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Zapdos

In-battle formes

HP:90
Attack:90
Defense:85
Sp. Atk:125
Sp. Def:90
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
OverUsed
Physically Defensive244
Specially Defensive240

Strategies

  • en
Written by heritage and Bored Pikachu

Overview

Zapdos is a great defensive check to several threats thanks to a few traits. The first is reliable recovery in the form of Roost, allowing it to stay healthy throughout the match, unlike many other Electric-types. The second is its solid bulk, which, coupled with a good defensive typing, allows Zapdos to check some of the tier's most dangerous threats, such as Mega Pinsir, Mega Scizor, and Tornadus-T. The third is its ability to pressure offensive teams with the combination of its decent power, rather good coverage, and Roost stalling. Finally, Zapdos has access to Defog and the ability to beat Bisharp, something no other Defogger can do besides Mandibuzz. Unfortunately, Zapdos is held back by a Stealth Rock weakness, which is an especially large issue for a Defog user, and does not have the sheer bulk that some other defensive Pokemon possess. Furthermore, the Thundurus formes, both of which boast much more useful offensive abilities and Nasty Plot to help muscle through walls, outclass Zapdos offensively. When using Zapdos, be mindful of its limitations and play to its strengths, and it will be very effective.

Physically Defensive

Move 1
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
  • Discharge
    30% chance to paralyze adjacent Pokemon.
    TypeElectric
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Heat Wave
    10% chance to burn the foe(s).
    TypeFire
    CategorySpecial
    Power95 BP
    Accuracy90%
Move 3
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
Move 4
  • Hidden Power Ice
    Varies in type based on the user's IVs.
    TypeNormal
    CategorySpecial
    Power60 BP
    Accuracy100%
  • Defog
    -1 evasion; clears user and target side's hazards.
    TypeFlying

Moves

Volt Switch is the primary STAB option for Zapdos, hitting Water- and Flying-types like Keldeo, Slowbro, and Tornadus-T hard and creating momentum. Volt Switch is especially valuable if Zapdos is on a more offensive or balanced team, as it allows Zapdos to pivot into offensive threats while damaging the foe. Discharge can be useful for slowing down faster threats, reducing the effectiveness of dangerous sweepers, and crippling opposing Zapdos checks like Clefable. Additionally, Discharge can guarantee a knockout on Mega Pinsir, especially when combined with Rocky Helmet. Since Mega Pinsir is a major threat to many teams, having a reliable way to remove it is a huge benefit. Heat Wave hits Steel- and Grass-types like Excadrill, Ferrothorn, Mega Scizor, and Serperior, which take on Volt Switch rather comfortably. Hidden Power Ice allows Zapdos to check Dragon-types while also allowing Zapdos to hit Ground-types like Garchomp, Landorus-T, and Gliscor hard. Roost is mandatory to increase longevity. Lastly, Defog provides Zapdos utility by keeping entry hazards off of the field.

Set Details

Maximum HP EVs with 228 Defense EVs and a Bold nature allow Zapdos to survive Diamond Storm from Mega Diancie and Icicle Crash from Choice Band Weavile from full HP. 32 Speed EVs ensure that Zapdos always outpaces Adamant Bisharp and Jolly Tyranitar. Alternatively, 108 Speed EVs can be used to ensure Zapdos outspeeds Jolly Bisharp and Adamant Gyarados. Leftovers is the preferred to provide Zapdos longevity especially as a Defogger. It also allows Zapdos to be a better check to Serperior. On the other hand, Rocky Helmet offers immediate utility on more aggressive or faster-paced teams. It is important to note that Static and Defog are not compatible.

Usage Tips

Zapdos's main tasks are to revenge kill the likes of Bisharp, Mega Pinsir, and Mega Scizor; remove entry hazards with Defog; and generate momentum with Volt Switch. Keeping Zapdos healthy throughout the game by using Roost allows it to consistently check Pokemon that it is supposed to such as Serperior, Ferrothorn, and Talonflame. Zapdos's plays slightly differently depending on its ability of choice. Static allows Zapdos to cripple contact attackers such as Mega Metagross and Mega Lopunny with potential paralysis while Pressure can help PP stall low PP moves such as Leaf Storm from Serperior. Additionally, Pressure allows Zapdos to PP stall Stealth Rock. While other Defog users struggle with PP management against other Stealth Rock setters, Zapdos can continuously clear hazards since with Pressure, Defog has more PP than Stealth Rock, thus making Zapdos a valuable entry hazard remover.

Team Options

Zapdos fits on a lot of archetypes ranging from bulky offense to stall thanks to its ability to check many notable threats like Serperior, Mega Scizor, and Mega Pinsir coupled with its general lack of passivity. Water-, Fighting-, and Steel-types are good teammates for Zapdos, as they can scare away Weavile and Kyurem, both of which threaten Zapdos with super effective Ice-type STAB. Keldeo, Bisharp, and Mega Scizor are particularly partners since they resist the Ice-type attacks that Zapdos is weak to. Strong wallbreakers such as Mega Medicham, Weavile, Crawdaunt, and Azumarill are great teammates for Zapdos, as they can remove its checks such as Hippowdon, Gastrodon, and Chansey. Furthermore, Volcarona checks, like Garchomp, Chansey, and Mega Lopunny make great partners since Zapdos affords it a free turn to Quiver Dance. Quagsire is another great choice because it can check setup sweepers like Mega Charizard X, Mega Altaria, and Dragonite who otherwise can freely set-up on Zapdos.

Specially Defensive

Move 1
  • Thunderbolt
    10% chance to paralyze the target.
    TypeElectric
    CategorySpecial
    Power90 BP
    Accuracy100%
  • Volt Switch
    User switches out after damaging the target.
    TypeElectric
    CategorySpecial
    Power70 BP
    Accuracy100%
Move 2
  • Roost
    Heals 50% HP. Flying-type removed 'til turn ends.
    TypeFlying
Move 3
Move 4
  • Defog
    -1 evasion; clears user and target side's hazards.
    TypeFlying
  • Heat Wave
    10% chance to burn the foe(s).
    TypeFire
    CategorySpecial
    Power95 BP
    Accuracy90%

Moves

Thunderbolt is Zapdos's best STAB option, hitting decently hard. Volt Switch, while significantly weaker, is useful to gain switch initiative and momentum, although it isn't effective if Stealth Rock is on the field, as it forces Zapdos to incur damage from the hazard for a second time. Roost keeps Zapdos healthy to take on opposing threats repeatedly. Hidden Power Ice is for Landorus-T, Garchomp, and Dragonite. Defog is generally preferred in the last slot to remove Stealth Rock and other entry hazards, although if you already have a form of hazard removal, Heat Wave is a solid option to hit Steel-types such as Ferrothorn, Scizor, Bisharp, and Excadrill.

Set Details

The given EVs maximize Zapdos's special bulk, allowing it to check powerful special threats, such as Keldeo and Gengar, as well as survive a +2 Return from Mega Pinsir after Stealth Rock damage and one round of Leftovers recovery while outpacing Adamant Bisharp. Leftovers is crucial to survive +2 Return from Mega Pinsir after Stealth Rock damage and increases Zapdos's overall longevity.

Usage Tips

Stealth Rock is a huge issue for Zapdos, so make sure to use Defog before switching out. If Stealth Rock is up, don't use Zapdos to take on Pokemon such as Scizor that will most likely just U-turn out, because it just wears Zapdos down. In general, try to keep Zapdos at decent health so that it can take on the likes of Mega Pinsir.

Team Options

Having a cleric Pokemon such as Clefable or Chansey is fantastic for removing crippling status from Zapdos. Good physical walls like Hippowdon and Gliscor that handle powerful physical setup sweepers, such as Swords Dance Excadrill and Mega Charizard X, support Zapdos, as Zapdos is setup fodder for them. Finally, a Pokemon to handle Mega Altaria, such as Clefable, bulky Talonflame, Mega Venusaur, or Jirachi, is crucial.

Other Options

Zapdos has several other options for sets. SubToxic can be pretty effective on Zapdos, but it has issues with common Steel-types and is difficult to fit with the number of options that Zapdos wants to fit in. Roar is a good move for racking up entry hazard damage and phazing out boosting sweepers. Discharge is another STAB option with a nice chance to paralyze, but it lacks the power of Thunderbolt; for example, it can't OHKO Mega Pinsir. U-turn is an option over Volt Switch if you don't want to be stopped by Ground-type Pokemon before switching out.

Checks and Counters

Stealth Rock: Making sure Stealth Rock stays on the field is the easiest way to deal with Zapdos. Good Stealth Rock users include Terrakion, Tyranitar, and Landorus-T, since all of them can force Zapdos out.

Special Walls: Zapdos doesn't have the firepower to get past dedicated special walls such as Chansey and Mega Venusaur. Tyranitar and Hippowdon can handle Zapdos if it lacks Toxic, and the former even threatens it with a Rock-type STAB.

Dragon-types: Many Dragon-types, such as Dragonite, Kyurem-B, Mega Charizard X, and Latios can set up on or do major damage to Zapdos.

Setup Sweepers: If Zapdos doesn't have Toxic, it becomes setup bait for Mega Charizard X, Mega Altaria, Clefable, and other common setup sweepers.

Neutral STAB Attacks: Even fully invested, Zapdos doesn't have the raw bulk to take strong, neutral STAB attacks from the likes of Latios, Talonflame, and Mega Lopunny.

Rock- and Ice-types: Pokemon such as Kyurem-B, Mamoswine, Terrakion, and Tyranitar can all take Zapdos out with relative ease.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
60
Accuracy
95%
PP
25
High critical hit ratio. Hits adjacent foes.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
Accuracy
PP
20
+1 SpD, user's Electric move next turn 2x power.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
PP
15
-1 evasion; clears user and target side's hazards.
 
Power
Accuracy
PP
5
Prevents moves from affecting the user this turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to paralyze adjacent Pokemon.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
80
Accuracy
100%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
20
10% chance to make the target flinch.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
90
Accuracy
95%
PP
15
Flies up on first turn, then strikes the next turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
95
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
85%
PP
40
Lowers the target's Sp. Def by 2.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
35
Accuracy
100%
PP
35
No additional effect.
 
Power
60
Accuracy
100%
PP
20
User steals and eats the target's Berry.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Heals 50% HP. Flying-type removed 'til turn ends.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
140
Accuracy
90%
PP
5
Charges, then hits turn 2. 30% flinch. High crit.
 
Power
60
Accuracy
100%
PP
10
User and foe fly up turn 1. Damages on turn 2.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
70
Accuracy
90%
PP
25
10% chance to raise the user's Defense by 1.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
For 4 turns, allies' Speed is doubled.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
40
Accuracy
100%
PP
30
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
40
Accuracy
100%
PP
20
20% chance to make the foe(s) flinch.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
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