Here’s the team:I would love a disrespectfully powerful Volcanion team (specs/boots, rain/weatherless, whatever). Thanks for your hard work.
thank you!Here’s the team:
and
forming the rain core. Modest specs volcanion in rain has no switchins outside of any water absorb mons and that’s why
has seen an uptick in usage lately. Yes this demon does 2hko both pex and blissey in rain. Classic slow u turn pelipper set with toxic.
as the steel type without leech since the double hazards does allow you to get a lot more mileage out of this mon in rain.
and
are also great rain abusers not to mention zapdos pressures the majority of the bulky waters in the tier and a great defensive anchor. Thundy-t was also a choice but it was just not comparable to zapdos defensively. Flip turn on any bulky water into zap is often a kill on both balance builds.
lastly to provide the electric immunity and another dangerous late game sweeper with sd Aqua tail easily blowing pass it’s most common check in lando. If your opponent doesn’t have something like zera throwing out chomps hp early game to get chip on mons such as clef and ferro is often worth the trade.
Here’s the team:Would like a team around special boots Victini please.
By the way thanks for the hard work, you guys are crazy building all these teams
Thanks a lot!Here’s the team:
and
as the main focus here since with special vic, expanding force is a great pick. Blue flare is a decent move vs mons such as lando and chomp with a chance to burn. But you can replace it with bolt strike to better hit mons such as
and
. Modest scarf lele still hits like a truck while providing great speed control to easily revenge mons such as pult and weavile.
as the rocker and a security blanket vs sd chomp and zeraora.
AV melmetal is a great glue here checking mons such as weavile and pult and easily tanking magma from tran. With pads being the most popular set rn people will often sac their tran to melmetal expecting you to just drop to magma/eruption.
and
fill in perfectly as with low kick weavile minimal chip on ferro/tran is needed for +2 to ohko. Dd dragonite as more offensive pressure and the urshifu check providing they don’t have ice punch. But it’s outplayable with both melmetal and dnite.
Hope you enjoy!
Here's the team:can
can I get a team with galarian zapdos and regular kyurem for ou
Hi, I would like to request a team with Rotom-Wash built into a volt-turn core, preferably with Scizor but definitely not a must. Tried to build such a team but I struggled with getting chipped by helmets, rough skin/barbs and hazards so feel like I was doing something wrong in teambuilding (and probably in how I play as well). Thank you :)
requesting something with a physdef SD scizor
edit: I realised that full physdef is quite restricting and probably not even optimal in the current meta with lele and kyurem, so feel free to have mixed defences if you want (assuming anyone is building this team lol)
Blace is a fun mon but I’m not good with building lmao. Would love a Blace Voltturn team
This team is so fun to use tysm(click sprites for import)
Hey, I built a pretty basic Blacephalon VoltTurn offense for you. Blacephalon fits well on this team structure because of the amount of entry it gets from its teammates and the absence of hazards on the field most games thanks to the overwhelming momentum and double Defog. The offensive core of Choice Specs Blacephalon + Thunder Dragapult + Weavile usually ends up overwhelming most Steel-types, Clefable, and Toxapex for an easy clean up.
Rotom-W and Scizor often give free entry to Blacephalon by U-turning on Steel- or weakened Ground-types, leading the way for an opportunity to wallbreak. Thunder Dragapult is useful here to snipe weakened Toxapex or Mandibuzz for Blacephalon. Physically defensive Rotom-W provides a usable stopgap to most physical attackers alongside Landorus-T, the most notable of which being Weavile, Urshifu-R, and Garchomp - but the vulnerability of all three Pokemon on the defensive core require aggressive play in conjunction with the offensive threats to break through and win first before getting overwhelmed, especially without Pain Split Rotom-W.
(click sprites for import)
Hey, I built a pretty basic Blacephalon VoltTurn offense for you. Blacephalon fits well on this team structure because of the amount of entry it gets from its teammates and the absence of hazards on the field most games thanks to the overwhelming momentum and double Defog. The offensive core of Choice Specs Blacephalon + Thunder Dragapult + Weavile usually ends up overwhelming most Steel-types, Clefable, and Toxapex for an easy clean up.
Rotom-W and Scizor often give free entry to Blacephalon by U-turning on Steel- or weakened Ground-types, leading the way for an opportunity to wallbreak. Thunder Dragapult is useful here to snipe weakened Toxapex or Mandibuzz for Blacephalon. Physically defensive Rotom-W provides a usable stopgap to most physical attackers alongside Landorus-T, the most notable of which being Weavile, Urshifu-R, and Garchomp - but the vulnerability of all three Pokemon on the defensive core require aggressive play in conjunction with the offensive threats to break through and win first before getting overwhelmed, especially without Pain Split Rotom-W.
(click sprites for import)
Hey, I built a pretty basic Blacephalon VoltTurn offense for you. Blacephalon fits well on this team structure because of the amount of entry it gets from its teammates and the absence of hazards on the field most games thanks to the overwhelming momentum and double Defog. The offensive core of Choice Specs Blacephalon + Thunder Dragapult + Weavile usually ends up overwhelming most Steel-types, Clefable, and Toxapex for an easy clean up.
Rotom-W and Scizor often give free entry to Blacephalon by U-turning on Steel- or weakened Ground-types, leading the way for an opportunity to wallbreak. Thunder Dragapult is useful here to snipe weakened Toxapex or Mandibuzz for Blacephalon. Physically defensive Rotom-W provides a usable stopgap to most physical attackers alongside Landorus-T, the most notable of which being Weavile, Urshifu-R, and Garchomp - but the vulnerability of all three Pokemon on the defensive core require aggressive play in conjunction with the offensive threats to break through and win first before getting overwhelmed, especially without Pain Split Rotom-W.
Hello! Hopefully it's not too strange of a request, but could I maybe ask for a team with Physical Nidoking?
Kinda leaning towards more of a Hyper Offensive style team, if possible c: (maybe with webs somewhere on the team?)
Tyvm in advance!![]()
I really like FS Spoon Lele, but haven't been able to figure out how to best take advantage of its baiting and breaking potential. I'd love to see what an experienced teambuilder could do with the 'mon.
Said it once and I'll say it again: I genuinely can't imagine making phys nido viable was too easy for you. I cannot thank you enough for the time and effort you guys put into each of these teams; thank you so much!!Hello friend!!! I got something for ya:
Physical Nidoking is a bit tricky on paper. Although it appears entirely outclassed by its Special counterpart, it does have access to one very potent tool that lets its dual STAB combination shine tremendously against teams reliant on Corviknight and Skarmory to soak Ground-type attacks: Smack Down. With Smack Down, neither bird is an answer to Nidoking, as standard variants are nearly cleanly wiped out by Earthquake. Considering this, Nidoking is able to force very easy, consistent damage on them between repeated Stealth Rock chip damage and Smack Down, with Earthquake threatening to KO after Smack Down and forcing them out to repeat the cycle.
Urshifu-R and Weavile are both Pokemon that really like Nidoking being able to apply pressure to the metal birds and Ferrothorn. Nidoking can also directly threaten Toxapex, Clefable, Tapu Fini, and Heatran which can alleviate a lot of pressure on Urshifu-R and Weavile to break them throughout the game. Urshifu-R is capable of enabling Nidoking with its U-turn against the former two, while Weavile can disrupt throughout the game with its Knock Off, letting Stealth Rock and Smack Down chip damage forcibly accumulate against walls. Moreover, with Swords Dance, Weavile can act as a very good win condition after Nidoking and Urshifu-R break necessary holes into Corviknight, Buzzwole, and Tapu Fini. Tapu Koko rounds out this team's offense, providing another great offensive pivot that can enable Nidoking, Urshifu-R, and Weavile alongside providing the team with a speedy option to revenge kill Tornadus-T, Urshifu-R, and unboosted Weavile.
This team, defensively, is rounded out by Tankchomp and Rocky Helmet Corviknight alongside the several offensive checks this team boasts to opposing Weavile, Dragapult, and Tapu Koko. Garchomp is considered by many to be a "fake" Ground-type since Tapu Koko, a major Pokemon that you will want your Ground-type to check, beats it with a super-effective Dazzling Gleam. Nidoking is a fantastic reinforcement in this department, providing the team with a much needed Tapu Koko answer and hence allowing the team to make use of Tankchomp to check Heatran and Volcarona, punish contact attackers with Rough Skin, and spread Toxic. However, Garchomp is a pretty moot Urshifu-R answer. It punishes it with Rough Skin, but there's very little it can do in return and it sustains a lot of damage in the process. Rocky Helmet Corviknight remedies this by providing a backup option against Urshifu-R while still synergizing fantastically with the rest of the team as a defensive pivot and a Tapu Lele, Kyurem, and Kartana answer with the ability to severely punish Urshifu-R for attempting to wallbreak. Urshifu-R and Tapu Koko provide a much-needed level of assurance against pesky Heatran, Weavile, and Tornadus-T that attempt to overload Garchomp and Corviknight while still maintaining offensive pressure.
You will want to watch out for Weather teams, which give this team a fairly difficult time. Rain cores that also utilize Volcanion are especially difficult since you have no way to punish Steam Eruption and are very reliant on Garchomp and Corviknight to punish Barraskewda and opposing Urshifu-R. The matchup is doable but you need to be aggressive with your sacks. The same applies to a lesser extent with Hail, where it's more winning 50/50s against Arctozolt and carefully biding Hail turns.
If you have any questions, let me know!! Enjoy the team! :>