for a mon once called OUs biggest threat.
:Moltres: The discovery of Moltres as a major metagame player happened during the SPL offseason, and it shows. Last season Moltres had a strong but quiet 8 uses, which increased to 25 this season. A positive win rate showcases strength even in the face of increasing metagame preparation: stone edge Zamazenta is a real set now.
:Tinkaton: Tink has been on again off again for OU but last season was a disctinctly off period. The hammer posted 3 wins in only 4 uses, a number which this season rose all the way to 27 uses, and a solid 15 wins. Just in time (lol) his model was added!
Winner: :Scizor: No one expected to see the bug here. With a paltry 7 uses and a negative win rate last season, it seemed he was destined to be a UU threat for eternity. But this season he climbed to 18 uses and a strong 12 wins, posting one of the best win rates in the tier. Relying more on U-turn than its admittedly weak SD BP set, and mixing in options like Dual Wingbeat, the red bug continues to adapt and improve.


Most Valuable Pokemon - Runners Up
:Great Tusk: The perpetual top 3 mon came in as the scoring champ this year, notching 59 wins at the time of writing. A write-in mention for most improved despite his high status, he has already exceeded his total wins from last season. Hazard removal, defensive synergy, and strong ground type attacks are as valuable as ever and he remains as important today as he was on day 1 of SV.
:Dragonite: Peaking at 4th place in the usage statistics, Dragonite enjoys the benefits of flying type and multiscale now more than ever. Defense, Offense, Counter-Offense, and even Counter-Defense (?) were highly effective from the og this season.
Winner: :Gliscor: Yeaaaaaaaaaahhh its BAT time everyone. Rising into the top 5 at a time when the metagame seems perfectly suited for his success, Gliscor posted the second most wins of any pokemon, at a rate of over 60%. This is dominance pure and simple, a pokemon who's every aspect wields advantages vs others and can adapt to any scenario. Currently in talks for another suspect, this pokemon deserves its spot in the SV Hall of Fame as a perpetual threat and the most valuable pokemon in the game.

Conclusion: This is my ballot but it doesn't have to be yours, the metagame is open to interpretation and all the honourable mentions deserve their... well, honours I guess. As we head into playoffs there will no doubt be a Finals MVP race to watch, but for now its time to see if any of the eliminated teams load Toedscruel this week.
 
Extrapolating the usage stats + from the games I've watched:

- zama & lu have settled in nicely from the explosive start they had week 1 usage wise
- lots of fun tera blast variations this last week (water blast moon & electric blast keldeo)
- dnite & pech have firmly established themselves as high tier staples. The former also has seen more experimentation, finally, and is shaping up to be a very nice volcarona analog.
- in a similar vein, roaring moon has been a nice dnite sidegrade with more power in exchange for less splashability
- the 3rd best (read worst) dd mon in the tier, kyurem, had been on fraud watch all tour. Abysmal sheet stats and even in game I'm left wondering if it's good at its job.
- clef has way more usage than I thought it would, not always the flashiest mon but it's great glue as always
- prim, glimm and wake are massive losers here, finding it hard to find themselves on a 6. However both waters are still quite strong at least, wake working as a nice keldeo sidegrade and prima still having no switchins
- contact birds are down loads, good news for rng haters, corv is up big time with a 70% wr. Ban corv when?
- not just necessarily in spl but taunt has seen a huge resurgence recently and has been immensely valuable at farming these fatter structures that have been circulating
 
SPL XVI SV OU Recap: Ran Out Of Time For A Funny Title
by 1LDK and ninth
Welcome to Week 8. We're in for a rather unique slate of games this week. Two series pit bubble teams against each other on the verge of playoffs, as the Tigers and Scooters rematch from last year's semifinals and the Ruiners and Wolfpack fight for a chance. The Tyrants have to take down the dominant Classiest to keep their fate in their own hands, while the Sharks just need to not throw against the eliminated BIGs to lock playoffs in. And we've also got a series that absolutely doesn't matter in the slightest, as the eliminated Cryos and Raiders face each other. Are we gonna keep Corviknight-maxxing or will 1LDK be vindicated? Tune in to find out...



:raikou:
Circus Maximus Tigers (8)
vs (7) Indie Scooters
:alakazam-mega:

:hatterene: :ogerpon: :iron-crown: :deoxys-speed: :indeedee: :armarouge: Storm Zone (5-2) vs (2-4) hellom :roaring-moon: :gholdengo: :ogerpon-wellspring: :deoxys: :iron-valiant: :landorus-therian:

1LDK: Psyspam! Groovy and cheesy too! With ogerpon and gholdengo trading, with indeede taking a healing wish, and hatt using trick room, it takes control of the match by killing dengo, and deoS. Ogerpon teal uses tera to dump on valiant who btw lost the booster in a scary encounter with armarouge. roaring moon takes a rock slide and kills oger with knock off, then BARELY survives a tachyon cutter from spa booster iron crown, and kills it with eq. Ogerpon-W uses tera water, trailblaze and synthesis to hold her own vs deo-S and manages to come out alive against both deo-s and armarouge

:tinkaton: :kyurem: :slowking-galar: :samurott-hisui: :zapdos-galar: :great-tusk: JJ09LIE (4-3) vs (3-3) aesf :roaring-moon: :gholdengo: :ogerpon-wellspring: :deoxys-speed: :iron-valiant: :landorus-therian:

1LDK: Ive always wanted to use zapdos galar, but the idea of facing zapdos or moltres is not too appetizing for me, kyurem makes some nasty damage vs deo s, samau-h tries to set hazards, but it's aesf, you never click ceaseless vs aesf, that shit always fails, zapdos-galar gets a hit on ghold, but lets samu tank, instead he gets zapped down by tbolt. Valiant takes a chance but tusk uses tera fire to spin the spikes. Glowking walls valiant and lando comes in to dispose glowking, but this was a trap as stone edge eviscerates tusks. Kyurem them knocks lando out with freeze dry, glowking comes to wall valiant again, but Roaring Moon uses this chance to dd, despite being av, glowking doesn't seem to have ice beam, which combined with the lack of poison from sludge bomb, lets roaring moon set-up to +4, then sweep with tera ghost + roost

:gliscor: :blissey: :corviknight: :dondozo: :clodsire: :hydrapple: DugZa (5-2) vs (2-4) TheFranklin :darkrai: :great-tusk: :ogerpon-wellspring: :gholdengo: :dragonite: :ting-lu:

1LDK: Stall vs a team that has no real answer to stall besides praying for darkrai flinches, which he doesnt get btw

:weezing-galar: :alomomola: :iron-treads: :gliscor: :dondozo: :blissey: 3d (4-3) vs (5-2) Nat :alomomola: :dragonite: :great-tusk: :toxapex: :pecharunt: :kingambit:

1LDK: Normally I wouldn't give 2 flying fucks about a match going +100 turns because I have matches to talk about, but this one I caught live, and I was invested enough, so I'm gonna make an exception for once and talk a bit about this one, 3d's team is a stall team with double removal meaning there are actual items to be had, while Nat was packing double removal with pecha to pivot into stall. While Nat had a bad matchup due to the team having a bad hand vs stall, you could make an argument as for a possibility of stalling enough to ask for a tie. Sadly, Nat's mola gets twaved by blissey, then gets haxed every time Nat needs it the most, meaning 3d's gliscor can easily bully her out, and once mola goes down, the game was pretty much won for 3d




:tyrantrum:
Dragonspiral Tyrants (8)
vs (12) Congregation of the Classiest
:gardevoir-mega:

:landorus-therian: :ogerpon-wellspring: :enamorus: :kyurem: :glimmora: :zamazenta: myjava (5-2) vs (4-3) LpZ :moltres: :gholdengo: :keldeo: :great-tusk: :roaring-moon: :dragonite:

1LDK: We have a enam killing tusk and kyurem killing gholdengo, pretty quick, then moon gets a dd and pops down tera water tera blast into lando, Zama tries to wall but moltres comes in roars around, eventually glimmora red cards back into moon who uses this chance to dd, he gets poisoned by glim, but not too badly, so moon kills oger with eq + knock, it takes a nasty portion zama's health then moltres gets back in, java in general cannot take moltres on, so once moon gets sacked by kyurem, moltres comes in and kyurem has to gamble for freeze dry freezes. A mad predict of enam makes dnite explode, but keldeo outspeeds and drowns enam, with zama being forced to rest, both moltres and keldeo jump zama

:ninetales-alola: :gliscor: :manaphy: :hatterene: :zamazenta: :roaring-moon: Fusien (3-4) vs (6-1) S1nn0hC0nfirm3d :meowscarada: :weavile: :garchomp: :quaquaval: :gholdengo: :dragonite:

1LDK: the hellom veil but with manaphy over volcanion, you can see the consequences of that change tho, that simple change means quaquaval can land water moves, weavile doesn't have a quad resist taker, there's no quadruple steel resist, and meow doesn't have a clear pivot beyond zama, meow actually puts effort for once by brute forcing hatterene and zama out aswell as taunting moon, gholdengo kills everyone but gliscor, chainchomp cannot kill (fraud set) but dnite easily does.

:tinkaton: :dragapult: :dragonite: :keldeo: :weavile: :ting-lu: Mada (3-4) vs (2-2) Kate :iron-treads: :raging-bolt: :moltres: :pecharunt: :ogerpon-wellspring: :zamazenta:

1LDK: Burns galore with weavile, pult and oger-w getting burned, the latter getting burned frozen by keldeo, raging bolt tries to chip ting lu but meteor misses. treads trades itself for rocks and damage on ting lu, this lets pecharunt outheal the damage eq does and kills ting lu. Zama sets up and dnite tries to stop him with tera fairy tera blast, zama counters by using tera fire, but this was a trap by mada to activate his suzano, encore, which means now sets up for f r e e and wins

:ribombee: :great-tusk: :gholdengo: :manaphy: :kingambit: :iron-valiant: vk (4-3) vs (5-2) leng loi :dondozo: :hatterene: :great-tusk: :arcanine-hisui: :kyurem: :kingambit:

1LDK: webs vs a double removal, that has a bad manaphy problem, with donzo as the only check, ribombee also trades both itself and its ability to arc-h, without rock head, he takes off half its hp with head smash. The whole game is basically vk trying to catch donzo, but due to the mon not being rest, it eventually overpowers it thanks to the combined efforts of everybody, allowing manaphy to sweep




:garchomp:
Stark Sharks (9)
vs (5) Ever Grande BIGS
:snorlax:

:clefable: :heatran: :latios: :ogerpon-wellspring: :great-tusk: :tornadus-therian: Attribute (6-1) vs (2-2) tko :latios: :samurott-hisui: :tinkaton: :garganacl: :landorus-therian: :dragapult:

1LDK: despite not having a ghost resist, Atri makes immaculate surgical plays to not get rolled over by the phantom. With some luck in avoiding twave, pult starts getting chiped, samu-h gets burned, oger gets chipped, but synthesis helps, every turn some damage is added up, tinkaton steal's tusk helmet, which eventually gets a double KO. CM latios tries to make the last run in, gets twaved by clef, then heatran comes in, it misses 1 magma storm, then 2, then 3, then the 4th one finally hits, but not only that, it's a crit. With that, tko ran out of win cons

:dragapult: :landorus-therian: :kingambit: :ogerpon-wellspring: :arcanine-hisui: :scizor: Ahy Wddicted (2-1) vs (4-3) lax :glimmora: :blaziken: :ninetales-alola: :kingambit: :dragapult: :great-tusk:

1LDK: Lax is honoring Vert with this team, but ahy had other plans, everyone gets into a messy brawl looking for trouble, untill both tusk and lando kill each other at the same time. Pult uses tera dragon to OHKO oger, Arcanine hisue slams glimmora into the ground. It barely cannot kill ninetales so veil goes back up, which means scizor is coming in to avoid encoring into pult. Blaziken burns scizor with the shitty focus energy over heat meme set. Whyad makes an agressive play and KOs blaziken who tried to come in with a kingambit mask, kingambit finally kills pult but its low on hp. Arc-h uses extreme speed to both kill gambit and chip pult, Kingambit sweeps

:latios: :ogerpon-wellspring: :landorus-therian: :kingambit: :glimmora: :zamazenta: Niko (3-4) vs (4-3) bhkg :zamazenta: :darkrai: :great-tusk: :dragonite: :primarina: :heatran:

ninth: Thank you, bhkg, please inject Glimmora HO into my veins. And Latios is there too? This is a team after my heart - set up a billion hazards and then send out OU after OU in hopes that one of them wins. Lando and Glimm is a cool combo to especially mortify physical attackers. Niko's team has three sub-300-speed bruisers in Dragonite, Primarina, and Heatran, the latter two of which are known to trade well into many mons assuming Heatran can hit Magma Storm. Zama and Darkrai take the initiative on speed, and Tusk glues it together: I'd call it bulky offense, because a lot of these mons are pretty robust, but this team definitely looks like it plays like HO. Niko leads with Darkrai and frame 1 goes for Thunder Wave on Wellspring, an evil but rewarding tech as it U-Turns out. This paralysis means that when it comes back in, Niko can go Zamazenta and start setting up freely as the 'Pon gets paralyzed. As soon as it attacks, though, bhkg goes to Glimmora and ejects it with Red Card. He also gets the best possible pull in Primarina, who takes the Toxic Spike and subsequently dies to the combination of Wellspring's Horn Leech (hell yeah brother, never use inaccurate moves) and Glimmora. When Niko tries to spin them away, bhkg exhausts Tera Ghost to ensure they stay up, then trades his Lando's health to kill and ensure everything will now take 5000% upon entry.
Niko's Heatran gets up its own rocks, as Earth Power does frankly very little to it; it traps the Latios but is still walled and loses to a crit Psynoise. He tries to mix up bhkg by switching in his Zama on Latios, but just ends up eating a Psynoise and dying too. Dragonite itself also has very little it can do, as it can't aim Scale Shot worth a damn and the Latios is Ice Beam as well. bhkg ends with a 6-0 enabled by Glimmora getting off The Noob Gut: glad to see this little flower rock thing still has it, even though it did in fact play a team with zero Poison-types.

:weavile: :dragonite: :gliscor: :clefable: :corviknight: :ting-lu: Lily (6-1) vs (0-0) Ruft :zamazenta: :amoonguss: :clefable: :magnezone: :samurott-hisui: :gliscor:

ninth: As of the latest ruling, Ruft is no longer allowed on Team Europe due to being from Belgium, so these are two longtime teammates now separated by starmaster. Hopefully this makes for a fun matchup. Lily has double birds+Ting-Lu+Clef balance, not gonna talk about this in detail; 1LDK has christened this squad the "evil ass clef team" and I agree. The real interesting team is whatever the hell Ruft has going on. The first thing that jumps out is the Magnezone, which is a good punishment for the rise in Corviknight as of recent. From there he has a team that would qualify as stall in any other gen but is bulky offense here, as it's accompanied by Gliscor, Clefable, and Amoonguss. This entire team is immune to Toxic unless the Clef is Unaware. Two physical attackers in Samurott and Zamazenta round out the squad. Lily's Ting-Lu gets up all kinds of hazards early on but takes a Toxic from Amoonguss. Lily switches in her Gliscor, and it's now that we find out what this freak even does: it clicks Leaf Storm and frankly does very little, then clicks Worry Seed and disables Gliscor's healing, forcing a switch. Unfortunately for him, the momentum is immediately lost as he switches into Gliscor as Lily goes Weavile and therefore gets a free Knock, dodges a Ceaseless, then sets up and kills Samurott.
With Zama walled for the moment by Dragonite, Ruft has to escape Lily's Weavile somehow, so he has to Tera Normal his +2 Gliscor as Weavile comes in. But Icicle Crash flinches and it fails the kill, meaning Lily is free to wall it with Corv - though naturally, this means Magnezone can come in and get a free Thunderbolt. Lily's own Gliscor trades with Amoonguss for chip, then both leave and Ruft gets up rocks with Clef. Gliscor comes back in and Knocks, revealing that Clef is rocking fake Magic Guards and is Boots Unaware. It starts setting up, but Lily's Clefable is also Unaware, so that's the end of that. Now, there's two relevant MUs here: Gliscor vs Clef and Clef vs Clef. Ruft's Clef is knocked, so when it comes in against Lily's Gliscor it has to burn a ton of Moonlights just offsetting Facades. Lily's is not Knocked, so when the mirror scenario happens she's able to set up to +2 and stay in, though at the cost of every Moonblast. Moonblast performs a ridiculous 57 to 51 roll and fails to 2HKO, but Gliscor has been weakened enough that Lily's faster Gliscor can come in...and also fail to kill, leaving Ruft's at literally 1% and mandating Weavile to come in and finish it. Lily brings out Ting-Lu in response to Zama, who opts not to attack, and Ruft sends out Magnezone as Lily gets the BKC layer up, lives a Body Press, then EQs for essentially a free kill before Ruft runs out its Toxic timer. Weavile kills Amoonguss, then dies to Zama, and this is it. Lily's Dragonite with no Multiscale vs Ruft's Boots 4-attack Zama and knocked Unaware Clef. Let's go.
Stone Edge clips the Dragonite as it DDs; Ruft tries to predict Tera Normal with CC, but Lily stays Dragon/Flying and Roosts back to over half. Stone Edge misses, and now Dragonite is back to full. It takes a Crunch easily, DDs up again, Roosts for good measure, and oneshots Zama with Extreme Speed. Clefable comes in, takes hazards, gets crit by ESpeed and Moonlights. ESpeed does just enough to drain Clef of its last 3 Moonlights, so it starts attacking: the first Moonblast does 26, but the second Moonblast crits and leaves Dragonite at a measly 7%. That's not zero, though, and one more ESpeed wins the game for Lily. Cinematic endgame, no notes.





:marowak-alola:
Team Raiders (5)
vs (3, ELIMINATED) Cryonicles
:suicune:

:ninetales: :great-tusk: :iron-moth: :walking-wake: :raging-bolt: :iron-moth: Hiko (3-4) vs (4-3) zS :kyurem: :landorus-therian: :glimmora: :zamazenta: :dragapult: :kingambit:

ninth: I'm gonna get a little loose with commentary on this series because literally none of these games matter. Fun fact, Hiko would have been 100% within his right to call act here; he tagged looking for zS at :13 and the game started at :49. Hiko clearly a member of the NTA clan. He has sun HO and the first Raging Bolt in ages but there's also a Ting-Lu right next to it, which is the reason Great Neck isn't around anymore. zS has Glimmora and a bunch of mons with average BST 620, everything here is mad bulky. (Dragapult is 88/75/75 that's literally not even that bad.) It's basically just stacking brokens in the hope that one of them sweeps. Hiko sets up Walking Wake under sun on turn 2, which means that zS has to Tera Water the Lando on turn 2 because that's his only way of not being hit super effectively. The Tera Water is accompanied by a U-Turn to Pult, which makes the Wake reveal non-Choice and annihilate it with Draco, meaning Zama can semi-safely come in on it and scare it out. Hiko sacks the Lu, then tries to set up his Moth on the weakened Zama, but zS' Red Card Glimmora takes 51% from Fiery Dance under sun (this is an impressive calc but I legit don't know if it's a lot or nothing) and kicks it out...into Tusk, who obliterates it.
zS tries to set his Kyurem up on the Tusk, as he probably expects it to spin out the rocks and Toxic Spike, but Hiko just Tera Waters, CCs, and kills it instantly. Somehow Lando's EP doesnt oneshot a -2 SpDef Tusk, so it also gets to spin anyways for free; Lando gets them back up as Hiko goes Ninetales, but then zS switches the Zama directly into a Wisp. Moth and Lando double in on each other, and Fiery Dance under sun actually just does 48% to Tera Water Lando who clearly has no attack investment; either this Moth is Specs or somebody forgot to EV this Lando. Now, normally when someone is up 5-1 (I'm not counting burnt Zama as a real mon) but one of the 2 is Kingambit, it's never safe. However, Hiko has the one mon that consistently outnecks Kingambit (Raging Bolt), and he also just clicks Thunderbolt twice in a complete refusal to engage with Sucker Punch mindgames and wins.

:great-tusk: :keldeo: :skarmory: :kingambit: :raging-bolt: :slowking-galar: Eternal Spirit (5-2) vs (3-4) crying :gliscor: :sinistcha: :garganacl: :latios: :kingambit: :tauros-paldea-aqua:

ninth: Pretty normal Sinistcha/Garg balance from crying, Latios is a neat pick as the mandatory speedy mon that's also Spikes-immune...oh, that's Paldean Tauros-Water. Why not. This game doesn't matter. Gama has Keldeo and Skarm like it's fucking ORAS, sure, this is basically the Glowking/Gambit/Tusk/Wellspring/electric mon core but with Keld over Wellspring. Latios does absolutely nothing to AV Glowking with Draco, and Gama trades a bit of chip on the Skarm for spikes as crying replies with her own rocks. Keldeo comes in, but crying's Latios more or less walls it (still takes 45 from Hydro), so Gama just goes Glowking again and freezes on the first try. This lowkey kind of stinks, because Keldeo is now the fastest mon alive and crying has no real Specs Hydro switchins (Sinistcha doesn't count) and means Skarm can get up the unholy second layer of spikes.
This does invite in crying's Tauros, who gets to freefire a couple of attacks but ultimately does very little damage to Gama's various resists. Sinistcha has to come in on Hydro and takes 54% (I told you that's not a real switchin) so crying just sacks the 4% frozen Latios. Water Garg comes out as her last method of stopping this Keldeo nonsense, but unfortunately the enemy Great Tusk has Knock Off like it's 2023...and also Gama has Raging Bolt, who correctly Dragon Pulses the Gliscor to death and then trades with Gambit. crying's Garg actually does pretty admirably, getting kills on Tusk and Gliscor, and it seems like it might have a chance to wall the Keldeo as well. However, this is not true if the Keldeo is Tera Blast Electric and just goobs it. I told you this was some ORAS shit, that's basically HP Electric. Sinistcha still kind of walls the Keldeo, but it misses the Matcha Gotcha and dies in 2 TBs - lowkey if it connects Matcha, it lives the second TB and kills, then I think Tauros possibly wins from there, and that would be the first time since December 2022 this has been said outside of RBY. But it doesn't connect, and Keldeo just rampages through crying's team.

:gholdengo: :mew: :landorus-therian: :kingambit: :raging-bolt: :weavile: Mimikyu Stardust (1-4) vs (0-1) TPP :slowking-galar: :great-tusk: :zamazenta: :ogerpon-wellspring: :garganacl: :dragonite:

ninth: Mimikyu said he got this team from georgiethefirst and I can't explain why but it does in fact look like it came from the OU room. Is this a good thing or a bad thing? We'll find out. It's HO with a bunch of slow-midspeed Ground-weak bruisers, a Weavile and Lando to help out with that, and a Mew for some reason. This is either gonna be an Azelf larp or some kind of disgusting setup set. On TPP's side we have Glowking/Garg/Great Tusk because they all start with G and cover each other. The rest of his team is all physical attackers like Zama/Wellspring/Dragonite, although TPP is in fact from US South so it's probably a weird mixed set. Okay yeah the Mew leads, it's Rocky Helmet Wisp Spikes Rocks Taunt, which is really evil. Mimikyu Taunts the Glowking and gets up max fucking hazards by turn 6 before dying and letting his Weavile finish off the Glowking. It goes without saying that this is not great for TPP, Worse yet, when he brings in Tusk to try and spin them, Mimikyu gets the Gholdengo switch right, then Tusk doesn't remotely kill with Knock (it was Shuca so HLR didn't kill either) and gets nuked by crit MIR. Those hazards are never going away.
TPP tries to bring in Dragonite to try and sweep, but the offensive Lando forces it to Tera Ground, stops it from reaching critical mass, and it has to settle for a single kill on Gholdengo before running from Mimikyu's Weavile, which is often Tera Ghost in this economy. This game is extremely over btw, Mimikyu has a Lando that comes in on all of TPP's remaining physical mons, none of which meaningfully resist EQ now that Tera Ground was burnt on Dragonite. Wellspring gets two switch-ins before dying miserably, and Raging Bolt gets to have the last kill on Zama as a treat.

:deoxys-speed: :landorus-therian: :primarina: :kingambit: :dragonite: :cinderace: Yovan (3-4) vs (0-2) vivalospride :ting-lu: :pecharunt: :iron-valiant: :lokix: :garganacl: :hydrapple:

ninth: Pretty sure vivalospride's team is just the Lily Lokix/Hydrapple BO team she kept spamming earlier this season. Just because y'all are both UU tier leaders doesn't mean y'all have to use the same teams. Yovan has an HO team that features Primarina, which I feel like people have stopped using recently. The two fast mons are Deoxys and Cinderace (also I guess Dragonite and Gambit technically count as fast), and Lando is there as glue. Ace is also useful because there's gonna be like two boots on this team max. These two just click pivot moves and switch around for the first 4 turns, then Yovan dumps a Life Orb Superpower and an Ice Beam into Yovan's Ting-Lu and it ends the sequence at 26%, getting a spike up in the process. This mon is really gross sometimes. Yovan replies with Lando, who sets up rocks as Hydrapple comes in: he deals with the Apple by U-Turning on it twice and ending with Prima, who somehow lives a crit +2 Giga Drain after a spike (what the fuck) and consequently gets a free kill on Lu. I know this Prima is Vest but that is absurd, I know Giga Drain is 75 BP but that's coming off 120 SpA and a crit.
Yovan's weak-ass Deoxys nonetheless does enough damage to stuff to actually be a meaningful chip threat, so Garg can't stay in long. The Deoxys (and Lando) also mean viv's Pech initially can't come in safely, which means Yovan can just click U-Turn constantly with Ace and Lando after sacking Primarina to dodge a First Impression. This helps him eventually secure a kill on Garg after getting the Deo into position, and helps to clear his Dragonite for takeoff. Yovan DDs, and viv tries a Malignant Chain, which poisons but fails to fully confuse the Dragonite as it spams Tera Blast Flying. This kills the Pech and forces the Hydrapple to Tera Poison (side note, two U-Turns, Ice Beam Deoxys, TB Flying Dragonite, full-on AV Prima, this could not have been a worse scenario for apple lol), but needing to Draco just means Kingambit can come back in and revenge it. viv's mixed Valiant tries its best, but Yovan just sacks Deoxys, lets Ace get the kill on Lokix, and no-sells the Encore mindgame to just Iron Head for the win.




:entei:
Alpha Ruiners (7)
vs (6) Wi-Fi Wolfpack
:lycanroc-dusk:

:cinderace: :alomomola: :landorus-therian: :kyurem: :kingambit: :iron-valiant: oldspicemike (5-2) vs (4-3) clean :clefable: :dragapult: :ting-lu: :zamazenta: :kingambit: :dragonite:

ninth: clean's playoffs run lock-in has mostly consisted of bringing more Clefable, which I suppose is a sign of commitment. Respectable. His loadout is Clef + Ting-Lu as the physical/special wall combo, paired with permanent pivot Dragapult and three strong-ass physical setup sweepers in Zama, Gambit, and Dragonite. Terrifying blunt rotation. mike is using that Kyurem/Lando/Valiant HO core again, which I feel like is especially potent because all three of those mons can be customized for physical or special attacking and you don't know until you lose a mon to it. This variant does have hazard control via Cinderace and auxiliary healing support via Alomomola, as well as break-in-case-of-emergency Kingambit. clean leads with Pult and Wisps the first thing it sees, which is Alomomola, then pivots out and helps clean set up rocks. mike sends his Leftovers Kyurem out to attack the Lu, but clean responds with Zama and the Kyurem has to run soon enough. The ID/Press Kyurem sets up as mike goes Alo, then clean hard Body Presses for huge damage without a single fear of Scald as mike Flips out. mike has to go Valiant to threaten it out, but clean still has a full-health Clefable, so now mike has to Moonblast until it dies...or it gets the SpA drop, enabling it to kill the Clef. This also enables a smooth Destiny Bond trade with Ting-Lu.
As the conditions reset with mike up 5-4, clean's Dragapult is still the fastest thing on the field and immediately threatens mike, and he throws his Alo to the wolves as it Dracos. This lets mike go into Cinderace, and as clean U-Turns to Zama, it gets Wisped on the Iron Defense and an interesting conundrum occurs. clean's Zama is obviously Rest Chesto, but if he Rests, he's faster and just gets Wisped again, meaning mike gets 2 free turns. So mike opts to just keep clicking Wisp in hopes of clean Resting: he clicks it once, twice, thrice, but clean refuses to Rest and just keeps Iron Defensing. Once clean hits +6, he reveals he's Tera Fire, finally rests, and reveals that this whole exercise was just leading to an inevitable Body Press sweep with no Tera Ghost in sight for mike.

:dragonite:
:samurott:
:great-tusk:
:gholdengo:
:clefable:
:cinderace:
harshest (0-0) vs (3-4) Ewin
:ting-lu:
:gliscor:
:dragonite:
:clefable:
:moltres:
:zamazenta:


ninth: When harshest got subbed over JUST ONE GALATINA I was like "hang on who the hell is this and when did they get drafted," turns out this is a rename of marsandback. They have some old-fashioned Samurott/Clef/Ghold hazard stacking going on, and as usual Dragonite is a beneficiary of this. Ewin has maybe the most annoying looking team I've ever seen. You can't have Ting-Lu, Gliscor, Clefable, and Moltres all on the same team. Those last three mons are just gonna Knock and spread status conditions everywhere, sounds miserable. And your speed control is Zamazenta? This is the nastiest shit ever. We lead with Clef vs. Clef, but Ewin's is faster and full-paras harshest. They both get up rocks before retreating into Gholdengo as Ewin sets up his own rocks, then harshest goes hard Tusk on Ewin's Lu to spin the rocks away then two-shot it with HLR into CC. We then get several turns of doubling and a Wisp miss until Ewin predicts an incoming Gholdengo and Crunches it with Zama, and harshest opts to let the Scarf Ghold die in exchange for some chip. The Zama CCs the Ace for 80% before dying to Pyro Ball, enabling Ewin's Dragonite to come in and finish it off.
You may have noticed that harshest has a total of three Fairy-weaks and no Fairy-immunes left, and the one that doesn't die to Moonblast is paralyzed. Ewin also notices this, and clicks it a total of seven times without switching out, landing a kill on harshest's Lefties Samurott after a slightly evil 51 to 54 roll. Tusk is able to revenge it, giving hope for harshest, but their Clefable ends up getting two-shot by Moltres who has Overheat. The Molt also has Wisp, meaning it walls Dragonite, so Ewin's own Dragonite can pop Tera Normal and mop up the last two kills.

:corviknight: :great-tusk: :roaring-moon: :slowking-galar: :dragonite: :tornadus-therian: pdt (3-4) vs (3-4) Stareal :ogerpon-wellspring: :landorus-therian: :weezing-galar: :heatran: :slither-wing: :dragonite:

ninth: I respect both of these guys for bringing Slither Wing and Torn-T with their seasons on the line. pdt's team looks like he copied his Torn/Glowking/Corv double regen core from SWSH into SV, complete with Dragonite as a later-game wincon, and slapped on two violent physical attackers in Tusk and Moon, the latter of which I doubt will come out at all until the final like 10 turns. Stareal has a frankly unprecedented amount of Will-O-Wisp and burns on his team between Weezing-Galar, Heatran, and Slither Wing; those three and Lando form the defensive backbone for an offensive gang of Wellspring and Dragonite. He clearly hates physical attackers based on this build lol. Initially, pdt's Torn trades Toxic for Bleakwind doing over half to Weezing, then pivots out and enables him to get rocks up. Glowking also takes a burn from Heatran but it does sparingly little with EP and can just Chilly out. What follows is some riveting gameplay in which nothing really happens but Stareal has to contend with Rocks and pdt has double Regen so the former takes more damage over the time period. Notably, Stareal switches Dragonite into a Knock on Turn 16, so he'll have to limit switch-ins until he can Defog. Helmet Corv completely walls Dragonite too, so that's bad news. Stareal eventually gets the Defog off, but he's still net taking more damage as pdt's Regen combo and switch around permanently. They eventually trade rocks again anyways so really nothing ever happens.
...is what I would say until Turn 31, when Stareal doubles in his Wellspring on Gliscor. This forces pdt to go hard Dragonite, which gets Knocked and immediately drops to crit Play Rough. Now existentially threatened, pdt U-Turns to sack Tusk and scout the Tera Water from Wellspring, enabling him to go into ID Corv and force the Wellspring to leave. On turn 36, as mutually-walled Torn and Heatran stare each other down, pdt and Stareal simultaneously go hard Glowking and Dragonite respectively. This looks fine for Stareal, until pdt survives the EQ, reveals he's Ice Beam, and booms it from orbit. Now, one Corv U-Turn later, it's Roaring Moon time. Stareal tries to predict the Tera and Cudgels instead of Playing Rough, but pdt doesn't Tera and DDs instead. Wellspring drops. Lando drops. Slither Wing comes in, and hopes to kill, but First Impression does 24% to Tera Fairy Moon and it survives with literally 1% HP, meaning it too must die. Weezing stops the bleeding at the cost of half of its health, and now we have a second endgame to figure out. Stareal's Heatran should, by all means, beat Corv, but it misses Wisp and either refuses to click or doesn't have a Fire move, so pdt just Presses it a few times and starts Iron Defensing up on the Weezing. Weezing also seems to lack Wisp, but +4 Body Press does 17%, but Weezing also only uses Pain Split for recovery...so pdt simply Presses 10 times and times his Roosts to ascertain the kill on 10%. It outspeeds the Heatran too for some reason, and pdt wins a thriller endgame.

:ribombee: :blaziken: :raging-bolt: :gholdengo: :great-tusk: :roaring-moon: Fogbound Lake (4-3) vs (2-0) One Last Kiss :garganacl: :weezing-galar: :blissey: :gliscor: :toxapex: :skarmory:

ninth: Bro, One Last Kiss has Garganacl stall and Fogbound Lake has webs so Mr. Lake is basically playing 5v6. It is 10:08 PM at the time I'm writing this. I'm not doing this. Turn 5 we find out the Ghold's not Trick. I just got back from watching MICKEY 17 (good watch), +2 Focus Blast does 47% to Blissey. Take my word for it, this is a decent matchup for stall and OLK just kind of outstalls Fog. I'm going to bed, I got work in the morning.



Meta trends in a sec, I'm getting fried by the 65k character limit. This won't be an issue in playoffs.
 
Some pretty interesting meta trends from this week.
  • :raging-bolt:
    Is Bolt back? A handful of high-efficiency uses tells me it might be back on the upswing.
  • :roaring-moon:
    Bit of a falloff for the watchlister? We saw a dramatic drop in Moon usage all of a sudden this week, going from getting off a sweep seemingly half the time to six appearances and much fewer sweeps. Maybe the next two mons have a hand in it...
  • :clefable:
    Lot of Clef this week, but notably, lots of Unaware Clef. It's an anti-offense mon as old as time itself.
  • :glimmora:
    This guy's also back! With Moons getting complacent and running TB Fairy over EQ, combined with less Pecharunt on HO and a general rise in physically biased HO, Glimmora has risen again as a Red Card sweeper-stopper that forces you to play the lottery on who's getting poisoned.
  • :gliscor:
    Also on the watchlist, Gliscor has somewhat toned down its appearances, with less SD sweeps than before. Again, Unaware Clef is probably a contributor, as well as everybody and their mother running Helmet on random stuff like Lu.
  • :arcanine-hisui:
    Not gonna act like this is a meaningful meta trend but two people brought this thing??? Sure.
In other news across SPL:
  • Major upsets happened across the board in SM as (9.68%) gorgie defeated (90.32%) Skypenguin and (10.75%) GeniusX Volc'd (89.25%) Punny.
  • Garay oak's undefeated streak came to an end last week at the hands of RufflesPro, who defeated his evil-ass stall. There are now zero undefeated full-time players left in SPL. The closest we have is 3-0 and 2-0 from super-subs One Last Kiss and Separation respectively.
  • Big news for SWSH haters: ChrisPBacon and Gtcha played a disgusting double-regen-and-Rillaboom-vs-stall match with a total of four Regen mons and one Grassy Terrain setter between them, which eventually finished in a turn 796 tie. In the rematch, ChrisPBacon brought...more regen stall, and won to really rub salt in the wound. (This was actually a good tactical choice; this game was at like 3 pm in ChrisPBacon's timezone but 1 am in Gtcha's.)
  • [edit in preds contest stuff when the sheet updates]
  • One week left - the
    :gardevoir-mega:
    Classiest are locked for playoffs in the first seed, but every other team save for the Cryos can still make it. Thanks to Magic Mayhem Maiden for the breakdown:
    • :raikou:
      The Tigers can win or tie to get in, and are more or less safe unless they lose and the Pack/Sharks win.
    • :garchomp:
      :tyrantrum:
      The Sharks and Tyrants have win-and-in series at 9 points, but if they tie or lose, they need the other 9-pointer or the Wolfpack to lose. The Sharks have marginally better odds thanks to a better BD.
    • :lycanroc-dusk:
      The Wolfpack don't control their own fate, needing primarily some misfortune mainly from the Tyrants even if they win, but the dream is very much active.
    • :entei:
      :alakazam-mega:
      The Ruiners and Scooters are in trouble, as they need the other contending teams to fumble badly. Ruiners do face the dead-last Cryos, but an eliminated team in W9 with potential to gatekeep is deadly...
    • :snorlax:
      :marowak-alola:
      The BIGs and Raiders are technically in the same points bracket as the Ruiners and Scooters, but thanks to bad BD, they need disgusting loss differentials from the other contenders.


With that done, let's look at some highlights for week 9! As usual, I've selected one matchup per series, and bolded whatever I put on the predictions form.

[BIG] bhkg vs Mimikyu Stardust [RAI] - I've enjoyed bhkg's games, he's taken well to starting in his first ever official. His offense brings always feel a bit bolder than the usual pilot's fare of cycling HO from the same 5 people, and he's recovered from a 1-3 start with four wins in a row. Mimikyu Stardust definitely had a rough run earlier in the season, but he's hoping to end his season closer to parity after coming back to starting with a strong win over TPP. Now, due to the status of both of these teams being damn near out, there's a non-zero chance that they get eliminated on Saturday and game just doesn't happen, but I hope it does.

[CRY] crying vs oldspicemike [RUI] - okay hear me out. Most reasonable people are going to bold mike here, based on mike being much more consistent/having a stronger record over the gen/being less likely to bring a ZU mon or forget how Weezing-Galar works, but there are two important factors here. 1, the Cryos are eliminated and the Ruiners are desperately trying to make playoffs, and the W9 gatekeeping buff is absolutely real. 2, mike's playoffs record is generally a bit worse than his regular-season record, and now he has to face a maniac with nothing to lose. This will be a true test of his resilience.

[CLA] S1nn0hC0nfirm3d vs clean [WOL] - this SPL is shaping up to be yet another Sinnoh sheet-farming session. As a spectator I enjoy that he's kind of embracing a heel persona; when he beats you, you're lucky if he just posts the replay with no gg, because he's followed up a win by using Taunt post-game several times now. With teams powered by the Classiest brain trust it's hard to bet against him. His opponent, clean, is also one of the sharpest SV clickers working - his brings are generally a bit bulkier and safer but he is very consistent and has exhibited strong single-sequence precision more than a few times this year. There is a combined twelve wins between these two this SPL - I am locked the fuck in for Sunday 4pm GMT-4.

[SCO] aesf vs Lily [SHA] - Lily is 7-1. You can argue about strength of schedule - arguably her strongest wins to date are JJ09LIE followed by pdt - but seven wins in a row in Pocket Monsters, the notoriously variance-heavy video game franchise conceived by Satoshi Tajiri, is serious goddamn business. Speaking of variance and Pocket Monsters, did you know aesf has dodged the first Ceaseless Edge every time Samurott-Hisui has been loaded against him this SPL? What a wonderful preview of the new mechanics soon to be introduced in Pokemon Legends: Z-A. If I see Samurott-H on team preview Lily should be tourbanned for throwing. That aside - aesf is a strong player in his own right, and I'll always remember how he clutched an emergency sub appearance against prime mind gaming with his season on the line. Both teams need a win here and this will be a pivotal game.

[TYR] myjava vs DugZa [TIG] - I think DugZa has gotten substantially better over the past 12 months, and his grind has clearly paid off with a 6-2 SV record. I also think there have been a few games this year where his opponent got mind-controlled by him at some point during the building or battling process. Which is obviously not his fault, not crashing out is a skill in mons, but myjava is very overall consistent and sharp in endgame scenarios, and pretty unlikely to sack his wincon before he reaches that point. This is part of a win-and-in duel for playoffs so both of them will bring their all - myjava's been in official must-win scenarios before, will the SPL experience prove to be the difference?

And I know this is an SV writeup, but there's some true heaters happening this week all over SPL. The Tyrants' Rubyblood and Tigers' Don Eduardo face off in GSC to determine the best regular-season record and squabble over a playoffs spot. The Classiest have submitted an interesting lineup, putting in Australian upstart Arc (formerly Exotic64 of "that one fucking moth HO" fame) and shuffling their old gens lineup all over the place. Facing the Wolfpack, who have done the opposite and realigned GeniusX and fade to their home tiers, it'll make for an interesting way for them to potentially make playoffs. MichaelderBeste2 is back in his stomping ground of SWSH for the Raiders as they make a last-ditch playoffs effort. The Cryos, despite being out, are reportedly 100% tryharding in an effort to help the BIGs dream playoff run - might they gatekeep the Ruiners, who have not won a week since Week 3, in the process?



That's all I got for week 8. I'm posting this from my chemistry lab as we speak, I gotta go work. Take it easy, y'all, we'll catch up next week for more heat.
 
Last edited:
Analysis: Usage Differences between SPL and Ladder
Our ladder usage stats are weighted around a 1695 rating, signifying decent players. However SPL is the domain of better than decent players, so let's look at the difference in pokemon usage between the two. These are just what stood out to me
Ladder Usage vs. Tournament
:Kingambit: 2nd (26%) - 8th (21%): pretty big difference here. Kingambit is still a top 10 mon in both settings but on the ladder he's simply too easy to plug and play. In tournament he seems a bit less dominant.
:Iron Valiant: 5th (19%) - 12th (16%): Valiant also drops compare to ladder. A staple of ladder HO, he faces more challenges in a thinking environment.
:Ting-Lu: 6th (19%) - 3rd (29%): The DPOY for the season shows his true strength when the games mean more.
:Landorus-Therian: 10th (16%) - 17th (12%): The ladder loves landorus this is known.
:Raging Bolt: 11th (15%) - 22nd (9%): Ive said enough about him.
:Roaring Moon: 12th (15%) - 8th (21%): Underestimated on ladder, theres a reason he's in suspect talks.
:Gliscor: 14th (14%) - 4th (26%): See roaring moon
:Clefable: 28th (7%) - 15th (13%): Balance goat clef is on a heater recently
:Garganacl: 32nd (6%) - 19th (10%): Kinda similar to clef, really excels in a slower environment.
 
SPL XVI 1LDK + Ninth reports week 9

Hello, welcome to week 9 of Smogon Premiere League, where only the cryos are out, this is the elimination week, everyone needs the wins, even the cryos could potentially take the ruiners out of the race. As far as im concerned, im happy that playoffs are near, since this means 20 matches go all the way down to 8, now that's music for my back, anyway let's get going

----------------------------------------------------------------------------------------------------------------------------------------------------------------

:snorlax: Ever Grande BIGS (4) vs (7) Team Raiders :Marowak-Alola:


:Ribombee: :Great Tusk: :Roaring Moon: :Ogerpon-Wellspring: :Gholdengo: :Iron Moth: bhkg vs Mimikyu Stardust :Dragapult: :Primarina: :Iron Crown: :Samurott-Hisui: :Kingambit: :Landorus-Therian:

1LDK: Prime Pult alert, I repeat, Prime Pult alert, last week ninth took the games that didn't matter and now I'm taking the games that don't matter. The game really is a constant trade beetween every pokemon, dragapult using tera blast is the main breaker, mimikyu is worried about what seems to be a scarf gholdengo, but once samu-h knocks out its sash, pult just comes in and gets a freebie.

:Gholdengo: :Gliscor: :Samurott-Hisui: :Dragonite: :Clefable: :Zamazenta: emforbes vs Yovan :Lokix: :Iron Crown: :Gliscor: :Garganacl: :Pecharunt: :Cinderace:

1LDK: apparently this is a 5-minute hot and ready beef, the game revolves around who's Gliscor can set up and keep the high dominance, which emforbes wins by using twave vs ace and killing lokix, whats funny is how dnite gets to +2 then essentially chokes 16 turns in a row with yovan pivoting around pecha and gliscor, once the last espeed is used and gliscor gets caught by the train is when yovan taps out

:Clefable: :Gliscor: :Skeledirge: :Weavile: :Skarmory: :Alomomola: tko vs Hiko :Clefable: :Gliscor: :Skarmory: :Weavile: :Ting-Lu: :Slowking-Galar:

1LDK: In this 97 turn game, dirge actually put in the work with KOing gliscor, ting lu and weavile, sadly, once hiko's skarmory kill the crocodile, it got to +6 and swept with BP

:Darkrai: :Goodra-Hisui: :Alomomola: :Gliscor: :Cinderace: :Zamazenta: lax vs Eternal Spirit :Iron Valiant: :Kyurem: :Landorus-Therian: :Ogerpon-Wellspring: :Roaring Moon: :Scizor:

1LDK: The magician is using a rather unique set of kyurem with sub tech dd ice spear... which he uses to 6-0 lax's team from preview by pp stalling ace, getting subs, boosting and healing whenever mola + gliscor were in the field.

----------------------------------------------------------------------------------------------------------------------------------------------------------------

:Suicune: Cryonicles (6) vs (6) Alpha Ruiners :Entei:


:Ting-Lu: :Corviknight: :Dragonite: :Gliscor: :Clefable: :Lokix: zS vs JUST ONE GALATINA :Ninetales-Alola: :Roaring Moon: :Gliscor: :Hatterene: :Dragapult: :Iron Crown:

1LDK: The match revolves around Galatina spamming offense vs zS, the problem is that, barring hatterene, none of the sweepers could touch corviknight once fully set up, even tera blast fire dragapult couldn't dent it,

:Clodsire: :Moltres: :Zarude: :Iron Treads: :Garganacl: :Enamorus: crying vs oldspicemike :Samurott-Hisui: :Gliscor: :Clefable: :Gholdengo: :Dragonite: :Zamazenta:

1LDK: ladies and gentlemen, 3d clodsire. Also, the moltres gets lured by zama, then makes gliscor able to kill treads and from that point is just a dnite sweep because the 3d clodsire is water absorb, because he can no longer be unawere, he is aware of his existence, he thinks, therefore he is, 3d closire.

:Araquanid: :Kingambit: :Roaring Moon: :Pecharunt: :Great Tusk: :Iron Moth: TPP vs Fogbound Lake :Araquanid: :Enamorus: :Kingambit: :Cinderace: :Serperior: :Dragapult:

1LDK: Webs vs Webs, but one has a serp, meaning TPP cannot get webs or else the snake sweeps. Also, the Kingambit is fucking assault vest eyo wtf. The serp could've sweep but Kingambit did its magic, even then, they gave enam 1 chance to sub up and that was all it took for fog to win

:Roaring Moon: :Ting-Lu: :Landorus-Therian: :Kingambit: :Gholdengo: :Deoxys-Speed: vivalospride vs pdt :Kingambit: :Dragonite: :Hoopa-Unbound: :Great Tusk: :Dragapult: :Ogerpon-Wellspring:

1LDK: in this OU game with UU players, the deo-s comes in every time vivalos can put him in, in the end, once oger kills lando, roaring moon comes in, not even scouting for encore or play rough, boldly sets infront of ogerpon-w and curbstomps pdt's team with tera fairy tera blast

----------------------------------------------------------------------------------------------------------------------------------------------------------------


:Gardevoir-Mega: Congregation of the Classiest (2) vs (7) Wi-Fi Wolfpack :Lycanroc:


:Ting-Lu: :Gliscor: :Clefable: :Gholdengo: :Volcanion: :Ogerpon: Kate vs Stareal :Kyurem: :Alomomola: :Ting-Lu: :Weezing-Galar: :Corviknight: :Ditto:


1LDK: Stareal has an interesting team that is centered around ditto stalling aswell as the use of tspikes weezer galar, the problem is, mola gets hard countered by half of kate's team, and once the fish is trapped, stareal veeeeeeeeeeeeeeeeeery slowly loses ground untill he has none, he tries to make the gamma kyurem work, but clef is on that, no free eats.

:Ninetales-Alola: :Gliscor: :Manaphy: :Hatterene: :Zamazenta: :Roaring Moon: Arc vs One Last Kiss :Dragonite: :Hatterene: :Darkrai: :Scizor: :Ceruledge: :Great Tusk:

1LDK: hellom veil with manaphy vs anti offense, the main story here is OLK using tera fairy ceruledge, failing to KO hat, then tusk uses rapid spin instead of healong rush. He almost takes the game back thanks to zama missing a stone edge, but Arc's hatterene nails him with a crit draining kiss, and with the help of veil, manaphy wins the game

:Gliscor: :Slowking-Galar: :Tinkaton: :Iron Valiant: :Meowscarada: :Dragapult: LpZ vs Ewin :Deoxys-Speed: :Ting-Lu: :Dragonite: :Primarina: :Dragapult: :Corviknight:

ninth: This team from LpZ is kind of amusingly arranged. You have what looks like a pretty normal balance core at first, Gliscor + Glowking + Tinkaton for role compression, have to imagine the Scor has a bit of physdef. Then you get to the back half of the team and it's 3 of the fastest guys possible. Valiant, Meowscarada, Dragapult. One or two of these single-offense-wincon guys on a team with the first three mons checks out but all three is kinda funny, you get the idea that Valiant's not touching the field until turn 54. Ewin has double dragon offense with Dragonite and Dragapult, partnered by Primarina and Ting-Lu as slow 1v1 facilitators. Corv is there because there's probably less boots here than might be obvious, and the Deoxys in slot 1 is probably hiding an offensive set considering the rest of the team being fairly physically biased. Ewin and LpZ lead with Dragonite and Tinkaton, and LpZ immediately sets up rocks...only to instantly die to Band Fire Punch. This is not great for LpZ, considering it otherwise Encored 4/6 of Ewin's team. Non-Booster Valiant comes out to Knock the Band, but Dragonite just keeps attacking and burns the Val with another Fire Punch. Thankfully for LpZ the Val is mixed and still claims the kill, but it's left critically low and ends up forcing LpZ to give Ewin a free Dragapult U-Turn, putting him into an advantage state and eventually allowing Ewin a Defog. Ewin's Ting-Lu goes for rocks against Meow and gets them up, clearly not afraid of dying, as the Meow replies with a single layer of spikes. A couple of pivot moves later, Dragapult gets U-Turned in against LpZ's Glowking and takes spikes damage. This is obviously a choiced set, so LpZ opts to throw out the dead Valiant as Ewin Tera Blast Ghosts it to death. Gliscor comes out and forces the switch under threat of Tera (he doesn't actually click it but it's the implication), but spends a bit of time EQing a Corv and ends up with a successful Defog happening. Ewin makes a neat double to force another free U-Turn with his Corv, and as LpZ is also clicking pivot moves constantly, the Corv helmet chip is racking up. Finally, Ewin U-Turns into Deoxys on LpZ's Pult and unveils the full mixed offensive set, immediately going on a rampage. Glowking loses its boots and Meow dies to Ice Beam. It shuffles out for a bit as it can't really do 69% to knocked Glowking in one shot, but after using Primarina for a Flip Turn, Ewin just sends it right back out to perform Knock on the switch into Psycho Boost, which cooks it thoroughly. LpZ continues to very respectfully hold Tera like his life depends on it, avoiding using it on Scor as it is obviously not Normal Facade, until Ewin brings in Deoxys against Pult and LpZ pulls out his own Tera Ghost. Deoxys whiffs the Psycho Boost (predicting the Tera) and dies instantly. It's looking a bit better for LpZ, but how does he break Corviknight? The Pult going down to 12% due to repeated Brave Bird chip doesn't help. Now, Ewin can't really break Scor either with anything other than his own Pult, which cannot get poisoned or the game ends. So these two's birds just kind of sit around draining each other's PPs; as Corv gets low, LpZ U-Turns presumably expecting a Roost, but Ewin drops another Brave Bird and blows up the Dragapult instead. Now all LpZ has left is a Gliscor with 2 Toxics and 2 EQs...it's over.

:Ninetales-Alola: :Alomomola: :Great Tusk: :Corviknight: :Pecharunt: :Raging Bolt: S1nn0hC0nfirm3d vs clean :Roaring Moon: :Ogerpon-Wellspring: :Heatran: :Corviknight: :Great Tusk: :Dragapult:

ninth: This is an important game for clean and the Wolfpack: if he wins this, the Pack win the series against the Classiest and secure playoffs. His team is a quite interesting take on offense, with physical staples like Moon, Wellspring, and Tusk partnered with seemingly a second removal in Corviknight and an old classic stallbreaker in Heatran. Dragapult rounds out the composition as an immediately speedy pivot. Sinnoh has a crazy-looking squad as well, with a fraction of a Veil HO squad in Alolan Ninetales and Raging Bolt accompanied by three egregiously fat pivots in Alomomola, Corviknight, and Pecharunt. Tusk also works for more removal, but for all I know it could be Bulk Up in 2025 for the Veil setup. Sinnoh leadgoats the Tusk into Heatran to get a Knock off on Wellspring, then uses Corv to U-Turn right back into Tusk on the Heatran coming back in and HLR it for even more chip - only for clean to Synthesize it all back when Sinnoh goes Pecharunt. More or less the same line repeats again, but this time when Sinnoh tries to Parting Shot out, clean fully blocks it with Clear Body Dragapult and no switch happens, leading to a free Wisp on Alomomola coming in. The threat allows for a clean U-Turn from clean on Sinnoh's hard switch to Corv, and Heatran gets to come in and finally do what it's always wanted to: get rocks up. Tusk comes in and trades rocks as well, but clean's slight advantage state means clean can U-Turn into Heatran and Lava Plume as Tusk comes in. The threat allows Sinnoh to remove rocks but the Tusk still can't touch Corv, so Sinnoh goes into Bolt and starts setting up even as clean goes Heatran. Earth Power does absolutely nothing, and Sinnoh just keeps CMing, taking a Cudgel for 26% and blowing away the Wellspring. Next, as clean deploys Tusk, Sinnoh pops Tera Bug to live HLR and oneshot back, meaning those rocks are staying up. Thunderclap does over two thirds to Moon before clean finally stops the bleeding. With the Bolt down, though, Sinnoh doesn't have a ton of ways to get past clean's Corviknight, especially when Dragapult persistently threatens burns and Hexes. clean reveals Roost on Moon to get back to basically full against Sinnoh's Alo and Corv, meaning Sinnoh has to finally deploy his Ninetales-Alola, who goes for a failed Encore against the Heatran switch and has to leave immediately, meaning clean gets rocks up. Sinnoh Flip Turns his Pecharunt in against Dragapult, but Pech's Hex can't oneshot a 62% Pult and Pult's Hex can cleanly 2HKO, meaning Alo has to come back in and take a bunch of damage to kill Pult with Flip Turn...that's the only move it's revealed this game, is it choiced? It's for sure AV though. clean sends his Moon back out and Knocks the Corv twice to death; the A9 threat prevents a sweep but it remains that Sinnoh doesn't have a brute-force method for Corv and Heatran in combination. The Boots Ninetales-Alola kinda beats Corv but not Heatran, Tusk beats Heatran but not Corv, Pech can't really beat either, and Alo just flips around doing not a lot. They flip around for a while until Sinnoh reveals ID/Press last on the Corv, meaning it can two-shot the Ninetales. Parting Shot means it can't touch Pecharunt worth a damn, but it runs Pech out of every Hex and now Pech can't touch it either. Alo gets sacked for chip, and now Pecharunt is completely inert against clean's Heatran. The clutch win from clean secures playoffs for the Wolfpack in style, taking down the dominant 7-1 Sinnoh with a smile and giving the Classiest their first week loss of the whole season.

----------------------------------------------------------------------------------------------------------------------------------------------------------------


:Alakazam-Mega: Indie Scooters (8) vs (4) Stark Sharks :Garchomp:


:Alomomola: :Kyurem: :Ting-Lu: :Corviknight: :Weezing-Galar: :Ditto: Nat vs Niko :Tornadus-Therian: :Ogerpon-Wellspring: :Great Tusk: :Latios: :Clefable: :Heatran:

ninth: Remember that 800-turn regen-vs-stall game from SWSH last week? :worrywhirl: Niko's team is not stall, not in the slightest, there's a Wellspring and a Latios. Water/Grass physical and Dragon/Psychic special covers more or less all your offensive needs combined with Heatran's anti-fat technology. Clef and Torn are for sure annoying presences though. Nat has the hood classic Kyurem/Lu/Corviknight balance, featuring Weezing-Galar for double defogging and protection of the president alongside Alo. The interesting bit here is Ditto, who a) matches well into setup mons, b) gets infinite PP, and c) can copy Regenerator. I'll spoil right now: the Kyurem is Sub/Protect/DD/Icicle Spear Leftovers, aka the PP stall set. If you've ever seen this game you know where this is going. The opening lines of this game is Nat using Ditto to write down all of Niko's sets (and learning the Clef is definitely Unaware) and dropping a Toxic Spike on Niko's side of the field. His Heatran whiffs two Wisps in a row but finally lands one on Lu, who can't oneshot it anymore. Alo takes a Wisp, which is actually important because Flip Turn does a lot lol, but Flips into Kyurem, who initially bluffs EP only to reveal it's the evil set. Bleakwind can't break the sub, and Nat somehow manages to scare out the Heatran by repeatedly landing 5 hits on Spear without Lefties, and forces Clef to come in and stop this. The Clef can't really safely set up either as it's not status immune; it gets set up a bit against Kyurem later, but Weezing takes nothing from +2 Moonblast and always forces a switch. Niko switches into Latios...and gets poisoned by the Toxic Spike. Neutralizing Gas was still active.

Now what? Latios can't stay in too long. Niko can't go Wellspring and get poisoned, and he's not sending out Tusk to remove the TSpike so it's probably not Boots or he can't get it in safely against 2/6 mons with burn chances and an Ice-type. So Niko hits Tera Poison on the Clef to attempt and remove it, and it's successful. Now Wellspring is allowed to hit the field, which limits the opportunities for Nat's Alo to flip around forever. Nat has the PP staller Kyurem, a Corviknight, a Regen mon, and a Ditto, and Niko has a Regenerator mon and a Clef. Niko cannot set up Clef against Weezing; Nat cannot sweep with Kyurem against Clef and Heatran. Oh, Niko's Wellspring is also Taunt Synthesis and doesn't seem to be able to hit Kyurem or click Knock. What the fuck do you think happens next? 100 turns of PP stalling. Nat takes fun initiative with Grass Ting-Lu to scare out Wellspring, but the optimal plays for Niko here are to screw around with Heatran and Torn, bring in Clef if Kyurem gets out of hand. Tusk eventually drops to Corv's harassment and a finisher from Lu. At one point Niko attempts a setup with his crippled Latios, but Recover has 8 PP and Ruination has 16. Draco's able to land a kill on Corviknight, but the drop means it can't keep it up against Lu and has swept its last sweep. The PP stalling continues, and eventually Nat's able to drain every Earth Power and almost every Magma Storm from Heatran. Now Niko has no real fat-breaking potential left. His best shot is going Clef and praying for a setup win somehow, but Weezing burns it and Nat sends out Ting-Lu. Thunder Wave misses and it drops to an EQ, and after 205 turns, Niko forfeits. Not gonna lie I was a little hung over while writing this and I think this made it worse.

:Great Tusk: :Roaring Moon: :Gholdengo: :Walking Wake: :Iron Valiant: :Dragonite: Pkel SweeTforU vs Attribute :Gholdengo: :Kingambit: :Deoxys-Speed: :Ogerpon-Wellspring: :Roaring Moon: :Landorus-Therian:

ninth: The Scooters decided to move Pkel from DPP to SV and slot sub SFG into DPP, which I'm sure user ShakeItUp appreciated a great deal. He has an extremely violent hyper offense with 5 setup sweepers and Great Tusk. Notably, he has a Walking Wake outside of sun. Attribute has double-Dark HO that you've definitely seen 500 times on the ladder before, in the form of double-Dark Moon/Gambit + Lando/Ghold, with fast threats in the form of Deoxys and Wellspring. There's really not a ton to say about these, they're gonna set up and win. Attribute starts by Knocking, critting, and instagibbing Pkel's Gholdengo, sure. Pkel responds with +Speed Tusk, who sets up rocks and then Endeavors the Wellspring to critical health before dying itself. Attribute is now up 6-4 but has rocks on his side; he sends out Deoxys to address Pkel's Dragonite, and it takes frankly nothing from Extreme Speed and paralyzes the Nite for good measure. Despite this, Pkel tries to thug it out and set up anyways, and +1 Dragonite does a whopping 54% to Attribute's Moon before dying. His own Moon is deployed, and Attribute sacks the Wellspring in order to revenge kill with Low Kick. Pkel responds with Valiant, and Attribute has to sacrifice Deoxys (he's up in bodies, he can afford to go body for body) and pop Fairy Gholdengo to slay the Valiant in one shot. Pkel, i fyou're keeping track, has one mon left, but it's Agility Booster +SpA Walking Wake. The MIR-dropped Ghold fails to kill with Dazzling Gleam, and it sets up to kill, blowing away Attribute's Moon and Lando in quick succession. Now, Attribute makes a funny-looking play where he appears to send out Ghold, then sack something else twice in a row, including throwing out a Gambit that could definitely try to win a Sucker mindgame. It turns out that this is to bring the Ghold into Custap range, and it drops a Dazzling Gleam for the win - or at least, it would be for the win if Pkel didn't sniff out the Custap and use his own Tera Poison to narrowly survive and Sludge Bomb for the win himself. In the words of a great poet, This A Walking Wake.

:Alomomola: :Kyurem: :Ting-Lu: :Corviknight: :Weezing-Galar: :Ditto: aesf vs Lily :Ninetales: :Walking Wake: :Slither Wing: :Great Tusk: :Venusaur: :Clefable:

ninth: Oh no. That's aesf piloting Nat's PP stall team, used earlier in the series. Nat does at least have a solid wallbreaker on her sun HO in the form of Walking Wake, but Hydro and Draco have precariously little combined PP under Pressure and it has to Tera to not take Icicle Spear. Her +Attack Slither Wing doesn't seem particularly strong enough to qualify as a breaker, taking a Ruination and doing a cool 28% to Alomomola in sun. Venusaur tries its hand at Alo, but it Giga Drains the Kyurem as aesf switches it in, meaning it gets a free Sub and DD as Lily's Clef comes in. Suspecting Unaware, aesf removes it from the scenario, and the two exchange minor chip here and there until aesf brings Kyurem back in against Clef, Tera Ghosts - and Moonblast fails to break the sub. This is, needless to say, bad news for Lily. The +1 Kyurem chips the Ninetales to hell, and despite fully knowing the Clef is Unaware keeps boosting up as Lily breaks the sub and brings out her breaker in Walking Wake. She uses Tera Water, and Hydro Steam can break the sub in one, but Lily soon realizes there's not enough PP for her to overcome Sub and Protect. Wake switches back out and in via Healing Wish to start using Flamethrower instead, as it's choiced, but that also isn't working fast enough. As it only does 27%, aesf is able to get off five Icicle Spear hits over a few turns, and once Wake dies, the game instantly ends, as Lily cannot under any circumstances stop this demon. Absolutely horrifying set to bring out with the season on the line.

:Roaring Moon: :Dragonite: :Iron Treads: :Ogerpon-Wellspring: :Gholdengo: :Iron Valiant: hellom vs Ahy Wddicted :Clefable: :Ting-Lu: :Gliscor: :Corviknight: :Iron Moth: :Dragonite:

ninth: This game is do or die for the Sharks, as if they lose they're out of the playoffs race. Fitting for the moment, Ahy Wddicted has loaded up an evil-ass BO with Clefable, Ting-Lu, and double birds in Corv and Gliscor. It's giving Unaware lowkey. The offensive options here are Iron Moth and Dragonite; Moth is a fun choice for a bulkier team as it benefits from Skarm's removal and can Dazzling Gleam or Sub mindgame a lot of HO staples. hellom has straight double-Dragon hyper offense with Treads, it's really just a lot of Strong Mons. A neat T1 double allows hellom to set up his Wellspring and Play Rough whyad's Dragonite to death, though taking two Extreme Speeds in the process; whyad deploys his non-Booster Moth, but it loses the speed tie and also fucking dies. The Wellspring finally dies to Corv, but it takes almost 75% in the process and now whyad is down both of his major offensive options. whyad's Gliscor comes out on the U-Turn, so hellom deploys Iron Treads and hard Ice Spinners it on the SD, though hellom opts for rocks instead of a second Spinner and subsequently drops to EQ. hellom's Valiant has to spend most of its health to 2HKO the Scor, and when he tries to catch the Clef with Destiny Bond, whyad hits Calm Mind instead - but hellom Encores and locks the Clef in place. Two Uno reverse cards back to back, and whyad has to throw out his dead-to-rights Corv. The Ddestiny Bond hits on the Lu switch-in this time, and the Valiant dies having claimed three kills. Now it's just whyad's Tera Water CM Clef against the world; it tries, but +1 Moonblast doesn't OHKO Dragonite through Multiscale, so hellom can Outrage it twice for the win. Game, set, and match - Sharks eliminated. I really don't envy whyad having to play a playoffs do-or-die game in his first SPL, goodness.

----------------------------------------------------------------------------------------------------------------------------------------------------------------


:Tyrantrum: Dragonspiral Tyrants (6) vs (6) Circus Maximus Tigers :Raikou:


:Iron Valiant: :Roaring Moon: :Ogerpon-Wellspring: :Ting-Lu: :Deoxys-Speed: :Kingambit: myjava vs DugZa :Samurott-Hisui: :Gliscor: :Skarmory: :Slowking-Galar: :Clefable: :Dragapult:

ninth: This is for all the marbles. If myjava wins, the Tyrants make playoffs. If DugZa wins, the Scooters make playoffs; his Tigers are already secured playoffs. myjava's got setup-spam HO with Deoxys on board as a mixed attacker or hazard-setter, and Ting-Lu to click Ruination and rocks 50 times; DugZa has the classic purple Skarm/Glowking/Scor hazard-stack core with Pult as the speed control, this time with Samurott over what I believe is normally another defensive mon. java leads with Lu and starts clicking Ruination, as one might, and Taunts DugZa's Clef as it Knocks the Helmet off. java doubles into Deoxys on DugZa's Gliscor and gets to set rocks on the switch as a result; it gets burned by Flamethrower but it didn't need attack anyways, as Knock is for item removal on Glowking, not for kills; it dies having served its purpose. myjava starts setting up his Roaring Moon, and knowing the Clef isn't Unaware proceeds to Tera Ghost and continue to set up on it, only for DugZa to pull out Encore and completely stuff its attempt. There's another physical setup mon alive for myjava in the form of Wellspring, though, and the Pon sets up after doubling in on DugZa's Samurott and forcing a switch to Skarm. Wellspring just Cudgels the Skarm and it drops to 86%, as DugZa tries to Iron Defense up in vain. Making matters worse for him, java's last move is Trailblaze, so now it outspeeds the Dragapult. However, surely Cudgel doesn't OHKO a Dragapult, it resists...unless the Pult Tera Steels, presumably anticipating a coverage move. That doesn't happen, and myjava just Cudgels again and nukes it. Everything else on DugZa's team dies in one to Cudgel. Game over, and myjava secures playoffs for the Tyrants in style.

:Skarmory: :Ting-Lu: :Zamazenta: :Pecharunt: :Clefable: :Walking Wake: Mada vs JJ09LIE :Dragapult: :Great Tusk: :Dondozo: :Tinkaton: :Pecharunt: :Gliscor:

ninth: My count says there are at least six mons here with a pink or purple color palette. Absolutely distasteful. JJ09LIE has kind of a janky BO thing going on, where three of his mons are strong physical attackers that can double as physical walls in the form of Tusk, Dondozo, and Gliscor. The lumbering nature of these mons necessitates Pecharunt as a Parting Shot pivot (and another physical wall) to keep up momentum, and Dragapult as the faster offensive option, while Tinkaton patches up the utility. Mada has a Skarm/Lu/Pech no-removal hazard stack core featuring Clef for utility; the Zama is an obvious choice for an all-round speedy mon, but more interesting is the raw Walking Wake. Flip Turn and Knock combined with perfectly passable defenses make it a strong more-offensive pivot on fatter teams like these. The most notable part of the earlygame is that both players get rocks up, but also that Mada has only half-committed to the I AM MUSIC nicknames with a non-conforming Ting-Lu. For the most part it's just Mada not switching out his Skarm and clicking Whirlwind until he pulls Dondozo, which he takes as an opportunity to bring out Walking Wake as JJ goes Gliscor. Mada immediately pops Tera Water Surf on the Protect, and Dondozo comes out to tank a Draco and ensure Pecharunt can come in and kinda-wall it, though it does get Knocked. The advantage state from Pecharunt allows for JJ to Parting Shot into Dragapult, which takes rocks and immediately reveals itself to be Specs, Shadow Balling the Clef for 50% and forcing Mada to switch into Lu as he Tera Ghosts. Now JJ has to switch, so Mada doubles into Walking Wake and pressures the sleeping Dondozo, but Flip Turns on JJ09LIE's Tinkaton and gets its Boots stolen. Consequently, the Flip Turn brings out Zamazenta, who gets Thunder Waved before killing the Tinkaton, though a full para means JJ can revenge kill with Tusk and keep it at full health. Mada's Wake gets an obligatory revenge back on Dondozo, then JJ09LIE forces the Lu to come back out by deploying Dragapult. Here's where the extra health on Tusk comes in handy: now JJ can switch his Tusk into a Ruination and still not die, scaring it out at critical health and forcing Pecharunt to take a Headlong Rush. Mada tries to set up his own Clefable, but it's not Unaware and is outscaled by JJ's SD Gliscor, meaning he has to go Skarm and Whirlwind...which immediately pulls Dragapult. With Lu dead to a stiff breeze and nothing left to wall Tera Ghost Shadow Ball, JJ09LIE clicks it five times in a row for the win.

:Zapdos: :Hydrapple: :Zamazenta: :Slowking-Galar: :Tinkaton: :Ting-Lu: vk vs 3d :Ogerpon-Wellspring: :Deoxys-Speed: :Glimmora: :Zamazenta: :Kingambit: :Landorus-Therian:

ninth: Crunch time in the Tyrants/Tigers series. 3d has opted for an ultra-aggressive Glimmora HO, with Landorus supporting a cast of Wellspring, Deoxys (noodle arms is making a bit of a comeback), Zama, and Gambit. Relatively self-explanatory. vk's team, a MAVERICK SHOOTERS build, features a special double-Regenerator core of Hydrapple and Glowking, partnered with Zapdos for maximum obnoxiousness. Zamazenta and Ting-Lu are two of the best mons in the tier, so of course they're present, and Tinkaton sticks around for rocks/Encore/things of that nature. 3d uses Red Card Glimmora to get rid of vk's Glowking, enabling him to set spikes as vk switches back in with it. vk replies with a Future Sight into Chilly Reception, inviting in his Zapdos as 3d switches to Lando; he clicks Ice Weather Ball, but 3d seems to sniff it out and opts to sack Glimmora instead. Now 3d goes for a revenge kill with LO Deoxys, forcing vk's Tinkaton to come in on an Ice Beam - and get frozen. Tink stays frozen and they both swap out into Lando and Glowking respectively, allowing 3d extra impetus to set up rocks on the Hydrapple switch. A few switches later lead to vk having to sack his Tinkaton to Deoxys, and we get a pseudo-reset of things. vk deploys Glowking and hard Flamethrowers on 3d's switch to Gambit for big damage, meaning he can now go Lu and threaten a clean KO, which means a free Ruination on Wellspring. This proves vital, as it helps vk's Hydrapple nuke the Wellspring with Draco after surviving a +2 Play Rough. 3d takes the revenge kill with Deoxys, but again it can't touch Lu, who can freefire Ruinations and kill the Gambit. Zama takes the revenge kill but has to run from Zapdos - vk is up on bodies so the trading is in his favor - and the Zap nearly kills Lando with Hurricanes before it U-Turns back into Deoxys. Then 3d hits Psycho Boost on the Zama coming back in, annihilating it from full, but the SpA drop means it can't do anything to Glowking and has to let Zama take a Sludge Bomb, which poisons it. vk proceeds to dribble out the clock courtesy of Regenerator, with Deoxys' built-up LO chip meaning it just dies to Zapdos' Volt Switch after failing to kill with Ice Beam. 3d pops Tera Fire on the last mon Zama in an attempt to set up Iron Defense, but he lacks Rest, and the dog runs out of time, securing vk the win.

:Gliscor: :Gholdengo: :Dragonite: :Ting-Lu: :Darkrai: :Keldeo-Resolute: Fusien vs Storm Zone :Garganacl: :Sinistcha: :Ting-Lu: :Weezing-Galar: :Weavile: :Moltres:

ninth: At the time of this game, the Tyrants needed one out of three possible wins to guarantee playoffs. This was the first of those three. Fusien's squad is a LuGholdNite offense, with SD Gliscor accompanied by two faster special threats in Keldeo and Darkrai. Meanwhile, Storm Zone has an evil-ass balance consisting of Garganacl, Sinistcha, Weezing-Galar, and Moltres, which is to say that he will be doing all of his damage with perpetual slow chip in combination with Ting-Lu. Weavile is there if he actually needs to do real damage. The initial trade of blows results in Storm hitting Tera Water immediately on his Garg, going for chip on the Keldeo. Now Fusien has to crack the rock, but in the meantime he gets up hazards and forces Storm's Weezing-Galar to come in and remove them. He's able to land a Toxic on Storm's Moltres after his Gliscor narrowly survives two Flamethrowers, but Storm also catches the Ghold with a Wisp on switch-in thanks to the gas. Things get worse for the paralyzed Moltres as Fusien Tricks it a Scarf; at least it outspeeds Darkrai and Ghold now, I guess? That's not nothing. Now, Fusien's Gliscor is chaotically low on health after the suicide Toxic, and can only switch into so many Salt Cures, so he sets a Spike with it and eventually just sacks it into Rocks to get his Darkrai in on Storm's Sinistcha. Ice Beam forces in Lu, who then gets burnt by Wisp and can no longer 1v1 it, so Fusien continues attacking with Darkrai even as Storm goes Garg. He reveals Knock (yeah this is a Mav set for sure) and gets it on the second try, helping to neutralize the Garg. Storm sends out his crippled Moltres into rocks in an effort to stop the Dragonite from Roosting - and Fusien stays in and Extreme Speeds, getting burnt as the Moltres dies to poison. One wincon eliminated. Now Fusien has to find the juice to break past Garganacl. The two briefly go body for body, with both Ting-Lu dying to repeated pressure. Fusien's new plan seems to be using Dragonite as a Salt Cure absorber, even using Tera Normal to resist it and live a little longer; he brings it down to 6 PP and about half health before dying. Darkrai comes out, and fearing a flinch Storm opts to sack Weezing. Weavile and Darkrai are a tie, but Weavile has priority on the critical Darkrai, but it's also Choiced. Fusien gets the first interaction right and goes Ghold, who isn't 2HKOed; Storm has to sack Cha as a result, and we're right back where we started. Next up, Fusien opts to sack Keld to Shard, then Darkrai drops to another, presumably in anticipation of a switch. Now it's over, as the Garg can Salt Cure it and slowly, slowly, really fucking slowly whittle it down to death before letting Weavile clean up the kill.

----------------------------------------------------------------------------------------------------------------------------------------------------------------
With that, the playoffs matchups are locked in. The Congregation of the Classiest play the Dragonspiral Tyrants, and the Wi-Fi Wolfpack play the Circus Maximus Tigers, and the winners get one step closer to the coveted red trophy.

The best SV record of the regular season is, against all odds, a four-way tie. The Sharks duo of Lily and Attribute both took losses alongside Classiest frontman S1nn0hC0nfirm3d, bringing them to 7-2, and Eternal Spirit took one more win to bring himself to the same record. Congratulations to these four on dominant regular-season performances!
Out of these four, only Sinnoh is continuing into the playoffs. Out of the remaining contenders, the Tyrants' vk and myjava, the Tigers' DugZa and Storm Zone, and the Wolfpack's clean all sit at powerful 6-3 records.
Over the regular season, the Tigers had the strongest SV performance across the board at an impressive 22-14. Not a single slot subbed out, and they all went 5-4 or 6-3. Close behind them are the Classiest at 21-15, who had three 5+ win slots but a rotating fourth slot; their record was ultimately done in by a 1-3 W9 against the Wolfpack.
A special shoutout to the SV rookies making strong debuts this SPL. vk, leng loi, aesf, LpZ, Hiko, One Last Kiss, and Ahy Wddicted all started their first SPLs to great success, going positive in at least four games.
Across all tiers, Garay oak stood tall at 8-1 in ORAS for the Scooters, the best record of the entire tour, with a single loss to RufflesPro the only blemish.

And with that, thats the regular season, now, time to rest, its now time for play offs people, lets fucking gooooooo​
 
Tiebreaker so no finals yet.
S1nn0hC0nfirm3d (7-3) vs myjava (7-3): these two have been on an absolute tear, both holding top 5 in the mvp standings for the tier and top 11 in the whole tour. Sinnoh lost this week, getting called out for a bulky offense that got ran over by sun. Combined with a tough loss to Clean in week 9, he risks putting a damper on an otherwise stellar season if he loses here. Myjava on the other hand comes in on a 2 win streak including a clutch performance vs DugZa in week 9 to send the tyrants to the playoffs. I think myjava clearly has an edge in this tier, flexing an unusual pick in Ogerpon last week which got a great matchup vs a Samurott-Keldeo-Garganacl squad.
SV OU: Storm Zone (6-4) vs Ewin (6-4): Another pair with matching records, and a game which will probably depend highly on the team matchup. Storm has been willing to load stuff with very real weaknesses in an attempt to get an edge on his opponents, which has worked more often than not. But for every dominant win with Comfey Sun there is a game like this past weeks where the stall bring flopped into Tera Ghost Gholdengo + Ogerpon-W. Ewin has also loaded some neat stuff, though it often looks a bit more normal at team preview. Fun techs like Pain Split Deoxys and Overheat Moltres made an appearance in recent weeks, so it will be up to Storm to scout for the forbidden fourth moves in battle. If I had to guess I would say Storm guesses right on the matchups here and stays one step ahead.
 
SPL XVI: Brief Intermission
brought to you by 1LDK + ninth Studios

Hello folks. Semifinals are in full swing, and in true SPL fashion, we have a double tiebreaker. We at 1LDK + ninth Studios are holding onto the recaps until the tiebreakers wrap up so we can deliver a cohesive narrative package for you all.

I do have a timely observation, though: Roaring Moon, the topic of the current suspect, appeared in seven out of 16 possible teams in semifinals, with two mirror matches. Every member of the Wolfpack brought one, and Moon won three of these games counting mirrors. The other controversial mon, Gliscor, appeared only twice, both on stall teams, and both lost. I haven't thought very hard about the suspect so I have no real opinion one way or another, I just got the rap stats for you.

In place of the recaps, I have prepared some listicle slop for you all in the form of ninth's favourite SV games of SPL XVI's regular season. The criteria are completely arbitrary and based on if I remembered them well or if there was a heat bring or if there was a crazy play made.
In general I enjoyed watching more or less all of the games from Nat and clean, and I quite liked the teams coming from the Classiest's core. You can find all the replays here.

  • W1: [SHA] Lily vs myjava [TYR] - yeah, we're starting this with a 186-turn game. Learn to appreciate slow cinema. Two of SV's top performers face off in the first week in a fat-vs-fat war, making their Gliscor live forever in a war of attrition culminating in a critical finale.
  • W1: [RAI] Hiko vs Nat [SCO] - two Latios go band-for-band featuring a really neat balance from Nat.
  • W1: [RUI] pdt vs lax [BIG] - pdt pulls out Hydrapple sand against lax in the first week, featuring an amusing triple crit at the end that expedited the endgame.
  • W2: [TYR] myjava vs Mimikyu Stardust [RAI] - Mimikyu Stardust loads a new take on a nearly decade-old team and gives Breloom some very timely good PR. Apparently he got permabanned just as I was typing this???
  • W3: [WOL] Ewin vs hellom [SCO] - after trying to load double-dance Gliscor Veil HO and getting crit T1, hellom runs into Ewin, who just stole the team and added a Volcanion. Good showcase of his diabolical brings that have served him well this year.
  • W4: [BIG] tko vs leng loi [CLA] - icywind.gif
  • W4: [TIG] Storm Zone vs oldspicemike [RUI] - Storm Zone's sand meets a no-removal, all-violence HO from oldspicemike, featuring an unexpected Kyurem set. This 6 pops up several times this season.
  • W5: [CLA] leng loi vs Eternal Spirit [RAI] - fighting for the best record at the time, leng loi loads no less than 3 non-OU mons and makes Tornadus-Therian and Cobalion work. Good plays throughout including an ultra-instinct Custap scout from Gama.
  • W5: [CRY] PDC vs Fusien [TYR] - following a 200-turn stall-vs-balance war, the Cryos sub Pais out for PDC, a veteran who has never played SV and doesn't know what Pecharunt does.
  • W5: [BIG] lax vs Nat [SCO] - featuring Necrozma/Slither Wing sun from lax, this one really comes down to the wire. Nat navigates a tricky endgame really well.
  • W6: [SCO] Nat vs leng loi [CLA] - some pretty fun brings here including a Masters core from Nat and Heatran/Enamorus from leng.
  • W6: [RAI] Eternal Spirit vs pdt [RUI] - with his team's back against the wall and facing one of the winningest players in the pool, pdt loads (checks notes) Blaziken and Iron Boulder to save the Ruiners' season for the time being.
  • W7: [WOL] clean vs Yovan [RAI] - as far as I remember this is the SPL debut of the evil-ass Unaware Clef team. Unfortunate that it comes at the expense of an enemy Iron Hands.
  • W7: [SCO] Nat vs Fusien [TYR] - click to see one of the few recorded Magnezone goobings in SV.
  • W8: [SHA] Ahy Wddicted vs lax [BIG] - supersub whyad pulls up with a Hisuian Arcanine and a Scizor to battle lax's Blaziken Veil. This tier really is short on Fire attackers, huh.
  • W8: [RUI] oldspicemike vs clean [WOL] - a short-but-sweet game where every turn matters. There's so much to dig through in a single turn of SV offense-vs-offense.
  • W9: [SCO] Pkel SweeTforU vs Attribute [SHA] - one of the better "wait wtf" games of the year. Don't tab out just yet.
  • W9: [SCO] Nat vs Niko [SHA] - Nat debuts a diabolically evil Kyurem/Ditto PP stall squad to try and save her team. Niko has a Regen mon and a Heatran to try and break the fat, but it'll be tough.
  • W9: [TYR] vk vs 3d [TIG] - in a must-win game, vk brings out a neat double-Regen core and fights through a freeze. The core conflict of this battle is 3d's Deoxys and whether it can get kills before LO kills it - vk has to make every switch count.




Tiebreakers look like a lot of fun, especially on the Classiest/Tyrants side. There's a total of 2+1+4+8+5+8=28 trophies across the six players involved, five of them still defending champions.

SV OU: S1nn0hC0nfirm3d vs myjava — holy banger. Sinnoh is actually on a two-game slide but I do have faith he'll lock in at full power for tiebreakers, he's been trusted with this situation before. Wasn't huge on him bringing a known team — I suppose he underrated his opponent and he'll have something fresh cooked up for this. myjava has been ridiculous for the Tyrants for the second season in a row and is now 7-3 after a controlling semis victory. He has delivered under pressure for the team again and again. I'm bolding java on recency bias but this is no more than 49/51 imo. Two of the most reliable SVers of the last few years with potent team support behind them: I'm thinking this will be the most thrilling 25 turns of HO vs HO we've seen yet.

DPP OU: BIHI vs BKC — Tyrants, with first pick, were more or less locked into picking DPP for BKC, because if they pick for SW it leaves them vulnerable to Classiest picking a modern gen. He solidly trounced Groudon with a good matchup and should be in the zone. BIHI is somebody I'm scared to bold against in playoffs; he's clutched some ridiculous team tour situations like beating Troller in an RBY tiebreak and is one of the more reliable playoffs players on the site. I'm not gonna act like I know DPP well but I will be tuned in: I favour BKC right now but a BIHI win is always on the table.

ADV OU: McMeghan vs SoulWind — despite dropping the ADV game in semis, the Classiest picking it for him is a testament to how much McMeghan can be trusted in situations like these (and his 6-3 overall record). SoulWind has been placed on defence duty and has actually had a fairly middle-of-the-road season in BW compared to his lofty standards. These are two storied veterans with Classic trophies under their belts, and McMeghan obviously has the advantage but I'm never going more than 53/47 against SW basically ever.




SV OU: Storm Zone vs Ewin — two interesting choices here. Tigers had all four SV players at 6-4 coming into the tiebreakers and really had no outright wrong options (JJ and 3d in particular just came off of wins and would fit in well here), but I like the Storm pick considering his overall body of work. Wolfpack had to pick between Ewin and clean, and landed on Ewin; I've made no secret of how much I enjoy clean's games, and his semis game goes differently if he doesn't get burnt, but Ewin is a nice wildcard pick that has definitely earned the slot based on his games this year. "What if he stalls" will be lurking in the back of the Tigers prep. Team preview will be a very key factor here: if one of them cooks too hard there's a chance they just end up in hell. I pray we don't get stall vs stall.

DPP OU: Christos vs Void — Void is like 50-2 in SPL DPP idk man

GSC OU: Don Eduardo vs choolio — Tigers essentially had two good choices in Kenix GSC or baddummy ADV, and have decided on comfort for the Don despite a loss to choolio in semis. I'm not a GSC knower but choolio has a damn good record in the tier as well and his Dragonite bring, which I'm assured is not incredibly common, paid massive dividends against him. Thing is, I can't really call this unearned hubris on the Tigers' part because of Kenix's reliable record of farming: they probably figure it evens out and he can take the full-season BO3.
 
decided to do a post-SPL set dump of some cool stuff I made. as I've mentioned in multiple capacities, probably, this year's SPL was a very rough showing for me in all honesty.. the prep and the play itself were not up to my usual standards of myself at all, and I go over all of that in-depth on my youtube channel in this video:
Besides that, I'll get into some cool stuff I brought:
Week 1: Starting off is nothing insane at all, but still something with practically zero usage at all besides myself
:raging_bolt:
Raging Bolt @ Shuca Berry
Ability: Protosynthesis
Tera Type: Electric
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Draco Meteor
- Thunderbolt
- Thunderclap

I've personally found Shuca bolt to be an extremely strong trade machine. Ground types and ground moves are obviously very commonly used to revenge Bolt with that immunity to Thunderclap, and if you're able to set yourself up to win a game by knocking out their Ground type off-rip then it swings the game very favorably for you. It's ridiculous how hard it is to kill this mon with Shuca and I love that it isn't forced to be tera dependent as Bolt can be sometimes.

Week 3: this is a really cool set that I made to be anti-Pech meta. I noticed that everybody just started spamming Pech and slapping it on teams even if it might not be optimal, and to take advantage of this I started pulling up with Ada Ebelt Zamazenta
:zamazenta:
zoobi doobi (Zamazenta) @ Expert Belt
Ability: Dauntless Shield
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crunch
- Close Combat
- Stone Edge
- Ice Fang

This set is really cool because some of the rolls with ebelt can actually mask as CB Jolly Za, so it can really mess people up that aren't used to offensive rolls. It does a really good job at breaking max speed Pech and can easily fish for drops vs a more defensive invested version. The only switch-in to this set is a fairy like Clef, but you can actually run Heavy Slam>Fang or Edge depending on what the rest of your team covers in regards to the legendary birds & ground/flyings.

Week 5: Ting Louis Vutton is another guy that really really amped up in usage along with Pech, so I wanted to make a Sun team with a fun tech and landed at this
:necrozma:
Necrozma @ Sitrus Berry
Ability: Prism Armor
Tera Type: Poison
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Solar Beam
- Psyshock
- Heat Wave

Lu with tera water is used a decent amount to counter Sun, so the idea is to use Necrozma early as a breaker and put everything really low for Wake to clean up with speed boost. Shock>Geyser to respect fat/stall, but Geyser is actually a really strong move and can ohko a lot of things at +1 Modest. Really fun set and Necro's natural bulk and amazing ability lets it serve very well as a trade machine in SV OU. It can be Dragon Pulse for something like RM too lol. RM is the only guy I think really holding Necro back.

Week 6: wanted to use a viable shitmon this week
:bellibolt:
REINCARNATED (Bellibolt) @ Heavy-Duty Boots
Ability: Electromorphosis
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Soak
- Discharge
- Slack Off

The God himself. My teammate emforbes had this idea very early on, but I knew he was too much of a scared to ever actually use it, so I took matters into my own hand. This thing is actually really really viable LOL.. It is a super tanky blob that spreads status and its access to Soak really turns things around for it. Guy has super strong natural bulk and statuses are always nice to spam. Static is probably usable, but I like the huge damage boost from its signature ability

Week 7: piggybacking off of xav's ancient team, I wanted to see what it would look like more modernized
:milotic:
Milotic @ Heavy-Duty Boots
Ability: Marvel Scale
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Dragon Tail
- Haze
- Recover

He originally used mirror coat, but I think with the presence of Wogerpon literally everywhere, you NEED to run something that can contest it well. The idea was Dtail + hazards are able to completely shut down a Wogerpon looking to get a free switch into Milo, and it worked exactly like that in my game vs Dugza.

Week 8: I said fk it and wanted to run it down with my favorite Blaziken set ever
:blaziken:
Blaziken @ Scope Lens
Ability: Speed Boost
Tera Type: Fairy
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Focus Energy
- Overheat
- Tera Blast
- Focus Blast

Unfortunately, I sabotaged myself by changing the set to Tera Blast > Protect and having Protect actually meant a straight 6-0 if my Overheats connected... It is what it is, but pretty sad to see. I think Fairyblast overall is probably the more viable set as it lets you destroy Dragonite, RM, type stuff that would usually be able to bother you. This set is really awesome, though, and stuff like Focus Blast crit will always OHKO Wogerpon, Tera Fire OH would ohko Zamazenta, etc etc. I'm sure there's potential to make this on a good team.

All in all, I'd say that I probably vastly overestimated my grasp on this meta during SPL. Probably turned out to be my weakest SV meta yet as I'm not too comfortable using the brokens that everybody else spams. I get a lot of enjoyment out of making wacky, anti-meta stuff, but there comes times where you probably shouldn't be trying to cook too hard lol...

Live & learn, looking forward to seeing the rest of the SV games this SPL
 
SPL XVI: Playoffs Begin
brought to you by 1LDK + ninth

Welcome to playoffs. Over nine weeks, ten teams became nine, and then nine teams became four. The top-seeded Congregation of the Classiest, roaring in with a dominant record but coming fresh off of their only week loss, face the reigning champions, the Dragonspiral Tyrants. On the other side of the bracket, two teams who made surges later in the season face off, as the Circus Maximus Tigers look for their first legitimate trophy against the Wi-Fi Wolfpack.



Congregation of the Classiest (#1) vs (#4) Dragonspiral Tyrants

:garganacl: :samurott-hisui: :great-tusk: :tornadus-therian: :keldeo-resolute: :gholdengo: leng loi (5-3) vs (6-3) myjava :dragonite: :ogerpon: :ting-lu: :gholdengo: :moltres: :clefable:
CURRENT SCORE: TYRANTS 3-2

ninth: leng loi has Tornadus-T and Keldeo? That was my favorite shit to run in ORAS. Torn is a neat choice for a speed control mon on this kind of Garganacl/Tusk structure - it's like a much frailer, much faster Glowking in terms of Regen and being able to click decently powerful attacks with relative impunity. I think. Garg/Samurott/Gholdengo/Tusk more or less speaks for itself in terms of getting up the goob hazards, with Keldeo added for more midrange special damage. myjava's squad is a very evil-looking LuGholdNite balance with Ogerpon-Teal and Moltres as mid-to-high-speed pivots that serve different roles; the former threatens Knock and fast Encore on anything, while the latter punishes contact. Clef is here too, presumably to paralyze and Knock things as well. java leads with Ghold into leng's Torn and immediately Scarf Makes It Rain, nearly killing it from full as leng tries to Nasty Plot up. Her own Ghold walls the Scarf set, but likewise does java's Moltres wall hers (kinda, 38 on a resisted hit is a lot lol), meaning he can U-Turn on the Garg into his Clefable. leng sacks the Ghold's item to the incoming Knock (it was Specs, I knew that was too much damage lol), then doubles back into Torn as myjava has to switch to Dragonite. Under threat of Extreme Speed, leng triples out into Garganacl, then quadruples back into Gholdengo - but myjava reveals Earthquake instead and sends the Ghold to hell.
leng's on the back foot now, but starts by getting up rocks with Tusk. Problem is, java's Moltres is a free momentum generator against leng's two physical mons, so Keldeo has to stare down Ogerpon instead. It turns out the Keldeo is Scarfed and Flips out to safety in the form of Torn, who scares it out and lets leng deploy her Garg once again. Salt Cure does nothing to Clef, so leng brings out Torn again. Tera Steel is activated as she Nasty Plots up, and this could get scary as it outspeeds all of java's team. However, myjava makes a heads-up play and doesn't Moonblast again, instead Knocking the Torn's Life Orb. This highkey saves him the game - now he can switch Ting-Lu in on a Bleakwind, survive the Grass Knot that was brought for the express purpose of killing Lu, and kill it instead with EQ. At this point, there are zero Grass resists alive on leng's team, and myjava still has Tera available. It's pretty much over here; java makes sure Tusk can't live a hit and Ice Spinner it to death by going Moltres and burning it, then U-Turns back into the Pon. Garg tries its best, but just gets Encored on Iron Defense, Knocked, and slowly beaten to death by Cudgel. Terapon outspeeds even Scarf Keldeo, and that's all.

:ting-lu: :gholdengo: :iron-moth: :iron-valiant: :dragonite: :kyurem: S1nn0hC0nfirm3d (7-2) vs (1-3 in RBY/SM) Luispeikou :ninetales: :ceruledge: :venusaur: :hatterene: :great-tusk: :walking-wake:
CURRENT SCORE: TYRANTS 4-2

ninth: Sinnoh has here what looks like a rearranged version of the clean LuGholdNite HO sample team. It essentially uses the aforementioned defensive backbone to enable three giga sweepers in Moth, Valiant, and Kyurem. Luis, a substitute on his third tier in five games, has opted for sun HO with Ceruledge, Venusaur, and Walking Wake as his offensive mons. He leads Ninetales into Sinnoh's Ting-Lu, then goes Hatterene as Sinnoh Ruinates, both knowing he cannot safely click hazards. The Ruination pops the Eject Button into Walking Wake, which is +SpA, and it just fucking oneshots the Ting-Lu from full, no Tera needed. Sinnoh's Valiant comes in, but its Moonblast is hard stopped by Venusaur, who outspeeds it and Weather Balls for a clean oneshot.
Sinnoh's Moth claims a revenge sack in Hatterene, and Luis sends out his Ceruledge. He breaks the Dragonite's Multiscale, then tries to SD up, but gets Encored by Sinnoh's Dragonite and has to retreat, enabling Sinnoh's own setup...and EQ does a total of 36% to Tusk as it Ice Spinners it to death. Three mons left and the one Fire resist being Moth is not looking good for Sinnoh - he tries to Trick the Ninetales a Scarf but it just ends up giving it a kill on the Ghold. Kyurem is Sinnoh's last shot, and he DDs up as Luis switches into Wake and immediately Tera Waters. Now, Scale Shot is an 87.5% OHKO with 5 hits, and Adamant guarantees the kill, but we'll never know if it would have killed because it misses, and the Wake Dragon Pulses it to death. Okay, actually, i lied, Sinnoh has one more trick up his sleeve - Tera Fairy Substitute Moth. Pulse is obviously walled here, so Luis has to sack Venusaur. However, even behind the Sub it can't touch Ceruledge much, and Sinnoh only shoots 50% on Fiery Dance boosts, so Ceruledge just heals it all back and wins the 1v1. Off the bench, Luis brings the Tyrants up to a commanding 5-2 lead.

:iron-valiant: :ting-lu: :kyurem: :roaring-moon: :scizor: :landorus-therian: Kate (3-3) vs (6-3) vk :roaring-moon: :gholdengo: :ogerpon-wellspring: :deoxys-speed: :iron-valiant: :landorus-therian:
CURRENT SCORE: TYRANTS 5-2

ninth: There's a grand total of zero (0) removal on both teams here. Kate has what looks like that Ting-Lu/Band Scizor HO that I believe oldspicemike brought earlier in the season. It's a full-violence squad with Scarf Lando and generally aims to come out and immediately kill something. vk shares three mons (Moon, Lando, Valiant) but his option for hazards is much faster with Deoxys-Speed, and the Kyurem + Scizor are replaced with Wellspring and Gholdengo respectively. vk opens with Deoxys and gets rocks up before it immediately dies to Kate's U-Turn into Valiant. vk's Landorus comes out for the revenge kill, survives a Moonblast, and blows the Valiant away with a crit. It be like that. Kate's Kyurem comes in to spear the Lando to death but has to run away from vk's Gholdengo, who starts setting up. It turns out the Lu is apparently not EQ, and loses 1v1 to NP Ghold, so Kate has to send her own Lando in and revenge kill it that way (it did 51% through Shuca, that's offensive as hell).
vk probably knows the Lando is Scarf on this team so his Wellspring is free to SD up as Kate switches, claiming a Play Rough kill on Kate's incoming Kyurem. Both Kate's Lando and vk's Wellspring Tera simultaneously: Tera Blast Flying does a cool 64% as vk recovers. The second TB Flying does 73% which is a hilarious roll, leaving Wellspring at 1% to win the exchange. Kate's Scizor is her last hope, and it Bullet Punches to revenge kill the Wellspring. vk's Moon comes out, Knocks the Band so it can't 2HKO with BP, leaves Scizor very low...then DDs as Kate Bullet Punches again, leaving Scizor wide open for the kill. I think what he was going for there was predicting Kate's Moon to come in, but Kate just stays in and lands the 3HKO. This play makes sense reasonably - vk just loses if he attacks into Kate's Moon and it ends up being faster - but it just goes wrong due to Kate's stay-in. vk's last living mon is Valiant, who dies instantly to the Spike and BP's 50/50 roll, and Kate wards off the Tyrants raid for a little longer.

Tyrants lead 5-3. One game later, BKC loaded a fine-tuned DPP team to defeat Groudon, and the Tyrants were now up 6-3. Match point. The next game was the Tyrants' spies vs the Classiest's Kaz in RBY. Game 1 was highly controversial, as it came down to a Tauros speed tie, Kaz offered a draw, spies intended to accept, but...

spies1.png
spies2.png


...they clicked the moves anyways and spies lost to his timer. The TDs ruled this a timeout loss for spies; not sure if this was an earnest attempt at offering a draw or psychological warfare, but it seems to have worked. Kaz ended up taking the series 2-1, putting it up to Tyrants 6-4. This was immediately followed by...

:ting-lu: :rotom-wash: :zamazenta: :darkrai: :dragonite: :slowking-galar: LpZ (5-4) vs (4-5) Mada :gliscor: :clodsire: :toxapex: :corviknight: :dondozo: :blissey:
CURRENT SCORE: TYRANTS 6-4

ninth: Series on the line. Must-win game for LpZ to save his team's season. A chance for Mada to advance the Tyrants to finals. Time to stall. At least we get to see the new Clodsire model, I guess. LpZ has some bulky offense going on with a slightly modified core I haven't seen too much of: the Glowking comboed with Dragonite and Rotom-Wash makes for an interesting take on double birds. Zama and Darkrai are the obligatory fast mons that look to apply pressure comboed with Future Sight, and Ting-Lu rounds out the squad as The Ruinator. Notably no removal. I'm writing this live and have no idea how long this will run; Mada starts by getting up rocks, but LpZ has a tool that is generally quite good into stall, and that's Future Sight. The first one crashes down on Gliscor for a decent chunk, and the second one bounces off of Blissey, but the forced switch gives LpZ a chance to set his own rocks, which may be useful for the Knock Darkrai later. Mada Knocks the Rotom's Leftovers, which puts it on a timer. Now, after seeing Darkrai and Zamazenta try to click Ice moves against his Gliscor, Mada rightfully keeps his Gliscor in against LpZ's Glowking and Knocks, because surely there's no third Ice move on the team, right? Future Sight/Chilly last moves are usually, like, Sludge and a status move. No reason to scout for I-oh, it's also Ice Beam and the Gliscor drops.
LpZ immediately starts vomiting hazards all over the field with Ting-Lu, so Mada goes Corviknight and Defogs it all away, including the rocks on LpZ's side. A series of switches later, LpZ's Rotom gets off the noob gut and burns Pex and Clodsire in quick succession. Mada gets his Corviknight in and briefly threatens an ID/Press sweep, but Rotom immediately quenches any notion of that; the Rotom later comes back in and crits Hydro Pump against Clodsire, dropping it to 29% and eventually just killing it outright. LpZ now has the full blender activated, as with no Ground-types alive he can Future Sight and cycle in Rotom for infinite residual damage. There isn't enough space for Corviknight to stall LpZ out of jokes. It's more or less over after one more Future Sight, and LpZ pulls the series back to Tyrants 6-5.

One last game for this series: a showdown between SoulWind and dice in BW. In an absolute thriller of an endgame, dice pinpointed the lines with Jirachi and clutched up, taking the series into a 6-6 tiebreaker.



Circus Maximus Tigers (#2) vs (#3) Wi-Fi Wolfpack


:landorus-therian: :iron-moth: :roaring-moon: :gholdengo: :iron-hands: :primarina: DugZa (6-3) vs (5-4) Ewin :landorus-therian: :gholdengo: :deoxys-speed: :roaring-moon: :ogerpon-wellspring: :iron-valiant:
CURRENT SCORE: 0-0

1LDK: The match started out with Ewin having some wild ideas to make a schedule, and while he got reported, infracted and called out for "being cringe", Ewin was prepping hard for the psycological game, whether you think these tactics are right or wrong, that's not for me to decide. What we know is that both teams picked basic HOs for this match. Here dugza goes to prima scouting for ice beam, but deo-s just lays down hazards, Lando decides its safe then goes back in to lay rocks, then Moth comes to lay tspikes before getting taunted, the deo-s full set was full speed + no attack moves whatsoever, which means Iron Moth has to fiery dance instead of laying a second layer that would've been useful. Ogerpon-W gets instantly OHKOd by the combination of rocks, tspikes, U-turn from lando and sball. Roaring Moon manages to kill lando, but can't muster enough strength to do the same vs Iron Hands, but Ewin's Lando finishes off the metal sumo. Moon comes in, and here we realize its actually scarf lando beacuse it outsped, but while Moon killed lando, the eq did enough to put it in Iron Valiant range, who then uses destiny bond to bait the primarina into mutual assured destruction. With that done, both gholdengos are out but Ewin still has its tera intact, which means he tera fairy, paralizys dugza's ghold with tbolt and wins the game.

:kyurem: :moltres: :ting-lu: :rotom-wash: :zamazenta: :weezing-galar: JJ09LIE (5-4) vs (3-1) One Last Kiss :ogerpon-wellspring: :iron-valiant: :roaring-moon: :weezing-galar: :gholdengo: :ting-lu:
CURRENT SCORE: WOLFPACK 2-0

1LDK: On a rather weird match we have OLK using a team that has Levitate weezer over Neutralizing Gas while JJ has a Weezer with Toxic Spikes, this essentially spells doom from preview, with ting lu injured and tspikes up on both sides mind you, scarf dengo tricks it for boots on zama, this is important, keep it in mind. Oger-w eats tspikes which can semi neutralize with synthesis, but it also has trailblaze, sadly, scarf zama means he can never sweep. With dengo dying to crunch, val gets a chance to come in, hits moltres with knock off + moonblast, doing a pretty good 0%, moltres just incinerates val and uses tera fairy to stall out the oger-w, then finally u-turns on the burned ting lu, killing it. Kyurem comes in and 1v1s weezer galar, then actually outspeeds the roaring moon to deal a great amount of damage, meaning moon is fat, but no tera can save OLK as JJ still has 5 intact mons. Oger tries to sweep but scarf rotom denies it, then scarf zama finishes the job.

:dondozo: :clodsire: :skarmory: :hydrapple: :blissey: :gliscor: Storm Zone (6-3) vs (3-6) Stareal :ogerpon-wellspring: :gholdengo: :dragonite: :iron-treads: :zamazenta: :roaring-moon:
CURRENT SCORE: 2-2

1LDK: Some people were hyped and filled with joy when thinking about what was sz gonna cook for this match, all that went down the drain when stall came up. On preview, you would have to pray for stareal to have something specialized for it. We first see trick gholdengo, which is a start, we then see knock off on the wellspring, which is okay, he can now knock the helmet off skarm. We see clodsire packing iron head which lets it pop the balloon of threads. We start seeing Stareal's plan here, overwhelming blissey and Apple while using donzo as heals for oger-w, all of this while carefully keeping treads alive. Gholdengo uses tera ghost to nearly kill clod and also kill apple, and risks it all vs gliscor, both ending at pretty low but with no boots on dengo and gliscor has to protect. Skarmory barely holds the fort vs roaring moon but now ghold comes in again and gliscor tries to tera normal bait the sball, but a MiR meets his end. With that, Gholdengo and Ogerpon-W can easily overwhelm what's left of SZ's team, winning the game


:dragonite: :garganacl: :moltres: :darkrai: :great-tusk: :gholdengo: 3d (5-4) vs (6-3) clean :gholdengo: :roaring-moon: :landorus-therian: :hatterene: :zamazenta: :dragonite:
CURRENT SCORE: WOLFPACK 4-3

1LDK: While Clean is using a normal HO while 3d has gone for a BO who tributes don eduardo carapinga, the match starts with some mons traded, then we get to turn 4 where both 3d's tusk and clean's lando set up rocks and hit each other with Lando barely winning the interaction. darkrai kills lando and ghold takes zama for a bit, Roaring Moon comes in on a recover, sets up and uses tera fairy tera blast to deal a huge chunk outta dnite, Moltres pivots in but Moon commits to the knock off and kills dnite. Gholdengo is forced to use tera water but crit MiR gets 3d back into the fight. Clean's Gholdengo outspeeds and kills 3d's dengo, but he uses this as platforming for darkrai, zama bonks moltres but doesn't get burned, hatterene tries to cause some havoc, but garga sacrifices himself in taking her out with salt cure. Clean goes all in on Gholdengo with NP, surviving a Moltres's Flamethrower then zapping darkrai with tbolt, clean doubles into zama then triples back into dengo for more damage before dying. dragonite (with leftovers over boots) uses this chance to encore moltres into flamethrower and looking for dds, this proves to be a fatal mistake when moltres rolls a lucky burn, but dnite crits darkrai with ice spinner, here moltres becomes LeBron James by roaring zama in, forcing dnite in to take rocks and extra damage, killing dnite. Zamazenta tries to boost and pray, but a well landed will o wisp spells doom for clean

Following 3d's win, the Tigers evened up the score at 4-4 apiece, baddummy and c0mp took two wins to push the series to match point for the Tigers. The Wolfpack's Gtcha struck back in SWSH, and then for the last game of the night, choolio upset Don Eduardo in GSC with a cool Dragonite para-spam squad, pushing this series to a 6-6 tie as well. It's tiebreaker time, folks.



DOUBLE TIEBREAKER: IT BEGINS
We threw in some quick recaps of the other gen games for tiebreaks only. This probably won't be recurring unless a tiebreak happens but it helps for Narrative Purposes.

Congregation of the Classiest (picked ADV) vs (picked DPP) Dragonspiral Tyrants

GAME 1: FRIDAY NIGHT, ADV OU (CLASSIEST PICK). 0-0

:aerodactyl: :skarmory: :suicune: :misdreavus: :jirachi: :claydol: McMeghan (6-3) vs SoulWind (5-5) :hariyama: :suicune: :claydol: :metagross: :blissey: :salamence:

The Classiest/Tyrants tiebreak started on Friday with a showdown between legends, as storied veterans McMeghan and SoulWind faced off in a classic Gen 3 brawl. Wielding a spike-stacking team with two Roar users, McMeghan employed Misdreavus as a spinblocker to completely snuff out SoulWind's spin attempts with Claydol, and his Roar Suicune outsped SW's own allowing it to prevent his attempts at Calm Mind sweeping. McMeghan took a dominant victory, bringing the Classiest to 1-0 in the tiebreaker.

GAME 2: SUNDAY MORNING, DPP OU (TYRANTS PICK). CLASSIEST LEAD 1-0

:jirachi: :magneton: :clefable: :gliscor: :swampert: :latias: BIHI (3-5) vs (6-4) BKC :skarmory: :flygon: :jirachi: :gengar: :latias: :tyranitar:

Game 2, a DPP duel between Tyrants stalwart BKC and Classiest defender BIHI, started with BKC getting up rocks in exchange for his Skarmory's life at the hands of Magneton. Going into his LO Flygon, BKC proceeded to make the ground shake, eventually critting BIHI's Clefable for the oneshot. He wielded LO Gengar to maneuver around BIHI's Gliscor and outduel his Jirachi, then crippled BIHI's Swampert by Tricking it a Scarf. -2 Latias proceeded to crit and OHKO the Gliscor, then paralyze BIHI's Latias before dying, giving BKC a substantial lead in the game and enabling his Outrage Flygon to mop up the remaining kills. The eye test says this was a little unfortunate for BIHI, but the person writing this has generously played five games of DPP ever so I'm unwilling to make blanket statements lol. Either way, a commanding win for BKC bringing the series to a decisive Game 3.

GAME 3: SUNDAY AFTERNOON, SV OU. TIED 1-1

:roaring-moon: :ogerpon-wellspring: :glimmora: :great-tusk: :gholdengo: :enamorus:S1nn0hC0nfirm3d (7-3) vs (7-3) myjava :pecharunt: :blissey: :dondozo: :weezing-galar: :corviknight: :gliscor:

ninth: This game was scheduled for 2PM EDT but it started about 40 minutes earlier than that, I think. I was taking a nap but woke up just in time to see the notification, rolled over to check my phone, and saw stall from myjava. The double-birds + double-Ground-weak core is notable but yeah it's stall. Sinnoh has what on the surface looks to be a fairly straightforward HO (foreshadowing), with double removal being particularly notable between Glimmora and Tusk. Wellspring looks to be the primary wallbreaker here, and it threatens much of java's squad, so he in fact leads it and starts Cudgeling. Sinnoh U-Turns to Ghold on Pecharunt, then doubles back to Moon on java's Blissey. Now, you may notice that no Booster popped when the Moon hit the field. That's because this Moon, if I'm reading the calc right, is banded. Corv takes damn near half from Knock and loses Lefties, and this sets off a series of switches in which Sinnoh's Tusk sets up rocks and then he doubles right back into Moon on Blissey again. Sinnoh has ample ground to cycle between Moon and Ghold versus Corv/Blissey, but when myjava gets rocks up to limit his switches, Sinnoh just pops Tera Dark and straight-up kills the Corviknight.
myjava's Weezing has to attempt to limit the damage and forces it out, but this means Sinnoh goes right into Glimmora and can spin. The two players briefly trade hazards before Sinnoh catches a Parting Shot with his Ghold, promptly doubling back into Moon for a second round of terror, and Iron Head deletes the Weezing and most of the potential threat to its takeover. In an effort to stem the bleeding, myjava uses Tera Water on Gliscor to Toxic the Wellspring, but in doing so loses both Blissey and Gliscor to Moon in the aftermath, though managing to Toxic the Moon as well. Knock does 57% to Dondozo (goddamn dude) before the Band Moon finally faints, and a potential solution emerges for myjava as Dondozo can Rest to full and is now a setup threat. However, revealing all four moves shows that it's walled by Wellspring, so Sinnoh deduces the correct line: sack Glimmora, send out Enamorus and immediately Healing Wish, then go Wellspring, heal the Toxic, and alternate Cudgel/Whip/Play Rough until Dozo runs out of Rest PP. Since it's Knocked, once the PP's depleted it can be slowly, and I mean really goddamn slowly whittled down safely. Despite not getting any crits, the plan works perfectly as Dozo runs out of Rests just in time for Play Rough to deliver death by 36 cuts. The killing blow is a ceremonial U-Turn to allow his Tusk to finish off Pecharunt, and Sinnoh takes a resounding victory to bring the Congregation of the Classiest to finals.


Circus Maximus Tigers (picked GSC) vs (picked DPP) Wi-Fi Wolfpack

GAME 1: FRIDAY NIGHT, SV OU. 0-0

:iron-moth: :great-tusk: :primarina: :kingambit: :ogerpon: :latios: Storm Zone (6-4) vs (6-4) Ewin :iron-moth: :great-tusk: :hatterene: :walking-wake: :ninetales: :roaring-moon:

1LDK: Ewin is going for Sun HO vs Storm Zone who packs a curious offensive team, probably to take both HO and Stall into account. Sun Setter starts vs Oger, instead of knocking the rock, sz goes to moth to tank the hit and get chip on wake, AV prima takes the incoming hydro steam well and answers with Moonblast, but Hat uses this to eject her thickness into Moth to force the siren out, but instead, Storm Zone decides to stand on business and 1v1 Moth with Psychic Noise while getting harassed by sun boosted Flamethrower, leaving her at 5%, just when you think prima is retiring, sz saves her and let's tusk troll the moon with rh chip. Walking Wake drops another hot shower but latios takes it, and dracos out but hatt pivots in, here we see that the latios was not scarf, because he drops a SoundCloud rap that disables healing, and while a miss predict ends with latios getting paralized, It's still enough to kill hatterene, this lets wake come in and kill something, so he clicks dpulse, but prima comes in, takes it, then dies from burn. Oger-Teal comes in and uses tera to outspeed and ohko wake. Roaring Moon comes in to hit outrage, latios gets sacked, now peep this surgical gameplay, moon outspeeds tusk then smacks it but does not kill, tusk then spins, sun then runs out, tusk then spins again, but with rh, now moon is left at 1hp, then oger pivots on ninetales, into moth, the ninetales here is super low and could go for the kill, but instead, goes for the disrespect move which is clicking toxic spikes, moth finally kills ninetales, moon kills moth but dies after. With tusk left, uses tera ground to get rolled by oger. A victory well-earned by Storm Zone who saved his aura account after the embarrassingly lobotomized cringe scheduling attempt by Ewin

Between games 1 and 2, the Wolfpack suffered a second blow, as SV player mncmt (albeit benched since about week 4) was banned along with a good chunk of Brazil. This brings us into...

GAME 2: SATURDAY NIGHT, GSC OU (TIGERS PICK). TIGERS LEAD 1-0

:cloyster: :zapdos: :tyranitar: :snorlax: :starmie: :tyranitar: Don Eduardo (7-3) vs (6-3) choolio :exeggutor: :snorlax: :zapdos: :cloyster: :steelix: :gengar:

Not a GSC expert in the slightest but I feel like T2 Hidden Power critting your lead isn't great? Hell if I know. A fella like me isn't knowledgeable enough about GSC to unpack what's going on here besides the T139 crit being a certified Carapinga event. The game eventually concluded with Don Eduardo extremely slowly draining choolio's Zapdos of all its PP to secure the win.

With this victory, the Tigers became the first team locked into finals, awaiting the winner of the Classiest/Tyrants series. An impressive turnaround for the new-age Tigers, who have turned them from a cursed franchise to back-to-back finalists. The third game, which no longer mattered, was double-subbed to be a laxcast brawl between 3d and fade; it's 2:07 PM EDT and this game hasn't happened yet, I'm just gonna post this.



With that, we've made it to finals. Two teams remain: the Congregation of the Classiest face off against the Circus Maximus Tigers in one final BO12-potentially-followed-by-a-BO3 for the coveted red trophy. This matchup last happened in the very first week of regular season, where the Classiest defeated the Tigers 7-5. Will history repeat itself and continue the regular-season dominance of the Classiest? Will the Tigers win their first trophy since the Mazar incident revoked their last one? Will somebody get banned mid-series? We'll be back next week to cover it all.

(In terms of meta trends - 10 games is a really dangerously small sample size to draw conclusions from so I'm not going to paint any broad strokes. There was a good amount of Moon and a good amount of stall as well; SV stall went 0-3 this week, though. Somehow Blissey has a positive winrate, I have to imagine part of this was that one week where everybody was stallmaxxing for some reason.)
 

Attachments

  • spies2.png
    spies2.png
    15 KB · Views: 21
  • spies1.png
    spies1.png
    14.5 KB · Views: 22
Last edited:
hey everyone! since sharks are out and there's no fingerpainting left for me to do, ive decided to make this post cause i thought itd be fun and ive never done one of these before for anything not monotype. since stour is ongoing and wcop is soon, i don't really want to post everything that ive used, but ill go over some of the things ive brought briefly, as well as share probably the best team ive used/made all tournament, which has seen multiple uses across spl and ost.

Stuff I brought:
W1 vs. vk: :ting-lu::gholdengo::gliscor::iron-valiant::zamazenta::dragapult:
after thinking tinglu was mid for most of scl but realizing its actually super fire during playoffs and onwards, i wanted to bring one here. ive always liked the idea of faster paced gliscor teams as opposed to only using it on balance, so i wanted to try that out as well. the only really interesting thing here is red card pult with a lot of bulk (credit to stresh for this), which i used as a way to wear down tusks/treads/waterpon when hazards are up, helping out glis in the long run. looking back at it, this team probably wasn't that great but i do think the idea is there, and can definitely be messed with / improved. nowadays, a moon > boots val and id zama would probably be a significant improvement, however ive only thought about that for a min or two so take what i said lightly.

W2 vs. DugZa: :ting-lu::kingambit::roaring-moon::zapdos::glimmora::dragapult:
in hindsight, this teams kinda bad and i only really brought it cause everything i made that week was pretty poor so i brought something i made the week before. not really much to say about the team, hazards + double dark type wincons + a red card mon cause i liked that item at the time.

W3 vs. LpZ: :gliscor::tinkaton::walking-wake::moltres::pecharunt::darkrai:
i stole this team from ladder (storm made it i think?) w1 and felt like using it this week. cool balance team utilizing boots knock wake and hazards

W4 vs. Mimikyu Stardust: :gliscor::corviknight::samurott-hisui::dragonite::clefable::weavile:
at this point in the tour, i actually started to like the stuff i was making. this team is a worse version of my W5 team, but it did allow me to find out about unaware clef, which is something i ended up using a decent amount this season, as its just a fairly good anti bs mon in general and can be an emergency check to most things. also twave. this was also the week that made me realize weav and corv are actually hella good

W5 vs. Laroxyl: :ting-lu::corviknight::gliscor::dragonite::clefable::weavile: Team: https://pokepast.es/de9dfa8aa0facde9
the better version of my w4 team, as well as the team i referred to in the beginning of this post. who would have thought putting a tinglu > hammy and sd glis > tox would have made a team 10x better lol. this team features weav/nite/una clef/ting as means for anti-offense measures, and sd knock glis + weav + hazards to deal with fatter teams. id/bpress/bbird corv to deal with ghost gambits, as well as potentially check the physical attackers una clef can't check. this teams probably gonna be outdated by the time wcop starts, but its something im super proud of, as its probably the most consistent thing ive made all tour.

Replays of the team being used in SPL & OST that I can find:
SPL:
https://replay.pokemonshowdown.com/smogtours-gen9ou-819658 W5: me vs. Laroxyl
https://replay.pokemonshowdown.com/smogtours-gen9ou-821393 W6: Lily vs. Stareal
https://replay.pokemonshowdown.com/smogtours-gen9ou-822973 W7: clean vs. yovan
https://replay.pokemonshowdown.com/smogtours-gen9ou-824299 W8: Lily vs. Ruft
OST:
https://replay.pokemonshowdown.com/smogtours-gen9ou-824977 Top 16: Xrn vs. Dasmer
https://replay.pokemonshowdown.com/smogtours-gen9ou-824427 R6: D4 Repertoire vs. leng loi
https://replay.pokemonshowdown.com/gen9ou-2317346148-qsuobwd9oyv5xyub6x3i7idedot6p3mpw R6: sunsets vs. mrfraud
https://replay.pokemonshowdown.com/gen9ou-2317360314-bm9gojqjj4q9k1nthwnlflptk85uy70pw R6: sunsets vs. mrfraud pt. 2
https://replay.pokemonshowdown.com/smogtours-gen9ou-823878 R6: Dasmer vs. Ming549


W6 vs. clean: :landorus-therian::heatran::ogerpon-wellspring::dragonite::weezing-galar::slither-wing:
heatran + gweez is something i theorized before the tour started when i was tryna brainstorm ideas of things i wanted to bring. i made ting/zama/waterpon/dnite/gweez/tran before the tour and played a few games with it with good results at the time, but at this point in the tour i was like "yo only 2 real mons safely switch into lando", which somehow made me not bring that. instead, i found out whyad made something similar, also something i liked a lot more, which features slither wing + landot > zama + ting. slither is a cool mon with cool defensive uses, as it checks bulky ground moon, most dnites, non id zama, and gambit off the top of my head. this teams pretty slow as well, but first impression + espeed + having respectable defensive checks to everything faster than waterpon made up for it. this week also made me realize how good heatran is, and is something i would end up bringing again later. as far as heatran in general goes, ive found fire types to be really hard to switch into (probably why we've seen an entei and arcanine-h this tour), and this mons no exception + it isn't useless defensively. its a steel type that has a scald that waterpon isn't immune to, and its just really annoying to deal with overall. it has cool defensive traits, such as checking boots pult, ghold, non ground moth, dd kyu, and a lot more that im forgetting.

W7 vs. Pais: :iron-treads::corviknight::gliscor::roaring-moon::dragapult::deoxys-speed:
wanted to revisit non balance sd glis teams again and ended up with this. this team has a cool deo set that i thought of that checks zama and can twave random stuff like waterpon potentially, helping out glis. also has a moon cause that mons him + ghost resist, which i thought was reasonable enough ghold counterplay between that + spdef treads / psy noise knock deo / spdef sd glis.

W8 vs. tko: :great-tusk::heatran::ogerpon-wellspring::latios::clefable::tornadus-therian: Team: https://pokepast.es/d69cb6243a0ad488
before i talk about the team, i just wanted to say that the waterpon was meant to take the thunder wave, and that i wasn't trying to just catch encore! i wanted to try out heatran on teams without gweez, and ended up with this. tran wants removal and some form of glis counterplay / mon that's good vs glis teams, which resulted in tusk/lati. i was half expecting a mola and wanted a ground switch in -> i added a waterpon. filled out the rest of the team with what i saw fit, av torn as means for speed control + the defensive value it provides, and twave una clef cause i thought that mon kinda just checked everything at that point + it has twave to somewhat make up for the fact that this teams fastest mon is a torn. i was tryna beat most forms of balance at the time so taunt can be uturn on waterpon if preferred for general use. this team can struggle vs zamas with heavy slam, as well as opposing waterpon, but other than that the team itself felt solid.

W9 vs. Pkel SweetTforU: :landorus-therian::gholdengo::ogerpon-wellspring::kingambit::roaring-moon::deoxys-speed:
basically stresh ho but i changed some sets / a mon or 2 cause we were playing the stresh managed team.

Post-tour Thoughts (im gonna talk about random stuff):
- we definitely saw a big change in the meta between scl and spl. i feel like the main thing here is that people realized just how good sd gliscor is, as well as experimenting with roaring moon teras that aren't weak to ice, which definitely fucked up the meta quite a bit, as well as investing in phys def, which fucked up the meta even more. this is probably why corv is being used as much as it is right now, being able to check both is a huge plus. being ghold food sucks of course, but the amount of things corv checks right now definitely makes it worthwhile. with that being said, im still unsure as to whether or not glis/moon should be banned. im leaning towards dnb for both, but that's a topic for another time
- in scl, i had 7/9 zama usage, and in this tour, i had 1/9. honestly, this wasn't really me trying to avoid zama thinking people would try and cteam the shit out of it, but i really did struggle to fit it onto a team this tour, or at least as often as i did in scl. there were 3 weeks i can think of where i really wanted to use zama but... i just couldn't. in scl i usually put it on a team just cause of the amount of things its capable of checking all in one slot, but i do think the meta gravitated towards things that are a bit harsh on it over time. i still think its very good, its a zama so it will always find a way to be useful and should never really be bad, its just not as simple as putting it on every team anymore, or at least as much as i used to
- earlier i mentioned how fire types are hard to switch into right now. to a lesser extent, water types (beyond waterpon) can be pretty hard to switch into right now as well. stuff like keld/wake (out of sun)/volcanion are definitely worth experimenting with more
- in scl, i feel like we saw people put tusk on teams with the expectation that its actually gonna remove hazards. this tour? not so much, though there was more effort in that regard as the tour went on. more tusks used boots compared to the usual helmet, and some even used hlong/knock/rocks/spin (dropping ice spinner), or another attacking move > rocks, just to make tusk get some type of value instead of just taking hazards the whole game and never being able to spin

Closing Thoughts:
firstly, shoutouts to my managers, obii / ant / star for trusting me enough to retain me this season. obii was my first ever opponent for a team tour, so playing under him all these years later was certainly a throwback but also something i was looking forward to. ant and star are among the best players the site has to offer, and for this tour, all i could really do was soak up as much knowledge as i can from them trying to learn about all things related to pokemon. as for everyone on the team, both players and helpers, i won't lie we got owned in the end but this tour was still really enjoyable nonetheless, and i hope all of you felt the same way. SHARK ATTACK!!
special thanks to hellom.. my partner in crime... pretty much every team i used went by him. there's an od amount of prep related messages between the 2 of us in our pms but man id be lying if i said it wasn't a fun time. the game is a lot easier when you have someone of that calibur making sure you aren't griefing with teams, and i hope i was as helpful to you as you were to me
clean my other partner in crime... guess i can now say that you deserve better with it making sense :sob:. hope to team with you in the future bud
lax Isza as always, thanks for being the first ones to believe in me. its certainly been fun so far, and your support is always appreciated.
tigers classy is a really cool final, GL both

edit: can't believe im typing this, but i got tagged about this a couple of times so i figured i may as well address this. when i was on the newer side and was never playing in any of these tours, when i stumbled upon these posts, i used them as a source for learning above all else, team stealing second. this is quite literally how ive learned stuff like ss uu when i got into it the first time (shoutouts kumi and lyss), and so, the goal of this post is to "entertain"? (idk a better word atm) those who just wanna read something about the tier, perhaps have a newer player gather some new insight on the tier, and so on. basically, the goal of this post was to go with the thread title "spl xvi discussion thread" and not "spl xvi team dump". and at the end of the day, im a competitor before all else so i obviously don't want everything out there (some of these aren't my teams anyway). i know some people aren't gonna read everything and just steal whatever is posted, which is completely understandable. im very big on not posting teams i don't truly believe in (i didn't make a team dump for scl for this very reason; i didn't think the stuff i brought was worth posting), which is why i only posted one team, which.. oh my goodness... happens to be the best team i brought all tour! so to the ones who just wanted to steal something, i did you a favor. use that team! its good! the other stuff i used aren't that good! to the person who called me an "egotistical tour player" cause i only posted one team, who, by the way happened to be a friend of mine, you can kick rocks cause wtf is wrong with u LMAO. thank you for reading.

edit 2: since moons gone, i added my w8 team vs tko (this https://pokepast.es/d69cb6243a0ad488) since one of the main things that stopped me from sharing it was bulky ground moon 6-0ing pretty easily, so i didn't wanna sabotage anyone tryna use it

as always, if you have any questions feel free to pm me on discord
 
Last edited:
Reading teamdumps is always fun and I've always wanted to make one of these myself so here are all the teams I used in spl.


W1 vs Attribute
Screenshot_2025-03-31-10-06-48-37_40deb401b9ffe8e1df2f1cc5ba480b12.jpg
since this was w1 and my debut I wanted to use something solid that can stand it's own vs most teams.

MAVERICK SHOOTERS passed me this team featuring this cool wisp max hp np darkrai which is really underexplored and pretty much solos most zama balance structures , Rest of the team is pretty standard with dnite + ting + dengo as ur defensive oger for knock off and breaking and tusk for rocks + removal.


W2 vs Hiko
IMG_20250331_101240.jpg
I went with an offense team this week which is an edited version of something freezai used in wcop . It's a pretty standard offense , Ebelt rai + sd oger + dengo can break past walls early so dnite or val can sweep endgame.


W3 vs pdt
IMG_20250331_101310.jpg
Not much to say here either everything I tested this week felt weak and i thought i was cooked until ctc told me to use stall last second so i just trusted his judgement


W4 vs mncmt
IMG_20250331_100940.jpg
I expected my opp to bring some type of offense so I wanted to use something with scizor since it's pretty good into offense/ho . I stole this team back in scl I think but it's still pretty good , deoxys is ur main "lead" here allowing u to get rocks up , Fast taunt lu is to make sure hazards don't go up vs it and to prevent slow walls from healing. clear amulet on sciz and tera ground sub on kyurem is for pecharunt since it was popping off in usage (this was before they started running foul play) u probably want to use life orb over amulet and scale shot over sub now.


W5 vs crying
IMG_20250331_101003.jpg
pretty standard team not much to explain, i got hella greedy thinking my opp would use some fat fat shit and got owned so the team is probably not that good.


W6 vs tko
IMG_20250331_101020.jpg
I stole this from hoenn back in w4 and felt like using it this week , really strong team with good breaking . It kinda gets owned by fat moon unless u position really well.


W7 vs TheFranklin
IMG_20250331_101036.jpg
someone on ladder owned me with this cool pult set so I wanted to use it so naturally went for the offense route , bulky red card glimm to force sweepers/glimm/val out , fast lu with taunt is really good at chipping other walls like lu/garg/birds which makes it easier to break , oger + moon pair really well with each other since they target similiar physical walls. Finally val for speed control and some form of priority.
This team is very fast paced and u have to make the right predicts and position well to win with it.


W8 vs leng loi
IMG_20250331_101101.jpg
I knew my opp would use some offense and webs is really good vs it so I decided to web this week. Ribombee over araquanid since it gets webs up on hatt with skill swap and leng really likes hatt , the EVs allow it to live weavile and meowscradas axel , tusk set here was tailored for my opps scout and can be changed to ice spinner. Manaphy is a really underrated and good mon rn and sub is really good coz u can sub on random twave/toxic and weak hits , jolly Gambit so u outspeed tusk samu ghold kyurem after speed drop , booster speed val is not common on webs but I liked it here since it gives me more control if webs don't go up.


W9 vs 3d
IMG_20250331_101129.jpg
I wanted to use the zap apple gking core for so long and this seemed like a good week to use it so MAVERICK SHOOTERS built this for me , not much cool stuff on the team except wball zapdos for scor , lando and physdef lu with body press for Gambit moon weavile

Special thanks to Blunder Rey and Marcop for drafting me I never expected that i would get drafted by tyrants but I'm so glad I was.

Huge shoutouts to MAVERICK SHOOTERS helped me literally every week , half of the teams I used were made by him and the other half were quality checked by him.
Arc we've been friends since both of us were ASS , seriously tho ily bro
 
Last edited:
Since full results were posted above for semis, I'll just say finals are up and it's been a really fun season to watch. Tera Dark Choice Band Roaring Moon with Iron Head / Knock Off / U-turn +1 is an absolutely crazy pull in game 3 of a playoff tiebreak and to pull a win with HO vs stall despite most of the predictions going against him. And this player was bought for 3k credits at auction. I genuinely don't know if we'll see anything like this again. Hats off to mr sinnoh confirmed.

1743427839933.png
1743427881620.png
With only 4 (5?) games left these are mostly final usage stats. Couple topics to round out the season:
:Great Tusk::Zamazenta::Ting-Lu::Dragonite::Gholdengo: In order, the top 5 mons. No surprises here whatsoever, this is the SV meta. Great Tusk reclaims the top spot, Zama and Ting-Lu basically tie for second, and Dragonite and Gholdengo literally tie for 4th.
:Corviknight::Clefable::Gliscor: Pokemon with at least 10% usage that had a significant win rate (over 55%). Fun side note, this core of 3 had an 85% win rate when used together (13 games).
:Iron Valiant::Kyurem::Zamazenta: Same but under 45 (zama sneaks in for the narrative). I do think these mons are a tad overrated right now.
:Primarina::Weezing-Galar::Scizor::Weavile: Lower usage (but still OU) picks with a very significant win rate, these mons are niche but can do some damage when the user brings them in the right matchup.

I think this season the metagame really showed a mature depth, shaped by the ability to respond to the biggest threats with classic checks not requiring tera. Tera has become a resource often kept for late in the game or for a key wallbreaking turn. Most pokemon at the top of the game can utilize multiple teras but the best do not need to tera to be effective. Playstyles stuck pretty closely to the bulky offence mindset in early weeks, but stall made a surge in later weeks. HO seems weak right now in my opinion but as the tiebreak showed, its still able to be creative and counter its counters. The meta is in a good place for the future, and I'm excited to see what Old-gen SV OU looks like (although it may take til SPL XVIII for that).
 
The Sharks this year was one of the most fun experiences I've had in a team tournament -- I got to team with some folks that I've never had the opportunity to before and I'm super glad that I did! I think even now we were a very strong team right up until the end, just petered out when it mattered most and it cost us. Nobody to blame but ourselves, of course. But now's not the time for moping!

Most of the time I like doing big teamdumps. This tour will be no exception, so let's get into it :D

Week 1 vs myjava (L)
https://pokepast.es/d39da7cfd617ae92
1743456481583.png


I hadn't really properly built OU in a while -- I'd played in SCL a few months before and also made a couple of teams for OUPL but I hadn't been hard prepping by any means until now. So to get back on track, I went with some comfortable mons; Meow, Zap, and Pech are all things I feel very comfy using, and the team filled itself out pretty easily from there. I think the only major change this went through over the course of the week was Gliscor being added where there was originally a Tusk, didn't feel like I needed what Tusk brought to the table and Gliscor made my matchup vs stuff like Roaring Moon a lot more palatable.

Game itself was pretty bad on my end. Neither myself nor java were super equipped to deal with Toxic Gliscor so we had to play a very long game, and I just didn't play it too well towards the end of it. I was bummed to lose obviously, but I think this loss was good for me overall; it taught me that I needed to start tightening up longer games if I was gonna have any success, and having a goal to work on helped a ton. Game for sure could've gone either way -- I had enough of an early lead that I think? I had decent odds if I didn't whiff the Hurricane on Gliscor towards the end -- but if I hadn't gotten impatient I would've had easier lines anyway, so entirely on me. Still felt like a good start though.

Week 2 vs JJ09LIE (W)
https://pokepast.es/eb6a929fc8075fe4
1743451547802.png


By far my favourite team of the tournament, I was very happy with how this came together. I had come to really enjoy the Pech + Lu core by now; it wasn't unbreakable, obviously, but between Pech semi-checking every physical mon and Lu semi-checking every special mon, you have a ton of wiggle room vs most threats, which enables Iron Valiant and Lokix to spread damage and item removal. Throw on Garg for a more solid Wisp Pult check and Stealth Rock and suddenly you're overloading a lot of teams with passive damage quicker than they can react to, and with most of these mons being self-sufficient and good at keeping themselves at pretty high HP, you can usually outlast most other squads. Hydrapple shores up issues against some of the physical mons Pech can't handle and is also a very strong win condition in its own right, especially when bulked out to this extent.

Game itself was played fine, IMO. I did play a bit too safe on some turns and that resulted in JJ outplaying me and getting odds to win with stuff like a potential Static on Iron Valiant, but I went unpunished. I felt like this team was genuinely extremely good, I'd laddered a ton with it and never felt like any of my matchups were unwinnable. It became kind of a crutch as you'll see momentarily...

Week 3 vs DAHLI (W)
https://pokepast.es/4d6ae73102c67204

1743451818832.png

When in doubt, run it back. I built a lot this week but none of it really felt solid enough to bring... I was starting to freak out the night before the game, so I asked for a sanity check on just using this again and my teammates were understandably a little apprehensive but supported it. So I did, and here we are! Only change I made was changing Pech from Tera Fairy to Tera Dark w/ Foul Play to make some stuff like bulkier DDMoon and Dragonite easier.

This game was pretty good from me for the most part until the endgame, I think. I definitely overthought a lot vs the Cinder/Corvi at the end with Hydrapple; my idea was that Giga Drain would let me out-heal whatever Cinderace wants to do and meant I wasn't punished by potential U-turn cycling, but I just didn't really think about Tera Fire properly and it almost cost me. Thankfully I would've needed to get crit multiple times to lose from there but it still wasn't really ideal. Overall tho I'm fairly happy with how I played, the double strong Water core was scary given my resist was weak to Dragon, so I tried to be conscious of the fact that people were building to take advantage of my tendencies in future.

Week 4 vs Hiko (W)
https://pokepast.es/148104c868c0f3f4

1743454043565.png

Wanted to switch it up a bit this week, so I went with a classic Kyu + Corv core that I felt very comfortable using. I felt like Hiko was going to try to use mons that take advantage of the slower balances I'd been using, and I was right; Specs Kyurem was on my screen and it was scary! I think my matchup here was slightly unfavourable, but fortunately I got some important turns right and Ting-Lu put up yet another generational performance.

I don't think there's too much unique about this squad, it's pretty vanilla as far as Kyurem stuff goes. Ting-Lu for hazards, Corviknight is a wonderful pivot to pair with Kyurem for double Pressure, potential Defog (which I couldn't fit ultimately), and slow U-turns, Cinderace is hazard control + yet another pivot, Kyurem is Kyurem, and Glowking lets you Blizzard away and get free Snow boosts. Scarf Darkrai is the only semi-unique thing here really, that slot can often be like a Dragapult or Zamazenta or something but I opted to risk a more precarious Kingambit matchup so that I could better deal with boosting sweepers which worked out very well against the Dragonite Hiko ended up bringing.


Week 5 vs pdt (W)
https://pokepast.es/eee907cf156c038c

1743453959509.png

Edit of an old team I used to win an stour, just slightly modernised. I felt like this was a strong anti-offense option and that made sense to me as a bring vs pdt; I wish I could tell you about my building process back then but I have no idea. Glisc + Clef + Corv is just really good and timeless, Garg is Garg, and the other two are just Guys That Help Me Not Lose To Shit.

The game itself was fine, Garg had a pretty godlike matchup and so did Corv; Moon was scary but between Toxic + Salt Cure + Sucker Punch I felt pretty comfortable vs that, and the only other major threat was Iron Hands which I managed to position around fine.

Week 6 vs Stareal (W)
https://pokepast.es/0b88b10489e04cd4

1743454332209.png

Normally I wouldn't link this team bc it's not mine but Attribute already linked it in his fantastic post above so I don't feel too bad doing it.

Very little to say here; my channel's average weekly linecount was usually easily in the thousands, and this week it barely hit double digits. I was in London for EUIC so SPL wasn't really my top priority! I just knew this team was extremely good and it stylistically matched up perfectly for me so I felt very okay with piloting it; the Cinderace I ran into is a pretty big threat for this admittedly cus you don't really wanna be giving up a ton of HP on Gliscor to check it but it worked out in the end and broken Glisc did what broken Glisc does. This is very possibly the best team created by anyone this tournament, not to glaze too hard or anything but it's remarkably consistent and is very good at controlling the gamestate. Go team!

Week 7 vs vivalospride (W)
https://pokepast.es/7dde93914a5386e0

1743454606151.png

Another edit of an older team this time, and one of my favourites at that. I think Tealpon still has a lot of potential despite having fallen off lately, and between that + Dragonite I felt like I'd have a pretty good shot vs whatever offense viv was likely to throw at me, especially webs. I made the decision to go with a Sticky Barb Clefable > Tinkaton this time to give me easier lines vs Roaring Moon, and changed the Ogerpon set, but otherwise things stayed moooostly the same.

Game was really fun and close! Viv's team was super cool and I was definitely sweating towards the end. I think my matchup was not ideal, I was quite weak to Hisuian Samurott and especially to Galarian Moltres but thankfully I managed to make some good plays with Dragonite and clutch up the win. It was becoming increasingly more clear that my balance tendencies were getting punished, so I tried to mix that up next week...

Week 8 vs Ruft (W)
https://pokepast.es/2738cb4390a49637

1743455096489.png


Mostly the same as the last time I used this but with a Fairy Glisc > Normal this time.

Going into this week I had planned to use sun vs emforbes but he was subbed out for Ruft late into the week, so I was kinda in disarray. I figured Ruft would know sun was a possibility given Team Europe escapades so I ditched the idea and went for a reliable team and I ran into fucking Magnezone + SD Glisc man LMFAO god damn it.

This game was a massive nailbiter and I had to get a huuuge number of plays right to stand a chance. I can't describe it properly; you just gotta watch it for the full experience. Dragonite is a very good Pokemon.

Week 9 vs aesf (L)
https://pokepast.es/70a7d84bb2cca8d9

1743455315461.png

Sun, finally! I had been wanting to use sun offense for weeks at this point but just hadn't refined it to a point I was happy with, and not for a lack of trying...
1743455419791.png
1743455432155.png


I was pretty happy with the version I landed on in the end. I think non-SpA boosting Wake is a troll's Pokemon so I built the rest of the team out to account for the offense matchup, hence the Clef, Venu, and Slither, since there's basically no fat Wake can't break minus Tera Water Blissey.

Unfortunately I got absolutely packed up by that demonic SubTectDD Kyurem shit LMFAO but that's okay. There's not much to say about the game, Kyurem hit the field and it was over. Very sad way to end my tour I'll admit, but hey I got outprepped and that's just how it goes sometimes. Well done to the Scoots for dominating us that week, we met our match for sure.

As a bonus, I built this team 3d used in semifinals vs clean, though I believe he edited it a bit:
https://pokepast.es/393b180528ffe4b0
1743456050461.png

~~~

There are about a billion other teams I made that I'll share in a followup post sometime, but for now this is getting very long and I'm getting very tired! So some rapid fire meta thoughts.

- :ting-lu: Ting-Lu is the best Pokemon in SV OU.
- :gliscor: Gliscor is broken.
- :roaring moon: Roaring Moon is also broken.
- :corviknight: Corviknight is absurdly overhated and is easily a top 10 Pokemon right now with a legitimate argument for Top 5.
- :ogerpon-wellspring: I find this mon tough. It's extremely good, but I haven't really been able to make any teams with it that I'm happy with even when I try my hardest to build around it. Others have so much success with it though... something to learn here for sure.
- :great tusk: I found Tusk a bit challenging to use this tour too, was surprised to see it at the top of the usage stats. Not that it's bad or anything, it just doesn't feel automatic to me in the way Ting-Lu and Gliscor do; it's a good secondary Ground for sure but I am surprised it was #1 all the same. Still incredible of course lol it's a Tusk
- :hydrapple: Hydrapple is a lot better than people think, and I think if you experiment more with bulking it out you'll come to that conclusion as well.
- :gholdengo: Gholdengo is at its best when it's not defaulting to Air Balloon + Tera Fairy. This thing can do absolutely anything and you should take advantage of that.
- :zamazenta: Echoing Attribute that Zama doesn't necessarily feel like The Guy anymore. Very very veerrrrryyy good obviously but it doesn't fit as easily as you'd like.
- :dragapult: I don't understand the skill issue I have with this mon but every time I run into it it packs me up and yet I can never build a good team with it.
- :excadrill: SD Mold Breaker Excadrill is surprisingly potent as a spinner.
- :walking wake: Sun is good. Standard sun is not good.
- :lokix: Very very good Pokemon, incredible vs so many offense squads. You gotta build around the things it can't beat like IVal, bulky Moon and Dragonite, but the reward is very worth it.

~~~

Thanks for the season Sharks! obii Giannis Antetokommo-o Star you are easily among the best managers I've ever had, which isn't a huge surprise obvi given the pedigree you three have lol but I really enjoyed teaming with the three of you and learning from you. Special thank you to Ant for all the test games across the season, sorry for putting you through the ringer so often lol I just really like knowing my lines! The rest of our SV core was amazing both at the game and to work with, especially Attribute but everyone knows that already so I won't sit here glazing.

Incredibly fun tournament and I had an absolutely wonderful time playing and building. Decent odds I take a break from SCL this year cus these tours def take a lot out of me, but hopefully next SPL is as enjoyable as this one!

Also, @ the folks above that do game reviews, usage stat reviews etc - you are a huge part of the reason this tournament this as fun as it is. I hope you don't feel your work is thankless; I read everything you post and actively look forward to what you have to say. Please continue for as long as you enjoy it!
 

Attachments

  • 1743456474370.png
    1743456474370.png
    54.9 KB · Views: 58
Teams I used this tour:

W1 vs Jytcampbell
:gliscor: :pecharunt: :ting-lu: :zamazenta: :kingambit: :raging-bolt:
Since Jyt didn't have SV OU experience at all I just decided to keep using my SCL approach of just loading whatever felt nice on ladder. I initially tried using some Webs team and some SD Iron Hands BO but I didn't like them a lot so marcop randomly proposed those 6 which were probably my top 6 pokemons in SV at that time, and team felt really great.
Tinglu + Pecha already proved how annoying it could be for offense and on top of that you have a Zamazenta and the 2 strongest prio in the tier.
You also have SD Gliscor and SD Gambit as well as Taunt Bolt to dismantle BO/Balance and to beat Stall. Overall powerful team that abuses the most broken mons.


W2 vs Eternal Spirit
:alomomola: :enamorus: :great-tusk: :iron-crown: :pecharunt: :lokix:
I stole this team from Storm Zone's replays after a teammate showed me some games, and I think I only changed Enamorus set iirc.
I liked using mola + strong breaker into Gama as Enamorus doesn't really have any checks and most of his stuff was pretty passive, whereas AV Crown is also a very nice mon into BO.
Lokix is there to help against offense as he does it very well by ohkoing most of the mons after tera, and the few ones you don't get like Moth and Valiant are easily handled by Mola and Crown.
RH Tusk is also nice to get the last bit of chip to put some threats in range of FI. I played a lot with this team and I was debating Play Rough > Body Slam on Mola which is probably just better to help against some Darks and Kyurem/Wake.
I loaded into a not really nice MU in which I made a mistake against SUB BU Corvi as I was scared of Brave Bird, and even at the end of the game I didn't try to fish for a crit which would have made me win, so was very poor by me as I kept playing just to be able to get a situation where crit saved me.
The team overall feels really well and I kept using it in other tours and I saw my teammates and other players stealing this as well, so good job to SZ for making it.


W3 vs oldspicemike
:cinderace: :kyurem: :dragonite: :iron-treads: :iron-valiant: :polteageist:
Wof quickly made this team and sent it to me and I just vibed with it, we were trying to abuse this EQ spam idea already post SCL and he showed me some cool Soft Sand Calcs from Dnite:
+1 252 Atk Soft Sand Dragonite Earthquake vs. 0 HP / 4 Def Kingambit: 342-404 (100.2 - 118.4%) -- guaranteed OHKO
Possible damage amounts: (342, 346, 350, 354, 358, 362, 366, 370, 374, 378, 382, 386, 390, 394, 398, 404)
+1 252 Atk Soft Sand Dragonite Earthquake vs. 0 HP / 0 Def Weavile: 284-335 (101 - 119.2%) -- guaranteed OHKO
Possible damage amounts: (284, 288, 291, 294, 298, 301, 304, 308, 311, 314, 318, 321, 324, 328, 331, 335)

And with Kyurem and Treads you get a very annoying core that just spams it. Rock Slide on Kyurem also baits out Moltres and tera Ground still helps against the annoying steels, getting a great synergy with Valiant and Dragonite, which both sets aim to cripple those annoying birds or steels to help each other.
Polteageist is a pretty cool mon that we were discussing during early weeks of SPL, and looking at what my oppos brought it also just 6-0ed them so we just tested it and it was pretty okay, with Sub TB Fighting having a lot of nice interactions vs Zama/Gambit endgames as well as massive damage on TingLu while being immune to espeed. Sash helps it getting even faster as you can setup infront of physical attackers and activate Weak Armor.
Sash being important and having boots-less Rem/Dragonite means we wanted another form of hazards control outside of Rapid Spin on Treads, so Cinderace helped there. Team probably needed more testing and refining but I still think the idea was cool.
Game was really close and got decided off a couple of full para's as I believe the supposedly 5050s didn't change the outcome of the game, but I did get lucky in other situations so not much to blame. Funny game.


W4 vs Ewin
:weavile: :raging-bolt: :ting-lu: :tinkaton: :pecharunt: :tornadus-therian:
This time I took a more scout-based approach despite my teams being always similar, beating offense with Hazards + Prio's and annoying offense with Taunt / Setuppers.
Double Taunt was mainly to help breaking stall which otherways isn't easy to beat. Weavile was initially SD but I made it Low Kick cause Gambit was way too strong and hard to stop.
Pecharunt has a weird set as usually Foul Play runs max Pdef but I really needed that spin block vs Tusk and honestly the bulk wasn't helping too much here. The team felt pretty great to use although you really have to play carefully against Gambit.
Torn is a nice wincon that most people forgets about so it can punish a lot of teams, especially as vs offense you have a bulky regen mon that just keeps coming back as you slowly up all the hazards and still have 2 strong prios in the back.
I lost the game pretty annoyingly as my opponent gambled on Turn 1 hoping to get a 44% roll as if I live and Para Waterpon game was over on spot, but that's my fault for not using a bulkier Tink and I still missplayed with Weavile. I also failed to click the right move the very last turn by assuming Torn vs Gacl was a 5050 when in reality Recover is always the correct play so I had to Taunt it.

W5 vs ACR1
:walking-wake: :hatterene: :ninetales: :raging-bolt: :great-tusk: :roaring-moon:
At this point I was on a loss-streak and managers probably even considered subbing me out, and our team was also not doing very well so I had to start winning back. I firstly considered using some SamuH + Moth offense as I believe they are a really strong combo (especially if you add Bolt and Darkrai in the back) but a few hours before the game someone on the team didn't trust the team after seeing test games so I tried to explore some new options that I could use.
Sun is an archetype I think is very strong and Wof was talking to me about this LO Roaring Moon idea and after seeing some calcs I knew the set was it:
+1 252+ Atk Life Orb Protosynthesis Roaring Moon Outrage vs. 252 HP / 4 Def Great Tusk: 452-534 (104.1 - 123%) -- guaranteed OHKO
Possible damage amounts: (452, 458, 464, 469, 473, 480, 485, 491, 495, 500, 507, 512, 516, 523, 528, 534)
+1 252+ Atk Life Orb Protosynthesis Tera Ground Roaring Moon Outrage vs. 244 HP / 252+ Def Gliscor: 352-417 (100 - 118.4%) -- guaranteed OHKO
Possible damage amounts: (352, 359, 363, 367, 370, 374, 378, 382, 387, 391, 395, 399, 403, 407, 411, 417)
+1 252+ Atk Life Orb Protosynthesis Tera Ground Roaring Moon Outrage vs. 252 HP / 4 Def Ting-Lu: 472-555 (91.8 - 107.9%) -- 50% chance to OHKO
+1 252+ Atk Life Orb Protosynthesis Tera Ground Roaring Moon Earthquake vs. 252 HP / 252+ Def Clefable: 419-495 (106.3 - 125.6%) -- guaranteed OHKO

So basically after dancing you pretty much OHKO everything in the tier. Those calcs are Adamant though, which was the original set, but since I was too weak to Valiant I decided to make it Jolly, which still threatens to OHKO everything with the difference that they are favourable rolls rather than clean kills.
CTC liked Plate Wake which is for sure very strong although my oppo didn't have a lot of Waterpons, but overall it's a very solid item to use.
Bolt should be standard in every Sun imo, a very very broken mon that become even more annoying with balloon.
I am an Hatterene hater but it was needed here to not insta lose to Webs, and the double HWish is still powerful.
Tusk also a resource to spin stuff, and RH bulky is nice vs Dnite/Gambit which are all very annoying, although I also tested some +Spe set with Epack.
Game went pretty smoothly as I was able to execute the sequences I was aiming for pre-game and Roaring revelead itself to be pretty helpful although sadly enough I wasn't able to setup it during Sun to show its true potential.


W6 vs lax
:kingambit: :iron-moth: :great-tusk: :dragapult: :ogerpon-wellspring: :ting-lu:
This week I tested a lot of ideas but none really striked until I used those 6. I was testing DD Kyurem and I was pretty decided to load Webs but as tests didn't go very well I decided to test some more teams. LBP2 showed me this team with Sub MSun Moth as we were talking about exploring different Moth sets and team felt really strong. Just a bunch of strong mons together that help against different matchups.
Sub + Tera Steel + Morning Sun might look like some mickey mouse set you are never gonna find the right game but on ladder most of games I really was able to just abuse it and use like Alomomola and Glowking as setuppers. Whereas healing is never expected and people might just play around moth considering it dead in some scenarios.
Specs Pult is easily forgotten about too and can still annoy a lot of mons, whereas Gambit and Great Tusk just do their stuff by clicking a very powerful stab.
Waterpon just fills the gap as it's always a broken mon and I was losing too much to Garg so it felt nice to have. Ting-lu was originally Taunt but it didn't come a lot handy so I just used the standard set with RH.
In the game I fucked up by not going for the immediate Tusk win very early on. I think I still had a shot to showcase the Moth set as if I got a fiery boost on Alomomola I then was able to Sub on it and beat Dragonite, but I still had to dodge a Focus Blast so yeah low odds to win.

W7 vs aesf / Semifinals vs LpZ
:dondozo: :corviknight: :gliscor: :clodsire: :blissey: :toxapex:
I liked how stall looked in week 8 as it could have been unexpected after just losing and my wins being with offensive teams.
In semifinals I really felt every single one of their teams lost to stall (and I still think I comfortably beat every other team but the one I faced) and as I have been liking the archetype I just decided to load it again.
I tested a lot of different stalls and this was my preferred one.
Main threats have been Garganacl, Glowking and Hatterene. Deoxys also very annoying to face.
I really like Toxapex on stall as it's nice glue that helps scouting a lot of stuff and annoys multiple mons by being able to Toxic pretty much all threatening setuppers. Infestation + Haze also can eat some pp's from Gholdengo that tries to setup on it.
Rest are standard sets, went for PDef Gliscor to help vs opposing Gliscor and SBall over Stoss cause I think sball is stronger if you are using Clodsire.
W8 Game went smoothly with Gliscor putting in work, whereas Semis game felt very hard to win with Koff Darkrai + Double hazards that made it impossible to Defog them and FS + Zama/Rai threatening a kill everytime. I lost the game by letting Gliscor die to Ice Beam as I didn't expect the whole team to have Ice coverage since funnily enough SpDef SD Gliscor still completely 6-0es the team and all the stacked Fairy weaknesses hinted at a careful coverage for them on Glowking.


W8 vs Kate
:Weavile: :dragonite: :dragapult: :tinkaton: :ting-lu: :keldeo:
We are pretty much back to the stuff I have used most of the tour with Tink+Tinglu and Double priority.
This week I was exploring TB Fairy Dnite as Wof kept reminding me how broken it was and I am always a big fan of Dragonit sets, especially cause on my scout all my dnites were standard. After a lot of testing I liked multiple teams but Blunder showed me this CTC build which felt very nice with outplaying potential and strong cohesion despite me not being a fan of multiple UU mons in a team.
Specs Keldeo is a strong mon although I really hate Waterpon so it wasn't easy for me to convince myself using it.
Fairy Dnite + Weavile is actually an amazing combo and they really worked well together, and RH Tinglu also helps them by forcing trades more easily. Tinkaton alwasy a nice mon on this builds and this time I did use a spread to live Tera Admant Waterpon.
Game was really scary cause the mu felt unwinnable but with some good positioning and opponent letting me get crucial Knock Offs I was able to win with Dragonite, the sequence at the end ended into a long post-game analysis/discussion but I think the path I went for was good as if I force Zamazenta out Keldeo always lives +0 BP.


W9 vs JJ09LIE
:skarmory: :ting-lu: :zamazenta: :pecharunt: :clefable: :walking-wake:
I have been wanting to load Clefable for a long time since people had been using a lot of Garg's against me or teams with stacked Fairy weaknesses that would easily lose to Clefable. Unfortunately I think this type of BO's really lose to any decent breaker as you easily get overwhelmed. Pon is always 1 crit away from just winning against all those builds, something like Taunt Bolt will just wing long-term, WishPass teams will outlast you, a Specs threat like Dragapult, Darkrai, Valiant, Enamorus, Gholdengo can just show up and threaten you and a lot of other problems.
Despite this, I still liked my team, you just stack hazards up and get a bunch of chip all around whereas Wake can always come in and threaten good progress. Perhaps I don't like Zamazenta a lot but it is needed so not sure if it can be changed a lot.
Game went pretty okay although I fucked up the endgame turns by taking useless chip on Tusk and not preserving useful sacks like Zamazenta one.

S/os

Will of Fire: you have been one of my best friends on this site ever since I contacted you to get some ORAS help for ROAPL a couple years ago. Anyone that worked with you knows that you are the best builder in the fairy gens and your helps is always very valuable, we share the same ideas about a lot of topics so it's nice to have someone capable and experienced that is able to understand me. You truly are the goat and a very nice guy.

SetsuSetsuna: you also are one of my best friends here and ever since you came back you helped me a lot, you perhaps were the person I tested with the most during this SPL and I think you are a very creative builder and a good player, and despite you not really caring about tours, I hope you will get the chance to play whatever tour you wish in the future.

LittleBigPlanet2 we aren't really close friends but everytime I hit you up you are always ready to help me without asking too many questions, you are also one of the goated builders and I appreciate the time you spend to help me whenever I ask you for teams or opinions

blunder you also helped me in PMs during a few weeks and it felt welcoming to know you guys still trusted me after the bad start, unfortunately I couldn't pay you and rey back for retaining and keeping starting me and I am sorry for that

And of course I appreciate CTC, my teammates and all my other friends for being supportive during the tour and the year; whereas the community keeps showing how low the average IQ is by thinking I have been cheating when SS kindly exposed themselves by explicitly saying I didn't, and like I wouldn't just cheat in individuals if I was able to cheat but I would wait for team tours to do so.

Meta thoughts:

:raging-bolt: I think this mon is one of the strongest mons in this tier and I am surprised it's not even in the top 20 usage. I understand being weak to Ting Lu is annoying but how hard can it be to beat it? You can team up with other strong mons like Darkrai and Iron Moth, you can use hazards to chip it down, you can even just run Specs sets that do massive damages with Dmeteor or just HDB sets to keep luring it in and chipping it down to then most likely have an amazing mu.

:kyurem: I am surprised the DD Tera Blast sets weren't that used this tour. Before SPL I would have expected DD Tb Fire/Ground/Elec/Ghost Kyurem to be the main threats to be careful for.

:gliscor: Gliscor will always be powerful and strong but I think it struggles a lot in the current meta. I grabbed 2 wins purely by abusing Gliscor, but I think opposing teams were just unprepared for it. Offensive teams have a lot of ways to put pressure on you and defensive teams have seen a rise on Gweez usage while you keep having the steel birds that yes, lose longterm, but most of the times this never happens and Gliscor dies before doing so. Once you tera you also become vulnerable to Spikes which is huge as if they get up you are incredibly vulnerable, so I really think this meta doesn't help Gliscor.

:garganacl: I think Garg has always been amazing but I think it struggles way too much this meta as with all the different tera blast users that people started using it's never ideal to use it on Garg. I also don't see offensive teams ever struggling breaking Garg and Clef still has a high usage in most BO's teams.

For the rest I probably share the same thoughts as most people that has posted in the thread, I think Zama is still a huge threat and I think Dengo/Pon/Gambit/Dnite are alI incredibly broken. I don't really think Glowking+Gliscor structures to be effective as imo in practice they always get overwhelmed, and I think Sun has been very good for quite some time. I can't really get to like Covidknight, Lokix or Hydrapple but people have been getting good scores with them so perhaps props to them. I still believe there isn't a lot of competitive in this tier with Tera and it keeps surprising me that most of the playerbase always needs months to realize how broken some threats are and that they can use more than 1 set, see what happened with Gouging, Kyurem, and now Roaring. But since advocating to ban tera will be useless for the next couple of years, I think the only thing that would help SV a little bit is unbanning Volcarona, as it soft-checks most of the broken stuff and it at least forces some mons to for example run Tera Fire more often.
 
Back
Top