VGCY'know....I was not actually aware that you could have a team of 6 Pokemon all have the same item. Trying to remember what exactly has the rule that you can't have multiple of the same item in a party.
VGCY'know....I was not actually aware that you could have a team of 6 Pokemon all have the same item. Trying to remember what exactly has the rule that you can't have multiple of the same item in a party.
Ban this user from public interaction without a supervising adultBan Quick Claw
Ban Static
Ban Flame Body
Ban Dire Claw
Ban the odds of Ice Beam and ice moves freezing
Ban the odds of Thunderbolt and electric moves paralyzing
Ban the odds of Fire moves burning
Ban Poison Touch
Ban Poison moves odds of poisoning
Ban Rock slide odds of flinching
Ban Iron head odds of flinching
Ban any extra odds of critical hit in said moves
Ban Earth Power and Shadow Ball odds of lowering SpDef
Ban Moonblast odds
Ban Liquidation
Ban
Dumb question. What's the "vr"?working on getting the vr up tonight
Viability Ranking for OU.Dumb question. What's the "vr"?
Mega cringe.Ban Quick Claw
Ban Static
Ban Flame Body
Ban Dire Claw
Ban the odds of Ice Beam and ice moves freezing
Ban the odds of Thunderbolt and electric moves paralyzing
Ban the odds of Fire moves burning
Ban Poison Touch
Ban Poison moves odds of poisoning
Ban Rock slide odds of flinching
Ban Iron head odds of flinching
Ban any extra odds of critical hit in said moves
Ban Earth Power and Shadow Ball odds of lowering SpDef
Ban Moonblast odds
Now we're talking.Ban Liquidation
Ban Quick Claw
Ban Static
Ban Flame Body
Ban Dire Claw
Ban the odds of Ice Beam and ice moves freezing
Ban the odds of Thunderbolt and electric moves paralyzing
Ban the odds of Fire moves burning
Ban Poison Touch
Ban Poison moves odds of poisoning
Ban Rock slide odds of flinching
Ban Iron head odds of flinching
Ban any extra odds of critical hit in said moves
Ban Earth Power and Shadow Ball odds of lowering SpDef
Ban Moonblast odds
Ban Liquidation
Ban
Saying "quick claw isn't as broken as evasion" isn't really saying much when evasion boosting moves/abilities/items are banned. And saying "it's no worse than secondary effect X" also isn't a meaningful argument when banning any sort of secondary effect carries huge follow-on ramifications (how many viable Electric attacks would be left if we banned moves that could cause paralysis?) while banning Quick Claw would result in... Quick Claw being unavailable.Replying to both because I still not convinced on my point, evasion is way better than moving first and that changes how the rng affects the game, outside stuff like haze or those moves that doesn't miss (which are too weak or have a limitated distribution like Kowtow Cleave) there are not much options to deal with evation, especially when you combine it with stuff like sub to improve your odds, while with quick claw there are more options and not limited to just priority moves, position yourself in a scenario where the order doesn't matter, just like Delibirb Heart while playing positions himself to no rely on quick claw procs, the person playing against the quick claw team can postition themself to no lose to random procs, just like a player would avoid to touch Zapdos/Moltres with contact moves, something that your rival makes easier by running quick claw instead of other items like flame orb on Ursaluna (so it gets permawalled by Dozo).
What I'm trying to say is that quick claw rng isn't as game breaking as evasion and instead is more similar to random drops/paras, since even then you can play around and don't let the rng decide the game with your own plays, while a lead mon with bright powder can potentially win games alone.
Not againMega cringe.
Ban winningBan Quick Claw
Ban Static
Ban Flame Body
Ban Dire Claw
Ban the odds of Ice Beam and ice moves freezing
Ban the odds of Thunderbolt and electric moves paralyzing
Ban the odds of Fire moves burning
Ban Poison Touch
Ban Poison moves odds of poisoning
Ban Rock slide odds of flinching
Ban Iron head odds of flinching
Ban any extra odds of critical hit in said moves
Ban Earth Power and Shadow Ball odds of lowering SpDef
Ban Moonblast odds
Ban Liquidation
Ban
Remember that banning the ability of a mon with one ability is basically banning that mon
The more you know
Same with gen 4 DugtrioLike the fate of poor Aloha-Sandslash in the lower tiers last gen... Caught between a Snow Cloak and Slush Rush ban.
Gen 4 Garchomp.Remember that banning the ability of a mon with one ability is basically banning that mon
The more you know
Possibly the only PUBL (by technicality) ever.Like the fate of poor Aloha-Sandslash in the lower tiers last gen... Caught between a Snow Cloak and Slush Rush ban.
No, it isnt. You are only banning the ability. Not the mon. Now, if you were to ban the ability on the mon, it would be complex.Remember that banning the ability of a mon with one ability is basically banning that mon
The more you know
But if a Pokémon only has access to Supreme Overlord, they would get banned by technicalities.Possibly the only PUBL (by technicality) ever.
No, it isnt. You are only banning the ability. Not the mon. Now, if you were to ban the ability on the mon, it would be complex.
Like banning Supreme Overlord. If you just ban the ability SO, due to how it enables its abusers to greatly fuck shit up, worded better of course, it would ban the ability. It would NOT ban the pokemon who have that ability.
I agree with that definition, but I disagree with the conclusion that the game was taken out of their hands. I mean, on an individual game basis, obviously yeah, but handling RNG overall and chances for different events to happen is part of the skillset of playing pokemon, right? The same way a poker player can't guarantee winning every single hand in existence but can generally win vs lesser players.i think a decent definition, & the one that i go by, is:
any element or combination of elements that mitigates or wholly negates the importance of player expression in the outcome of games.
i’ll give an example: quick claw allowing gbro to avoid being revenge killed by lando-t, not on the basis of anything either player did, but purely down to a 1/5 chance of quick claw activating that very turn. in such a scenario, the gbro use didn’t deserve to win by their own merit, & they also didn’t deserve to lose. the game has been taken out of the hands of both players.
from here, we can come to general agreement on what is or is not uncompetitive. some people may argue, for example, that scald/lava plume/static/whatever fits this definition, but i think they’d be wrong & couldn’t in good faith maintain that position in the face of well-grounded arguments.
Remember that banning the ability of a mon with one ability is basically banning that mon
The more you know
garchomp would still be banworthy in gen 4 even if it did have another abilityGen 4 Garchomp.
Even Slow Start?garchomp would still be banworthy in gen 4 even if it did have another ability
I do like this idea. Itd be cooler if Tsareena was any good vs it, or in general since itd be the queen vs the king. Queenly Majesty and all that for no sucker punches.You know, after reading a few posts about how people hate Kingambit and evolite Bisharp being a thing, I realized something that could either be a meme or greatness. As someone else stated, Bisharp prior to its evo was already OU/UU material depending on the gen. But ironic enough, Gambit's Power increase came at the cost of Speed... and Bisharp is faster.
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 0 HP / 0 Def Eviolite Bisharp: 78-93 (28.7 - 34.3%) -- 2.6% chance to 3HKO
This is no HP/Def investment bisharp with eviolite. Now lets look at Bisharp.
252+ Atk Bisharp Brick Break vs. 0 HP / 4 Def Kingambit: 300-356 (87.9 - 104.3%) -- 25% chance to OHKO
252+ Atk Bisharp Brick Break vs. 0 HP / 4 Def Kingambit: 300-356 (87.9 - 104.3%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Bisharp Brick Break vs. 0 HP / 4 Def Kingambit: 300-356 (87.9 - 104.3%) -- guaranteed OHKO after 1 layer of Spikes
No matter what you do, Gambit can't out speed without a Scarf
252+ Atk Bisharp Low Kick (100 BP) vs. 0 HP / 4 Def Kingambit: 400-472 (117.3 - 138.4%) -- guaranteed OHKO
Bishop to E1
Bisharp @ Eviolite
Ability: Pressure/Defiant
Tera: Whatever Gambit likes to do
40 HP/252 Atk/212 Speed
Iron Head
Sucker Punch
Brick Break/ Low Kick
SD/ Thunder Wave/ Taunt
I ripped the spread from the common UU spread and it can prob be better optimized. But basically, Bisharp is ironically a mon that resists both Gambit's STABs while also being able to punish it back. But what if Gambit Tera's? Well funny enough, there is no Tera Gambit can run that the combo of Dark, Steel, Fighting can't hit for neutral damage.
252+ Atk Bisharp Iron Head vs. 0 HP / 4 Def Tera Flying Kingambit: 118-141 (34.6 - 41.3%) -- guaranteed 3HKO
As for viability outside of gambit, lets look at what it can do. You could basically just run a pseudo gambit with SD and Defiant, but what's the point in that if you could just run Gambit? Well Bisharps other qualities gained from eviolite I think are more interesting. Pressure in a meta game of far and few between recovery moves with decent PP mean Bisharp can also be used to stall out said moves, as well as opposing sucker punches.
If you strictly want KO's, Low Kick can hit lots of nasty mons like Garg and Gambit for more damage, but Brick Break in a meta where screens is more and more prevalent would be my opt in. Rather than use Bisharp as it was in the past for offensive pressure, it can instead act as a wall breaker or utility cleaner, picking off weakened foes with Sucker Punch, while also threating Thunder wave, Taunt, or SR.
I should also address the fact that Gambit can also run brick break or low kick to counter this of course, but that in itself is helpful. Gambit does run Low Kick on some sets, but at the cost of something else equally as valuable. Since Gambt would never give up Sucker Punch, that means to slot in low kick would mean leaving behind Kowtow Cleave (which it wants for Sucker Punch mind games), Iron head, or SD.
I'm not saying this will be the next best thing or anything, but I think it's ironic that a potential check to a King is a Bishop, which it evolves from.
Give me 24 hours.I do like this idea. Itd be cooler if Tsareena was any good vs it, or in general since itd be the queen vs the king. Queenly Majesty and all that for no sucker punches.
You know, after reading a few posts about how people hate Kingambit and evolite Bisharp being a thing, I realized something that could either be a meme or greatness. As someone else stated, Bisharp prior to its evo was already OU/UU material depending on the gen. But ironic enough, Gambit's Power increase came at the cost of Speed... and Bisharp is faster.
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 0 HP / 0 Def Eviolite Bisharp: 78-93 (28.7 - 34.3%) -- 2.6% chance to 3HKO
This is no HP/Def investment bisharp with eviolite. Now lets look at Bisharp.
252+ Atk Bisharp Brick Break vs. 0 HP / 4 Def Kingambit: 300-356 (87.9 - 104.3%) -- 25% chance to OHKO
252+ Atk Bisharp Brick Break vs. 0 HP / 4 Def Kingambit: 300-356 (87.9 - 104.3%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Bisharp Brick Break vs. 0 HP / 4 Def Kingambit: 300-356 (87.9 - 104.3%) -- guaranteed OHKO after 1 layer of Spikes
No matter what you do, Gambit can't out speed without a Scarf
252+ Atk Bisharp Low Kick (100 BP) vs. 0 HP / 4 Def Kingambit: 400-472 (117.3 - 138.4%) -- guaranteed OHKO
Bishop to E1
Bisharp @ Eviolite
Ability: Pressure/Defiant
Tera: Whatever Gambit likes to do
40 HP/252 Atk/212 Speed
Iron Head
Sucker Punch
Brick Break/ Low Kick
SD/ Thunder Wave/ Taunt
I ripped the spread from the common UU spread and it can prob be better optimized. But basically, Bisharp is ironically a mon that resists both Gambit's STABs while also being able to punish it back. But what if Gambit Tera's? Well funny enough, there is no Tera Gambit can run that the combo of Dark, Steel, Fighting can't hit for neutral damage.
252+ Atk Bisharp Iron Head vs. 0 HP / 4 Def Tera Flying Kingambit: 118-141 (34.6 - 41.3%) -- guaranteed 3HKO
As for viability outside of gambit, lets look at what it can do. You could basically just run a pseudo gambit with SD and Defiant, but what's the point in that if you could just run Gambit? Well Bisharps other qualities gained from eviolite I think are more interesting. Pressure in a meta game of far and few between recovery moves with decent PP mean Bisharp can also be used to stall out said moves, as well as opposing sucker punches.
If you strictly want KO's, Low Kick can hit lots of nasty mons like Garg and Gambit for more damage, but Brick Break in a meta where screens is more and more prevalent would be my opt in. Rather than use Bisharp as it was in the past for offensive pressure, it can instead act as a wall breaker or utility cleaner, picking off weakened foes with Sucker Punch, while also threating Thunder wave, Taunt, or SR.
I should also address the fact that Gambit can also run brick break or low kick to counter this of course, but that in itself is helpful. Gambit does run Low Kick on some sets, but at the cost of something else equally as valuable. Since Gambt would never give up Sucker Punch, that means to slot in low kick would mean leaving behind Kowtow Cleave (which it wants for Sucker Punch mind games), Iron head, or SD.
I'm not saying this will be the next best thing or anything, but I think it's ironic that a potential check to a King is a Bishop, which it evolves from.
I agree with that definition, but I disagree with the conclusion that the game was taken out of their hands. I mean, on an individual game basis, obviously yeah, but handling RNG overall and chances for different events to happen is part of the skillset of playing pokemon, right? The same way a poker player can't guarantee winning every single hand in existence but can generally win vs lesser players.
I don't think it's a stretch to say that many many many many games are decided by shadow ball drops, moonblast drops, freezes, etc, for pretty much as long as pokemon has existed. Heck, Kyurem's ban last gen even mentions the random stray freezes eventually catching Clef or w/e. so, in that regard, quick claw is just one extra factor to consider among many others that already exist, imo.
Now of course banning moonblast or thunderbolt or w/e has huge ramifications, banning quick claw doesn't, so on that basis I wouldn't particularly care/oppose a ban, but I can't see much value to it either. fundamentally it is imo not different if you lose a game to a bullshit item or to a bullshit proc.
that'd be like banning cannon rushes in sc2. Is it cheesy af? yeah. would anything of real value be lost by banning that? not much really. but on the other hand, is there much of value to be gained by banning it? not really either.... remember that ideally you want as little bans as possible, and while i don't disagree there's basically almost no downside to banning it, i also don't think it warrants making an exception for it either.
if it becomes an actual dominant strategy then sure why not, it gives grounds for an exception to be made. but until then, let cheese be cheese, people will always find a way to cheese one way or another anyway, have a chuckle if it happens and move on to the next game imo