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Tyranitar

In-battle formes

Base

HP:100
Attack:134
Defense:110
Sp. Atk:95
Sp. Def:100
Speed:61
Min (-ve nature, 0 IVs)59
Default81
Max Neutral113
Max Positive124
Max Neutral (+1)169
Max Positive (+1)186
Max Neutral (+2)226
Max Positive (+2)248
Battle Spot Doubles
Choice Scarf124
Dragon Dance111
Tank (Brave)72
Tank (Adamant)81

Mega

HP:100
Attack:164
Defense:150
Sp. Atk:95
Sp. Def:120
Speed:71
Min (-ve nature, 0 IVs)68
Default91
Max Neutral123
Max Positive135
Max Neutral (+1)184
Max Positive (+1)202
Max Neutral (+2)246
Max Positive (+2)270
Battle Spot Doubles
Choice Scarf135
Dragon Dance121
Tank (Brave)81
Tank (Adamant)91

Evolutions

Strategies

  • en
Written by NOVED

Overview

Tyranitar is one of the bulkiest offensive Pokemon in the format. Sand Stream sets up sand on the switch, giving Tyranitar a Special Defense boost and helping combat opposing weather teams. With this boost, Tyranitar is a good switch-in to a lot of attacks. STAB Rock Slide is great for coverage and deals with a lot of relevant Pokemon such as Talonflame, Charizard, and Thundurus. Excadrill is a great partner under sand, being a huge threat when Sand Rush is activated. However, Tyranitar's typing gives it weaknesses to several common attacking types, such as Fighting, Fairy, and Ground. Tyranitar's low Speed also gives it some issues; Choice Scarf can make up for this but Tyranitar still won't outspeed the most common Choice Scarf user, Landorus-T.

Choice Scarf

Move 1
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%
Move 2
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 3
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power90 BP
    Accuracy100%
  • Fire Blast
    10% chance to burn the target.
    TypeFire
    CategorySpecial
    Power110 BP
    Accuracy85%
Move 4
  • Low Kick
    More power the heavier the target.
    TypeFighting
    CategoryPhysical
    Accuracy100%
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Moves

Rock Slide is a great spread STAB move that benefits hugely from Choice Scarf, as they allow Tyranitar to outspeed and potentially flinch more Pokemon. Crunch has good neutral coverage. Ice Punch hits a lot of Pokemon super effectively, most notably Landorus-T and Mega Salamence. Ice Beam can be used instead to avoid the Intimidate drops from both of those Pokemon if you don't mind running a Naive nature. Low Kick or Superpower is good for the extra coverage, as Fighting-type attacks hit a lot of things super effectively. Fire Blast can be used if your team desperately needs Fire-type coverage to hit something that would be hard to deal with otherwise, such as Ferrothorn.

Set Details

Maximum Attack EVs are used to get the most power out of Tyranitar's moves, and maximum Speed EVs are used because Tyranitar has a low base Speed and needs as much investment as possible to perform well. Choice Scarf is used to boost Tyranitar's low Speed and turn Tyranitar into a fast threat, outspeeding most Pokemon in the metagame. A Jolly nature, or Naive if running Ice Beam, is used to ensure that Tyranitar outspeeds Pokemon such as Thundurus and Gengar. Sand Stream breaks opposing Focus Sashes, gives Tyranitar a Special Defense boost, and aids teammates such as Excadrill.

Usage Tips

Tyranitar works well as a lead to immediately set up sand and start dealing out damage with Rock Slide. Sand helps out teammates that can abuse it, such as Sand Rush Excadrill, and can weaken opposing Pokemon with chip damage. Tyranitar has good coverage so it can deal with Pokemon that its teammates struggle against. Tyranitar has great bulk and some good resistances that make it a good switch-in to Pokemon such as Talonflame, Mega Charizard Y, and Mega Salamence.

Team Options

Excadrill becomes a major threat with Sand Rush and Tyranitar's Sand Stream. Mega Salamence works well with Tyranitar and Excadrill, as Flying-type coverage and an immunity to Earthquake work very well with the duo. Amoonguss resists many of Tyranitar's weaknesses and provides redirection support. Aegislash provides Wide Guard support to block Earthquakes for Tyranitar and Excadrill.

Dragon Dance

Move 1
Move 2
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%
Move 3
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4

Moves

Dragon Dance helps Tyranitar sweep or clean up teams. Rock Side is a great spread STAB move. Crunch has good neutral coverage with Rock Slide. Protect is used to scout the opponent's moves and ward off damage for a turn.

Set Details

These EVs allow Mega Tyranitar to outspeed Jolly Mega Lucario, and regular Tyranitar to outspeed neutral-natured Mega Lucario, after one Dragon Dance and survive 2 Earthquakes from Garchomp. This bulk is very useful to help Tyranitar set up. Tyranitarite is used on Dragon Dance sets because Mega Tyranitar gains a good boost to its Speed, Defense, and Attack. Lum Berry is an alternative to avoid burns and paralysis. When Tyranitar Mega Evolves it sets up sand again, which is useful against opposing weather teams.

Usage Tips

Redirection support can be used alongside Tyranitar in order to set up Dragon Dances safely. Tyranitar can use Dragon Dance late-game to clean up a weakened team. Tyranitar finds opportunities to use Dragon Dance against many special attackers and Pokemon who don't threaten Amoonguss.

Team Options

Amoonguss resists many of Tyranitar's weaknesses and provides very useful redirection support for Tyranitar to freely set up Dragon Dances. Aegislash provides Wide Guard support to block Earthquakes and has a good matchup against the Fighting-types that threaten Tyranitar. Excadrill can abuse Tyranitar's sand with Sand Rush and can deal with the Fairy-types that Tyranitar struggles against.

Tank

Move 1
  • Rock Slide
    30% chance to make the foe(s) flinch.
    TypeRock
    CategoryPhysical
    Power75 BP
    Accuracy90%
Move 2
  • Crunch
    20% chance to lower the target's Defense by 1.
    TypeDark
    CategoryPhysical
    Power80 BP
    Accuracy100%
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 3
  • Low Kick
    More power the heavier the target.
    TypeFighting
    CategoryPhysical
    Accuracy100%
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%
  • Ice Punch
    10% chance to freeze the target.
    TypeIce
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 4
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4

Moves

Rock Slide is a great spread STAB move, and has great neutral coverage. Low Kick or Superpower hits Steel-types like Bisharp and Heatran for good damage. Ice Punch hits a lot of Pokemon super effectively and makes Tyranitar a good check to Mega Salamence. Protect is used to scout moves, ward off damage for a turn, and keep sand around for longer.

Set Details

This bulky spread aims to keep sand around for as long as possible and also make Tyranitar a threat under Trick Room. 252 HP / 12 Def guarantees that Tyranitar survives an Iron Head from Bisharp at full health, with the rest of the EVs put into Attack for maximum damage output. Sand Stream inflicts useful chip damage and can support a team very well. With this EV spread, Tyranitar can withstand more hits and stay in the battle longer to repeatedly set sand up. A slower spread means Tyranitar sets sand up after Politoed if they are lead against each other. Lum Berry lets Tyranitar avoid burns that would cripple it. Chople Berry allows Tyranitar to live one Fighting-type attack and potentially surprise the opponent. Tyranitarite makes Tyranitar much bulkier and lets it set up sand a second time by Mega Evolving.

Usage Tips

Tyranitar works well as a lead to immediately get sand on the field. When playing against an opposing weather team Tyranitar should keep sand up as much as possible by switching in and out. Make good use of Protect and switching to keep Tyranitar healthy when you need sand so that you don't lose Tyranitar too early.

Team Options

Excadrill is a major threat with Sand Rush and bulky Tyranitar can keep sand up as much as possible for it. With this spread Tyranitar can work well on a Trick Room team. Most Trick Room setters also deal reasonably well with the Fighting-types that beat Tyranitar. Wide Guard support helps deal with threats to Tyranitar such as Landorus-T and Sylveon. Amoonguss can redirect many of Tyranitar's weaknesses, and if used in Trick Room Amoonguss can be a very useful partner with a "fast" spore. Rotom-W can check Landorus-T and the Water-types that threaten Tyranitar while also providing Will-O-Wisp support to aid Tyranitar's bulk even further.

Other Options

A mixed attacker set with Life Orb can be used to make Tyranitar an unpredictable offensive threat. Chople Berry can be used to ensure that Tyranitar lives one Fighting attack. Shuca Berry can be used to surprise Landorus-T and heavily damage it with an Ice-type attack. Assault Vest makes Tyranitar incredibly bulky on the special side and makes it a good check to almost any special attacker. A bulky Weakness Policy set can be used to take advantage of the many weaknesses Tyranitar has. Smooth Rock is useful for keeping sand up for a few more turns. Stone Edge is a useful move when Rock Slide's low damage output isn't enough.

Checks and Counters

Fighting-types: Tyranitar is 4x weak to Fighting and will go down to almost any Fighting-type attack. Fighting-types such as Terrakion and Scrafty resist both of Tyranitar's STAB moves and can OHKO it in return. Fighting is also a very common type for coverage and many non-Fighting-type Pokemon carry Fighting-type moves, such as Mega Kangaskhan and Landorus-T.

Fairy-types: Sylveon and Mega Gardevoir can take Tyranitar's attacks and threaten to KO it back with Pixilate-boosted STAB Hyper Voices that also hit Tyranitar's partner. Hyper Voice also can't be redirected, which makes it even more troublesome.

Intimidate and Burns: Intimidate can cripple Tyranitar by lowering its Attack. Most Intimidate users also have a good matchup against Tyranitar, such as Landorus-T, Scrafty, Mawile, and Hitmontop. Burns also cripple Tyranitar and much more severely and permanently. Rotom-W can take Tyranitar's attacks and burn it with Will-O-Wisp. Other bulky Water-types, such as Suicune, can tank Tyranitar's attacks and potentially burn with Scald while hitting Tyranitar for super effective damage.

Credits

Moves

 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
60
Accuracy
100%
PP
5
10% chance to raise all stats by 1 (not acc/eva).
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
60
Accuracy
100%
PP
10
Power doubles if target was damaged this turn.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
60
Accuracy
100%
PP
20
100% chance lower adjacent Pkmn Speed by 1.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
70
Accuracy
100%
PP
20
Ignores the target's stat stage changes.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
20
Raises the user's Attack and Speed by 1.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
60
Accuracy
90%
PP
10
Forces the target to switch to a random ally.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
100
Accuracy
100%
PP
10
Hits adjacent Pokemon. Double damage on Dig.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
110
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to burn. 10% chance to flinch.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
40
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to freeze. 10% chance to flinch.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
60
Accuracy
100%
PP
15
Destroys the foe(s) Berry/Gem.
 
Power
Accuracy
PP
15
Raises the user's Defense by 2.
 
Power
80
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
100%
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
PP
20
Forces the target to switch to a random ally.
 
Power
Accuracy
PP
20
Raises the user's Speed by 2.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
 
Power
Accuracy
100%
PP
10
Lowers the target's Speed by 2.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
Accuracy
PP
20
Hurts foes on switch-in. Factors Rock weakness.
 
Power
65
Accuracy
100%
PP
20
30% chance to make the target flinch.
 
Power
100
Accuracy
80%
PP
5
High critical hit ratio.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
 
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
65
Accuracy
95%
PP
15
10% chance to paralyze. 10% chance to flinch.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
35
Accuracy
85%
PP
15
Traps and damages the target for 4-5 turns.
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