Pokémon Camerupt

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I gave a shot to this thing and it worked so damn well. Even resisted hits are strong as hell. I use Celebi with Substitute + Baton Pass with it, as suggested in the Good Cores thread.

I like using will-o-wisp pridicting a Dragon/Flying-type to come in haha.
 
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I love this mon so much, but I can't make my mind up on slot 4. Iron Head actually has merit because it means you win against CM Clef in the end as you won't be PP stalled and don't care about CM, will-o and yawn are awesome status options, and it's not a bad choice to set rocks if you need one. I can't make my mind up!

That being said, seriously Iron Head isn't useless and should always be used over flash cannon. Camerupt can afford to go Quiet with garbage speed, and a set I'm running with 56 atk (to bait latios if i'm desperate) still does a minimum of 41% and up to 48%, which really pressures Clef regardless of calm minds.
 
Mega Camerupt is so deadly with trick room support, its crazy. As suggested numerous times, celebi is an outstanding team partner.

I personally run both will-o AND stealth rocks on mine since I really don't see much use in Ancient power tbh.
 
Flash cannon is an interesting coverage move that camerupt could use.
Flash Cannon is useless. Your STAB moves already take care of everything you'd be hitting with it besides Fairy types, which don't do much to you anyways, besides maybe Azumarill, which is neutral to it anyways.
 
Flash cannon is an interesting coverage move that camerupt could use.
STAB neutral Fire Blast is effectively 165 BP, super effective Flash Cannon hits 160 BP. So Fire Blast is always slightly stronger, except in some weird 4x resist/neutrality cases... where Earth Power is stronger.
 
STAB neutral Fire Blast is effectively 165 BP, super effective Flash Cannon hits 160 BP. So Fire Blast is always slightly stronger, except in some weird 4x resist/neutrality cases... where Earth Power is stronger.
I was trying to give an interesting option because the last slot is a filler usually anyways, and flash cannon takes down carbink.
 
STAB neutral Fire Blast is effectively 165 BP, super effective Flash Cannon hits 160 BP. So Fire Blast is always slightly stronger, except in some weird 4x resist/neutrality cases... where Earth Power is stronger.

Well, and in cases where someone is immune to Earth Power, weak to Steel and resists Fire Blast. So.... Aerodactyl? Solrock?
 
Solrock new meta.
Camerupt gets Flash Cannon...? Movepools are fucking weird. Anyway, since Camerupt's movepool is kind of bare, I could really see this being a decent option if only for the fact that you really don't have anything worthwhile to put in the last slot - Hidden Power seems the only viable one.
Something interesting I found while looking through it's movepool is that it gets Self Destruct from an XD Move Tutor. That could... maybe be a very niche other option if you're on the last run of trick room and you really have nothing else to do against some special wall or whatever. I dunno, I'm probably talking shit right now
edit: wow I really WAS talking shit; it gets explosion from TM anyway. gg kurona
 
When is Carbink even used lol
Mega Diancie would have been a better example if you really want to get in to it.
You are right flash cannon is useless and:

252+ SpA Camerupt Earth Power vs. 0 HP / 0 SpD Diancie: 324-384 (134.4 - 159.3%) -- guaranteed OHKO
 
Albacore We should probably set up a good partners section on the OP.
The Sub pass Celebi set obviously, but i think another great partner is Belly Drum Azumarill as bulky waters and water resists like latias love switching into Camerupt's fire blasts, wearing them down for easy aqua jet kills.
Also add pokemon like Landorus t, gliscor, skarmory and bulky waters to absorb ground and water moves respectively.
 
Any Celebi set is a great partner to deal with just about any Water (Greninja bones you though, but then again it bones everything) and some Grounds. Rotom-W can also deal with Azumarill and Grounds (especially Lando-T, which Celebi can't switch into safely) while providing Volt Switch to get Camerupt in to nuke things.
 
Crawdaunt is great with camerupt, they both work really well on trick room teams, and both hit insanely hard.
Ferrothorn is also pretty good because it can set up hazards like spikes and stealth rocks to abuse the switches that camerupt forces.
 
Dies to almost all OU pokemon? lol what are you talking about
Obviously sheer force is better than solid rock, boosting fire blast and earth power is a lot more important. It's not like you should be trying to stay in on greninja or keldeo anyways. You can never be a defensive mega with a fire-ground typing. It's a great offensive typing, but a horrible defensive typing.
 
Camerupt just dies to almost all OU Pokemon. I personally think one of his normal abilities should be sheer force, and his mega ability should be solid rock. That way he could be a defensive Mega like Slowbro. Overall I think that this mega should be sent back to the drawing board.
Rate: 2/5
Why are you rating this thing based on its defensive abilities? It's a decently bulky wallbreaker, not a goddamn wall itself. Honestly it would be pretty horrible if it kept Solid Rock, Sheer Force is what makes it decent at all.
 
Is it universally accepted that ancientpower is better than rock slide at this point? Does rock slide have any PP merits, say vs. spdef stall breaker mew?
 
Is it universally accepted that ancientpower is better than rock slide at this point? Does rock slide have any PP merits, say vs. spdef stall breaker mew?

Imo Ancient Power is better than Rock slide and against mew you can use earth power and fire blast.

252+ Atk Sheer Force Camerupt Rock Slide vs. 252 HP / 0 Def Mew: 111-131 (27.4 - 32.4%) -- 63% chance to 4HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Ancient Power vs. 252 HP / 104+ SpD Mew: 84-99 (20.7 - 24.5%) -- possible 6HKO after Leftovers recovery

252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 104+ SpD Mew: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Earth Power vs. 252 HP / 104+ SpD Mew: 186-220 (46 - 54.4%) -- 6.6% chance to 2HKO after Leftovers recovery
 
Imo Ancient Power is better than Rock slide and against mew you can use earth power and fire blast.

252+ Atk Sheer Force Camerupt Rock Slide vs. 252 HP / 0 Def Mew: 111-131 (27.4 - 32.4%) -- 63% chance to 4HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Ancient Power vs. 252 HP / 104+ SpD Mew: 84-99 (20.7 - 24.5%) -- possible 6HKO after Leftovers recovery

252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 104+ SpD Mew: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Earth Power vs. 252 HP / 104+ SpD Mew: 186-220 (46 - 54.4%) -- 6.6% chance to 2HKO after Leftovers recovery

Thing that concerns me there is by the time you'd dealt with mew you'd be effectively useless for the rest of the match, courtesy of roost and leftovers. I'm probably overthinking it but with Camerupt being such a good mew switch in and with stall getting popular, ancientpower seems very susceptible to being PP stalled, contrary to my older view.
 
Thing that concerns me there is by the time you'd dealt with mew you'd be effectively useless for the rest of the match, courtesy of roost and leftovers. I'm probably overthinking it but with Camerupt being such a good mew switch in and with stall getting popular, ancientpower seems very susceptible to being PP stalled, contrary to my older view.

Yes, the problem is PP stall but rock slide don't solve it imo. What's the evs spread for a mix mega camerupt? My rock slide calcs are with 252 atk and positive nature. Why doesn't camerupt get knock off? damn!
 
You would never run 252 attack EVs on camerupt. There are pros and cons to both moves.
Rock slide has more PP, but is weaker than ancient power without investment
Ancient power doesn't have a lot of PP, but is sheer force boosted, and with investment in s. attack, isn't too weak.
 
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