ASB Official Tournament Round 2 - Fort Colorcastle vs. FMD

Bring 4, Pick 3 Singles. You PM 4 Pokemon to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders / Pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. Frosty will say this only once:don't test him
78 days Time Limit: After 78 days Frosty reserves the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends atMarch 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other Pokemon may be included in this list as the tournament progresses.


Team FMD


Dusknoir (Female)
Types: Ghost
Abilities: Pressure / Frisk
Nature: Brave (+Atk, -Speed, -10% Evasion)
Stats:
HP:
90
Atk: 5+
Def: 5
SpA: 3
SpD: 5
Spe: 39-
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 37
Level Up
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Thunder Punch
Ice Punch
Fire Punch
Shadow Punch
Bind
Future Sight
Gravity
Payback
Hex

Egg
Pain Split
Skill Swap
Feint Attack
Destiny Bond
Haze

TM/HM
Toxic
Psychic
Frustration
Infestation
Protect
Substitute
Earthquake
Brick Break
Rock Slide
Taunt

Tutor
Focus Punch
Trick
Snatch

Anime/Manga/Event
Rapid Spin



Camerupt (Male) "Lakagígar"
Types: Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
Nature: Quiet (+SpAtk, -Speed, -10% Evasion)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Mega Camerupt (Male) "Lakagigar"
Types: Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point / Sheer Force
Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 7+
SpD: 4
Spe: 17-
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 32
Level Up
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Earth Power
Fissure
Eruption

Egg
Ancient Power
Yawn
Heat Wave
Iron Head
Body Slam
Endure

TM/HM
Protect
Substitute
Earthquake
Rock Slide
Hidden Power (Electric)
Will-o-Wisp
Solar Beam
Flash Cannon
Explosion
Dig
Roar
Rest

Tutor
Stealth Rock



Aurumoth (Male) "Midas"
Types: Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion
Nature: Gentle (+SpDef, -Def)
Stats:
HP:
110
Atk: 5
Def: 3-
SpA: 5
SpD: 3+
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 34
Level Up
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-Wisp
Final Gambit
Dragon Dance
Quiver Dance
Silver Wind
Ancient Power
Zen Headbutt
Reflect
Light Screen

Egg
Bug Buzz
Hydro Pump
Close Combat
Counter
Feint
Megahorn

TM/HM
Shadow Ball
Double Team
Substitute
Psyshock
Struggle Bug
Protect
Dazzling Gleam
Thunder
Blizzard
Focus Blast
Psychic
Solar Beam

Tutor
Water Pulse



Azumarill (Female) "Azuzu"
Types: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper
Nature: Adamant (+Atk, -SpAtk)
Stats:
HP:
110
Atk: 3+ (6)
Def: 3
SpA: 1-
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19)
EC: Fully Evolved.
MC: 1
AC: Unlocked.
Attacks: 31
Level Up
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubblebeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Play Rough

Egg
Encore
Camouflage
Refresh
Aqua Jet
Body Slam

TM/HM
Protect
Substitute
Waterfall
Frustration
Facade
Dive

Tutor
Ice Punch
Endure
Focus Punch


Team Fort Colorcastle

Aurumoth (Female) "Cheater the Haxxy Illusionist"
Types: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion (UNLOCKED)
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Stats:
HP:
110
Atk: 5
Def: 4
SpA: 5
SpD: 3+
Spe: 81-
Size Class: 3
Weight Class: 7
Base Rank Total: 13
EC: 9/9
MC: 0
AC: 5/5

Attacks (39):
Ancientpower
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dazzling Gleam
Disable
Dragon Dance
Final Gambit
Focus Blast
Heal Pulse
Hydro Pump
Ice Beam
Infestation
Light Screen
Megahorn
Ominous Wind
Protect
Psyshock
Quiver Dance
Reflect
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Substitute
Sunny Day
Tackle
Tail Glow
Thunder
Trick
Will-O-Wisp
Wing Attack
Zen Headbutt

Wormasand (F) Quacke
Type: Bug / Ground
Abilities: Anticipation / Overcoat (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 4+
Def: 4
SAtk: 2
SDef: 3
Speed: 31-
Weight: 1
Size: 1
BRT: 14

EC: 6/6
MC: 0
AC: 5/5

Moves(26):
Attract
Bug Bite
Bulldoze
Confusion
Dig
Earthquake
Electroweb
Endeavor
Fissure
Flail
Giga Impact
Hidden Power Water
Protect
Rock Blast
Rock Tomb
Skill Swap
Sleep Talk
Snore
Stealth Rocks
String Shot
Substitute
Sucker Punch
Tackle
Thief
Toxic
Venoshock

Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
Judosapien [Male] [Hawlucha]
Types: Fighting/Flying

Abilities:
Limber/ Unburden / Mold Breaker (UNLOCKED)

Nature: Adamant (+1 Attack,-1 Sp. Attack)

Stats:
HP:
100
Atk: Rank 4+
Def: Rank 3
SpA: Rank -2
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 1
AC: 5/5

Attacks (42):
Acrobatics
Aerial Ace
Agility
Baton Pass
Bounce
Brick Break
Detect
Dig
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Feather Dance
Fire Punch
Fling
Flying Press
Focus Punch
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Me First
Mud Sport
Payback
Poison Jab
Power-Up-Punch
Quick Guard
Roost
Sky Attack
Sky Drop
Stone Edge
Substitute
Swords Dance
Tackle
Taunt
Thunder Punch
Wing Attack
Zen Headbutt


ASBot decreed FMD shall send out first

FMD sends out a Pokemon and equips.
Fort Colorcastle sends out a Pokemon, equips, and orders.
FMD orders.
I ref.
 
Wormadam-sandy @ sandy cloak

Earthquake ~ Fissure ~ Earthquake

IF Camerupt does not have solid rock, AND wormadam does not have solid rock, THEN start action chain Rock Blast ~ Earthquake ~ Rock Blast
IF successful p/e move, AND NOT behind a substitute, THEN Substitute (15) and push back actions & subs
IF stealth rock, THEN stealth rock and push back
 
Last edited:

100/100 | 90/100
100/5/4/7/4/17 | 90/6/6/2/3/31
Magma Armor/Solid Rock/Anger Point/Sheer Force | Anticipation/Overcoat
Cameruptite | Sandy Cloak
-10% Evasion | -10% Evasion
is stronk | is a bug
Action One

Wormadam-Sandy used Earthquake!
CRIT: 1019 > 100, NO
(10+3-1-2+2+9-6)*1.5=22.5 damage
-6 EN

Camerupt used Heat Wave!
CRIT: 1413 > 100, NO
(10+3+2-2-2+10-4.5)*1.5=24.75 damage
-6 EN

Action Two

Wormadam-Sandy used Fissure!
HIT: 422 < 640, GIGANTIC HOLE
CRIT: 491 > 100, NO
(25+3-1-2+2+9-6)*1.5=45 damage
-13 EN

Camerupt used Substitute!
-12 EN

Action Three

Wormadam-Sandy used Earthquake!
CRIT: nobody cares
(10+3+2-1-2+9-6)*1.5>15 damage
Substitute broke!
-6 EN

Camerupt used Heat Wave!
CRIT: 878 > 100, NO
(10+3+2-2-2+10-4.5)*1.5=24.75 damage
-6 EN


17/76 | 40/75
100/5/4/7/4/17 | 90/6/6/2/3/31
Magma Armor/Solid Rock/Anger Point/Sheer Force | Anticipation/Overcoat
Cameruptite | Sandy Cloak
-10% Evasion | -10% Evasion
loses to gigantic hole | is apparently stronk
FMD orders.
Fort Colorcastle orders.
I ref, preferably on time.
 
Last edited:
It's official, I suck at this game.

Endure > Heat Wave > Explosion

If Wormadam would use Toxic, Protect on the first instance, Rest on the second and Sleep Talk (Heat Wave, Lava Plume, Flamethrower, Yawn) on the third, pushing back each time.
If Wormadam is in the evasive stage of Dig, Stealth Rock on the first instance and Earthquake on the second.
If Wormadam is under the effect of a p/e move, use Rest and push back.
 

17/76 | 40/75
100/5/4/7/4/17 | 90/6/6/2/3/31
Magma Armor/Solid Rock/Anger Point/Sheer Force | Anticipation/Overcoat
Cameruptite | Sandy Cloak
-10% Evasion | -10% Evasion
loses to gigantic hole | is apparently stronk
Action One

Camerupt used Endure!
-15 EN

Wormadam used Substitute!
-24 EN

Action Two

Wormadam used Skill Swap!
gets fun force
-7 EN

Camerupt used Heat Wave!
CRIT: 933 > 100, NO
(10+3-2-2+10-4.5)*1.5=21.75 damage
sub doesn't break
-6 EN

Action Two

Wormadam used Stealth Rock!
-12 EN

Camerupt used Explosion!
dies
substitute dies
-all HP


KO | 15/32
100/5/4/7/4/17 | 90/6/6/2/3/31
Magma Armor/Solid Rock/Anger Point | Anticipation/Overcoat/Sheer Force
Cameruptite | Sandy Cloak
-10% Evasion | -10% Evasion
is a bomb | blueberries can skill swap
FMD sends out.
Fort Colorcastle orders.
FMD orders.
I ref.
 
Flail x3

IF damaging water type move, AND opponent is not behind a substitute, THEN sucker punch.
IF damaging ice type move, AND opponent is not behind a subsitute, THEN sucker punch + giga impact
IF opponent is in the evasive stage of d/e when you are to act, THEN dig and push back.
 

98/100 | 15/32
110/6/4/1/4/50 | 90/6/6/2/3/31
Huge Power/Sap Sipper/Thick Fat | Anticipation/Overcoat/Sheer Force
Sea Incense | Sandy Cloak
-10% Evasion | -10% Evasion
not as bad as fort, sr | fort is bad
Action One

Azumarill used Aqua Jet!
CRIT: 176 > 100, NO
(4+3-2-2+9-9)*1.5=4.5 damage
-3 EN

Wormadam used Sucker Punch!
k e k
-6 EN

Action Two

Wormadam used Sucker Punch!
CRIT: 442 > 100, NO
(8+9-6)*.67=7.33 damage
-10 EN

Azumarill used Aqua Tail!
CRIT: 1367 > 100, NO
(9+3-2-2+9-9)*1.5>10 damage
Wormadam fainted!
-6 EN


91/91 | KO
110/6/4/1/4/50 | 90/6/6/2/3/31
Huge Power/Sap Sipper/Thick Fat | Anticipation/Overcoat/Sheer Force
Sea Incense | Sandy Cloak
-10% Evasion | -10% Evasion
murderer | about to die
Fort Colorcastle sends out.
FMD orders.
Fort Colorcastle orders.
I ref.

 
Last edited:
Shadow Punch > Shadow Sneak > Shadow Punch
If Alakazam is under the effect of a p/e move, Substitute on the first instance and Chill on the second, pushing back each time.
If Alakazam is in the evasive stage of Dig when you would act, use Earthquake and push back.
If Shadow Punch is disabled when you would use it, use Payback.
 

90/100 | 90/94
90/5/5/3/5/39 | 90/1/3/8/3/173
Pressure/Frisk | Inner Focus/Synchronize/Magic Guard/Thick Fat(6a)
Reaper Cloth | Alakazite
-10% Evasion | +30% Acc
eats ducks | about to die​
Azumarill @ Sea Incense, HP: 91, EN: 91
Camerupt: KO'd

Wormadam-Sandy: KO'd

Action One

Alakazam used Barrier!
+2 Def
protective effect
-6 EN

Dusknoir used Shadow Punch!
sigh
-3 EN

Action Two

Dusknoir used Shadow Sneak!
CRIT: 644 > 100, nO
(4+4+3+7.5-4.5)*1.5-4=17 damage
-3 EN

Alakazam used Knock Off!
CRIT: 398 > 100, NO
(10+1.5-7.5)*1.5=6 damage
Reaper Cloth bye
-11 EN

Action Three

Alakazam used Future Sight!
-9 EN

Dusknoir used Shadow Punch@
CRIT: 325 > 100, nO
(6+3+7.5-4.5)*1.5-4=14 damage
-3 EN


84/91 | 59/68
90/5/5/3/5/39 | 90/1/3/8/3/173
Pressure/Frisk | Inner Focus/Synchronize/Magic Guard/Thick Fat(3a)
Reaper Cloth | Alakazite
-10% Evasion | +30% Acc
future sight incoming | ew future sight(curse the corgifish), +2 Def
Fort Colorcastle orders
FMD orders
I ref
 
Dusknoir used Shadow Sneak!
CRIT: 644 > 100, nO
(4+4+3+7.5-4.5)*1.5-4=17 damage
-3 EN

second 4 is? The 17 reflects the 4, too


anyways

Shadow ball ~ future sight ~ shadow ball

IF disable, and dusknoir is not taunted, THEN taunt and push back
IF skill swap, AND you are not behind a substitute, THEN substitute (15) and push back
IF confuse ray, AND dusknoir is not taunted, THEN taunt and push back
 
Let's see how this goes.

Substitute (20) > Shadow Punch + Focus Punch > Cooldown (Shadow Punch)
If your SpDef stage is under 0 when you would use Substitute, use Substitute (25).
 

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