This Pet Mod was previously approved for Gen 9, and later for renewal by AquaticPanic and other mods
(fitting image will go here)
Lets start with the most important thing:
The biggest difference is that, in this version, we will be focused on creating a balanced, self contained metagame, and this will be enforced. Thus, submissions that are blatantly unbalanced for this metagame, stepping on the toes of previous winners, or are otherwise unsatisfactory will not be eligible for voting. There will be advance warning given to submitters/submissions that are observed to fall into these categories in this forum before each submission phase ends, so that those who have made said submissions can adjust them accordingly.
Additionally, instead of themed slates, this version of Crossover Chaos will feature slates for certain competitive roles, often catered towards what we need for the metagame. For example, the first slate will be dedicated towards crystallizing the premier walls of the tier; it will be instrumental in determining the power level of the tier going forward.
When appropriate (likely every 5 slates but this is subject to change), we will take a break to allow for coding, bug fixing, and playtesting the meta. This will be necessary to shape future slates around filling roles that are lacking. During this time, the existing submissions may see buffs and nerfs, so as to more effectively match the level of power of the metagame. Discussion around these changes will be held in the Crossover Chaos Discord, the link for which is below.
Additionally, instead of themed slates, this version of Crossover Chaos will feature slates for certain competitive roles, often catered towards what we need for the metagame. For example, the first slate will be dedicated towards crystallizing the premier walls of the tier; it will be instrumental in determining the power level of the tier going forward.
When appropriate (likely every 5 slates but this is subject to change), we will take a break to allow for coding, bug fixing, and playtesting the meta. This will be necessary to shape future slates around filling roles that are lacking. During this time, the existing submissions may see buffs and nerfs, so as to more effectively match the level of power of the metagame. Discussion around these changes will be held in the Crossover Chaos Discord, the link for which is below.
Now with that out of the way, lets get into the more broad generalizations of Crossover Chaos and how it operates.
Here's a basic format you can follow to create a submission:
Character Name:
Series:
Type:
Abilities:
Stats:
Signature Move:
- Type:
- Classification: (Physical, Special, or Status)
- Power:
- Accuracy:
- PP:
- Effects:
- Flavor: (Optional)
Full Moveset:
Weight: (default is 80 kg (about 176 lbs) and can be subject to further alteration)
Overview/Justification:
The most fundamental rule of Crossover Chaos is that you should be submitting a video game crossover character. Non-video game characters or existing Pokemon characters will not be allowed. Previous versions of Crossover Chaos left the door open for vanilla Pokemon to be included, but to remove the ambiguity of this ruling, they will be explicitly disallowed here.
Consider first what role this submission should be fulfilling. Flexibility is encouraged, but especially for the first few slates we'll need some clearly defined submissions that fulfill the required roles so we can build from there. Once you have a basic idea of what you want to create, consider what abilities would be both appropriate and useful, what moves you can give to it that would help it to succeed, and above all else consider how to balance their stats.
Submissions are allowed to have two custom elements between signature abilities and signature moves. These abilities and moves should be easy to code, so when in doubt stick to emulating existing effects from Pokemon abilities and moves. You may consult the project's coders if you have questions on what is possible. You may also include appropriate signature moves from previous winners in your submission without adding to the total, but you may only include one signature ability, which will be treated as a hard limit for the time being. Signature moves and abilities are not required.
Movepools (not including a submission's main signature move), should ideally fall into being about 30 to 60 moves, with some leeway in either direction. If you are going to exceed this amount, explain why in the Overview/Justification section. (Not every move a character could have needs to be included; consider trimming off excessive moves if they would either make your submission too powerful/versatile or cause the movepool to become too large). If you're having trouble with reaching this threshold, consider adding weaker flavor moves, look in the sheet to find the “universal” moves, and don't be afraid to ask for assistance in coming up with appropriate flavor.
Mega Evolutions will be allowed, so long as they are balanced. If your character has a Mega Evolution, add the following information below the main bulk of your submission:
Mega Stone Name:
Mega Typing:
Mega Ability:
Mega Stats:
Mega Weight: (defaults to the weight of the base submission)
Signature Z-Crystals are also allowed, and they can stem off of a character's signature move or any existing move (once again, they should be balanced). If you are including a signature Z-Crystal and move, please include the following information just below the signature move section of your submission (if your submission does not have a signature move, it will sit between the Stats and the Full Movepool):
Z-Crystal Name:
Z-Move Name:
Z-Move Classification:
Z-Move Power:
Z-Move Effects: (include what move it powers up from)
Other signature items, Dynamax, Gigantamax Forms, Terastallization, and unique Tera forms will not be allowed in this version of Crossover Chaos.
You may submit up to three characters each slate in this version of Crossover Chaos.
Character Name:
Series:
Type:
Abilities:
Stats:
Signature Move:
- Type:
- Classification: (Physical, Special, or Status)
- Power:
- Accuracy:
- PP:
- Effects:
- Flavor: (Optional)
Full Moveset:
Weight: (default is 80 kg (about 176 lbs) and can be subject to further alteration)
Overview/Justification:
The most fundamental rule of Crossover Chaos is that you should be submitting a video game crossover character. Non-video game characters or existing Pokemon characters will not be allowed. Previous versions of Crossover Chaos left the door open for vanilla Pokemon to be included, but to remove the ambiguity of this ruling, they will be explicitly disallowed here.
Consider first what role this submission should be fulfilling. Flexibility is encouraged, but especially for the first few slates we'll need some clearly defined submissions that fulfill the required roles so we can build from there. Once you have a basic idea of what you want to create, consider what abilities would be both appropriate and useful, what moves you can give to it that would help it to succeed, and above all else consider how to balance their stats.
Submissions are allowed to have two custom elements between signature abilities and signature moves. These abilities and moves should be easy to code, so when in doubt stick to emulating existing effects from Pokemon abilities and moves. You may consult the project's coders if you have questions on what is possible. You may also include appropriate signature moves from previous winners in your submission without adding to the total, but you may only include one signature ability, which will be treated as a hard limit for the time being. Signature moves and abilities are not required.
Movepools (not including a submission's main signature move), should ideally fall into being about 30 to 60 moves, with some leeway in either direction. If you are going to exceed this amount, explain why in the Overview/Justification section. (Not every move a character could have needs to be included; consider trimming off excessive moves if they would either make your submission too powerful/versatile or cause the movepool to become too large). If you're having trouble with reaching this threshold, consider adding weaker flavor moves, look in the sheet to find the “universal” moves, and don't be afraid to ask for assistance in coming up with appropriate flavor.
Mega Evolutions will be allowed, so long as they are balanced. If your character has a Mega Evolution, add the following information below the main bulk of your submission:
Mega Stone Name:
Mega Typing:
Mega Ability:
Mega Stats:
Mega Weight: (defaults to the weight of the base submission)
Signature Z-Crystals are also allowed, and they can stem off of a character's signature move or any existing move (once again, they should be balanced). If you are including a signature Z-Crystal and move, please include the following information just below the signature move section of your submission (if your submission does not have a signature move, it will sit between the Stats and the Full Movepool):
Z-Crystal Name:
Z-Move Name:
Z-Move Classification:
Z-Move Power:
Z-Move Effects: (include what move it powers up from)
Other signature items, Dynamax, Gigantamax Forms, Terastallization, and unique Tera forms will not be allowed in this version of Crossover Chaos.
You may submit up to three characters each slate in this version of Crossover Chaos.
Vote for your three favorite submissions in a 3-2-2-1-1 format (positional voting).
You can only include one of your submissions in your votes, and it cannot be your top vote.
Late votes do not count.
You can only include one of your submissions in your votes, and it cannot be your top vote.
Late votes do not count.
Due to the fact that this version of Crossover Chaos is aiming to make a "proper" metagame, submitting for this mod will not be an indefinite process. I won't set an exact number, but the target is likely to be around 40 winners. After all winners are determined, they may be balanced/adjusted in accordance with further playtesting. When all is said and done, there may be a discussion about what the future holds for Crossover Chaos.
Council:




As always, have fun!
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