I just realized that Electivire is RU! What is going on?
Gen 5 is ruled by bulky teams, guess what Electivire isn't.I just realized that Electivire is RU! What is going on?
It honestly should be BL, its way too overwhelming in UU as a support/sponge or BPer. But with the current snailpace the suspect rounds are advancing I don't have much hope of that anytime soon.I reacted the same way about Mew... How did a poke that was Uber for 15 years become UU in a flash?
i can't wait for the august statistics to come out so I can play the new RU, with pokemon like Rhyperior, venemoth and gorebyss gone.
I've been experimenting with Choice Band Druddigon and Evolite Magneton combo.
It works a lot like how I use Choice band Haxorus and Steel killer Magnezone in OU
[SET]
name: CB Druddigon
move 1: Outrage
move 2: Dragon claw
move 3: Earthquake
move 4: Sucker punch
item: Choice Band
ability: Rough Skin
nature: Adamant
evs: 152 HP / 252 Att / 104 Spe
The Speed Evs allow you to outspeed the common walls in RU, mainly clefable and Tangela, Cresselia and Gligar still outspeed you. The rest in Att for max power and HP for bulk.
after a CB, your attack rises to a sick 558 with stab base 120 stab dragon move that is only resisted by steels (which are VERY UNCOMMON) anything that survives your hit and hits you back with a contact move is likely to be KO-ed by rough skin, so even if you Don't get that clean KO, rough skin will help you take them down with you.
Outrage to break stuff
Dragon claw if you don't want to be stuck in Outrage
Earthquake for predicted Steel switch in
Sucker punch for Priority when necessary.
man what this pokemon would kill for the move Dragon Rush, Becomes base 130 power when combined with Sheer force (stronger then Outrage without being stuck on the move and getting confused afterwards) not to mention recoil-less life orb.
[SET]
name: Evoton
move 1: Substitute
move 2: Magnet rise
move 3: Charge beam
move 4: Hp-Ice
item: Evolite
ability: Magnet Pull
nature: Calm
evs: 252 HP / 84 SpD / 172 Spe
The Speed Evs are to outspeed Max speed Jolly Aggron and other max speed positive natured base 60 pokemon.
The rest in bulk gives you 304/324/304 defences after a evolite, although it doesn't seem much but after you include a number of resistances (including bolt beam) it's a lot bulkier then you expect.
Magnet rise for ground immunity, there aren't many pokemon that carry ground moves that are faster then Magneton that are commonly used in the tier, the only ones I can think of from the top of my head are Krokodile (generally scarfed) and the Odd Dugtrio (I'm probably missing someone but yeah).
Substitute is to take advantage of those useful resistances and prevents critical hits or force a switch when they realize they can't do any significant damage to you while you rack up SpA boost from charge beam.
HP-ice for bolt beam coverage, together with Charge Beam.
Suffers for 4 move slots, I really wish I could put Thunderbolt somewhere but magnet rise and substitute are very useful, maybe I should drop substitute since Magneton isn't running leftovers.
I've been thinking about running left overs instead of Evolite in which case it's probably better to run 84 HP, 252 SpA and 174 Spe with modest nature.
The point of this magneton is to remove steels but generally steels are rare to come by in which case Magneton job is to annoy pokemon with it's resistances especially slow ground types like claydol, can't do much once magneton uses magnet rise.
Magneton is completely walled by Quagsire and Gastrodon as they are immune ot electric attacks and don't take much damage from HP-ice and can just recover it off, Quagsire Especially, ignore any SPA boost with unaware.
Yeah the sets probably aren't perfect and need some working on but it's worked out for me so far.
Your Magneton works fine against EQ using or Support Steel types. What about a Durant? Charge Beam won't OHKO (despite that pitiful Special Defense), and Durant looks cooler than Magneton, so it automatically wins.
i was just wondering, i came up with the greatest idea for a team. i have three offensive cores. three speed boosters.
combusken@eviolite
sd
protect
flare blitz
sky uppercut
I just realized that Electivire is RU! What is going on?
What's wrong with my coverage? which pokemon are not at least hit neutrally in RU that Dragon and ground doesn't cover?ThiS2Vi said:I love CB Druddigon, i don't like your coverage though, specially Sucker Punch. I prefer Rock Slide, Crunch and Superpower with Sheer Force.
^ What's fire fang for? durant?
Has anyone tried Focus Sash Counter Alakazam?
Alakazam
-Psychic/Psyshock
-Focus Blast/Signal Beam
-Taunt
-Counter
Any nature/EV you want. It has to hold Sash.
Just bring it in on a physical attacker, counter and there you go. Sharpedo, Krookodile, whatever. The only thing that seems to stop it is SR. So make sure you have a rapid spinner - for example Claydol, or even Eviolite Drilbur or Pineco.
If you're lucky you can get a Psychic or two in afterwards. If the opponent holds a sash, use priority such as Entei's Extremespeed. Taunt is to stop SRers and the other moveslot is coverage.
Don't mock Durant. It'll get out its broom while you're laughing at it, beat you over the head with it, and then SWEEP YOU out the door.
Just in general, really. Mainly Grass-type Pokemon when you don't want to lock yourself into Outrage, Ferroseed, and Durant. It's relatively fillerish so Dragon Claw works too.
and Durant is frail
I love this idea, but is that Sucker Punch on a Choice set? Eeeewww. Being locked into Sucker Punch is awful. Also, Magnet Rise on Magneton? I feel like it's not that useful. Perhaps switch for HP Fire? Just some thoughts.i can't wait for the august statistics to come out so I can play the new RU, with pokemon like Rhyperior, venemoth and gorebyss gone.
I've been experimenting with Choice Band Druddigon and Evolite Magneton combo.
It works a lot like how I use Choice band Haxorus and Steel killer Magnezone in OU
[SET]
name: CB Druddigon
move 1: Outrage
move 2: Dragon claw
move 3: Earthquake
move 4: Sucker punch
item: Choice Band
ability: Rough Skin
nature: Adamant
evs: 152 HP / 252 Att / 104 Spe
The Speed Evs allow you to outspeed the common walls in RU, mainly clefable and Tangela, Cresselia and Gligar still outspeed you. The rest in Att for max power and HP for bulk.
after a CB, your attack rises to a sick 558 with stab base 120 stab dragon move that is only resisted by steels (which are VERY UNCOMMON) anything that survives your hit and hits you back with a contact move is likely to be KO-ed by rough skin, so even if you Don't get that clean KO, rough skin will help you take them down with you.
Outrage to break stuff
Dragon claw if you don't want to be stuck in Outrage
Earthquake for predicted Steel switch in
Sucker punch for Priority when necessary.
man what this pokemon would kill for the move Dragon Rush, Becomes base 130 power when combined with Sheer force (stronger then Outrage without being stuck on the move and getting confused afterwards) not to mention recoil-less life orb.
[SET]
name: Evoton
move 1: Substitute
move 2: Magnet rise
move 3: Charge beam
move 4: Hp-Ice
item: Evolite
ability: Magnet Pull
nature: Calm
evs: 252 HP / 84 SpD / 172 Spe
The Speed Evs are to outspeed Max speed Jolly Aggron and other max speed positive natured base 60 pokemon.
The rest in bulk gives you 304/324/304 defences after a evolite, although it doesn't seem much but after you include a number of resistances (including bolt beam) it's a lot bulkier then you expect.
Magnet rise for ground immunity, there aren't many pokemon that carry ground moves that are faster then Magneton that are commonly used in the tier, the only ones I can think of from the top of my head are Krokodile (generally scarfed) and the Odd Dugtrio (I'm probably missing someone but yeah).
Substitute is to take advantage of those useful resistances and prevents critical hits or force a switch when they realize they can't do any significant damage to you while you rack up SpA boost from charge beam.
HP-ice for bolt beam coverage, together with Charge Beam.
Suffers for 4 move slots, I really wish I could put Thunderbolt somewhere but magnet rise and substitute are very useful, maybe I should drop substitute since Magneton isn't running leftovers.
I've been thinking about running left overs instead of Evolite in which case it's probably better to run 84 HP, 252 SpA and 174 Spe with modest nature.
The point of this magneton is to remove steels but generally steels are rare to come by in which case Magneton job is to annoy pokemon with it's resistances especially slow ground types like claydol, can't do much once magneton uses magnet rise.
Magneton is completely walled by Quagsire and Gastrodon as they are immune ot electric attacks and don't take much damage from HP-ice and can just recover it off, Quagsire Especially, ignore any SPA boost with unaware.
Yeah the sets probably aren't perfect and need some working on but it's worked out for me so far.