The metagame has been terrible since day one because of Tera as far as I'm concerned. I won't lie, being able to flip the tables on your counters and forcing your opponent to Tera to make another sweeper on your team a threat is fun but it just makes a lot of pokemon stupidly threatening in my opinion.
Since the Tera suspect has been avoided like the plague and it will probably continue to happen, I will be voting no ban on every suspect. If I'm going to play a metagame that is terrible because of Tera, I'm certainly not going to ban the Pokemon that are problematic because of the mechanic.
Most of the bans that have happened or will happen are because "X is threatening when it tera to X".
If the metagame is going to stay in a degenerate state, I might as well enjoy all the degenerate tactics that comes with it. If you want to fix the problem, fix it at the source.
I'll have fun laddering for the next suspect with Rain + Archaludon and I'll even throw a Healing Wish mon of top of it to make Archaludon even more obnoxious and I will vote no ban.
I would rather face Archaludon rain than H-Samurott hazard stack anyway. At least you can pivot around Archaludon and kind of treat like Annihilape until you force it out with a strong ground/fighting type or force it to Tera. You can't even interact with H-Samurott hazard stack.
On top of that, I believe that the situation is handled poorly gen after gen. Trying to ban every new mon is not realistic anymore since the powercreep is stronger every gen AND the pool of Pokemon gets bigger even with dexxit. We have to accept the fact that we will not be able to cover everything in the teambuilder (especially with Tera) and that you will lose at team previews certain times.
Edit : Just so we're clear, I don't hate everything the council has done and I'm glad they acted on the sleep clause mod (not a fan of the indirect Torkoal nerf though but at least I won't have the sleep 3 turns everytime and lose because of it). I just don't like how Tera has been handled.
I completely agree
The generation has consistently had issues being consistently healthy, with few exceptions the majority of the controversial mons have either had the following; Broken because of Hazard control being bad, Broken because of tera or broken because of booster energy. The power level of this generation has increased substantially and to prove I'm not just making up things earlier Eveeto listed in their opinion 12 mons that make the metagame worse.
In no particular order:
Gouging Fire
Raging Bolt
Walking Wake
Gholdengo
Gliscor
Kingambit
Enamorus
Deoxys-S
Volcarona
Iron Boulder
Roaring Moon
Iron Valiant
OU Meta will be better if they go.
Tera benefits strong mons and makes them arguably unreasonable, in addition if a mon is likely really strong due to proto or quark drive procs then it will also benefit from tera. The power level this generation has gone through the roof and IMO tera is clearly the blame, it takes mons who could be contained and makes them completely unreasonable to wall or it makes them almost impossible to revenge kill reliably without prio, and with booster energy a lot of these mons become instantly threatening.
I'm sure anyone who has played this generation has had games where you guess wrong on a tera and then you just lose and ultimately that is what a lot of games are boiling down to, disregarding a significant part of it into what is simply a guessing game, if we have a large majority of the meta game which is considered too powerful or too strong in a generation with a large amount of bans already I think it is really worth asking if it is the mons who are the problem or if it is the system and meta mechanics.
With booster energy entering the conversation in the last survey with a mention from many people I do not believe it should be ignored, it is an enormously large boost in viability and power to the paradox mons who can benefit from it, alongside however and primarily time and time again tera has come into the conversation. Regarding hazard stack and hazard control in general I think the answer is a lot less clear but I think that road can be crossed later.
So far outside of obviously broken pokemon the vast majority of bans or controversial pokemon have been bolstered by tera. Kyruem was not the pokemon breaking the metagame and I don't believe archaludon is either, now that we are in a stable version of SV I think it would be the ideal time to look into the factors that make the meta, shed tail ban was the best tiering policy made in a very long time and I hope that other meta defining factors are looked into.
Primarily I think it is long overdue for Tera to be looked into as it warps the game. Afterwards if also problematic, I believe that booster energy enabling many pokemon and possibly even hazards in general could be looked into, patching up the meta to preserve tera doesn't make sense to me.