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Smeargle

In-battle formes

HP:55
Attack:20
Defense:35
Sp. Atk:20
Sp. Def:45
Speed:75
Min (-ve nature, 0 IVs)139
Default186
Max Neutral249
Max Positive273
Max Neutral (+1)373
Max Positive (+1)409
Max Neutral (+2)498
Max Positive (+2)546
Doubles OU
GeoPass273

Strategies

  • en
Written by ryo yamada2001

GeoPass

Move 1
Move 2
Move 3
  • Spore
    Causes the target to fall asleep.
    TypeGrass
    Accuracy100%
  • Taunt
    Target can't use status moves its next 3 turns.
    TypeDark
    Accuracy100%
Move 4
  • Smeargle is the cornerstone of a notorious team that is infamous for its idiosyncratic and noninteractive playing style: as the only legal Geomancy user in the tier, Smeargle sets up early and uses Baton Pass to pivot to Mega-Gardevoir, which then sweeps with its +2 Hyper Voice. While the team has fallen out of competitive favor some, it is recommended new players be acquainted with Smeargle, as not knowing the matchup will lead to their demise.

  • Smeargle aims to set up Power Herb-boosted Geomancy and Baton Pass it to Gardevoir as soon as possible. Spore is Smeargle's most consistent way of shutting down a foe by itself, especially once Smeargle is at +2 Speed, as having only one attacking foe to deal with makes it easier to maneuver and get off a Baton Pass without the desired target taking too much damage. Taunt is Smeargle's only way of stopping Safety Goggles Volcanion's Haze, which can shut down the strategy entirely. Spiky Shield is an option against Fake Out leads, such as Kangaskhan, and lets Smeargle's teammates maneuver into better positions for it to use Geomancy and Baton Pass.

  • The EV spread lets Smeargle take a Modest Kyurem-B Ice Beam without Friend Guard while also surviving Landorus-T's Earthquake and Mega Diancie's Diamond Storm with Friend Guard.

  • Smeargle is commonly led with Clefairy, whose Follow Me redirects incoming attacks from either Smeargle or the Baton Pass target and whose Friend Guard severely improves Smeargle's survivability to get its key Geomancy off. Smeargle serves no utility if it doesn't pull off the Geomancy Baton Pass or once it has already passed the boosts, effectively rendering it a dead slot. The entire team's strategy hinges on this setup, so Fake Out users and redirection must support Smeargle as well as they can.

  • Gardevoir is the intended Geomancy target, as it can sweep teams with +2 Hyper Voice. The same team also uses Heatran, which helps Gardevoir blast through Steel-types, such as Ferrothorn and Aegislash, and is an additional Geomancy target if Gardevoir can't come in safely, as +2 Heatran's Heat Wave is still a scary prospect. As this entire team's strategy hinges on successfully setting up Geomancy, Smeargle must be supported by redirection and Fake Out users. Amoonguss redirects and improves the Trick Room matchup, and Clefairy redirects and can use Icy Wind and Encore, causing key Speed drops and forcing out Fake Out users so Smeargle can set up easier. Scrafty is a Fake Out user with Intimidate that supports Gardevoir and Smeargle by taking physical attacks and using Quick Guard to prevent Thundurus's Prankster Thunder Wave and Taunt, which would stop Gardevoir's sweep and Smeargle's setup, respectively.

Credits

Moves

 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
40
Accuracy
100%
PP
40
Always leaves the target with at least 1 HP.
 
Power
90
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
18
Accuracy
80%
PP
15
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
5
Prevents the target from switching out.
 
Power
Accuracy
PP
40
Fighting, Normal hit Ghost. Evasiveness ignored.
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
Accuracy
PP
1
Permanently copies the last move target used.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
100%
PP
15
Causes the target to fall asleep.
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