In-battle formes
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HP: | 91 | |||||||||||||||||||||||
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Attack: | 129 | |||||||||||||||||||||||
Defense: | 90 | |||||||||||||||||||||||
Sp. Atk: | 72 | |||||||||||||||||||||||
Sp. Def: | 90 | |||||||||||||||||||||||
Speed: | 108 |
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Strategies
- en
Overview
Terrakion is a very versatile and strong attacker that has a good base 108 Speed and base 129 Attack, which let it outspeed and easily KO threatening Pokemon such as Mega Charizard X and Mega Charizard Y. It also checks dangerous attackers, especially Dark-types such as Bisharp, Tyranitar, and Weavile, and its Rock / Fighting typing gives it a nice resistance to Normal-type moves such as Fake Out and Extreme Speed. Not only that, Terrakion has access to priority in Mach Punch, which lets it finish off weakened threats. Terrakion has access to almost no viable coverage moves bar Iron Head, but it doesn't really need coverage moves to be usable, as it has access to Close Combat and Diamond Storm, both of which are boosted by STAB and have almost perfect neutral coverage. However, Terrakion has a bad defensive typing that leaves it weak to common attacking types in Fighting, Ground, Fairy, and Psychic. Adding onto that, Terrakion also has mediocre 91 / 90 / 90 bulk, which means it can easily be KOed by a lot of common threats in STABmons, such as Landorus-T, Mega Lopunny, Mega Scizor, and Keldeo. Terrakion is also KOed really quickly due to the fact that it commonly uses Life Orb, and the prevalence of priority users in STABmons makes it difficult for it to stay healthy.
Life Orb
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Moves
Swords Dance lets Terrakion boost its Attack so that it can hit harder in the time span that it is on the field; it also lets Terrakion KO a larger field of foes. Stealth Rock can be used so that Terrakion can make it easier for it and its teammates to KO foes. Terrakion has the offensive presence to force switches, which makes it easier to set up either Swords Dance or Stealth Rock. Diamond Storm is the preferred Rock-type STAB move, as it is more accurate than both Rock Slide and Stone Edge and is stronger than Rock Slide, and it lets Terrakion KO common threats in the STABmons metagame such as Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, and Weavile. Close Combat is used to KO possible threats to your team such as Heatran, Chansey, Magnezone, and opposing Terrakion. High Jump Kick can be used instead of Close Combat if you want a more powerful move on Terrakion that doesn't lower its defenses; however, it is less accurate and gives Terrakion trouble when facing Steel-types with the possibility of carrying King's Shield, which will make High Jump Kick miss and make Terrakion lose half of its health. Mach Punch lets Terrakion revenge kill weakened foes.
Set Details
The Attack and Speed EVs are maximized to increase Terrakion's power and speed as much as possible. A Jolly nature is used to further increase Terrakion's Speed so that it can Speed tie with opposing Terrakion and outspeed unboosted Tyranitar. Life Orb boosts Terrakion's attacks to make up for the power drop from using a Jolly nature instead of an Adamant one. Justified is the only ability that Terrakion has access to, and it boosts its Attack when it is hit with a Dark-type move.
Usage Tips
When Terrakion is on the field, use the appropriate move to KO or damage the foe as much as possible. If the foe resists or is immune to one of Terrakion's moves or outspeeds and can possibly KO Terrakion, switch into a different Pokemon that checks or counters it. Use Terrakion to force out frail attackers like Thundurus and Weavile after a teammate is KOed and set up Swords Dance on the predicted switch. Make sure to switch Terrakion out of priority users and status inducers, as they both severely hinder its ability to be a useful attacker. If you're using Close Combat, be aware that it makes Terrakion more vulnerable to both physical and special attacks due to the drops in its defenses, which makes it more vulnerable to priority too. If you're running High Jump Kick, be aware that it has a chance to miss, and Terrakion will lose half of its health whenever the move misses or if it is used when the foe uses a protecting move. Try to predict when a foe uses a protecting move just to be safe.
Team Options
Terrakion fits best on hyper offense teams because of its offensive presence, and it also partners well with sand setters such as Tyranitar and Hippowdon because of its Rock typing, as sand boosts its Special Defense, Tyranitar's secondary Dark typing gives it a helpful immunity to Psychic, and Hippowdon's bulk gives Terrakion a reliable teammate to switch places with. Terrakion likes having offensive entry hazard setters such as Garchomp and Klefki to help it KO foes more easily. Terrakion also likes Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon to take care of opposing Fighting-types. Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior are also useful because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Terrakion also likes support from Steel- and Poison-types such as Excadrill, Scizor, Mega Scizor, and Gengar because they can take care of Fairy-types easily. Electric- and Grass-types such as Thundurus and Serperior are good teammates because they can take care of bulky Water-types such as Manaphy. Pokemon that like Ice-, Steel-, and Dark-types such as Mamoswine, Bisharp, and Weavile gone, such as Thundurus, Mega Diancie, and Gengar, appreciate Terrakion as a teammate because of how easily it takes care of those. Volt Switch, U-turn, and Parting Shot users such as Magnezone, Scizor, Sableye, and Weavile are good teammates for Terrakion because they can get it onto the field safely. Terrakion also appreciates Pursuit trappers and Dark-types in general as teammates because they can take care of Latios and Gengar easily.
Choice Scarf
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Close Combat KOes any possible threats to your team, such as Weavile, Heatran, Chansey, Magnezone, opposing Terrakion, Excadrill, and Ursaring. Diamond Storm is Terrakion's go-to Rock-type STAB move because of its high accuracy and damage. It is used to KO Thundurus, Mega Charizard Y, Tornadus-T, Gyarados, Gengar, Weavile, and weakened Latios, and it has a chance to boost Terrakion's Defense; however, Terrakion probably won't be staying in long enough for the Defense boost to go to use. Toxic can be used to let Terrakion quickly damage threatening foes like Landorus-T, Hippowdon, Rotom-W, and Slowbro. Iron Head lets Terrakion KO opposing Fairy-types like Mega Diancie, whereas Head Smash lets weakened Terrakion severely damage a foe as it goes down.
Set Details
A Choice Scarf, Jolly nature, and 252 Speed EVs let Terrakion outspeed and KO foes that it normally wouldn't, such as weakened Serperior, non-Choice Scarf opposing Terrakion, Mega Diancie, Gengar, and Latios. Choice Scarf also lets Terrakion revenge kill Tornadus-T, +1 Mega Charizard X, +2 Adamant Scizor, and Mega Lopunny. 252 Attack EVs let Terrakion deal as much damage as possible without running an Adamant nature. Justified is the only usable ability, and it gives a free boost to Terrakion's Attack whenever it's hit by a Dark-type move.
Usage Tips
Try not to switch Terrakion in if it isn't a safe switch, as it can easily be KOed by a lot of Pokemon. Use Terrakion to outspeed and KO Weavile and to revenge kill other Choice Scarf or Dragon Dance users. If Terrakion is facing a Prankster Pokemon with Parting Shot or Will-O-Wisp, switch into a Pokemon that has a momentum move and doesn't care about being weakened or burned to prevent Terrakion's Attack from being lowered.
Team Options
Terrakion works best on hyper offense teams thanks to its great movepool and coverage while also having the ability to work well with sand setters such as Hippowdon and Tyranitar thanks to its typing. Offensive entry hazard setters such as Klefki and Garchomp are good options for teammates because they help Terrakion KO threatening foes more easily. Psychic-, Flying-, and Fairy-types such as Starmie, Latios, Landorus-T, Mega Diancie, and Sylveon are good teammates for Terrakion because they can take care of opposing Fighting-types. Terrakion also likes Fairy- and Grass-types such as Mega Diancie, Sylveon, and Serperior as teammates because of their ability to take care of Sableye and break down physical walls, especially bulky Ground-types. Steel- and Poison-types are also good teammates because they can take care of the Fairy-types that Terrakion can't KO with Iron Head, such as Sylveon. Electric- and Grass-type Pokemon such as Thundurus and Serperior make for good teammates for Terrakion because they take care of the bulky Water-types that Terrakion is threatened by, such as Manaphy. Any Pokemon that enjoys having Ice-, Steel-, and Dark-types gone are good teammates for Terrakion, as it can outspeed and KO common Pokemon of those types, such as Weavile, Bisharp, and Tyranitar. Pokemon that run U-turn, Volt Switch, or Parting Shot, such as Magnezone, Scizor, Mega Scizor, Sableye, and Weavile, are good teammates for Terrakion because they can safely get it onto the field. Any Pokemon that likes opposing Terrakion to be KOed appreciates Terrakion as a teammate because it will always outspeed or Speed tie with the opponent's Terrakion, depending on the latter's set. Fire absorbers such as Heatran, bulky Pokemon such as Chansey, and special attackers such as Clefable are good teammates for Terrakion because they can take Will-O-Wisps for it. Pursuit trappers and Dark-types in general pair well with Terrakion too because they can take care of Latios and Gengar. Lunar Dance support from Latias and Latios is useful to give Terrakion a second chance. Magnezone is useful for taking care of Skarmory and Mega Scizor, as Terrakion can't do this due to the lack of Swords Dance.
Other Options
Choice Band can be used over Choice Scarf on the second set with Mach Punch instead of Toxic, as this gives Terrakion outrageous power and the loss of Speed makes priority a necessity. Rock Polish can be used over Mach Punch on the first set to form a double dance set. Be sure, if you use this, to set up Swords Dance when facing slower, bulkier teams and to set up Rock Polish versus faster, frailer teams; try to set up both if possible. Don't use Earthquake on either set because, while it might seem like a good idea, it's practically useless due to Terrakion's already good neutral coverage. You could run an Adamant nature on the Choice Scarf set to provide more power, but this means that Terrakion is outsped by opposing Choice Scarf users such as Keldeo and Terrakion. Final Gambit is also an option on the Choice Scarf set to quickly outspeed and KO threatening foes, but it is risky to use due to some foes having more HP than Terrakion.
Checks and Counters
Ground-types: Ground-types such as Landorus-T, Garchomp, Hippowdon, Quagsire, and Gliscor are threatening to Terrakion because they all resist at least one of its two STAB types and can survive one hit from it and KO it in return. Landorus-T, Garchomp, and Hippowdon are especially threatening because Landorus-T's ability, Intimidate, hinders Terrakion's ability to successfully attack foes; Garchomp's Rough Skin makes it hard for Terrakion to attack with a neutrally effective move without taking too much damage, as all of Terrakion's Fighting-type moves make contact; and Hippowdon is generally bulky and can 2HKO Terrakion with Earthquake and possibly OHKO it with Precipice Blades.
Water-types: Water-types such as Mega Slowbro, Keldeo, Azumarill, Manaphy, and Unaware Quagsire can all KO Terrakion with their Water-type STAB moves, and Mega Slowbro, Keldeo, Azumarill, and Quagsire all resist one of its two STAB types. Mega Slowbro is bulky enough to survive any of Terrakion's moves, even after a Swords Dance, it will still have enough health to KO in return, and both of its STAB moves KO Terrakion.
Priority Users: Priority users such as Fake Out + Extreme Speed Mega Lopunny; Mach Punch Breloom, Mega Medicham, and opposing Terrakion; Bullet Punch Mega Scizor; Water Shuriken Azumarill and Gyarados; Will-O-Wisp or Parting Shot Sableye; and Dragon Ascent Talonflame are all threatening to Terrakion because of their ability to easily KO or cripple it.
Faster Revenge Killers: Faster revenge killers such as Mega Lopunny, Choice Scarf Keldeo, Choice Scarf Landorus-T, Mega Diancie, Serperior, and Latios can all easily KO Life Orb Terrakion when it tries to revenge kill. However, Choice Scarf Terrakion outspeeds Mega Lopunny, Mega Diancie, Serperior, and Latios, and it Speed ties with Choice Scarf Keldeo, so Terrakion can still KO some faster revenge killers.
Credits
- Written by dhelmise
- Quality checked by baconbagon and skies
- Grammar checked by frenzyplant and Lumari