Originally Posted by Fat Terrador
Challenging Ragnarokalex
6v6 Singles
2 Day DQ
2 Recoveries/5 Chills per Pokemon
Arena: A Senator's Home
That's right, a Senator's home. Pokemon won't be hurt by slamming into the things within his house (and who cares about damage to his place anyway?), and weather can be used after a few AoE attacks break the building open. However, it's a politician's home, so they've decided that the items, like themselves, must be completely useless: that is, they cannot effect damage or energy or status or priority or anything else relevant to the fight itself. If one of those items is brought into battle, the Senator will force through a Bill which does 5 DPA to the Pokemon in question.
Okay yeah I can do another one of these.Originally Posted by Fat Ragnarokalex
Accepting
Items=ON
Abilities=All
Switch=OK
Training Battle (the results do not go on WLT record)
5v5 Triples
DQ = 2 days, 3 days ref.
2 Recovers, 5 chills
Arena: I'll defer the choice to my opponent, but I request that positioning be off.
I will be using 4 NFEs and one Pokémon who cannot evolve.
I got this. about time I tried triples.
Switch=KO
One Ability
No Items
Arena: Sienna City Gym v2.0
Arena: Sienna City Gym (v2.0)
Field Type: Fire
Complexity: Intense
Format: Singles / Doubles
Restrictions:
-No Weather
-No Digging
-No Seismic Moves
-No Water Source
Description:
Located in Sienna City just south of Route 9001, the Sienna City Gym focuses on the Fire-type above all else. The battlefield itself is found deep underground in a conveniently placed volcanic chamber. The field is roughly 20' x 20', and is suspended 15 feet over a magma pit by tempered steel girders. While the steel is fairly sturdy, using moves such as Magnitude and Earthquake will severely damage the structure, which means that those moves, as well as all like them, are banned for safety's sake. The main platform is also made of tempered steel, so Digging is impossible. Rock moves are usable, but as the only rocks around are molten, moves using them require 3 more energy to keep the rocks from melting. If a Pokemon is knocked into / falls into the lava, they lose 15 HP and have a 50% chance of being burned (unless they are Fire-type, in which case they only lose 10 HP, or the Pokemon has Flash Fire, in which case they suffer no damage; however, they do not gain the boost from Flash Fire). At the end of each round, a jet of fire may erupt from underneath one of the Pokemon; this happens roughly 30% of the time. The damage done to the Pokemon will be given as follows:
If the Pokemon in question resists Fire 4x, they lose 3 HP.
If they resist 2x, they lose 5 HP.
If they are neutral to Fire, they lose 10 HP.
If they are 2x weak to Fire, they lose 15 HP.
If they are 4x weak to fire, they lose 20 HP.
If the Pokemon has wings / can Fly or Teleport (not including Pokemon such as the Gliscor line or other Pokemon that cannot actually "fly"), they take no damage, but must use their next action to return to the platform, using 2/3 of the move's usual Energy cost. If this occurs after the last action of the round, the Pokemon will still return to the platform, but cannot move for the first action next round.
If the Pokemon has the ability Flash Fire, they lose no HP, but do not gain the Flash Fire bonus.
And that's about it.
Also, Looking for a quick battle
Open Challenge
1v1 Training battle
1 Day DQ
0 Recoveres/Chills
Arena: ASB Arena
Switch=KOChallenging iiMKUltra
6 v 6 Doubles Training
3 Day DQ
3 Recoveries/Chills
Whatever arena.
Three more challenges!
2v2 Doubles Strongmon
2v2 Doubles Weakmon
1v1 Singles Strongmon
All share a 1 Day DQ, 2 Recover/3 Chill, Accepter's Choice on Arena, preference of items off.
Open Challenge
1v1 Singles
1 Day DQ (2 days for ref)
0 Recoveries/5 chills
Weakmons only
Arena: The Bleeding Place
Having existed for centuries, this acidic lake continues to froth and bubble. There is no water in the lake, only liquid sulfur. If a pokemon were to breathe this in, they would suffer serious burns in the lungs. As a result of this, only Poison, Ghost-types, or any pokemon without a serious need to breathe (i.e. baltoy or nosepass) may be used due to the extreme amount of toxins in the air. If one were to be knocked off the 15x15 earthen platform and fall into the scalding lake, they would take serious damage and would suffer with severe poisoning and a burn. Levitating pokeon may not be knocked in, however, they may get so close to the lake that they can suffer from the effects.
-only Poison, Ghost types, or pokemon without a need to breathe
-if a pokemon were to fall into the lake, they will suffer 25 damage, severe poisoning, and a burn
-small platform
Arena said:Arena: The Red Kingdom
Field Type: None
Complexity: Moderate
Format: All
Restrictions: Only red/orange/pink Pokemon are permitted.
The Emperor of the Red Kingdom wants to see a nice pokemon battle. His favorite color is red and so he wishes that all the Pokemon participating are red. The battle will take place in the field outside of his palace, where he will be able to watch the battle. The field is similar to the ASB tournament arena, however the Emperor's security has taken precautions; if any move does more than 30 damage in one action, the security will unleash Houndoom on that pokemon, worried that the attack could hurt the Emperor.
OPEN CHALLENGES:
1)
2vs2 Doubles
2 Day DQ
2 Recoveries/5 Chills
NFEs/No Evolution
You choose Arena, I send out second.
OPEN CHALLENGES:
2)
2vs2 Doubles
2 Day DQ
0 Recoveries/2 Chills
NFEs/No Evolution
You choose Arena, I send out second.
Open Battle
4v4 Doubles
2 Day DQ
2 Rec./5 Chills
No FE mons
At least 3 o your pokemon must share the same typing (i'll be using all psyquic pokes)
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An Ancient Coliseum where every attack can be used, there's enough water in the channels around the battlefield, but Dark attacks will have their power halved.