Like this:How would Berry order be decided though? Might just be random.
-Item effects would occur based on team order (If (A) had Toxic Orb and (B) had Flame Orb, (C) would be afflicted with Toxic not Burn)
Like this:How would Berry order be decided though? Might just be random.
-Item effects would occur based on team order (If (A) had Toxic Orb and (B) had Flame Orb, (C) would be afflicted with Toxic not Burn)
the council (i think maybe not gia who should be sleeping atm) is aware of it aswell as the bug of u being able to consume items such as life orbChoice items are bugged rn. Those don't lock you into a move except for the mons that hold them.
The downside is that you are using a damage boosting item that has a chance of missing. When compared to other items they have to be the damage boosting items, not the other RNG items after all, you are giving up two item slots for a 1.5 multiplier, that only works half of the time, compared to other items that works all the time but don't have a chance of missing and aren't dependent on you running a second item so even if the boost is smaller on something like Mystic Water, you still have another item slot to add another damage modifier, and it wouldn't have a chance of missing, so you aren't missing much damage per second.Both Razor Fang and Scope Lens are thus banned from Sharing is Caring!
50% crit is just unbalanced with absolutely no downside which both Life Orb and Choiced items aren't free of unlike it
Day 1 and yes, we are aware of the bugs present in Sharing is Caring, it is a complicated OM so practice patience or just enjoy the temporary brokenness of the metagame.
Second, we voted on only 1 thing since we feel it is unfair to judge most elements of the metagame under these circumstances but this one aspect!
GiaganticTaxfraudYokoisopBan Crit ItemsYesYesYes3/0/0 = Ban
Both Razor Fang and Scope Lens are thus banned from Sharing is Caring!
50% crit is just unbalanced with absolutely no downside which both Life Orb and Choiced items aren't free of unlike it. We don't see a even somewhat operational metagame with Crit items present.
On the argumentation of some in the community we decided to temporarily put on hold all tiering including the aforementioned ban till the OM is fixed.
Other elements that we are watching currently are definitely:
Beyond this I will list some of the bugs noticed in SiC for Kris
- Choiced Items
- Weather
- Knock Off (especially if items start working as originally stated)
Choice band and Choice Specs dont seem to be working correctly they dont lock the pokemon into the move
Eviolite Doesn't appear to be working, Assault Vest applies the no support moves function but it isn't clear whether it is boosting spdef
Consuming one item, consumes all other items, example Consuming Booster Energy causes Weakness policy to be consumed and activate
-Berries are not working correctly instead of consuming the berry when hit by a super effective move it consumes your held item instead (https://replay.pokemonshowdown.com/gen9sharingiscaring-1956779579-f26qrdy7k37tnpo17v18nkqu876p2ffpw game where baxcalibur consumed a life orb)
-items still affect ur teammates even after the pokemon with the item has been fainted (https://replay.pokemonshowdown.com/gen9sharingiscaring-1956851626-lbtqgrqxaelpyftu0bgnvq188cycbsbpw game where meowscarada had a toxic orb but even after it fainted it still poisoned the rest of the team)
-consumable items like mirror herb also have the same problem as berries they just consume ur current held item
- itemless mons can't use items from teammates
Pinging Kris to alert to the bugs, thanks as a always! :D
Hi. Actually there is one ban you should make before anything else, even fixing the metagame. Quick Ban Booster Energy.
It's not even up for debate. Booster energy allows pokemon with protosynthesis or quark drive to immediately consume their consumable item upon switch-in.
You can quite feasibly cheese the ladder by giving one pokemon booster energy & everything else weakness policy. (Life Orb can be paired with it)
It bypasses the need for any paradox pokemon to run a set up move. Nearly all of them have high coverage move pools (not you sandy shocks, sit back down, your pool sucks), so nearly all of them are cured of their 4 move-slot syndrome.
Last, but probably not least, terra is allowed. This means they can offensive tera for even more power or defensive terra to live an attack they otherwise wouldn't.
Weakness Policy does not seem to be the right thing to ban ... as of yet ... because it cannot activate on its own. Protosynthesis does not seem to be the right thing to ban either, because weather does not trigger the item consumption (and that'd be a lot of pokemon to ban). That leaves Booster Energy as the odd one out.
YOU MEAN LIKE THIS??? OR PERHAPS THIS???Hi. Actually there is one ban you should make before anything else, even fixing the metagame. Quick Ban Booster Energy.
It's not even up for debate. Booster energy allows pokemon with protosynthesis or quark drive to immediately consume their consumable item upon switch-in.
You can quite feasibly cheese the ladder by giving one pokemon booster energy & everything else weakness policy. (Life Orb can be paired with it)
Other elements that we are watching currently are definitely:
- Knock Off (especially if items start working as originally stated)
this doesn't take into account that both players have access to Knock Off, and you do have some control over what gets knocked and what doesn't. Now I'm not saying that it won't be broken, it very well might be, but that's to be seen once the bugs are fixed and the more immediately broken stuff is axed, and it's definitely not as broken as you make it out to be in this post.I'd like to start this post by giving some serious opinion, so Clown Mode is temporarily deactivating. Honk Hoooonk.
I think Knock Off is a very big threat in the metagame, and an unresisted answer that completely destroys every creative strategy that is enabled by this metagame, while dealing damage in the process. When you lose an item, 99% of the time it's gone for the rest of the game. That's 1/6th of the reason you selected this metagame. Land it correctly 5 more times and suddenly a Sharing is Caring Knock Off user is playing against a non-OM team. Corrosive Gas (ignore the fact that it can only be called by metronome) is blocked by steel types. Switcheroo and Trick require you to accept the opponent's item, which may be detrimental, and can be taunted. Thief, Covet, Magician and Pickpocket require you to not run an item, and Incinerate, Pluck and Bug Bite only work on berries. Knock Off has no drawback, cannot be prevented, and that's without mentioning coverage and Base Power.
This would have been less of an issue pre-DLC, when this meta was originally approved, but know a lot more Pokémon have gained access to it, but Game Freak have been hitting the funny juice and now we're here. You could make a team entirely out of Knock Off users. You could put Knock Off on a Specs user and it would still be a very beneficial option in this metagame because of the repercussions.
Ok. Take a look at the 4 (fully evolved) Sticky Hold users:
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would rather run Storm Drain as a wall
will die if it isn't holding eviolite, are you sure that's the item you really want to share at all costs?
has good special bulk, but Poison Touch is so much more appealing
users are the ones who can't run
twice because of species clause.
On all of these, btw, Knock Off will still retain its boosted damage.Ok. You're talking about![]()
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(only when held by a Paradox Pokémon)
theoretically changes nothing because the situations where you'd go back to 100% HP are very rare.
is a bad item to share if your team isn't weak to dark
does damage the Knock Off user... once. Budget Rough Skin / Iron Barbs that no longer has the benefit of being shared to your team because Knock Off has been used.
will passively damage the rest of your team. If the Knock Off user doesn't have an item, it will have the sticky barb transferred to it! Chances are, though, it will hold an item, unless you're planning to counter Knock Off with Knock Off.
would take a miracle to not have been consumed by the Paradox Mon yet (especially the future ones, with how rare eterrain is)
In all of these situations except Booster Energy, Knock Off still has its boosted damage and knocks away the item.Please Please Please Please Please force users to be creative instead of spamming Knock Off. Sharing is Caring and baby, Knock Off is the Grinch.You're really scraping the bottom of the barrel.
Let's see here. Aftermath, Cute Charm, Effect Spore, Flame Body, Gooey, Iron Barbs, Justified, Mummy, Perish Body, Pickpocket, Poison Point, Rattled, Rough Skin, Static, Tangling Hair, Wandering Spirit.
Ok, maybe I do. Sorry, shouldn't have assumed, maybe you're new to this, I apologize.
Aftermath activates upon death by contact move, and removes 25% of its HP, very situational andis the only one I see viably using it.
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might use it depending on the role they play, but an immunity to sound moves is also really good.
will rarely die from Knock Off.
Cute Charm has a low chance of activating and even then, the Knock Off user should be of the opposite gender. Please don't rely on this. All users (![]()
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) have much better abilities.
Effect Spore users () have much better abilities.
Flame Body forces you to run a fire type (![]()
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), which will most likely be holding
. Now your flame body user is weak to switching in to rocks (25% for
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, 50% for
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, and why are you using flame body instead of flash fire for
). Hope you got that 30% burn chance.
Gooey is bad as![]()
would rather have an immunity in Sap Sipper and
will still die.
Justified users (![]()
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) would rather use their other abilities.
Pickpocket users would be shooting themselves in the foot.is incredibly frail and would rather not rely on being hit to be useful, and the other three (
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) have not one but two other abilities they'd rather be using. Also, don't forget to not have an item, or your ability is useless. Wanna do that in the metagame that rewards holding an item?
Poison Point users (![]()
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) should just Toxic instead, not even gonna mention their abilities.
Rattled users (![]()
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) would rather use their other abilities. Assist isn't in the game so you can't do funny
power trip spam anyway.
Rough Skin isand nothing else. Garchomp is good, but he still loses his item. Then you can just deal with him without contact.
Static has only two users that would rather run it than their other abilities:and
. Again, that's a 30% chance from contact only and if Zapdos is running boots, he is now weak to stealth rocks forever.
Tangling Hair is, and he takes so much damage.
Iron Barbs, Mummy, Perish Body, and Wandering Spirit aren't in the game.
In all of these situations, Knock Off still knocks away the item.
As I said in the post directly before this, the state of the meta is far too bug-ridden to take any tiering action. Once the bugs are fixed we will evaluate all of the seemingly broken aspects and make bans accordingly. And guess what? Weather is on our immediate watchlist once the meta is in a workable state.Swift swim needs to go. Its just like in the other metas where aqua jet + water spam is OP. You are essentially forced to run priority AND water absorb AND your own swift swimmer just to avoid being swept away. The swimmers don't even need to change their playstyle and can just click water type attacks over and over again. Even after the CB implementation the fishies will still force a water absorb mon which is WAY too restricting.
I wonder what the meta would look like if we kept the bugs and instead shaped the meta around it. The fact that there is a consistency to how the items work is kinda interesting to me. Ofc I don’t think that will actually happen cause it would be way too much work to make the bugs even slightly balanced, but having items be bugged has lead to some interesting strategies.YOU MEAN LIKE THIS??? OR PERHAPS THIS???View attachment 556991
It's worth noting that consuming the item upon switch-in is part of the bugged ladder rn, so I don't agree on quick banning Booster Energy. Priority is a huge threat to any booster team, both of the teams I posted have Indeedee because of how much of a threat Extreme Speed Dragonite is. I've seen Lokix and even Ambipom join in on the priority attackers to surprisingly great effect (perhaps due to the fact that Choice Band gives you the boost, but doesn't lock you into your move rn). If we were to ban something, it would be Damp Rock first, rain is an absolute menace and withDracovishOgerpon-Wellspring in rain, any defensive mon is obliterated, while Barraskewda isn't even kind of contested in terms of speed, except by the Booster Energy + Adrenaline Orb combo with Iron Valiant.
In terms of the glitches, I think I have found some consistency in how they work.
The reason why Booster Energy activates on Weakness Policy/Adrenaline Orb, but not Blunder Policy or Berries, I think is because it treats it as something that happens to you rather than something you do.
Additionally, any item that has a different method for being removed, (Berries, Air Balloon, and even Booster) will use the current held item based on the teammate's held item method. This means that you can do goofy stuff like have Grassy Surge activate Weakness Policy on a non-Booster pokemon (concept of such a team here). However the item has to activate in order for the Weakness Policy to activate alongside it, Air Balloon gets popped, and berries get eaten not activated.
This, by extension means, you can run Belly Drum/Substitute, and get a Salac Berry to activate at half HP if a teammate has a Sitrus Berry as their held item.
The method that an item activates has to be the same as the one it's copying in order for it to give its effects.
Obviously Booster teams are the best at abusing activation items, but priority spam and rain are also damn good.
You can also just run a team without any activated items, but running activated items and non-activated items is a no-go. The activated item will "connsume" the passive item on whatever criteria and you will just be down an item on your team (this also makes booster teams extremely good at countering Trick/Switcheroo because the negative item given will be consumed immediately as if it was a booster energy and therefore negating the negative long-term effect).
If I have more findings, I'll post more later.
As far as I can tell someone forgot to implement the ban since its on the banlist.why is chien pao legal lmao