Data BBP Past Event Museum mk. II

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LouisCyphre

heralds disaster.
is a Community Leaderis a Top Community Contributor
is a Community Leaderis a Top Community Contributor
BBP Leader
this thread will contain the reworked events.

eventually we'll retire mk.i and move this to the network center, tagged [Data]

BBP Past Event Museum


Event Vouchers
These events can be revisited by spending different combinations of the following Event Vouchers:
Funding Past Event Revisits
:shadow mail::snow mail::heart mail::orange mail:Event Vouchers are earned from challenging Level 4 facilities, and can take some time to accumulate. When revisiting an old event, you should be sure to prepare a strong team. It can help to refer to other players' finished challenges for team ideas!

Players pay their entry vouchers as a team, but each player in a team must pay at least one voucher for entry.

Past Event Directory
Celebration Events
These events run in specific months of the year, offering fantastic prizes that can't be gained anywhere else!

October Celebrations
Entry: :shadow mail::shadow mail::shadow mail::shadow mail: 4 Harvest Event Vouchers​
December Celebrations
Entry: :snow mail::snow mail::snow mail::snow mail: 4 Festive Event Vouchers​
February Celebrations
Entry: :heart mail::heart mail::heart mail::heart mail: 4 Devoted Event Vouchers​
April Celebrations
Entry: :orange mail::orange mail::orange mail::orange mail: 4 Deviant Event Vouchers​

Challenge Events
These events run in the downtime between Celebration Events, offering unique co-op battles and large amounts of standard prizing.

September Events
Entry: :shadow mail:Harvest + :orange mail:Deviant Event Vouchers​
November Events
Entry: :snow mail:Festive + :heart mail:Devoted Event Vouchers​
January Events
Entry: :heart mail:Devoted + :orange mail:Deviant Event Vouchers​
March Events
Entry: :shadow mail:Harvest + :snow mail:Festive Event Vouchers​
May Events
Entry: :shadow mail:Harvest + :heart mail:Devoted Event Vouchers​
Summer Break Events
BBP activity often slows in the (northern-hemisphere) summer months, as players travel or simply spend less time on their computers.

To accommodate this, we hold a single long event during this time, so that players who take a break don't miss out on too much. These events focus on a scorecard for each player, that you fill by completing challenges related to playing or reffing.

To "re-run" these, you pay the listed entry cost to create that event's scorecard if you lack one, or to resume it if you started one during the event's period. Scorecards created or resumed in this way last indefinitely until completed.

Each of your battle challenges (such as a single Battle Tree challenge) can only score points for one scorecard. If you have more that one active scorecard, you'll have to choose where to score it.

Summer (June to August) Events
Entry: :snow mail:1 Festive Event Voucher + :orange mail:1 Deviant Event Voucher​

Archived Events
These prototype events aren't accessible by through the Voucher system anymore, but they're still listed here for posterity.

Past Event Museum mk. i
 
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October 2023 - The Harvest Usurper's Arrogance

An immense full moon silhouettes several Ghost-type Pokemon, centering a menacing Gengar with glowing red eyes.

(Image from Pokemon GO.)

The Harvest Usurper's Arrogance 2023

It is a busy time in Stanislas Town, at the turn of October. People are bustling to hang decorations, giving the streets a mysterious, eerie air. While you lazily eye the spooky ornaments, your mind turns to... sweeter matters. It's almost time to go trick-or-treating, and the whole town takes this very seriously. You wouldn't believe the rush in candy stores — of which the town houses plenty — right around this time of the year!
Gather around, Trainers, and don't forget your blankets with eyes hastily cut in! You will never forget this night...

Base Facility: The Raid Frontier

Format Changes:
Starting from default Raid Frontier rules, this Event has following changes:
  • This Event is Level 3.
  • Two players will challenge the Event as a team. Each player will bring two Pokemon, for a total of four.
  • The default Substitution limit is 2. (Supporters still have 4.)
  • One player brings a Protector and an Aggressor. Their teammate brings a Supporter and an Aggressor.
  • Players will have only the vocations :utility umbrella:Chaperone and :rare candy:Trick-or-Treater available to them.
    • Each player will have one Chaperone Pokemon and one Trick-or-Treater Pokemon.
    • These vocations can go on any role.
Event Vocation 1Event Vocation 2
:utility umbrella:Chaperone
This vocation can be assigned to Pokemon of any role.

The user's Trick-or-Treater allies have the user's abilities, in addition to their own; also, the user's Trick-or-Treater allies know non-borrowed moves known by the user, as borrowed moves.
:rare candy:Trick-or-Treater
This vocation can be assigned to Pokemon of any role.

The user's base maximum HP and base Speed are at most 80.

The user's stat ranks are at most five (5).

Player Rewards
Player Progress: Waves Complete / 4
  • Victory Reward, for first-time victorious players:
    • 1 Event-Exclusive :spectrier:Spectrier Lv3
    • 1x:x attack3:Hi-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 150:gb-sounds:Nostalgia


Phase Progression:
  1. :calyrex-shadow:The Harvest King (★) x1
  2. :togekiss:Togekiss x1, :voodoom:Voodoom x1
  3. :mimikyu:Mimikyu x1, :wigglytuff:Wigglytuff x1
  4. :kommo-o:Kommo-o x1, :gyarados:Gyarados x1
The Frights of the Harvest March:
1x each:pumpkaboo:Pumpkaboo-Average, :voodoll:Voodoll, :noibat:Noibat, :haunter:Haunter, :lampent:Lampent, :hattrem:Hattrem, :golbat:Golbat, :ariados:Ariados​

Phase 1 and 2 Arena — Path of the Harvest King
The dense treeline of the Stanislas woods blocks your sight like a A seasonally-appropriate chill hangs in the air, and the fog of your breath joins with the dense mist around. On all sides, you feel seen by eyes unseen, unknown threats sizing you up for purposes equally unknown.
This is the path promised by the Harvest King—a path of trepidation and empty candy bags.
Secret Power: Create the Screen created by Mist.​

Phase 3 and 4 Arena — Stanislas Town Plaza
The well-appointed, stately main square of Stanislas Town, crowned with the small-but-still-handsome town hall, is eerily quiet. With all of the townfolk shuttered away in their homes, none disturb the misty night except for you and your opponents.
Secret Power: Lower the defender's Attack stage by one (1) for their next three (3) turns.​

All PhasesThe Rush of Candy
At the end of each Raid Phase: Each raider heals half of their missing HP, and half of their missing Energy; each rounded down.​

Phase 1 Ride of the Harvest King
The Harvest King can't be damaged by the challengers. The Harvest King is unaffected by the challengers' Pain Split and by Doom.​
At the end of each round, if the Harvest King has any HP remaining: The Harvest King conjures new Frights of the Harvest March, chosen at random with possible duplicates, until there are three in play.​
When a Fright of the Harvest March faints: The Harvest King loses HP equal to that Fright's maximum HP.​
When the Harvest King runs out of HP: Remove all Frights from play.​

Phase 4Perfectly Synchronized
Killdozer and The Duke have a single shared HP pool of 1200. Damage taken and health restored to either Boss will increase or decrease this shared pool. When the shared HP pool reaches 0 or less, both Killdozer and The Duke will faint in sequence.​

At the start of each Raid Phase, optionally, paste the phase's flavor into the reffing post.
Phase 1: The Harrowing Haunting Begins!
[i][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img]
A short, rather soft man trots towards you. He introduces himself as All Hallows' Steve, the avatar of Halloween cheer and definitely not the mayor of this small town.

"Ah, I see you are here for the festival! Truth be told, I have a favor to ask of you..."

Hallows' Steve draws closer, taking a more conspiratorial tone.

"A terrible being named the Harvest King is foreseen to come to the town this year. He's a vengeful spirit, wanting to ruin our trick-or-treating traditions! You look strong, could I perhaps ask you to protect the inhabitants and their righteously-bought candy bags? Of course, you'd still have spare time to go trick-or-treating yourself!"

You look quizzically at him, until he adds, "I'll pay you a fortune in candy! Please! We [/i]have[i] to make this years quota!"

Well, far be it from you to turn down candy.[/i]
:sv/calyrex-shadow:
The Harvest King (Calyrex-Shadow)

Typing: Psychic/Ghost
Abilities: As One
Traits: Boss, Unfainting. Fusion of Calyrex and Spectrier, using the Reins of Unity.

HP: 1031
Attack: 6
Defen.: 6
Sp.Atk: 12
Sp.Def: 7
Speed: 150
Size: 2
Weight: 1


Order Behavior
Choose action and targetChoose action, target PROnly starting in the 2nd round,
if no Frights were conjured last round
Psychic Terrain
Nasty Plot
Encore
Disable
Will-o-Wisp​
Expanding Force
Giga Drain
Draining Kiss
Hex
Stomping Tantrum​
:poison barb:Piercing Astral Barrage​
:sv/pumpkaboo:
Pumpkaboo-Average

Typing:
Ghost/Grass
Abilities: Pickup, Frisk

Item: :rage candybar:Rage Candybar

HP: 100
Attack: 5
Defen.: 0
Sp.Atk: 3
Sp.Def: 0
Speed: 51
Size: 1
Weight: 1


Order Behavior
Random action, choose target
Leech Seed
Will-o-Wisp
Worry Seed
Trick-or-Treat
Giga Drain
Fire Blast​
:sv/voodoll:
Voodoll

Typing:
Normal/Dark
Abilities: Volt Absorb, Lightningrod

Item: :rage candybar:Rage Candybar

HP: 110
Attack: 3
Defen.: 0
Sp.Atk: 6
Sp.Def: 0
Speed: 70
Size: 2
Weight: 2


Order Behavior
Choose action, target PR
Hyper Voice
Foul Play
Aura Sphere
Hex
Thunderbolt
Burning Jealousy
Psychic​
:sv/noibat:
Noibat

Typing:
Flying/Dragon
Abilities: Frisk, Infiltrator

Item: :rage candybar:Rage Candybar

HP: 100
Attack: 3
Defen.: 0
Sp.Atk: 4
Sp.Def: 0
Speed: 55
Size: 1
Weight: 1


Order Behavior
Random action, choose target
Super Fang
Air Slash
Dragon Pulse
Boomburst
Defog
Torment
Snatch
Toxic​
:sv/hattrem:
Hattrem

Typing:
Psychic
Abilities: Healer, Anticipation

Item: :rage candybar:Rage Candybar

HP: 120
Attack: 3
Defen.: 0
Sp.Atk: 6
Sp.Def: 0
Speed: 49
Size: 1
Weight: 1


Order Behavior
Random action, choose target
Psyshock
Dazzling Gleam
Mystical Fire
Reflect
Light Screen
Nuzzle​
:sv/lampent:
Lampent

Typing:
Ghost/Fire
Abilities: Flash Fire, Flame Body

Item: :rage candybar:Rage Candybar

HP: 120
Attack: 3
Defen.: 0
Sp.Atk: 7
Sp.Def: 0
Speed: 55
Size: 1
Weight: 2


Order Behavior
Choose action, target PR
Fire Blast
Shadow Ball
Energy Ball
Minimize
Haze
Confuse Ray​
:sv/golbat:
Golbat

Typing:
Poison/Flying
Abilities: Inner Focus

Item: :rage candybar:Rage Candybar

HP: 180
Attack: 6
Defen.: 0
Sp.Atk: 5
Sp.Def: 0
Speed: 90
Size: 3
Weight: 4


Order Behavior
Choose action and target
Acrobatics
Poison Fang
Crunch
Haze
Confuse Ray
Defog
Hypnosis​
:sv/ariados:
Ariados

Typing:
Bug/Poison
Abilities: Swarm, Insomnia, Sniper

Item: :rage candybar:Rage Candybar

HP: 145
Attack: 7
Defen.: 0
Sp.Atk: 5
Sp.Def: 0
Speed: 40
Size: 2
Weight: 3


Order Behavior
Choose action and target
Fell Stinger
Sludge Bomb
Toxic Thread
String Shot
Venom Drench​

Phase 2: Acumen Guide Nemissa and Acumen Guard Hijiri
Acumen%20F.png
Acumen%20M.png

https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png
https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png
[i]:sv/calyrex:
"The people in this town have been consumed by candy." a voice echoes in your head. "They have forgotten what it means for the harvest to be at its end. I came here tonight to remind them of the true nature of this event. Since you defeated me, this duty is now yours." The Harvest King comes into view again as you stagger backwards. He floats onto his mount, and they both start galloping away into the night.

As you turn around, trying to make sense of this, two strange-looking people bar your way. They don't look like trick-or-treaters...

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png[/IMG]
"Ah, if it isn't our assets! We have received reports that you may be going rogue."

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/IMG]
"You were supposed to repel the Harvest King for good and protect our business interests in this town. Do you think candy sells itself?"

You try to insist that you had just finished with the Harvest King. It's the first time you're being referred to as assets in this town, and you don't particularly like the tone of that.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/IMG]
"Oh, come now. We just saw the Harvest King ride off, right as rain, to harass us another day!"

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png[/IMG]
The other one shakes their head and shrugs. "To think that you almost secured this market for us..."

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/IMG]
"Failure begets punishment. Prepare to be liquidated!"[/i]
:sv/togekiss:
Togekiss

Typing:
Fairy/Flying
Abilities: Hustle, Serene Grace

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Order Behavior
Choose action and target
Thunder Wave
Follow Me
Yawn
Tailwind
Sky Attack
Dazzling Gleam
Fire Blast
Psyshock​
:sv/voodoom:
Voodoom

Typing:
Fighting/Dark
Abilities: Volt Absorb, Lightningrod

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 4
Weight: 4


Order Behavior
Choose action and target
Snarl
Burning Jealousy
Aura Sphere
Dark Pulse
Thunderbolt
Flash Cannon
Hex
Uproar​
Phase 3: Mayor Steve, the Harvest Usurper
Hallow%27s%20Steve.png

https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png
[i]Who were those nerdy goons? Why did they call you "an asset"? And what did the Harvest King's attack really mean? You decide that there's only one person who can give you answers — the very same person who begged for your assistance. You make your way back from the treeline towards the town, checking behind yourself to make sure no shadowy riders are following you. Soon enough, the town hall comes into view.

However, just as you were about to climb the stairs, the doors of the ediface are flung wide open. Steve comes down to greet you, accompanied by a truly immense and thuggish-looking man.

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img][img]https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png[/img]
"Ah, my good defenders of this town! I had high hopes for you! Very high hopes!" You notice the two business people are now standing to attention. Realization starts to creep in. "Unfortunately, you only defended the town, and not the commercial opportunities that come with it! I must say," he said, shaking his head, "I am quite disappointed." The cold fingers of certitude begin to ensnare your heart.

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img]
"People like candy, and I like to sell them candy." Steve continues. "Candy is good for everyone! You would rob this town of its most sacred tradition: making business boom by emptying our shelves?" You try to explain that the tradition is not about buying candy, but Steve dismisses your words with a swipe of his hands. "If I can't talk sense into you, then I'll just have to let my [/i]sweets[i] do the talking."

:sv/mimikyu::sv/meowstic:
He sends out his Pokemon. "Alright, my sweets! Put some sense into them!"
[/i]
:sv/mimikyu:
Mimikyu

Typing:
Ghost/Fairy
Abilities: Disguise

HP: 50
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 8
Speed: 96
Size: 1
Weight: 1


Order Behavior
Random action and targetRandom action and target
Swords Dance
Trailblaze
Infestation
Night Shade​
Play Rough
Phantom Force
Wood Hammer
Leech Life​
:sv/meowstic:
Meowstic-M

Typing:
Psychic
Abilities: Keen Eye, Infiltrator

HP: 45
Attack: 4
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 104
Size: 1
Weight: 1


Order Behavior
Random action and targetRandom action and target
Reflect
Light Screen
Psychic Terrain​
Expanding Force
Psyshock
Energy Ball
Thunderbolt​
Phase 4: The Hired Muscle
roughneck-gen4.png

https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png
[i]Surprising no one but the mayor himself, you completely and utterly bulldoze Steve's pet Pokemon.

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img]
"My sweets!" he yells. Steve runs down the stairs in leaps and bounds, hastening to his Pokemon to console their boo-boos. "How could you be so monstrous? What good is the harvest season, if not to make cash and pamper my little sweets?" You look on, unsure whether you should be annoyed or confused. "If you're going to ally yourselves with those... forest monsters," he spits, "...Then I'll just have to treat you to something [/i]monstrous[i] myself!"

[img]https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png[/img]
The immense roughneck lumbers forward, eyes leveled steadily onto the two of you. "Thus is my approach beckoned," he says evenly. "Though it does my heart no good to destroy such fine warriors, it is further from my heart still to renege on my word. I took the good mayor's coin, offering protection in return. And my protection, he shall have."

The giant draws a Poke Ball from his jacket, dwarfed by his hand. "You may pray now, if you like."[/i]
:sv/kommo-o:
Killdozer (Kommo-o)

Typing: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat

HP: 500*
Attack: 8
Defen.: 9
Sp.Atk: 7
Sp.Def: 8
Speed: 85
Size: 3
Weight: 4


Order Behavior
Choose action, target PRChoose action and target
Focus Punch
Flamethrower
Counter
Iron Head​
Fire Punch
Ice Punch
Thunder Punch
Coaching​
:sv/gyarados-mega:
The Duke (Mega Gyarados)

Typing: Water/Dark
Abilities: Intimidate, Moxie, Mold Breaker

HP: 500*
Attack: 11
Defen.: 8
Sp.Atk: 5
Sp.Def: 9
Speed: 81
Size: 6
Weight: 7


Order Behavior
Choose action and targetChoose action, target PR
Taunt
Thunder Wave
Dragon Dance
Crunch​
Waterfall
Lash Out
Power Whip
Ice Fang​
Ending:
[i][img]https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png[/img][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png[/img]
Steve looks on in horror as you unravel his bizarre operation. The Hired Muscle withdraws his Pokemon, and claps quietly and politely. "Very well fought, to the both of you." Steve turns to his mercenary, "You're congratulating them? We just failed our sponsors! What are we going to to? What will [/i]i[i] do!?" The roughneck merely shrugs, unperturbed.

:sv/calyrex::sv/spectrier:
Before you can respond, you hear the clacking of hooves on the city's faux-cobblestone street. The Harvest King dispoints silently, floating. "Your way is an errant path," he says, in an unspoken voice that all present nonetheless hear clearly. "You have forgotten the oath of your station, to protect the true traditions of the Harvest Season, handed down to you from your forebears—"

"Huh? What oath?

"Your solemn vow, sworn to your predecessor, who swore to theirs, who—"

"I was [/i]elected[i]! What are you talking about?"

"...? Did you truly swear nothing...!?"

[img]https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png[/img]
You stare on in bewilderment, not quite believing the asinine scene you are witnessing. The approach of the Hired Muscle's massive frame snaps you out of your reverie. "This is your justly-earned payment, for services rendered." He passes each of you a massive burlap sack, nearly your own size, stuffed to the top with more candy than you've ever imagined.

You try to thank him, but the roughneck shakes his head. "I scarce imagine that our good major will be in any state to pay you himself, any time soon. And, as was asked of you, you [/i]did[i] repel the Harvest King's attacking force." Accepting your bounty and bidding the mercenary farewell, you journey onward from Stanislas Town with your hard-earned spoils.

As you travel, you idly wonder if there's any lesson to be had in all of this. Picking through your candy stash, trying to find anything that isn't particularly stale, you decide that there probably isn't.
[/i]
 
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November 2023 - Dragon Master Lance

1721941959870.png


Dragon Master Lance 2023


Base Facility: Realgam Tower

Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
  • This Event is Level 3.
  • This Event is 3v3 Doubles.
  • Two players will challenge the Event as a team.
    • Each player will bring two Pokemon
      • One player can pick both Pokemon, the other can only pick one.
    • The two players have separate backpacks, and can only equip their Pokemon from their own backpack.
    • The two players share their 1 allowed Technique Control. If you don't have any Pokemon that can use Tech, you won't bring down a partner who does!
    • Before either player has had one Pokemon faint, each player must have exactly one of their Pokemon in play each round. Afterward, if neither of the remaining player's Pokemon have fainted, they must send out both at once.
    • Event rewards are per player, not per team.
  • This Event has only one step per round.
  • This Event will use snake postingorder, as described in section 2.3b of the Handbook. In the first round:
    • Lillie will send out slots 1 and 2 first.
    • One player will send and equip.
    • The other player will send, equip, and order.
    • Lillie will order with both Pokemon.
    • The first-send player will order.
Player Rewards
Player Progress: Missing percent HP of Lance's Pokemon / 300%
  • Victory Reward, for first-time victorious players:
    • 1 Event-Exclusive :dragonite:Dragonite Lv0
    • 1x:dire hit2:EXP Record, 1x:ability urge:Lo-EXP Record.
  • Progress Reward, for defeated players or previously-victorious players:
    • 50:gb-sounds:Nostalgia


Dragon Master Lance (Level 4)

lance-masters.png


Battle Info
Match Type:
B4P3 vs. 3 Doubles
Battle Level: 4
Step Count: 1
Switching Method: Special for players, On for Lance
Technique Control: 1
Backpack Size: 5 per player
All other rules standard.

Arena: Dragon's Den
Lance, Champion of the Indigo League, has a rather busy schedule. When he isn't accepting Elite Four challengers at the Indigo Plataeu, you've heard stories of him participating in Unova's Pokemon World Tournament, Galar's Masters Eight Tournament, and Pasio's Pokemon Masters League, at the very least. That's why it was such a surprise when he announced that he would spend a month training in the Dragon's Den of his hometown to reconnect with his roots. No way were you going to pass up a chance to see the Dragon Master battle with his Salamence, Garchomp, or Hydreigon, let alone his three famed Dragonite!

Only...when you got there, that wasn't what you saw. He had his three Dragonite, sure, but there wasn't another Dragon-type to be found. His Dondozo wasn't being piloted by a Tatsugiri, his Charizard was holding a Charizardite Y, and why on earth did he have a Scrafty? You went to ask him about it when he eventually took a break, and he threw back his head and laughed.

"Don't you know that not all dragons are Dragon-type? When I was first starting my journey, the only Dragon-types anyone in my family had heard of were the Dratini line! I trained three of them to have specialized roles on my team, but I'd never have gotten anywhere without using non-Dragon-type dragons as well. Then my cousin Clair discovered that Seadra could evolve into Kingdra, and I traveled the world and found many Dragon-types from other regions, but I've never forgotten where I came from. This month, the only Dragon-types I'm training are the Dragonite who've been with me all this time.

"That said, would you like to battle? Some of these dragons are new to me, and I'm still learning their strengths. You're not the only one who's here to meet me, why don't you get to know the others and team up with one of them? One trick I picked up from my family is how to train Dratini and Dragonair so they evolve much earlier than they normally would, and if the two of you can beat me working together, I'll gift each of you a specially-trained Dragonite!"

  • Lance's three Dragonite have specialized: one from repeated usage of Blizzard, another from Thunder, and the last from Fire Blast. Their standard secondary type of Flying is replaced with Ice, Electric, and Fire respectively, and each has a definitely-canon ability to change attacks into that type.
    • DAT Abilities – Ignite said:
      The Pokemon has a naturally high body temperature, and can infuse their attacks with searing heat.

      The user's Normal-type moves are Fire-type.

      When the user performs a Fire-type attack that was originally Normal-type: Give it a power bonus of two (2).
  • Camouflage turns the user into a Dragon-type
  • Secret Power may inflict Flinching on the defender
  • Nature Power calls Dragon Pulse
:super potion: Super Potion

:eject button: Eject Button
:oran berry: Oran Berry
:red card: Red Card
:shell bell: Shell Bell
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :enigma berry::focus sash::life orb::leftovers::leftovers::power lens: Enigma Berry / Focus Sash / Life Orb / Leftovers / Leftovers / Power Lens
Slot 2: :gyaradosite::charizardite y::aerodactylite: Gyaradosite / Charizardite Y / Aerodactylite
Slot 1 :exeggutor::ampharos::dondozo: :scrafty::sandaconda::pyroak:
:sv/exeggutor:

[B]Exeggutor[/B]
Level 4

[B]Type:[/B] Grass/Psychic
[B]Abilities:[/B] Chlorophyll, Harvest

[B]Nature:[/B] Modest (+Special Attack, -Attack)
[B]HP:[/B] 95
[B]Atk:[/B] 6 (-)
[B]Def:[/B] 6
[B]SpA:[/B] 10 (+)
[B]SpD:[/B] 6
[B]Spe:[/B] 55
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 5[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Bullet Seed
Calm Mind
Energy Ball
Facade
Hypnosis
Light Screen
Poison Powder
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic
Uproar
Zen Headbutt

[U][I]Level 1:[/I][/U]
Absorb
Ancient Power
Captivate
Confide
Confusion
Curse
Double Team
Extrasensory
Flash
Grassy Terrain
Infestation
Magical Leaf
Moonlight
Psybeam
Psywave
Rage
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis

[U][I]Level 2:[/I][/U]
Barrage
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Low Kick
Mega Drain
Nightmare
Power Whip
Secret Power
Solar Beam
Take Down
Terrain Pulse
Thief
Wood Hammer

[U][I]Level 3:[/I][/U]
Attract
Bide
Bulldoze
Frustration
Giga Drain
Headbutt
Lucky Chant
Power Swap
Psych Up
Psyshock
Return
Rollout
Self-Destruct
Stomp
Telekinesis
Teleport
Worry Seed

[U][I]Level 4:[/I][/U]
Bestow
Block
Egg Bomb
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power
Hyper Beam
Leaf Storm
Mimic
Natural Gift
Nature Power
Skill Swap
Stomping Tantrum
Trick Room
Wish
:sv/ampharos:

[B]Ampharos[/B]
Level 4

[B]Type:[/B] Electric
[B]Abilities:[/B] Static, Plus

[B]Nature:[/B] Modest (+Special Attack, -Attack)
[B]HP:[/B] 95
[B]Atk:[/B] 5 (-)
[B]Def:[/B] 6
[B]SpA:[/B] 9 (+)
[B]SpD:[/B] 7
[B]Spe:[/B] 55
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Brick Break
Dazzling Gleam
Dragon Pulse
Dragon Tail
Facade
Fire Punch
Focus Blast
Heal Bell
Ice Punch
Light Screen
Power Gem
Protect
Reflect
Rest
Roar
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

[U][I]Level 1:[/I][/U]
Agility
Brutal Swing
Captivate
Charge
Confide
Confuse Ray
Cotton Spore
Counter
Curse
Defense Curl
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Flash
Flatter
Growl
Helping Hand
Hold Back
Magnetic Flux
Mega Punch
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sand Attack
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock

[U][I]Level 2:[/I][/U]
After You
Double-Edge
Dynamic Punch
Focus Punch
Iron Tail
Low Kick
Mega Kick
Secret Power
Take Down
Thunder
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Body Slam
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Frustration
Headbutt
Laser Focus
Odor Sleuth
Outrage
Return
Trailblaze
Volt Switch

[U][I]Level 4:[/I][/U]
Cotton Guard
Endure
Fling
Giga Impact
Hidden Power
Hyper Beam
Ion Deluge
Magnet Rise
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
:sv/dondozo:

[B]Dondozo[/B]
Level 4

[B]Type:[/B] Water
[B]Abilities:[/B] Unaware, Oblivious, Water Veil

[B]Nature:[/B] Careful (+Special Defense, -Special Attack)
[B]HP:[/B] 115
[B]Atk:[/B] 7
[B]Def:[/B] 8
[B]SpA:[/B] 4 (-)
[B]SpD:[/B] 7 (+)
[B]Spe:[/B] 35
[SIZE=3][B]Size:[/B] 7
[B]Weight:[/B] 6[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Avalanche
Crunch
Earthquake
Facade
Liquidation
Order Up
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Surf
Tackle
Waterfall
Zen Headbutt

[U][I]Level 1:[/I][/U]
Curse
Ice Fang
Noble Roar
Rain Dance
Scary Face
Supersonic
Tickle
Water Gun
Water Pulse
Yawn

[U][I]Level 2:[/I][/U]
Aqua Tail
Double-Edge
Flail
Hydro Pump
Take Down
Wave Crash

[U][I]Level 3:[/I][/U]
Body Slam
Bulldoze
Chilling Water
Dive
Heavy Slam
Outrage
Thrash

[U][I]Level 4:[/I][/U]
Body Press
Endure
Fissure
Giga Impact
Hyper Beam
Soak
Stomping Tantrum
Tera Blast
:sv/scrafty:

[B]Scrafty[/B]
Level 4

[B]Type:[/B] Dark/Fighting
[B]Abilities:[/B] Shed Skin, Moxie, Intimidate

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 85
[B]Atk:[/B] 8 (+)
[B]Def:[/B] 8
[B]SpA:[/B] 3 (-)
[B]SpD:[/B] 8
[B]Spe:[/B] 58
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 3[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up
Zen Headbutt

[U][I]Level 1:[/I][/U]
Amnesia
Chip Away
Coaching
Confide
Counter
Detect
Double Team
Dragon Dance
Dual Chop
Fake Out
Incinerate
Iron Defense
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt

[U][I]Level 2:[/I][/U]
Acid Spray
Assurance
Beat Up
Close Combat
Focus Punch
Foul Play
Grass Knot
Head Smash
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Secret Power
Stone Edge
Thief

[U][I]Level 3:[/I][/U]
Attract
Dig
Drain Punch
Frustration
Headbutt
Knock Off
Lash Out
Low Sweep
Outrage
Return
Rock Tomb
Smack Down
Snarl
Super Fang
Throat Chop
Torment

[U][I]Level 4:[/I][/U]
Endure
Fling
Giga Impact
Hidden Power
Hyper Beam
Retaliate
Snatch
Spite
:sv/sandaconda:

[B]Sandaconda[/B]
Level 4

[B]Type:[/B] Ground
[B]Abilities:[/B] Sand Spit, Shed Skin, Sand Veil

[B]Nature:[/B] Careful (+Special Defense, -Special Attack)
[B]HP:[/B] 85
[B]Atk:[/B] 8
[B]Def:[/B] 9
[B]SpA:[/B] 4 (-)
[B]SpD:[/B] 7 (+)
[B]Spe:[/B] 71
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 4[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Earth Power
Earthquake
Facade
Fire Fang
Glare
Iron Head
Protect
Rest
Rock Slide
Round
Screech
Sleep Talk
Snore
Substitute
Thunder Fang
Zen Headbutt

[U][I]Level 1:[/I][/U]
Brutal Swing
Drill Run
High Horsepower
Iron Defense
Mud-Slap
Poison Tail
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Slam
Stealth Rock
Wrap

[U][I]Level 2:[/I][/U]
Belch
Dragon Rush
Hurricane
Minimize
Rock Blast
Scale Shot
Skull Bash
Stone Edge
Take Down

[U][I]Level 3:[/I][/U]
Attract
Body Slam
Bulldoze
Dig
Headbutt
Mud Shot
Outrage
Rock Tomb
Scorching Sands
Skitter Smack

[U][I]Level 4:[/I][/U]
Body Press
Coil
Endure
Giga Impact
Hyper Beam
Last Resort
Tera Blast
:sv/pyroak:

[B]Pyroak[/B]
Level 4

[B]Type:[/B] Fire/Grass
[B]Abilities:[/B] Rock Head, Battle Armor, Contrary

[B]Nature:[/B] Quiet (+Special Attack, -Speed, Evasion -10)
[B]HP:[/B] 105
[B]Atk:[/B] 5
[B]Def:[/B] 8
[B]SpA:[/B] 6 (+)
[B]SpD:[/B] 5
[B]Spe:[/B] 52 (-)
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 5[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

[U][I]Level 1:[/I][/U]
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis

[U][I]Level 2:[/I][/U]
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed

[U][I]Level 4:[/I][/U]
Block
Burn Up
Endure
Giga Impact
Hidden Power
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Water Sport
Slot 2:gyarados-mega::charizard-mega-y::aerodactyl-mega:
:sv/gyarados:

[B]Gyarados[/B]
Level 4

[B]Techniques:[/B]
Mega Evolution

[B]Type:[/B] Water/Flying
[B]Abilities:[/B] Intimidate, Moxie

[B]Nature:[/B] Jolly (+Speed, -Special Attack, Accuracy +10)
[B]HP:[/B] 95
[B]Atk:[/B] 9
[B]Def:[/B] 6
[B]SpA:[/B] 4 (-)
[B]SpD:[/B] 7
[B]Spe:[/B] 94 (+)
[SIZE=3][B]Size:[/B] 6
[B]Weight:[/B] 6[/SIZE]

:sv/gyarados-mega:
[B]Mega Gyarados

Type:[/B] Water/Dark
[B]Abilities:[/B] Intimidate, Moxie, Mold Breaker

[B]Nature:[/B] Jolly (+Speed, -Special Attack, Accuracy +10)
[B]HP:[/B] 95
[B]Atk:[/B] 11
[B]Def:[/B] 8
[B]SpA:[/B] 4 (-)
[B]SpD:[/B] 9
[B]Spe:[/B] 94 (+)
[SIZE=3][B]Size:[/B] 6
[B]Weight:[/B] 7[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Avalanche
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flamethrower
Ice Beam
Iron Head
Leer
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Waterfall

[U][I]Level 1:[/I][/U]
Bite
Brutal Swing
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Helping Hand
Ice Fang
Incinerate
Rage
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sunny Day
Swagger
Taunt
Twister
Water Gun
Water Pulse
Whirlpool

[U][I]Level 2:[/I][/U]
Aqua Tail
Bind
Blizzard
Double-Edge
Fire Blast
Flail
Hurricane
Hydro Pump
Iron Tail
Payback
Power Whip
Reversal
Scale Shot
Secret Power
Skull Bash
Stone Edge
Take Down
Thunder
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Bounce
Brine
Bulldoze
Chilling Water
Dive
Frustration
Headbutt
Icy Wind
Lash Out
Muddy Water
Outrage
Return
Scald
Thrash
Torment

[U][I]Level 4:[/I][/U]
Celebrate
Endure
Giga Impact
Happy Hour
Hidden Power
Hyper Beam
Mimic
Natural Gift
Spite
Splash
Tera Blast
:sv/charizard:

[B]Charizard[/B]
Level 4

[B]Techniques:[/B]
Mega Evolution

[B]Type:[/B] Fire/Flying
[B]Abilities:[/B] Blaze, Solar Power

[B]Nature:[/B] Timid (+Speed, -Attack, Accuracy +10)
[B]HP:[/B] 90
[B]Atk:[/B] 5 (-)
[B]Def:[/B] 6
[B]SpA:[/B] 8
[B]SpD:[/B] 6
[B]Spe:[/B] 115 (+)
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

:sv/charizard-mega-y:
[B]Mega Charizard Y

Type:[/B] Fire/Flying
[B]Abilities:[/B] Blaze, Solar Power, Drought

[B]Nature:[/B] Timid (+Speed, -Attack, Accuracy +10)
[B]HP:[/B] 90
[B]Atk:[/B] 6 (-)
[B]Def:[/B] 6
[B]SpA:[/B] 11
[B]SpD:[/B] 8
[B]Spe:[/B] 115 (+)
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Blaze Kick
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Work Up

[U][I]Level 1:[/I][/U]
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Fire Spin
Growl
Helping Hand
Howl
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rock Smash
Roost
Sandstorm
Scary Face
Scratch
Seismic Toss
Smokescreen
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball

[U][I]Level 2:[/I][/U]
Beat Up
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Hurricane
Inferno
Iron Tail
Mega Kick
Scale Shot
Secret Power
Skull Bash
Solar Beam
Submission
Take Down

[U][I]Level 3:[/I][/U]
Acrobatics
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Flame Burst
Flame Charge
Fly
Frustration
Fury Cutter
Headbutt
Heat Crash
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sky Drop

[U][I]Level 4:[/I][/U]
Belly Drum
Blast Burn
Block
Celebrate
Endure
Fire Pledge
Fissure
Fling
Giga Impact
Hidden Power
Hold Hands
Hyper Beam
Mimic
Natural Gift
Overheat
Tera Blast
:sv/aerodactyl:

[B]Aerodactyl[/B]
Level 4

[B]Techniques:[/B]
Mega Evolution

[B]Type:[/B] Rock/Flying
[B]Abilities:[/B] Rock Head, Pressure, Unnerve

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 90
[B]Atk:[/B] 9 (+)
[B]Def:[/B] 5
[B]SpA:[/B] 4 (-)
[B]SpD:[/B] 6
[B]Spe:[/B] 130
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 4[/SIZE]

:sv/aerodactyl-mega:
[B]Mega Aerodactyl

Type:[/B] Rock/Flying
[B]Abilities:[/B] Rock Head, Pressure, Unnerve, Tough Claws

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 90
[B]Atk:[/B] 11 (+)
[B]Def:[/B] 6
[B]SpA:[/B] 4 (-)
[B]SpD:[/B] 7
[B]Spe:[/B] 150
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 4[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Crunch
Defog
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Protect
Psychic Fangs
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Whirlwind
Wing Attack

[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Curse
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ice Fang
Incinerate
Ominous Wind
Rage
Rain Dance
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Stealth Rock
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Twister
Wide Guard

[U][I]Level 2:[/I][/U]
Aqua Tail
Assurance
Double-Edge
Fire Blast
Heat Wave
Hurricane
Iron Tail
Meteor Beam
Payback
Razor Wind
Rock Blast
Secret Power
Sky Attack
Stone Edge
Take Down
Thief

[U][I]Level 3:[/I][/U]
Attract
Bide
Bulldoze
Fly
Foresight
Frustration
Headbutt
Laser Focus
Pursuit
Return
Rock Tomb
Sky Drop
Smack Down
Torment

[U][I]Level 4:[/I][/U]
Celebrate
Endure
Giga Impact
Hidden Power
Hyper Beam
Mimic
Natural Gift
Slot 3:dragonite::dragonite::dragonite:
:icicle plate::sv/dragonite::ice gem:

[B]Dragonite-Freezing[/B]
Level 4

[B]Type:[/B] Dragon/[COLOR=rgb(84, 172, 210)][B]Ice[/B][/COLOR]
[B]Abilities:[/B] Inner Focus, Multiscale, [COLOR=rgb(84, 172, 210)][B]Refrigerate[/B][/COLOR]

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 95
[B]Atk:[/B] 10 (+)
[B]Def:[/B] 7
[B]SpA:[/B] 6 (-)
[B]SpD:[/B] 7
[B]Spe:[/B] 80
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 6[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

[U][I]Level 2:[/I][/U]
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop

[U][I]Level 4:[/I][/U]
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
:zap plate::sv/dragonite::electric gem:

[B]Dragonite-Shocking[/B]
Level 4

[B]Type:[/B] Dragon/[COLOR=rgb(250, 197, 28)][B]Electric[/B][/COLOR]
[B]Abilities:[/B] Inner Focus, Multiscale, [COLOR=rgb(250, 197, 28)][B]Galvanize[/B][/COLOR]

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 95
[B]Atk:[/B] 10 (+)
[B]Def:[/B] 7
[B]SpA:[/B] 6 (-)
[B]SpD:[/B] 7
[B]Spe:[/B] 80
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 6[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

[U][I]Level 2:[/I][/U]
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop

[U][I]Level 4:[/I][/U]
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
:flame plate::sv/dragonite::fire gem:

[B]Dragonite-Blazing[/B]
Level 4

[B]Type:[/B] Dragon/[COLOR=rgb(209, 72, 65)][B]Fire[/B][/COLOR]
[B]Abilities:[/B] Inner Focus, Multiscale, [COLOR=rgb(209, 72, 65)][B]Ignite[/B][/COLOR]

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 95
[B]Atk:[/B] 10 (+)
[B]Def:[/B] 7
[B]SpA:[/B] 6 (-)
[B]SpD:[/B] 7
[B]Spe:[/B] 80
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 6[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

[U][I]Level 2:[/I][/U]
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop

[U][I]Level 4:[/I][/U]
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
[HIDE=Challenger Backpack]
Challenger Backpack Info
[/HIDE][HIDE=Challenger 1 Mon 1]
Challenger 1 Mon 1 Info
[/HIDE][HIDE=Challenger 1 Mon 2]
Challenger 1 Mon 2 Info
[/HIDE][HIDE=Challenger 1 Mon 3]
Challenger 1 Mon 3 Info
[/HIDE][HIDE=Challenger 2 Mon 1]
Challenger 2 Mon 1 Info
[/HIDE][HIDE=Challenger 2 Mon 2]
Challenger 2 Mon 2 Info
[/HIDE][HIDE=Challenger 2 Mon 3]
Challenger 2 Mon 3 Info
[/HIDE]

[B][U]Dragon Master Lance (Level 4)[/U][/B]

[img]https://play.pokemonshowdown.com/sprites/trainers/lance-masters.png[/img]

[B][U]Battle Info[/U]
Match Type:[/B] (B3P2+B3P2)v4 Doubles
[B]DQ Time:[/B] 48 hours for challengers, 72 hours for ref
[B]Battle Level:[/B] 4
[B]Substitution Count:[/B] 4
[B]Recovery Count:[/B] 2
[B]Chill Count:[/B] 5
[B]Switching Method:[/B] On
[B]Ability Count:[/B] All
[B]Technique Control:[/B] 1
[B]Backpack Size:[/B] 5 per player
[B]Arena:[/B] Dragon's Den

Lance, Champion of the Indigo League, has a rather busy schedule. When he isn't accepting Elite Four challengers at the Indigo Plataeu, you've heard stories of him participating in Unova's Pokemon World Tournament, Galar's Masters Eight Tournament, and Pasio's Pokemon Masters League, at the very least. That's why it was such a surprise when he announced that he would spend a month training in the Dragon's Den of his hometown to reconnect with his roots. No way were you going to pass up a chance to see the Dragon Master battle with his Salamence, Garchomp, or Hydreigon, let alone his three famed Dragonite!

Only...when you got there, that wasn't what you saw. He had his three Dragonite, sure, but there wasn't another Dragon-type to be found. His Dondozo wasn't being piloted by a Tatsugiri, his Charizard was holding a Charizardite Y, and why on earth did he have a Scrafty? You went to ask him about it when he eventually took a break, and he threw back his head and laughed.

"Don't you know that not all dragons are Dragon-type? When I was first starting my journey, the only Dragon-types anyone in my family had heard of were the Dratini line! I trained three of them to have specialized roles on my team, but I'd never have gotten anywhere without using non-Dragon-type dragons as well. Then my cousin Clair discovered that Seadra could evolve into Kingdra, and I traveled the world and found many Dragon-types from other regions, but I've never forgotten where I came from. This month, the only Dragon-types I'm training are the Dragonite who've been with me all this time.

"That said, would you like to battle? Some of these dragons are new to me, and I'm still learning their strengths. You're not the only one who's here to meet me, why don't you get to know the others and team up with one of them? One trick I picked up from my family is how to train Dratini and Dragonair so they evolve much earlier than they normally would, and if the two of you can beat me working together, I'll gift each of you an underleveled Dragonite!"
[LIST]
[*]Lance's three Dragonite have specialized: one from repeated usage of Blizzard, another from Thunder, and the last from Fire Blast. Their standard secondary type of Flying is replaced with Ice, Electric, and Fire respectively, and each has a definitely-canon ability to change attacks into that type.
[LIST]
[*][QUOTE=DAT Abilities – Ignite]The Pokemon has a naturally high body temperature, and can infuse their attacks with searing heat.

The user's Normal-type moves are Fire-type.

When the user performs a Fire-type attack that was originally Normal-type: Give it a power bonus of two (2).[/QUOTE]
[/LIST]
[*]Camouflage turns the user into a Dragon type
[*]Secret Power may cause flinching
[*]Nature Power becomes Dragon Pulse
[/LIST]

Slot 1: [Exeggutor/Ampharos/Dondozo], Hidden Power [Type] (if necessary)
Slot 2: [Scrafty/Sandaconda/Pyroak], Hidden Power [Type] (if necessary)
Slot 3: [Gyarados/Charizard/Aerodactyl], Hidden Power [Type]
Slot 4: [Dragonite-Freezing/Dragonite-Shocking/Dragonite-Blazing], Hidden Power [Type]

[HIDE=Lance's Backpack]
:super potion: Super Potion

:eject button: Eject Button
:oran berry: Oran Berry
:red card: Red Card
:shell bell: Shell Bell
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :enigma berry::focus sash::life orb: Enigma Berry/Focus Sash/Life Orb
Slot 2: :leftovers::leftovers::power lens: Leftovers/Leftovers/Power Lens
Slot 3: :gyaradosite::charizardite y::aerodactylite: Gyaradosite/Charizardite Y/Aerodactylite
[/HIDE][HIDE=Slot 1]
Slot 1 Info
[/HIDE][HIDE=Slot 2]
Slot 2 Info
[/HIDE][HIDE=Slot 3]
Slot 3 Info
[/HIDE][HIDE=Slot 4]
Slot 4 Info
[/HIDE]
Sending out [Pokemon @ Item] and [Pokemon @ Item]. [Challengers] to order.
 
Last edited:
December 2023 - The Conquering Northern King

An image of Calyrex riding on Glastrier, charging at the viewer with an icicle.


The Conquering Northern King! (2023)

It turns out your rewards from your little trip to Stanislas Town were more substantial than expected. Substantial enough to get you a trip up north to blow off some steam after this... interesting turn of events. Your destination: a nice hotel located pretty much in the middle of nowhere. The flyer describes something quite cozy and postcard-like, and you can't wait until you arrive! Every town you've passed by so far has had pretty decorations all over, really making you feel the Christmas cheer. And that's something even the strange chatter of your bus neighbors about some old rumor or another couldn't dispel, no siree!

[ Closed Pending revision. We still have the old data stashed away. ]​


(A note to readers from the future: should the text of the Sovereign items change in the DAT, such changes will not be reflected here.)
:meteorite:Sovereign Magnificence ( :meteorite: )
You can't have more than one (1) "Sovereign" item in your backpack, per battle.

If another ally would lose HP as a result of a hit from an attack; instead, that ally and the holder each lose half that much HP.
(Rounded normally, to a minimum of 1. This doesn't cause the holder to "be hit" by that specific hit.)
:azure flute:Sovereign Malevolence ( :azure flute: )
You can't have more than one (1) "Sovereign" item in your backpack, per battle.

If a Pokemon in play other than the holder would heal HP or En; instead, both that Pokemon and the holder heal half of that HP or En.
(Rounded normally, to a minimum of 1.)
 
Last edited:
January 2024 - The Z-Powered Blooming Flower

Lillie looking over her shoulder at the player, with Nebby emerging from her bag.


The Z-Powered Blooming Flower! (2024)

Base Facility: Realgam Tower

Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
  • This Event is Level 4.
  • The Event is 3v3 Doubles.
  • Two players will challenge the Event as a team.
    • Each player will bring two Pokemon
      • One player can pick both Pokemon, the other can only pick one
    • The two players have separate backpacks, and can only equip their Pokemon from their own backpack.
    • The two players share their 1 allowed Technique Control. If you don't have any Pokemon that can use Tech, you won't bring down a partner who does!
    • Before either player has had one Pokemon faint, each player must have exactly one of their Pokemon in play each round. Afterward, if neither of the remaining player's Pokemon have fainted, they must send out both at once.
    • Event rewards are per player, not per team.
  • This Event has only one step per round.
  • This Event will use snake postingorder, as described in section 2.3b of the Handbook. In the first round:
    • Lillie will send out slots 1 and 2 first.
    • One player will send and equip.
    • The other player will send, equip, and order.
    • Lillie will order with both Pokemon.
    • The first-send player will order.
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon / 300%
  • Victory Reward, for first-time victorious players:
    • 1x:master ball:Academy Credit, 1x:ability urge:Lo-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 50:gb-sounds:Nostalgia

Z-Powered Lillie (Level 4)

lillie-z.png


Battle Info
Match Type:
(B2P2+B2P1)v3 Doubles
DQ Time: 48 hours for challengers, 72 hours for ref
Battle Level: 4
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Half-Start Rule: Off
Ability Count: All
Technique Control: 1
Backpack Size: 5 per player
Arena: Exeggutor Island

It is a most unusual place for battle, yet when Lillie asked you to come here, to her most special place, you knew what you were in for. "I want to see how much I've grown." she'd told you. "I... have been training. With my brother. And mother, too... She helped me reach out to some of the entities we found in Ultra Wormholes." She had taken a deep breath. "We need to meet, and we need to battle. You will be my ultimate test. Um, if it's not too much trouble!"

And so you made your way here in Alola. Among the peaceful Alolan Exeggutors, traces of the fierce battles unknown Trainers took part in give the air an electric feel. As Lillie approaches you, you see resolve in her eyes and power on her wrist adorned with the unmistakable glint of a Z-Band, alongside the usual warmth in her smile. You have the Aether Inheritor in front of you, and Nebby isn't in the bag anymore.
  • Honey gathered from the rich flowers of Alola is especially fragrant and syrupy. On entering play, Lillie's Ribombee's Honey Gather also lowers each opponent's Attack and Special Attack stages by one (1) for six (6) turns.
  • Each of Lillie's Pokemon that have unlocked Z-Moves may use one Z-Move during the battle.
  • Camouflage turns the user into a Psychic type
  • Secret Power may lower the defender's Special Attack by one (1) stage for their next six (6) turns
  • Nature Power becomes Laser Focus
:super potion: Super Potion

:eject button: Eject Button
:oran berry: Oran Berry
:psychium z: Psychium Z
:steelium z: Steelium Z
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :fairy feather::lucky egg::life orb: Fairy Feather/Lucky Egg/Life Orb
Slot 2: :grassium z::icium z::rockium z: Grassium Z/Icium Z/Rockium Z
Slot 3: :focus sash::life orb::choice specs: Focus Sash/Life Orb/Choice Specs
Slot 1 :clefable::ribombee::mimikyu:
:sv/clefable:

[B]Clefable[/B]
Level 4

[B]Type:[/B] Fairy
[B]Abilities:[/B] Cute Charm, Magic Guard, Unaware

[B]Nature:[/B] Quiet (+Special Attack, -Speed, Evasion -10)
[B]HP:[/B] 95
[B]Atk:[/B] 5
[B]Def:[/B] 5
[B]SpA:[/B] 8 (+)
[B]SpD:[/B] 7
[B]Spe:[/B] 52 (-)
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 3[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

[U][I]Level 1:[/I][/U]
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

[U][I]Level 2:[/I][/U]
After You
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport

[U][I]Level 4:[/I][/U]
Ally Switch
Belly Drum
Bestow
Copycat
Endeavor
Endure
Fling
Giga Impact
Gravity
Healing Wish
Hidden Power
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Splash
Stored Power
Tera Blast
Wish
Wonder Room
:sv/ribombee:

[B]Ribombee[/B]
Level 4

[B]Type:[/B] Bug/Fairy
[B]Abilities:[/B] Honey Gather, Shield Dust, Sweet Veil

[B]Nature:[/B] Modest (+Special Attack, -Attack)
[B]HP:[/B] 85
[B]Atk:[/B] 3 (-)
[B]Def:[/B] 5
[B]SpA:[/B] 8 (+)
[B]SpD:[/B] 5
[B]Spe:[/B] 124
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 1[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Aromatherapy
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Defog
Energy Ball
Facade
Fake Tears
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Stun Spore
Substitute
Toxic

[U][I]Level 1:[/I][/U]
Absorb
Agility
Aromatic Mist
Charm
Confide
Double Team
Dual Wingbeat
Fairy Wind
Helping Hand
Infestation
Magical Leaf
Pollen Puff
Roost
Safeguard
Silver Wind
Sticky Web
Sunny Day
Swagger
Sweet Scent
Swift
Switcheroo
Tailwind
Trick

[U][I]Level 2:[/I][/U]
After You
Covet
Dream Eater
Grass Knot
Solar Beam
Take Down
Thief

[U][I]Level 3:[/I][/U]
Acrobatics
Attract
Baton Pass
Draining Kiss
Frustration
Leech Life
Lunge
Moonblast
Pounce
Psych Up
Return
Speed Swap
Struggle Bug
Telekinesis
Trailblaze
U-turn

[U][I]Level 4:[/I][/U]
Ally Switch
Bestow
Endure
Giga Impact
Hidden Power
Hyper Beam
Imprison
Last Resort
Magic Room
Nature Power
Powder
Quiver Dance
Skill Swap
Stored Power
Tera Blast
Wonder Room
:sv/mimikyu:

[B]Mimikyu[/B]
Level 4

[B]Type:[/B] Ghost/Fairy
[B]Abilities:[/B] Disguise

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 80
[B]Atk:[/B] 8 (+)
[B]Def:[/B] 6
[B]SpA:[/B] 3 (-)
[B]SpD:[/B] 8
[B]Spe:[/B] 96
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 1[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Astonish
Bulk Up
Dark Pulse
Dazzling Gleam
Facade
Feint Attack
Hone Claws
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor

[U][I]Level 1:[/I][/U]
Baby-Doll Eyes
Charm
Confide
Confuse Ray
Curse
Double Team
Infestation
Misty Terrain
Night Shade
Pain Split
Rain Dance
Safeguard
Scratch
Sunny Day
Swagger
Taunt
Trick

[U][I]Level 2:[/I][/U]
After You
Beat Up
Burning Jealousy
Covet
Dream Eater
Nightmare
Payback
Take Down
Thief
Thunder
Wood Hammer

[U][I]Level 3:[/I][/U]
Attract
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze

[U][I]Level 4:[/I][/U]
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power
Hyper Beam
Last Resort
Magic Room
Mimic
Snatch
Spite
Splash
Tera Blast
Trick Room
Slot 2 :exeggutor-alola::ninetales-alola::golem-alola:
:sv/exeggutor-alola:

[B]Exeggutor-Alola[/B]
Level 4

[B]Techniques:[/B]
Z-Moves

[B]Type:[/B] Grass/Dragon
[B]Abilities:[/B] Frisk, Harvest

[B]Nature:[/B] Brave (+Attack, -Speed, Evasion -10)
[B]HP:[/B] 95
[B]Atk:[/B] 9 (+)
[B]Def:[/B] 6
[B]SpA:[/B] 9
[B]SpD:[/B] 6
[B]Spe:[/B] 39 (-)
[SIZE=3][B]Size:[/B] 7
[B]Weight:[/B] 8[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Brick Break
Bullet Seed
Dragon Hammer
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Hypnosis
Iron Head
Light Screen
Poison Powder
Protect
Psychic
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic
Uproar
Zen Headbutt

[U][I]Level 1:[/I][/U]
Absorb
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Double Team
Extrasensory
Flash
Grassy Terrain
Infestation
Magical Leaf
Moonlight
Psybeam
Psywave
Rage
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis

[U][I]Level 2:[/I][/U]
Barrage
Double-Edge
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Iron Tail
Leech Seed
Low Kick
Mega Drain
Nightmare
Power Whip
Secret Power
Solar Beam
Superpower
Take Down
Terrain Pulse
Thief
Wood Hammer

[U][I]Level 3:[/I][/U]
Attract
Bide
Breaking Swipe
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Lucky Chant
Outrage
Power Swap
Psych Up
Psyshock
Return
Rollout
Self-Destruct
Telekinesis
Teleport
Worry Seed

[U][I]Level 4:[/I][/U]
Bestow
Block
Celebrate
Draco Meteor
Egg Bomb
Endure
Explosion
Giga Impact
Gravity
Hidden Power
Hyper Beam
Leaf Storm
Mimic
Natural Gift
Nature Power
Skill Swap
Stomping Tantrum
Trick Room
Wish
:sv/ninetales-alola:

[B]Ninetales-Alola[/B]
Level 4

[B]Techniques:[/B]
Z-Moves

[B]Type:[/B] Ice/Fairy
[B]Abilities:[/B] Snow Cloak, Snow Warning

[B]Nature:[/B] Timid (+Speed, -Attack, Accuracy +10)
[B]HP:[/B] 85
[B]Atk:[/B] 4 (-)
[B]Def:[/B] 6
[B]SpA:[/B] 6
[B]SpD:[/B] 7
[B]Spe:[/B] 126 (+)
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 2[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Avalanche
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
Feint Attack
Heal Bell
Hypnosis
Ice Beam
Ice Shard
Nasty Plot
Play Rough
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Zen Headbutt

[U][I]Level 1:[/I][/U]
Agility
Aurora Beam
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Disarming Voice
Double Team
Encore
Extrasensory
Hail
Helping Hand
Howl
Mist
Misty Terrain
Pain Split
Powder Snow
Rain Dance
Role Play
Safeguard
Snowscape
Swagger
Swift
Weather Ball

[U][I]Level 2:[/I][/U]
Aqua Tail
Blizzard
Covet
Disable
Dream Eater
Flail
Foul Play
Icicle Spear
Iron Tail
Payback
Secret Power
Solar Beam
Tail Slap
Take Down
Triple Axel

[U][I]Level 3:[/I][/U]
Attract
Aurora Veil
Baton Pass
Body Slam
Chilling Water
Dig
Draining Kiss
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Return

[U][I]Level 4:[/I][/U]
Celebrate
Endure
Freeze-Dry
Giga Impact
Grudge
Hidden Power
Hyper Beam
Imprison
Sheer Cold
Spite
Stored Power
Tera Blast
Wonder Room
:sv/golem-alola:

[B]Golem-Alola[/B]
Level 4

[B]Techniques:[/B]
Z-Moves

[B]Type:[/B] Rock/Electric
[B]Abilities:[/B] Magnet Pull, Sturdy, Galvanize

[B]Nature:[/B] Careful (+Special Defense, -Special Attack)
[B]HP:[/B] 90
[B]Atk:[/B] 9
[B]Def:[/B] 9
[B]SpA:[/B] 3 (-)
[B]SpD:[/B] 7 (+)
[B]Spe:[/B] 45
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 7[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Autotomize
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

[U][I]Level 1:[/I][/U]
Brutal Swing
Charge
Confide
Counter
Curse
Defense Curl
Discharge
Double Team
Echoed Voice
Electric Terrain
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Rock Climb
Rock Throw
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Thunder Shock
Wide Guard

[U][I]Level 2:[/I][/U]
Double-Edge
Fire Blast
Flail
Focus Punch
Rock Blast
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Bulldoze
Charge Beam
Dig
Electroweb
Frustration
Gyro Ball
Headbutt
Heavy Slam
Mud Shot
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Steamroller
Volt Switch

[U][I]Level 4:[/I][/U]
Ally Switch
Block
Body Press
Endure
Explosion
Fling
Giga Impact
Hidden Power
Hyper Beam
Magnet Rise
Metronome
Nature Power
Stomping Tantrum
Tera Blast
Slot 3:solgaleo::lunala:
:sv/solgaleo:

[B]Nebby (Solgaleo)[/B]
Level 4

[B]Techniques:[/B]
Z-Moves

[B]Type:[/B] Psychic/Steel
[B]Abilities:[/B] Full Metal Body

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 110
[B]Atk:[/B] 11 (+)
[B]Def:[/B] 8
[B]SpA:[/B] 7 (-)
[B]SpD:[/B] 6
[B]Spe:[/B] 97
[SIZE=3][B]Size:[/B] 6
[B]Weight:[/B] 6[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Calm Mind
Crunch
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Metal Sound
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up
Zen Headbutt

[U][I]Level 1:[/I][/U]
Agility
Confide
Cosmic Power
Double Team
Fire Spin
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Noble Roar
Safeguard
Scary Face
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Wide Guard

[U][I]Level 2:[/I][/U]
Close Combat
Expanding Force
Fire Blast
Flare Blitz
Iron Tail
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Superpower
Thunder
Wake-Up Slap

[U][I]Level 3:[/I][/U]
Bulldoze
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Mystical Fire
Outrage
Psych Up
Psyshock
Return
Rock Tomb
Snarl
Sunsteel Strike (Signature)
Teleport

[U][I]Level 4:[/I][/U]
Endeavor
Endure
Future Sight
Giga Impact
Hidden Power
Hyper Beam
Last Resort
Splash
Trick Room
:sv/lunala:

[B]Nebby (Lunala)[/B]
Level 4

[B]Techniques:[/B]
Z-Moves

[B]Type:[/B] Psychic/Ghost
[B]Abilities:[/B] Shadow Shield

[B]Nature:[/B] Modest (+Special Attack, -Attack)
[B]HP:[/B] 110
[B]Atk:[/B] 7 (-)
[B]Def:[/B] 6
[B]SpA:[/B] 11 (+)
[B]SpD:[/B] 8
[B]Spe:[/B] 97
[SIZE=3][B]Size:[/B] 6
[B]Weight:[/B] 5[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Calm Mind
Dazzling Gleam
Defog
Facade
Focus Blast
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up

[U][I]Level 1:[/I][/U]
Agility
Confide
Confuse Ray
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Helping Hand
Moonlight
Night Shade
Roost
Safeguard
Scary Face
Shock Wave
Sunny Day
Swagger
Swift
Tailwind
Trick
Wide Guard

[U][I]Level 2:[/I][/U]
Blizzard
Dream Eater
Expanding Force
Heat Wave
Meteor Beam
Poltergeist
Sky Attack
Solar Beam
Thunder

[U][I]Level 3:[/I][/U]
Acrobatics
Charge Beam
Fly
Frustration
Hex
Icy Wind
Moonblast
Moongeist Beam (Signature)
Night Daze
Phantom Force
Psych Up
Psyshock
Return
Sky Drop
Telekinesis
Teleport

[U][I]Level 4:[/I][/U]
Endure
Future Sight
Giga Impact
Hidden Power
Hyper Beam
Magic Coat
Magic Room
Spite
Splash
Trick Room
Wonder Room
[HIDE=Challenger Backpack]
Challenger Backpack Info
[/HIDE][HIDE=Challenger 1 Mon 1]
Challenger 1 Mon 1 Info
[/HIDE][HIDE=Challenger 1 Mon 2]
Challenger 1 Mon 2 Info
[/HIDE][HIDE=Challenger 1 Mon 3]
Challenger 1 Mon 3 Info
[/HIDE][HIDE=Challenger 2 Mon 1]
Challenger 2 Mon 1 Info
[/HIDE][HIDE=Challenger 2 Mon 2]
Challenger 2 Mon 2 Info
[/HIDE][HIDE=Challenger 2 Mon 3]
Challenger 2 Mon 3 Info
[/HIDE]

[B][U]Z-Powered Lillie (Level 4)[/U][/B]

[IMG]https://play.pokemonshowdown.com/sprites/trainers/lillie-z.png[/IMG]

[B][U]Battle Info[/U]
Match Type:[/B] (B3P2+B3P2)v4 Doubles
[B]DQ Time:[/B] 48 hours for challengers, 72 hours for ref
[B]Battle Level:[/B] 4
[B]Substitution Count:[/B] 4
[B]Recovery Count:[/B] 2
[B]Chill Count:[/B] 5
[B]Switching Method:[/B] On
[B]Half-Start Rule:[/B] Off
[B]Ability Count:[/B] All
[B]Technique Control:[/B] 1
[B]Backpack Size:[/B] 5 per player
[B]Arena:[/B] Exeggutor Island

It is a most unusual place for battle, yet when Lillie asked you to come here, to her most special place, you knew what you were in for. "I want to see how much I've grown." she'd told you. "I... have been training. With my brother. And mother, too... She helped me reach out to some of the entities we found in Ultra Wormholes." She had taken a deep breath. "We need to meet, and we need to battle. You will be my ultimate test. Um, if it's not too much trouble!"

And so you made your way here in Alola. Among the peaceful Alolan Exeggutors, traces of the fierce battles unknown Trainers took part in give the air an electric feel. As Lillie approaches you, you see resolve in her eyes and power on her wrist adorned with the unmistakable glint of a Z-Band, alongside the usual warmth in her smile. You have the Aether Inheritor in front of you, and Nebby isn't in the bag anymore.
[LIST]
[*]Honey gathered from the rich flowers of Alola is especially fragrant and syrupy. On entering play, Lillie's Ribombee's Honey Gather also lowers each opponent's Attack and Special Attack stages by one (1) for six (6) turns.
[*]Each of Lillie's Pokemon that have unlocked Z-Moves may use one Z-Move during the battle.
[*]Camouflage turns the user into a Psychic type
[*]Secret Power may lower the defender's Special Attack by one (1) stage for their next six (6) turns
[*]Nature Power becomes Laser Focus
[/LIST]

Slot 1: [Clefable/Ribombee/Mimikyu], Hidden Power [Type]
Slot 2: [Exeggutor-Alola/Ninetales-Alola/Golem-Alola], Hidden Power [Type]
Slot 3: [Solgaleo/Lunala], Hidden Power [Type]

[HIDE=Lillie's Backpack]
:super potion: Super Potion

:eject button: Eject Button
:oran berry: Oran Berry
:psychium z: Psychium Z
:steelium z: Steelium Z
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :fairy feather::lucky egg::life orb: Fairy Feather/Lucky Egg/Life Orb
Slot 2: :grassium z::icium z::rockium z: Grassium Z/Icium Z/Rockium Z
[/HIDE][HIDE=Slot 1]
Slot 1 Info
[/HIDE][HIDE=Slot 2]
Slot 2 Info
[/HIDE][HIDE=Slot 3]
Slot 3 Info
[/HIDE][HIDE=Slot 4]
Slot 4 Info
[/HIDE]
Sending out [Pokemon @ Item] and [Pokemon @ Item]. [Challengers] to send out.
 
Last edited:
March 2024 - Mummy-Hunting in Unovan Sands

:bw/revenankh::bw/cofagrigus:

Mummy-Hunting in Unovan Sands (2024)

[ Closed Pending revision. We still have the old data stashed away. ]​
 
Last edited:
Stella-Magna-x2.png

The Inevitable Victory of
Stella Magna
(2024)

"Hello, darlings! Don't work yourselves into a tizzy, now—you'll be at my feet, cursing your own weakness and ineptitude, before too much longer!"

"What? The Pike Queen? She's the least of your worries. Here,
I, Stella Magna, am the center of your, and everyone's, universe! I accept forfeits in advance."

Base Facility: The Contest Hall

Format Changes:
Starting with the rules of the Contest Hall, this event has the following changes:
  • This Event is Level 3.
  • This Event costs challengers no :star piece:Star Pieces during the event period. (As a reminder, they must now pay normal JC costs for events.)
    • After the event period, this event costs challengers 1 :star piece:Star Piece each.
  • Two players will challenge the Event as a team. Each player will bring one Pokemon, for a total of two.
  • The two players will participate in a contest against Stella Magna and Duchess the Saharaja, who is played by the referee.
  • The players will each have their own Score, but they win the event if either player Scores higher than Stella Magna.
  • The players will specify their Production in their signup post, rather than in a DM to the ref.
  • Due to the event's length, refs are paid 50% more :tea:JC, rounded up. (As per recent Event pay changes.)
Player Rewards
Player Progress: Appeal Rounds performed / Total Appeal Rounds

If either player earns a higher Score than Stella Magna and Duchess, then both players earn victory rewards—so coordinate a winning performance with your co-coordinator!
  • Victory Reward, for first-time victorious players:
    • 1x:x attack3:Hi-EXP Record
    • 1x:parcel:Magna's Mail and 1x:mail:Writ of Formal Apology
  • Progress Reward, for defeated players or previously-victorious players:
    • 150:gb-sounds:Nostalgia

Stella Magna and Duchess, the Saharaja
(Whose victory is inevitable, in case you've forgotten.)

Stella-Magna.png
:sv/saharaja:
"In my endless benevolence, I will allow you to gaze upon Duchess' splendor. Do try not to stain the carpet with your uncontrolled tears!"

With the power of truly ludicrous amounts of money, all things are possible. Stella Magna's unbroken streak of Contest Victories is no accident. Through a combination of hard work, unceasing effort, and egregious bribery, she has stacked Duchess' deck against the challengers; and indeed, against all challengers!
  • The Master Judge always prefers Beautiful Appeals in this event.
  • Stella Magna and Duchess automatically win the Voting Phase. (Skip the Unveiling and Voting Phases.)
  • Duchess the Saharaja may bring her entire Level 4 movepool as her production; far in excess of the 14-move limit for Level 2 contests.
:sv/saharaja:
Duchess (Saharaja)

Specialty: Beautiful

Ancient Power
Attract
Body Press
Body Slam
Bulldoze
Dazzling Gleam
Diamond Storm
Double-Edge
Earth Power
Earthquake
Endure
Facade
Fissure
Flash Cannon
Giga Impact
Heal Bell
Heavy Slam
Hidden Power
High Horsepower
Horn Leech
Hyper Beam
Lash Out
Mega Kick
Mud Shot
Outrage
Pain Split
Pay Day
Payback
Power Gem
Protect
Rapid Spin
Rest
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scorching Sands
Sleep Talk
Snore
Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Stone Edge
Substitute
Swallow
Swords Dance
Tackle
Taunt
Thief
Water Gun
Water Pulse
New Items
:parcel:Magna's Mail (Held Item)
(Represented with :parcel:)
A venomously sarcastic letter from Stella Magna congratulating you on your Contest victory. The attached gift box gives off some red flags, to put it lightly...

The holder's attacks deal Fixed damage.

The BAP of the user's self-sacrificing moves is increased by 15.

(This item is immutable.)
:mail:Writ of Formal Apology (Key Item)
(Represented with :mail:)
A sterile, corporately-worded letter on official stationary. It offers apologies to [AGGRIEVED PARTY OR PARTIES HERE] for Stella Magna's recent [outburst / slander / attack / physical altercation / other], and outlines legal repercussions for seeking compensation from her agency...

Use this item the first time you claim one. After use, this item remains in the profile as a key item with no effect.

Unlock one Advanced Technique, for one of the following species of Pokemon:

One Advanced Technique unlock of your choice, for one of the following Pokemon you own:
:pikachu:Pikachu, :smeargle:Smeargle, :necturna:Necturna,​
:decidueye:Decidueye, :incineroar:Incineroar, :primarina:Primarina,​
:meowscarada:Meowscarada, :skeledirge:Skeledirge, :quaquaval:Quaquaval​
(:decidueye-hisui:Decidueye-Hisui is excluded.)​
 
Last edited:
May 2024 - The Defenders' Vacation

Dexio and Sina, on vacatio in Alola


The Defenders' Vacation (2024)

Base Facility: Realgam Tower

Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
  • This Event is Level 2.
  • This event has Switching = Off.
  • Two players will challenge the Event as a team.
    • Each player will bring one Pokemon.
    • The two players have separate backpacks, and can only equip their Pokemon from their own backpack.
    • Event rewards are per player, not per team.
  • This Event has only one step per round.
  • This Event will use snake posting order, as described in section 2.3b of the Handbook. In the first round:
    • The Defenders will send out slots 1 and 2 first.
    • One player will send and equip.
    • The other player will send, equip, and order.
    • The Defenders will order with both Pokemon.
    • The first-send player will order.
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon / 200%
  • Victory Reward, for first-time victorious players:
    • 1x:dire hit2:EXP Record, 1x:ability urge:Lo-EXP Record, and
    • One Level 0 Espeon :espeon: for one player, one Level 0 Glaceon :glaceon: for the other
  • Progress Reward, for defeated players or previously-victorious players:
    • 50:gb-sounds:Nostalgia

Dexio and Sina (Level 3)

dexio.png
sina.png


Battle Info
Match Type:
2v2 Doubles
Battle Level: 3
Substitution Count: 4
Switching Method: Off
Backpack Size: 4 per player
Arena: Poni Plains

Dexio and Sina are taking a break in Alola after their hard work in Kalos! They both brought their favorite Pokémon along: Psychic-types for Dexio, and Ice-types for Sina. They also have a hidden ace, though with a knowing grin, they said they wouldn't mind showing it to you...
  • Sina's Sandslash-A also has the ability Snow Warning.
  • Dexio and Sina will always send out their Zygarde in 10% Forme. Furthermore, the ability Power Construct has no effect if the user's original species is not Zygarde.
  • Camouflage turns the user into a Fire-type
  • Secret Power may lower Accuracy by one stage
  • Nature Power becomes Earth Power
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice scarf: Choice Scarf
:cleanse tag: Cleanse Tag
:quick claw: Quick Claw
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
Slot 1: :light ball::light clay::dowsing machine::life orb:Light Ball/Light Clay/Barometer/Life Orb
Slot 1 :raichu-alola::mr. mime::sandslash-alola::delibird:
:sv/raichu-alola:

[B]Raichu-Alola[/B]
Level 3

[B]Type:[/B] Electric/Psychic
[B]Abilities:[/B] Surge Surfer, Surge Surfer

[B]Nature:[/B] Rash (+Special Attack, -Special Defense)
[B]HP:[/B] 85
[B]Atk:[/B] 6
[B]Def:[/B] 4
[B]SpA:[/B] 8 (+)
[B]SpD:[/B] 5 (-)
[B]Spe:[/B] 110
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 2[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

[U][I]Level 1:[/I][/U]
Agility
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Psychic Terrain
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

[U][I]Level 2:[/I][/U]
Alluring Voice
Covet
Double Slap
Double-Edge
Dynamic Punch
Expanding Force
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Present
Reversal
Rising Voltage
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Upper Hand
Volt Tackle (Signature)
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Lucky Chant
Petal Dance
Psychic Noise
Psyshock
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Volt Switch
:sv/mr. mime:

[B]Mr. Mime[/B]
Level 3

[B]Type:[/B] Psychic/Fairy
[B]Abilities:[/B] Soundproof, Filter, Technician

[B]Nature:[/B] Bold (+Defense, -Attack)
[B]HP:[/B] 75
[B]Atk:[/B] 3 (-)
[B]Def:[/B] 7 (+)
[B]SpA:[/B] 7
[B]SpD:[/B] 9
[B]Spe:[/B] 90
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt

[U][I]Level 1:[/I][/U]
Barrier
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Fake Out
Flash
Helping Hand
Infestation
Iron Defense
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Tickle
Trick
Wide Guard

[U][I]Level 2:[/I][/U]
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Mega Kick
Nightmare
Payback
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Baton Pass
Bide
Body Slam
Charge Beam
Drain Punch
Follow Me
Frustration
Guard Swap
Headbutt
Icy Wind
Mind Reader
Mystical Fire
Power Split
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Teleport
Torment
:sv/sandslash-alola:

[B]Sandslash-Alola[/B]
Level 3

[B]Type:[/B] Ice/Steel
[B]Abilities:[/B] Snow Cloak, Slush Rush

[B]Nature:[/B] Careful (+Special Defense, -Special Attack)
[B]HP:[/B] 90
[B]Atk:[/B] 7
[B]Def:[/B] 9
[B]SpA:[/B] 1 (-)
[B]SpD:[/B] 7 (+)
[B]Spe:[/B] 65
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 4[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Avalanche
Brick Break
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Iron Head
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Work Up
X-Scissor

[U][I]Level 1:[/I][/U]
Agility
Amnesia
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Drill Run
False Swipe
Hail
Ice Spinner
Iron Defense
Metal Claw
Mirror Coat
Mist
Powder Snow
Rapid Spin
Safeguard
Scratch
Seismic Toss
Snowscape
Spikes
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift

[U][I]Level 2:[/I][/U]
Aqua Tail
Blizzard
Covet
Double-Edge
Flail
Focus Punch
Fury Swipes
Ice Ball
Icicle Spear
Iron Tail
Low Kick
Metal Burst
Pin Missile
Steel Beam
Take Down
Thief
Triple Axel

[U][I]Level 3:[/I][/U]
Attract
Aurora Veil
Bide
Body Slam
Bulldoze
Crush Claw
Dig
Frost Breath
Frustration
Fury Cutter
Gyro Ball
Headbutt
Icicle Crash
Icy Wind
Knock Off
Leech Life
Return
Rock Tomb
Rollout
Super Fang
Throat Chop
:sv/delibird:

[B]Delibird[/B]
Level 3

[B]Type:[/B] Ice/Flying
[B]Abilities:[/B] Vital Spirit, Hustle, Insomnia

[B]Nature:[/B] Brave (+Attack, -Speed, Evasion -10)
[B]HP:[/B] 80
[B]Atk:[/B] 5 (+)
[B]Def:[/B] 4
[B]SpA:[/B] 5
[B]SpD:[/B] 4
[B]Spe:[/B] 65 (-)
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 2[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Air Slash
Avalanche
Brave Bird
Brick Break
Defog
Drill Peck
Facade
Ice Beam
Ice Punch
Ice Shard
Protect
Quick Attack
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic

[U][I]Level 1:[/I][/U]
Agility
Air Cutter
Aurora Beam
Brutal Swing
Captivate
Confide
Counter
Curse
Detect
Double Team
Drill Run
Dual Wingbeat
Fake Out
Feather Dance
Hail
Haze
Helping Hand
Ice Spinner
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rapid Spin
Recycle
Seed Bomb
Seismic Toss
Snowscape
Spikes
Steel Wing
Swagger
Swift
Tailwind
Water Pulse
Weather Ball

[U][I]Level 2:[/I][/U]
Assurance
Blizzard
Double-Edge
Focus Punch
Foul Play
Gunk Shot
Ice Ball
Icicle Spear
Mega Kick
Pluck
Present
Reversal
Secret Power
Sky Attack
Take Down
Thief
Triple Axel

[U][I]Level 3:[/I][/U]
Acrobatics
Attract
Aurora Veil
Baton Pass
Body Slam
Bounce
Chilling Water
Fly
Frost Breath
Frustration
Headbutt
Icy Wind
Return
Rollout
Trailblaze
Slot 2 :zygarde-10%:
:sv/zygarde-10%:

[B]Zygarde-10%[/B]
Level 3

[B]Type:[/B] Dragon/Ground
[B]Abilities:[/B] Aura Break, Power Construct

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 80
[B]Atk:[/B] 8 (+)
[B]Def:[/B] 5
[B]SpA:[/B] 4 (-)
[B]SpD:[/B] 6
[B]Spe:[/B] 115
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 3[/SIZE]

:sv/zygarde-complete:

[B]Zygarde-100%[/B]
Level 3

[B]Type:[/B] Dragon/Ground
[B]Abilities:[/B] Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

[B]Nature:[/B] Adamant (+Attack, -Special Attack)
[B]HP:[/B] 135
[B]Atk:[/B] 8 (+)
[B]Def:[/B] 9
[B]SpA:[/B] 6 (-)
[B]SpD:[/B] 7
[B]Spe:[/B] 85
[SIZE=3][B]Size:[/B] 6
[B]Weight:[/B] 10[/SIZE]

[B]Movepool:[/B]
[U][I]Level 0:[/I][/U]
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

[U][I]Level 1:[/I][/U]
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift

[U][I]Level 2:[/I][/U]
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower

[U][I]Level 3:[/I][/U]
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (Signature)
Dig
Extreme Speed
Frustration
Land's Wrath (Signature)
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (Signature)
Thousand Waves (Signature)
[HIDE=Challenger Backpack]
Challenger Backpack Info
[/HIDE][HIDE=Challenger Mon 1]
Challenger Mon 1 Info
[/HIDE][HIDE=Challenger Mon 2]
Challenger Mon 2 Info
[/HIDE]

[B][U]Dexio and Sina (Level 3)[/U][/B]

[IMG]https://play.pokemonshowdown.com/sprites/trainers/dexio.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/trainers/sina.png[/IMG]

[B][U]Battle Info[/U]
Match Type:[/B] 2v2 Doubles
[B]DQ Time:[/B] 48 hours for challenger, 72 hours for ref
[B]Battle Level:[/B] 3
[B]Substitution Count:[/B] 4
[B]Recovery Count:[/B] 2
[B]Chill Count:[/B] 5
[B]Switching Method:[/B] Off
[B]Half-Start Rule:[/B] Off
[B]Ability Count:[/B] All
[B]Advanced Techniques:[/B] None
[B]Backpack Size:[/B] 4 per player
[B]Arena:[/B] Poni Plains

Dexio and Sina are taking a break in Alola after their hard work in Kalos! They both brought their favorite Pokémon along: Psychic-types for Dexio, and Ice-types for Sina. They also have a hidden ace, though with a knowing grin, they said they wouldn't mind showing it to you...
[LIST]
[*]Sina's Sandslash-A also has the ability Snow Warning.
[*]Dexio and Sina will always send out their Zygarde in 10% Forme. Furthermore, the ability Power Construct has no effect if the user's original species is not Zygarde.
[*]Camouflage turns the user into a Fire-type
[*]Secret Power may lower Accuracy by one stage
[*]Nature Power becomes Earth Power
[/LIST]

Slot 1: [Raichu-Alola/Mr. Mime/Sandslash-Alola/Delibird]
Slot 2: Zygarde-10%

[HIDE=Dexio and Sina's Backpack]
Item Info
[/HIDE][HIDE=Slot 1]
Slot 1 Info
[/HIDE][HIDE=Slot 2]
Slot 2 Info
[/HIDE]
Sending out [Pokemon @ Item] and [Pokemon @ Item]. [Challenger] to order.
 
Last edited by a moderator:
1717067524145.png


— Summer 2024 —
Paldean Independant Study Exchange!

Find your very own treasure, and pass this challenge with flying colors!



1716999713743.png

"Welcome to all participants of this year's Treasure Hunt! I am heartened to see so many young students ready to discover Paldea and search for their very own treasure! As Director of this Academy, I assure you that the entire faculty of the Academy is fully ready and equipped to help you along the way! Do not hesitate to ask for the wisdom of our teachers! Chairwoman Geeta, would you like a word?"

1716999732438.png

"Thank you, Director. I am delighted to be present for yet another Treasure Hunt. I would like to remind each and all of you of the unparalleled potential for growth and learning you all hold, and to experience our program to the fullest. Aim for new heights, for even the most experienced students have ever more to learn!"


Base Facility: Various

Extended Event Time: This event is summer-long.
  • The event period includes June, July, and August 2024 in UTC time.

Format Changes: This Event asks players to complete existing content in BBP, meeting certain criteria, to demonstrate mastery of their studies. By earning grades from various Instructors, players work towards a veritable trove of rewards.
  • Each Instructor has their own curriculum of content they'd like you to complete.
  • To be graded by an Instructor, complete any task from their curriculum and post your claim in the Prize Claim Tower.
    • Players must state the qualifying task they wish to receive a grade for.
      • (It's not the approver's job to check the list of tasks for you.)
    • Challenges started within the event periodcan be submitted for grading, even if they run passed the end of the Event.
      • Sub-reffings you complete can be graded if the original challenge began during the event period.
    • If a challenge meets the criteria of multiple Instructors, the player must choose which Instructor will grade that challenge.
  • The first time you post a claim containing a task you wish to have graded, create a Report Card in your claim post, like so:
Art: 0 | Battle: 0 | Math: 0 | Home: 0 | Language: 0 | History: 0 | Biology: 0​
(You'll update the grade values based on the tasks you submit for grading.)​
  • When you claim any updates to your tasks, include your updated Report Card in your new claim post, and link back to the claim post that contains your previous Report Card.

Rewards: Players earn rewards for the total number of credits they are able to claim on their Report Cards.
  • For each player, only the highest-grading completed task from each Instructor is counted.
    • Example: Completing Dendra's 3-credit task and her 2-credit task is worth 3 credits towards rewards, not 5.
  • Players claim rewards as they accumulate the necessary number of credits, even after the event period. (See above.)
Total Credits2+ Cr.4+ Cr.6+ Cr.9+ Cr.12+ Cr.
Reward
2x:ability urge:Lo-EXP Record​
2x:dire hit2:EXP Record​
30x:stardust:Stardust​
2x:master ball:Academy Credit​
2x:x attack3:Hi-EXP Record​


The Instructors and their Tasks:

InstructorTasks
1716999765563.png
Art Professor
Hassel
"Battle is not merely a clash of strength.
Elevate it to an art form, my dear student!"
  • 3 Cr.: Complete a Level 2+ Battle Tree challenge, with 2+ wins.
  • 2 Cr.: Complete a Level 1 Battle Tree challenge, with 2+ wins.
  • 1 Cr.: Complete a Level 0 Battle Tree challenge, with 2+ wins.
1716999785404.png
Battle Studies Professor
Dendra
"Nothing prepares you for battle like battle!
Find another trainer and just go nuts!"
  • 3 Cr.: Win a Level 3+ Realgam.
  • 2 Cr.: Win a Level 2 Realgam.
  • 1 Cr.: Win a Level 1 Realgam.
1716999809816.png
Mathematics Professor
Tyme
"You won't be a well-rounded student from
just fighting. Remember to show your work!"
  • 3 Cr.: Complete a Level 3+ Facility reffing.
  • 2 Cr.: Complete a Level 2 Facility reffing.
  • 1 Cr.: Complete a Level 1 Facility reffing.
1716999835283.png
Home Economics Professor
Saguaro
"Success is like any other dish. You
must start with the right ingredients!"
  • 3 Cr.: Obtain a :comet shard:Comet Shard.
  • 2 Cr.: Obtain a :star piece:Star Piece.
  • 1 Cr.: Obtain an :snow mail:Event Voucher.
1716999862426.png
Languages Professor
Salvatore
"My dear student, do not think that learning
stops at our borders! Journey curiously!"
  • 3 Cr.: Win a Level 3+ Safari.
  • 2 Cr.: Win a Level 2 Safari.
  • 1 Cr.: Win a Level 1 Safari.
1716999909694.png
History Professor
Raifort
"Fascinating... There are such powerful
Pokemon out there! You must show me!"
  • 3 Cr.: Win a Level 3+ Raid.
  • 2 Cr.: Win a Level 2 Raid.
  • 1 Cr.: Win a Level 1 Raid.
1716999927050.png
Biology Professor
Jacq
"Hello, hello! Care to give me a hand with
my research on Pokemon growth today?"
  • 3 Cr.: Promote a Pokemon from Level 3 to Level 4 with earned EXP.
  • 2 Cr.: Promote a Pokemon from Level 2 to Level 3 with earned EXP.
  • 1 Cr.: Promote a Pokemon from Level 1 to Level 2 with earned EXP.

Good luck to our students, and may your Treasure Hunt be fruitful!
 
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September 2024 - School Year Starts Anew!

1725455464394.png


School Year Starts Anew! (2024)

Base Facility: Battle Tree

Format changes: Starting from default Battle Tree rules, this Event has the following changes:
  • The Event is Level 2
  • This Event is Switching = Off.
  • The battles are 2v2 Double Battles.
  • Two players will challenge the Event as a team.
    • Each player will bring one Pokemon.
    • The two players have separate backpacks, and can only equip their Pokemon from their own backpack.
    • Event rewards are per player, not per team.
  • This Event has only one step per round.
  • This Event will use snake postingorder, as described in section 2.3b of the Handbook. In the first round:
    1. Lillie will send out slots 1 and 2 first.
    2. One player will send and equip.
    3. The other player will send, equip, and order.
    4. Lillie will order with both Pokemon.
    5. The first-send player will order.
  • This Tree run only involves two (2) RP segments and two (2) battles
    • Each player posts an RP contribution for their own Pokemon. The players may decide who contributes first.
  • The Scenario is pre-selected: First Day At School
  • The Events must come from the following list:
  • Lunchtime: While it is time for lunch, the cafeteria is not open since one of their equipment is broken and they could not make lunch. Help them serve the army of hungry Trainers!
  • Agitation: You're trying to focus on your class but a few troublemakers at the back of the class are making this difficult. You'll have to discreetly prevent them from distracting you.
  • Surprise test: Despite this being the first day, your teacher wishes to quiz you, and you haven't prepared at all! Find a way to pass this test so you don't get extra classes right off the bat.
  • Tardiness: Your next class is on the other side of the building... and in five minutes! Either make it in time or find a way for the teacher to forgive your late arrival.
  • Dodgeball: PE class is about Trainer-and-Pokemon dodgeball. A sudden and malicious throw your way catches you off-guard! Your Pokemon only have a split second to come up with something to protect you.
  • Shadow Watching: You're walking into the hallways when you suddenly feel watched from behind... Investigate and find the source of the feeling.
  • Afterclass Cleaning: It's your turn to clean the classroom once class is dismissed, and you would really like to enjoy your break. Fortunately, your Pokemon are here to help speed up the process!
  • Piano Recital: From the courtyard below, a melody can be heard coming from the music room... yet whenever someone enters the classroom, no one's here and the melody has stopped... Find out what's going on.
  • Garden Tending: You've been tasked with tending to the school's vast and beautiful flower garden. All you have is a watering can, a pair of clippers... and your Pokemon!
  • Performance: Art class designated you as the leading role in an end-of-year school play! Have your Pokemon help you in improving your performance, from memorizing the lines to exuding panache!
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon (from both battles) / 400%
  • Victory Reward, for first-time victorious players:
    • 1x:dire hit2:EXP Record, 1x:ability urge:Lo-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 50:gb-sounds:Nostalgia
Opponents
The first battle's Pokemon come from the usual Tree Opponent list.
The second battle's Pokemon must come from this list only:
Eevee
Normal
Run Away, Adaptability, Anticipation

CR -1: 70/6/4/7/4/55 | 1/1
CR 0: 70/8/7/9/7/55 | 1/1

Moves:
Attract
Confide
Double Team
Facade
Growl
Hyper Voice
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Sing
Tackle
Tail Whip
Toxic

Baby-Doll Eyes
Rest
Snore
Synchronoise
Weather Ball
Vaporeon
Water
Water Absorb, Hydration

CR -1: 70/5/4/7/6/65 | 2/3
CR 0: 70/7/6/9/8/65 | 2/3

Moves:
Attract
Confide
Double Team
Facade
Growl
Hyper Voice
Ice Beam
Liquidation
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Strength
Surf
Tackle
Tail Whip
Toxic
Waterfall

Acid Armor
Baby-Doll Eyes
Flip Turn
Rest
Snore
Flareon
Fire
Flash Fire, Guts

CR -1: 70/8/4/6/6/65 | 2/2
CR 0: 70/10/7/8/9/65 | 2/2

Attract
Confide
Double Team
Facade
Fire Fang
Flamethrower
Growl
Hyper Voice
Leer
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Sing
Strength
Tackle
Tail Whip
Toxic

Baby-Doll Eyes
Dig
Rest
Skull Bash
Snore
Jolteon
Electric
Volt Absorb, Quick Feet

CR -1: 70/4/4/7/5/130 | 2/2
CR 0: 70/7/7/9/8/130 | 2/2

Moves:
Attract
Confide
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Strength
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Toxic

Baton Pass
Rain Dance
Rest
Snore
Thunder
Espeon
Psychic
Synchronize, Magic Bounce

CR -1: 70/4/4/7/5/110 | 2/3
CR 0: 70/7/7/10/8/110 | 2/2

Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Protect
Psychic
Psychic Fangs
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Tackle
Tail Whip
Thunder Wave
Toxic
Zen Headbutt

Baby-Doll Eyes
Confuse Ray
Heal Bell
Rest
Snore
Umbreon
Dark
Synchronize, Inner Focus

CR -1: 70/7/5/7/6/65 | 2/3
CR 0: 70/9/8/9/9/65 | 2/3

Attract
Confide
Crunch
Dark Pulse
Double Team
Facade
Feint Attack
Flash
Growl
Hyper Voice
Mud-Slap
Protect
Psychic
Round
Sand Attack
Shadow Ball
Sing
Tackle
Tail Whip
Thunder Wave
Toxic

Baby-Doll Eyes
Rest
Snore
Sucker Punch
Torment
Leafeon
Grass
Leaf Guard, Chlorophyll

CR -1: 70/7/6/6/4/95 | 2/3
CR 0: 70/9/9/8/7/65 | 2/3

Aerial Ace
Attract
Bullet Seed
Confide
Double Team
Energy Ball
Facade
Flash
Growl
Hyper Voice
Leaf Blade
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Sing
Strength
Tackle
Tail Whip
Toxic
X-Scissor

Baby-Doll Eyes
Rest
Secret Power
Snore
Sunny Day
Glaceon
Ice
Snow Cloak, Ice Body

CR -1: 70/6/5/8/5/65 | 2/3
CR 0: 70/8/8/10/8/65 | 2/3

Attract
Avalanche
Confide
Double Team
Facade
Growl
Hyper Voice
Ice Beam
Mirror Coat
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Strength
Tackle
Tail Whip
Toxic

Baby-Doll Eyes
Hail
Icy Wind
Rest
Snore
Sylveon
Fairy
Cute Charm, Pixilate

CR -1: 70/4/4/6/6/65 | 2/2
CR 0: 70/6/6/9/9/65 | 2/2

Moves:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Play Rough
Protect
Psychic
Round
Sand Attack
Shadow Ball
Sing
Tackle
Tail Whip
Toxic

Bide
Reflect
Rest
Skull Bash
Snore
 
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October 2024: Mad Science Mixups

1727689859457.png


Mad Science Mixups (2024)
Base Facility: Realgam Tower

Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
  • This Event is Level 2.
  • This Event has a Technique Control of one (1).
  • This battle is a 3v3 Double Battle.
  • This Event has only one step per round.
Two players will challenge the Event as a team:
  • Unlike most team battles, both trainers will share a Reserve and a Bench.
  • Either trainer may send out any Pokemon from these shared zones.
  • Players do not share a backpack. Plan accordingly.
This Event will use snake posting order. (See 2.3b "Post Schedule of Later Rounds").
In the first round:
  1. Team Mad Scientist will send out and equip slots 1 and 2 first.
  2. One player will send and equip.
  3. The other player will send, equip, and order.
  4. Team Mad Scientist will order with both Pokemon.
  5. The first-sending player will order.
Each player will select three Pokemon, with each to be fused with another Pokemon brought by their partner:
  • A fused Pokemon has the following characteristics:
    • Its typing is both of the fused components' primary type.
    • Its non-HP stats are the sum of the corresponding stats of both component Pokemon.
    • Its HP is the average of both component Pokemon's HP stat, rounded up to the nearest 5
    • Its SC, and WC are the average of the corresponding stat of both component Pokemon, rounded up.
    • It has no natures from its components. (e.g. use the species' stats)
    • Its Abilities are the first component Pokemon's non-hidden Abilities, and the second component Pokemon's Hidden Abilities.
    • Its movepool is the fusion of both component Pokemon's movepool.
    • It cannot change form.
    • It is a new species (e.g. it isn't Chatot for Chatter, Raichu for Light Ball, etc.)
  • Players are responsible for posting the 'fused' profiles in their signup post.
  • Sprites depicting the fused Pokemon are highly encouraged.
  • These Pokemon are unfusable and thus Forbidden: Ditto, Unown, Mew, Smeargle, Shedinja.
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon / 300%
  • Victory Reward, for first-time victorious players:
    • 2x:x attack3:Hi-EXP Record and
    • One Level 1 :pecharunt:Pecharunt
  • Progress Reward, for defeated players or previously-victorious players:
    • 150:gb-sounds:Nostalgia

Mad Scientist Rick Liss (Level 2)

scientist-gen9.png

"So, you've come. Behold, my perfected Pokemon. Those forged by nature or by the masses are obsolete."

Battle Info
Match Type:
3v3 Doubles
Battle Level: 2
Substitution Count: 4
Switching Method: On
Backpack Size: 3 per player
Arena: Mad Scientist's Lab

When you heard the rumors of an odd scientist performing experiments regarding Pokemon fusion, you didn't really pay attention to them. When the news of a few ultra-powerful Pokemon mysteriously disappearing from the facilities they were contained in reached you, you were only mildly shocked. But now, your and your partner's Pokemon being have been forcibly fused together by the very odd scientist from the rumors, far more competent and sinister than his relatively inoffensive sister... His name is Rick Liss, and it looks like he's packing a team full of his creations that you'll have to punch through if you want them back to normal! Maybe you can take advantage of the power surge the fusion offers? Put an end to his cackling and plans of world domination!
  • Secret Power may lower Attack by one stage
:potion: Potion

:red card: Red Card
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Slot 1: :safety goggles::magnet::enigma stone: Safety Goggles/Magnet/Enigma Stone
Slot 2: :flame orb::expert belt::choice band: Flame Orb/Expert Belt/Choice Band
Slot 3: :ring target::life orb: Ring Target/Life Orb
Profiles:
Slot 1:
Transport.png

Experiment E-26
Level:
2

Types: Steel/Ground
Abilities: Levitate, Heatproof, Mycelium Might
Nature: Serious ( +None, -None )

HP: 90
Attack: 11
Defen.: 13
Sp.Atk: 12
Sp.Def: 17
Speed: 133
Size: 4
Weight: 5


Moves:
Level 0:
Bullet Seed
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Energy Ball
Facade
Feint Attack
Flash Cannon
Heal Block
Hypnosis
Iron Head
Light Screen
Metal Sound
Poison Powder
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Tackle
Toxic
Zen Headbutt

Level 1:
Absorb
Ancient Power
Confide
Confuse Ray
Confusion
Double Team
Extrasensory
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Iron Defense
Magical Leaf
Mirror Coat
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Psywave
Rain Dance
Rapid Spin
Recycle
Rock Smash
Safeguard
Sandstorm
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spore
Stealth Rock
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Taunt
Tickle
Toxic Spikes
Trick
Weather Ball
Wrap

Level 2:
Acid Spray
Dream Eater
Expanding Force
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Mega Drain
Meteor Beam
Payback
Power Whip
Rock Blast
Secret Power
Solar Beam
Steel Beam
Take Down
Venoshock
UFO.png

Experiment P-20
Level:
2

Types: Electric/Poison
Abilities: Volt Absorb, Keen Eye
Nature: Serious ( +None, -None )

HP: 90
Attack: 15
Defen.: 12
Sp.Atk: 15
Sp.Def: 13
Speed: 196
Size: 3
Weight: 4


Moves:
Level 0:
Aerial Ace
Astonish
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Cross Poison
Crunch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Fire Fang
Flash Cannon
Focus Blast
Heal Block
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Fang
Poison Jab
Protect
Psychic
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Slash
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
X-Scissor
Zen Headbutt

Level 1:
Agility
Bite
Brutal Swing
Captivate
Charge
Confide
Confuse Ray
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
False Swipe
Flash
Ice Fang
Incinerate
Infestation
Iron Defense
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Role Play
Sand Attack
Sand Tomb
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Taunt
Thunder Shock
Toxic Spikes
Twineedle
Venom Drench
Weather Ball

Level 2:
Aqua Tail
Assurance
Foul Play
Grass Knot
Hammer Arm
Iron Tail
Payback
Pin Missile
Revenge
Rising Voltage
Secret Power
Supercell Slam
Superpower
Take Down
Thief
Thunder
Venoshock
Black_Door.png

Experiment V-30
Level:
2

Types: Flying/Poison
Abilities: Pressure, Unnerve, Prankster
Nature: Serious ( +None, -None )

HP: 90
Attack: 13
Defen.: 13
Sp.Atk: 10
Sp.Def: 11
Speed: 177
Size: 3
Weight: 4


Moves:
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Cross Poison
Defog
Drill Peck
Facade
Fake Tears
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Poison Fang
Poison Jab
Protect
Reflect
Rest
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Work Up
X-Scissor

Level 1:
Agility
Air Cutter
Bite
Curse
Dual Wingbeat
Encore
Flatter
Helping Hand
Iron Defense
Metal Claw
Mud-Slap
Peck
Poison Tail
Rain Dance
Rock Smash
Roost
Sand Attack
Scary Face
Scratch
Sludge Bomb
Steel Wing
Sunny Day
Swagger
Swift
Switcheroo
Tailwind
Taunt

Level 2:
Acid Spray
Assurance
Double-Edge
Focus Energy
Foul Play
Fury Attack
Fury Swipes
Gunk Shot
Hurricane
Low Kick
Payback
Pluck
Revenge
Reversal
Sky Attack
Steel Beam
Take Down
Thief
Venoshock
Slot 2:
Monster.png

Experiment C-09
Level:
2

Types: Dark/Ground
Abilities: Reckless, Guts, Mold Breaker
Nature: Serious ( +None, -None )

HP: 100
Attack: 17
Defen.: 12
Sp.Atk: 9
Sp.Def: 11
Speed: 163
Size: 2
Weight: 3


Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Cross Poison
Earth Power
Earthquake
Facade
Fake Tears
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Work Up
X-Scissor

Level 1:
Baby-Doll Eyes
Brutal Swing
Confide
Counter
Curse
Double Team
Drill Run
Helping Hand
High Horsepower
Iron Defense
Lick
Mega Punch
Metal Claw
Mud-Slap
Obstruct
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Scratch
Seed Bomb
Sludge Bomb
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Whirlpool

Level 2:
Assurance
Blizzard
Close Combat
Cross Chop
Double-Edge
Focus Energy
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Skull Bash
Steel Beam
Submission
Take Down
Thief
Thunder
MT.png

Experiment A-27
Level:
2

Types: Fire/Dragon
Abilities: Blaze, Regenerator
Nature: Serious ( +None, -None )

HP: 90
Attack: 14
Defen.: 10
Sp.Atk: 13
Sp.Def: 10
Speed: 229
Size: 3
Weight: 4


Moves:
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fake Tears
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Iron Head
Leer
Mach Punch
Nasty Plot
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Agility
Bite
Captivate
Coaching
Confide
Counter
Cut
Double Kick
Double Team
Dual Chop
Ember
Encore
Fake Out
Fire Spin
Flame Wheel
Growl
Helping Hand
Ice Spinner
Incinerate
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Slack Off
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt

Level 2:
Aqua Tail
Burning Jealousy
Close Combat
Covet
Double-Edge
Dragon Cheer
Dragon Rush
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Power Whip
Punishment
Reversal
Scale Shot
Secret Power
Solar Beam
Stone Edge
Submission
Supercell Slam
Take Down
Thief
Upper Hand
Majin.png

Experiment S-25
Level:
2

Types: Fire/Ground
Abilities: Sheer Force, No Guard
Nature: Serious ( +None, -None )

HP: 100
Attack: 19
Defen.: 10
Sp.Atk: 7
Sp.Def: 10
Speed: 150
Size: 4
Weight: 6


Moves:
Level 0:
Astonish
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Ember
Encore
Extrasensory
Fire Spin
Flame Wheel
Flash
Helping Hand
High Horsepower
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rage
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 2:
Burning Jealousy
Close Combat
Double-Edge
Dynamic Punch
Expanding Force
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Low Kick
Magnitude
Mega Kick
Payback
Poltergeist
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Slot 3:
Humanoid.png

Experiment P-24
Level:
2

Types: Ghost/Dragon
Abilities: Disguise, Protosynthesis
Nature: Serious ( +None, -None )

HP: 90
Attack: 17
Defen.: 11
Sp.Atk: 8
Sp.Def: 15
Speed: 215
Size: 2
Weight: 5


Moves:
Level 0:
Aerial Ace
Air Slash
Astonish
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Light Screen
Night Slash
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Baby-Doll Eyes
Bite
Charm
Confide
Confuse Ray
Curse
Double Team
Dragon Breath
Dragon Dance
Fire Spin
Incinerate
Infestation
Metal Claw
Misty Terrain
Night Shade
Pain Split
Rain Dance
Roost
Safeguard
Scary Face
Scratch
Sunny Day
Swagger
Tailwind
Taunt
Trick

Level 2:
After You
Beat Up
Burning Jealousy
Covet
Double-Edge
Dragon Cheer
Dragon Rush
Dream Eater
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Nightmare
Payback
Scale Shot
Stone Edge
Take Down
Thief
Thunder
Wood Hammer
F-00_2.png

Experiment A-16
Level:
2

Types: Bug/Psychic
Abilities: Beast Boost, Tinted Lens
Nature: Serious ( +None, -None )

HP: 85
Attack: 14
Defen.: 9
Sp.Atk: 17
Sp.Def: 9
Speed: 247
Size: 3
Weight: 2


Moves:
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Calm Mind
Dark Pulse
Dazzling Gleam
Defog
Energy Ball
Facade
Flash Cannon
Focus Blast
Hypnosis
Ice Beam
Leer
Light Screen
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Whirlwind
Zen Headbutt

Level 1:
Agility
Air Cutter
Ancient Power
Coaching
Confide
Confusion
Cosmic Power
Double Kick
Double Team
Drill Run
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Gust
Psybeam
Psywave
Quick Guard
Rain Dance
Rapid Spin
Roost
Safeguard
Shock Wave
Silver Wind
Steel Wing
Swagger
Swift
Tailwind
Taunt
Triple Kick

Level 2:
Assurance
Blizzard
Close Combat
Feint
Foul Play
High Jump Kick
Jump Kick
Low Kick
Triple Axel
[HIDE=Challenger Backpack]
Challenger Backpack Info
[/HIDE][HIDE=Challenger Mon 1]
Challenger Mon 1 Info
[/HIDE][HIDE=Challenger Mon 2]
Challenger Mon 2 Info
[/HIDE]
[HIDE=Challenger Mon 3]
Challenger Mon 3 Info
[/HIDE]

[B][U]Mad Scientist Rick Liss (Level 2)[/U][/B]

[img]https://play.pokemonshowdown.com/sprites/trainers/scientist-gen9.png[/img]

[B][U]Battle Info[/U]
Match Type:[/B] 3v3 Doubles
[B]DQ Time:[/B] 48 hours for challenger, 72 hours for ref
[B]Battle Level:[/B] 2
[B]Substitution Count:[/B] 4
[B]Recovery Count:[/B] 2
[B]Chill Count:[/B] 5
[B]Switching Method:[/B] On
[B]Half-Start Rule:[/B] Off
[B]Ability Count:[/B] All
[B]Technique Control:[/B] 1
[B]Backpack Size:[/B] 3 per player
[B]Arena:[/B] Mad Scientist's Lab

[I]When you heard the rumors of an odd scientist performing experiments regarding Pokemon fusion, you didn't really pay attention to them. When the news of a few ultra-powerful Pokemon mysteriously disappearing from the facilities they were contained in reached you, you were only mildly shocked. But now, your and your partner's Pokemon being have been forcibly fused together by the very odd scientist from the rumors, and it looks like he's packing a team full of his creations that you'll have to punch through if you want them back to normal! Maybe you can take advantage of the power surge the fusion offers? Put an end to his cackling and plans of world domination! [/I]
[LIST]
[*]Camouflage turns the user into a Steel-type
[*]Secret Power may lower Attack by one stage
[*]Nature Power becomes Flying Press
[/LIST]

Slot 1: [E-26/P-20/V-30]
Slot 2: [C-09/A-27/S-25]
Slot 3: [P-24/A-16]

 
Last edited:
illus. Sasonoke Sakuma

:phantump:Haunted Forest Rescue?!:mimikyu:



Base Facility: Safari Zone

Format Changes:
Starting from default Safari Zone rules, this Event has following changes:
  • This Event is Level 2.
  • This Event has a Technique Control of one (1).
  • This battle is a series of 2v2 Doubles battles.
  • This Event has only one step per round.
  • This Event will use snake posting order. (See 2.3b "Post Schedule of Later Rounds").
    • The referee will select wild Pokemon to send out in the first round.
    • One of the explorers will order.
    • Snake ordering will proceed from there.
Two players will challenge the Event as a team:
  • Unlike most team battles, both players share a Backpack.
The Safari Zone has been retrofitted to provide a dungeon-crawling experience:
  • Capture is removed, and Wild Pokemon are all Enraged.
  • Proceeding after a victory is mandatory.
  • The referee selects Wild Pokemon, rather than rolling.
  • The last trek features a 2v1 Boss fight.
The Boss uses the newly-introduced Boss Immunities condition:
Boss Immunities
The Pokemon is considered to be a Boss opponent, and is immune to certain disruptions.
Default duration: Until the battle ends.

The subject is unaffected by Sleep, Encore, Flinching, and Torment. Fainting can't be inflicted on the subject by effects.

If the subject would Faint for the cost of their own action; instead, they become Sluggish.

If an action would refer to the subject's current or maximum HP, and that value is more than 120; instead, that action refers to the number 120.

Player Rewards
Player Progress: Treks Completed / Habitat's Trek Count
  • Victory Reward, for first-time victorious players:
    • 1x:dire hit2:EXP Record, 2x:ability urge:Lo-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 75:gb-sounds:Nostalgia

Habitat Details
When arriving to a remote halt right next to a thick forest, in the middle of a moonless night, your adventurous Trainers immediately went to sleep, designating the two of you to stand guard. As you are dutifully doing so, you spot some rather ominous lights display coming from the nearby forest. Could it be a trap? Could it be dangerous? You decide to investigate.

Circling around, looking for a safe way in and absolutely not getting cold feet, you hear a whisper. "You..."

As you jump, a Phantump materializes from within a bush, looking intently at them.

:sv/phantump:
"You... Can you save my mom?" It looks at the pair of you pleadingly. You don't quite understand what they mean, but you agree to do what you can. "R-Really? O-Okay, follow me!" The Phantump then turns around and soon enough disappears within the forest. Now you really have to invstigate what's going on...


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Doubles​
1 step per round​
Snake Order: On​
Level 2​
6-item Backpack​
Arenas are specified by each trek​
Event rules apply.​

Safari Supplier: Trainers' Backpack
Every journeying Trainer needs a backpack full of various goods to take care of whatever happens on the road. Fortunately, you had the foresight to grab a few before rushing out!
  • 2x:super potion:Super Potion
  • 1x:ether:Ether
  • 1x:elixir:Elixir
  • 2x:full restore:Full Restore
(NOT +standard Supplier Offerings. This is your backpack.)​

Pasteable Start Template

Only PLAYERS and the current referee should post in this thread.

[B]Pokemon Profiles:[/B]
[hide=profile 1]
[/hide][hide=profile 2]
[/hide]
[B]Backpack[/B]
[hide=Backpack]
backpack
[/hide]

[SIZE=7][B]Haunted Forest Rescue?![/B][/SIZE]
[I]When arriving to a remote halt right next to a thick forest, in the middle of a moonless night, your adventurous Trainers immediately went to sleep, designating the two of you to stand guard. As you are dutifully doing so, you spot some rather ominous lights display coming from the nearby forest. Could it be a trap? Could it be dangerous? You decide to investigate.

Circling around, looking for a safe way in and absolutely not getting cold feet, you hear a whisper. "You..."

As you jump, a Phantump materializes from within a bush, looking intently at them.

:sv/phantump:
"You... Can you save my mom?" It looks at the pair of you pleadingly. You don't quite understand what they mean, but you agree to do what you can. "R-Really? O-Okay, follow me!" The Phantump then turns around and soon enough disappears within the forest. Now you really have to invstigate what's going on...[/I]

[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Doubles
1 step per round
Snake Order: On
Level 2
6-item Backpack
Arenas are specified by each trek
Event rules apply.[/INDENT]

Trek 1: Forest Outskirts
The outskirts are barely lit up and there's an ominous atmosphere surrounding the forest, but in you go anyway. That Phantump was really surprising, but at least they shook you out of your reverie.

Arena Effects:
Wild Pokemon are Enraged.​
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.​
The referee selects 2 wild Pokemon to battle the explorers in 2v2 Doubles. The unselected wild Pokemon aren't used.​
Secret Power: Inflict Flinch on the defender.​

Wild Items (unlimited supply):
  • None.
:sv/haunter:
Haunter
Level 2

Typing: Ghost/Poison
Abilities: Levitate

EP: 70
Attack: 4
Defen.: 4
Sp.Atk: 8
Sp.Def: 4
Speed: 95
Size: 3
Weight: 1


Movepool
Level 0:
Astonish
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Curse
Double Team
Encore
Haze
Infestation
Lick
Night Shade
Ominous Wind
Pain Split
Psywave
Rage
Rain Dance
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Dream Eater
Foul Play
Gunk Shot
Mega Drain
Nightmare
Payback
Poltergeist
Secret Power
Thief
Thunder
Venoshock
Zap Cannon
:sv/ninetales:
Ninetales
Level 2

Typing: Fire
Abilities: Flash Fire Hidden Ability: Drought

EP: 70
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 2
Weight: 2


Movepool
Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball

Level 2:
Burning Jealousy
Covet
Disable
Double-Edge
Dream Eater
Fire Blast
Flail
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Payback
Secret Power
Skull Bash
Solar Beam
Tail Slap
Take Down
:sv/marowak-alola:
Marowak-Alola
Level 2

Typing: Fire/Ghost
Abilities: Cursed Body, Lightningrod Hidden Ability: Rock Head

EP: 70
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 45
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Dark Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Bone
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Ancient Power
Bone Club
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Detect
Double Kick
Double Team
Echoed Voice
False Swipe
Fire Spin
Flame Wheel
Growl
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Pain Split
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Water Gun

Level 2:
Blizzard
Bone Rush
Bonemerang
Burning Jealousy
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Fury Attack
Heat Wave
Iron Tail
Low Kick
Mega Kick
Poltergeist
Secret Power
Skull Bash
Stone Edge
Submission
Take Down
Thief
Thunder
:sv/sableye:
Sableye
Level 2

Typing: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster

EP: 70
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 1
Weight: 2


Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief

Trek 2: Under the Canopy
The Phantump from earlier reappears from who knows where and waves at you. "You're strong... you can definitely help my mom... Come this way!"
Before you can even say anything, they head deeper into the forest, in the direction of the mysterious lights from earlier. Debating whether to follow them or not, you hear a yelp and rush in to find the Phantump struggling with unknown assaillants! They manage to escape and hurriedly float back to you, but now you've got two wicked-looking opponents staring you down...

Arena Effects:
Wild Pokemon are Enraged.​
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.​
The referee selects 2 wild Pokemon to battle the explorers in 2v2 Doubles. The unselected wild Pokemon aren't used.​
Secret Power: Create Grassy Terrain for two (2) rounds.​

Wild Items (unlimited supply):
  • None.
:sv/gourgeist:
Gourgeist-Large
Level 2

Typing: Ghost/Grass
Abilities: Pickup, Frisk Hidden Ability: Insomnia

EP: 110
Attack: 7
Defen.: 9
Sp.Atk: 4
Sp.Def: 6
Speed: 69
Size: 2
Weight: 2


Movepool
Level 0:
Astonish
Bullet Seed
Dark Pulse
Energy Ball
Facade
Flamethrower
Focus Blast
Light Screen
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

Level 1:
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick

Level 2:
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief
:sv/grimmsnarl:
Grimmsnarl
Level 2

Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket

EP: 110
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief
:sv/mimikyu:
Mimikyu
Level 2

Typing: Ghost/Fairy
Abilities: Disguise

EP: 110
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 8
Speed: 96
Size: 1
Weight: 1


Movepool
Level 0:
Astonish
Bulk Up
Dark Pulse
Dazzling Gleam
Facade
Feint Attack
Hone Claws
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor

Level 1:
Baby-Doll Eyes
Charm
Confide
Confuse Ray
Curse
Double Team
Infestation
Misty Terrain
Night Shade
Pain Split
Rain Dance
Safeguard
Scratch
Sunny Day
Swagger
Taunt
Trick

Level 2:
After You
Beat Up
Burning Jealousy
Covet
Dream Eater
Nightmare
Payback
Take Down
Thief
Thunder
Wood Hammer
:sv/golurk:
Golurk
Level 2

Typing: Ground/Ghost
Abilities: Iron Fist, Klutz Hidden Ability: No Guard

EP: 110
Attack: 9
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 55
Size: 5
Weight: 7


Movepool
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick

Level 2:
Close Combat
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Magnitude
Mega Kick
Poltergeist
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Trek 3: Deadly Clearing
Finally free, Phantump marches on. They float past trees easily while you keep stumbling on hidden roots, but despite you having no idea where they're leading you, one thing is clear: the lights are getting stronger (somehow, you do not like this feeling).
It's only when you arrive at a clearing that you can witness what caused the lights: it's a large Chandelure with orange flames, right in the middle of the clearing!
The Phantump excitedly tugs at you: "There's my mom!" Wait, you mean... in that thing? Uh-oh, it's spotted you!

Arena Effects:
Wild Pokemon are Enraged.​
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.​
Chandelure takes two turns each step.​
Chandelure always has Boss Immunities. (New condition. Check the DAT!)​
Secret Power: Inflict Burn on the defender.​

Wild Items (unlimited supply):
  • None.
chandelure.gif

Chandelure
Level 2

Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body Hidden Ability: Infiltrator
Trait: Always has Boss Immunities.

EP: 300
Attack: 4
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3


Movepool
Level 0:
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flamethrower
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

Level 1:
Acid
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Ember
Fire Spin
Flash
Haze
Incinerate
Night Shade
Pain Split
Safeguard
Shock Wave
Smog
Sunny Day
Swagger
Taunt
Trick

Level 2:
Burning Jealousy
Clear Smog
Dream Eater
Fire Blast
Flare Blitz
Heat Wave
Inferno
Minimize
Payback
Poltergeist
Secret Power
Solar Beam
Thief

Ending
Once the dangerous ghost falls down, it starts to shrink in size. From the top of its now-extinguished head, you can see silver filaments emerge and start reaching for the sky. One, then two, then a myriad of them freed from the soul-sucking grasp of the creature that lurked in these woods. However, one of those filaments takes a different trajectory. It approaches you, swirling around, seeming almost curious... then it starts shining brighter!

It takes the shape of what you recognize as a human woman, not dissimilar to those your trainer met during their many travels. She is clearly translucent and the same silvery color as the filaments that came out of the Chandelure... Was she kept inside?

"You were brave to rescue me," she says. Her attention is solely focused on the Phantump who accompanied you. They gently hover next to her face in response, and start glowing the same hue of silver as what you now guess to be souls. The woman cradles them into their ghostly arms, smiling warmly.

"Come, my child... You need not hide anymore... You and I are free, now, thanks to you and your courageous friends."

The Phantump's expression somehow softens... and then you realize that it softens because its body is crumbling around it as it glows brighter and brighter. They wave at you, their form indistinct, and the light becomes too much for you to bear...

When you open your eyes again, you're in the rented room at the halt, with the sun coming up. A rustle indicates your trainer is slowly waking up... but a glance at your partner tells you they know, and feel the same as you. It wasn't a dream, right?

[I]When arriving to a remote halt right next to a thick forest, in the middle of a moonless night, your adventurous Trainers immediately went to sleep, designating the two of you to stand guard. As you are dutifully doing so, you spot some rather ominous lights display coming from the nearby forest. Could it be a trap? Could it be dangerous? You decide to investigate.

Circling around, looking for a safe way in and absolutely not getting cold feet, you hear a whisper. "You..."

As you jump, a Phantump materializes from within a bush, looking intently at them.

:sv/phantump:
"You... Can you save my mom?" It looks at the pair of you pleadingly. You don't quite understand what they mean, but you agree to do what you can. "R-Really? O-Okay, follow me!" The Phantump then turns around and soon enough disappears within the forest. Now you really have to invstigate what's going on...[/I]

[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.[/INDENT]
[INDENT]2v2 Doubles[/INDENT]
[INDENT]1 step per round[/INDENT]
[INDENT]Snake Order: On[/INDENT]
[INDENT]Level 2[/INDENT]
[INDENT]6-item Backpack[/INDENT]
[INDENT]Arenas are specified by each trek[/INDENT]
[INDENT]Event rules apply.[/INDENT]

[B]Safari Supplier: Trainers' Backpack[/B]
[INDENT][I]Every journeying Trainer needs a backpack full of various goods to take care of whatever happens on the road. Fortunately, you had the foresight to grab a few before rushing out![/I][/INDENT]
[LIST]
[*]2x:super potion:Super Potion
[*]1x:ether:Ether
[*]1x:elixir:Elixir
[*]2x:full restore:Full Restore
[/LIST]
[INDENT]([I]NOT +standard Supplier Offerings[/I]. [B]This is your backpack.[/B])[/INDENT]

[B]Pasteable Start Template[/B]

[B]Trek 1: Forest Outskirts[/B]
[INDENT][I]The outskirts are barely lit up and there's an ominous atmosphere surrounding the forest, but in you go anyway. That Phantump was really surprising, but at least they shook you out of your reverie.[/I][/INDENT]

[B]Arena Effects:[/B]
[INDENT]Wild Pokemon are Enraged.[/INDENT]
[INDENT][/INDENT]
[INDENT]Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.[/INDENT]
[INDENT][/INDENT]
[INDENT]The referee selects 2 wild Pokemon to battle the explorers in 2v2 Doubles. The unselected wild Pokemon aren't used.[/INDENT]
[INDENT][/INDENT]
[INDENT]Secret Power: Inflict Flinch on the defender.[/INDENT]

Wild Items ([I]unlimited supply[/I]):
[LIST]
[*]None.
[/LIST]
[HIDE='Haunter']
:sv/haunter:
[B][SIZE=7]Haunter[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Ghost/Poison
[B]Abilities:[/B] Levitate

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]70[/COLOR][/SIZE]
[B]Attack:[/B] 4
[B]Defen.:[/B] 4
[B]Sp.Atk:[/B] 8
[B]Sp.Def:[/B] 4
[B]Speed:[/B] 95
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 1[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Astonish
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp

[U][I]Level 1:[/I][/U]
Captivate
Confide
Confuse Ray
Curse
Double Team
Encore
Haze
Infestation
Lick
Night Shade
Ominous Wind
Pain Split
Psywave
Rage
Rain Dance
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

[U][I]Level 2:[/I][/U]
Acid Spray
Clear Smog
Corrosive Gas
Disable
Dream Eater
Foul Play
Gunk Shot
Mega Drain
Nightmare
Payback
Poltergeist
Secret Power
Thief
Thunder
Venoshock
Zap Cannon

[/HIDE][HIDE='Ninetales']
:sv/ninetales:
[B][SIZE=7]Ninetales[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Fire
[B]Abilities:[/B] Flash Fire [B]Hidden Ability:[/B] Drought

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]70[/COLOR][/SIZE]
[B]Attack:[/B] 6
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 6
[B]Sp.Def:[/B] 7
[B]Speed:[/B] 100
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 2[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt

[U][I]Level 1:[/I][/U]
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball

[U][I]Level 2:[/I][/U]
Burning Jealousy
Covet
Disable
Double-Edge
Dream Eater
Fire Blast
Flail
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Payback
Secret Power
Skull Bash
Solar Beam
Tail Slap
Take Down

[/HIDE][HIDE='Marowak-Alola']
:sv/marowak-alola:
[B][SIZE=7]Marowak-Alola[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Fire/Ghost
[B]Abilities:[/B] Cursed Body, Lightningrod [B]Hidden Ability:[/B] Rock Head

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]70[/COLOR][/SIZE]
[B]Attack:[/B] 6
[B]Defen.:[/B] 8
[B]Sp.Atk:[/B] 4
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 45
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 3[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Brick Break
Dark Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Bone
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp

[U][I]Level 1:[/I][/U]
Ancient Power
Bone Club
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Detect
Double Kick
Double Team
Echoed Voice
False Swipe
Fire Spin
Flame Wheel
Growl
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Pain Split
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Water Gun

[U][I]Level 2:[/I][/U]
Blizzard
Bone Rush
Bonemerang
Burning Jealousy
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Fury Attack
Heat Wave
Iron Tail
Low Kick
Mega Kick
Poltergeist
Secret Power
Skull Bash
Stone Edge
Submission
Take Down
Thief
Thunder

[/HIDE][HIDE='Sableye']
:sv/sableye:
[B][SIZE=7]Sableye[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Dark/Ghost
[B]Abilities:[/B] Keen Eye, Stall [B]Hidden Ability:[/B] Prankster

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]70[/COLOR][/SIZE]
[B]Attack:[/B] 6
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 5
[B]Sp.Def:[/B] 5
[B]Speed:[/B] 50
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 2[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

[U][I]Level 1:[/I][/U]
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

[U][I]Level 2:[/I][/U]
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief

[/HIDE]

[B]Trek 2: Under the Canopy[/B]
[INDENT][I]The Phantump from earlier reappears from who knows where and waves at you. "You're strong... you can definitely help my mom... Come this way!"[/I][/INDENT]
[INDENT][/INDENT]
[INDENT][I]Before you can even say anything, they head deeper into the forest, in the direction of the mysterious lights from earlier. Debating whether to follow them or not, you hear a yelp and rush in to find the Phantump struggling with unknown assaillants! They manage to escape and hurriedly float back to you, but now you've got two wicked-looking opponents staring you down...[/I][/INDENT]

[B]Arena Effects:[/B]
[INDENT]Wild Pokemon are Enraged.[/INDENT]
[INDENT][/INDENT]
[INDENT]Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.[/INDENT]
[INDENT][/INDENT]
[INDENT]The referee selects 2 wild Pokemon to battle the explorers in 2v2 Doubles. The unselected wild Pokemon aren't used.[/INDENT]
[INDENT][/INDENT]
[INDENT]Secret Power: Create Grassy Terrain for two (2) rounds.[/INDENT]

Wild Items ([I]unlimited supply[/I]):
[LIST]
[*]None.
[/LIST]
[HIDE='Gourgeist-Large']
:sv/gourgeist:
[B][SIZE=7]Gourgeist-Large[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Ghost/Grass
[B]Abilities:[/B] Pickup, Frisk [B]Hidden Ability:[/B] Insomnia

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]110[/COLOR][/SIZE]
[B]Attack:[/B] 7
[B]Defen.:[/B] 9
[B]Sp.Atk:[/B] 4
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 69
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 2[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Astonish
Bullet Seed
Dark Pulse
Energy Ball
Facade
Flamethrower
Focus Blast
Light Screen
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

[U][I]Level 1:[/I][/U]
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick

[U][I]Level 2:[/I][/U]
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief

[/HIDE][HIDE='Grimmsnarl']
:sv/grimmsnarl:
[B][SIZE=7]Grimmsnarl[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Dark/Fairy
[B]Abilities:[/B] Prankster, Frisk [B]Hidden Ability:[/B] Pickpocket

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]110[/COLOR][/SIZE]
[B]Attack:[/B] 9
[B]Defen.:[/B] 5
[B]Sp.Atk:[/B] 7
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 60
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

[U][I]Level 1:[/I][/U]
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

[U][I]Level 2:[/I][/U]
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

[/HIDE][HIDE='Mimikyu']
:sv/mimikyu:
[B][SIZE=7]Mimikyu[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Ghost/Fairy
[B]Abilities:[/B] Disguise

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]110[/COLOR][/SIZE]
[B]Attack:[/B] 7
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 4
[B]Sp.Def:[/B] 8
[B]Speed:[/B] 96
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 1[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Astonish
Bulk Up
Dark Pulse
Dazzling Gleam
Facade
Feint Attack
Hone Claws
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor

[U][I]Level 1:[/I][/U]
Baby-Doll Eyes
Charm
Confide
Confuse Ray
Curse
Double Team
Infestation
Misty Terrain
Night Shade
Pain Split
Rain Dance
Safeguard
Scratch
Sunny Day
Swagger
Taunt
Trick

[U][I]Level 2:[/I][/U]
After You
Beat Up
Burning Jealousy
Covet
Dream Eater
Nightmare
Payback
Take Down
Thief
Thunder
Wood Hammer

[/HIDE][HIDE='Golurk']
:sv/golurk:
[B][SIZE=7]Golurk[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Ground/Ghost
[B]Abilities:[/B] Iron Fist, Klutz [B]Hidden Ability:[/B] No Guard

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]110[/COLOR][/SIZE]
[B]Attack:[/B] 9
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 4
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 55
[SIZE=3][B]Size:[/B] 5
[B]Weight:[/B] 7[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

[U][I]Level 1:[/I][/U]
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick

[U][I]Level 2:[/I][/U]
Close Combat
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Magnitude
Mega Kick
Poltergeist
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief

[/HIDE]

[B]Trek 3: Deadly Clearing[/B]
[INDENT][I]Finally free, Phantump marches on. They float past trees easily while you keep stumbling on hidden roots, but despite you having no idea where they're leading you, one thing is clear: the lights are getting stronger (somehow, you do not like this feeling).[/I][/INDENT]
[INDENT][/INDENT]
[INDENT][I]It's only when you arrive at a clearing that you can witness what caused the lights: it's a large Chandelure with orange flames, right in the middle of the clearing![/I][/INDENT]
[INDENT][/INDENT]
[INDENT][I]The Phantump excitedly tugs at you: "There's my mom!" Wait, you mean... in that thing? Uh-oh, it's spotted you![/I][/INDENT]

[B]Arena Effects:[/B]
[INDENT]Wild Pokemon are Enraged.[/INDENT]
[INDENT][/INDENT]
[INDENT]Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.[/INDENT]
[INDENT][/INDENT]
[INDENT]Chandelure takes two turns each step.[/INDENT]
[INDENT][/INDENT]
[INDENT]Chandelure always has Boss Immunities. ([I]New condition. Check the DAT![/I])[/INDENT]
[INDENT][/INDENT]
[INDENT]Secret Power: Inflict Burn on the defender.[/INDENT]

Wild Items ([I]unlimited supply[/I]):
[LIST]
[*]None.
[/LIST]
[HIDE='Chandelure']
[IMG width="250px" size="123x108"]https://play.pokemonshowdown.com/sprites/ani-shiny/chandelure.gif[/IMG]
[B][SIZE=7]Chandelure[/SIZE][/B]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing:[/B] Ghost/Fire
[B]Abilities:[/B] Flash Fire, Flame Body [B]Hidden Ability:[/B] Infiltrator
[B]Trait:[/B] Always has Boss Immunities.

[B]EP:[/B] [SIZE=5][COLOR=rgb(84, 172, 210)]300[/COLOR][/SIZE]
[B]Attack:[/B] 4
[B]Defen.:[/B] 7
[B]Sp.Atk:[/B] 10
[B]Sp.Def:[/B] 7
[B]Speed:[/B] 80
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 3[/SIZE]

[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flamethrower
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

[U][I]Level 1:[/I][/U]
Acid
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Ember
Fire Spin
Flash
Haze
Incinerate
Night Shade
Pain Split
Safeguard
Shock Wave
Smog
Sunny Day
Swagger
Taunt
Trick

[U][I]Level 2:[/I][/U]
Burning Jealousy
Clear Smog
Dream Eater
Fire Blast
Flare Blitz
Heat Wave
Inferno
Minimize
Payback
Poltergeist
Secret Power
Solar Beam
Thief

[/HIDE]

[B]Ending[/B]
[hide=Ending]
[I]Once the dangerous ghost falls down, it starts to shrink in size. From the top of its now-extinguished head, you can see silver filaments emerge and start reaching for the sky. One, then two, then a myriad of them freed from the soul-sucking grasp of the creature that lurked in these woods. However, one of those filaments takes a different trajectory. It approaches you, swirling around, seeming almost curious... then it starts shining brighter!

It takes the shape of what you recognize as a human woman, not dissimilar to those your trainer met during their many travels. She is clearly translucent and the same silvery color as the filaments that came out of the Chandelure... Was she kept inside?

"You were brave to rescue me," she says. Her attention is solely focused on the Phantump who accompanied you. They gently hover next to her face in response, and start glowing the same hue of silver as what you now guess to be souls. The woman cradles them into their ghostly arms, smiling warmly.

"Come, my child... You need not hide anymore... You and I are free, now, thanks to you and your courageous friends."

The Phantump's expression somehow softens... and then you realize that it softens because its body is crumbling around it as it glows brighter and brighter. They wave at you, their form indistinct, and the light becomes too much for you to bear...

When you open your eyes again, you're in the rented room at the halt, with the sun coming up. A rustle indicates your trainer is slowly waking up... but a glance at your partner tells you they know, and feel the same as you. It wasn't a dream, right?[/I]
[/hide]
 
Last edited by a moderator:
The Toymaker
Rutherford-Young-2x.png
RutherfordAspen-Old-2x.png




Base Facility: Realgam Tower

Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
  • This Event is nominally Level 3. However, players will find themselves synced to lower Levels in early waves.
  • This Event costs 12 JC to enter; instead of normal costs.
  • This Event has one (1) Technique Control per team per "wave".
  • This Event has a Backpack size of three.
  • Species Clause applies per-player, and per-wave.
    • This means one player could use a Charizard in Wave 1, and then the other player could use Charizard in Wave 2.
    • Species Clauses applied in this way also includes Rental Pokemon provided by the event. See below.
  • This Event is a series of three consecutive 2v2 Doubles battles.
    • Wave 1 is 2v1, but it is still played in Doubles.
  • This Event is only one step per round.
Two players will challenge the Event as a team:
  • Unlike most team battles, both trainers will share a Reserve, a Bench, and a Backpack.
  • Either trainer may send out any Pokemon from these shared zones.
  • Players doshare a backpack in this Event.
    • When signing up, both players will contribute up three items each, to their team's Backpack.
Each player will send up to three Pokemon, of Levels 1, 2 (or lower), and 3 (or lower). These Pokemon will be used in the first, second, and third waves; respectively.
  • Each wave is synced down to its own Level; e.g. the second wave is synced down to Level 2.
  • Your team's reserve for a wave does not include the Pokemon sent or borrowed for other waves.
  • Players will team up to play "as" an NPC in the story each wave.
    • Note: If you're worried about using a "canon" team, try to pick Fairy-types, especially CAPs. But also, don't stress too much about that and use whichever Pokemon you like.
  • For players who find their roster lacking, the Event provides a Rental Pokemon for each wave that players may borrow when signing up.
    • One player may, optionally, use a wave's Rental Pokemon as their signup for that wave.
    • Each player may use only one Rental. The player's other signups must be their own.
    • Each Rental may be used by only one player per team. The team's other player must use their own Pokemon in that wave.
This Event will use snake posting order. (See 2.3b "Post Schedule of Later Rounds").
In the first round:
  1. The referee will send out and equip both NPC Pokemon.
  2. One player will send and equip.
  3. The other player will send, equip, and order.
  4. The referee will order with both NPC Pokemon.
  5. The first-sending player will order.
A specific opponent takes two turns per step; and follows snake posting as such.​

Player Rewards
Player Progress: Missing percent HP of all of the referee's Pokemon, counting Giga-Golurk twice / 600%
  • Victory Reward, for first-time victorious players:
    • One Level 2 :marshadow:Marshadow (optionally named Noah-Luke)
    • For each Wave won, where the player or their teammate used a Rental Pokemon:
      • Wave 1: 1x:ability urge:Lo-EXP Record
      • Wave 2: 1x:dire hit2:EXP Record
      • Wave 3: 1x:x attack3:Hi-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 250:gb-sounds:Nostalgia
Referee Rewards
This event needs bespoke referee pay due to its oddity.

Referee Progress: Number of rounds reffed / Total rounds.
  • Progress Reward: 20 :tea:JC.
  • Completion Reward: 5 :tea:JC and 1 :star piece:Star Piece.

Wave Information
Note: You can feel free to paste the story text to an empty post and preview it, if you'd like to read ahead.

I've tried to format the story with code tags and inline spoilers, so that readers can only ever spoil themselves on purpose.
Opening Story
Code:
[B]30 Years Ago...[/B][HEADING=3][/HEADING][I]Deep in the desert of Unova Route 4, two researchers shake sand loose from their clothes and belongings. The sandstorm outside whipped up almost as soon as they had set out. The intensity of the sand was such that they had been forced to shelter in place when the storm worsened, costing them hours of progress at times. The elder researcher was rather curmudgeonly about the whole ordeal.[/I][HEADING=3][I][IMG]https://play.pokemonshowdown.com/sprites/trainers/ruinmaniac-gen6.png[/IMG][/I][/HEADING][I]"I'm going to be spewing sand for weeks, I say."[/I][HEADING=3][I][IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/Rutherford-Young.png[/IMG][/I][/HEADING][I]"I told you we could make it if we ran!" The younger researcher replied with alarming enthusiasm. "You're taking this too seriously, Doc!"[/I][HEADING=3][/HEADING][I]"Enough with the 'Doc'! How many times must I say it—that is Professor Bristlecone to you!" The doctor pulled up his waistband and marched forward with his characteristic perpetual indignation. "And you, Rutherford, are not taking this nearly seriously enough! When was the last time we heard from the base camp? We've been on radio silence for almost all of this infernal storm. What if we had been injured, or buried, or gotten lost?"[/I][HEADING=3][/HEADING][I]"Details, details." Rutherford waved away his mentor's critique. "All's well that ends well, right? We're here in one piece." Bristlecone bristled, and said, "Aren't you a father, now? Think of poor Terrance and be more careful!"[/I][HEADING=3][/HEADING][I]"I am thinking of him! Terrance would want his dad to be a cool explorer, right? I've got a lot to live up to!" Before Bristlecone could bristle further, Rutherford changed the subject. "Look around—This has to be the place!"[/I][HEADING=3][/HEADING][I]The two researchers were in cool, clear stone room, decorated with a narrow carved relief from one side of the entrance, wrapping all the way around the room, to the other side of the same entrance. The relief depicted skeletal joints, musculature and its points of attachment to the bone, the range of motion of those joints, and other anatomical details. "These are the carvings from your thesis, Doc!" He walked up to the relief and began to poke, prod, and twist at the stone; as if something would happen or respond.[/I][HEADING=3][/HEADING][I]Bristlecone sputtered, "Y-You be careful with those!" Without turning around or stopping, Rutherford answered, "I'm always careful, Doc! Don't worry about it!"[/I][HEADING=3][/HEADING][I]Bristlecone continued his opposition, and said, "You approached me because of[/I] my [I]expertise with these carvings! I can't say I expected you to try to...[/I] play[I] with them!? What are you doing here, that you couldn't have done with our replica at the Academy?"[/I][HEADING=3][/HEADING][I]Rutherford didn't respond; instead, he continued probing and prodding the relief with a confident smirk. Before Dr. Bristlecone could chastise him further, Rutherford beckoned him to approach. "Watch this," he said as he pressed on a specific carving's chest, right over where the figure's heart would be.[/I][HEADING=3][/HEADING][I]The room around the researchers shuddered, and the relief split along a straight vertical seam. The panels began to slide back, and then parted like double doors to admit the two researchers entrance to a deep, pitch-black stairwell leading who-knows-where. Even before the last stone finished sliding into place, Rutherford was striding forth confidently. "See?", he said, descending into the stairwell. When his mentor hesitated, too dumbfounded to fully process what he had just witnessed; Rutherford followed up, "Hey, Doc! Are you coming or not?"[/I][HEADING=3][I][IMG]https://play.pokemonshowdown.com/sprites/gen5/golurk.png[/IMG][/I][/HEADING][I]The chamber below was a spacious, circular hall with a smooth stone floor. All around the walls, large inert statues stood at attention, their purpose lost to time. Bristlecone was taking in the sight of it all with wonderment. "All these years and I had no idea... Goodness, I need to update my thesis!" Shaking his head, the elder researcher hurriedly changed the subject. To Rutherford, he shouted, "Is this what that gizmo of yours is for?" Whirling around, Rutherford positively beamed. Hurriedly searching through his supplies, he replied, "I was hoping you'd ask!"[/I][HEADING=3][I][IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/influence_device.png[/IMG][/I][/HEADING][I]Rutherford produced a small glass orb with curious extrusions from his pack. "I'm calling it the 'Influence Device'," he explained. "Ancient Unovans wrote about a technology that stores emotions for later reference or conveyance. You saw [/I]my[I] thesis, right Doc?"[/I][HEADING=3][/HEADING][I]Bristlecone nodded. "How could I not? All that quackery about 'emotional wave energy'. Half the Academy thought you'd be committed." Rutherford rolled his eyes while his mentor changed the subject again. Bristlecone continued, "You said this was an observation trip only. What are you trying to do here?"[/I][HEADING=3][/HEADING][I]"Well, people have tried get the instructions from active Golurk plenty of times. No matter the method, though, the information comes out as jibberish, right?" Bristlecone nodded again, and Rutherford continued, "Since my thesis, I've been thinking about it. I don't think they have [/I]instructions[I], per se. They aren't structured sets of logical branches. The opposite, really; the terms in their etchings don't have any clear paths or associations between them. I think they run on more nebulous ways of defining wants or wishes of their creators."[/I][HEADING=3][/HEADING][I]"You're saying they run on the 'opposite' of logic..." Bristlecone said, clearly doubtful. "You think they run on [/I]feelings[I]?" Rutherford nodded, "I think that's pretty close, yeah! So, we're going to try the opposite of those other tests: We're going to [/I]give[I] feeling-instructions to an [/I]inactive[I] Golurk. I've brought along a particular Pokemon to help with this test. Meet Billy-Gene!" He drew a ball and released his aide at his side.[/I][HEADING=3][I][IMG size="96x96"]https://play.pokemonshowdown.com/sprites/gen5/hemogoblin.png[/IMG][/I][/HEADING][I]"...Charmed to meet you, Billy-Gene" said Bristlecone, clearly repulsed.[/I][HEADING=3][/HEADING][I]Rutherford paid him no mind. He was already engrossed in explaining his test. "What we're doing with the device here is pretty simple. I based it on the bodies of other Golurk you've seen elsewhere; specifically the earthenware used in their chassis." Bristlecone looked around at the inert statues around them, while Rutherford continued, "Hemogoblin like Billy-Gene here is known to burn feelings as a 'fuel' of sorts; so we'll fill the Influence Device with the product of that reaction."[/I][HEADING=3][/HEADING][I]"You're using [/I]burnt[I] feelings?" Bristlecone asked. "I have to wonder if there's a quality issue with that." Rutherford shrugged and continued his preparations, so Bristlecone added, "What are you expecting to happen, if this test actually animates a Golurk?"[/I][HEADING=3][/HEADING][I]"If this works, the Golurk should initially respond like us," Rutherford explained, to Bristlecone's surprise. "Fueling a Golurk with our processed, ambient emotional energy should influence it to respond based on that same emotional input. Curiosity, some apprehension, and a pinch of skepticism."[/I][HEADING=3][/HEADING][I]Collecting himself, Bristlecone crossed his arms in a huff and said, "More than a pinch, I'd say."[/I][HEADING=3][HR][/HR][/HEADING][I]"Alright, all ready." Rutherford stood in front of his chosen host Golurk shell, with his prepared Influence Device held gingerly in both hands. "Are you ready?"[/I][HEADING=3][/HEADING][I]"I'm ready to stand far, far away," said Bristlecone. Rutherford laughed and replied, "I thought you had more than a pinch of skepticism?" Bristlecone made an annoyed noise. "I'm also a practical man, Rutherford."[/I][HEADING=3][/HEADING][I]Rutherford allowed himself to become engrossed in his test. "That should do it. Let's stand back, you two." He stood back from the Golurk to be tested. The Influence Device sat gingerly in the crack of the Golurk's body, glowing warmly with its emotive filling inside. A wire connected the device to a crude control device in Rutherford's hands, allowing the researcher to back up to a safe distance. "All clear?"[/I][HEADING=3][/HEADING][I]Bristlecone harrumphed an affirmative, and Billy-Gene nervously peeked at the test setup from behind Rutherford's leg. "Alright then," Rutherford said, grabbing the switch firmly. "We're starting now!"[/I][HEADING=3][/HEADING][I]When Rutherford flipped the switch, the effect was immediate and dramatic. The Influence Device immediately flashed pinkish-white, flooding the vision of the researchers and forcing them to look away. The connecting wire sparked and detached, thrown away by the reaction. The flash of light was almost immediately stimmied and smothered, though, by a shadow that emerges from within the Golurk's housing. Once the device's glow was obscured, Rutherford was able to make out the nature of the intervening shade.[/I][HEADING=3][I][IMG size="96x96"]https://play.pokemonshowdown.com/sprites/gen5/marshadow.png[/IMG][/I][/HEADING][I]There on the ground, a small darkly-colored Pokemon lay prone, before collecting themselves and beginning to stand. Bristlecone and Rutherford stood warily, and the shadowy Pokemon looked back at them.[HEADING=3][/HEADING]And then, as if they finally realized what they were looking at, the shadowy Pokemon turned and leapt back into the waiting Golurk's chest cavity! The researchers watched, dumbfounded, as the statue began to stir! Its features—and expression—changed to match those of its occupant. The Influence Device sank into the crevasse of the Golurk's frame, becoming lost from view.[HEADING=3][/HEADING]Bristlecone was the first to speak. "Was that part of the test!?" Without turning around, Rutherford said, "We'll handle this, don't worry about it!" Billy-Gene shot his trainer a deeply incredulous look, displeased with being volunteered for such a thing.[HEADING=3][/HEADING]The fused Pokemon lurched forward with a large, earthen step, and began to approach the researchers![/I]
(You can obtain the full text of this story beat by triple-clicking the code field.)

Battle!
The player team uses their own Pokemon as Rutherford.
Optionally, one player may use Billy-Gene the Hemogoblin, if they use their own Pokemon in other waves.

Pasteable:
Code:
The initial weather is Sand.
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/Rutherford-Young.png[/IMG]
[B]Rutherford Aspen[/B]
[HIDE='Billy-Gene (Hemogoblin) — Lv1']
:sv/hemogoblin:
[B][SIZE=7]Billy-Gene[/SIZE][/B] (Hemogoblin)
[SIZE=5]Level [B]1[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[B][SIZE=5]Quirky[/SIZE][/B] nature ( +None, -None )
[B]Typing:[/B] Fairy/Fire
[B]Abilities:[/B] Pixilate, Intimidate [B]Hidden Ability:[/B] [S]Own Tempo[/S] (Locked)

[B]HP:[/B] 95
[B]Attack:[/B] 7
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 7
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 55
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]
 
[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt

[U][I]Level 1:[/I][/U]
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap

[/HIDE]
Vs.
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/giga-golurk.png[/IMG]
[B]Giga Golurk![/B]
[HIDE='Giga Golurk — Lv1']
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/giga-golurk.png[/IMG]
[B][SIZE=7]Giga Golurk[/SIZE][/B]
[SIZE=5]Level [B]1[/B][/SIZE]

[B][SIZE=5]Serious[/SIZE][/B] nature ( +None, -None )
[B]Typing:[/B] Ground/[COLOR=rgb(251, 160, 38)]Fighting[/COLOR]
[B]Abilities:[/B] Iron Fist, Klutz, [COLOR=rgb(251, 160, 38)]Technician[/COLOR]
[B]Traits:[/B] Has [URL='https://docs.google.com/spreadsheets/d/1qIplFdrzRqHl91V7qRBtsb9LuC1TYW--TFoNlTDvpbA/edit?gid=1137568958#gid=1137568958&range=A26']Boss Immunities[/URL]. Takes two turns per step.

[B]HP:[/B] [COLOR=rgb(251, 160, 38)]137[/COLOR] (90 + 95/2)
[B]Attack:[/B] [COLOR=rgb(251, 160, 38)]13[/COLOR] (9 + 9/2)
[B]Defen.:[/B] [COLOR=rgb(251, 160, 38)]9[/COLOR] (6 + 6/2)
[B]Sp.Atk:[/B] [COLOR=rgb(251, 160, 38)]7[/COLOR] (4 + 7/2)
[B]Sp.Def:[/B] [COLOR=rgb(251, 160, 38)]9[/COLOR] (6 + 7/2)
[B]Speed:[/B] [COLOR=rgb(251, 160, 38)]117[/COLOR] (55 + 125/2)
[SIZE=3][B]Size:[/B] 5
[B]Weight:[/B] 7[/SIZE]
 
[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
+
[COLOR=rgb(251, 160, 38)]Aura Sphere
Blaze Kick
Bulk Up
Calm Mind
Iron Head
Poison Jab
Shadow Claw
Shadow Sneak
Will-O-Wisp
Work Up[/COLOR]

[U][I]Level 1:[/I][/U]
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick
+
[COLOR=rgb(251, 160, 38)]Agility
Coaching
Counter
Echoed Voice
False Swipe
Force Palm
Role Play
Sucker Punch
Swift[/COLOR]
[/HIDE]

The initial weather is Sand.

Rutherford-Young-2x.png

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/Rutherford-Young.png[/img]
Rutherford Aspen
:sv/hemogoblin:
Billy-Gene (Hemogoblin)
Level 1 — EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Fairy/Fire
Abilities: Pixilate, Intimidate Hidden Ability: Own Tempo (Locked)

HP: 95
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 55
Size: 3
Weight: 4

Movepool
Level 0:
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap
Vs.
giga-golurk-2x.png

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/giga-golurk.png[/img]
Giga Golurk!
giga-golurk.png

Giga Golurk
Level 1

Serious nature ( +None, -None )
Typing: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician
Traits: Has Boss Immunities.

HP: 137 (90 + 95/2)
Attack: 13 (9 + 9/2)
Defen.: 9 (6 + 6/2)
Sp.Atk: 7 (4 + 7/2)
Sp.Def: 9 (6 + 7/2)
Speed: 117 (55 + 125/2)
Size: 5
Weight: 7

Movepool
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
+
Aura Sphere
Blaze Kick
Bulk Up
Calm Mind
Iron Head
Poison Jab
Shadow Claw
Shadow Sneak
Will-O-Wisp
Work Up

Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick
+
Agility
Coaching
Counter
Echoed Voice
False Swipe
Force Palm
Role Play
Sucker Punch
Swift

Ending Story
Code:
[I]Fully exhausted, the rampaging Pokemon separates back into the aggressive apparition and the inert golem. The researchers wait a moment, watching the ghost for any more signs of aggression.[/I][HEADING=3][/HEADING][I]To their surprise, the shadow only scrunched up their face. Then, they began to cry loudly.[/I][HEADING=3][/HEADING][I]Rutherford and Billy-Gene looked at one another, dumbfounded. Understanding crept into Bristlecone's features, and he said, "They were aggressive because we startled them. Poor thing."[/I][HEADING=3][/HEADING][I]Striding forward carefully, Rutherford approached the little Pokemon, and then knelt down beside them. "Hey, we didn't mean any harm. Are you okay?" The shadowy Pokemon calmed to a sniffle, and watched Rutherford with uncertainty. "I think the test was a success. The Golurk [/I]did[I] imitate an emotional response—but it was [/I]your[I] emotion, little guy!"[/I][HR][/HR][I]The researchers emerged from the chamber stairwell, the spent Influence Device prototype safely secured. "This is only the beginning, Doc!" Rutherford said nonchalantly. "I could base a dozen more tests on today's results, and then a dozen more on each of those! We've done it—we've got a strong case that emotional wave energy actually exists!"[/I][HEADING=3][/HEADING][I]"Don't get ahead of yourself," Bristlecone said. "You still have to submit your findings to the Academy. I don't know if they're going to have you promoted, or arrested on the spot." Rutherford shook his head, unperturbed.[/I][HEADING=3][/HEADING][I]Annoyed, Bristlecone changed the subject. "Looks like the sandstorm is clearing up," he said, pointing out of the entrance. As his mentor spoke, Rutherford felt a tug on his pantleg. The shadowy Pokemon had followed them up the stairwell; Rutherford bent down to pick them up. "Don't want to be left alone out here? I dunno if we can keep you, but I'm sure you can come along for now." Bristlecone rolled his eyes and said, "I'm beginning to have my fill of rash decisions, Rutherford. Let's get back to base camp." Then, looking back to the small shadow Rutherford was holding, he said to his student, "I don't know how you find such good fortune all the time."[/I][HEADING=3][/HEADING][I]Rutherford shrugged once more. "That's easy, Doc—I don't sweat the small stuff! All's well that ends well, right?"[/I]
(You can obtain the full text of this story beat by triple-clicking the code field.)


Starting Story
Code:
[B]15 Years Ago...[/B][HEADING=3][IMG size="80x80"]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/RutherfordAspen.png[/IMG][/HEADING][I]Professor Rutherford Aspen ruminated in his car, coldly furious. Minutes ago, he had pulled into the driveway of his son, as he often did when he was to watch or visit his granddaughter. This time, though, Rutherford planned to call on his son. For a moment more, Rutherford gathered the courage to do what he had come here to do; then, he began to get up.[/I][HEADING=3][/HEADING][I]As he rose from his car, Rutherford saw the front door of the house open, and the person he was here to see—Terrance Apsen, his son—emerged to meet him.[/I][HEADING=3][I][IMG]https://play.pokemonshowdown.com/sprites/trainers/streetthug-masters.png[/IMG][/I][/HEADING][I]"Why are you here?" said Terrance. "I told you already; if I needed babysitting, I'd call."[/I][HEADING=3][/HEADING][I]Rutherford ignored his son's question. "You're still wearing that? I thought you dropped out months ago." Terrance scoffed and replied, "So? It's mine. I can wear what I want."[/I][HEADING=3][/HEADING][I]Rutherford was growing irritated already. "How's 'professional battling' going, Terrance?" His son seemed stung exactly where Rutherford intended. "Man, shut up. It's just a bad luck streak, that's all." Rutherford repeated bitterly, "Mm. Just a bad luck streak."[/I][HEADING=3][/HEADING][I]Both men stood in a tense silence for a moment. Terrance spoke first, "What do you want, old man?"[/I][HEADING=3][/HEADING][I]"You know what I want." Rutherford said, holding his tone even. "I got a call from the Day Care. They haven't seen her in weeks." He gestured towards the house. "[I]And before that, last time I saw her, she was underweight by ten.[/I] Terrance, tell me what's going on."[/I][HEADING=3][/HEADING][I]Terrance spat on the ground. Flippantly, he began to rant. "I stopped paying them. Trying to cut back until I can win again. What's it to you? She eats when she wants, she sleeps when she wants. She doesn't complain. Once I qualify for Circuit, we'll be swimming in dough, and thing's'll be fine! Who cares, 'all's well that ends well.' That's what you like to say, right?"[/I][HEADING=3][/HEADING][I]To Rutherford, that was the last straw. "You... [/I]imbecile[I]." He produced a letter from his coat, saying gravely, "I didn't want to have to use this." Terrance snatched the letter from his father's hand, and began to read. "What's this crap?" he barked. As Terrance parsed the contents of the letter, Rutherford answered, "It's a custody order."[/I][HEADING=3][/HEADING][I]Terrance scoffed, and tore the letter in half. "What, you want to babysit full-time? Be my guest. Lets me focus on making her some money instead of sweating the details." Rutherford gestured to the letter, and seethed as he said, "You don't get it. I've reported you for neglect, Terrance. Before I came here. Your 'bad luck streak' is about to get worse." Terrance glanced down at the letter in confusion, then back at his father. "You [/I]what[I]?"[/I][HEADING=3][/HEADING][I]The gravity of the situation was slow to reach Terrance, but he eventually began to assemble the pieces. "...You can't do this to me." he muttered, re-reading the letter halves more frantically. "You can't do this to me!" roared. "She's [/I]my[I] kid!" Neighbors were beginning to appear on nearby porches, attracted by the commotion. He ran his hands through his slick hair, withering under his father's disdainful glare, and then came to a decision. He reached for a Ball from his belt, his chest heaving in anger. "I'm not [/I]letting[I] you do this to me."[/I]
(You can obtain the full text of this story beat by triple-clicking the code field.)

Battle!
The player team uses their own Pokemon as Rutherford.
Optionally, one player may use Billy-Gene the Hemogoblin, if they use their own Pokemon in other waves.

Pasteable:
Code:
[IMG size="160x160"]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/RutherfordAspen-2x.png[/IMG]
[ICODE][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/RutherfordAspen.png[/img][/ICODE]
[B]Rutherford Aspen[/B]
[HIDE='Billy-Gene ( Hemogoblin Lv2 )']
:sv/hemogoblin:
[B][SIZE=7]Billy-Gene[/SIZE][/B] (Hemogoblin)
[SIZE=5]Level [B]2[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[B][SIZE=5]Naive[/SIZE][/B] nature ( +Speed, -Special Defense, Accuracy +10 )
[B]Typing:[/B] Fairy/Fire
[B]Abilities:[/B] Pixilate, Intimidate [B]Hidden Ability:[/B] Own Tempo

[B]HP:[/B] 95
[B]Attack:[/B] 7
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 7
[B]Sp.Def:[/B] 5 (-)
[B]Speed:[/B] 64 (+)
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]
 
[B][SIZE=5]Movepool[/SIZE][/B]
[U]Level 0:[/U]
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt

[U]Level 1:[/U]
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap

[U]Level 2:[/U]
Burning Jealousy
Disable
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Heat Wave
Misty Explosion
Solar Beam
Take Down
Thunder

[/HIDE]
Vs.
[IMG width="144px"]https://play.pokemonshowdown.com/sprites/trainers/streetthug-masters.png[/IMG]
[ICODE][img]https://play.pokemonshowdown.com/sprites/trainers/streetthug-masters.png[img][/ICODE]
Terrence Aspen
[HIDE='Noah-Luke ( Marshadow Lv2 )']
:sv/marshadow:
Noah-Luke (Marshadow)
Level 2

Quiet
Fighting/Ghost
Technician

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 8
Sp.Def: 7
Speed: 108
Size: 1
Weight: 2
 
Movepool
Level 0:
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Agility
Coaching
Confide
Counter
Double Team
Echoed Voice
False Swipe
Force Palm
Mega Punch
Role Play
Sucker Punch
Swagger
Swift

Level 2:
Assurance
Close Combat
Feint
Focus Punch
Foul Play
Grass Knot
Jump Kick
Low Kick
Mega Kick
Payback
Poltergeist
Revenge
Reversal
Rolling Kick
Stone Edge
Superpower
Thief

Level 3:
Spectral Thief (sig)

[/HIDE][HIDE='Earl-Grant ( Golurk Lv2 )']
:sv/golurk:
Earl-Grant (Golurk)
Level 2

Lax
Ground/Ghost
Iron Fist, Klutz, No Guard

HP: 90
Attack: 9
Defen.: 8
Sp.Atk: 4
Sp.Def: 5
Speed: 55
Size: 5
Weight: 7
 
Movepool
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick

Level 2:
Close Combat
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Magnitude
Mega Kick
Poltergeist
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief

[/HIDE]

RutherfordAspen-2x.png

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/RutherfordAspen.png[/img]
Rutherford Aspen
:sv/hemogoblin:
Billy-Gene (Hemogoblin)
Level 2 — EXP: 00 / 10

Naive nature ( +Speed, -Special Defense, Accuracy +10 )
Typing: Fairy/Fire
Abilities: Pixilate, Intimidate Hidden Ability: Own Tempo

HP: 95
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 5 (-)
Speed: 64 (+)
Size: 3
Weight: 4

Movepool
Level 0:
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap

Level 2:
Burning Jealousy
Disable
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Heat Wave
Misty Explosion
Solar Beam
Take Down
Thunder
Vs.
streetthug-masters.png

[img]https://play.pokemonshowdown.com/sprites/trainers/streetthug-masters.png[img]
Terrence Aspen
:sv/marshadow:
Noah-Luke (Marshadow)
Level 2

Quiet
Fighting/Ghost
Technician

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 8
Sp.Def: 7
Speed: 108
Size: 1
Weight: 2

Movepool
Level 0:
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Agility
Coaching
Confide
Counter
Double Team
Echoed Voice
False Swipe
Force Palm
Mega Punch
Role Play
Sucker Punch
Swagger
Swift

Level 2:
Assurance
Close Combat
Feint
Focus Punch
Foul Play
Grass Knot
Jump Kick
Low Kick
Mega Kick
Payback
Poltergeist
Revenge
Reversal
Rolling Kick
Stone Edge
Superpower
Thief

Level 3:
Spectral Thief (sig)
:sv/golurk:
Earl-Grant (Golurk)
Level 2

Lax
Ground/Ghost
Iron Fist, Klutz, No Guard

HP: 90
Attack: 9
Defen.: 8
Sp.Atk: 4
Sp.Def: 5
Speed: 55
Size: 5
Weight: 7

Movepool
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick

Level 2:
Close Combat
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Magnitude
Mega Kick
Poltergeist
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Ending Story:
Code:
[i]Terrance was shell-shocked by his defeat. His neighbors shuffled uncomfortably in their vantage points, struggling to continue watching the unfolding scene. Rutherford approached his son, seeming to tower over him despite their heights. Terrance said nothing as his father bent down, collecting the Poke Balls holding his prized circuit Pokemon. "I should never have trusted you. With Pokemon, or family." Rutherford said without pleasure. "I don't think you'll be needing these where you're going, either."[/i][HEADING=3][/HEADING][i]After a pause, he said, "She's upstairs, I trust." Terrance turned away, muttering incoherently as panic began to set in. Rutherford turned towards the house. "I'll see myself inside," he said to his son, for the last time.[/i][HR][/HR][HEADING=3][IMG width="144px"]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/Maribelle-toymaker-15yr-ago-2x.png[/IMG][/HEADING][i]Upstairs in her room, Rutherford's granddaughter sat in her usual perch, playing her usual game.[/i][HEADING=3][/HEADING][i]Rutherford knocked on the door, and spoke softly at the child inside. "It's Grandpa, Mary-girl. May I come in?" When no reply came, he knocked again. "Maribelle?"[/i][HEADING=3][/HEADING][i]Maribelle mumbed an affirmative, and Rutherford entered. The room was a sty; dirty clothes and errant toys left wherever they may. Rutherford recognized every piece of the mess—they had all been gifts from him.[/i][HEADING=3][/HEADING][i]Maribelle spoke first, without looking up from her game. "You and Dad were fighting again." Rutherford replied, "We were." After a pause, he continued, "The day-care people have missed you." Maribelle didn't look up from her game as she mumbled, "I'm fine."[/i][HEADING=3][/HEADING][i]"Have you been eating okay?" Maribelle replied in a standoffish tone, "I'm [/i]fine[i]."[/i][HEADING=3][/HEADING][i]Rutherford took his time finding the right words. "Your father might will going on a long trip soon." Maribelle glanced knowingly at her grandfather, then looked back to her game. He continued, "You'll be staying with me for a while. Is that okay?"[/i][HEADING=3][/HEADING][i]Maribelle didn't look away from her game. "I need to save first," she said. Rutherford started to reply, "That's fine," and then cut short. He could just barely hear sirens from the yard below, and then arguing. "On second thought, Mary-girl, we don't have to go anywhere just yet. Why don't you tell me about your game?"[/i]
(You can obtain the full text of this story beat by triple-clicking the code field.)


Code:
[B]5 Years Ago...[/B][HEADING=3][/HEADING][I]"Teach me how to battle."[/I][HEADING=3][I][IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/RutherfordAspen-Old.png[/IMG][/I][/HEADING][I]Rutherford could feel his face flush when he heard this. He carefully stopped cutting vegetables and set his knife on the counter, before he dropped it. Facing the food instead of turning around, he tried to keep an even tone as he replied, "...Why would you want me to teach you [/I]that[I], Mary-girl?"[/I][HEADING=3][I][IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/Maribelle-toymaker-5yr-ago.png[/IMG][/I][/HEADING][I]"Check this out," Maribelle said, thrusting her phone at her grandfather. The title of the video said, "[B]Silver Challenger Anubis vs. Pike Queen Lucy [HIGH LEVEL BATTLE][/B]". Without unpausing the video, Rutherford wrung his brain for some kind of escape. "Oh, I don't know," he said, in the most convincingly casual voice he could muster. "These are professional trainers. They have years of practice at battling; wouldn't you rather watch them?"[HEADING=3][/HEADING]"I'd rather [/I]be[I] them." Maribelle was filled with drive. Rutherford knew his granddaughter to be quite bullheaded when she wanted something—he would have to pick his words very carefully if he wanted to dissuade her. "Is that so?" he replied, "Why's that?"[HEADING=3][/HEADING]"Gramps, just watch their Pokemon!" Maribelle unpaused the video; and the two trainers on the screen took turns sending out a Pokemon, and then sending them into the field with an item. The referee raised their flag to signal for readiness. "Ugh, he's taking too long. Look," Maribelle said, seizing her phone and scrolling around in the video.[HEADING=3][/HEADING]Rutherford began to formulate more words of protest, but Maribelle finds what she's looking for first. "Right here, Gramps. Watch this guy's Chomp!"[/I][HEADING=3][img]https://play.pokemonshowdown.com/sprites/gen5/garchomp.png[/img][/HEADING][I]On the paused frame, the challenger's Garchomp is in mid-air; launched at high speed by some kind of attack. When Maribelle unpauses, their fall completes, and they crater into the arena's packed earth. A massive dust cloud forms at the site of the impact, and the referee narrates the situation to a crowd that's holding their breath. Then, as the dust dissipates, the pile of displaced earth shakes, then falls aside as the Garchomp on-screen emerges, none the worse for wear. The crowd erupts in excitement and the referee declares that the battle is still anyone's game.[HEADING=3][/HEADING]"That's what got me," Maribelle said. "This shot right here. That's what I want." From this, Rutherford found his angle. He said carefully, "The cheering? You want the attention? The fame? There's a lot of other ways to get that. You could take up singing, or—"[HEADING=3][/HEADING]"No, no, Gramps. Look again!" Maribelle zoomed in on the video, and then passed her phone back to her grandfather. "Look at his Pokemon—he's [/I]electrified[I]. He's having the time of his life." On the screen, the challenger's Garchomp glared at his opponent with intense focus, and a cocky smirk. Even paused, Rutherford could see that the Pokemon was ready for more. After a moment, Maribelle added, "I've never seen [/I]my[I] Pokemon this excited for... Anything, really. I want them to have a chance to feel like [/I]that[I]!"[HEADING=3][/HEADING]Rutherford could feel his resistance starting to crumble. Holding a firm face, he said, "Mary-girl, look at the ground. That was a hard, heavy fall. You don't want your Pokemon going through that." He passed the phone back to Maribelle. "These kinds of Pokemon are professionally trained, and even they get hurt sometimes." [HEADING=3][/HEADING]"I'll be as careful as I can," Maribelle insisted. "I'll start small, and if things look bad, I'll stop. I promise I will. And if things look good, then... all's well that ends well, right?"[HEADING=3][/HEADING]Hearing that set a spark to Rutherford's temper. He began to grow irate. "I don't think you're thinking this through, Maribelle. You're a brilliant kid. You can be plenty of other things for your Pokemon. Professional battling can take over your [/I]life[I]."[HEADING=3][/HEADING]"I've been thinking this through for [/I]months[I], Gramps!" Maribelle pleaded. After a moment, she pushed through her frustration and continued. "Look," She exited the video on her phone, then navigated to her watching history and began to scroll. Rutherford watched as videos about Pokemon strength training, discipline, feeding, skin and metal care, illness and treatment, enrichment, reinforcement, and more all flew by. There might have been dozens, or hundreds of them; totalling days of footage. "I'm really serious about this, Gramps. I've been studying this as much as I can after school, every day." Rutherford grimaced ruefully. He knew Maribelle had been looking in to these subjects, but he had hoped that it would be a passing interest, that she would outgrow if he ignored it for long enough. She then pleaded once more, "I can handle it. You know I can."[HEADING=3][/HEADING]"I don't doubt that you can, Maribelle," Rutherford said adamantly. "I don't think you [/I]should[I]."[HEADING=3][/HEADING]"Grandpa," Maribelle said, coldly serious. "You always told me that if I followed my heart, you'd support me. Did you mean that?"[/I][HR][/HR][I]The drive to the park was awkward and tense. Rutherford's opposition had dissolved at Maribelle's question. He had thought that his granddaughter would be welling with questions, but she was holding her focus to the icy road. Her face was frustratingly unreadable. Rutherford, in a moment of uncharacteristic self-awareness, wondered if this is how people felt when he did this to them.[HEADING=3][/HEADING]Once they arrived, Maribelle ran out of the car to look over the battle courts. They had been used recently, but their prior guests hadn't done any cleanup after. The surface of the field was carved out in places, dirt was piled up in others, and the whole thing was peppered with leftover sharp splinters of stone. She grabbed a rake from the rack and gestured for her grandfather's attention. "Just watch—I've learned all about prepping the field!" As Rutherford hobbled over to the court bench and sat, he said nothing. He did have to admit as he watched, Maribelle was a deft hand with. Within minutes, the soft arena soil was spread flat and evenly packed—no hard chunks, and no surface irregularities. A safe and well-prepared arena.[HEADING=3][/HEADING]Maribelle sat next to her grandfather on the sidelines. Between ragged breathes, she asked, "What do you think?" Rutherford produced a bottle of water from his bag and handed it over. He was halfway through with finding a way to spin her efforts into a warning; one that he hoped might lead her to reconsider going through with this. Instead, though, he changed the subject. "At the house, when you asked me about supporting you..."[HEADING=3][/HEADING]"I got that line from a movie," Maribelle admitted. Rutherford couldn't help but chuckle ruefully. She continued, "I practiced it a bunch first, too. I was worried that if I fumbled my delivery, you wouldn't let me try." Rutherford turned the answer he had been planning around in his head; trying to model a line of conversation that could pursuade Maribelle to reconsider at last. After a moment, though, he discarded that planned sentence and answered her previous question honestly. "I think you did a great job."[HEADING=3][/HEADING]"Wait, really?" Maribelle sat up in amazement. "[I]Are you serious?" [/I]Rutherford was somewhat stung; was that really so rare? Allowing the situation to carry him along, he grabbed his cane and began to stand. "I am. I'm impressed, Mary-girl." Rutherford found himself growing anxious, talking without a plan like this; but it was startlingly easy to do.[HEADING=3][/HEADING]Maribelle sat on the bench, still struck with surprise. Rutherford gestured towards the court, drew a ball from his pocket, and said, "Are you going to impress me again?"[/I]
(You can obtain the full text of this story beat by triple-clicking the code field.)

Battle!
The player team uses their own Pokemon as Maribelle.
Optionally, one player may use one of Maribelle's Pokemon as a Rental, if they use their own Pokemon in other waves.
(Don't worry about how she evolves her Pokemon later; I know you will. Level is a gameplay abstraction.)

Pasteable:
Code:
[ISPOILER]

The initial weather is Snow.
[IMG width="196px" size="160x160"]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/Maribelle-toymaker-5yr-ago-2x.png[/IMG]
[ICODE][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/Maribelle-toymaker-5yr-ago.png[img][/ICODE]
Maribelle Aspen[/ISPOILER]
[HIDE='Annie-Joan ( Mawile Lv3 )']
:sv/mawile:
[B][SIZE=7]Annie-Joan[/SIZE][/B] (Mawile)
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[B][SIZE=5]Careful[/SIZE][/B] nature ( +Special Defense, -Special Attack )
[B]Typing:[/B] Steel/Fairy
[B]Abilities:[/B] Hyper Cutter, Intimidate [B]Hidden Ability:[/B] Sheer Force

[B]HP:[/B] 80
[B]Attack:[/B] 6
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 3 (-)
[B]Sp.Def:[/B] 6 (+)
[B]Speed:[/B] 50
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 2[/SIZE]
 
[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Astonish
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Toxic

[U][I]Level 1:[/I][/U]
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Double Team
Fairy Wind
False Swipe
Growl
Helping Hand
Ice Fang
Incinerate
Iron Defense
Mega Punch
Misty Terrain
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Seismic Toss
Slam
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Taunt
Tickle
Vise Grip

[U][I]Level 2:[/I][/U]
Assurance
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Foul Play
Grass Knot
Mega Kick
Metal Burst
Payback
Punishment
Secret Power
Solar Beam
Spit Up
Steel Beam
Stockpile
Stone Edge
Swallow

[U][I]Level 3:[/I][/U]
Attract
Baton Pass
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Psych Up
Return
Rock Tomb
Super Fang
Torment

[/HIDE][HIDE='Cindy-Lee ( Sliggoo Lv3 )']
:sv/sliggoo:
[B][SIZE=7]Cindy-Lee[/SIZE][/B] (Sliggoo)
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[B][SIZE=5]Bold[/SIZE][/B] nature ( +Defense, -Attack )
[B]Typing:[/B] Dragon
[B]Abilities:[/B] Sap Sipper, Hydration [B]Hidden Ability:[/B] Gooey

[B]HP:[/B] 85
[B]Attack:[/B] 5 (-)
[B]Defen.:[/B] 6 (+)
[B]Sp.Atk:[/B] 6
[B]Sp.Def:[/B] 8
[B]Speed:[/B] 60
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 2[/SIZE]
 
[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Dragon Pulse
Facade
Ice Beam
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Thunderbolt
Toxic

[U][I]Level 1:[/I][/U]
Absorb
Acid Armor
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Infestation
Life Dew
Poison Tail
Rain Dance
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Water Gun
Water Pulse

[U][I]Level 2:[/I][/U]
Acid Spray
Blizzard
Flail
Iron Tail
Secret Power
Take Down
Thunder

[U][I]Level 3:[/I][/U]
Attract
Bide
Body Slam
Chilling Water
Frustration
Mud Shot
Muddy Water
Outrage
Return
Skitter Smack
Sludge Wave

[/HIDE][HIDE='Sally-Anne ( Togetic Lv3 )']
:sv/togetic:
[B][SIZE=7]Sally-Anne[/SIZE][/B] (Togetic)
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[B][SIZE=5]Timid[/SIZE][/B] nature ( +Speed, -Attack, Accuracy +10 )
[B]Typing:[/B] Fairy/Flying
[B]Abilities:[/B] Hustle, Serene Grace [B]Hidden Ability:[/B] Super Luck

[B]HP:[/B] 80
[B]Attack:[/B] 2 (-)
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 6
[B]Sp.Def:[/B] 8
[B]Speed:[/B] 46 (+)
[SIZE=3][B]Size:[/B] 1[/SIZE]
[SIZE=3][B]Weight:[/B] 1[/SIZE]
 
[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Aerial Ace
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

[U][I]Level 1:[/I][/U]
Air Cutter
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

[U][I]Level 2:[/I][/U]
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

[U][I]Level 3:[/I][/U]
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Fly
Follow Me
Foresight
Frustration
Headbutt
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

[/HIDE]
Vs.
[IMG size="160x160"]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/RutherfordAspen-Old-2x.png[/IMG]
[ICODE][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/RutherfordAspen-Old-2x.png[img][/ICODE]
Rutherford Aspen
[HIDE='Billy-Gene ( Hemogoblin Lv3 )']
:sv/hemogoblin:
[B][SIZE=7]Billy-Gene[/SIZE][/B] (Hemogoblin)
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[B][SIZE=5]Naive[/SIZE][/B] nature ( +Speed, -Special Defense, Accuracy +10 )
[B]Typing:[/B] Fairy/Fire
[B]Abilities:[/B] Pixilate, Intimidate [B]Hidden Ability:[/B] Own Tempo

[B]HP:[/B] 95
[B]Attack:[/B] 7
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 7
[B]Sp.Def:[/B] 5 (-)
[B]Speed:[/B] 64 (+)
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]
 
[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt

[U][I]Level 1:[/I][/U]
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap

[U][I]Level 2:[/I][/U]
Burning Jealousy
Disable
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Heat Wave
Misty Explosion
Solar Beam
Take Down
Thunder

[U][I]Level 3:[/I][/U]
Baton Pass
Body Slam
Draining Kiss
Extreme Speed
Lash Out
Moonblast
Psyshock
Temper Flare
Trailblaze

[/HIDE][HIDE='Noah-Luke ( Marshadow Lv3 )']
:sv/marshadow:
[B][SIZE=7]Noah-Luke[/SIZE][/B] (Marshadow)
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[B][SIZE=5]Adamant[/SIZE][/B] nature ( +Attack, -Special Attack )
[B]Typing:[/B] Fighting/Ghost
[B]Abilities:[/B] Technician

[B]HP:[/B] 95
[B]Attack:[/B] 10 (+)
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 6 (-)
[B]Sp.Def:[/B] 7
[B]Speed:[/B] 125
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 2[/SIZE]
 
[B][SIZE=5]Movepool[/SIZE][/B]
[U][I]Level 0:[/I][/U]
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Work Up
Zen Headbutt

[U][I]Level 1:[/I][/U]
Agility
Coaching
Confide
Counter
Double Team
Echoed Voice
False Swipe
Force Palm
Mega Punch
Role Play
Sucker Punch
Swagger
Swift

[U][I]Level 2:[/I][/U]
Assurance
Close Combat
Feint
Focus Punch
Foul Play
Grass Knot
Jump Kick
Low Kick
Mega Kick
Payback
Poltergeist
Revenge
Reversal
Rolling Kick
Stone Edge
Superpower
Thief

[U][I]Level 3:[/I][/U]
Acrobatics
Bounce
Drain Punch
Frustration
Hex
Knock Off
Laser Focus
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Spectral Thief (sig)
Throat Chop

[/HIDE]


The initial weather is Snow.
Maribelle-toymaker-5yr-ago-2x.png

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/Maribelle-toymaker-5yr-ago.png[img]
Maribelle Aspen

:sv/mawile:
Annie-Joan (Mawile)
Level 3 — EXP: 00 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Steel/Fairy
Abilities: Hyper Cutter, Intimidate Hidden Ability: Sheer Force

HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6 (+)
Speed: 50
Size: 1
Weight: 2

Movepool
(Movepool is in the pasteable. I ran out of room in the post.)
:sv/sliggoo:
Cindy-Lee (Sliggoo)
Level 3 — EXP: 00 / 10

Bold nature ( +Defense, -Attack )
Typing: Dragon
Abilities: Sap Sipper, Hydration Hidden Ability: Gooey

HP: 85
Attack: 5 (-)
Defen.: 6 (+)
Sp.Atk: 6
Sp.Def: 8
Speed: 60
Size: 2
Weight: 2

Movepool
(Movepool is in the pasteable. I ran out of room in the post.)
:sv/togetic:
Sally-Anne (Togetic)
Level 3 — EXP: 00 / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 80
Attack: 2 (-)
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 46 (+)
Size: 1
Weight: 1

Movepool
(Movepool is in the pasteable. I ran out of room in the post.)
Vs.
RutherfordAspen-Old-2x.png

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/RutherfordAspen-Old-2x.png[img]
Rutherford Aspen
:sv/hemogoblin:
Billy-Gene (Hemogoblin)
Level 3 — EXP: 00 / 10

Naive nature ( +Speed, -Special Defense, Accuracy +10 )
Typing: Fairy/Fire
Abilities: Pixilate, Intimidate Hidden Ability: Own Tempo

HP: 95
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 5 (-)
Speed: 64 (+)
Size: 3
Weight: 4

Movepool
(Movepool is in the pasteable. I ran out of room in the post.)
:sv/marshadow:
Noah-Luke (Marshadow)
Level 3 — EXP: 00 / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Fighting/Ghost
Abilities: Technician

HP: 95
Attack: 10 (+)
Defen.: 6
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 125
Size: 1
Weight: 2

Movepool
(Movepool is in the pasteable. I ran out of room in the post.)

Ending Story
Code:
[I]The ride home was the stark opposite of the drive to the park. Maribelle barraged her grandfather with question after question about the battle: how she did, what she could improve upon, if they could do it again soon, and more. Rutherford kept up with the onslaught as best as he was able, reassuring her that she had done well. For the first time in a long time, Rutherford's worries seemed distant, like they had in his fieldwork days.[/I][HEADING=3][/HEADING][I]Maribelle's questions finally ran out as she brought the car into the driveway; and the two of them sat in park, contented for the moment. As he lounged in the passenger seat, welling with pride, he thought to himself, "if only I could bottle this feeling."[/I][HEADING=3][/HEADING][I]After a moment, Rutherford sat bolt upright. "Gramps?" Maribelle said, concerned. "You okay?"[/I][HEADING=3][/HEADING][I]Rutherford scrambled for his cane as best as he could, then rushed to his feet. He looked back at Maribelle with an enthusiasm she had never seen in him before. He said to her, "Mary-girl, I'm much, much better than okay."[/I][HEADING=3][/HEADING][I]He took off, as fast as he could manage, and began to dial the lock to his old office. Was it still here, that device, or at the Academy? It'd been ages since he had done anything with that old glass orb—other matters had taken priority. Now, though, his spark of inspiration was lit anew.[/I][HEADING=3][IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/influence_device.png[/IMG][/HEADING][I]There it was, in a plastic crate in the back of his office closet—his Influence Device, from all those years ago. Bringing it to his desk, Rutherford's hands moved almost on their own, making modifications with tools he hadn't touched in over a decade. They glided over the device like he had never put them down.[/I][HEADING=3][/HEADING][I]Maribelle appeared in the doorway, seemingly concerned. "Gramps, what's gotten in to you?" Rutherford chuckled and replied, "You have! You've given me just what I needed!"[HEADING=3][IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2024TheToymaker/emotive_device.png[/IMG][/HEADING]Rutherford finished his adjustments, and handed the device to his granddaughter. "Carefully now; feel that!" Maribelle cupped the item in both hands for a moment, then said, "It's... warm. Is that good?"[/I][HEADING=3][/HEADING][I]Rutherford nodded enthusiastically. "Better than good, Mary-girl. Better than good."[/I]
(You can obtain the full text of this story beat by triple-clicking the code field.)

This Event's story is continued in How Much is a Heart? (2025).
 
Last edited:
1739288207414.jpeg


Ecosystem-Ending Threat! (2025)

Recent numerous Trainer adventures into an old abandoned mineshaft led to the local wildlife population declining and the mineshaft itself being seized again by the local ore exploitation companies, who got it back into shape to extract precious ore from the still-rich veins of the cavern. However, when miners went down to the lower layers, they reported rumbles and what seemed like green pulsating streaks of an unidentified material running along the stone.
Dismissing those reports as fantasy rumors, management ordered the shaft to be extended deeper yet, to reach potential new veins of ore. However, the "rumors" proved true when a strange creature started showing up and attacking workers and materials alike, forcing a hasty retreat out of the cave.
Now the rumbles have turned into angry roars, and the creature is regularly seen out of the mines destroying whatever it can that looks like mining equipment. The rare miners who have still ventured into the mines report that the green streaks also seem to be pulsating... faster? Someone needs to eliminate that threat, for the good of the comp- I mean the poor workers!



Base Facility: The Raid Frontier

Format Changes:
Starting from default Raid Frontier rules, this Event has following changes:
  • This Event is Level 3.
  • Two players will challenge the Event as a team. Each player will bring two Pokemon, for a total of four.
  • One player brings a Protector and an Aggressor. Their teammate brings a Supporter and an Aggressor.
Phase 1 - The creature appears!
:sv/zygarde-10:
Zygarde-10%
Typing:
Dragon/Ground
Abilities: Aura Break
Trait: Boss immunities

HP: 350
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 6
Speed: 115
Size: 3
Weight: 3

Phase 1 Behavior:

Action Points: 4
Limit 1 of each indicator.
Spend all AP.

2 AP: [It leers!]​
3 AP: [Big jump!]​
1 AP: [Cold air...]​
1 AP: [Shimmering...]​
Glare
Taunt
Spite
Growl
Purge​
Bulldoze
Mountain Gale
Land's Wrath
Dragon Claw
Crush​
Mist
Haze
Ice Fang =7
Snarl =7
Shear​
Sunny Day
Sandstorm
Safeguard​

Phase 2 - The creature evolves!
:sv/zygarde:
Zygarde-50%
Typing:
Dragon/Ground
Abilities: Aura Break
Trait: Boss immunities

HP: 400
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 85
Size: 5
Weight: 7

Phase 2 Behavior:

Action Points: 8
Repeat indicators OK.
Spend all AP.

2 AP: [inwards...]​
2 AP: [It disappears!]​
5 AP: [Debris fly!]​
1 AP: [It lunges!]​
Dragon Dance
Cosmic Power
Work Up
Acid Armor​
Camouflage
Conversion2
Reflect Type
Soak
Purge​
Land's Wrath
Iron Tail
Gunk Shot
Draco Meteor
Rock Slide​
Pounce =5
Skitter Smack =5
Lunge =5
Trailblaze =5
Expose​

Phase 3 - The creature reaches apex!
:sv/zygarde-complete:
Zygarde-100%
Typing:
Dragon/Ground
Abilities: Aura Break
Trait: Boss immunities

HP: 500
Attack: 9
Defen.: 9
Sp.Atk: 9
Sp.Def: 9
Speed: 85
Size: 6
Weight: 10

Phase 3 Behavior:

Action Points: 10
Repeat indicators OK.
Spend all AP.

2 AP: [Footwork...]​
6 AP: [The earth shakes!]​
2 AP: [Crushed!]​
4 AP: [A beam!]​
Scr: [It roars!]​
Coil
Quiver Dance
Victory Dance
Shear​
Land's Wrath x2
Stone Edge x2
Eruption x2
Frenzy Plant x2
Wave Crash x2​
Heavy Slam
Hard Press
Heat Crash
Dragon Rush
Crush Grip
Gravity​
Sludge Bomb +10
Flash Cannon +10
Giga Drain +10
Mud Shot +10
Confuse Ray​
:poison barb: Piercing Thousand Waves
:poison barb: Piercing Thousand Arrows
:poison barb: Piercing Core Enforcer​

When placing indicators, if Zygarde has 100% HP, once per Raid: place the indicator [It roars!] on the fastest raider
When placing indicators, if Zygarde is below 50% HP, once per Raid: place the indicator [It roars!] on the fastest raider

Player Rewards
Player Progress: Missing percent HP of the raid boss (from all three phases) / 300%
  • Victory Reward, for first-time victorious players:
    • 1x:master ball:Academy Credit, 1x:ability urge:Lo-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 50:gb-sounds:Nostalgia
 
Last edited by a moderator:
emotive_device.png
How Much for a Heart?
emotive_device.png


HowMuch_Maribelle_Coat-2x.png
How_Much_Is_A_Heart.png




Base Facility: The Battle Pike

Format Changes:
Starting from default Battle Pike rules, this Event has following changes:
  • This Event is Level 3. However, the provided Rental Pokemon are higher.
  • This Event costs each player 10 JC to enter.
  • Pokemon do not have P.Powers, or P.XP, and players do not earn PC.
    • (You may then wonder, "why is this Event in the Pike?" Great question.)
    • Player Pokemon and Rental Pokemon are locked to P.Level 0, and have normal HP and Energy. Don't bother tracking their P.Level.
    • Opponent Pokemon have negative P.Level that worsens their parameters. Earlier opponents have further-negative P.Levels than later opponents.
  • The first Mega Evolution performed by each Rental Pokemon costs no Technique Control.
  • This Event has a Backpack size of three (3) items per player from signup.
  • Species Clause does not consider Rental Pokemon provided by the event.
  • This Event is a series of three consecutive Xv2 battles.
  • This Event is only one step per round.
  • Attrition between battles consists of lost HP, Energy, suffered Major Conditions, Technique Control and spent Trainer items.
    • As Rental Pokemon are not retained between battles, they are critical to progressing smoothly.
    • The attrition of victorious player teams is saved in their challenge thread, and may be imported into the subsequent event "All You Hold Dear" to earn bonus rewards.
Two players will challenge the Event as a team:
  • Unlike most team battles, both trainers will share a Reserve, a Bench, and a Backpack.
  • Either trainer may send out any Pokemon from these shared zones.
  • Players do share a backpack in this Event.
    • When signing up, both players will contribute up three items each, to their team's Backpack.
We're trying hours in Events, starting with this event.
  • Teams have 96 round hours for the round.
    • This means your partner can eat up a bunch of your round hours.
  • Players and referees have 240 battle hours (10 days' worth) for the entire event.
    • This is a lot of battle hours.
    • If one player has posted and the other exhausts their team's round hours, only the tardy player begins using battle hours.
    • If one player on a team runs out of battle hours, they become Delinquent. See 12.5 "Hours and Delinquency".
The Event provides Rental Pokemon for each wave that join players' Pokemon in battle:
  • Each battle's specified Guest Pokemon is included in the player team for that battle, and leaves after.
    • Each Guest Pokemon comes pre-equipped with a designated item in advance. Guest items are immutable.
  • Players control Guest Pokemon and may send them out, withdraw them, and so on.
  • After each battle, the Guest Pokemon return their items to the players' backpacks
This Event will use snake posting order. (See 2.3b "Post Schedule of Later Rounds").
In the first round:
  1. The players will collaborate to select combinations for their Guest Pokemon, filling their Combo Slots.
  2. The referee will send out and equip both NPC Pokemon.
  3. One player will send and equip.
  4. The other player will send, equip, and order.
  5. The referee will order with both NPC Pokemon.
  6. The first-sending player will order.
Player Rewards
Player Progress: Missing percent HP of all of the referee's sent-out Pokemon / 800%
  • Progress Reward, for first-time victorious players:
    • 3x :ability urge:Lo-EXP Record
    • (I know major events are supposed to be a Pokemon every time, but work with me here!)
  • Victory Reward:
    • For each Wave won, where any opponent's Pokemon fainted during a Rental Pokemon's turn:
      • Wave 1: 1x:ability urge:Lo-EXP Record
      • Wave 2: 1x:dire hit2:EXP Record
      • Wave 3: 1x:x attack3:Hi-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 200:gb-sounds:Nostalgia
This event needs its referee rewards adjusted from the Pike:

Referee Progress: Number of rounds reffed / Total rounds
  • Progress Reward: 15 :tea:JC
  • Completion Reward: 3 :tea:JC and 1 :star piece:Star Piece.

Battle and Story Information
Note: You can feel free to paste the story text to an empty post and preview it, if you'd like to read ahead.

I've tried to format the story with code tags and inline spoilers, so that readers can only ever spoil themselves on purpose.

You will play as yourselves, so don't worry about canon. Select any stable Pokemon that can play Doubles alongside grounded Steel-types.

The metropolis of Arkland is one of soaring skyscrapers and deafening traffic. The bustling business district pulses with activity like the heart of a great creature, the cargo and people making the tide of its lifeblood as they each hurtle to their respective destinations. It is in this city where you arrive by bus at a designated meeting place.

You were contacted by your IM address registered with the BBP League to commute here quickly and quietly. When you finally disembark from the rather crowded and noisy vehicle, it's in a fairly high-scale courtyard in the most expensive area of town. All around you, fake marble walkways and gleaming glass towers present a facade of spotless opulence. As your bus pulls away, a lone figure is revealed and approaching you briskly.


Artemis%20Event.png

"Took you two long enough."

***

Your point of contact is named Artemis, who called upon you after looking up your recent League record. When you ask why she picked you for this, she clarifies, "I needed trainers with records of strong performance, but no sponsors or corporate backers. Those two groups mostly overlap, so you're probably the best I'll be able to find." Some vote of confidence. You learn that she's trying to find an associate of hers in the area, and you get the impression that this colleague was on the verge of doing something rash.

"We'll be heading to this address here." Artemis flashes her phone screen, which has a set of map directions pulled up. She sets off at a brisk walk that's difficult to match without jogging at times. As you walk, she elaborates. "Our destination is the Acumen building. They're a company that makes Pokemon training and grooming aids. My colleague was looking in to them and what they make, but wouldn't tell me why. I suspect we'll find her there."To you, all of the skyscrapers blend together, but Artemis weaves deftly through the other pedestrians, barely seeming to notice them. You try ask her to slow down, but your plea is lost in the noise of the city.

Eventually, you follow her to a tall and pristine white building's approach garden, winded and flushed.


***

Acumen%20F.png

Artemis is already speaking with an employee stationed at the entrance, and showing them her phone screen. As you approach, she acknowledges you with only a nod before continuing. "We think she may have been last seen here," she says. "Any information you may have regarding her whereabouts would be helpful."

The employee responds with a perfect, practiced smile. "I'm so sorry. I understand how awful it must feel to misplace a child!" "Colleague," Artemis corrects her, but the attendant prattles on unfazed. "Unfortunately, I'm not at liberty to discuss the comings or goings of any Acumen personnel or guests for security reasons. She does look like a sweetie, if I may, and I wish you luck with your search. Was there anything else I can help you with?" The Acumen employee simply beams at Artemis after finishing. She seems most pleased for delivering her practiced response correctly. Artemis simply replies, "No," and leaves with a pensive look.

Thanking the employee for her time, you go back down the garden walkway and return to the sidewalk. There's an awkward silence while you each think about what to do next. You wonder aloud if you're still needed; you haven't split up to canvas any more ground, and Artemis never specified why she needed a trainer for the task. "To be frank, when she messaged me for help I was worried that she had been abducted," That would explain why Artemis needed to bother finding any trainers at all. But it doesn't explain why she needed trainers without any corporate ties. Noting this to yourself, you continue listening. "My colleague has never made this much trouble before, and she's not asking any our
other colleagues for help with whatever her problem may be-"

Your conversation is cut short by a stock notification jingle from Artemis' phone, still in hand. Checking it, her expression sours. "She's texted me her location." Artemis departs with the same speed as before, and you catch up only because her path is stopped by a high chain-link fence. You try to ask what's wrong, but by the time you get the words out she shushes you and indicates to look through.

Artemis seems troubled. "This is the parking garage for Acumen. Look where it connects, there." Following Artemis' finger, you see that the garage does in fact connect to the main Acumen headquarters. You ask Artemis if her colleague is nearby, and she checks her phone again. "It seems like it. She's about a hundred meters dead ahead." Looking forward, that would put the colleague deep within the garage proper. You begin to proceed down the parking entrance, seemingly unmanned, where employee vehicles may enter and depart.

"Before we go any further, I want you to swear to secrecy," she says, in a much more severe tone than before. "I have to assume that my colleague wasn't here for business reasons. If she was trespassing on company grounds, I would rather retrieve her without making fuss, and without mentioning any names. She will be in plenty enough trouble with me. She doesn't need to be in trouble with the law as well." You nod, wondering whether it's worse to run afoul of the law or afoul of Artemis.


***

The inside of the garage is as neatly maintained as the exterior. Small robotic cleaners meticulously sweep the floor in perfectly straight paths. You note this as an odd choice, given the plethora of Pokemon who would happily feast on any oil leaks or litter. Rows of vehicles sit, crammed closely into formation, awaiting their owners at the end of a day's work. The occasional employee passes by without paying you mind, seeming to assume that you belong. Without making much fuss, the three of you decide to split up to search for signs of Artemis' colleague. You remember to ask for the colleague's name, in case you need it.

Artemis%20Event.png

Artemis hesitates for a moment, and then seems to come to a decision as she speaks. "...Maribelle. Don't try just shouting for her."

Parting with each other, you look up and down the rows and rows of vehicles, filling several floors of the garage. Hundreds of employees must commute to this facility every day, you figure. Combined with the amount of traffic conveyed by train or bus in this city, and that could easily be a couple thousand. Given what Artemis told you about their products and services, Acumen must be one of the biggest suppliers in the region, if not the world. You ponder the sheer scope of that activity, until you're cut short by a sound next to you, like a door closing.

You check in all directions, but see nothing out of the ordinary. Certainly no one that could be Artemis' colleague. After a moment, you hesitantly question the air, "...Maribelle?" No response comes for a moment, and then you hear a car door click behind you. When you wheel around, you see that the sound came from a trunk, and a young woman of rather compact statue slowly reveals herself from within. The first thing on your mind is how she got in there, and you ask as much.
HowMuch_Maribelle_Coat.png

"...I picked it. Who are you?"



When starting a new encounter, post:
  • The prose for the encounter, found below.
  • The player team's battle status.
  • The appropriate profiles for the encounter, found here.
Player Guests Luna and SoleilVs.Opponents
:sv/umbreon:
Luna's Ishtar (Umbreon) @ :darkinium-z:Darkinium-Z
Level 4, Bold, capable of Z-Moves and Ghost-type Terastal.​

:sv/espeon:
Soleil's Alexander (Espeon) @ :psychium-z:Psychium-Z
Level 4, Bold, capable of Z-Moves and Fairy-type Terastal.​
Vs.​
Four (4) of:
:unknown:An inert Pokemon, Lv0, P.Lv -3, No Unlocks
:unknown:An inert Pokemon, Lv0, P.Lv -3, No Unlocks
:tangrowth:Bushwack (Tangrowth), Lv3, P.Lv -2, No Unlocks
:rampardos:Broadside(Rampardos), Lv3, P.Lv -2, No Unlocks

2x :red card:Red Card, 2x :life orb:Life Orb, 2x :wide lens:Wide Lens,
2x :bright powder:Bright Powder, 2x :rage candybar:Rage Candybar

Full pasteable prose (it's long, remember to highlight the whole thing):
Code:
[HIDE=ENCOUNTER 1 RP Scenario]
Encounter 1
The sun is shining brightly overhead, casting tall shadows across the small street you find yourself in. Having left the garage the same way you entered, you quickly and covertly retreated to this quiet alley to rest in relative privacy. Designated pedestrians-only, the walking area is crammed on both sides with stores, eateries, and other attractions for the softly bustling throng that moves through it. Being seated at a restaurant patio above the crowd gives you have a wonderful view of the activity below, but you find it difficult to enjoy at the moment. You sip nervously at your drink, feeling a little bit like an out-of-place guest at a family function.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Artemis%20Event.png[/IMG]
"What you did was incredibly reckless," Artemis scolds. Maribelle sulks in her seat silently. "Rather than say a thing to any of us back home, you could have gotten in very real legal trouble; or worse, you could have come to harm. And how would we have known to help you?" Her words hang in the air heavy with the weight of anger and concern. Maribelle doesn't reply for what feels like an eternity.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/HowMuch_Maribelle.png[/IMG]
"I'm sorry, Artie." Artemis loosens only slightly at her answer. The pause after is just as awkward, as Maribelle shuffles a bit and tries to work out what to say. She keeps her head down as she mumbles, "I didn't want to get anyone else at the Pike in trouble."

You begin wondering if you should bother to stick around, but you don't want to draw their attention by getting up, either. Artemis pleads with Maribelle. "In trouble for what? What did you do?" Maribelle winces and Artemis doesn't press the issue for the moment. Right as you consider making your exit, Maribelle sits up and grabs her drink with both hands. She quaffs the entire thing in two or three gulps and sets the mug down firmly. She looks at Artemis directly, then takes a deep breath. It seems like she's come to an unpleasant decision.

"I... Snuck into the building to try to find Minerva." Artemis sits bolt upright. "I didn't get to look around very much, and I was almost seen a few times, I think... A bunch of security started showing up, and I had to hide in the garage to get away." Both you and Artemis can only look in shock for a moment, then Artemis pipes up. "Are you okay? Were you hurt?"

Now, Maribelle gets her turn be surprised. "Wait, you're not mad?" Artemis shakes her head. "No, I am absolutely furious with you, Maribelle. But that's much less important than making sure that you're okay." Maribelle winces, but she seems somewhat reassured. "I'm in one piece, Artie. I'm fine. But I want to find Minerva."

Artemis relaxes in her seat but remains intently focused on what Maribelle is saying. "How long has she been missing? And why didn't you tell any of us?"

Now that the tension in the air has eased a bit, you get your chance to ask--Who's this "Minerva?"

Maribelle turns and looks at you for the first time since the four of you sat down. She takes a moment to pick her words carefully, then speaks. "She's my first Pokemon, and my closest friend. I inherited her from my grandfather, and I've never seen another Pokemon like her in my life." Maribelle then frowns. "And... I don't think Acumen has, either; which is why they were interested in her." Artemis crosses her arms. "You wouldn't say anything to us, but you'll share all of that with a stranger you just met?" Maribelle blinks. "You brought them, Artie, so I figured they had to be alright."

Artemis shakes her head, then changes the subject. "You said that Acumen was interested in Minerva. What do you mean by that?"

As Maribelle starts to answer, the loft you're seated on shudders, creaks, and then lurches downward. Your beverages begin to slide across the now-slanted table, and the four of you look around frantically for the source of the disturbance. Artemis picks Maribelle up outright and dashes back inside the restaurant, and the two of you follow suit. As if on cue, the patio slumps dejectedly into the street below, watched by a crowd of onlookers who have left only just enough room for the debris. The four of you look through the now vestigal patio doors, hanging open precariously. From the debris emerges a fingerless-glove-glad hand, followed by a rather girthy frame and the motorcycle that carried it hither.

[IMG]https://play.pokemonshowdown.com/sprites/trainers/biker.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/trainers/roughneck.png[/IMG]
"My partna', that was completely insane!" A bald-headed ruffian squeezes between the wall of bystanders and stumbles forward, before high-fiving his compatriot with all of his might. "You showed those bowl-cut dorks what's good, too!" Maribelle gasps at this, but Artemis gestures for quiet. Most of the employees and other patrons have gone downstairs to try to observe the excitement up close, giving your group relative privacy. You watch the hooligans below try to extract their motorcycle from the rubble.

[IMG]https://play.pokemonshowdown.com/sprites/trainers/waitress-gen4.png[/IMG]
"What in the world is going on?" A waitress emerges from the restaurant ground floor to confront the duo. The burlier brute grunts and continues hauling out his ride, and his bald companion wheels around to answer. "My partna' and I were tryin to get away from these bowl-cut goons that tried to corner us and take our rare Poke-" A loud and interrupting grunt from the bigger biker cuts him off, but Artemis and Maribelle exchange a nod. They signal the two of you to follow them downstairs to approach the fine gentlemen at the center of the ruckus.

When you reach the ground floor, two new figures have approached the hooligans from the restaurant side. You figure they have to be disgruntled customers. One of the new arrivals, towering over both the crowd and the hooligans, addresses them with a smile.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Soleil.png[/IMG]
"What's this about a rare Pokemon that has you driving into walls, friend?" The hooligans wheel around and stare venom at the man. "No business of yours, 'friend'," retorts the bald punk.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Luna.png[/IMG]
The other person, a smaller woman clad in moody colors, speaks up. "You're just going to ruin my meal and run? Not the most gentlemanly thing to do." The hooligans exchange confused glances, then the biker replies. "Ask them to fry you another fish. We've got bigger fish to fry, missy!"

The tall stranger laughs, and draws a Ball. "Not anymore you don't! If you think you're gonna just crash and dash, and not even treat us to a new meal, we'll just have to make a convincing argument."

Maribelle whispers to the two of you. "Do you think they'll use this 'rare Pokemon' they went on about earlier?" Artemis perks up at the suggestion, turns to her, and asks, "What do you mean?" Maribelle only says, "We have to get them to stick around and battle," and then turns to you and adds, "Call it a hunch." Artemis watches Maribelle with concern,  says "If you think they're related to Acumen, we can't be seen here," and then looks to you as well. Sensing your cue, you make your way downstairs, pushing through the crowd gathered in the gaping restaurant facade.

As you make your way into the commotion, the clacking concrete and creaking wood that you have to navigate announces your approach. The fiery stranger notices and hails the two of you. "You want in, too? More the merrier! I'm Soleil, and this is Luna." Luna elbows Soleil in the hips, and he smiles and sarcastically corrects himself. "Excuse me, my esteemed associate, Luna." He raises his eyebrows at her, awaiting evaluation. "Better," Luna says, curtly.

 Soleil laughs, and turns back to you. "Let's get started, then. I'm itching to give these guys an attitude correction." He punches his palm with enthusiasm. Soleil then booms to the ruffians, "Looks like they want a word with you, too!"

"Fine then. Fine!" says the biker. "You want to see our rare Pokemon so badly? Get ready to feast your eyes, because this is the only look you're gonna get!" Brandishing matching Luxury Balls, the hooligans step into position to battle. The bald roughneck speaks up, "Four on two is hardly fair! You lot only get one Pokemon each, and we get two each, you got that?"

"Suits me just fine," the moody diner replies. "I'll have you begging to pay my tab when I'm through with the two of you!" The hooligans share a glace of brief misgiving.
[/HIDE]


Player GuestVs.Opponents
:sv/aggron::sv/aggron-mega:
Artemis's Palladium (Aggron) @ :aggronite:Aggronite
Level 4, Careful, capable of all Techniques.
Triple Combo is Head Smash + Body Press + Iron Defense.

Artemis adds two :potion:Potions to the player team's backpack. (Which the players take with them.)​
Vs.​
One (1) of:
:nidoqueen:Nidoqueen, Lv3, P.Lv -2, No Unlocks
:kitsunoh:Kitsunoh, Lv3, P.Lv -2, No Unlocks
1x :life orb:Life Orb, 1x :power weight:Power Weight,
1x :wave incense:Wave Incense, 1x:sticky barb:Sticky Barb

One (1) of:
:muk-alola:Muk-Alola, Lv3, P.Lv -2, No Unlocks
:beheeyem:Beheeyem, Lv3, P.Lv -2, No Unlocks
1x :zoom lens:Zoom Lens, 1x :covert cloak:Covert Cloak,
1x :power herb:Power Herb, 1x :quick claw:Quick Claw

Full pasteable prose (it's long, remember to highlight the whole thing):
Code:
[HIDE=ENCOUNTER 2]
[IMG]https://play.pokemonshowdown.com/sprites/trainers/biker.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/trainers/roughneck.png[/IMG]
"Th-there! That's enough of a look! We're out of here!" The bikers recall their Pokemon from astride their motorcycle, and the crowd parts ahead of them as they brazenly make their exit. Distant sirens are finally making themselves heard, and Artemis nudges you. It's time to make yourselves scarce and find a new place of privacy to discuss your findings.

***

[IMG size="80x80"]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/HowMuch_Maribelle.png[/IMG]
"Those were definitely not Minerva," says Maribelle out loud, as much to herself as to any of you. For a moment, there's only the clack of the streetcar on the tracks to listen to. The cabin you four are riding in is quite private; it could seat perhaps ten at most, and you four have it to yourself at the moment. Maribelle looks up at the group and continues, "Minerva has life and energy to her. She listens attentively and always wants to interact with new people. Those... copies, were more like dolls just hanging loosely..." she trails off at the end, losing herself in thought for a moment. Minerva must clearly be a very special Pokemon, you decide, and you tell Maribelle as such. She nods with certainty.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Artemis%20Event.png[/IMG]
"That's an understatement," Artemis replies. "The Pike has more than a few unusual Pokemon under its roof, and plenty that are more powerful, but Minerva might be the one that raises the most questions." As a response, you muse aloud that finding a professor willing to have a look wouldn't be hard at all, if Minerva is so unique.

Maribelle shakes her head with insistence. "Not a chance. Minerva's not just some rare specimen or find. She's the last family I have left. I don't need to know more about her than that." Her last statement raises your eyebrow, and you can sense that you're entering into emotional territory.

"You're probably about to say; what if she ever needed... Medicine? Repair? You'd be right." Maribelle hesitates, trying to piece together complex feelings into a coherent thought. "Maribelle, you don't have to say any more unless you want to," Artemis tries to say soothingly, but Maribelle is too deep in thought to respond. You can visibly see her breathing and expression calm as she manages to assemble her statement.

"Not long after I learned to battle, I think, my grandpa put together a gadget that he called his 'Emotive Device'. I remember being just, completely awestruck. When you held it, you could feel what the previous holders felt when they held it." Maribelle's storytelling pace picks up as she continues, "So I started asking my grandpa to drive me to libraries, and to help me look up things about machines. He was so confused, since I was trying to learn to battle too, but went with it without complaining." She can't help but smirk slightly as she recalls dear childhood memories.  "And day by day, week by week, I would sneak back into that attic to work on a doll to hold the device. And I had to keep coming up with decoy gadgets to work on in my room, to throw grandpa off of my trail!"

Maribelle continues her story. "Anyway, I got her working. Imagine my surprise when she introduces herself out loud, the moment she lights up! Loud enough for my grandpa to hear, and he came barging upstairs with a bat and a flashlight, scaring the daylights out of me." At this point, she's completely engrossed in the telling, and even Artemis can't help but smile ever-so-slightly. "The very first thing he did when he saw it was just me was, well, swear as loud as he could manage and drop the bat somewhere offhand. He thought we were being robbed!" Maribelle chuckles. "The second thing he did was ask me, if I had told even a single soul about the doll while I was getting the books or the tools in town. And I told him; not a chance, because I was too scared of him grounding me if he found out I was using his device!"

"He grounded me for three months, for the record, for taking the device without permission. Which was probably fair." Maribelle admits flatly. "But, he let me name the doll—guess the name, if you can—and he let her stay in the main house with the other Pokemon. But she wasn't to be allowed outside, ever; and I wasn't to mention her to anyone, ever. All of that seemed so paranoid until now, but so obvious in hindsight." The dimming sunlight as the afternoon blends into evening sets appropriate ambiance for the change in Maribelle's tone. "Skipping a bunch of stuff here, I left Minerva with grandpa while I went to a boarding high school here in Arkland owing to my studies in battling and general machinery—double major. And not a year into that, I got a package from my grandpa."

You gulp, but Maribelle stays firm in her retelling. "The package contained an old-style carved ball... Minerva's ball. And I haven't heard anything from him since. So I inherited Minerva, the house, and a few other Pokemon besides." She keeps her misty eyes focused forward with admirable strength. "Not long after that, I started working at the Pike, since it's here in Arkland and my studies were applicable." Artemis tilts her head in thought. "I had forgotten that you were hired under Tabitha. It feels like an eternity ago." Maribelle nods, "Mhm. I've worked there ever since."  Knowing that someone has gone missing related to these events; Artemis' request for secrecy, and their non-participation in the altercation in the boulevard, now make sense.

"This is our stop, ahead," Artemis interrupts by indicating the approaching rail landing, sparing you any further awkwardness. As the standing doors open, the cooling afternoon wind clears the air in the cabin in perfect metaphorical fashion. Maribelle thanks the two of you for listening to her story, and you say that she should think nothing of it. The four of you disembark as soon as the inflow of passengers stops, and walk up the hill towards the Acumen building as quickly as you feel you can, without attracting undue attention.

***

Even having taken most of the trip by rail, the uphill walk to approach Acumen headquarters is  grueling. You remember that previously, the bus dropped you off quite close to your destination; but neither Artemis nor Maribelle wanted to take a method of travel where they couldn't disembark at will. You decide to plainly state your conclusion, that Acumen is involved in Maribelle's family troubles.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Artemis%20Event.png[/IMG]
"Clearly so," answers Artemis. As the four of you move with the bustling foot traffic of the main streets, back among the skyscrapers, she elaborates on her thinking. "Someone must be involved in the production of these counterfeit Minerva models, and for them to turn up so soon after the original goes missing is incriminating on its own."

[IMG size="80x80"]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/HowMuch_Maribelle_Coat.png[/IMG]
Maribelle adds on, "And those guys said they were running from 'bowl-cut dorks'. That sounds like some people we're already familiar with, doesn't it?" You nod in agreement, and all four of you pick up the pace as best you can.

"Speaking of," says Artemis, showing no signs of weariness. "You didn't finish explaining their interest in Minerva." Maribelle tries to catch a breath without slowing the group's ascent, and then answers. "It's obvious, right? They wanted to make copies of Minerva for some reason." Artemis shakes her head and clarifies. "You're avoiding my question. You said back at the restaurant that they were interested, before we saw the replicas. How long have you suspected Acumen?"

Maribelle avoids Artemis' gaze, but answers plainly. "Probably... since the break-in, at least." Artemis answers sharply, "And you didn't say anything to us? You shouldn't have kept this to- Hang on, wait. How did you know it was Acumen from the break-in?" You trudge along behind them, trying to keep up with the pair and ignore the burning of your lungs. You can't fathom how they manage to hold so much conversation while on a mid-city mountain hike.

"A few months before, right after I started working at the Pike, I was visited by a recruiter of theirs at school. They were interested in my 'automation projects', even though I hadn't shown Minerva to anyone, which should have been a massive red flag at the time." Maribelle takes another deep breath without breaking her stride, and continues. "After that visit, I started getting emails from them, and then physical letters, and later I would get fliers taped to my locker or my door." Artemis balks at this. "That's horrifying. I had no idea—again, why didn't you say something?"

"I... didn't want to make trouble." At this, Artemis rolls her eyes in exasperation. Maribelle continues unperturbed. "I didn't want to make problems for all of you on my first month on the job, and as things went on I just got used to keeping it to myself. And I was so busy, that sometimes it would honestly slip my mind. I was doing school, and working with you all, and taking care of a bunch of Pokemon I was suddenly the trainer of. Oh, and remember, I inherited a house. I had-I still have to pay for that! I was more scared of losing the Pike job than I was of being stalked!" Artemis can only shake her head in disbelief, "You know how we think of you. I wish you would have let us help you with this long ago." Maribelle's expression mixes guilt and care. "I know how you all think of me now. And now I have to try to make this right."

***

The two of you arrive at the corner across from the towering Acumen headquarter building, and you raggedly catch your breath. Artemis and Maribelle, having arrived moments before, have stopped near the crossing to formulate their plan. Artemis directs your attention to the main doors, and says, "If we can get a tour, we can find out what areas are open to the public, and which areas are off-limits. How we get in to those areas... We can figure that out later." The four of you take a moment to hash out the specifics. Then, with this simple plan, the four of you take the next available crossing and make your way over to the entrance doors. When you approach the receptionist, he pulls himself from his slouch into alertness. He asks how he can help, and Artemis gives her prepared reply regarding getting a tour.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/IMG]
The receptionist says in monotone "If you could wait just a moment, I'd be happy to take a look for you," and begins rapdily tapping away on his watch. "Tours are currently on hiatus pending renovation," he curtly replies. "Reservations for tours are on backfill, with schools and manufacturing partners getting priority-"

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png[/IMG]
He is cut off by the rapid approach of a coworker, labeled as a guide, who cheerily puts her phone away and says, "You're Maribelle Aspen, VIP, right? Glad to finally meet you! We'd be delighted to show you around the main areas of the project. If you would follow us?" The receptionist looks at his coworker and says, "Us?" Artemis and Maribelle exchange glances, and then look to you. Artemis turns her hand up in the gesture you four had agreed upon—-meaning 'play along'. Maribelle nods. "Lead the way."

***

The Acumen workers lead the four of you to a lavish brass-doored elevator, ushering you inside. Once the door closes, the receptionist continues to fiddle with his watch in an attempt to look busy. The guide merrily bounces on her heels and says, "My employer is just thrilled that you're considering our offer at last! I've been sent to deliver you to her directly." Maribelle sheepishly replies, "Is that so?" The guide continues, "Just so! We take responsibility for the project failing to meet your standards, and we're sorry the results haven't been to your liking so far. But with your help I bet we can finally produce a fully functional model!" She holds her fists to her chests and closes her eyes, seeming to fantasize about who-knows-what.

The elevator places your group on a switchover floor; a large landing where many other elevators to yet-higher floors are available. Some of these elevators are secured with passkey scanners. The floor is finely furnished with tables for working or eating, and there are handful of employees on the floor minding their own; most of them in the same garish Acumen uniforms.

The workers lead you across the space, eyes fixed forward. The receptionist shuffles uncomfortably while the guide prattles on. "Imagine my surprise, Ms. Aspen, when I learned you were so young! I mean no offense, but the project is so elaborate—you're clearly very experienced already! If I may ask, how did you get so good?" She pauses for an answer, but no answer is forthcoming. Your group stops, and she turns around.
Maribelle is missing, to everyone's surprise. Before anyone can say a word, they're approached by another Acumen worker; seemingly a researcher.

[IMG size="80x80"]https://play.pokemonshowdown.com/sprites/trainers/scientist-gen6.png[/IMG]
"Excuse me, you wouldn't happen to have seen a passkey? I swear I just had it..." You each share an understanding glance with Artemis.
The guide covers her mouth in shock. "Uh oh." She begins to reach for her phone, but Artemis gets her attention and says, "This is a big place. Could you help us find her?" The guide takes a moment to reply, saying "What do you- Oh." Her prior enthusiasm and pep instantly vanish, and her tone changes to exhasperation. "I get it. This is espionage."

Ah, well. She pauses a moment, then adds, "I was really hoping you were here to helm the project. We get commission for those models, you know. But if you're not with us, then you know what they say."

The researcher makes a peep and begins to shuffle away, and receptionist says in shock, "Wait, right here!?" The guide says "I'm terribly sorry. If you're obstructing my employer's efforts, we may have no choice but to escort you out." She draws a ball from her purse and nudges the receptionist to do the same; then nudges him again, and then nudges him with considerable force. He yelps and complies this time, drawing a ball of his own.
[/HIDE]


Player GuestsVs.Opponents
:sv/mawile::sv/mawile-mega:
Maribelle's Annie-Joan (Mawile) @ :mawilite:Mawilite
Level 4, Careful, capable of all Techniques.
Triple Combo is Sucker Punch + Swords Dance + Giga Impact​
Vs.​
One (1) of:
:xatu:Xatu, Lv3, P.Lv -1, No Unlocks
:reuniclus:Reuniclus, Lv3, P.Lv -1, No Unlocks
:rapidash-galar:Rapidash-Galar, Lv3, P.Lv -1, No Unlocks
1x :focus sash:Focus Sash, 1x :zoom lens:Zoom Lens,
1x :wave incense:Wave Incense, 1x :power weight:Power Weight

One (1) of:
:magnezone:Magnezone, Lv3, P.Lv -1, No Unlocks
:bronzong:Bronzong, Lv3, P.Lv -1, No Unlocks
:tinkaton:Tinkaton, Lv3, P.Lv -1, No Unlocks
1x :pamtre berry:Pamtre Berry, 1x :focus sash:Focus Sash
1x :red card:Red Card, 1x :zoom lens:Zoom Lens

Full pasteable prose (it's long, remember to highlight the whole thing):
Code:
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png[/IMG]
The guide scowls as she recalls her Pokemon. "I was supposed to win you clients over, but you never planned to consider our offer in the first place, did you?" She tucks back her hair and straightens her shirt. "I must insist again, though. You're aware just how lucrative our offers are, right?"

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/IMG]
"The-" the receptionist begins to say, before the guide harshly cuts him off. "What? We're negotiating, can't you see?" The receptionist gestures towards the main elevators and finishes, "Security is here already, look."
The guide's face sinks. "Oh no. I can't be seen here. We'll be fired!" She grabs the receptionist by the lapel and all but drags him away from the scene of the battle. Artemis spots an exit in the near corner, "Service stairs, over there!" The three of you run as fast as you can.

[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Artemis%20Event.png[/IMG]
"I am going to have some very specific words for Maribelle if we make it out of this." You wonder again if Maribelle might not be better off running afoul of the law, rather than afoul of Artemis. You don't have much time to think on it, though. Artemis continues, "I'll lead the guards downstairs to buy you time; don't worry about me. Head upstairs and find Maribelle. Worry about finding Minerva only if Maribelle is safe." You assure Artemis that you'll do what you can, and begin to climb. A moment later, after you've lost line of sight, you feel and hear a loud, heavy impact. Has Artemis had her Pokemon destroy the stairs? You continue, as fast as your legs can take you, up the spiraling service staircase.

***

After what feels like another torturous eternity of climbing, the absurdity of the situation begins to set in. You're trespassing in the headquarters of one of the largest companies in the region; you've battled staff and you're accomplice at minimum to vandalism. All to track down a Pokemon you've never seen in a skyscraper you've never explored. How are you supposed to know which floors to check, anyway?
Weighing the risks, the two of you decide to message Maribelle. Can Acumen track texts sent from inside their building? You decide to be as vague as you can, and send a text asking what turn to take. You continue your climb for a while, sore as can be from the day's exertions, before you get a reply from Maribelle, saying simply, "112". You check the label of the next door you approach—124. You've overshot by so much...

You send a reply saying you're nearby, and begin heading back as best you can.
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/HowMuch_Maribelle_Coat.png[/IMG]
"Found you!" Maribelle says, as you approach the 112th landing. "I think I know- Hey, where's Artie?" You explain the fight in the lobby and Artemis' subsequent diversion, and Maribelle rubs her face with her hand. "She's gonna kill me, isn't she?"

***

The floor Maribelle leads you through is eeriely deserted. You estimate that you're near the top of the tower; on what is labeled as a 'leisure level'. Wide, doorless archways lead to such amenities as gym equipment, a pristine dining area, and even a screening room. You and Maribelle turn the floor upside-down, but turn up no sign of Minerva. You suggest that this might be the wrong floor. "This is where I heard Minerva. She has to be, or have been, here somewhere."

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20Elite%201.png[/img]
"What you heard was this, I'm afraid." An impeccably-trimmed Acumen employee steps into view from the service stairs, with practiced grace. He presses his phone, and a distinctive mechanical squeal plays.

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20Elite%202.png[/img]
"We were using the sound to look for you. Our employer has sent us to once more present her offer."

"And how did you think that would go?" Maribelle braces herself for a fight.

The bald employee continues, "Better than this, I'd hoped. If you're set on declining our offer, then you'll need to leave." The beturbaned employee wipes his glasses, then says, "If you'd like to hear her offer directly, we can take you to her without a fuss. You may yet find yourself swayed."

You're beginning to understand the nature of the offer being made to Maribelle. She steps forward and draws a ball. "No chance. I'm here to take Minerva home." You draw yours to match.

The bald employee draws his own ball without reaction. "That's not an option we're offering you."


Code:
The so-called leisure level is badly thrashed after your battle with the employees. Maribelle recalls her Pokemon and addresses your opponents.

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/HowMuch_Maribelle_Coat.png[/img]
"Take me to Minerva."

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20Elite%202.png[/img]
"No," the bald employee says flatly. "Our orders are to take you to our employer to negotiate, or nowhere at all." The other employee taps away at his phone at blinding speed, then receives a reply notification.

[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20Elite%202.png[/img]
"Look here," he says, turning his phone to you and Maribelle. Maribelle lurches forward, but catches herself. "That's her!"

[img]https://play.pokemonshowdown.com/sprites/gen5/magearna.png[/img]
On screen, you see your first glimpse of the Pokemon who this mess is all about. Seated patiently in an opulently plush chair is a moderately-sized mechanical doll, fascinating in their complexity. Because of their impartial features, you can't tell if the Pokemon is afraid, content, or anything else, really.

The employee continues, "Our employer would like you to see her and AP-07, so you can ascertain that she is well kept."

Maribelle scowls, "And so you can hawk your offer at me again," and the employee nods. "Just so." The bald employee gestures towards the elevator. "Shall we?"

This event's story is to be continued in "All You Hold Dear".

"All You Hold Dear" will offer improved rewards for using Save Data from this event, so consider preserving HP and Energy for a difficult fight. (It will also offer the option to start fresh, for diminished reward.)
 
Last edited:
Profile Data for "How Much is a Heart? (2025)", above.

When starting a new encounter, post:
  • The prose for the encounter.
  • The player team's battle status.
  • The appropriate profiles for the encounter, below.
Encounter 1
[B]Player Guests:[/B]
[IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Luna.png[/IMG][IMG]https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Soleil.png[/IMG]
[b]Flashy Duo Luna and Soleil[/b]

Luna's :umbreon:Ishtar is holding :darkinium-z:Darkinium-Z.
Soleil's :espeon:Alexander is holding :psycium-z:Psychium-Z.

[HIDE=Ishtar (Umbreon Lv4)]
:sv/umbreon:
[SIZE=7][B]Ishtar[/B][/SIZE] (Umbreon)
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Techniques:[/B]
Z-Moves
Terastal (Ghost)

[SIZE=5][B]Bold[/B][/SIZE] nature ( Attack -1, Defense +2 )
[B]Typing[/B]: Dark
[B]Abilities[/B]: Synchronize [B]Hidden Ability[/B]: Inner Focus

[B]HP[/B]: 95
[B]Attack[/B]: 4 (-)
[B]Defen.[/B]: 10 (+)
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 9
[B]Speed[/B]: 65
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Heal Bell
Hyper Voice
Light Screen
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Screech
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up

[I][U]Level 1[/U][/I]
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Moonlight
Mud-Slap
Rage
Rain Dance
Sand Attack
Scary Face
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Tickle
Weather Ball
Yawn

[I][U]Level 2[/U][/I]
Alluring Voice
Assurance
Covet
Double-Edge
Dream Eater
Flail
Focus Energy
Foul Play
Iron Tail
Nightmare
Payback
Secret Power
Skull Bash
Take Down
Thief
Zap Cannon

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Bide
Body Slam
Dig
Frustration
Guard Swap
Headbutt
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze

[I][U]Level 4[/U][/I]
Celebrate
Copycat
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Last Resort
Mean Look
Mimic
Natural Gift
Pay Day
Retaliate
Skill Swap
Snatch
Spite
Stored Power
Synchronoise
Tera Blast
Trump Card
Wish
Wonder Room
[/HIDE][HIDE=Alexander (Espeon Lv4)]
:sv/espeon:
[SIZE=7][B]Alexander[/B][/SIZE] (Espeon)
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Techniques:[/B]
Z-Moves
Terastal (Fairy)

[SIZE=5][B]Bold[/B][/SIZE] nature ( Attack -1, Defense +2 )
[B]Typing[/B]: Psychic
[B]Abilities[/B]: Synchronize [B]Hidden Ability[/B]: Magic Bounce

[B]HP[/B]: 85
[B]Attack[/B]: 4 (-)
[B]Defen.[/B]: 7 (+)
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 110
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Power Gem
Protect
Psychic
Psychic Fangs
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up
Zen Headbutt

[I][U]Level 1[/U][/I]
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Confusion
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Magical Leaf
Morning Sun
Mud-Slap
Psybeam
Psychic Terrain
Rage
Rain Dance
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Trick
Weather Ball
Yawn

[I][U]Level 2[/U][/I]
Alluring Voice
Covet
Double-Edge
Dream Eater
Expanding Force
Flail
Focus Energy
Grass Knot
Iron Tail
Nightmare
Secret Power
Skull Bash
Take Down
Zap Cannon

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Trailblaze

[I][U]Level 4[/U][/I]
Ally Switch
Celebrate
Copycat
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Fire)
Hyper Beam
Imprison
Last Resort
Magic Coat
Magic Room
Mimic
Natural Gift
Pay Day
Retaliate
Skill Swap
Stored Power
Synchronoise
Tera Blast
Trick Room
Trump Card
Wish
[/HIDE]

[b]Opponents:[/b]
[IMG]https://play.pokemonshowdown.com/sprites/trainers/biker.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/trainers/roughneck.png[/IMG]
[B]Roughnecks Rod & Tod Backpack:[/B]
2x Red Card, 2x Life Orb, 2x Wide Lens, 2x Bright Powder, 2x Rage Candybar

Roughnecks Rod & Tod always each lead with their "Magearna". They may send out each others' Pokemon.
[HIDE=AP-1102r (Magearna Lv0)]
:sv/magearna:
[SIZE=7][B]AP-1102r[/B][/SIZE] (Magearna)
[SIZE=5]Level [B]0[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[SIZE=5][B]Docile[/B][/SIZE] nature ( No changes )
[B]Typing[/B]: Steel/Fairy
[B]Abilities[/B]: Soul-Heart
[B]Traits[/B]: Faints at the end of each round.

[B]HP[/B]: 36 (from 90)
[B]En[/B] 24
[B]Attack[/B]: 7
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 65
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE]
None.
[/HIDE]
[HIDE=AP-1103t (Magearna Lv0)]
:sv/magearna:
[SIZE=7][B]AP-1103t[/B][/SIZE] (Magearna)
[SIZE=5]Level [B]0[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[SIZE=5][B]Docile[/B][/SIZE] nature ( No changes )
[B]Typing[/B]: Steel/Fairy
[B]Abilities[/B]: Soul-Heart
[B]Traits[/B]: Faints at the end of each round.

[B]HP[/B]: 36 (from 90)
[B]En[/B] 24
[B]Attack[/B]: 7
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 65
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE]
None.
[/HIDE] [HIDE=Bushwack (Tangrowth Lv3)]
:sv/tangrowth:
[SIZE=7][B]Bushwack[/B][/SIZE] (Tangrowth)
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[SIZE=5][B]Gentle[/B][/SIZE] nature ( Defense -1, Special Defense +2 )
[B]Typing[/B]: Grass
[B]Abilities[/B]: Chlorophyll, Leaf Guard [B]Hidden Ability[/B]: Regenerator

[B]HP[/B]: 57 (from 95)
[B]En[/B] 26
[B]Attack[/B]: 7
[B]Defen.[/B]: 8 (-)
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 6 (+)
[B]Speed[/B]: 50
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Aerial Ace
Brick Break
Bullet Seed
Constrict
Earthquake
Energy Ball
Facade
Focus Blast
Poison Jab
Poison Powder
Protect
Reflect
Rest
Rock Slide
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic

[I][U]Level 1[/U][/I]
Absorb
Amnesia
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Morning Sun
Mud-Slap
Pain Split
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Vine Whip

[I][U]Level 2[/U][/I]
Bind
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Payback
Power Whip
Secret Power
Skull Bash
Solar Beam
Solar Blade
Take Down
Thief
Wake-Up Slap

[I][U]Level 3[/U][/I]
Attract
Bide
Body Slam
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Power Swap
Psych Up
Rage Powder
Return
Rock Tomb
Worry Seed
Wring Out
[/HIDE] [HIDE=Broadside (Rampardos Lv3)]
:sv/rampardos:
[SIZE=7][B]Broadside[/B][/SIZE] (Rampardos)
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[SIZE=5][B]Jolly[/B][/SIZE] nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
[B]Typing[/B]: Rock
[B]Abilities[/B]: Mold Breaker [B]Hidden Ability[/B]: Sheer Force

[B]HP[/B]: 57 (from 95)
[B]En[/B] 26
[B]Attack[/B]: 12
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 4 (-)
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 67 (+)
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Zen Headbutt

[I][U]Level 1[/U][/I]
Ancient Power
Captivate
Chip Away
Confide
Curse
Cut
Double Team
Incinerate
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Slam
Stealth Rock
Sunny Day
Swagger
Whirlpool

[I][U]Level 2[/U][/I]
Assurance
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Head Smash
Iron Tail
Payback
Rock Blast
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Thunder

[I][U]Level 3[/U][/I]
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Headbutt
Heavy Slam
Laser Focus
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Stomp
Thrash
Trailblaze
[/HIDE]


Encounter 2
[B]Player Guest:[/B]
[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Artemis%20Event.png[/img]
[b]Pike Head Maid Artemis[/b]

:aggron:Palladium is holding :aggronite:Aggronite.
[HIDE=Palladium (Aggron Lv4)]
:sv/aggron:
[SIZE=7][B]Palladium[/B][/SIZE] (Aggron)
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Techniques:[/B]
Mega Evolution
Z-Moves
Dynamax
Terastal (Flying)
Triple Combo

[SIZE=5][B]Careful[/B][/SIZE] nature ( Special Attack -1, Special Defense +2 )
[B]Typing[/B]: Steel/Rock
[B]Abilities[/B]: Sturdy, Rock Head [B]Hidden Ability[/B]: Heavy Metal

[B]HP[/B]: 85
[B]Attack[/B]: 8
[B]Defen.[/B]: 13
[B]Sp.Atk[/B]: 4 (-)
[B]Sp.Def[/B]: 7 (+)
[B]Speed[/B]: 50
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 8[/SIZE]

:sv/aggron-mega:
[B]Aggron-Mega
Typing[/B]: Steel
[B]Abilities[/B]: Sturdy, Rock Head, Heavy Metal [B]Hidden Ability[/B]: Filter

[B]HP[/B]: 85
[B]Attack[/B]: 10
[B]Defen.[/B]: 15
[B]Sp.Atk[/B]: 4 (-)
[B]Sp.Def[/B]: 8 (+)
[B]Speed[/B]: 50
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 8[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Aerial Ace
Autotomize
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

[I][U]Level 1[/U][/I]
Ancient Power
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Harden
High Horsepower
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

[I][U]Level 2[/U][/I]
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Head Smash
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Smelling Salts
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder

[I][U]Level 3[/U][/I]
Attract
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heavy Slam
Icy Wind
Outrage
Return
Rock Tomb
Rollout
Smack Down
Stomp

[I][U]Level 4[/U][/I]
Block
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Spite
Stomping Tantrum
[/HIDE]

[B]Opponents:[/B]
[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png[/img][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png[/img]
[B]Acumen Guide and Acumen Grunt[/b]

Acumen Guide Backpack: 1x :life orb:Life Orb, 1x :power weight:Power Weight, 1x :wave incense:Wave Incense, 1x:sticky barb:Sticky Barb
[HIDE=Nidoqueen (Lv3)]
:sv/nidoqueen:
[SIZE=7][B]Nidoqueen[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[SIZE=5][B]Modest[/B][/SIZE] nature ( Attack -1, Special Attack +1 )
[B]Typing[/B]: Poison/Ground
[B]Abilities[/B]: Poison Point, Rivalry [B]Hidden Ability[/B]: Sheer Force

[B]HP[/B]: 57 (from 95)
[B]En[/B] 26
[B]Attack[/B]: 6 (-)
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 7 (+)
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 76
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Aerial Ace
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Lovely Kiss
Poison Fang
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar

[I][U]Level 1[/U][/I]
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Drill Run
Echoed Voice
Flatter
Growl
Helping Hand
High Horsepower
Incinerate
Mega Punch
Moonlight
Mud-Slap
Poison Tail
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scratch
Seismic Toss
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Supersonic
Swagger
Sweet Kiss
Taunt
Toxic Spikes
Venom Drench
Water Gun
Water Pulse
Whirlpool

[I][U]Level 2[/U][/I]
Aqua Tail
Beat Up
Blizzard
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Fury Swipes
Iron Tail
Mega Kick
Quash
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Superpower
Take Down
Thief
Thunder
Venoshock

[I][U]Level 3[/U][/I]
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Mud Shot
Outrage
Poison Sting
Pursuit
Return
Rock Tomb
Scorching Sands
Sludge Wave
Smack Down
Super Fang
Throat Chop
Torment
[/HIDE] [HIDE=Kitsunoh (Lv3)]
:sv/kitsunoh:
[SIZE=7][B]Kitsunoh[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[SIZE=5][B]Jolly[/B][/SIZE] nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
[B]Typing[/B]: Ghost/Steel
[B]Abilities[/B]: Frisk, Limber [B]Hidden Ability[/B]: Trace

[B]HP[/B]: 54 (from 90)
[B]En[/B] 26
[B]Attack[/B]: 8
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 3 (-)
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 148 (+)
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

[I][U]Level 1[/U][/I]
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

[I][U]Level 2[/U][/I]
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief

[I][U]Level 3[/U][/I]
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn
[/HIDE]

Acumen Grunt Backpack: 1x :zoom lens:Zoom Lens, 1x :covert cloak:Covert Cloak, 1x :power herb:Power Herb, 1x :quick claw:Quick Claw
[HIDE=Muk-Alola (Lv3)]
:sv/muk-alola:
[SIZE=7][B]Muk-Alola[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[SIZE=5][B]Impish[/B][/SIZE] nature ( Defense +2, Special Attack -1 )
[B]Typing[/B]: Poison/Dark
[B]Abilities[/B]: Poison Touch, Gluttony [B]Hidden Ability[/B]: Power of Alchemy

[B]HP[/B]: 60 (from 100)
[B]En[/B] 26
[B]Attack[/B]: 8
[B]Defen.[/B]: 8 (+)
[B]Sp.Atk[/B]: 4 (-)
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 50
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench

[I][U]Level 2[/U][/I]
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

[I][U]Level 3[/U][/I]
Attract
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment
[/HIDE] [HIDE=Beheeyem (Lv3)]
:sv/beheeyem:
[SIZE=7][B]Beheeyem[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE] — EXP: [COLOR=#888888]0[/COLOR]0 / 10

[SIZE=5][B]Modest[/B][/SIZE] nature ( Attack -1, Special Attack +1 )
[B]Typing[/B]: Psychic
[B]Abilities[/B]: Telepathy, Synchronize [B]Hidden Ability[/B]: Analytic

[B]HP[/B]: 54 (from 90)
[B]En[/B] 26
[B]Attack[/B]: 5 (-)
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 10 (+)
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 40
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flash Cannon
Heal Block
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Barrier
Confide
Confusion
Cosmic Power
Double Team
Echoed Voice
Flash
Growl
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Role Play
Safeguard
Shock Wave
Simple Beam
Steel Wing
Swagger
Trick

[I][U]Level 2[/U][/I]
After You
Disable
Dream Eater
Expanding Force
Meteor Beam
Secret Power
Thief

[I][U]Level 3[/U][/I]
Attract
Charge Beam
Frustration
Guard Split
Guard Swap
Headbutt
Miracle Eye
Power Split
Power Swap
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
[/HIDE]


Encounter 3
[B]Player Guest:[/B]
[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/HowMuch_Maribelle_Coat.png[/img]
[b]Pike Head Maid Maribelle[/b]

:mawile:Annie-Joan is holding :mawilite:Mawilite.
[HIDE=Annie-Joan (Mawile Lv4)]
:sv/mawile:
[SIZE=7][B]Annie-Joan[/B][/SIZE] (Mawile)
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Techniques:[/B]
Mega Evolution
Z-Moves
Dynamax
Terastal (Bug)
Triple Combo

[SIZE=5][B]Careful[/B][/SIZE] nature ( Special Attack -1, Special Defense +2 )
[B]Typing[/B]: Steel/Fairy
[B]Abilities[/B]: Hyper Cutter, Intimidate [B]Hidden Ability[/B]: Sheer Force

[B]HP[/B]: 80
[B]Attack[/B]: 6
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 3 (-)
[B]Sp.Def[/B]: 6 (+)
[B]Speed[/B]: 50
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 2[/SIZE]

:sv/mawile-mega:
[B]Mawile-Mega
Typing[/B]: Steel/Fairy
[B]Abilities[/B]: Hyper Cutter, Intimidate, Sheer Force [B]Hidden Ability[/B]: Huge Power

[B]HP[/B]: 80
[B]Attack[/B]: 8
[B]Defen.[/B]: 9
[B]Sp.Atk[/B]: 3 (-)
[B]Sp.Def[/B]: 9 (+)
[B]Speed[/B]: 50
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 2[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Astonish
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Toxic

[I][U]Level 1[/U][/I]
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Double Team
Fairy Wind
False Swipe
Growl
Helping Hand
Ice Fang
Incinerate
Iron Defense
Mega Punch
Misty Terrain
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Seismic Toss
Slam
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Taunt
Tickle
Vise Grip

[I][U]Level 2[/U][/I]
Assurance
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Foul Play
Grass Knot
Mega Kick
Metal Burst
Payback
Punishment
Secret Power
Solar Beam
Spit Up
Steel Beam
Stockpile
Stone Edge
Swallow

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Psych Up
Return
Rock Tomb
Super Fang
Torment

[I][U]Level 4[/U][/I]
Embargo
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Magnet Rise
Mimic
Natural Gift
Snatch
[/HIDE]

[B]Opponents:[/B]
[img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20Elite%201.png[/img][img]https://raw.githubusercontent.com/Rasalhage/CAPBBP/refs/heads/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20Elite%202.png[/img]
[B]Acumen Elite and Acumen Elite[/b]

Acumen Elite 1 Backpack: 1x :focus sash:Focus Sash, 1x :zoom lens:Zoom Lens, 1x :wave incense:Wave Incense, 1x :power weight:Power Weight
[HIDE=Xatu (Lv4)]
:sv/xatu:
[SIZE=7][B]Xatu[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[SIZE=5][B]Timid[/B][/SIZE] nature ( Attack -1, Speed x1.15, Accuracy +10 )
[B]Typing[/B]: Psychic/Flying
[B]Abilities[/B]: Synchronize, Early Bird [B]Hidden Ability[/B]: Magic Bounce
[B]Traits[/B]: Requires no Tech for their first Technique each battle.

[B]HP[/B]: 68 (from 85)
[B]En[/B] 28
[B]Attack[/B]: 5 (-)
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 110 (+)
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 2[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Aerial Ace
Air Slash
Calm Mind
Dazzling Gleam
Defog
Drill Peck
Facade
Feint Attack
Leer
Light Screen
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Air Cutter
Captivate
Confide
Confuse Ray
Cosmic Power
Curse
Detect
Double Team
Dual Wingbeat
Feather Dance
Flash
Haze
Night Shade
Ominous Wind
Pain Split
Peck
Rain Dance
Roost
Safeguard
Silver Wind
Simple Beam
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Trick
Twister

[I][U]Level 2[/U][/I]
Double-Edge
Dream Eater
Expanding Force
Foul Play
Grass Knot
Heat Wave
Nightmare
Pluck
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Thief

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Fly
Frustration
Giga Drain
Guard Swap
Laser Focus
Lucky Chant
Miracle Eye
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Teleport
U-turn

[I][U]Level 4[/U][/I]
Ally Switch
Endure
Future Sight
Giga Impact
Hidden Power (Hidden Power (Select a Hidden Power type))
Hyper Beam
Imprison
Magic Coat
Magic Room
Me First
Mimic
Natural Gift
Skill Swap
Stored Power
Synchronoise
Trick Room
Wish
[/HIDE] [HIDE=Reuniclus (Lv4)]
:sv/reuniclus:
[SIZE=7][B]Reuniclus[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[SIZE=5][B]Modest[/B][/SIZE] nature ( Attack -1, Special Attack +1 )
[B]Typing[/B]: Psychic
[B]Abilities[/B]: Overcoat, Magic Guard [B]Hidden Ability[/B]: Regenerator

[B]HP[/B]: 80 (from 100)
[B]En[/B] 28
[B]Attack[/B]: 4 (-)
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 10 (+)
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 30
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 2[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Astonish
Calm Mind
Dizzy Punch
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Heal Block
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Acid Armor
Charm
Confide
Confuse Ray
Confusion
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mega Punch
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recover
Rock Smash
Role Play
Safeguard
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Trick

[I][U]Level 2[/U][/I]
After You
Dream Eater
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Secret Power
Superpower
Thunder

[I][U]Level 3[/U][/I]
Attract
Body Slam
Drain Punch
Frustration
Guard Swap
Gyro Ball
Knock Off
Laser Focus
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Rollout
Telekinesis

[I][U]Level 4[/U][/I]
Ally Switch
Embargo
Endeavor
Endure
Explosion
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Hidden Power (Select a Hidden Power type))
Hyper Beam
Imprison
Magic Coat
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room
Wonder Room
[/HIDE] [HIDE=Rapidash-Galar (Lv4)]
:sv/rapidash-galar:
[SIZE=7][B]Rapidash-Galar[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[SIZE=5][B]Jolly[/B][/SIZE] nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
[B]Typing[/B]: Psychic/Fairy
[B]Abilities[/B]: Run Away, Pastel Veil [B]Hidden Ability[/B]: Anticipation
[B]Traits[/B]: Requires no Tech for their first Technique each battle.

[B]HP[/B]: 68 (from 85)
[B]En[/B] 28
[B]Attack[/B]: 7
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 5 (-)
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 121 (+)
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Calm Mind
Dazzling Gleam
Facade
Hypnosis
Play Rough
Protect
Psychic
Psycho Cut
Quick Attack
Rest
Round
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Tackle
Tail Whip
Wild Charge
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Charm
Confusion
Double Kick
Drill Run
Fairy Wind
Growl
Heal Pulse
High Horsepower
Misty Terrain
Morning Sun
Psybeam
Psychic Terrain
Swift

[I][U]Level 2[/U][/I]
Double-Edge
Expanding Force
Iron Tail
Low Kick
Megahorn
Take Down

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Body Slam
Bounce
Mystical Fire
Stomp
Thrash
Throat Chop

[I][U]Level 4[/U][/I]
Ally Switch
Endure
Future Sight
Giga Impact
Healing Wish
Hidden Power (Hidden Power (Select a Hidden Power type))
Horn Drill
Hyper Beam
Imprison
Magic Room
Pay Day
Stored Power
Trick Room
Wonder Room
[/HIDE]

Acumen Elite 2 Backpack: 1x :pamtre berry:Pamtre Berry, 1x :focus sash:Focus Sash, 1x :red card:Red Card, 1x :zoom lens:Zoom Lens
[HIDE=Magnezone (Lv4)]
:sv/magnezone:
[SIZE=7][B]Magnezone[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[SIZE=5][B]Bold[/B][/SIZE] nature ( Attack -1, Defense +2 )
[B]Typing[/B]: Electric/Steel
[B]Abilities[/B]: Magnet Pull, Sturdy [B]Hidden Ability[/B]: Analytic

[B]HP[/B]: 68 (from 85)
[B]En[/B] 28
[B]Attack[/B]: 4 (-)
[B]Defen.[/B]: 10 (+)
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 60
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

[I][U]Level 1[/U][/I]
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

[I][U]Level 2[/U][/I]
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon

[I][U]Level 3[/U][/I]
Bide
Body Slam
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Self-Destruct
Teleport
Volt Switch

[I][U]Level 4[/U][/I]
Ally Switch
Body Press
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Hidden Power (Select a Hidden Power type))
Hyper Beam
Magic Coat
Magnet Rise
Mimic
Natural Gift
Tera Blast
[/HIDE] [HIDE=Bronzong (Lv4)]
:sv/bronzong:
[SIZE=7][B]Bronzong[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[SIZE=5][B]Brave[/B][/SIZE] nature ( Attack +1, Speed x0.869, Evasion -10 )
[B]Typing[/B]: Steel/Psychic
[B]Abilities[/B]: Levitate, Heatproof [B]Hidden Ability[/B]: Heavy Metal

[B]HP[/B]: 68 (from 85)
[B]En[/B] 28
[B]Attack[/B]: 7 (+)
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 6
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 28 (-)
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Calm Mind
Earthquake
Facade
Feint Attack
Flash Cannon
Heal Block
Hypnosis
Iron Head
Light Screen
Metal Sound
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Ancient Power
Confide
Confuse Ray
Confusion
Double Team
Extrasensory
Flash
Helping Hand
Ice Spinner
Iron Defense
Night Shade
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recycle
Rock Smash
Safeguard
Sandstorm
Stealth Rock
Steel Roller
Sunny Day
Swagger
Trick
Weather Ball

[I][U]Level 2[/U][/I]
Dream Eater
Expanding Force
Grass Knot
Meteor Beam
Payback
Rock Blast
Secret Power
Solar Beam
Steel Beam
Take Down

[I][U]Level 3[/U][/I]
Body Slam
Bulldoze
Charge Beam
Frustration
Guard Swap
Gyro Ball
Hard Press
Heavy Slam
Hex
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Rollout
Speed Swap
Telekinesis

[I][U]Level 4[/U][/I]
Ally Switch
Block
Body Press
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power (Hidden Power (Select a Hidden Power type))
Hyper Beam
Imprison
Natural Gift
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room
[/HIDE] [HIDE=Tinkaton (Lv4)]
:sv/tinkaton:
[SIZE=7][B]Tinkaton[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[SIZE=5][B]Impish[/B][/SIZE] nature ( Defense +2, Special Attack -1 )
[B]Typing[/B]: Fairy/Steel
[B]Abilities[/B]: Mold Breaker, Own Tempo [B]Hidden Ability[/B]: Pickpocket
[B]Traits[/B]: Requires no Tech for their first Technique each battle.

[B]HP[/B]: 72 (from 90)
[B]En[/B] 28
[B]Attack[/B]: 6
[B]Defen.[/B]: 8 (+)
[B]Sp.Atk[/B]: 4 (-)
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 94
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Combinations[/B][/SIZE] (2 slots)
Select Combinations as you send out this Pokemon.

[SIZE=5][B]Movepool[/B][/SIZE]
[I][U]Level 0[/U][/I]
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave

[I][U]Level 1[/U][/I]
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss

[I][U]Level 2[/U][/I]
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief

[I][U]Level 3[/U][/I]
Bulldoze
Draining Kiss
Hard Press
Heavy Slam
Knock Off
Pounce
Rock Tomb
Skitter Smack
Smack Down

[I][U]Level 4[/U][/I]
Endeavor
Endure
Fling
Gigaton Hammer
Hidden Power (Hidden Power (Select a Hidden Power type))
Metronome
Skill Swap
Tera Blast
[/HIDE]
 

Strange Life-Form Imakuni?

Base Facility: Realgam Tower

Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
  • This Event is Level 2.
  • The Event is b4p2v2 Doubles.
  • Two players will challenge the Event as a team.
    • Each player will bring two Pokemon, but pick only one.
    • Imakuni? will bring one Pokemon per slot, for a total of two.
    • Each player has a Backpack size of 3. Teammates share their backpacks.
    • Event rewards are per player, not per team.
  • This Event has only one step per round.
  • This Event will use snake posting order, as described in section 2.3b of the Handbook. Imakuni? will send out and equip first in the first round. Players will send out, equip, and order with one Pokemon first in the first round.
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon / 300%
  • Victory Reward, for first-time victorious players:
    • 1x:master ball:Academy Credit, 1x:ability urge:Lo-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 50:gb-sounds:Nostalgia

Imakuni.png

Vs. "Strange Life-Form Imakuni?"
"You've heard of the Trading Card Game, right? No? Oh, well that's odd. Haven't you heard of TCG Island and wondered 'What do they play there?' Oh, also no? I see, I see. Well, how about this? Have you heard of the Legendary Cards, and wondered what they were used for? ...Also no? Well, I guess we won't be playing any cards today. I'm new here; what do people do with Pokemon in this place?"
Imakuni?'s Backpack:
1x:black glasses:Black Glasses
1x:choice specs:Choice Specs
1x:power lens:Power Lens
1x:scope lens:Scope Lens
1x:wide lens:Wide Lens
1x:wise glasses:Wise Glasses
1x:zoom lens:Zoom Lens

Slot 1: Golduck / Slowbro / Mr. Mime
Slot 2: Snorlax / Barbaracle / Sirfetch'd

:sv/golduck:
Golduck? (Golduck)
Level 2 — EXP: 00 / 10

Quirky nature ( No changes )
Typing: Water
Abilities: Damp, Cloud Nine Hidden Ability: Swift Swim

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 85
Size: 3
Weight: 4


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Aqua Jet
Brick Break
Calm Mind
Facade
Focus Blast
Hone Claws
Hypnosis
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Refresh
Rest
Round
Screech
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Toxic
Tri Attack
Vacuum Wave
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Hail
Haze
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Simple Beam
Swagger
Swift
Taunt
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2
Aqua Tail
Blizzard
Clear Smog
Cross Chop
Disable
Double-Edge
Dynamic Punch
Focus Punch
Fury Swipes
Grass Knot
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Skull Bash
Submission
Take Down
Thief
:sv/slowbro:
Slowbro? (Slowbro)
Level 2 — EXP: 00 / 10

Quirky nature ( No changes )
Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 30
Size: 3
Weight: 4


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon
:sv/mr-mime:
Mr. Mime? (Mr. Mime)
Level 2 — EXP: 00 / 10

Quirky nature ( No changes )
Typing: Psychic/Fairy
Abilities: Soundproof, Filter Hidden Ability: Technician
Traits: Requires no Tech for their first Technique each battle.

HP: 75
Attack: 4
Defen.: 5
Sp.Atk: 7
Sp.Def: 9
Speed: 90
Size: 3
Weight: 4


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt

Level 1
Barrier
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Fake Out
Flash
Helping Hand
Infestation
Iron Defense
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Tickle
Trick
Wide Guard

Level 2
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Mega Kick
Nightmare
Payback
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon
:sv/snorlax:
Snorlax? (Snorlax)
Level 2 — EXP: 00 / 10

Quirky nature ( No changes )
Typing: Normal
Abilities: Immunity, Thick Fat Hidden Ability: Gluttony

HP: 115
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 30
Size: 4
Weight: 9


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt

Level 1
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Supercell Slam
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon
:sv/barbaracle:
Barbaracle? (Barbaracle)
Level 2 — EXP: 00 / 10

Quirky nature ( No changes )
Typing: Rock/Water
Abilities: Tough Claws, Sniper Hidden Ability: Pickpocket

HP: 85
Attack: 8
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 68
Size: 3
Weight: 4


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Dragon Claw
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Liquidation
Night Slash
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Uproar
X-Scissor

Level 1
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dual Chop
False Swipe
Helping Hand
Infestation
Iron Defense
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sand Attack
Sandstorm
Scratch
Sludge Bomb
Stealth Rock
Swagger
Switcheroo
Taunt
Tickle
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2
Assurance
Beat Up
Blizzard
Clamp
Cross Chop
Fury Swipes
Grass Knot
Low Kick
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Stone Edge
Superpower
Thief
:sv/sirfetchd:
Sirfetch'd? (Sirfetch'd)
Level 2 — EXP: 00 / 10

Quirky nature ( No changes )
Typing: Fighting
Abilities: Steadfast Hidden Ability: Scrappy

HP: 85
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 6
Speed: 65
Size: 2
Weight: 5


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Brave Bird
Brick Break
Defog
Facade
Leaf Blade
Leer
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Work Up

Level 1
Brutal Swing
Coaching
Counter
Curse
Detect
Dual Wingbeat
Helping Hand
Iron Defense
Peck
Quick Guard
Rock Smash
Sand Attack
Simple Beam
Slam
Steel Wing
Sunny Day

Level 2
Assurance
Close Combat
Covet
Double-Edge
Feint
First Impression
Flail
Focus Energy
Grassy Glide
Revenge
Sky Attack
Solar Blade
Superpower
 
Last edited:
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