User recovers 1/16 max HP per turn.
A target of the opposite gender gets infatuated.
10% chance to lower the target's Attack by 1.
Power doubles if user is damaged by the target.
Raises the user's Defense by 2.
10% chance to freeze foe(s). Can't miss in Hail.
Power doubles if the target's HP is 50% or less.
10% chance to lower the target's Speed by 1.
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Traps and damages the target for 4-5 turns.
Lowers the target's Sp. Atk by 1.
Dives underwater turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
Max 102 power at minimum Happiness.
For 5 turns, hail crashes down.
Varies in type based on the user's IVs.
10% chance to freeze the target.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
Raises the user's Defense by 2.
Lowers the foe(s) Defense by 1.
The last move the target used replaces this one.
100% chance to lower the target's Speed by 1.
Power and type depends on the user's Berry.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Frees user from hazards, binding, Leech Seed.
50% chance to lower the target's Defense by 1.
User cures its burn, poison, or paralysis.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
Hits 2-5 times in one turn.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
Effect varies with terrain. (30% paralysis chance)
Hits adjacent Pokemon. The user faints.
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
User takes 1/4 its max HP to put in a substitute.
Causes the target to become confused.
Hits adjacent Pokemon. Double damage on Dive.
Raises the target's Attack by 2 and confuses it.
This move does not check accuracy. Hits foes.
Badly poisons the target. Poison types can't miss.
Hits 2 times. Each hit has 20% chance to poison.
20% chance to confuse the target.
Traps and damages the target for 4-5 turns.
Raises the user's Defense by 1.