Flash Cannon is useless. Your STAB moves already take care of everything you'd be hitting with it besides Fairy types, which don't do much to you anyways, besides maybe Azumarill, which is neutral to it anyways.Flash cannon is an interesting coverage move that camerupt could use.
STAB neutral Fire Blast is effectively 165 BP, super effective Flash Cannon hits 160 BP. So Fire Blast is always slightly stronger, except in some weird 4x resist/neutrality cases... where Earth Power is stronger.Flash cannon is an interesting coverage move that camerupt could use.
I was trying to give an interesting option because the last slot is a filler usually anyways, and flash cannon takes down carbink.STAB neutral Fire Blast is effectively 165 BP, super effective Flash Cannon hits 160 BP. So Fire Blast is always slightly stronger, except in some weird 4x resist/neutrality cases... where Earth Power is stronger.
When is Carbink even used lolI was trying to give an interesting option because the last slot is a filler usually anyways, and flash cannon takes down carbink.
STAB neutral Fire Blast is effectively 165 BP, super effective Flash Cannon hits 160 BP. So Fire Blast is always slightly stronger, except in some weird 4x resist/neutrality cases... where Earth Power is stronger.
You are right flash cannon is useless and:When is Carbink even used lol
Mega Diancie would have been a better example if you really want to get in to it.
Pretty much. Completely stops it from Volt Switching, of course immune to Thunderbolt, HP Ice and Flamethrower don't do shit.I didn't run any calcs but doesn't this thing (Mega Camrupt) Hard Counter Mega Manectric?
Why are you rating this thing based on its defensive abilities? It's a decently bulky wallbreaker, not a goddamn wall itself. Honestly it would be pretty horrible if it kept Solid Rock, Sheer Force is what makes it decent at all.Camerupt just dies to almost all OU Pokemon. I personally think one of his normal abilities should be sheer force, and his mega ability should be solid rock. That way he could be a defensive Mega like Slowbro. Overall I think that this mega should be sent back to the drawing board.
Rate: 2/5
Is it universally accepted that ancientpower is better than rock slide at this point? Does rock slide have any PP merits, say vs. spdef stall breaker mew?
Imo Ancient Power is better than Rock slide and against mew you can use earth power and fire blast.
252+ Atk Sheer Force Camerupt Rock Slide vs. 252 HP / 0 Def Mew: 111-131 (27.4 - 32.4%) -- 63% chance to 4HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Ancient Power vs. 252 HP / 104+ SpD Mew: 84-99 (20.7 - 24.5%) -- possible 6HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 104+ SpD Mew: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Earth Power vs. 252 HP / 104+ SpD Mew: 186-220 (46 - 54.4%) -- 6.6% chance to 2HKO after Leftovers recovery
Thing that concerns me there is by the time you'd dealt with mew you'd be effectively useless for the rest of the match, courtesy of roost and leftovers. I'm probably overthinking it but with Camerupt being such a good mew switch in and with stall getting popular, ancientpower seems very susceptible to being PP stalled, contrary to my older view.